diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/gargoyle/glk.cpp | 6 | ||||
-rw-r--r-- | engines/gargoyle/scott/scott.cpp | 162 |
2 files changed, 72 insertions, 96 deletions
diff --git a/engines/gargoyle/glk.cpp b/engines/gargoyle/glk.cpp index dc91d4cca1..25ce3cc45e 100644 --- a/engines/gargoyle/glk.cpp +++ b/engines/gargoyle/glk.cpp @@ -1090,7 +1090,7 @@ void Glk::glk_simple_time_to_date_local(glsi32 time, glui32 factor, glkdate_t *d } void Glk::glk_date_to_time_utc(const glkdate_t *date, glktimeval_t *time) { - // TODO: timezones aren't currently supported + // WORKAROUND: timezones aren't currently supported *time = TimeAndDate(*date); } @@ -1099,7 +1099,7 @@ void Glk::glk_date_to_time_local(const glkdate_t *date, glktimeval_t *time) { } glsi32 Glk::glk_date_to_simple_time_utc(const glkdate_t *date, glui32 factor) { - // TODO: timezones aren't currently supported + // WORKAROUND: timezones aren't currently supported assert(factor); TimeSeconds ts = TimeAndDate(*date); return ts / factor; @@ -1113,7 +1113,7 @@ glsi32 Glk::glk_date_to_simple_time_local(const glkdate_t *date, glui32 factor) /*--------------------------------------------------------------------------*/ -/* XXX non-official Glk functions that may or may not exist */ +/* XXX non-official Glk functions */ const char *Glk::garglk_fileref_get_name(frefid_t fref) const { return fref->_filename.c_str(); diff --git a/engines/gargoyle/scott/scott.cpp b/engines/gargoyle/scott/scott.cpp index b0c3444a45..8728cdb46d 100644 --- a/engines/gargoyle/scott/scott.cpp +++ b/engines/gargoyle/scott/scott.cpp @@ -101,7 +101,7 @@ Distributed under the GNU software license\n\n"); break; } - /* Brian Howarth games seem to use -1 for forever */ + // Brian Howarth games seem to use -1 for forever if (Items[LIGHT_SOURCE].Location/*==-1*/ != DESTROYED && GameHeader.LightTime != -1) { GameHeader.LightTime--; if (GameHeader.LightTime < 1) { @@ -208,7 +208,7 @@ int Scott::countCarried(void) { const char *Scott::mapSynonym(const char *word) { int n = 1; const char *tp; - static char lastword[16]; /* Last non synonym */ + static char lastword[16]; // Last non synonym while (n <= GameHeader.NumWords) { tp = Nouns[n]; if (*tp == '*') @@ -264,20 +264,16 @@ char *Scott::readString(Common::SeekableReadStream *f) { } } if (c == '`') - c = '"'; /* pdd */ + c = '"'; // pdd - /* Ensure a valid Glk newline is sent. */ + // Ensure a valid Glk newline is sent. if (c == '\n') tmp[ct++] = 10; - /* Special case: assume CR is part of CRLF in a - * DOS-formatted file, and ignore it. - */ + // Special case: assume CR is part of CRLF in a DOS-formatted file, and ignore it. else if (c == 13) ; - /* Pass only ASCII to Glk; the other reasonable option - * would be to pass Latin-1, but it's probably safe to - * assume that Scott Adams games are ASCII only. - */ + // Pass only ASCII to Glk; the other reasonable option would be to pass Latin-1, + // but it's probably safe to assume that Scott Adams games are ASCII only. else if ((c >= 32 && c <= 126)) tmp[ct++] = c; else @@ -297,8 +293,8 @@ void Scott::loadDatabase(Common::SeekableReadStream *f, bool loud) { Action *ap; Room *rp; Item *ip; - /* Load the header */ - + + // Load the header readInts(f, 12, &unused, &ni, &na, &nw, &nr, &mc, &pr, &tr, &wl, <, &mn, &trm); GameHeader.NumItems = ni; @@ -320,8 +316,7 @@ void Scott::loadDatabase(Common::SeekableReadStream *f, bool loud) { Messages = (const char **)memAlloc(sizeof(char *)*(mn + 1)); GameHeader.TreasureRoom = trm; - /* Load the actions */ - + // Load the actions ct = 0; ap = Actions; if (loud) @@ -377,7 +372,7 @@ void Scott::loadDatabase(Common::SeekableReadStream *f, bool loud) { while (ct < ni + 1) { ip->Text = readString(f); ip->AutoGet = strchr(ip->Text, '/'); - /* Some games use // to mean no auto get/drop word! */ + // Some games use // to mean no auto get/drop word! if (ip->AutoGet && strcmp(ip->AutoGet, "//") && strcmp(ip->AutoGet, "/*")) { char *t; *ip->AutoGet++ = 0; @@ -393,7 +388,7 @@ void Scott::loadDatabase(Common::SeekableReadStream *f, bool loud) { ct++; } ct = 0; - /* Discard Comment Strings */ + // Discard Comment Strings while (ct<na + 1) { free(readString(f)); ct++; @@ -654,12 +649,12 @@ int Scott::getInput(int *vb, int *no) { case 'w':strcpy(verb, "WEST"); break; case 'u':strcpy(verb, "UP"); break; case 'd':strcpy(verb, "DOWN"); break; - /* Brian Howarth interpreter also supports this */ + // Brian Howarth interpreter also supports this case 'i':strcpy(verb, "INVENTORY"); break; } } nc = whichWord(verb, Nouns); - /* The Scott Adams system has a hack to avoid typing 'go' */ + // The Scott Adams system has a hack to avoid typing 'go' if (nc >= 1 && nc <= 6) { vc = 1; } else { @@ -673,7 +668,7 @@ int Scott::getInput(int *vb, int *no) { } } while (vc == -1); - strcpy(NounText, noun); /* Needed by GET/DROP hack */ + strcpy(NounText, noun); // Needed by GET/DROP hack return 0; } @@ -765,14 +760,16 @@ int Scott::performLine(int ct) { if (Items[dv].Location == Items[dv].InitialLoc) return 0; break; - case 19:/* Only seen in Brian Howarth games so far */ + case 19: + // Only seen in Brian Howarth games so far if (CurrentCounter != dv) return 0; break; } cc++; } - /* Actions */ + + // Actions act[0] = Actions[ct].action[0]; act[2] = Actions[ct].action[1]; act[1] = act[0] % 150; @@ -789,15 +786,13 @@ int Scott::performLine(int ct) { } else if (act[cc] > 101) { output(Messages[act[cc] - 50]); output("\n"); - } - else { + } else { switch (act[cc]) { - case 0:/* NOP */ + case 0:// NOP break; case 52: - if (countCarried() == GameHeader.MaxCarry) - { - if (Options&YOUARE) + if (countCarried() == GameHeader.MaxCarry) { + if (Options & YOUARE) output("You are carrying too much. "); else output("I've too much to carry! "); @@ -835,27 +830,25 @@ int Scott::performLine(int ct) { else output("I am dead.\n"); BitFlags &= ~(1 << DARKBIT); - MyLoc = GameHeader.NumRooms;/* It seems to be what the code says! */ + MyLoc = GameHeader.NumRooms;// It seems to be what the code says! break; - case 62: - { - /* Bug fix for some systems - before it could get parameters wrong */ + case 62: { + // Bug fix for some systems - before it could get parameters wrong */ int i = param[pptr++]; Items[i].Location = param[pptr++]; break; } case 63: - doneit: output("The game is now over.\n"); - glk_exit(); - break; +doneit: + output("The game is now over.\n"); + glk_exit(); + break; case 64: break; - case 65: - { + case 65: { int i = 0; int n = 0; - while (i <= GameHeader.NumItems) - { + while (i <= GameHeader.NumItems) { if (Items[i].Location == GameHeader.TreasureRoom && *Items[i].Text == '*') n++; @@ -869,27 +862,22 @@ int Scott::performLine(int ct) { output(" treasures. On a scale of 0 to 100, that rates "); outputNumber((n * 100) / GameHeader.Treasures); output(".\n"); - if (n == GameHeader.Treasures) - { + if (n == GameHeader.Treasures) { output("Well done.\n"); goto doneit; } break; } - case 66: - { + case 66: { int i = 0; int f = 0; if (Options&YOUARE) output("You are carrying:\n"); else output("I'm carrying:\n"); - while (i <= GameHeader.NumItems) - { - if (Items[i].Location == CARRIED) - { - if (f == 1) - { + while (i <= GameHeader.NumItems) { + if (Items[i].Location == CARRIED) { + if (f == 1) { if (Options & TRS80_STYLE) output(". "); else @@ -917,13 +905,12 @@ int Scott::performLine(int ct) { BitFlags &= ~(1 << LIGHTOUTBIT); break; case 70: - clearScreen(); /* pdd. */ + clearScreen(); // pdd. break; case 71: saveGame(); break; - case 72: - { + case 72: { int i1 = param[pptr++]; int i2 = param[pptr++]; int t = Items[i1].Location; @@ -937,15 +924,15 @@ int Scott::performLine(int ct) { case 74: Items[param[pptr++]].Location = CARRIED; break; - case 75: - { + case 75: { int i1, i2; i1 = param[pptr++]; i2 = param[pptr++]; Items[i1].Location = Items[i2].Location; break; } - case 76: /* Looking at adventure .. */ + case 76: + // Looking at adventure .. break; case 77: if (CurrentCounter >= 0) @@ -957,19 +944,16 @@ int Scott::performLine(int ct) { case 79: CurrentCounter = param[pptr++]; break; - case 80: - { + case 80: { int t = MyLoc; MyLoc = SavedRoom; SavedRoom = t; break; } - case 81: - { - /* This is somewhat guessed. Claymorgue always - seems to do select counter n, thing, select counter n, - but uses one value that always seems to exist. Trying - a few options I found this gave sane results on ageing */ + case 81: { + // This is somewhat guessed. Claymorgue always seems to do + // select counter n, thing, select counter n, but uses one value that always + // seems to exist. Trying a few options I found this gave sane results on ageing int t = param[pptr++]; int c1 = CurrentCounter; CurrentCounter = Counters[t]; @@ -983,8 +967,8 @@ int Scott::performLine(int ct) { CurrentCounter -= param[pptr++]; if (CurrentCounter < -1) CurrentCounter = -1; - /* Note: This seems to be needed. I don't yet - know if there is a maximum value to limit too */ + // Note: This seems to be needed. I don't yet know if there + // is a maximum value to limit too break; case 84: output(NounText); @@ -996,10 +980,8 @@ int Scott::performLine(int ct) { case 86: output("\n"); break; - case 87: - { - /* Changed this to swap location<->roomflag[x] - not roomflag 0 and x */ + case 87: { + // Changed this to swap location<->roomflag[x] not roomflag 0 and x int p = param[pptr++]; int sr = MyLoc; MyLoc = RoomSaved[p]; @@ -1011,9 +993,9 @@ int Scott::performLine(int ct) { break; case 89: pptr++; - /* SAGA draw picture n */ - /* Spectrum Seas of Blood - start combat ? */ - /* Poking this into older spectrum games causes a crash */ + // SAGA draw picture n + // Spectrum Seas of Blood - start combat ? + // Poking this into older spectrum games causes a crash break; default: error("Unknown action %d [Param begins %d %d]\n", @@ -1029,7 +1011,7 @@ int Scott::performLine(int ct) { } int Scott::performActions(int vb, int no) { - static int disable_sysfunc = 0; /* Recursion lock */ + static int disable_sysfunc = 0; // Recursion lock int d = BitFlags&(1 << DARKBIT); int ct = 0; @@ -1069,11 +1051,11 @@ int Scott::performActions(int vb, int no) { while (ct <= GameHeader.NumActions) { int vv, nv; vv = Actions[ct].Vocab; - /* Think this is now right. If a line we run has an action73 - run all following lines with vocab of 0,0 */ + // Think this is now right. If a line we run has an action73 + // run all following lines with vocab of 0,0 if (vb != 0 && (doagain&&vv != 0)) break; - /* Oops.. added this minor cockup fix 1.11 */ + // Oops.. added this minor cockup fix 1.11 if (vb != 0 && !doagain && fl == 0) break; nv = vv % 150; @@ -1085,7 +1067,7 @@ int Scott::performActions(int vb, int no) { if (fl == -1) fl = -2; if ((f2 = performLine(ct)) > 0) { - /* ahah finally figured it out ! */ + // ahah finally figured it out ! fl = 0; if (f2 == 2) doagain = 1; @@ -1096,13 +1078,10 @@ int Scott::performActions(int vb, int no) { } ct++; - /* Previously this did not check ct against - * GameHeader.NumActions and would read past the end of - * Actions. I don't know what should happen on the last - * action, but doing nothing is better than reading one - * past the end. - * --Chris - */ + // Previously this did not check ct against GameHeader.NumActions and would read + // past the end of Actions. I don't know what should happen on the last action, + // but doing nothing is better than reading one past the end. + // --Chris if (ct <= GameHeader.NumActions && Actions[ct].Vocab != 0) doagain = 0; } @@ -1112,7 +1091,7 @@ int Scott::performActions(int vb, int no) { Items[LIGHT_SOURCE].Location == CARRIED) d = 0; if (vb == 10 || vb == 18) { - /* Yes they really _are_ hardcoded values */ + // Yes they really _are_ hardcoded values if (vb == 10) { if (xstrcasecmp(NounText, "ALL") == 0) { int i = 0; @@ -1125,8 +1104,8 @@ int Scott::performActions(int vb, int no) { while (i <= GameHeader.NumItems) { if (Items[i].Location == MyLoc && Items[i].AutoGet != nullptr && Items[i].AutoGet[0] != '*') { no = whichWord(Items[i].AutoGet, Nouns); - disable_sysfunc = 1; /* Don't recurse into auto get ! */ - performActions(vb, no); /* Recursively check each items table code */ + disable_sysfunc = 1; // Don't recurse into auto get ! + performActions(vb, no); // Recursively check each items table code disable_sysfunc = 0; if (countCarried() == GameHeader.MaxCarry) { if (Options&YOUARE) @@ -1146,13 +1125,11 @@ int Scott::performActions(int vb, int no) { output("Nothing taken."); return 0; } - if (no == -1) - { + if (no == -1) { output("What ? "); return 0; } - if (countCarried() == GameHeader.MaxCarry) - { + if (countCarried() == GameHeader.MaxCarry) { if (Options&YOUARE) output("You are carrying too much. "); else @@ -1160,8 +1137,7 @@ int Scott::performActions(int vb, int no) { return 0; } item = matchUpItem(NounText, MyLoc); - if (item == -1) - { + if (item == -1) { if (Options&YOUARE) output("It is beyond your power to do that. "); else |