aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
Diffstat (limited to 'engines')
-rw-r--r--engines/supernova/saveload.h68
1 files changed, 0 insertions, 68 deletions
diff --git a/engines/supernova/saveload.h b/engines/supernova/saveload.h
deleted file mode 100644
index 3f97d24639..0000000000
--- a/engines/supernova/saveload.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef SAVELOAD_H
-#define SAVELOAD_H
-
-namespace Supernova {
-
-const int kNumRoom0 = 1;
-const int kNumRoom1 = 16;
-const int kNumRoom2 = 9;
-const int kNumRoom3 = 21;
-
-struct OriginalObject {
- char *_name;
- char *_description;
- byte _id;
- int16 _type;
- char _click;
- char _click2;
- char _section;
- char _exitroom;
- char _direction;
-};
-
-struct OriginalRoom {
- char *_file;
- byte _shown[40];
- uint16 _funcptr[3];
- OriginalObject _object[25];
-};
-
-struct OriginalGameSaveState {
- uint16 _ptrCurrentRoom;
- uint16 _inventory[30];
- int16 _inventorySize;
- int16 _inventoryScroll;
- OriginalRoom _roomlist0[kNumRoom0];
- OriginalRoom _roomlist1[kNumRoom1];
- OriginalRoom _roomlist2[kNumRoom2];
- OriginalRoom _roomlist3[kNumRoom3];
-};
-
-// TODO: Create a table with mapping of offsets to corresponding strings in
-// object definitions to keep save files valid. (msn.exe:0xD400..)
-
-}
-
-#endif // SAVELOAD_H