diff options
Diffstat (limited to 'engines')
221 files changed, 9806 insertions, 5799 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index d58e55a6b9..3e63da756d 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -795,38 +795,26 @@ int AgiEngine::selectSlot() { } int AgiEngine::scummVMSaveLoadDialog(bool isSave) { - const EnginePlugin *plugin = NULL; - EngineMan.findGame(ConfMan.get("gameid"), &plugin); GUI::SaveLoadChooser *dialog; Common::String desc; int slot; if (isSave) { - dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save")); - dialog->setSaveMode(true); + dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); - slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + slot = dialog->runModalWithCurrentTarget(); desc = dialog->getResultString(); if (desc.empty()) { // create our own description for the saved game, the user didnt enter it -#if defined(USE_SAVEGAME_TIMESTAMP) - TimeDate curTime; - g_system->getTimeAndDate(curTime); - curTime.tm_year += 1900; // fixup year - curTime.tm_mon++; // fixup month - desc = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec); -#else - desc = Common::String::format("Save %d", slot + 1); -#endif + desc = dialog->createDefaultSaveDescription(slot); } if (desc.size() > 28) desc = Common::String(desc.c_str(), 28); } else { - dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore")); - dialog->setSaveMode(false); - slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); + slot = dialog->runModalWithCurrentTarget(); } delete dialog; diff --git a/engines/agos/charset-fontdata.cpp b/engines/agos/charset-fontdata.cpp index 87f51cfad2..262ae44f01 100644 --- a/engines/agos/charset-fontdata.cpp +++ b/engines/agos/charset-fontdata.cpp @@ -681,6 +681,51 @@ static const byte feeble_windowFont[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; +void AGOSEngine_Feeble::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) { + const byte *src; + byte color, *dst; + uint dstPitch, h, w, i; + + if (_noOracleScroll) + return; + + _videoLockOut |= 0x8000; + + dst = getBackGround(); + dstPitch = _backGroundBuf->pitch; + h = 13; + w = getFeebleFontSize(chr); + + if (_language == Common::PL_POL) { + if (!strcmp(getExtra(), "4CD")) + src = polish4CD_feeble_windowFont + (chr - 32) * 13; + else + src = polish2CD_feeble_windowFont + (chr - 32) * 13; + } else { + src = feeble_windowFont + (chr - 32) * 13; + } + dst += y * dstPitch + x + window->textColumnOffset; + + color = window->textColor; + + do { + int8 b = *src++; + i = 0; + do { + if (b < 0) { + if (dst[i] == 0) + dst[i] = color; + } + + b <<= 1; + } while (++i != w); + dst += dstPitch; + } while (--h); + + _videoLockOut &= ~0x8000; +} +#endif + static const byte english_simon1AGAFontData[] = { 0x00,0x00,0x00,0x20,0x00,0x00,0x20,0x50,0x20,0x10,0x40,0x88,0x30,0x40,0x00,0x88,0x20,0x00,0x00,0x50,0x20,0x00,0x00,0x50,0x00,0x00,0x00,0x20,0x00,0x00,0x20,0x50,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x05, 0x00,0x00,0x00,0x30,0x00,0x10,0x20,0x48,0x10,0x20,0x00,0x48,0x20,0x40,0x00,0x90,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05, @@ -1253,51 +1298,6 @@ void AGOSEngine::renderString(uint vgaSpriteId, uint color, uint width, uint hei } } -void AGOSEngine_Feeble::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) { - const byte *src; - byte color, *dst; - uint dstPitch, h, w, i; - - if (_noOracleScroll) - return; - - _videoLockOut |= 0x8000; - - dst = getBackGround(); - dstPitch = _backGroundBuf->pitch; - h = 13; - w = getFeebleFontSize(chr); - - if (_language == Common::PL_POL) { - if (!strcmp(getExtra(), "4CD")) - src = polish4CD_feeble_windowFont + (chr - 32) * 13; - else - src = polish2CD_feeble_windowFont + (chr - 32) * 13; - } else { - src = feeble_windowFont + (chr - 32) * 13; - } - dst += y * dstPitch + x + window->textColumnOffset; - - color = window->textColor; - - do { - int8 b = *src++; - i = 0; - do { - if (b < 0) { - if (dst[i] == 0) - dst[i] = color; - } - - b <<= 1; - } while (++i != w); - dst += dstPitch; - } while (--h); - - _videoLockOut &= ~0x8000; -} -#endif - static const byte czech_simonFont[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x70, 0x70, 0x20, 0x20, 0x00, 0x20, 0x00, diff --git a/engines/cge/events.cpp b/engines/cge/events.cpp index 3c561c5659..095aac2412 100644 --- a/engines/cge/events.cpp +++ b/engines/cge/events.cpp @@ -70,12 +70,8 @@ bool Keyboard::getKey(Common::Event &event) { return false; case Common::KEYCODE_F5: if (_vm->canSaveGameStateCurrently()) { - const EnginePlugin *plugin = NULL; - EngineMan.findGame(_vm->_gameDescription->gameid, &plugin); - - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save"); - dialog->setSaveMode(true); - int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true); + int16 savegameId = dialog->runModalWithCurrentTarget(); Common::String savegameDescription = dialog->getResultString(); delete dialog; @@ -85,12 +81,8 @@ bool Keyboard::getKey(Common::Event &event) { return false; case Common::KEYCODE_F7: if (_vm->canLoadGameStateCurrently()) { - const EnginePlugin *plugin = NULL; - EngineMan.findGame(_vm->_gameDescription->gameid, &plugin); - - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore"); - dialog->setSaveMode(false); - int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false); + int16 savegameId = dialog->runModalWithCurrentTarget(); delete dialog; if (savegameId != -1) diff --git a/engines/cruise/menu.cpp b/engines/cruise/menu.cpp index e763e2b8a1..512259f7d7 100644 --- a/engines/cruise/menu.cpp +++ b/engines/cruise/menu.cpp @@ -207,16 +207,13 @@ int processMenu(menuStruct *pMenu) { } static void handleSaveLoad(bool saveFlag) { - const EnginePlugin *plugin = 0; - EngineMan.findGame(_vm->getGameId(), &plugin); GUI::SaveLoadChooser *dialog; if (saveFlag) - dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save")); + dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); else - dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load")); + dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false); - dialog->setSaveMode(saveFlag); - int slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + int slot = dialog->runModalWithCurrentTarget(); if (slot >= 0) { if (!saveFlag) diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp index 1b54c7e26a..cf3dfaa44b 100644 --- a/engines/dialogs.cpp +++ b/engines/dialogs.cpp @@ -111,10 +111,8 @@ MainMenuDialog::MainMenuDialog(Engine *engine) _aboutDialog = new GUI::AboutDialog(); _optionsDialog = new ConfigDialog(_engine->hasFeature(Engine::kSupportsSubtitleOptions)); - _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load")); - _loadDialog->setSaveMode(false); - _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save")); - _saveDialog->setSaveMode(true); + _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false); + _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); } MainMenuDialog::~MainMenuDialog() { @@ -216,26 +214,13 @@ void MainMenuDialog::reflowLayout() { } void MainMenuDialog::save() { - const Common::String gameId = ConfMan.get("gameid"); - - const EnginePlugin *plugin = 0; - EngineMan.findGame(gameId, &plugin); - - int slot = _saveDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + int slot = _saveDialog->runModalWithCurrentTarget(); if (slot >= 0) { Common::String result(_saveDialog->getResultString()); if (result.empty()) { // If the user was lazy and entered no save name, come up with a default name. - #if defined(USE_SAVEGAME_TIMESTAMP) - TimeDate curTime; - g_system->getTimeAndDate(curTime); - curTime.tm_year += 1900; // fixup year - curTime.tm_mon++; // fixup month - result = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec); - #else - result = Common::String::format("Save %d", slot + 1); - #endif + result = _saveDialog->createDefaultSaveDescription(slot); } Common::Error status = _engine->saveGameState(slot, result); @@ -252,12 +237,7 @@ void MainMenuDialog::save() { } void MainMenuDialog::load() { - const Common::String gameId = ConfMan.get("gameid"); - - const EnginePlugin *plugin = 0; - EngineMan.findGame(gameId, &plugin); - - int slot = _loadDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + int slot = _loadDialog->runModalWithCurrentTarget(); _engine->setGameToLoadSlot(slot); diff --git a/engines/dreamweb/dreamweb.cpp b/engines/dreamweb/dreamweb.cpp index 11e8e3f8cc..0ca98d5a7b 100644 --- a/engines/dreamweb/dreamweb.cpp +++ b/engines/dreamweb/dreamweb.cpp @@ -35,6 +35,7 @@ #include "graphics/palette.h" #include "graphics/surface.h" +#include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" namespace DreamWeb { @@ -46,21 +47,15 @@ DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gam _roomDesc(kNumRoomTexts), _freeDesc(kNumFreeTexts), _personText(kNumPersonTexts) { - // Setup mixer - _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); - _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); - _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); - _vSyncInterrupt = false; _console = 0; + _sound = 0; DebugMan.addDebugChannel(kDebugAnimation, "Animation", "Animation Debug Flag"); DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Track Save/Load Function"); _speed = 1; _turbo = false; _oldMouseState = 0; - _channel0 = 0; - _channel1 = 0; _datafilePrefix = "DREAMWEB."; _speechDirName = "SPEECH"; @@ -85,16 +80,6 @@ DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gam _openChangeSize = kInventx+(4*kItempicsize); _quitRequested = false; - _currentSample = 0xff; - _channel0Playing = 0; - _channel0Repeat = 0; - _channel1Playing = 0xff; - - _volume = 0; - _volumeTo = 0; - _volumeDirection = 0; - _volumeCount = 0; - _speechLoaded = false; _backdropBlocks = 0; @@ -246,6 +231,7 @@ DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gam DreamWebEngine::~DreamWebEngine() { DebugMan.clearAllDebugChannels(); delete _console; + delete _sound; } static void vSyncInterrupt(void *refCon) { @@ -286,7 +272,7 @@ void DreamWebEngine::processEvents() { return; } - soundHandler(); + _sound->soundHandler(); Common::Event event; int softKey, hardKey; while (_eventMan->pollEvent(event)) { @@ -382,6 +368,7 @@ void DreamWebEngine::processEvents() { Common::Error DreamWebEngine::run() { syncSoundSettings(); _console = new DreamWebConsole(this); + _sound = new DreamWebSound(this); ConfMan.registerDefault("originalsaveload", "false"); ConfMan.registerDefault("bright_palette", true); diff --git a/engines/dreamweb/dreamweb.h b/engines/dreamweb/dreamweb.h index 6744b53ebc..48d44c0380 100644 --- a/engines/dreamweb/dreamweb.h +++ b/engines/dreamweb/dreamweb.h @@ -99,10 +99,12 @@ enum { }; struct DreamWebGameDescription; +class DreamWebSound; class DreamWebEngine : public Engine { private: DreamWebConsole *_console; + DreamWebSound *_sound; bool _vSyncInterrupt; protected: @@ -142,7 +144,6 @@ public: void quit(); - void loadSounds(uint bank, const Common::String &suffix); bool loadSpeech(const Common::String &filename); void enableSavingOrLoading(bool enable = true) { _enableSavingOrLoading = enable; } @@ -151,15 +152,12 @@ public: uint8 modifyChar(uint8 c) const; Common::String modifyFileName(const char *); - void stopSound(uint8 channel); - const Common::String& getDatafilePrefix() { return _datafilePrefix; }; + const Common::String& getSpeechDirName() { return _speechDirName; }; private: void keyPressed(uint16 ascii); void setSpeed(uint speed); - void soundHandler(); - void playSound(uint8 channel, uint8 id, uint8 loops); const DreamWebGameDescription *_gameDescription; Common::RandomSource _rnd; @@ -171,22 +169,6 @@ private: uint _oldMouseState; bool _enableSavingOrLoading; - struct Sample { - uint offset; - uint size; - Sample(): offset(), size() {} - }; - - struct SoundData { - Common::Array<Sample> samples; - Common::Array<uint8> data; - }; - SoundData _soundData[2]; - Common::Array<uint8> _speechData; - - Audio::SoundHandle _channelHandle[2]; - uint8 _channel0, _channel1; - protected: GameVars _vars; // saved variables @@ -327,16 +309,6 @@ public: // sound related uint8 _roomsSample; - uint8 _currentSample; - uint8 _channel0Playing; - uint8 _channel0Repeat; - uint8 _channel1Playing; - - uint8 _volume; - uint8 _volumeTo; - int8 _volumeDirection; - uint8 _volumeCount; - bool _speechLoaded; // misc variables @@ -715,15 +687,6 @@ public: void showSaveOps(); void showLoadOps(); - // from sound.cpp - bool loadSpeech(byte type1, int idx1, byte type2, int idx2); - void volumeAdjust(); - void cancelCh0(); - void cancelCh1(); - void loadRoomsSample(); - void playChannel0(uint8 index, uint8 repeat); - void playChannel1(uint8 index); - // from sprite.cpp void printSprites(); void printASprite(const Sprite *sprite); @@ -1135,7 +1098,6 @@ public: void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void doShake(); - void vSync(); void setMode(); void showPCX(const Common::String &suffix); void showFrameInternal(const uint8 *pSrc, uint16 x, uint16 y, uint8 effectsFlag, uint8 width, uint8 height); diff --git a/engines/dreamweb/keypad.cpp b/engines/dreamweb/keypad.cpp index 2ab5835997..3580f8ad52 100644 --- a/engines/dreamweb/keypad.cpp +++ b/engines/dreamweb/keypad.cpp @@ -20,6 +20,7 @@ * */ +#include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" namespace DreamWeb { @@ -62,11 +63,11 @@ void DreamWebEngine::enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 d readMouse(); showKeypad(); showPointer(); - vSync(); + waitForVSync(); if (_pressCount == 0) { _pressed = 255; _graphicPress = 255; - vSync(); + waitForVSync(); } else --_pressCount; @@ -85,7 +86,7 @@ void DreamWebEngine::enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 d if (_pressed == 11) { if (isItRight(digit0, digit1, digit2, digit3)) _vars._lockStatus = 0; - playChannel1(11); + _sound->playChannel1(11); _lightCount = 120; _pressPointer = 0; } @@ -180,7 +181,7 @@ void DreamWebEngine::buttonPress(uint8 buttonId) { _graphicPress = buttonId + 21; _pressCount = 40; if (buttonId != 11) - playChannel1(10); + _sound->playChannel1(10); } } @@ -252,7 +253,7 @@ void DreamWebEngine::useMenu() { showMenu(); readMouse(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); dumpMenu(); dumpTextLine(); @@ -311,7 +312,7 @@ void DreamWebEngine::viewFolder() { delPointer(); readMouse(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); dumpTextLine(); checkFolderCoords(); @@ -508,7 +509,7 @@ void DreamWebEngine::enterSymbol() { showSymbol(); readMouse(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); dumpTextLine(); dumpSymbol(); @@ -532,7 +533,7 @@ void DreamWebEngine::enterSymbol() { _symbolGraphics.clear(); restoreReels(); workToScreenM(); - playChannel1(13); + _sound->playChannel1(13); } else { removeSetObject(46); placeSetObject(43); @@ -743,7 +744,7 @@ void DreamWebEngine::useDiary() { readMouse(); showDiaryKeys(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); dumpDiaryKeys(); dumpTextLine(); @@ -820,7 +821,7 @@ void DreamWebEngine::diaryKeyP() { _pressCount) return; // notkeyp - playChannel1(16); + _sound->playChannel1(16); _pressCount = 12; _pressed = 'P'; _diaryPage--; @@ -837,7 +838,7 @@ void DreamWebEngine::diaryKeyN() { _pressCount) return; // notkeyn - playChannel1(16); + _sound->playChannel1(16); _pressCount = 12; _pressed = 'N'; _diaryPage++; diff --git a/engines/dreamweb/monitor.cpp b/engines/dreamweb/monitor.cpp index 25435ae0e9..4e9d8eecc1 100644 --- a/engines/dreamweb/monitor.cpp +++ b/engines/dreamweb/monitor.cpp @@ -20,6 +20,7 @@ * */ +#include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" namespace DreamWeb { @@ -97,7 +98,7 @@ void DreamWebEngine::useMon() { _textFile3.clear(); _getBack = 1; - playChannel1(26); + _sound->playChannel1(26); _manIsOffScreen = 0; restoreAll(); redrawMainScrn(); @@ -180,7 +181,7 @@ void DreamWebEngine::monitorLogo() { printLogo(); //fadeUpMon(); // FIXME: Commented out in ASM printLogo(); - playChannel1(26); + _sound->playChannel1(26); randomAccess(20); } else { printLogo(); @@ -202,7 +203,7 @@ void DreamWebEngine::input() { _cursLocY = _monAdY; while (true) { printCurs(); - vSync(); + waitForVSync(); delCurs(); readKey(); if (_quitRequested) @@ -288,7 +289,7 @@ void DreamWebEngine::scrollMonitor() { printLogo(); printUnderMonitor(); workToScreen(); - playChannel1(25); + _sound->playChannel1(25); } void DreamWebEngine::showCurrentFile() { @@ -318,8 +319,8 @@ void DreamWebEngine::accessLightOff() { void DreamWebEngine::randomAccess(uint16 count) { for (uint16 i = 0; i < count; ++i) { - vSync(); - vSync(); + waitForVSync(); + waitForVSync(); uint16 v = _rnd.getRandomNumber(15); if (v < 10) accessLightOff(); diff --git a/engines/dreamweb/newplace.cpp b/engines/dreamweb/newplace.cpp index 529c45bd4a..5b4b0260f5 100644 --- a/engines/dreamweb/newplace.cpp +++ b/engines/dreamweb/newplace.cpp @@ -20,6 +20,7 @@ * */ +#include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" namespace DreamWeb { @@ -55,7 +56,7 @@ void DreamWebEngine::selectLocation() { _pointerFrame = 0; showPointer(); workToScreen(); - playChannel0(9, 255); + _sound->playChannel0(9, 255); _newLocation = 255; while (_newLocation == 255) { @@ -65,7 +66,7 @@ void DreamWebEngine::selectLocation() { delPointer(); readMouse(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); dumpTextLine(); diff --git a/engines/dreamweb/object.cpp b/engines/dreamweb/object.cpp index 443366561a..b42591ef91 100644 --- a/engines/dreamweb/object.cpp +++ b/engines/dreamweb/object.cpp @@ -147,7 +147,7 @@ void DreamWebEngine::examineOb(bool examineAgain) { readMouse(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); dumpTextLine(); delPointer(); diff --git a/engines/dreamweb/people.cpp b/engines/dreamweb/people.cpp index dfb5c62618..36a756a49b 100644 --- a/engines/dreamweb/people.cpp +++ b/engines/dreamweb/people.cpp @@ -20,6 +20,7 @@ * */ +#include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" namespace DreamWeb { @@ -149,7 +150,7 @@ void DreamWebEngine::madmanText() { if (hasSpeech()) { if (_speechCount > 15) return; - if (_channel1Playing != 255) + if (_sound->isChannel1Playing()) return; origCount = _speechCount; ++_speechCount; @@ -250,7 +251,7 @@ bool DreamWebEngine::checkSpeed(ReelRoutine &routine) { void DreamWebEngine::sparkyDrip(ReelRoutine &routine) { if (checkSpeed(routine)) - playChannel0(14, 0); + _sound->playChannel0(14, 0); } void DreamWebEngine::genericPerson(ReelRoutine &routine) { @@ -430,7 +431,7 @@ void DreamWebEngine::drinker(ReelRoutine &routine) { void DreamWebEngine::alleyBarkSound(ReelRoutine &routine) { uint16 prevReelPointer = routine.reelPointer() - 1; if (prevReelPointer == 0) { - playChannel1(14); + _sound->playChannel1(14); routine.setReelPointer(1000); } else { routine.setReelPointer(prevReelPointer); @@ -523,7 +524,7 @@ void DreamWebEngine::gates(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 116) - playChannel1(17); + _sound->playChannel1(17); if (nextReelPointer >= 110) routine.period = 2; if (nextReelPointer == 120) { @@ -579,12 +580,12 @@ void DreamWebEngine::carParkDrip(ReelRoutine &routine) { if (!checkSpeed(routine)) return; // cantdrip2 - playChannel1(14); + _sound->playChannel1(14); } void DreamWebEngine::foghornSound(ReelRoutine &routine) { if (randomNumber() == 198) - playChannel1(13); + _sound->playChannel1(13); } void DreamWebEngine::train(ReelRoutine &routine) { @@ -1027,8 +1028,7 @@ void DreamWebEngine::endGameSeq(ReelRoutine &routine) { fadeScreenDownHalf(); } else if (nextReelPointer == 324) { fadeScreenDowns(); - _volumeTo = 7; - _volumeDirection = 1; + _sound->volumeChange(7, 1); } if (nextReelPointer == 340) diff --git a/engines/dreamweb/print.cpp b/engines/dreamweb/print.cpp index a6b93a5590..3a2c45e07b 100644 --- a/engines/dreamweb/print.cpp +++ b/engines/dreamweb/print.cpp @@ -20,6 +20,7 @@ * */ +#include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" namespace DreamWeb { @@ -197,7 +198,7 @@ uint8 DreamWebEngine::kernChars(uint8 firstChar, uint8 secondChar, uint8 width) uint16 DreamWebEngine::waitFrames() { readMouse(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); delPointer(); return _mouseButton; @@ -231,7 +232,7 @@ const char *DreamWebEngine::monPrint(const char *string) { _cursLocY = _monAdY; _mainTimer = 1; printCurs(); - vSync(); + waitForVSync(); lockMon(); delCurs(); } while (--count); @@ -246,10 +247,9 @@ const char *DreamWebEngine::monPrint(const char *string) { } void DreamWebEngine::rollEndCreditsGameWon() { - playChannel0(16, 255); - _volume = 7; - _volumeTo = 0; - _volumeDirection = -1; + _sound->playChannel0(16, 255); + _sound->volumeSet(7); + _sound->volumeChange(0, -1); multiGet(_mapStore, 75, 20, 160, 160); @@ -261,9 +261,9 @@ void DreamWebEngine::rollEndCreditsGameWon() { // then move it up one pixel until we shifted it by a complete // line of text. for (int j = 0; j < linespacing; ++j) { - vSync(); + waitForVSync(); multiPut(_mapStore, 75, 20, 160, 160); - vSync(); + waitForVSync(); // Output up to 18 lines of text uint16 y = 10 - j; @@ -273,7 +273,7 @@ void DreamWebEngine::rollEndCreditsGameWon() { y += linespacing; } - vSync(); + waitForVSync(); multiDump(75, 20, 160, 160); } @@ -300,9 +300,9 @@ void DreamWebEngine::rollEndCreditsGameLost() { // then move it up one pixel until we shifted it by a complete // line of text. for (int j = 0; j < linespacing; ++j) { - vSync(); + waitForVSync(); multiPut(_mapStore, 25, 20, 160, 160); - vSync(); + waitForVSync(); // Output up to 18 lines of text uint16 y = 10 - j; @@ -312,7 +312,7 @@ void DreamWebEngine::rollEndCreditsGameLost() { y += linespacing; } - vSync(); + waitForVSync(); multiDump(25, 20, 160, 160); if (_lastHardKey == 1) diff --git a/engines/dreamweb/rain.cpp b/engines/dreamweb/rain.cpp index 7db4744cbf..8e42e0c161 100644 --- a/engines/dreamweb/rain.cpp +++ b/engines/dreamweb/rain.cpp @@ -20,6 +20,7 @@ * */ +#include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" namespace DreamWeb { @@ -50,7 +51,7 @@ void DreamWebEngine::showRain() { } } - if (_channel1Playing != 255) + if (_sound->isChannel1Playing()) return; if (_realLocation == 2 && _vars._beenMugged != 1) return; @@ -61,11 +62,11 @@ void DreamWebEngine::showRain() { return; uint8 soundIndex; - if (_channel0Playing != 6) + if (_sound->getChannel0Playing() != 6) soundIndex = 4; else soundIndex = 7; - playChannel1(soundIndex); + _sound->playChannel1(soundIndex); } uint8 DreamWebEngine::getBlockOfPixel(uint8 x, uint8 y) { diff --git a/engines/dreamweb/saveload.cpp b/engines/dreamweb/saveload.cpp index d30bf754de..ea9cdc0249 100644 --- a/engines/dreamweb/saveload.cpp +++ b/engines/dreamweb/saveload.cpp @@ -20,7 +20,9 @@ * */ +#include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" + #include "engines/metaengine.h" #include "graphics/thumbnail.h" #include "gui/saveload.h" @@ -136,7 +138,7 @@ void DreamWebEngine::doLoad(int savegameId) { delPointer(); readMouse(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); dumpTextLine(); RectWithCallback loadlist[] = { @@ -156,12 +158,8 @@ void DreamWebEngine::doLoad(int savegameId) { if (savegameId == -1) { // Open dialog to get savegameId - const EnginePlugin *plugin = NULL; - Common::String gameId = ConfMan.get("gameid"); - EngineMan.findGame(gameId, &plugin); - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore")); - dialog->setSaveMode(false); - savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); + savegameId = dialog->runModalWithCurrentTarget(); delete dialog; } @@ -181,7 +179,7 @@ void DreamWebEngine::doLoad(int savegameId) { _saveGraphics.clear(); startLoading(g_madeUpRoomDat); - loadRoomsSample(); + _sound->loadRoomsSample(_roomsSample); _roomLoaded = 1; _newLocation = 255; clearSprites(); @@ -227,7 +225,7 @@ void DreamWebEngine::saveGame() { checkInput(); readMouse(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); dumpTextLine(); @@ -243,12 +241,8 @@ void DreamWebEngine::saveGame() { } return; } else { - const EnginePlugin *plugin = NULL; - Common::String gameId = ConfMan.get("gameid"); - EngineMan.findGame(gameId, &plugin); - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save")); - dialog->setSaveMode(true); - int savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); + int savegameId = dialog->runModalWithCurrentTarget(); Common::String game_description = dialog->getResultString(); if (game_description.empty()) game_description = "Untitled"; @@ -348,7 +342,7 @@ void DreamWebEngine::doSaveLoad() { readMouse(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); dumpTextLine(); delPointer(); @@ -429,7 +423,7 @@ void DreamWebEngine::discOps() { delPointer(); readMouse(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); dumpTextLine(); checkCoords(discOpsList); diff --git a/engines/dreamweb/sound.cpp b/engines/dreamweb/sound.cpp index b3d5db9e0d..570f76f2f9 100644 --- a/engines/dreamweb/sound.cpp +++ b/engines/dreamweb/sound.cpp @@ -20,28 +20,51 @@ * */ -#include "dreamweb/dreamweb.h" - -#include "audio/mixer.h" #include "audio/decoders/raw.h" - #include "common/config-manager.h" +#include "common/debug.h" +#include "common/file.h" + +#include "dreamweb/dreamweb.h" +#include "dreamweb/sound.h" namespace DreamWeb { -bool DreamWebEngine::loadSpeech(byte type1, int idx1, byte type2, int idx2) { +DreamWebSound::DreamWebSound(DreamWebEngine *vm) : _vm(vm) { + _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); + _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); + _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); + + _currentSample = 0xff; + _channel0Playing = 255; + _channel0Repeat = 0; + _channel0NewSound = false; + _channel1Playing = 255; + _channel1NewSound = false; + + _volume = 0; + _volumeTo = 0; + _volumeDirection = 0; + _volumeCount = 0; +} + +DreamWebSound::~DreamWebSound() { +} + +bool DreamWebSound::loadSpeech(byte type1, int idx1, byte type2, int idx2) { cancelCh1(); Common::String name = Common::String::format("%c%02d%c%04d.RAW", type1, idx1, type2, idx2); - //debug("name = %s", name.c_str()); - bool result = loadSpeech(name); - - _speechLoaded = result; - return result; + debug(2, "loadSpeech() name:%s", name.c_str()); + return loadSpeech(name); } +void DreamWebSound::volumeChange(uint8 value, int8 direction) { + _volumeTo = value; + _volumeDirection = direction; +} -void DreamWebEngine::volumeAdjust() { +void DreamWebSound::volumeAdjust() { if (_volumeDirection == 0) return; if (_volume != _volumeTo) { @@ -54,39 +77,38 @@ void DreamWebEngine::volumeAdjust() { } } -void DreamWebEngine::playChannel0(uint8 index, uint8 repeat) { +void DreamWebSound::playChannel0(uint8 index, uint8 repeat) { debug(1, "playChannel0(index:%d, repeat:%d)", index, repeat); - _channel0Playing = index; - if (index >= 12) - index -= 12; + _channel0Playing = index; _channel0Repeat = repeat; + _channel0NewSound = true; } -void DreamWebEngine::playChannel1(uint8 index) { +void DreamWebSound::playChannel1(uint8 index) { + debug(1, "playChannel1(index:%d)", index); if (_channel1Playing == 7) return; _channel1Playing = index; - if (index >= 12) - index -= 12; + _channel1NewSound = true; } -void DreamWebEngine::cancelCh0() { +void DreamWebSound::cancelCh0() { debug(1, "cancelCh0()"); - _channel0Repeat = 0; _channel0Playing = 255; + _channel0Repeat = 0; stopSound(0); } -void DreamWebEngine::cancelCh1() { +void DreamWebSound::cancelCh1() { + debug(1, "cancelCh1()"); _channel1Playing = 255; stopSound(1); } -void DreamWebEngine::loadRoomsSample() { - debug(1, "loadRoomsSample() _roomsSample:%d", _roomsSample); - uint8 sample = _roomsSample; +void DreamWebSound::loadRoomsSample(uint8 sample) { + debug(1, "loadRoomsSample(sample:%d)", sample); if (sample == 255 || _currentSample == sample) return; // loaded already @@ -104,13 +126,8 @@ void DreamWebEngine::loadRoomsSample() { loadSounds(1, sampleSuffix.c_str()); } -} // End of namespace DreamWeb - - -namespace DreamWeb { - -void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) { - debug(1, "playSound(%u, %u, %u)", channel, id, loops); +void DreamWebSound::playSound(uint8 channel, uint8 id, uint8 loops) { + debug(1, "playSound(channel:%u, id:%u, loops:%u)", channel, id, loops); int bank = 0; bool speech = false; @@ -140,47 +157,38 @@ void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) { error("out of memory: cannot allocate memory for sound(%u bytes)", sample.size); memcpy(buffer, data.data.begin() + sample.offset, sample.size); - raw = Audio::makeRawStream( - buffer, - sample.size, 22050, Audio::FLAG_UNSIGNED); + raw = Audio::makeRawStream(buffer, sample.size, 22050, Audio::FLAG_UNSIGNED); } else { uint8 *buffer = (uint8 *)malloc(_speechData.size()); if (!buffer) error("out of memory: cannot allocate memory for sound(%u bytes)", _speechData.size()); memcpy(buffer, _speechData.begin(), _speechData.size()); - raw = Audio::makeRawStream( - buffer, - _speechData.size(), 22050, Audio::FLAG_UNSIGNED); - + raw = Audio::makeRawStream(buffer, _speechData.size(), 22050, Audio::FLAG_UNSIGNED); } Audio::AudioStream *stream; if (loops > 1) { - stream = new Audio::LoopingAudioStream(raw, loops < 255? loops: 0); + stream = new Audio::LoopingAudioStream(raw, (loops < 255) ? loops : 0); } else stream = raw; - if (_mixer->isSoundHandleActive(_channelHandle[channel])) - _mixer->stopHandle(_channelHandle[channel]); - _mixer->playStream(type, &_channelHandle[channel], stream); + if (_vm->_mixer->isSoundHandleActive(_channelHandle[channel])) + _vm->_mixer->stopHandle(_channelHandle[channel]); + _vm->_mixer->playStream(type, &_channelHandle[channel], stream); } -void DreamWebEngine::stopSound(uint8 channel) { +void DreamWebSound::stopSound(uint8 channel) { debug(1, "stopSound(%u)", channel); assert(channel == 0 || channel == 1); - _mixer->stopHandle(_channelHandle[channel]); - if (channel == 0) - _channel0 = 0; - else - _channel1 = 0; + _vm->_mixer->stopHandle(_channelHandle[channel]); } -bool DreamWebEngine::loadSpeech(const Common::String &filename) { - if (!hasSpeech()) +bool DreamWebSound::loadSpeech(const Common::String &filename) { + if (!_vm->hasSpeech()) return false; Common::File file; - if (!file.open(_speechDirName + "/" + filename)) + if (!file.open(_vm->getSpeechDirName() + "/" + filename)) return false; debug(1, "loadSpeech(%s)", filename.c_str()); @@ -192,13 +200,8 @@ bool DreamWebEngine::loadSpeech(const Common::String &filename) { return true; } -void DreamWebEngine::soundHandler() { - static uint8 volumeOld = 0, channel0Old = 0, channel0PlayingOld = 0; - if (_volume != volumeOld || _channel0 != channel0Old || _channel0Playing != channel0PlayingOld) - debug(1, "soundHandler() _volume: %d _channel0: %d _channel0Playing: %d", _volume, _channel0, _channel0Playing); - volumeOld = _volume, channel0Old = _channel0, channel0PlayingOld = _channel0Playing; - - _subtitles = ConfMan.getBool("subtitles"); +void DreamWebSound::soundHandler() { + _vm->_subtitles = ConfMan.getBool("subtitles"); volumeAdjust(); uint volume = _volume; @@ -215,42 +218,31 @@ void DreamWebEngine::soundHandler() { if (volume >= 8) volume = 7; volume = (8 - volume) * Audio::Mixer::kMaxChannelVolume / 8; - _mixer->setChannelVolume(_channelHandle[0], volume); + _vm->_mixer->setChannelVolume(_channelHandle[0], volume); - uint8 ch0 = _channel0Playing; - if (ch0 == 255) - ch0 = 0; - uint8 ch1 = _channel1Playing; - if (ch1 == 255) - ch1 = 0; - uint8 ch0loop = _channel0Repeat; - - if (_channel0 != ch0) { - _channel0 = ch0; - if (ch0) { - playSound(0, ch0, ch0loop); + if (_channel0NewSound) { + _channel0NewSound = false; + if (_channel0Playing != 255) { + playSound(0, _channel0Playing, _channel0Repeat); } } - if (_channel1 != ch1) { - _channel1 = ch1; - if (ch1) { - playSound(1, ch1, 1); + if (_channel1NewSound) { + _channel1NewSound = false; + if (_channel1Playing != 255) { + playSound(1, _channel1Playing, 1); } } - if (!_mixer->isSoundHandleActive(_channelHandle[0])) { - if (_channel0Playing != 255 && _channel0 != 0) - debug(1, "!_mixer->isSoundHandleActive _channelHandle[0] _channel0Playing:%d _channel0:%d", _channel0Playing, _channel0); + + if (!_vm->_mixer->isSoundHandleActive(_channelHandle[0])) { _channel0Playing = 255; - _channel0 = 0; } - if (!_mixer->isSoundHandleActive(_channelHandle[1])) { + if (!_vm->_mixer->isSoundHandleActive(_channelHandle[1])) { _channel1Playing = 255; - _channel1 = 0; } } -void DreamWebEngine::loadSounds(uint bank, const Common::String &suffix) { - Common::String filename = getDatafilePrefix() + suffix; +void DreamWebSound::loadSounds(uint bank, const Common::String &suffix) { + Common::String filename = _vm->getDatafilePrefix() + suffix; debug(1, "loadSounds(%u, %s)", bank, filename.c_str()); Common::File file; if (!file.open(filename)) { @@ -258,9 +250,9 @@ void DreamWebEngine::loadSounds(uint bank, const Common::String &suffix) { return; } - uint8 header[0x60]; + uint8 header[96]; file.read(header, sizeof(header)); - uint tablesize = READ_LE_UINT16(header + 0x32); + uint tablesize = READ_LE_UINT16(header + 50); debug(1, "table size = %u", tablesize); SoundData &soundData = _soundData[bank]; @@ -270,8 +262,8 @@ void DreamWebEngine::loadSounds(uint bank, const Common::String &suffix) { uint8 entry[6]; Sample &sample = soundData.samples[i]; file.read(entry, sizeof(entry)); - sample.offset = entry[0] * 0x4000 + READ_LE_UINT16(entry + 1); - sample.size = READ_LE_UINT16(entry + 3) * 0x800; + sample.offset = entry[0] * 16384 + READ_LE_UINT16(entry + 1); + sample.size = READ_LE_UINT16(entry + 3) * 2048; total += sample.size; debug(1, "offset: %08x, size: %u", sample.offset, sample.size); } diff --git a/engines/dreamweb/sound.h b/engines/dreamweb/sound.h new file mode 100644 index 0000000000..1ab06dc694 --- /dev/null +++ b/engines/dreamweb/sound.h @@ -0,0 +1,91 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef DREAMWEB_SOUND_H +#define DREAMWEB_SOUND_H + +#include "common/array.h" +#include "common/str.h" +#include "audio/mixer.h" + +namespace DreamWeb { + +class DreamWebEngine; + +class DreamWebSound { +public: + DreamWebSound(DreamWebEngine *vm); + ~DreamWebSound(); + + bool loadSpeech(byte type1, int idx1, byte type2, int idx2); + void volumeSet(uint8 value) { _volume = value; } + void volumeChange(uint8 value, int8 direction); + void playChannel0(uint8 index, uint8 repeat); + void playChannel1(uint8 index); + uint8 getChannel0Playing() { return _channel0Playing; } + bool isChannel1Playing() { return _channel1Playing != 255; } + void cancelCh0(); + void cancelCh1(); + void loadRoomsSample(uint8 sample); + void soundHandler(); + void loadSounds(uint bank, const Common::String &suffix); + +private: + DreamWebEngine *_vm; + + struct Sample { + uint offset; + uint size; + Sample(): offset(), size() {} + }; + + struct SoundData { + Common::Array<Sample> samples; + Common::Array<uint8> data; + }; + + SoundData _soundData[2]; + Common::Array<uint8> _speechData; + + Audio::SoundHandle _channelHandle[2]; + + uint8 _currentSample; + uint8 _channel0Playing; + uint8 _channel0Repeat; + bool _channel0NewSound; + uint8 _channel1Playing; + bool _channel1NewSound; + + uint8 _volume; + uint8 _volumeTo; + int8 _volumeDirection; + uint8 _volumeCount; + + void volumeAdjust(); + void playSound(uint8 channel, uint8 id, uint8 loops); + void stopSound(uint8 channel); + bool loadSpeech(const Common::String &filename); +}; + +} // End of namespace DreamWeb + +#endif diff --git a/engines/dreamweb/sprite.cpp b/engines/dreamweb/sprite.cpp index 3df324abe1..5b6cf6a6ac 100644 --- a/engines/dreamweb/sprite.cpp +++ b/engines/dreamweb/sprite.cpp @@ -20,6 +20,7 @@ * */ +#include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" namespace DreamWeb { @@ -298,7 +299,7 @@ void DreamWebEngine::doDoor(Sprite *sprite, SetObject *objData, Common::Rect che soundIndex = 13; else soundIndex = 0; - playChannel1(soundIndex); + _sound->playChannel1(soundIndex); } if (objData->frames[sprite->animFrame] == 255) --sprite->animFrame; @@ -315,7 +316,7 @@ void DreamWebEngine::doDoor(Sprite *sprite, SetObject *objData, Common::Rect che soundIndex = 13; else soundIndex = 1; - playChannel1(soundIndex); + _sound->playChannel1(soundIndex); } if (sprite->animFrame != 0) --sprite->animFrame; @@ -346,7 +347,7 @@ void DreamWebEngine::lockedDoorway(Sprite *sprite, SetObject *objData) { if (openDoor) { if (sprite->animFrame == 1) { - playChannel1(0); + _sound->playChannel1(0); } if (sprite->animFrame == 6) @@ -367,7 +368,7 @@ void DreamWebEngine::lockedDoorway(Sprite *sprite, SetObject *objData) { // shut door if (sprite->animFrame == 5) { - playChannel1(1); + _sound->playChannel1(1); } if (sprite->animFrame != 0) @@ -505,7 +506,7 @@ void DreamWebEngine::intro1Text() { if (_introCount != 2 && _introCount != 4 && _introCount != 6) return; - if (hasSpeech() && _channel1Playing != 255) { + if (hasSpeech() && _sound->isChannel1Playing()) { _introCount--; } else { if (_introCount == 2) @@ -578,7 +579,7 @@ void DreamWebEngine::textForEnd() { } void DreamWebEngine::textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) { - if (hasSpeech() && _channel1Playing != 255) + if (hasSpeech() && _sound->isChannel1Playing()) _introCount--; else setupTimedTemp(textIndex, voiceIndex, x, y, countToTimed, timeCount); @@ -614,8 +615,7 @@ void DreamWebEngine::textForMonk() { else if (_introCount == 53) { fadeScreenDowns(); if (hasSpeech()) { - _volumeTo = 7; - _volumeDirection = 1; + _sound->volumeChange(7, 1); } } } @@ -905,14 +905,14 @@ void DreamWebEngine::soundOnReels(uint16 reelPointer) { continue; _lastSoundReel = r->_reelPointer; if (r->_sample < 64) { - playChannel1(r->_sample); + _sound->playChannel1(r->_sample); return; } if (r->_sample < 128) { - playChannel0(r->_sample & 63, 0); + _sound->playChannel0(r->_sample & 63, 0); return; } - playChannel0(r->_sample & 63, 255); + _sound->playChannel0(r->_sample & 63, 255); } if (_lastSoundReel != reelPointer) @@ -955,9 +955,9 @@ void DreamWebEngine::getRidOfReels() { void DreamWebEngine::liftNoise(uint8 index) { if (_realLocation == 5 || _realLocation == 21) - playChannel1(13); // hiss noise + _sound->playChannel1(13); // hiss noise else - playChannel1(index); + _sound->playChannel1(index); } void DreamWebEngine::checkForExit(Sprite *sprite) { diff --git a/engines/dreamweb/stubs.cpp b/engines/dreamweb/stubs.cpp index 750dafe7b4..4515939ebc 100644 --- a/engines/dreamweb/stubs.cpp +++ b/engines/dreamweb/stubs.cpp @@ -20,6 +20,7 @@ * */ +#include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" #include "common/config-manager.h" @@ -578,7 +579,7 @@ void DreamWebEngine::dreamweb() { readSetData(); _wonGame = false; - loadSounds(0, "V99"); // basic sample + _sound->loadSounds(0, "V99"); // basic sample bool firstLoop = true; @@ -654,7 +655,7 @@ void DreamWebEngine::dreamweb() { _vars._location = 255; _vars._roomAfterDream = 1; _newLocation = 35; - _volume = 7; + _sound->volumeSet(7); loadRoom(); clearSprites(); initMan(); @@ -664,8 +665,7 @@ void DreamWebEngine::dreamweb() { initialInv(); _lastFlag = 32; startup1(); - _volumeTo = 0; - _volumeDirection = -1; + _sound->volumeChange(0, -1); _commandType = 255; } @@ -754,7 +754,7 @@ void DreamWebEngine::screenUpdate() { showPointer(); if ((_vars._watchingTime == 0) && (_newLocation != 0xff)) return; - vSync(); + waitForVSync(); uint16 mouseState = 0; mouseState |= readMouseState(); dumpPointer(); @@ -769,7 +769,7 @@ void DreamWebEngine::screenUpdate() { showPointer(); if (_wonGame) return; - vSync(); + waitForVSync(); mouseState |= readMouseState(); dumpPointer(); @@ -781,7 +781,7 @@ void DreamWebEngine::screenUpdate() { afterNewRoom(); showPointer(); - vSync(); + waitForVSync(); mouseState |= readMouseState(); dumpPointer(); @@ -790,7 +790,7 @@ void DreamWebEngine::screenUpdate() { delPointer(); showPointer(); - vSync(); + waitForVSync(); _oldButton = _mouseButton; mouseState |= readMouseState(); _mouseButton = mouseState; @@ -871,7 +871,7 @@ void DreamWebEngine::loadTextSegment(TextFile &file, Common::File &inFile, unsig void DreamWebEngine::hangOnCurs(uint16 frameCount) { for (uint16 i = 0; i < frameCount; ++i) { printCurs(); - vSync(); + waitForVSync(); delCurs(); } } @@ -930,7 +930,7 @@ void DreamWebEngine::processTrigger() { void DreamWebEngine::useTimedText() { if (_previousTimedTemp._string) { // TODO: It might be nice to make subtitles wait for the speech - // to finish (_channel1Playing) when we're in speech+subtitles mode, + // to finish (_sound->isChannel1Playing()) when we're in speech+subtitles mode, // instead of waiting the pre-specified amount of time. @@ -967,9 +967,9 @@ void DreamWebEngine::useTimedText() { void DreamWebEngine::setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) { if (hasSpeech() && voiceIndex != 0) { - if (loadSpeech('T', voiceIndex, 'T', textIndex)) { - playChannel1(50+12); - } + _speechLoaded = _sound->loadSpeech('T', voiceIndex, 'T', textIndex); + if (_speechLoaded) + _sound->playChannel1(62); if (_speechLoaded && !_subtitles) return; @@ -1634,7 +1634,7 @@ bool DreamWebEngine::checkIfSet(uint8 x, uint8 y) { void DreamWebEngine::hangOn(uint16 frameCount) { while (frameCount) { - vSync(); + waitForVSync(); --frameCount; if (_quitRequested) break; @@ -1647,7 +1647,7 @@ void DreamWebEngine::hangOnW(uint16 frameCount) { readMouse(); animPointer(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); --frameCount; if (_quitRequested) @@ -1665,7 +1665,7 @@ void DreamWebEngine::hangOnP(uint16 count) { readMouse(); animPointer(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); count *= 3; @@ -1674,7 +1674,7 @@ void DreamWebEngine::hangOnP(uint16 count) { readMouse(); animPointer(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); if (_quitRequested) break; @@ -1846,7 +1846,7 @@ void DreamWebEngine::loadRoom() { _vars._location = _newLocation; const Room &room = g_roomData[_newLocation]; startLoading(room); - loadRoomsSample(); + _sound->loadRoomsSample(_roomsSample); switchRyanOn(); drawFlags(); @@ -2132,7 +2132,7 @@ void DreamWebEngine::workToScreenM() { animPointer(); readMouse(); showPointer(); - vSync(); + waitForVSync(); workToScreen(); delPointer(); } @@ -2146,12 +2146,12 @@ void DreamWebEngine::atmospheres() { continue; if (a->_mapX != _mapX || a->_mapY != _mapY) continue; - if (a->_sound != _channel0Playing) { + if (a->_sound != _sound->getChannel0Playing()) { if (_vars._location == 45 && _vars._reelToWatch == 45) continue; // "web" - playChannel0(a->_sound, a->_repeat); + _sound->playChannel0(a->_sound, a->_repeat); // NB: The asm here reads // cmp reallocation,2 @@ -2161,21 +2161,21 @@ void DreamWebEngine::atmospheres() { // I'm interpreting this as if the cmp reallocation is below the jz if (_mapY == 0) { - _volume = 0; // "fullvol" + _sound->volumeSet(0); // "fullvol" return; } if (_realLocation == 2 && _mapX == 22 && _mapY == 10) - _volume = 5; // "louisvol" + _sound->volumeSet(5); // "louisvol" if (hasSpeech() && _realLocation == 14) { if (_mapX == 33) { - _volume = 0; // "ismad2" + _sound->volumeSet(0); // "ismad2" return; } if (_mapX == 22) { - _volume = 5; + _sound->volumeSet(5); return; } @@ -2184,19 +2184,19 @@ void DreamWebEngine::atmospheres() { if (_realLocation == 2) { if (_mapX == 22) { - _volume = 5; // "louisvol" + _sound->volumeSet(5); // "louisvol" return; } if (_mapX == 11) { - _volume = 0; // "fullvol" + _sound->volumeSet(0); // "fullvol" return; } } return; } - cancelCh0(); + _sound->cancelCh0(); } void DreamWebEngine::readKey() { @@ -2607,7 +2607,7 @@ void DreamWebEngine::decide() { readMouse(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); dumpTextLine(); delPointer(); @@ -2642,8 +2642,8 @@ void DreamWebEngine::showGun() { _numToFade = 128; hangOn(200); _roomsSample = 34; - loadRoomsSample(); - _volume = 0; + _sound->loadRoomsSample(_roomsSample); + _sound->volumeSet(0); GraphicsFile graphics; loadGraphicsFile(graphics, "G13"); createPanel2(); @@ -2653,7 +2653,7 @@ void DreamWebEngine::showGun() { graphics.clear(); fadeScreenUp(); hangOn(160); - playChannel0(12, 0); + _sound->playChannel0(12, 0); loadTempText("T83"); rollEndCreditsGameLost(); getRidOfTempText(); diff --git a/engines/dreamweb/talk.cpp b/engines/dreamweb/talk.cpp index 0f59cad895..2629c23355 100644 --- a/engines/dreamweb/talk.cpp +++ b/engines/dreamweb/talk.cpp @@ -20,6 +20,7 @@ * */ +#include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" namespace DreamWeb { @@ -52,7 +53,7 @@ void DreamWebEngine::talk() { readMouse(); animPointer(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); dumpTextLine(); _getBack = 0; @@ -67,9 +68,8 @@ void DreamWebEngine::talk() { redrawMainScrn(); workToScreenM(); if (_speechLoaded) { - cancelCh1(); - _volumeDirection = -1; - _volumeTo = 0; + _sound->cancelCh1(); + _sound->volumeChange(0, -1); } } @@ -99,12 +99,10 @@ void DreamWebEngine::startTalk() { printDirect(&str, 66, &y, 241, true); if (hasSpeech()) { - _speechLoaded = false; - loadSpeech('R', _realLocation, 'C', 64*(_character & 0x7F)); + _speechLoaded = _sound->loadSpeech('R', _realLocation, 'C', 64*(_character & 0x7F)); if (_speechLoaded) { - _volumeDirection = 1; - _volumeTo = 6; - playChannel1(50 + 12); + _sound->volumeChange(6, 1); + _sound->playChannel1(62); } } } @@ -155,9 +153,9 @@ void DreamWebEngine::doSomeTalk() { printDirect(str, 164, 64, 144, false); - loadSpeech('R', _realLocation, 'C', (64 * (_character & 0x7F)) + _talkPos); + _speechLoaded = _sound->loadSpeech('R', _realLocation, 'C', (64 * (_character & 0x7F)) + _talkPos); if (_speechLoaded) - playChannel1(62); + _sound->playChannel1(62); _pointerMode = 3; workToScreenM(); @@ -181,9 +179,9 @@ void DreamWebEngine::doSomeTalk() { convIcons(); printDirect(str, 48, 128, 144, false); - loadSpeech('R', _realLocation, 'C', (64 * (_character & 0x7F)) + _talkPos); + _speechLoaded = _sound->loadSpeech('R', _realLocation, 'C', (64 * (_character & 0x7F)) + _talkPos); if (_speechLoaded) - playChannel1(62); + _sound->playChannel1(62); _pointerMode = 3; workToScreenM(); @@ -211,7 +209,7 @@ bool DreamWebEngine::hangOnPQ() { readMouse(); animPointer(); showPointer(); - vSync(); + waitForVSync(); dumpPointer(); dumpTextLine(); checkCoords(quitList); @@ -220,11 +218,11 @@ bool DreamWebEngine::hangOnPQ() { // Quit conversation delPointer(); _pointerMode = 0; - cancelCh1(); + _sound->cancelCh1(); return true; } - if (_speechLoaded && _channel1Playing == 255) { + if (_speechLoaded && !_sound->isChannel1Playing()) { speechFlag++; if (speechFlag == 40) break; @@ -237,7 +235,7 @@ bool DreamWebEngine::hangOnPQ() { } void DreamWebEngine::redes() { - if (_channel1Playing != 255 || _talkMode != 2) { + if (_sound->isChannel1Playing() || _talkMode != 2) { blank(); return; } diff --git a/engines/dreamweb/titles.cpp b/engines/dreamweb/titles.cpp index f7486ce687..f005279ba0 100644 --- a/engines/dreamweb/titles.cpp +++ b/engines/dreamweb/titles.cpp @@ -20,6 +20,7 @@ * */ +#include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" #include "engines/util.h" @@ -32,38 +33,36 @@ void DreamWebEngine::endGame() { return; gettingShot(); getRidOfTempText(); - _volumeTo = 7; - _volumeDirection = 1; + _sound->volumeChange(7, 1); hangOn(200); } void DreamWebEngine::monkSpeaking() { _roomsSample = 35; - loadRoomsSample(); + _sound->loadRoomsSample(_roomsSample); GraphicsFile graphics; loadGraphicsFile(graphics, "G15"); clearWork(); showFrame(graphics, 160, 72, 0, 128); // show monk workToScreen(); - _volume = 7; - _volumeDirection = -1; - _volumeTo = hasSpeech() ? 5 : 0; - playChannel0(12, 255); + _sound->volumeSet(7); + _sound->volumeChange(hasSpeech() ? 5 : 0, -1); + _sound->playChannel0(12, 255); fadeScreenUps(); hangOn(300); // TODO: Subtitles+speech mode if (hasSpeech()) { for (int i = 40; i < 48; i++) { - loadSpeech('T', 83, 'T', i); + _speechLoaded = _sound->loadSpeech('T', 83, 'T', i); - playChannel1(50 + 12); + _sound->playChannel1(62); do { waitForVSync(); if (_quitRequested) return; - } while (_channel1Playing != 255); + } while (_sound->isChannel1Playing()); } } else { for (int i = 40; i <= 44; i++) { @@ -83,8 +82,7 @@ void DreamWebEngine::monkSpeaking() { } } - _volumeDirection = 1; - _volumeTo = 7; + _sound->volumeChange(7, 1); fadeScreenDowns(); hangOn(300); graphics.clear(); @@ -95,8 +93,7 @@ void DreamWebEngine::gettingShot() { clearPalette(); loadIntroRoom(); fadeScreenUps(); - _volumeTo = 0; - _volumeDirection = -1; + _sound->volumeChange(0, -1); runEndSeq(); clearBeforeLoad(); } @@ -127,14 +124,14 @@ void DreamWebEngine::bibleQuote() { return; // "biblequotearly" } - cancelCh0(); + _sound->cancelCh0(); _lastHardKey = 0; } void DreamWebEngine::hangOne(uint16 delay) { do { - vSync(); + waitForVSync(); if (_lastHardKey == 1) return; // "hangonearly" } while (--delay); @@ -147,10 +144,9 @@ void DreamWebEngine::intro() { _newLocation = 50; clearPalette(); loadIntroRoom(); - _volume = 7; - _volumeDirection = -1; - _volumeTo = hasSpeech() ? 4 : 0; - playChannel0(12, 255); + _sound->volumeSet(7); + _sound->volumeChange(hasSpeech() ? 4 : 0, -1); + _sound->playChannel0(12, 255); fadeScreenUps(); runIntroSeq(); @@ -200,13 +196,13 @@ void DreamWebEngine::runIntroSeq() { _getBack = 0; do { - vSync(); + waitForVSync(); if (_lastHardKey == 1) break; spriteUpdate(); - vSync(); + waitForVSync(); if (_lastHardKey == 1) break; @@ -216,14 +212,14 @@ void DreamWebEngine::runIntroSeq() { reelsOnScreen(); afterIntroRoom(); useTimedText(); - vSync(); + waitForVSync(); if (_lastHardKey == 1) break; dumpMap(); dumpTimedText(); - vSync(); + waitForVSync(); if (_lastHardKey == 1) break; @@ -247,18 +243,18 @@ void DreamWebEngine::runEndSeq() { _getBack = 0; do { - vSync(); + waitForVSync(); spriteUpdate(); - vSync(); + waitForVSync(); delEverything(); printSprites(); reelsOnScreen(); afterIntroRoom(); useTimedText(); - vSync(); + waitForVSync(); dumpMap(); dumpTimedText(); - vSync(); + waitForVSync(); } while (_getBack != 1 && !_quitRequested); } @@ -286,14 +282,14 @@ void DreamWebEngine::set16ColPalette() { void DreamWebEngine::realCredits() { _roomsSample = 33; - loadRoomsSample(); - _volume = 0; + _sound->loadRoomsSample(_roomsSample); + _sound->volumeSet(0); initGraphics(640, 480, true); hangOn(35); showPCX("I01"); - playChannel0(12, 0); + _sound->playChannel0(12, 0); hangOne(2); @@ -319,7 +315,7 @@ void DreamWebEngine::realCredits() { } showPCX("I02"); - playChannel0(12, 0); + _sound->playChannel0(12, 0); hangOne(2); if (_lastHardKey == 1) { @@ -344,7 +340,7 @@ void DreamWebEngine::realCredits() { } showPCX("I03"); - playChannel0(12, 0); + _sound->playChannel0(12, 0); hangOne(2); if (_lastHardKey == 1) { @@ -369,7 +365,7 @@ void DreamWebEngine::realCredits() { } showPCX("I04"); - playChannel0(12, 0); + _sound->playChannel0(12, 0); hangOne(2); if (_lastHardKey == 1) { @@ -394,7 +390,7 @@ void DreamWebEngine::realCredits() { } showPCX("I05"); - playChannel0(12, 0); + _sound->playChannel0(12, 0); hangOne(2); if (_lastHardKey == 1) { @@ -427,7 +423,7 @@ void DreamWebEngine::realCredits() { return; // "realcreditsearly" } - playChannel0(13, 0); + _sound->playChannel0(13, 0); hangOne(350); if (_lastHardKey == 1) { diff --git a/engines/dreamweb/use.cpp b/engines/dreamweb/use.cpp index e59843539f..995eef04cd 100644 --- a/engines/dreamweb/use.cpp +++ b/engines/dreamweb/use.cpp @@ -20,6 +20,7 @@ * */ +#include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" namespace DreamWeb { @@ -201,13 +202,13 @@ void DreamWebEngine::edensCDPlayer() { } void DreamWebEngine::hotelBell() { - playChannel1(12); + _sound->playChannel1(12); showFirstUse(); putBackObStuff(); } void DreamWebEngine::playGuitar() { - playChannel1(14); + _sound->playChannel1(14); showFirstUse(); putBackObStuff(); } @@ -273,13 +274,13 @@ void DreamWebEngine::useHatch() { } void DreamWebEngine::wheelSound() { - playChannel1(17); + _sound->playChannel1(17); showFirstUse(); putBackObStuff(); } void DreamWebEngine::callHotelLift() { - playChannel1(12); + _sound->playChannel1(12); showFirstUse(); _vars._countToOpen = 8; _getBack = 1; @@ -382,7 +383,7 @@ void DreamWebEngine::sitDownInBar() { } void DreamWebEngine::useDryer() { - playChannel1(12); + _sound->playChannel1(12); showFirstUse(); _getBack = 1; } @@ -887,7 +888,7 @@ void DreamWebEngine::usePlate() { if (compare(_withObject, _withType, "SCRW")) { // Unscrew plate - playChannel1(20); + _sound->playChannel1(20); showFirstUse(); placeSetObject(28); placeSetObject(24); @@ -992,7 +993,7 @@ void DreamWebEngine::useCart() { removeSetObject(_command); placeSetObject(_command + 1); _vars._progressPoints++; - playChannel1(17); + _sound->playChannel1(17); showFirstUse(); _getBack = 1; } @@ -1035,7 +1036,7 @@ void DreamWebEngine::openHotelDoor() { if (defaultUseHandler("KEYA")) return; - playChannel1(16); + _sound->playChannel1(16); showFirstUse(); _vars._lockStatus = 0; _getBack = 1; @@ -1045,7 +1046,7 @@ void DreamWebEngine::openHotelDoor2() { if (defaultUseHandler("KEYA")) return; - playChannel1(16); + _sound->playChannel1(16); showFirstUse(); putBackObStuff(); } @@ -1067,7 +1068,7 @@ void DreamWebEngine::usePoolReader() { showSecondUse(); putBackObStuff(); } else { - playChannel1(17); + _sound->playChannel1(17); showFirstUse(); _vars._countToOpen = 6; _getBack = 1; @@ -1088,7 +1089,7 @@ void DreamWebEngine::useCardReader1() { putBackObStuff(); } else { // Get cash - playChannel1(16); + _sound->playChannel1(16); showPuzText(18, 300); _vars._progressPoints++; _vars._card1Money = 12432; @@ -1113,7 +1114,7 @@ void DreamWebEngine::useCardReader2() { showPuzText(22, 300); putBackObStuff(); } else { - playChannel1(18); + _sound->playChannel1(18); showPuzText(19, 300); placeSetObject(94); _vars._gunPassFlag = 1; @@ -1136,7 +1137,7 @@ void DreamWebEngine::useCardReader3() { showPuzText(26, 300); putBackObStuff(); } else { - playChannel1(16); + _sound->playChannel1(16); showPuzText(25, 300); _vars._progressPoints++; _vars._card1Money -= 8300; @@ -1232,7 +1233,7 @@ void DreamWebEngine::useControl() { } if (compare(_withObject, _withType, "KEYA")) { // Right key - playChannel1(16); + _sound->playChannel1(16); if (_vars._location == 21) { // Going down showPuzText(3, 300); _newLocation = 30; @@ -1257,7 +1258,7 @@ void DreamWebEngine::useControl() { placeSetObject(30); removeSetObject(16); removeSetObject(17); - playChannel1(14); + _sound->playChannel1(14); showPuzText(10, 300); _vars._progressPoints++; _getBack = 1; @@ -1375,7 +1376,7 @@ void DreamWebEngine::runTap() { // Fill cup from tap DynObject *exObject = getExAd(_withObject); exObject->objId[3] = 'F'-'A'; // CUPE (empty cup) -> CUPF (full cup) - playChannel1(8); + _sound->playChannel1(8); showPuzText(57, 300); putBackObStuff(); return; diff --git a/engines/dreamweb/vgafades.cpp b/engines/dreamweb/vgafades.cpp index e8999ab18c..c8f05641b5 100644 --- a/engines/dreamweb/vgafades.cpp +++ b/engines/dreamweb/vgafades.cpp @@ -20,6 +20,7 @@ * */ +#include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" namespace DreamWeb { @@ -52,7 +53,7 @@ void DreamWebEngine::fadeDOS() { return; // FIXME later waitForVSync(); - //processEvents will be called from vsync + //processEvents will be called from waitForVSync uint8 *dst = _startPal; getPalette(dst, 0, 64); for (int fade = 0; fade < 64; ++fade) { @@ -123,7 +124,7 @@ void DreamWebEngine::fadeUpMonFirst() { _colourPos = 0; _numToFade = 128; hangOn(64); - playChannel1(26); + _sound->playChannel1(26); hangOn(64); } diff --git a/engines/dreamweb/vgagrafx.cpp b/engines/dreamweb/vgagrafx.cpp index a66f156a1d..ec306c4924 100644 --- a/engines/dreamweb/vgagrafx.cpp +++ b/engines/dreamweb/vgagrafx.cpp @@ -144,10 +144,6 @@ void DreamWebEngine::doShake() { setShakePos(offset >= 0 ? offset : -offset); } -void DreamWebEngine::vSync() { - waitForVSync(); -} - void DreamWebEngine::setMode() { waitForVSync(); initGraphics(320, 200, false); diff --git a/engines/gob/aniobject.cpp b/engines/gob/aniobject.cpp index 154f8e04ed..8d739fb3a4 100644 --- a/engines/gob/aniobject.cpp +++ b/engines/gob/aniobject.cpp @@ -76,6 +76,10 @@ void ANIObject::rewind() { _frame = 0; } +void ANIObject::setFrame(uint16 frame) { + _frame = frame % _ani->getAnimationInfo(_animation).frameCount; +} + void ANIObject::setPosition() { // CMP "animations" have no default position if (_cmp) @@ -167,19 +171,21 @@ bool ANIObject::isIn(const ANIObject &obj) const { obj.isIn(frameX + frameWidth - 1, frameY + frameHeight - 1); } -void ANIObject::draw(Surface &dest, int16 &left, int16 &top, +bool ANIObject::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { if (!_visible) - return; + return false; if (_cmp) - drawCMP(dest, left, top, right, bottom); + return drawCMP(dest, left, top, right, bottom); else if (_ani) - drawANI(dest, left, top, right, bottom); + return drawANI(dest, left, top, right, bottom); + + return false; } -void ANIObject::drawCMP(Surface &dest, int16 &left, int16 &top, +bool ANIObject::drawCMP(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { if (!_background) { @@ -209,9 +215,11 @@ void ANIObject::drawCMP(Surface &dest, int16 &left, int16 &top, top = _backgroundTop; right = _backgroundRight; bottom = _backgroundBottom; + + return true; } -void ANIObject::drawANI(Surface &dest, int16 &left, int16 &top, +bool ANIObject::drawANI(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { if (!_background) { @@ -224,7 +232,7 @@ void ANIObject::drawANI(Surface &dest, int16 &left, int16 &top, const ANIFile::Animation &animation = _ani->getAnimationInfo(_animation); if (_frame >= animation.frameCount) - return; + return false; const ANIFile::FrameArea &area = animation.frameAreas[_frame]; @@ -244,13 +252,15 @@ void ANIObject::drawANI(Surface &dest, int16 &left, int16 &top, top = _backgroundTop; right = _backgroundRight; bottom = _backgroundBottom; + + return true; } -void ANIObject::clear(Surface &dest, int16 &left, int16 &top, +bool ANIObject::clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { if (!_drawn) - return; + return false; const int16 bgRight = _backgroundRight - _backgroundLeft; const int16 bgBottom = _backgroundBottom - _backgroundTop; @@ -263,6 +273,8 @@ void ANIObject::clear(Surface &dest, int16 &left, int16 &top, top = _backgroundTop; right = _backgroundRight; bottom = _backgroundBottom; + + return true; } void ANIObject::advance() { diff --git a/engines/gob/aniobject.h b/engines/gob/aniobject.h index c101d747b7..00f42b43ce 100644 --- a/engines/gob/aniobject.h +++ b/engines/gob/aniobject.h @@ -61,9 +61,9 @@ public: void setMode(Mode mode); /** Set the current position to the animation's default. */ - void setPosition(); + virtual void setPosition(); /** Set the current position. */ - void setPosition(int16 x, int16 y); + virtual void setPosition(int16 x, int16 y); /** Return the current position. */ void getPosition(int16 &x, int16 &y) const; @@ -84,6 +84,9 @@ public: /** Rewind the current animation to the first frame. */ void rewind(); + /** Set the animation to a specific frame. */ + void setFrame(uint16 frame); + /** Return the current animation number. */ uint16 getAnimation() const; /** Return the current frame number. */ @@ -93,9 +96,9 @@ public: bool lastFrame() const; /** Draw the current frame onto the surface and return the affected rectangle. */ - void draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + virtual bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); /** Draw the current frame from the surface and return the affected rectangle. */ - void clear(Surface &dest, int16 &left , int16 &top, int16 &right, int16 &bottom); + virtual bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); /** Advance the animation to the next frame. */ virtual void advance(); @@ -123,8 +126,8 @@ private: int16 _backgroundRight; ///< The right position of the saved background. int16 _backgroundBottom; ///< The bottom position of the saved background. - void drawCMP(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); - void drawANI(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + bool drawCMP(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + bool drawANI(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); }; } // End of namespace Gob diff --git a/engines/gob/cheater.h b/engines/gob/cheater.h index 334a5e88eb..bf6c1372fb 100644 --- a/engines/gob/cheater.h +++ b/engines/gob/cheater.h @@ -31,6 +31,7 @@ namespace Gob { namespace Geisha { class Diving; + class Penetration; } class GobEngine; @@ -48,13 +49,14 @@ protected: class Cheater_Geisha : public Cheater { public: - Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving); + Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration); ~Cheater_Geisha(); bool cheat(GUI::Debugger &console); private: - Geisha::Diving *_diving; + Geisha::Diving *_diving; + Geisha::Penetration *_penetration; }; } // End of namespace Gob diff --git a/engines/gob/cheater_geisha.cpp b/engines/gob/cheater_geisha.cpp index 3d8c56707d..567333c12f 100644 --- a/engines/gob/cheater_geisha.cpp +++ b/engines/gob/cheater_geisha.cpp @@ -27,11 +27,12 @@ #include "gob/inter.h" #include "gob/minigames/geisha/diving.h" +#include "gob/minigames/geisha/penetration.h" namespace Gob { -Cheater_Geisha::Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving) : - Cheater(vm), _diving(diving) { +Cheater_Geisha::Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration) : + Cheater(vm), _diving(diving), _penetration(penetration) { } @@ -45,6 +46,12 @@ bool Cheater_Geisha::cheat(GUI::Debugger &console) { return false; } + // A cheat to get around the Penetration minigame + if (_penetration->isPlaying()) { + _penetration->cheatWin(); + return false; + } + // A cheat to get around the mastermind puzzle if (_vm->isCurrentTot("hard.tot") && _vm->_inter->_variables) { uint32 digit1 = READ_VARO_UINT32(0x768); diff --git a/engines/gob/detection.cpp b/engines/gob/detection.cpp index 17a2ae3da8..861cc95d41 100644 --- a/engines/gob/detection.cpp +++ b/engines/gob/detection.cpp @@ -50,7 +50,7 @@ static const PlainGameDescriptor gobGames[] = { {"gob2cd", "Gobliins 2 CD"}, {"ween", "Ween: The Prophecy"}, {"bargon", "Bargon Attack"}, - {"littlered", "Little Red Riding Hood"}, + {"littlered", "Once Upon A Time: Little Red Riding Hood"}, {"ajworld", "A.J's World of Discovery"}, {"gob3", "Goblins Quest 3"}, {"gob3cd", "Goblins Quest 3 CD"}, diff --git a/engines/gob/detection_tables.h b/engines/gob/detection_tables.h index 7aa58b9b97..bd35900473 100644 --- a/engines/gob/detection_tables.h +++ b/engines/gob/detection_tables.h @@ -34,7 +34,7 @@ static const GOBGameDescription gameDescriptions[] = { GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, kGameTypeGob1, - kFeaturesEGA, + kFeaturesEGA | kFeaturesAdLib, 0, 0, 0 }, { @@ -48,7 +48,7 @@ static const GOBGameDescription gameDescriptions[] = { GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, kGameTypeGob1, - kFeaturesEGA, + kFeaturesEGA | kFeaturesAdLib, 0, 0, 0 }, { // Supplied by Theruler76 in bug report #1201233 @@ -1615,7 +1615,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, @@ -1629,7 +1629,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, @@ -1643,7 +1643,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, @@ -1657,7 +1657,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, @@ -1671,7 +1671,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, @@ -1689,7 +1689,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesNone, 0, 0, 0 }, @@ -1703,7 +1703,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, @@ -1717,7 +1717,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, @@ -1731,7 +1731,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, @@ -1745,7 +1745,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, @@ -1759,7 +1759,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, @@ -1773,7 +1773,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, @@ -1787,7 +1787,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, @@ -1801,7 +1801,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, @@ -1815,7 +1815,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, @@ -1829,7 +1829,7 @@ static const GOBGameDescription gameDescriptions[] = { ADGF_NO_FLAGS, GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) }, - kGameTypeGob2, + kGameTypeLittleRed, kFeaturesAdLib | kFeaturesEGA, 0, 0, 0 }, diff --git a/engines/gob/draw.cpp b/engines/gob/draw.cpp index 4b659f51de..fe59b11f76 100644 --- a/engines/gob/draw.cpp +++ b/engines/gob/draw.cpp @@ -117,6 +117,15 @@ Draw::Draw(GobEngine *vm) : _vm(vm) { _cursorAnimDelays[i] = 0; } + _cursorCount = 0; + _doCursorPalettes = 0; + _cursorPalettes = 0; + _cursorKeyColors = 0; + _cursorPaletteStarts = 0; + _cursorPaletteCounts = 0; + _cursorHotspotsX = 0; + _cursorHotspotsY = 0; + _palLoadData1[0] = 0; _palLoadData1[1] = 17; _palLoadData1[2] = 34; @@ -134,6 +143,14 @@ Draw::Draw(GobEngine *vm) : _vm(vm) { } Draw::~Draw() { + delete[] _cursorPalettes; + delete[] _doCursorPalettes; + delete[] _cursorKeyColors; + delete[] _cursorPaletteStarts; + delete[] _cursorPaletteCounts; + delete[] _cursorHotspotsX; + delete[] _cursorHotspotsY; + for (int i = 0; i < kFontCount; i++) delete _fonts[i]; } diff --git a/engines/gob/draw.h b/engines/gob/draw.h index 393822c33a..24c5550ea5 100644 --- a/engines/gob/draw.h +++ b/engines/gob/draw.h @@ -145,6 +145,15 @@ public: int8 _cursorAnimHigh[40]; int8 _cursorAnimDelays[40]; + int32 _cursorCount; + bool *_doCursorPalettes; + byte *_cursorPalettes; + byte *_cursorKeyColors; + uint16 *_cursorPaletteStarts; + uint16 *_cursorPaletteCounts; + int32 *_cursorHotspotsX; + int32 *_cursorHotspotsY; + int16 _palLoadData1[4]; int16 _palLoadData2[4]; diff --git a/engines/gob/draw_v1.cpp b/engines/gob/draw_v1.cpp index fb15fdbc19..878c1dc265 100644 --- a/engines/gob/draw_v1.cpp +++ b/engines/gob/draw_v1.cpp @@ -123,7 +123,7 @@ void Draw_v1::animateCursor(int16 cursor) { (cursorIndex + 1) * _cursorWidth - 1, _cursorHeight - 1, 0, 0); CursorMan.replaceCursor(_scummvmCursor->getData(), - _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0, 1, &_vm->getPixelFormat()); + _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0, false, &_vm->getPixelFormat()); if (_frontSurface != _backSurface) { _showCursor = 3; diff --git a/engines/gob/draw_v2.cpp b/engines/gob/draw_v2.cpp index 78702f2ec9..d9b7a12639 100644 --- a/engines/gob/draw_v2.cpp +++ b/engines/gob/draw_v2.cpp @@ -83,7 +83,7 @@ void Draw_v2::blitCursor() { void Draw_v2::animateCursor(int16 cursor) { int16 cursorIndex = cursor; int16 newX = 0, newY = 0; - uint16 hotspotX = 0, hotspotY = 0; + uint16 hotspotX, hotspotY; _showCursor |= 1; @@ -133,27 +133,42 @@ void Draw_v2::animateCursor(int16 cursor) { } // '------ - newX = _vm->_global->_inter_mouseX; - newY = _vm->_global->_inter_mouseY; + hotspotX = 0; + hotspotY = 0; + if (_cursorHotspotXVar != -1) { - newX -= hotspotX = (uint16) VAR(_cursorIndex + _cursorHotspotXVar); - newY -= hotspotY = (uint16) VAR(_cursorIndex + _cursorHotspotYVar); + hotspotX = (uint16) VAR(_cursorIndex + _cursorHotspotXVar); + hotspotY = (uint16) VAR(_cursorIndex + _cursorHotspotYVar); } else if (_cursorHotspotX != -1) { - newX -= hotspotX = _cursorHotspotX; - newY -= hotspotY = _cursorHotspotY; + hotspotX = _cursorHotspotX; + hotspotY = _cursorHotspotY; + } else if (_cursorHotspotsX != 0) { + hotspotX = _cursorHotspotsX[_cursorIndex]; + hotspotY = _cursorHotspotsY[_cursorIndex]; } + newX = _vm->_global->_inter_mouseX - hotspotX; + newY = _vm->_global->_inter_mouseY - hotspotY; + _scummvmCursor->clear(); _scummvmCursor->blit(*_cursorSprites, cursorIndex * _cursorWidth, 0, (cursorIndex + 1) * _cursorWidth - 1, _cursorHeight - 1, 0, 0); - if ((_vm->getGameType() != kGameTypeAdibou2) && - (_vm->getGameType() != kGameTypeAdi2) && - (_vm->getGameType() != kGameTypeAdi4)) - CursorMan.replaceCursor(_scummvmCursor->getData(), - _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0, 1, &_vm->getPixelFormat()); + uint32 keyColor = 0; + if (_doCursorPalettes && _cursorKeyColors && _doCursorPalettes[cursorIndex]) + keyColor = _cursorKeyColors[cursorIndex]; + + CursorMan.replaceCursor(_scummvmCursor->getData(), + _cursorWidth, _cursorHeight, hotspotX, hotspotY, keyColor, false, &_vm->getPixelFormat()); + + if (_doCursorPalettes && _doCursorPalettes[cursorIndex]) { + CursorMan.replaceCursorPalette(_cursorPalettes + (cursorIndex * 256 * 3), + _cursorPaletteStarts[cursorIndex], _cursorPaletteCounts[cursorIndex]); + CursorMan.disableCursorPalette(false); + } else + CursorMan.disableCursorPalette(true); if (_frontSurface != _backSurface) { if (!_noInvalidated) { diff --git a/engines/gob/global.cpp b/engines/gob/global.cpp index 1264c09860..87656a5fad 100644 --- a/engines/gob/global.cpp +++ b/engines/gob/global.cpp @@ -111,7 +111,6 @@ Global::Global(GobEngine *vm) : _vm(vm) { _dontSetPalette = false; _debugFlag = 0; - _inVM = 0; _inter_animDataSize = 10; diff --git a/engines/gob/global.h b/engines/gob/global.h index fa2f2c9637..175331dd83 100644 --- a/engines/gob/global.h +++ b/engines/gob/global.h @@ -127,7 +127,6 @@ public: SurfacePtr _primarySurfDesc; int16 _debugFlag; - int16 _inVM; int16 _inter_animDataSize; diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index 4e7aa467b5..f3480fed99 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -233,6 +233,10 @@ bool GobEngine::isDemo() const { return (isSCNDemo() || isBATDemo()); } +bool GobEngine::hasResourceSizeWorkaround() const { + return _resourceSizeWorkaround; +} + bool GobEngine::isCurrentTot(const Common::String &tot) const { return _game->_curTotFile.equalsIgnoreCase(tot); } @@ -389,6 +393,8 @@ void GobEngine::pauseGame() { } bool GobEngine::initGameParts() { + _resourceSizeWorkaround = false; + // just detect some devices some of which will be always there if the music is not disabled _noMusic = MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK | MDT_MIDI | MDT_ADLIB)) == MT_NULL ? true : false; _saveLoad = 0; @@ -462,6 +468,21 @@ bool GobEngine::initGameParts() { _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); break; + case kGameTypeLittleRed: + _init = new Init_v2(this); + _video = new Video_v2(this); + _inter = new Inter_LittleRed(this); + _mult = new Mult_v2(this); + _draw = new Draw_v2(this); + _map = new Map_v2(this); + _goblin = new Goblin_v2(this); + _scenery = new Scenery_v2(this); + + // WORKAROUND: Little Red Riding Hood has a small resource size glitch in the + // screen where Little Red needs to find the animals' homes. + _resourceSizeWorkaround = true; + break; + case kGameTypeGob3: _init = new Init_v3(this); _video = new Video_v2(this); diff --git a/engines/gob/gob.h b/engines/gob/gob.h index ea2323807a..808c941546 100644 --- a/engines/gob/gob.h +++ b/engines/gob/gob.h @@ -50,6 +50,11 @@ class StaticTextWidget; * - Bargon Attack * - Lost in Time * - The Bizarre Adventures of Woodruff and the Schnibble + * - Fascination + * - Urban Runner + * - Bambou le sauveur de la jungle + * - Geisha + * - Once Upon A Time: Little Red Riding Hood */ namespace Gob { @@ -123,7 +128,8 @@ enum GameType { kGameTypeAdi2, kGameTypeAdi4, kGameTypeAdibou2, - kGameTypeAdibou1 + kGameTypeAdibou1, + kGameTypeLittleRed }; enum Features { @@ -195,6 +201,8 @@ public: GobConsole *_console; + bool _resourceSizeWorkaround; + Global *_global; Util *_util; DataIO *_dataIO; @@ -231,6 +239,8 @@ public: bool isTrueColor() const; bool isDemo() const; + bool hasResourceSizeWorkaround() const; + bool isCurrentTot(const Common::String &tot) const; void setTrueColor(bool trueColor); diff --git a/engines/gob/init.h b/engines/gob/init.h index 946a3fa4f1..ac460fd654 100644 --- a/engines/gob/init.h +++ b/engines/gob/init.h @@ -62,7 +62,6 @@ public: ~Init_Geisha(); void initVideo(); - void initGame(); }; class Init_v2 : public Init_v1 { diff --git a/engines/gob/init_fascin.cpp b/engines/gob/init_fascin.cpp index b87d816406..e6d82faa68 100644 --- a/engines/gob/init_fascin.cpp +++ b/engines/gob/init_fascin.cpp @@ -44,10 +44,10 @@ void Init_Fascination::updateConfig() { } void Init_Fascination::initGame() { -// HACK - Suppress ADLIB_FLAG as the MDY/TBR player is not working. suppress -// the PC Speaker too, as the script checks in the intro for it's presence +// HACK - Suppress +// the PC Speaker, as the script checks in the intro for it's presence // to play or not some noices. - _vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG; + _vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG | ADLIB_FLAG; Init::initGame(); } diff --git a/engines/gob/init_geisha.cpp b/engines/gob/init_geisha.cpp index b5bbcff400..01081a5af6 100644 --- a/engines/gob/init_geisha.cpp +++ b/engines/gob/init_geisha.cpp @@ -44,11 +44,4 @@ void Init_Geisha::initVideo() { _vm->_draw->_transparentCursor = 1; } -void Init_Geisha::initGame() { - // HACK - Since the MDY/TBR player is not working, claim we have no AdLib - _vm->_global->_soundFlags = 0; - - Init::initGame(); -} - } // End of namespace Gob diff --git a/engines/gob/init_v1.cpp b/engines/gob/init_v1.cpp index 25d521aca6..a8e8cbe2c3 100644 --- a/engines/gob/init_v1.cpp +++ b/engines/gob/init_v1.cpp @@ -41,8 +41,6 @@ void Init_v1::initVideo() { _vm->_global->_mousePresent = 1; - _vm->_global->_inVM = 0; - if ((_vm->_global->_videoMode == 0x13) && !_vm->isEGA()) _vm->_global->_colorCount = 256; diff --git a/engines/gob/init_v2.cpp b/engines/gob/init_v2.cpp index 1289d561ea..c204b04a40 100644 --- a/engines/gob/init_v2.cpp +++ b/engines/gob/init_v2.cpp @@ -45,8 +45,6 @@ void Init_v2::initVideo() { _vm->_global->_mousePresent = 1; - _vm->_global->_inVM = 0; - _vm->_global->_colorCount = 16; if (!_vm->isEGA() && ((_vm->getPlatform() == Common::kPlatformPC) || diff --git a/engines/gob/inter.cpp b/engines/gob/inter.cpp index 9df3c06c74..843c0bff48 100644 --- a/engines/gob/inter.cpp +++ b/engines/gob/inter.cpp @@ -52,6 +52,7 @@ Inter::Inter(GobEngine *vm) : _vm(vm), _varStack(600) { _soundEndTimeKey = 0; _soundStopVal = 0; + _lastBusyWait = 0; _noBusyWait = false; _variables = 0; @@ -452,4 +453,15 @@ uint32 Inter::readValue(uint16 index, uint16 type) { return 0; } +void Inter::handleBusyWait() { + uint32 now = _vm->_util->getTimeKey(); + + if (!_noBusyWait) + if ((now - _lastBusyWait) <= 20) + _vm->_util->longDelay(1); + + _lastBusyWait = now; + _noBusyWait = false; +} + } // End of namespace Gob diff --git a/engines/gob/inter.h b/engines/gob/inter.h index c79b6e2260..63bf3eb1c6 100644 --- a/engines/gob/inter.h +++ b/engines/gob/inter.h @@ -31,6 +31,10 @@ #include "gob/iniconfig.h" #include "gob/databases.h" +namespace Common { + class PEResources; +} + namespace Gob { class Cheater_Geisha; @@ -138,8 +142,9 @@ protected: VariableStack _varStack; - // The busy-wait detection in o1_keyFunc breaks fast scrolling in Ween - bool _noBusyWait; + // Busy-wait detection + bool _noBusyWait; + uint32 _lastBusyWait; GobEngine *_vm; @@ -168,6 +173,8 @@ protected: void storeString(const char *value); uint32 readValue(uint16 index, uint16 type); + + void handleBusyWait(); }; class Inter_v1 : public Inter { @@ -509,6 +516,20 @@ protected: void oFascin_setWinFlags(); }; +class Inter_LittleRed : public Inter_v2 { +public: + Inter_LittleRed(GobEngine *vm); + virtual ~Inter_LittleRed() {} + +protected: + virtual void setupOpcodesDraw(); + virtual void setupOpcodesFunc(); + virtual void setupOpcodesGob(); + + void oLittleRed_keyFunc(OpFuncParams ¶ms); + void oLittleRed_playComposition(OpFuncParams ¶ms); +}; + class Inter_v3 : public Inter_v2 { public: Inter_v3(GobEngine *vm); @@ -648,7 +669,7 @@ private: class Inter_v7 : public Inter_Playtoons { public: Inter_v7(GobEngine *vm); - virtual ~Inter_v7() {} + virtual ~Inter_v7(); protected: virtual void setupOpcodesDraw(); @@ -684,7 +705,12 @@ private: INIConfig _inis; Databases _databases; + Common::PEResources *_cursors; + Common::String findFile(const Common::String &mask); + + bool loadCursorFile(); + void resizeCursors(int16 width, int16 height, int16 count, bool transparency); }; } // End of namespace Gob diff --git a/engines/gob/inter_fascin.cpp b/engines/gob/inter_fascin.cpp index 081b48fbad..001ec06635 100644 --- a/engines/gob/inter_fascin.cpp +++ b/engines/gob/inter_fascin.cpp @@ -248,12 +248,11 @@ void Inter_Fascination::oFascin_playTira(OpGobParams ¶ms) { void Inter_Fascination::oFascin_loadExtasy(OpGobParams ¶ms) { _vm->_sound->adlibLoadTBR("extasy.tbr"); _vm->_sound->adlibLoadMDY("extasy.mdy"); + _vm->_sound->adlibSetRepeating(-1); } void Inter_Fascination::oFascin_adlibPlay(OpGobParams ¶ms) { -#ifdef ENABLE_FASCIN_ADLIB _vm->_sound->adlibPlay(); -#endif } void Inter_Fascination::oFascin_adlibStop(OpGobParams ¶ms) { diff --git a/engines/gob/inter_geisha.cpp b/engines/gob/inter_geisha.cpp index 7f21ceb91d..8a4d4246b6 100644 --- a/engines/gob/inter_geisha.cpp +++ b/engines/gob/inter_geisha.cpp @@ -55,7 +55,7 @@ Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm), _diving = new Geisha::Diving(vm); _penetration = new Geisha::Penetration(vm); - _cheater = new Cheater_Geisha(vm, _diving); + _cheater = new Cheater_Geisha(vm, _diving, _penetration); _vm->_console->registerCheater(_cheater); } @@ -272,12 +272,12 @@ void Inter_Geisha::oGeisha_writeData(OpFuncParams ¶ms) { } void Inter_Geisha::oGeisha_gamePenetration(OpGobParams ¶ms) { - uint16 var1 = _vm->_game->_script->readUint16(); - uint16 var2 = _vm->_game->_script->readUint16(); - uint16 var3 = _vm->_game->_script->readUint16(); - uint16 resultVar = _vm->_game->_script->readUint16(); + uint16 hasAccessPass = _vm->_game->_script->readUint16(); + uint16 hasMaxEnergy = _vm->_game->_script->readUint16(); + uint16 testMode = _vm->_game->_script->readUint16(); + uint16 resultVar = _vm->_game->_script->readUint16(); - bool result = _penetration->play(var1, var2, var3); + bool result = _penetration->play(hasAccessPass, hasMaxEnergy, testMode); WRITE_VAR_UINT32(resultVar, result ? 1 : 0); } @@ -298,9 +298,8 @@ void Inter_Geisha::oGeisha_loadTitleMusic(OpGobParams ¶ms) { } void Inter_Geisha::oGeisha_playMusic(OpGobParams ¶ms) { - // TODO: The MDYPlayer is still broken! - warning("Geisha Stub: oGeisha_playMusic"); - // _vm->_sound->adlibPlay(); + _vm->_sound->adlibSetRepeating(-1); + _vm->_sound->adlibPlay(); } void Inter_Geisha::oGeisha_stopMusic(OpGobParams ¶ms) { diff --git a/engines/gob/inter_littlered.cpp b/engines/gob/inter_littlered.cpp new file mode 100644 index 0000000000..729d9f5694 --- /dev/null +++ b/engines/gob/inter_littlered.cpp @@ -0,0 +1,118 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gob/gob.h" +#include "gob/inter.h" +#include "gob/global.h" +#include "gob/util.h" +#include "gob/draw.h" +#include "gob/game.h" +#include "gob/script.h" +#include "gob/hotspots.h" +#include "gob/sound/sound.h" + +namespace Gob { + +#define OPCODEVER Inter_LittleRed +#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x) +#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x) +#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x) + +Inter_LittleRed::Inter_LittleRed(GobEngine *vm) : Inter_v2(vm) { +} + +void Inter_LittleRed::setupOpcodesDraw() { + Inter_v2::setupOpcodesDraw(); +} + +void Inter_LittleRed::setupOpcodesFunc() { + Inter_v2::setupOpcodesFunc(); + + OPCODEFUNC(0x14, oLittleRed_keyFunc); + + OPCODEFUNC(0x3D, oLittleRed_playComposition); +} + +void Inter_LittleRed::setupOpcodesGob() { + OPCODEGOB(1, o_gobNOP); // Sets some sound timer interrupt + OPCODEGOB(2, o_gobNOP); // Sets some sound timer interrupt + + OPCODEGOB(500, o2_playProtracker); + OPCODEGOB(501, o2_stopProtracker); +} + +void Inter_LittleRed::oLittleRed_keyFunc(OpFuncParams ¶ms) { + animPalette(); + _vm->_draw->blitInvalidated(); + + handleBusyWait(); + + int16 cmd = _vm->_game->_script->readInt16(); + int16 key; + uint32 keyState; + + switch (cmd) { + case -1: + break; + + case 0: + _vm->_draw->_showCursor &= ~2; + _vm->_util->longDelay(1); + key = _vm->_game->_hotspots->check(0, 0); + storeKey(key); + + _vm->_util->clearKeyBuf(); + break; + + case 1: + _vm->_util->forceMouseUp(true); + key = _vm->_game->checkKeys(&_vm->_global->_inter_mouseX, + &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 0); + storeKey(key); + break; + + case 2: + _vm->_util->processInput(true); + keyState = _vm->_util->getKeyState(); + + WRITE_VAR(0, keyState); + _vm->_util->clearKeyBuf(); + break; + + default: + _vm->_sound->speakerOnUpdate(cmd); + if (cmd < 20) { + _vm->_util->delay(cmd); + _noBusyWait = true; + } else + _vm->_util->longDelay(cmd); + break; + } +} + +void Inter_LittleRed::oLittleRed_playComposition(OpFuncParams ¶ms) { + _vm->_sound->blasterRepeatComposition(-1); + + o1_playComposition(params); +} + +} // End of namespace Gob diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp index 9aa190a456..dc533a210a 100644 --- a/engines/gob/inter_v1.cpp +++ b/engines/gob/inter_v1.cpp @@ -286,10 +286,40 @@ void Inter_v1::o1_loadMult() { } void Inter_v1::o1_playMult() { - int16 checkEscape; + // NOTE: The EGA version of Gobliiins has an MDY tune. + // While the original doesn't play it, we do. + bool isGob1EGAIntro = _vm->getGameType() == kGameTypeGob1 && + _vm->isEGA() && + _vm->_game->_script->pos() == 1010 && + _vm->isCurrentTot("intro.tot") && + VAR(57) != 0xFFFFFFFF && + _vm->_dataIO->hasFile("goblins.mdy") && + _vm->_dataIO->hasFile("goblins.tbr"); + + int16 checkEscape = _vm->_game->_script->readInt16(); + + if (isGob1EGAIntro) { + _vm->_sound->adlibLoadTBR("goblins.tbr"); + _vm->_sound->adlibLoadMDY("goblins.mdy"); + _vm->_sound->adlibSetRepeating(-1); + + _vm->_sound->adlibPlay(); + } - checkEscape = _vm->_game->_script->readInt16(); _vm->_mult->playMult(VAR(57), -1, checkEscape, 0); + + if (isGob1EGAIntro) { + + // User didn't escape the intro mult, wait for an escape here + if (VAR(57) != 0xFFFFFFFF) { + while (_vm->_util->getKey() != kKeyEscape) { + _vm->_util->processInput(); + _vm->_util->longDelay(1); + } + } + + _vm->_sound->adlibUnload(); + } } void Inter_v1::o1_freeMultKeys() { @@ -1159,26 +1189,15 @@ void Inter_v1::o1_palLoad(OpFuncParams ¶ms) { } void Inter_v1::o1_keyFunc(OpFuncParams ¶ms) { - static uint32 lastCalled = 0; - int16 cmd; - int16 key; - uint32 now; - if (!_vm->_vidPlayer->isPlayingLive()) { _vm->_draw->forceBlit(); _vm->_video->retrace(); } - cmd = _vm->_game->_script->readInt16(); animPalette(); _vm->_draw->blitInvalidated(); - now = _vm->_util->getTimeKey(); - if (!_noBusyWait) - if ((now - lastCalled) <= 20) - _vm->_util->longDelay(1); - lastCalled = now; - _noBusyWait = false; + handleBusyWait(); // WORKAROUND for bug #1726130: Ween busy-waits in the intro for a counter // to become 5000. We deliberately slow down busy-waiting, so we shorten @@ -1187,6 +1206,9 @@ void Inter_v1::o1_keyFunc(OpFuncParams ¶ms) { (_vm->_game->_script->pos() == 729) && _vm->isCurrentTot("intro5.tot")) WRITE_VAR(59, 4000); + int16 cmd = _vm->_game->_script->readInt16(); + int16 key; + switch (cmd) { case -1: break; @@ -1554,14 +1576,13 @@ void Inter_v1::o1_waitEndPlay(OpFuncParams ¶ms) { } void Inter_v1::o1_playComposition(OpFuncParams ¶ms) { - int16 composition[50]; - int16 dataVar; - int16 freqVal; + int16 dataVar = _vm->_game->_script->readVarIndex(); + int16 freqVal = _vm->_game->_script->readValExpr(); - dataVar = _vm->_game->_script->readVarIndex(); - freqVal = _vm->_game->_script->readValExpr(); + int16 composition[50]; + int maxEntries = MIN<int>(50, (_variables->getSize() - dataVar) / 4); for (int i = 0; i < 50; i++) - composition[i] = (int16) VAR_OFFSET(dataVar + i * 4); + composition[i] = (i < maxEntries) ? ((int16) VAR_OFFSET(dataVar + i * 4)) : -1; _vm->_sound->blasterPlayComposition(composition, freqVal); } @@ -1744,10 +1765,15 @@ void Inter_v1::o1_writeData(OpFuncParams ¶ms) { void Inter_v1::o1_manageDataFile(OpFuncParams ¶ms) { Common::String file = _vm->_game->_script->evalString(); - if (!file.empty()) + if (!file.empty()) { _vm->_dataIO->openArchive(file, true); - else + } else { _vm->_dataIO->closeArchive(true); + + // NOTE: Lost in Time might close a data file without explicitely closing a video in it. + // So we make sure that all open videos are still available. + _vm->_vidPlayer->reopenAll(); + } } void Inter_v1::o1_setState(OpGobParams ¶ms) { diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp index 1e5b7bb24c..cb58fe86f7 100644 --- a/engines/gob/inter_v2.cpp +++ b/engines/gob/inter_v2.cpp @@ -1002,6 +1002,10 @@ void Inter_v2::o2_openItk() { void Inter_v2::o2_closeItk() { _vm->_dataIO->closeArchive(false); + + // NOTE: Lost in Time might close a data file without explicitely closing a video in it. + // So we make sure that all open videos are still available. + _vm->_vidPlayer->reopenAll(); } void Inter_v2::o2_setImdFrontSurf() { @@ -1244,7 +1248,7 @@ void Inter_v2::o2_checkData(OpFuncParams ¶ms) { file = "EMAP2011.TOT"; int32 size = -1; - SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file.c_str()); + SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(file.c_str()) : SaveLoad::kSaveModeNone; if (mode == SaveLoad::kSaveModeNone) { size = _vm->_dataIO->fileSize(file); @@ -1273,7 +1277,7 @@ void Inter_v2::o2_readData(OpFuncParams ¶ms) { debugC(2, kDebugFileIO, "Read from file \"%s\" (%d, %d bytes at %d)", file, dataVar, size, offset); - SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file); + SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(file) : SaveLoad::kSaveModeNone; if (mode == SaveLoad::kSaveModeSave) { WRITE_VAR(1, 1); @@ -1345,7 +1349,7 @@ void Inter_v2::o2_writeData(OpFuncParams ¶ms) { WRITE_VAR(1, 1); - SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file); + SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(file) : SaveLoad::kSaveModeNone; if (mode == SaveLoad::kSaveModeSave) { if (!_vm->_saveLoad->save(file, dataVar, size, offset)) { diff --git a/engines/gob/inter_v7.cpp b/engines/gob/inter_v7.cpp index 81547f7362..6cf69ed9df 100644 --- a/engines/gob/inter_v7.cpp +++ b/engines/gob/inter_v7.cpp @@ -22,8 +22,11 @@ #include "common/endian.h" #include "common/archive.h" +#include "common/winexe.h" +#include "common/winexe_pe.h" #include "graphics/cursorman.h" +#include "graphics/wincursor.h" #include "gob/gob.h" #include "gob/global.h" @@ -42,7 +45,11 @@ namespace Gob { #define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x) #define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x) -Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm) { +Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm), _cursors(0) { +} + +Inter_v7::~Inter_v7() { + delete _cursors; } void Inter_v7::setupOpcodesDraw() { @@ -86,27 +93,121 @@ void Inter_v7::o7_draw0x0C() { WRITE_VAR(17, 0); } +void Inter_v7::resizeCursors(int16 width, int16 height, int16 count, bool transparency) { + if (width <= 0) + width = _vm->_draw->_cursorWidth; + if (height <= 0) + height = _vm->_draw->_cursorHeight; + + width = MAX<uint16>(width , _vm->_draw->_cursorWidth); + height = MAX<uint16>(height, _vm->_draw->_cursorHeight); + + _vm->_draw->_transparentCursor = transparency; + + // Cursors sprite already big enough + if ((_vm->_draw->_cursorWidth >= width) && (_vm->_draw->_cursorHeight >= height) && + (_vm->_draw->_cursorCount >= count)) + return; + + _vm->_draw->_cursorCount = count; + _vm->_draw->_cursorWidth = width; + _vm->_draw->_cursorHeight = height; + + _vm->_draw->freeSprite(Draw::kCursorSurface); + _vm->_draw->_cursorSprites.reset(); + _vm->_draw->_cursorSpritesBack.reset(); + _vm->_draw->_scummvmCursor.reset(); + + _vm->_draw->initSpriteSurf(Draw::kCursorSurface, width * count, height, 2); + + _vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface]; + _vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack; + + _vm->_draw->_scummvmCursor = _vm->_video->initSurfDesc(width, height, SCUMMVM_CURSOR); + + for (int i = 0; i < 40; i++) { + _vm->_draw->_cursorAnimLow[i] = -1; + _vm->_draw->_cursorAnimDelays[i] = 0; + _vm->_draw->_cursorAnimHigh[i] = 0; + } + _vm->_draw->_cursorAnimLow[1] = 0; + + delete[] _vm->_draw->_doCursorPalettes; + delete[] _vm->_draw->_cursorPalettes; + delete[] _vm->_draw->_cursorKeyColors; + delete[] _vm->_draw->_cursorPaletteStarts; + delete[] _vm->_draw->_cursorPaletteCounts; + delete[] _vm->_draw->_cursorHotspotsX; + delete[] _vm->_draw->_cursorHotspotsY; + + _vm->_draw->_cursorPalettes = new byte[256 * 3 * count]; + _vm->_draw->_doCursorPalettes = new bool[count]; + _vm->_draw->_cursorKeyColors = new byte[count]; + _vm->_draw->_cursorPaletteStarts = new uint16[count]; + _vm->_draw->_cursorPaletteCounts = new uint16[count]; + _vm->_draw->_cursorHotspotsX = new int32[count]; + _vm->_draw->_cursorHotspotsY = new int32[count]; + + memset(_vm->_draw->_cursorPalettes , 0, count * 256 * 3); + memset(_vm->_draw->_doCursorPalettes , 0, count * sizeof(bool)); + memset(_vm->_draw->_cursorKeyColors , 0, count * sizeof(byte)); + memset(_vm->_draw->_cursorPaletteStarts, 0, count * sizeof(uint16)); + memset(_vm->_draw->_cursorPaletteCounts, 0, count * sizeof(uint16)); + memset(_vm->_draw->_cursorHotspotsX , 0, count * sizeof(int32)); + memset(_vm->_draw->_cursorHotspotsY , 0, count * sizeof(int32)); +} + void Inter_v7::o7_loadCursor() { int16 cursorIndex = _vm->_game->_script->readValExpr(); - Common::String cursorFile = _vm->_game->_script->evalString(); + Common::String cursorName = _vm->_game->_script->evalString(); + + // Clear the cursor sprite at that index + _vm->_draw->_cursorSprites->fillRect(cursorIndex * _vm->_draw->_cursorWidth, 0, + cursorIndex * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, + _vm->_draw->_cursorHeight - 1, 0); + + // If the cursor name is empty, that cursor will be drawn by the scripts + if (cursorName.empty()) { + // Make sure the cursors sprite is big enough and set to non-extern palette + resizeCursors(-1, -1, cursorIndex + 1, true); + _vm->_draw->_doCursorPalettes[cursorIndex] = false; + return; + } + + Graphics::WinCursorGroup *cursorGroup = 0; + Graphics::Cursor *defaultCursor = 0; + + // Load the cursor file and cursor group + if (loadCursorFile()) + cursorGroup = Graphics::WinCursorGroup::createCursorGroup(*_cursors, Common::WinResourceID(cursorName)); + + // If the requested cursor does not exist, create a default one + const Graphics::Cursor *cursor = 0; + if (!cursorGroup || cursorGroup->cursors.empty() || !cursorGroup->cursors[0].cursor) { + defaultCursor = Graphics::makeDefaultWinCursor(); + + cursor = defaultCursor; + } else + cursor = cursorGroup->cursors[0].cursor; - warning("Addy Stub: Load cursor \"%s\" to %d", cursorFile.c_str(), cursorIndex); + // Make sure the cursors sprite it big enough + resizeCursors(cursor->getWidth(), cursor->getHeight(), cursorIndex + 1, true); - byte cursor[9]; - byte palette[6]; + Surface cursorSurf(cursor->getWidth(), cursor->getHeight(), 1, cursor->getSurface()); - cursor[0] = 0; cursor[1] = 0; cursor[2] = 0; - cursor[3] = 0; cursor[4] = 1; cursor[5] = 0; - cursor[6] = 0; cursor[7] = 0; cursor[8] = 0; + _vm->_draw->_cursorSprites->blit(cursorSurf, cursorIndex * _vm->_draw->_cursorWidth, 0); - palette[0] = 0; palette[1] = 0; palette[2] = 0; - palette[3] = 255; palette[4] = 255; palette[5] = 255; + memcpy(_vm->_draw->_cursorPalettes + cursorIndex * 256 * 3, cursor->getPalette(), cursor->getPaletteCount() * 3); - CursorMan.pushCursorPalette(palette, 0, 2); - CursorMan.disableCursorPalette(false); - CursorMan.replaceCursor(cursor, 3, 3, 1, 1, 255); + _vm->_draw->_doCursorPalettes [cursorIndex] = true; + _vm->_draw->_cursorKeyColors [cursorIndex] = cursor->getKeyColor(); + _vm->_draw->_cursorPaletteStarts[cursorIndex] = cursor->getPaletteStartIndex(); + _vm->_draw->_cursorPaletteCounts[cursorIndex] = cursor->getPaletteCount(); + _vm->_draw->_cursorHotspotsX [cursorIndex] = cursor->getHotspotX(); + _vm->_draw->_cursorHotspotsY [cursorIndex] = cursor->getHotspotY(); - CursorMan.showMouse(true); + delete cursorGroup; + delete defaultCursor; } void Inter_v7::o7_displayWarning() { @@ -529,4 +630,19 @@ Common::String Inter_v7::findFile(const Common::String &mask) { return files.front()->getName(); } +bool Inter_v7::loadCursorFile() { + if (_cursors) + return true; + + _cursors = new Common::PEResources(); + + if (_cursors->loadFromEXE("cursor32.dll")) + return true; + + delete _cursors; + _cursors = 0; + + return false; +} + } // End of namespace Gob diff --git a/engines/gob/minigames/geisha/diving.cpp b/engines/gob/minigames/geisha/diving.cpp index 6f4c6e168a..56c7b5213c 100644 --- a/engines/gob/minigames/geisha/diving.cpp +++ b/engines/gob/minigames/geisha/diving.cpp @@ -706,16 +706,16 @@ void Diving::updateAnims() { for (Common::List<ANIObject *>::iterator a = _anims.reverse_begin(); a != _anims.end(); --a) { - (*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom); - _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + if ((*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); } // Draw the current animation frames for (Common::List<ANIObject *>::iterator a = _anims.begin(); a != _anims.end(); ++a) { - (*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom); - _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + if ((*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); (*a)->advance(); } diff --git a/engines/gob/minigames/geisha/evilfish.cpp b/engines/gob/minigames/geisha/evilfish.cpp index c7ef9d5622..05ae9d0ad4 100644 --- a/engines/gob/minigames/geisha/evilfish.cpp +++ b/engines/gob/minigames/geisha/evilfish.cpp @@ -171,7 +171,7 @@ void EvilFish::mutate(uint16 animSwimLeft, uint16 animSwimRight, } } -bool EvilFish::isDead() { +bool EvilFish::isDead() const { return !isVisible() || (_state == kStateNone) || (_state == kStateDie); } diff --git a/engines/gob/minigames/geisha/evilfish.h b/engines/gob/minigames/geisha/evilfish.h index 81efb676e2..4c82629461 100644 --- a/engines/gob/minigames/geisha/evilfish.h +++ b/engines/gob/minigames/geisha/evilfish.h @@ -58,7 +58,7 @@ public: uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie); /** Is the fish dead? */ - bool isDead(); + bool isDead() const; private: enum State { diff --git a/engines/gob/minigames/geisha/meter.cpp b/engines/gob/minigames/geisha/meter.cpp index e3b9bd1ccf..7ec3119866 100644 --- a/engines/gob/minigames/geisha/meter.cpp +++ b/engines/gob/minigames/geisha/meter.cpp @@ -42,6 +42,10 @@ Meter::~Meter() { delete _surface; } +int32 Meter::getMaxValue() const { + return _maxValue; +} + int32 Meter::getValue() const { return _value; } @@ -59,22 +63,36 @@ void Meter::setMaxValue() { setValue(_maxValue); } -void Meter::increase(int32 n) { +int32 Meter::increase(int32 n) { + if (n < 0) + return decrease(-n); + + int32 overflow = MAX<int32>(0, (_value + n) - _maxValue); + int32 value = CLIP<int32>(_value + n, 0, _maxValue); if (_value == value) - return; + return overflow; _value = value; _needUpdate = true; + + return overflow; } -void Meter::decrease(int32 n) { +int32 Meter::decrease(int32 n) { + if (n < 0) + return increase(-n); + + int32 underflow = -MIN<int32>(0, _value - n); + int32 value = CLIP<int32>(_value - n, 0, _maxValue); if (_value == value) - return; + return underflow; _value = value; _needUpdate = true; + + return underflow; } void Meter::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { diff --git a/engines/gob/minigames/geisha/meter.h b/engines/gob/minigames/geisha/meter.h index a9bdb14d0f..30dc826de0 100644 --- a/engines/gob/minigames/geisha/meter.h +++ b/engines/gob/minigames/geisha/meter.h @@ -44,6 +44,8 @@ public: Direction direction); ~Meter(); + /** Return the max value the meter is measuring. */ + int32 getMaxValue() const; /** Return the current value the meter is measuring. */ int32 getValue() const; @@ -53,10 +55,10 @@ public: /** Set the current value the meter is measuring to the max value. */ void setMaxValue(); - /** Increase the current value the meter is measuring. */ - void increase(int32 n = 1); - /** Decrease the current value the meter is measuring. */ - void decrease(int32 n = 1); + /** Increase the current value the meter is measuring, returning the overflow. */ + int32 increase(int32 n = 1); + /** Decrease the current value the meter is measuring, returning the underflow. */ + int32 decrease(int32 n = 1); /** Draw the meter onto the surface and return the affected rectangle. */ void draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); diff --git a/engines/gob/minigames/geisha/mouth.cpp b/engines/gob/minigames/geisha/mouth.cpp new file mode 100644 index 0000000000..7ba9f86f8c --- /dev/null +++ b/engines/gob/minigames/geisha/mouth.cpp @@ -0,0 +1,169 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/util.h" + +#include "gob/minigames/geisha/mouth.h" + +namespace Gob { + +namespace Geisha { + +Mouth::Mouth(const ANIFile &ani, const CMPFile &cmp, + uint16 mouthAnim, uint16 mouthSprite, uint16 floorSprite) : ANIObject(ani) { + + _sprite = new ANIObject(cmp); + _sprite->setAnimation(mouthSprite); + _sprite->setVisible(true); + + for (int i = 0; i < kFloorCount; i++) { + _floor[i] = new ANIObject(cmp); + _floor[i]->setAnimation(floorSprite); + _floor[i]->setVisible(true); + } + + _state = kStateDeactivated; + + setAnimation(mouthAnim); + setMode(kModeOnce); + setPause(true); + setVisible(true); +} + +Mouth::~Mouth() { + for (int i = 0; i < kFloorCount; i++) + delete _floor[i]; + + delete _sprite; +} + +void Mouth::advance() { + if (_state != kStateActivated) + return; + + // Animation finished, set state to dead + if (isPaused()) { + _state = kStateDead; + return; + } + + ANIObject::advance(); +} + +void Mouth::activate() { + if (_state != kStateDeactivated) + return; + + _state = kStateActivated; + + setPause(false); +} + +bool Mouth::isDeactivated() const { + return _state == kStateDeactivated; +} + +void Mouth::setPosition(int16 x, int16 y) { + ANIObject::setPosition(x, y); + + int16 floorWidth, floorHeight; + _floor[0]->getFrameSize(floorWidth, floorHeight); + + _sprite->setPosition(x, y); + + for (int i = 0; i < kFloorCount; i++) + _floor[i]->setPosition(x + (i * floorWidth), y); +} + +bool Mouth::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { + // If the mouth is deactivated, draw the default mouth sprite + if (_state == kStateDeactivated) + return _sprite->draw(dest, left, top, right, bottom); + + // If the mouth is activated, draw the current mouth animation sprite + if (_state == kStateActivated) + return ANIObject::draw(dest, left, top, right, bottom); + + // If the mouth is dead, draw the floor tiles + if (_state == kStateDead) { + int16 fLeft, fRight, fTop, fBottom; + bool drawn = false; + + left = 0x7FFF; + top = 0x7FFF; + right = 0; + bottom = 0; + + for (int i = 0; i < kFloorCount; i++) { + if (_floor[i]->draw(dest, fLeft, fTop, fRight, fBottom)) { + drawn = true; + left = MIN(left , fLeft); + top = MIN(top , fTop); + right = MAX(right , fRight); + bottom = MAX(bottom, fBottom); + } + } + + return drawn; + } + + return false; +} + +bool Mouth::clear(Surface &dest, int16 &left , int16 &top, int16 &right, int16 &bottom) { + // If the mouth is deactivated, clear the default mouth sprite + if (_state == kStateDeactivated) + return _sprite->clear(dest, left, top, right, bottom); + + // If the mouth is activated, clear the current mouth animation sprite + if (_state == kStateActivated) + return ANIObject::clear(dest, left, top, right, bottom); + + // If the mouth is clear, draw the floor tiles + if (_state == kStateDead) { + int16 fLeft, fRight, fTop, fBottom; + bool cleared = false; + + left = 0x7FFF; + top = 0x7FFF; + right = 0; + bottom = 0; + + for (int i = 0; i < kFloorCount; i++) { + if (_floor[i]->clear(dest, fLeft, fTop, fRight, fBottom)) { + cleared = true; + left = MIN(left , fLeft); + top = MIN(top , fTop); + right = MAX(right , fRight); + bottom = MAX(bottom, fBottom); + } + } + + return cleared; + } + + return false; +} + +} // End of namespace Geisha + +} // End of namespace Gob diff --git a/engines/gob/minigames/geisha/mouth.h b/engines/gob/minigames/geisha/mouth.h new file mode 100644 index 0000000000..2e0cfcd5d0 --- /dev/null +++ b/engines/gob/minigames/geisha/mouth.h @@ -0,0 +1,75 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_MINIGAMES_GEISHA_MOUTH_H +#define GOB_MINIGAMES_GEISHA_MOUTH_H + +#include "gob/aniobject.h" + +namespace Gob { + +namespace Geisha { + +/** A kissing/biting mouth in Geisha's "Penetration" minigame. */ +class Mouth : public ANIObject { +public: + Mouth(const ANIFile &ani, const CMPFile &cmp, + uint16 mouthAnim, uint16 mouthSprite, uint16 floorSprite); + ~Mouth(); + + /** Advance the animation to the next frame. */ + void advance(); + + /** Active the mouth's animation. */ + void activate(); + + /** Is the mouth deactivated? */ + bool isDeactivated() const; + + /** Set the current position. */ + void setPosition(int16 x, int16 y); + + /** Draw the current frame onto the surface and return the affected rectangle. */ + bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + /** Draw the current frame from the surface and return the affected rectangle. */ + bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + +private: + static const int kFloorCount = 2; + + enum State { + kStateDeactivated, + kStateActivated, + kStateDead + }; + + ANIObject *_sprite; + ANIObject *_floor[kFloorCount]; + + State _state; +}; + +} // End of namespace Geisha + +} // End of namespace Gob + +#endif // GOB_MINIGAMES_GEISHA_MOUTH_H diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp index 121a45bc40..3be9f1f651 100644 --- a/engines/gob/minigames/geisha/penetration.cpp +++ b/engines/gob/minigames/geisha/penetration.cpp @@ -20,87 +20,1458 @@ * */ +#include "common/events.h" + #include "gob/global.h" #include "gob/util.h" +#include "gob/palanim.h" #include "gob/draw.h" #include "gob/video.h" #include "gob/decfile.h" +#include "gob/cmpfile.h" #include "gob/anifile.h" +#include "gob/aniobject.h" + +#include "gob/sound/sound.h" #include "gob/minigames/geisha/penetration.h" +#include "gob/minigames/geisha/meter.h" +#include "gob/minigames/geisha/mouth.h" namespace Gob { namespace Geisha { -static const byte kPalette[48] = { - 0x16, 0x16, 0x16, - 0x12, 0x14, 0x16, - 0x34, 0x00, 0x25, - 0x1D, 0x1F, 0x22, - 0x24, 0x27, 0x2A, - 0x2C, 0x0D, 0x22, - 0x2B, 0x2E, 0x32, - 0x12, 0x09, 0x20, - 0x3D, 0x3F, 0x00, - 0x3F, 0x3F, 0x3F, - 0x00, 0x00, 0x00, - 0x15, 0x15, 0x3F, - 0x25, 0x22, 0x2F, - 0x1A, 0x14, 0x28, - 0x3F, 0x00, 0x00, - 0x15, 0x3F, 0x15 +static const int kColorShield = 11; +static const int kColorHealth = 15; +static const int kColorBlack = 10; +static const int kColorFloor = 13; +static const int kColorFloorText = 14; +static const int kColorExitText = 15; + +enum Sprite { + kSpriteFloorShield = 25, + kSpriteExit = 29, + kSpriteFloor = 30, + kSpriteWall = 31, + kSpriteMouthBite = 32, + kSpriteMouthKiss = 33, + kSpriteBulletN = 65, + kSpriteBulletS = 66, + kSpriteBulletW = 67, + kSpriteBulletE = 68, + kSpriteBulletSW = 85, + kSpriteBulletSE = 86, + kSpriteBulletNW = 87, + kSpriteBulletNE = 88 +}; + +enum Animation { + kAnimationEnemyRound = 0, + kAnimationEnemyRoundExplode = 1, + kAnimationEnemySquare = 2, + kAnimationEnemySquareExplode = 3, + kAnimationMouthKiss = 33, + kAnimationMouthBite = 34 +}; + +static const int kMapTileWidth = 24; +static const int kMapTileHeight = 24; + +static const int kPlayAreaX = 120; +static const int kPlayAreaY = 7; +static const int kPlayAreaWidth = 192; +static const int kPlayAreaHeight = 113; + +static const int kPlayAreaBorderWidth = kPlayAreaWidth / 2; +static const int kPlayAreaBorderHeight = kPlayAreaHeight / 2; + +static const int kTextAreaLeft = 9; +static const int kTextAreaTop = 7; +static const int kTextAreaRight = 104; +static const int kTextAreaBottom = 107; + +static const int kTextAreaBigBottom = 142; + +const byte Penetration::kPalettes[kFloorCount][3 * kPaletteSize] = { + { + 0x16, 0x16, 0x16, + 0x12, 0x14, 0x16, + 0x34, 0x00, 0x25, + 0x1D, 0x1F, 0x22, + 0x24, 0x27, 0x2A, + 0x2C, 0x0D, 0x22, + 0x2B, 0x2E, 0x32, + 0x12, 0x09, 0x20, + 0x3D, 0x3F, 0x00, + 0x3F, 0x3F, 0x3F, + 0x00, 0x00, 0x00, + 0x15, 0x15, 0x3F, + 0x25, 0x22, 0x2F, + 0x1A, 0x14, 0x28, + 0x3F, 0x00, 0x00, + 0x15, 0x3F, 0x15 + }, + { + 0x16, 0x16, 0x16, + 0x12, 0x14, 0x16, + 0x37, 0x00, 0x24, + 0x1D, 0x1F, 0x22, + 0x24, 0x27, 0x2A, + 0x30, 0x0E, 0x16, + 0x2B, 0x2E, 0x32, + 0x22, 0x0E, 0x26, + 0x3D, 0x3F, 0x00, + 0x3F, 0x3F, 0x3F, + 0x00, 0x00, 0x00, + 0x15, 0x15, 0x3F, + 0x36, 0x28, 0x36, + 0x30, 0x1E, 0x2A, + 0x3F, 0x00, 0x00, + 0x15, 0x3F, 0x15 + }, + { + 0x16, 0x16, 0x16, + 0x12, 0x14, 0x16, + 0x3F, 0x14, 0x22, + 0x1D, 0x1F, 0x22, + 0x24, 0x27, 0x2A, + 0x30, 0x10, 0x10, + 0x2B, 0x2E, 0x32, + 0x2A, 0x12, 0x12, + 0x3D, 0x3F, 0x00, + 0x3F, 0x3F, 0x3F, + 0x00, 0x00, 0x00, + 0x15, 0x15, 0x3F, + 0x3F, 0x23, 0x31, + 0x39, 0x20, 0x2A, + 0x3F, 0x00, 0x00, + 0x15, 0x3F, 0x15 + } +}; + +const byte Penetration::kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight] = { + { + { // Real mode, floor 0 + 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, + 50, 50, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 50, + 50, 0, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50, + 50, 0, 0, 50, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 50, 0, 50, + 50, 0, 50, 0, 0, 50, 50, 50, 50, 0, 54, 55, 0, 0, 50, 0, 50, + 50, 0, 50, 49, 0, 50, 0, 52, 53, 0, 50, 50, 50, 0, 0, 0, 50, + 50, 57, 0, 50, 0, 0, 0, 50, 50, 50, 0, 0, 56, 50, 54, 55, 50, + 50, 50, 0, 0, 50, 50, 50, 0, 0, 0, 0, 50, 0, 0, 50, 0, 50, + 50, 51, 50, 0, 54, 55, 0, 0, 50, 50, 50, 50, 52, 53, 50, 0, 50, + 50, 0, 50, 0, 0, 0, 0, 0, 54, 55, 0, 0, 0, 50, 0, 0, 50, + 50, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 0, 50, + 50, 50, 0, 52, 53, 0, 0, 0, 0, 0, 0, 52, 53, 0, 0, 50, 50, + 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0 + }, + { // Real mode, floor 1 + 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, + 50, 0, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, + 50, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50, + 50, 0, 50, 51, 52, 53, 0, 0, 52, 53, 0, 0, 0, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 50, 0, 50, 0, 50, 0, 50, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 52, 53, 0, 0, 0, 0, 0, 52, 53, 0, 52, 53, 50, + 50, 57, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50, + 50, 0, 50, 52, 53, 0, 0, 52, 53, 0, 0, 0, 0, 0, 54, 55, 50, + 50, 0, 50, 0, 50, 0, 50, 50, 0, 50, 50, 0, 50, 0, 50, 50, 50, + 50, 0, 50, 49, 0, 0, 52, 53, 0, 52, 53, 0, 0, 0, 50, 56, 50, + 50, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50, + 50, 0, 0, 0, 0, 0, 0, 0, 54, 55, 0, 0, 0, 0, 0, 0, 50, + 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0 + }, + { // Real mode, floor 2 + 0, 50, 50, 50, 50, 50, 50, 50, 0, 50, 50, 50, 50, 50, 50, 50, 0, + 50, 52, 53, 0, 0, 0, 0, 50, 50, 50, 0, 0, 0, 0, 52, 53, 50, + 50, 0, 50, 50, 50, 0, 0, 0, 50, 0, 0, 0, 50, 50, 50, 0, 50, + 50, 0, 50, 52, 53, 50, 50, 52, 53, 0, 50, 50, 54, 55, 50, 0, 50, + 50, 0, 50, 0, 0, 0, 0, 50, 0, 50, 0, 0, 0, 0, 50, 0, 50, + 50, 0, 0, 0, 50, 0, 0, 0, 50, 0, 0, 0, 50, 0, 52, 53, 50, + 0, 50, 0, 50, 50, 50, 0, 57, 50, 51, 0, 50, 50, 50, 0, 50, 0, + 50, 0, 0, 0, 50, 0, 0, 0, 50, 0, 52, 53, 50, 0, 0, 0, 50, + 50, 0, 50, 0, 0, 0, 0, 50, 56, 50, 0, 0, 0, 0, 50, 0, 50, + 50, 0, 50, 54, 55, 50, 50, 0, 0, 0, 50, 50, 54, 55, 50, 0, 50, + 50, 0, 50, 50, 50, 0, 0, 0, 50, 0, 0, 0, 50, 50, 50, 0, 50, + 50, 52, 53, 0, 0, 0, 0, 50, 50, 50, 0, 0, 0, 0, 52, 53, 50, + 0, 50, 50, 50, 50, 50, 50, 50, 0, 50, 50, 50, 50, 50, 50, 50, 0 + } + }, + { + { // Test mode, floor 0 + 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, + 50, 56, 0, 50, 0, 0, 52, 53, 0, 0, 0, 0, 52, 53, 0, 51, 50, + 50, 0, 0, 50, 0, 0, 0, 50, 0, 54, 55, 50, 0, 50, 50, 50, 50, + 50, 52, 53, 50, 50, 0, 0, 50, 50, 50, 50, 50, 0, 50, 0, 0, 50, + 50, 0, 0, 0, 0, 56, 0, 0, 0, 0, 0, 50, 49, 50, 0, 0, 50, + 50, 0, 54, 55, 0, 50, 50, 54, 55, 0, 50, 50, 50, 0, 0, 0, 50, + 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 53, 0, 0, 54, 55, 50, + 50, 0, 50, 0, 50, 0, 0, 50, 0, 0, 0, 50, 0, 0, 0, 0, 50, + 50, 0, 50, 0, 50, 54, 55, 50, 0, 50, 50, 50, 0, 50, 0, 0, 50, + 50, 50, 50, 50, 50, 0, 0, 50, 0, 0, 0, 0, 0, 50, 54, 55, 50, + 50, 0, 0, 0, 0, 0, 0, 0, 50, 50, 50, 50, 50, 0, 0, 0, 50, + 50, 57, 0, 52, 53, 0, 0, 0, 0, 54, 55, 0, 0, 0, 0, 56, 50, + 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 + }, + { // Test mode, floor 1 + 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, + 50, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, + 50, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 54, 55, 0, 50, + 50, 0, 50, 52, 53, 0, 0, 50, 0, 0, 54, 55, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 0, 52, 53, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 50, 50, 50, 50, 49, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 0, 50, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 51, 0, 0, 52, 53, 50, 0, 50, 0, 50, + 50, 57, 50, 0, 50, 0, 50, 50, 50, 50, 50, 50, 50, 0, 50, 0, 50, + 50, 50, 50, 0, 50, 56, 0, 0, 0, 54, 55, 0, 0, 0, 50, 0, 50, + 50, 56, 0, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 50, + 50, 50, 50, 50, 0, 0, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 50, + 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 + }, + { // Test mode, floor 2 + 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, + 50, 57, 50, 54, 55, 0, 50, 54, 55, 0, 50, 0, 52, 53, 50, 51, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 0, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 52, 53, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 0, 0, 50, 0, 50, 0, 50, 0, 0, 0, 50, 0, 50, 0, 50, + 50, 0, 0, 0, 50, 52, 53, 0, 50, 52, 53, 56, 50, 0, 54, 55, 50, + 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 + } + } +}; + +static const int kLanguageCount = 5; +static const int kFallbackLanguage = 2; // English + +enum String { + kString3rdBasement = 0, + kString2ndBasement, + kString1stBasement, + kStringNoExit, + kStringYouHave, + kString2Exits, + kString1Exit, + kStringToReach, + kStringUpperLevel1, + kStringUpperLevel2, + kStringLevel0, + kStringPenetration, + kStringSuccessful, + kStringDanger, + kStringGynoides, + kStringActivated, + kStringCount }; -Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _objects(0) { +static const char *kStrings[kLanguageCount][kStringCount] = { + { // French + "3EME SOUS-SOL", + "2EME SOUS-SOL", + "1ER SOUS-SOL", + "SORTIE REFUSEE", + "Vous disposez", + "de deux sorties", + "d\'une sortie", + "pour l\'acc\212s au", + "niveau", + "sup\202rieur", + "- NIVEAU 0 -", + "PENETRATION", + "REUSSIE", + "DANGER", + "GYNOIDES", + "ACTIVEES" + }, + { // German + // NOTE: The original had very broken German there. We provide proper(ish) German instead. + // B0rken text in the comments after each line + "3. UNTERGESCHOSS", // "3. U.-GESCHOSS"" + "2. UNTERGESCHOSS", // "2. U.-GESCHOSS" + "1. UNTERGESCHOSS", // "1. U.-GESCHOSS" + "AUSGANG GESPERRT", + "Sie haben", + "zwei Ausg\204nge", // "zwei Ausgang" + "einen Ausgang", // "Fortsetztung" + "um das obere", // "" + "Stockwerk zu", // "" + "erreichen", // "" + "- STOCKWERK 0 -", // "0 - HOHE" + "PENETRATION", // "DURCHDRIGEN" + "ERFOLGREICH", // "ERFOLG" + "GEFAHR", + "GYNOIDE", + "AKTIVIERT", + }, + { // English + "3RD BASEMENT", + "2ND BASEMENT", + "1ST BASEMENT", + "NO EXIT", + "You have", + "2 exits", + "1 exit", + "to reach upper", + "level", + "", + "- 0 LEVEL -", + "PENETRATION", + "SUCCESSFUL", + "DANGER", + "GYNOIDES", + "ACTIVATED", + }, + { // Spanish + "3ER. SUBSUELO", + "2D. SUBSUELO", + "1ER. SUBSUELO", + "SALIDA RECHAZADA", + "Dispones", + "de dos salidas", + "de una salida", + "para acceso al", + "nivel", + "superior", + "- NIVEL 0 -", + "PENETRACION", + "CONSEGUIDA", + "PELIGRO", + "GYNOIDAS", + "ACTIVADAS", + }, + { // Italian + "SOTTOSUOLO 3", + "SOTTOSUOLO 2", + "SOTTOSUOLO 1", + "NON USCITA", + "avete", + "due uscite", + "un\' uscita", + "per accedere al", + "livello", + "superiore", + "- LIVELLO 0 -", + "PENETRAZIONE", + "RIUSCITA", + "PERICOLO", + "GYNOIDI", + "ATTIVATE", + } +}; + + +Penetration::MapObject::MapObject(uint16 tX, uint16 tY, uint16 mX, uint16 mY, uint16 w, uint16 h) : + tileX(tX), tileY(tY), mapX(mX), mapY(mY), width(w), height(h) { + + isBlocking = true; +} + +Penetration::MapObject::MapObject(uint16 tX, uint16 tY, uint16 w, uint16 h) : + tileX(tX), tileY(tY), width(w), height(h) { + + isBlocking = true; + + setMapFromTilePosition(); +} + +void Penetration::MapObject::setTileFromMapPosition() { + tileX = (mapX + (width / 2)) / kMapTileWidth; + tileY = (mapY + (height / 2)) / kMapTileHeight; +} + +void Penetration::MapObject::setMapFromTilePosition() { + mapX = tileX * kMapTileWidth; + mapY = tileY * kMapTileHeight; +} + +bool Penetration::MapObject::isIn(uint16 mX, uint16 mY) const { + if ((mX < mapX) || (mY < mapY)) + return false; + if ((mX > (mapX + width - 1)) || (mY > (mapY + height - 1))) + return false; + + return true; +} + +bool Penetration::MapObject::isIn(uint16 mX, uint16 mY, uint16 w, uint16 h) const { + return isIn(mX , mY ) || + isIn(mX + w - 1, mY ) || + isIn(mX , mY + h - 1) || + isIn(mX + w - 1, mY + h - 1); +} + +bool Penetration::MapObject::isIn(const MapObject &obj) const { + return isIn(obj.mapX, obj.mapY, obj.width, obj.height); +} + + +Penetration::ManagedMouth::ManagedMouth(uint16 tX, uint16 tY, MouthType t) : + MapObject(tX, tY, 0, 0), mouth(0), type(t) { + +} + +Penetration::ManagedMouth::~ManagedMouth() { + delete mouth; +} + + +Penetration::ManagedSub::ManagedSub(uint16 tX, uint16 tY) : + MapObject(tX, tY, kMapTileWidth, kMapTileHeight), sub(0) { + +} + +Penetration::ManagedSub::~ManagedSub() { + delete sub; +} + + +Penetration::ManagedEnemy::ManagedEnemy() : MapObject(0, 0, 0, 0), enemy(0), dead(false) { +} + +Penetration::ManagedEnemy::~ManagedEnemy() { + delete enemy; +} + +void Penetration::ManagedEnemy::clear() { + delete enemy; + + enemy = 0; +} + + +Penetration::ManagedBullet::ManagedBullet() : MapObject(0, 0, 0, 0), bullet(0) { +} + +Penetration::ManagedBullet::~ManagedBullet() { + delete bullet; +} + +void Penetration::ManagedBullet::clear() { + delete bullet; + + bullet = 0; +} + + +Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _sprites(0), _objects(0), _sub(0), + _shieldMeter(0), _healthMeter(0), _floor(0), _isPlaying(false) { + _background = new Surface(320, 200, 1); + + _shieldMeter = new Meter(11, 119, 92, 3, kColorShield, kColorBlack, 920, Meter::kFillToRight); + _healthMeter = new Meter(11, 137, 92, 3, kColorHealth, kColorBlack, 920, Meter::kFillToRight); + + _map = new Surface(kMapWidth * kMapTileWidth + kPlayAreaWidth , + kMapHeight * kMapTileHeight + kPlayAreaHeight, 1); } Penetration::~Penetration() { deinit(); + delete _map; + + delete _shieldMeter; + delete _healthMeter; + delete _background; } -bool Penetration::play(uint16 var1, uint16 var2, uint16 var3) { +bool Penetration::play(bool hasAccessPass, bool hasMaxEnergy, bool testMode) { + _hasAccessPass = hasAccessPass; + _hasMaxEnergy = hasMaxEnergy; + _testMode = testMode; + + _isPlaying = true; + init(); initScreen(); + drawFloorText(); + _vm->_draw->blitInvalidated(); _vm->_video->retrace(); - while (!_vm->_util->keyPressed() && !_vm->shouldQuit()) - _vm->_util->longDelay(1); + + while (!_vm->shouldQuit() && !_quit && !isDead() && !hasWon()) { + enemiesCreate(); + bulletsMove(); + updateAnims(); + + // Draw, fade in if necessary and wait for the end of the frame + _vm->_draw->blitInvalidated(); + fadeIn(); + _vm->_util->waitEndFrame(); + + // Handle the input + checkInput(); + + // Handle the sub movement + handleSub(); + + // Handle the enemies movement + enemiesMove(); + + checkExited(); + + if (_shotCoolDown > 0) + _shotCoolDown--; + } deinit(); - return true; + drawEndText(); + + _isPlaying = false; + + return hasWon(); +} + +bool Penetration::isPlaying() const { + return _isPlaying; +} + +void Penetration::cheatWin() { + _floor = 3; } void Penetration::init() { + // Load sounds + _vm->_sound->sampleLoad(&_soundShield , SOUND_SND, "boucl.snd"); + _vm->_sound->sampleLoad(&_soundBite , SOUND_SND, "pervet.snd"); + _vm->_sound->sampleLoad(&_soundKiss , SOUND_SND, "baise.snd"); + _vm->_sound->sampleLoad(&_soundShoot , SOUND_SND, "tirgim.snd"); + _vm->_sound->sampleLoad(&_soundExit , SOUND_SND, "trouve.snd"); + _vm->_sound->sampleLoad(&_soundExplode, SOUND_SND, "virmor.snd"); + + _quit = false; + for (int i = 0; i < kKeyCount; i++) + _keys[i] = false; + _background->clear(); _vm->_video->drawPackedSprite("hyprmef2.cmp", *_background); + _sprites = new CMPFile(_vm, "tcifplai.cmp", 320, 200); _objects = new ANIFile(_vm, "tcite.ani", 320); + + // The shield starts down + _shieldMeter->setValue(0); + + // If we don't have the max energy tokens, the health starts at 1/3 strength + if (_hasMaxEnergy) + _healthMeter->setMaxValue(); + else + _healthMeter->setValue(_healthMeter->getMaxValue() / 3); + + _floor = 0; + + _shotCoolDown = 0; + + createMap(); } void Penetration::deinit() { + _soundShield.free(); + _soundBite.free(); + _soundKiss.free(); + _soundShoot.free(); + _soundExit.free(); + _soundExplode.free(); + + clearMap(); + delete _objects; + delete _sprites; _objects = 0; + _sprites = 0; +} + +void Penetration::clearMap() { + _mapAnims.clear(); + _anims.clear(); + + _blockingObjects.clear(); + + _walls.clear(); + _exits.clear(); + _shields.clear(); + _mouths.clear(); + + for (int i = 0; i < kEnemyCount; i++) + _enemies[i].clear(); + for (int i = 0; i < kMaxBulletCount; i++) + _bullets[i].clear(); + + delete _sub; + + _sub = 0; + + _map->fill(kColorBlack); +} + +void Penetration::createMap() { + if (_floor >= kFloorCount) + error("Geisha: Invalid floor %d in minigame penetration", _floor); + + clearMap(); + + const byte *mapTiles = kMaps[_testMode ? 1 : 0][_floor]; + + bool exitWorks; + + // Draw the map tiles + for (int y = 0; y < kMapHeight; y++) { + for (int x = 0; x < kMapWidth; x++) { + const byte mapTile = mapTiles[y * kMapWidth + x]; + + const int posX = kPlayAreaBorderWidth + x * kMapTileWidth; + const int posY = kPlayAreaBorderHeight + y * kMapTileHeight; + + switch (mapTile) { + case 0: // Floor + _sprites->draw(*_map, kSpriteFloor, posX, posY); + break; + + case 49: // Emergency exit (needs access pass) + + exitWorks = _hasAccessPass; + if (exitWorks) { + _sprites->draw(*_map, kSpriteExit, posX, posY); + _exits.push_back(MapObject(x, y, 0, 0)); + } else { + _sprites->draw(*_map, kSpriteWall, posX, posY); + _walls.push_back(MapObject(x, y, kMapTileWidth, kMapTileHeight)); + } + + break; + + case 50: // Wall + _sprites->draw(*_map, kSpriteWall, posX, posY); + _walls.push_back(MapObject(x, y, kMapTileWidth, kMapTileHeight)); + break; + + case 51: // Regular exit + + // A regular exit works always in test mode. + // But if we're in real mode, and on the last floor, it needs an access pass + exitWorks = _testMode || (_floor < 2) || _hasAccessPass; + + if (exitWorks) { + _sprites->draw(*_map, kSpriteExit, posX, posY); + _exits.push_back(MapObject(x, y, 0, 0)); + } else { + _sprites->draw(*_map, kSpriteWall, posX, posY); + _walls.push_back(MapObject(x, y, kMapTileWidth, kMapTileHeight)); + } + + break; + + case 52: // Left side of biting mouth + _mouths.push_back(ManagedMouth(x, y, kMouthTypeBite)); + + _mouths.back().mouth = + new Mouth(*_objects, *_sprites, kAnimationMouthBite, kSpriteMouthBite, kSpriteFloor); + + _mouths.back().mouth->setPosition(posX, posY); + break; + + case 53: // Right side of biting mouth + break; + + case 54: // Left side of kissing mouth + _mouths.push_back(ManagedMouth(x, y, kMouthTypeKiss)); + + _mouths.back().mouth = + new Mouth(*_objects, *_sprites, kAnimationMouthKiss, kSpriteMouthKiss, kSpriteFloor); + + _mouths.back().mouth->setPosition(posX, posY); + break; + + case 55: // Right side of kissing mouth + break; + + case 56: // Shield lying on the floor + _sprites->draw(*_map, kSpriteFloor , posX , posY ); // Floor + _sprites->draw(*_map, kSpriteFloorShield, posX + 4, posY + 8); // Shield + + _map->fillRect(posX + 4, posY + 8, posX + 7, posY + 18, kColorFloor); // Area left to shield + _map->fillRect(posX + 17, posY + 8, posX + 20, posY + 18, kColorFloor); // Area right to shield + + _shields.push_back(MapObject(x, y, 0, 0)); + break; + + case 57: // Start position + _sprites->draw(*_map, kSpriteFloor, posX, posY); + + delete _sub; + + _sub = new ManagedSub(x, y); + + _sub->sub = new Submarine(*_objects); + _sub->sub->setPosition(kPlayAreaX + kPlayAreaBorderWidth, kPlayAreaY + kPlayAreaBorderHeight); + break; + } + } + } + + if (!_sub) + error("Geisha: No starting position in floor %d (testmode: %d)", _floor, _testMode); + + // Walls + for (Common::List<MapObject>::iterator w = _walls.begin(); w != _walls.end(); ++w) + _blockingObjects.push_back(&*w); + + // Mouths + for (Common::List<ManagedMouth>::iterator m = _mouths.begin(); m != _mouths.end(); ++m) + _mapAnims.push_back(m->mouth); + + // Sub + _blockingObjects.push_back(_sub); + _anims.push_back(_sub->sub); + + // Moving enemies + for (int i = 0; i < kEnemyCount; i++) { + _enemies[i].enemy = new ANIObject(*_objects); + + _enemies[i].enemy->setPause(true); + _enemies[i].enemy->setVisible(false); + + _enemies[i].isBlocking = false; + + _blockingObjects.push_back(&_enemies[i]); + _mapAnims.push_back(_enemies[i].enemy); + } + + // Bullets + for (int i = 0; i < kMaxBulletCount; i++) { + _bullets[i].bullet = new ANIObject(*_sprites); + + _bullets[i].bullet->setPause(true); + _bullets[i].bullet->setVisible(false); + + _bullets[i].isBlocking = false; + + _mapAnims.push_back(_bullets[i].bullet); + } +} + +void Penetration::drawFloorText() { + _vm->_draw->_backSurface->fillRect(kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBottom, kColorBlack); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBottom); + + const Font *font = _vm->_draw->_fonts[2]; + if (!font) + return; + + const char **strings = kStrings[getLanguage()]; + + const char *floorString = 0; + if (_floor == 0) + floorString = strings[kString3rdBasement]; + else if (_floor == 1) + floorString = strings[kString2ndBasement]; + else if (_floor == 2) + floorString = strings[kString1stBasement]; + + if (floorString) + _vm->_draw->drawString(floorString, 10, 15, kColorFloorText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + + if (_exits.size() > 0) { + int exitCount = kString2Exits; + if (_exits.size() == 1) + exitCount = kString1Exit; + + _vm->_draw->drawString(strings[kStringYouHave] , 10, 38, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[exitCount] , 10, 53, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[kStringToReach] , 10, 68, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[kStringUpperLevel1], 10, 84, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[kStringUpperLevel2], 10, 98, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + + } else + _vm->_draw->drawString(strings[kStringNoExit], 10, 53, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); +} + +void Penetration::drawEndText() { + // Only draw the end text when we've won and this isn't a test run + if (!hasWon() || _testMode) + return; + + _vm->_draw->_backSurface->fillRect(kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBigBottom, kColorBlack); + + const Font *font = _vm->_draw->_fonts[2]; + if (!font) + return; + + const char **strings = kStrings[getLanguage()]; + + _vm->_draw->drawString(strings[kStringLevel0] , 11, 21, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[kStringPenetration], 11, 42, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[kStringSuccessful] , 11, 58, kColorExitText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + + _vm->_draw->drawString(strings[kStringDanger] , 11, 82, kColorFloorText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[kStringGynoides] , 11, 98, kColorFloorText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + _vm->_draw->drawString(strings[kStringActivated], 11, 113, kColorFloorText, kColorBlack, 1, + *_vm->_draw->_backSurface, *font); + + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBigBottom); + _vm->_draw->blitInvalidated(); + _vm->_video->retrace(); +} + +void Penetration::fadeIn() { + if (!_needFadeIn) + return; + + // Fade to palette + _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0); + _needFadeIn = false; +} + +void Penetration::setPalette() { + // Fade to black + _vm->_palAnim->fade(0, 0, 0); + + // Set palette + memcpy(_vm->_draw->_vgaPalette , kPalettes[_floor], 3 * kPaletteSize); + memcpy(_vm->_draw->_vgaSmallPalette, kPalettes[_floor], 3 * kPaletteSize); + + _needFadeIn = true; } void Penetration::initScreen() { _vm->_util->setFrameRate(15); - memcpy(_vm->_draw->_vgaPalette , kPalette, 48); - memcpy(_vm->_draw->_vgaSmallPalette, kPalette, 48); + setPalette(); + + // Draw the shield meter + _sprites->draw(*_background, 0, 0, 95, 6, 9, 117, 0); // Meter frame + _sprites->draw(*_background, 271, 176, 282, 183, 9, 108, 0); // Shield - _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); + // Draw the health meter + _sprites->draw(*_background, 0, 0, 95, 6, 9, 135, 0); // Meter frame + _sprites->draw(*_background, 283, 176, 292, 184, 9, 126, 0); // Heart _vm->_draw->_backSurface->blit(*_background); _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); } +void Penetration::enemiesCreate() { + for (int i = 0; i < kEnemyCount; i++) { + ManagedEnemy &enemy = _enemies[i]; + + if (enemy.enemy->isVisible()) + continue; + + enemy.enemy->setAnimation((i & 1) ? kAnimationEnemySquare : kAnimationEnemyRound); + enemy.enemy->setMode(ANIObject::kModeContinuous); + enemy.enemy->setPause(false); + enemy.enemy->setVisible(true); + + int16 width, height; + enemy.enemy->getFrameSize(width, height); + + enemy.width = width; + enemy.height = height; + + do { + enemy.mapX = _vm->_util->getRandom(kMapWidth) * kMapTileWidth + 2; + enemy.mapY = _vm->_util->getRandom(kMapHeight) * kMapTileHeight + 4; + enemy.setTileFromMapPosition(); + } while (isBlocked(enemy, enemy.mapX, enemy.mapY)); + + const int posX = kPlayAreaBorderWidth + enemy.mapX; + const int posY = kPlayAreaBorderHeight + enemy.mapY; + + enemy.enemy->setPosition(posX, posY); + + enemy.isBlocking = true; + enemy.dead = false; + } +} + +void Penetration::enemyMove(ManagedEnemy &enemy, int x, int y) { + if ((x == 0) && (y == 0)) + return; + + MapObject *blockedBy; + findPath(enemy, x, y, &blockedBy); + + enemy.setTileFromMapPosition(); + + const int posX = kPlayAreaBorderWidth + enemy.mapX; + const int posY = kPlayAreaBorderHeight + enemy.mapY; + + enemy.enemy->setPosition(posX, posY); + + if (blockedBy == _sub) + enemyAttack(enemy); +} + +void Penetration::enemiesMove() { + for (int i = 0; i < kEnemyCount; i++) { + ManagedEnemy &enemy = _enemies[i]; + + if (!enemy.enemy->isVisible() || enemy.dead) + continue; + + int x = 0, y = 0; + + if (enemy.mapX > _sub->mapX) + x = -8; + else if (enemy.mapX < _sub->mapX) + x = 8; + + if (enemy.mapY > _sub->mapY) + y = -8; + else if (enemy.mapY < _sub->mapY) + y = 8; + + enemyMove(enemy, x, y); + } +} + +void Penetration::enemyAttack(ManagedEnemy &enemy) { + // If we have shields, the enemy explodes at them, taking a huge chunk of energy with it. + // Otherwise, the enemy nibbles a small amount of health away. + + if (_shieldMeter->getValue() > 0) { + enemyExplode(enemy); + + healthLose(80); + } else + healthLose(5); +} + +void Penetration::enemyExplode(ManagedEnemy &enemy) { + enemy.dead = true; + enemy.isBlocking = false; + + bool isSquare = enemy.enemy->getAnimation() == kAnimationEnemySquare; + + enemy.enemy->setAnimation(isSquare ? kAnimationEnemySquareExplode : kAnimationEnemyRoundExplode); + enemy.enemy->setMode(ANIObject::kModeOnce); + + _vm->_sound->blasterPlay(&_soundExplode, 1, 0); +} + +void Penetration::checkInput() { + Common::Event event; + Common::EventManager *eventMan = g_system->getEventManager(); + + while (eventMan->pollEvent(event)) { + switch (event.type) { + case Common::EVENT_KEYDOWN: + if (event.kbd.keycode == Common::KEYCODE_ESCAPE) + _quit = true; + else if (event.kbd.keycode == Common::KEYCODE_UP) + _keys[kKeyUp ] = true; + else if (event.kbd.keycode == Common::KEYCODE_DOWN) + _keys[kKeyDown ] = true; + else if (event.kbd.keycode == Common::KEYCODE_LEFT) + _keys[kKeyLeft ] = true; + else if (event.kbd.keycode == Common::KEYCODE_RIGHT) + _keys[kKeyRight] = true; + else if (event.kbd.keycode == Common::KEYCODE_SPACE) + _keys[kKeySpace] = true; + else if (event.kbd.keycode == Common::KEYCODE_d) { + _vm->getDebugger()->attach(); + _vm->getDebugger()->onFrame(); + } + break; + + case Common::EVENT_KEYUP: + if (event.kbd.keycode == Common::KEYCODE_UP) + _keys[kKeyUp ] = false; + else if (event.kbd.keycode == Common::KEYCODE_DOWN) + _keys[kKeyDown ] = false; + else if (event.kbd.keycode == Common::KEYCODE_LEFT) + _keys[kKeyLeft ] = false; + else if (event.kbd.keycode == Common::KEYCODE_RIGHT) + _keys[kKeyRight] = false; + else if (event.kbd.keycode == Common::KEYCODE_SPACE) + _keys[kKeySpace] = false; + break; + + default: + break; + } + } +} + +void Penetration::handleSub() { + int x, y; + Submarine::Direction direction = getDirection(x, y); + + subMove(x, y, direction); + + if (_keys[kKeySpace]) + subShoot(); +} + +bool Penetration::isBlocked(const MapObject &self, int16 x, int16 y, MapObject **blockedBy) { + + if ((x < 0) || (y < 0)) + return true; + if (((x + self.width - 1) >= (kMapWidth * kMapTileWidth)) || + ((y + self.height - 1) >= (kMapHeight * kMapTileHeight))) + return true; + + MapObject checkSelf(0, 0, self.width, self.height); + + checkSelf.mapX = x; + checkSelf.mapY = y; + + for (Common::List<MapObject *>::iterator o = _blockingObjects.begin(); o != _blockingObjects.end(); ++o) { + MapObject &obj = **o; + + if (&obj == &self) + continue; + + if (!obj.isBlocking) + continue; + + if (obj.isIn(checkSelf) || checkSelf.isIn(obj)) { + if (blockedBy && !*blockedBy) + *blockedBy = &obj; + + return true; + } + } + + return false; +} + +void Penetration::findPath(MapObject &obj, int x, int y, MapObject **blockedBy) { + if (blockedBy) + *blockedBy = 0; + + while ((x != 0) || (y != 0)) { + uint16 oldX = obj.mapX; + uint16 oldY = obj.mapY; + + uint16 newX = obj.mapX; + if (x > 0) { + newX++; + x--; + } else if (x < 0) { + newX--; + x++; + } + + if (!isBlocked(obj, newX, obj.mapY, blockedBy)) + obj.mapX = newX; + + uint16 newY = obj.mapY; + if (y > 0) { + newY++; + y--; + } else if (y < 0) { + newY--; + y++; + } + + if (!isBlocked(obj, obj.mapX, newY, blockedBy)) + obj.mapY = newY; + + if ((obj.mapX == oldX) && (obj.mapY == oldY)) + break; + } +} + +void Penetration::subMove(int x, int y, Submarine::Direction direction) { + if (!_sub->sub->canMove()) + return; + + if ((x == 0) && (y == 0)) + return; + + findPath(*_sub, x, y); + + _sub->setTileFromMapPosition(); + + _sub->sub->turn(direction); + + checkShields(); + checkMouths(); + checkExits(); +} + +void Penetration::subShoot() { + if (!_sub->sub->canMove() || _sub->sub->isShooting()) + return; + + if (_shotCoolDown > 0) + return; + + // Creating a bullet + int slot = findEmptyBulletSlot(); + if (slot < 0) + return; + + ManagedBullet &bullet = _bullets[slot]; + + bullet.bullet->setAnimation(directionToBullet(_sub->sub->getDirection())); + + setBulletPosition(*_sub, bullet); + + const int posX = kPlayAreaBorderWidth + bullet.mapX; + const int posY = kPlayAreaBorderHeight + bullet.mapY; + + bullet.bullet->setPosition(posX, posY); + bullet.bullet->setVisible(true); + + // Shooting + _sub->sub->shoot(); + _vm->_sound->blasterPlay(&_soundShoot, 1, 0); + + _shotCoolDown = 3; +} + +void Penetration::setBulletPosition(const ManagedSub &sub, ManagedBullet &bullet) const { + bullet.mapX = sub.mapX; + bullet.mapY= sub.mapY; + + int16 sWidth, sHeight; + sub.sub->getFrameSize(sWidth, sHeight); + + int16 bWidth, bHeight; + bullet.bullet->getFrameSize(bWidth, bHeight); + + switch (sub.sub->getDirection()) { + case Submarine::kDirectionN: + bullet.mapX += sWidth / 2; + bullet.mapY -= bHeight; + + bullet.deltaX = 0; + bullet.deltaY = -8; + break; + + case Submarine::kDirectionNE: + bullet.mapX += sWidth; + bullet.mapY -= bHeight * 2; + + bullet.deltaX = 8; + bullet.deltaY = -8; + break; + + case Submarine::kDirectionE: + bullet.mapX += sWidth; + bullet.mapY += sHeight / 2 - bHeight; + + bullet.deltaX = 8; + bullet.deltaY = 0; + break; + + case Submarine::kDirectionSE: + bullet.mapX += sWidth; + bullet.mapY += sHeight; + + bullet.deltaX = 8; + bullet.deltaY = 8; + break; + + case Submarine::kDirectionS: + bullet.mapX += sWidth / 2; + bullet.mapY += sHeight; + + bullet.deltaX = 0; + bullet.deltaY = 8; + break; + + case Submarine::kDirectionSW: + bullet.mapX -= bWidth; + bullet.mapY += sHeight; + + bullet.deltaX = -8; + bullet.deltaY = 8; + break; + + case Submarine::kDirectionW: + bullet.mapX -= bWidth; + bullet.mapY += sHeight / 2 - bHeight; + + bullet.deltaX = -8; + bullet.deltaY = 0; + break; + + case Submarine::kDirectionNW: + bullet.mapX -= bWidth; + bullet.mapY -= bHeight; + + bullet.deltaX = -8; + bullet.deltaY = -8; + break; + + default: + break; + } +} + +uint16 Penetration::directionToBullet(Submarine::Direction direction) const { + switch (direction) { + case Submarine::kDirectionN: + return kSpriteBulletN; + + case Submarine::kDirectionNE: + return kSpriteBulletNE; + + case Submarine::kDirectionE: + return kSpriteBulletE; + + case Submarine::kDirectionSE: + return kSpriteBulletSE; + + case Submarine::kDirectionS: + return kSpriteBulletS; + + case Submarine::kDirectionSW: + return kSpriteBulletSW; + + case Submarine::kDirectionW: + return kSpriteBulletW; + + case Submarine::kDirectionNW: + return kSpriteBulletNW; + + default: + break; + } + + return 0; +} + +int Penetration::findEmptyBulletSlot() const { + for (int i = 0; i < kMaxBulletCount; i++) + if (!_bullets[i].bullet->isVisible()) + return i; + + return -1; +} + +void Penetration::bulletsMove() { + for (int i = 0; i < kMaxBulletCount; i++) + if (_bullets[i].bullet->isVisible()) + bulletMove(_bullets[i]); +} + +void Penetration::bulletMove(ManagedBullet &bullet) { + MapObject *blockedBy; + findPath(bullet, bullet.deltaX, bullet.deltaY, &blockedBy); + + if (blockedBy) { + checkShotEnemy(*blockedBy); + bullet.bullet->setVisible(false); + return; + } + + const int posX = kPlayAreaBorderWidth + bullet.mapX; + const int posY = kPlayAreaBorderHeight + bullet.mapY; + + bullet.bullet->setPosition(posX, posY); +} + +void Penetration::checkShotEnemy(MapObject &shotObject) { + for (int i = 0; i < kEnemyCount; i++) { + ManagedEnemy &enemy = _enemies[i]; + + if ((&enemy == &shotObject) && !enemy.dead && enemy.enemy->isVisible()) { + enemyExplode(enemy); + return; + } + } +} + +Submarine::Direction Penetration::getDirection(int &x, int &y) const { + x = _keys[kKeyRight] ? 3 : (_keys[kKeyLeft] ? -3 : 0); + y = _keys[kKeyDown ] ? 3 : (_keys[kKeyUp ] ? -3 : 0); + + if ((x > 0) && (y > 0)) + return Submarine::kDirectionSE; + if ((x > 0) && (y < 0)) + return Submarine::kDirectionNE; + if ((x < 0) && (y > 0)) + return Submarine::kDirectionSW; + if ((x < 0) && (y < 0)) + return Submarine::kDirectionNW; + if (x > 0) + return Submarine::kDirectionE; + if (x < 0) + return Submarine::kDirectionW; + if (y > 0) + return Submarine::kDirectionS; + if (y < 0) + return Submarine::kDirectionN; + + return Submarine::kDirectionNone; +} + +void Penetration::checkShields() { + for (Common::List<MapObject>::iterator s = _shields.begin(); s != _shields.end(); ++s) { + if ((s->tileX == _sub->tileX) && (s->tileY == _sub->tileY)) { + // Charge shields + _shieldMeter->setMaxValue(); + + // Play the shield sound + _vm->_sound->blasterPlay(&_soundShield, 1, 0); + + // Erase the shield from the map + _sprites->draw(*_map, 30, s->mapX + kPlayAreaBorderWidth, s->mapY + kPlayAreaBorderHeight); + _shields.erase(s); + break; + } + } +} + +void Penetration::checkMouths() { + for (Common::List<ManagedMouth>::iterator m = _mouths.begin(); m != _mouths.end(); ++m) { + if (!m->mouth->isDeactivated()) + continue; + + if ((( m->tileX == _sub->tileX) && (m->tileY == _sub->tileY)) || + (((m->tileX + 1) == _sub->tileX) && (m->tileY == _sub->tileY))) { + + m->mouth->activate(); + + // Play the mouth sound and do health gain/loss + if (m->type == kMouthTypeBite) { + _vm->_sound->blasterPlay(&_soundBite, 1, 0); + healthLose(230); + } else if (m->type == kMouthTypeKiss) { + _vm->_sound->blasterPlay(&_soundKiss, 1, 0); + healthGain(120); + } + } + } +} + +void Penetration::checkExits() { + if (!_sub->sub->canMove()) + return; + + for (Common::List<MapObject>::iterator e = _exits.begin(); e != _exits.end(); ++e) { + if ((e->tileX == _sub->tileX) && (e->tileY == _sub->tileY)) { + _sub->setMapFromTilePosition(); + + _sub->sub->leave(); + + _vm->_sound->blasterPlay(&_soundExit, 1, 0); + break; + } + } +} + +void Penetration::healthGain(int amount) { + if (_shieldMeter->getValue() > 0) + _healthMeter->increase(_shieldMeter->increase(amount)); + else + _healthMeter->increase(amount); +} + +void Penetration::healthLose(int amount) { + _healthMeter->decrease(_shieldMeter->decrease(amount)); + + if (_healthMeter->getValue() == 0) + _sub->sub->die(); +} + +void Penetration::checkExited() { + if (_sub->sub->hasExited()) { + _floor++; + + if (_floor >= kFloorCount) + return; + + setPalette(); + createMap(); + drawFloorText(); + } +} + +bool Penetration::isDead() const { + return _sub && _sub->sub->isDead(); +} + +bool Penetration::hasWon() const { + return _floor >= kFloorCount; +} + +int Penetration::getLanguage() const { + if (_vm->_global->_language < kLanguageCount) + return _vm->_global->_language; + + return kFallbackLanguage; +} + +void Penetration::updateAnims() { + int16 left = 0, top = 0, right = 0, bottom = 0; + + // Clear the previous map animation frames + for (Common::List<ANIObject *>::iterator a = _mapAnims.reverse_begin(); + a != _mapAnims.end(); --a) { + + (*a)->clear(*_map, left, top, right, bottom); + } + + // Draw the current map animation frames + for (Common::List<ANIObject *>::iterator a = _mapAnims.begin(); + a != _mapAnims.end(); ++a) { + + (*a)->draw(*_map, left, top, right, bottom); + (*a)->advance(); + } + + // Clear the previous animation frames + for (Common::List<ANIObject *>::iterator a = _anims.reverse_begin(); + a != _anims.end(); --a) { + + if ((*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + } + + if (_sub) { + // Draw the map + + _vm->_draw->_backSurface->blit(*_map, _sub->mapX, _sub->mapY, + _sub->mapX + kPlayAreaWidth - 1, _sub->mapY + kPlayAreaHeight - 1, kPlayAreaX, kPlayAreaY); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kPlayAreaX, kPlayAreaY, + kPlayAreaX + kPlayAreaWidth - 1, kPlayAreaY + kPlayAreaHeight - 1); + } + + // Draw the current animation frames + for (Common::List<ANIObject *>::iterator a = _anims.begin(); + a != _anims.end(); ++a) { + + if ((*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + + (*a)->advance(); + } + + // Draw the meters + _shieldMeter->draw(*_vm->_draw->_backSurface, left, top, right, bottom); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + + _healthMeter->draw(*_vm->_draw->_backSurface, left, top, right, bottom); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); +} + } // End of namespace Geisha } // End of namespace Gob diff --git a/engines/gob/minigames/geisha/penetration.h b/engines/gob/minigames/geisha/penetration.h index c346a7bf5a..50004eba8e 100644 --- a/engines/gob/minigames/geisha/penetration.h +++ b/engines/gob/minigames/geisha/penetration.h @@ -24,34 +24,229 @@ #define GOB_MINIGAMES_GEISHA_PENETRATION_H #include "common/system.h" +#include "common/list.h" + +#include "gob/sound/sounddesc.h" + +#include "gob/minigames/geisha/submarine.h" namespace Gob { class GobEngine; class Surface; +class CMPFile; class ANIFile; namespace Geisha { +class Meter; +class Mouth; + /** Geisha's "Penetration" minigame. */ class Penetration { public: Penetration(GobEngine *vm); ~Penetration(); - bool play(uint16 var1, uint16 var2, uint16 var3); + bool play(bool hasAccessPass, bool hasMaxEnergy, bool testMode); + + bool isPlaying() const; + void cheatWin(); private: + static const int kModeCount = 2; + static const int kFloorCount = 3; + + static const int kMapWidth = 17; + static const int kMapHeight = 13; + + static const int kPaletteSize = 16; + + static const byte kPalettes[kFloorCount][3 * kPaletteSize]; + static const byte kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight]; + + static const int kEnemyCount = 9; + static const int kMaxBulletCount = 10; + + struct MapObject { + uint16 tileX; + uint16 tileY; + + uint16 mapX; + uint16 mapY; + + uint16 width; + uint16 height; + + bool isBlocking; + + MapObject(uint16 tX, uint16 tY, uint16 mX, uint16 mY, uint16 w, uint16 h); + MapObject(uint16 tX, uint16 tY, uint16 w, uint16 h); + + void setTileFromMapPosition(); + void setMapFromTilePosition(); + + bool isIn(uint16 mX, uint16 mY) const; + bool isIn(uint16 mX, uint16 mY, uint16 w, uint16 h) const; + bool isIn(const MapObject &obj) const; + }; + + enum MouthType { + kMouthTypeBite, + kMouthTypeKiss + }; + + struct ManagedMouth : public MapObject { + Mouth *mouth; + + MouthType type; + + ManagedMouth(uint16 tX, uint16 tY, MouthType t); + ~ManagedMouth(); + }; + + struct ManagedSub : public MapObject { + Submarine *sub; + + ManagedSub(uint16 tX, uint16 tY); + ~ManagedSub(); + }; + + struct ManagedEnemy : public MapObject { + ANIObject *enemy; + + bool dead; + + ManagedEnemy(); + ~ManagedEnemy(); + + void clear(); + }; + + struct ManagedBullet : public MapObject { + ANIObject *bullet; + + int16 deltaX; + int16 deltaY; + + ManagedBullet(); + ~ManagedBullet(); + + void clear(); + }; + + enum Keys { + kKeyUp = 0, + kKeyDown, + kKeyLeft, + kKeyRight, + kKeySpace, + kKeyCount + }; + GobEngine *_vm; + bool _hasAccessPass; + bool _hasMaxEnergy; + bool _testMode; + + bool _needFadeIn; + + bool _quit; + bool _keys[kKeyCount]; + Surface *_background; + CMPFile *_sprites; ANIFile *_objects; + Common::List<ANIObject *> _anims; + Common::List<ANIObject *> _mapAnims; + + Meter *_shieldMeter; + Meter *_healthMeter; + + uint8 _floor; + + Surface *_map; + + ManagedSub *_sub; + + Common::List<MapObject> _walls; + Common::List<MapObject> _exits; + Common::List<MapObject> _shields; + Common::List<ManagedMouth> _mouths; + + ManagedEnemy _enemies[kEnemyCount]; + ManagedBullet _bullets[kMaxBulletCount]; + + Common::List<MapObject *> _blockingObjects; + + uint8 _shotCoolDown; + + SoundDesc _soundShield; + SoundDesc _soundBite; + SoundDesc _soundKiss; + SoundDesc _soundShoot; + SoundDesc _soundExit; + SoundDesc _soundExplode; + + bool _isPlaying; + void init(); void deinit(); + void clearMap(); + void createMap(); + void initScreen(); + + void setPalette(); + void fadeIn(); + + void drawFloorText(); + void drawEndText(); + + bool isBlocked(const MapObject &self, int16 x, int16 y, MapObject **blockedBy = 0); + void findPath(MapObject &obj, int x, int y, MapObject **blockedBy = 0); + + void updateAnims(); + + void checkInput(); + + Submarine::Direction getDirection(int &x, int &y) const; + + void handleSub(); + void subMove(int x, int y, Submarine::Direction direction); + void subShoot(); + + int findEmptyBulletSlot() const; + uint16 directionToBullet(Submarine::Direction direction) const; + void setBulletPosition(const ManagedSub &sub, ManagedBullet &bullet) const; + + void bulletsMove(); + void bulletMove(ManagedBullet &bullet); + void checkShotEnemy(MapObject &shotObject); + + void checkExits(); + void checkShields(); + void checkMouths(); + + void healthGain(int amount); + void healthLose(int amount); + + void checkExited(); + + void enemiesCreate(); + void enemiesMove(); + void enemyMove(ManagedEnemy &enemy, int x, int y); + void enemyAttack(ManagedEnemy &enemy); + void enemyExplode(ManagedEnemy &enemy); + + bool isDead() const; + bool hasWon() const; + + int getLanguage() const; }; } // End of namespace Geisha diff --git a/engines/gob/minigames/geisha/submarine.cpp b/engines/gob/minigames/geisha/submarine.cpp new file mode 100644 index 0000000000..bf15306e5a --- /dev/null +++ b/engines/gob/minigames/geisha/submarine.cpp @@ -0,0 +1,256 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gob/minigames/geisha/submarine.h" + +namespace Gob { + +namespace Geisha { + +enum Animation { + kAnimationDriveS = 4, + kAnimationDriveE = 5, + kAnimationDriveN = 6, + kAnimationDriveW = 7, + kAnimationDriveSE = 8, + kAnimationDriveNE = 9, + kAnimationDriveSW = 10, + kAnimationDriveNW = 11, + kAnimationShootS = 12, + kAnimationShootN = 13, + kAnimationShootW = 14, + kAnimationShootE = 15, + kAnimationShootNE = 16, + kAnimationShootSE = 17, + kAnimationShootSW = 18, + kAnimationShootNW = 19, + kAnimationExplodeN = 28, + kAnimationExplodeS = 29, + kAnimationExplodeW = 30, + kAnimationExplodeE = 31, + kAnimationExit = 32 +}; + + +Submarine::Submarine(const ANIFile &ani) : ANIObject(ani), _state(kStateMove), _direction(kDirectionNone) { + turn(kDirectionN); +} + +Submarine::~Submarine() { +} + +Submarine::Direction Submarine::getDirection() const { + return _direction; +} + +void Submarine::turn(Direction to) { + // Nothing to do + if ((to == kDirectionNone) || ((_state == kStateMove) && (_direction == to))) + return; + + _direction = to; + + move(); +} + +void Submarine::move() { + uint16 frame = getFrame(); + uint16 anim = (_state == kStateShoot) ? directionToShoot(_direction) : directionToMove(_direction); + + setAnimation(anim); + setFrame(frame); + setPause(false); + setVisible(true); + + setMode((_state == kStateShoot) ? kModeOnce : kModeContinuous); +} + +void Submarine::shoot() { + _state = kStateShoot; + + setAnimation(directionToShoot(_direction)); + setMode(kModeOnce); + setPause(false); + setVisible(true); +} + +void Submarine::die() { + if (!canMove()) + return; + + _state = kStateDie; + + setAnimation(directionToExplode(_direction)); + setMode(kModeOnce); + setPause(false); + setVisible(true); +} + +void Submarine::leave() { + _state = kStateExit; + + setAnimation(kAnimationExit); + setMode(kModeOnce); + setPause(false); + setVisible(true); +} + +void Submarine::advance() { + ANIObject::advance(); + + switch (_state) { + case kStateShoot: + if (isPaused()) { + _state = kStateMove; + + move(); + } + break; + + case kStateExit: + if (isPaused()) + _state = kStateExited; + + break; + + case kStateDie: + if (isPaused()) + _state = kStateDead; + break; + + default: + break; + } +} + +bool Submarine::canMove() const { + return (_state == kStateMove) || (_state == kStateShoot); +} + +bool Submarine::isDead() const { + return _state == kStateDead; +} + +bool Submarine::isShooting() const { + return _state == kStateShoot; +} + +bool Submarine::hasExited() const { + return _state == kStateExited; +} + +uint16 Submarine::directionToMove(Direction direction) const { + switch (direction) { + case kDirectionN: + return kAnimationDriveN; + + case kDirectionNE: + return kAnimationDriveNE; + + case kDirectionE: + return kAnimationDriveE; + + case kDirectionSE: + return kAnimationDriveSE; + + case kDirectionS: + return kAnimationDriveS; + + case kDirectionSW: + return kAnimationDriveSW; + + case kDirectionW: + return kAnimationDriveW; + + case kDirectionNW: + return kAnimationDriveNW; + + default: + break; + } + + return 0; +} + +uint16 Submarine::directionToShoot(Direction direction) const { + switch (direction) { + case kDirectionN: + return kAnimationShootN; + + case kDirectionNE: + return kAnimationShootNE; + + case kDirectionE: + return kAnimationShootE; + + case kDirectionSE: + return kAnimationShootSE; + + case kDirectionS: + return kAnimationShootS; + + case kDirectionSW: + return kAnimationShootSW; + + case kDirectionW: + return kAnimationShootW; + + case kDirectionNW: + return kAnimationShootNW; + + default: + break; + } + + return 0; +} + +uint16 Submarine::directionToExplode(Direction direction) const { + // Only 4 exploding animations (spinning clockwise) + + switch (direction) { + case kDirectionNW: + case kDirectionN: + return kAnimationExplodeN; + + case kDirectionNE: + case kDirectionE: + return kAnimationExplodeE; + + case kDirectionSE: + case kDirectionS: + return kAnimationExplodeS; + + case kDirectionSW: + case kDirectionW: + return kAnimationExplodeW; + + default: + break; + } + + return 0; +} + +} // End of namespace Geisha + +} // End of namespace Gob diff --git a/engines/gob/minigames/geisha/submarine.h b/engines/gob/minigames/geisha/submarine.h new file mode 100644 index 0000000000..a6eae57095 --- /dev/null +++ b/engines/gob/minigames/geisha/submarine.h @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_MINIGAMES_GEISHA_SUBMARINE_H +#define GOB_MINIGAMES_GEISHA_SUBMARINE_H + +#include "gob/aniobject.h" + +namespace Gob { + +namespace Geisha { + +/** The submarine Geisha's "Penetration" minigame. */ +class Submarine : public ANIObject { +public: + enum Direction { + kDirectionNone, + kDirectionN, + kDirectionNE, + kDirectionE, + kDirectionSE, + kDirectionS, + kDirectionSW, + kDirectionW, + kDirectionNW + }; + + Submarine(const ANIFile &ani); + ~Submarine(); + + Direction getDirection() const; + + /** Turn to the specified direction. */ + void turn(Direction to); + + /** Play the shoot animation. */ + void shoot(); + + /** Play the exploding animation. */ + void die(); + + /** Play the exiting animation. */ + void leave(); + + /** Advance the animation to the next frame. */ + void advance(); + + /** Can the submarine move at the moment? */ + bool canMove() const; + + /** Is the submarine dead? */ + bool isDead() const; + + /** Is the submarine shooting? */ + bool isShooting() const; + + /** Has the submarine finished exiting the level? */ + bool hasExited() const; + +private: + enum State { + kStateNone = 0, + kStateMove, + kStateShoot, + kStateExit, + kStateExited, + kStateDie, + kStateDead + }; + + State _state; + Direction _direction; + + /** Map the directions to move animation indices. */ + uint16 directionToMove(Direction direction) const; + /** Map the directions to shoot animation indices. */ + uint16 directionToShoot(Direction direction) const; + /** Map the directions to explode animation indices. */ + uint16 directionToExplode(Direction direction) const; + + void move(); +}; + +} // End of namespace Geisha + +} // End of namespace Gob + +#endif // GOB_MINIGAMES_GEISHA_SUBMARINE_H diff --git a/engines/gob/module.mk b/engines/gob/module.mk index 9da5a82de2..20214ea940 100644 --- a/engines/gob/module.mk +++ b/engines/gob/module.mk @@ -44,6 +44,7 @@ MODULE_OBJS := \ inter_v2.o \ inter_bargon.o \ inter_fascin.o \ + inter_littlered.o \ inter_inca2.o \ inter_playtoons.o \ inter_v3.o \ @@ -80,6 +81,8 @@ MODULE_OBJS := \ minigames/geisha/oko.o \ minigames/geisha/meter.o \ minigames/geisha/diving.o \ + minigames/geisha/mouth.o \ + minigames/geisha/submarine.o \ minigames/geisha/penetration.o \ save/savefile.o \ save/savehandler.o \ @@ -101,6 +104,8 @@ MODULE_OBJS := \ sound/sounddesc.o \ sound/pcspeaker.o \ sound/adlib.o \ + sound/musplayer.o \ + sound/adlplayer.o \ sound/infogrames.o \ sound/protracker.o \ sound/soundmixer.o \ diff --git a/engines/gob/mult.cpp b/engines/gob/mult.cpp index 06a7130cef..b3d7ea6263 100644 --- a/engines/gob/mult.cpp +++ b/engines/gob/mult.cpp @@ -366,10 +366,11 @@ void Mult::doPalAnim() { palPtr->blue, 0, 0x13); palPtr = _vm->_global->_pPaletteDesc->vgaPal; - for (_counter = 0; _counter < 16; _counter++, palPtr++) + for (_counter = 0; _counter < 16; _counter++, palPtr++) { _vm->_global->_redPalette[_counter] = palPtr->red; _vm->_global->_greenPalette[_counter] = palPtr->green; _vm->_global->_bluePalette[_counter] = palPtr->blue; + } } else _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp index 6593565e6a..64b9d19e33 100644 --- a/engines/gob/mult_v2.cpp +++ b/engines/gob/mult_v2.cpp @@ -1082,7 +1082,7 @@ void Mult_v2::animate() { continue; for (int j = 0; j < numAnims; j++) { - Mult_Object &animObj2 = *_renderObjs[i]; + Mult_Object &animObj2 = *_renderObjs[j]; Mult_AnimData &animData2 = *(animObj2.pAnimData); if (i == j) diff --git a/engines/gob/palanim.cpp b/engines/gob/palanim.cpp index 8a5327c3f1..f90b141725 100644 --- a/engines/gob/palanim.cpp +++ b/engines/gob/palanim.cpp @@ -75,47 +75,28 @@ bool PalAnim::fadeStepColor(int color) { bool PalAnim::fadeStep(int16 oper) { bool stop = true; - byte newRed; - byte newGreen; - byte newBlue; if (oper == 0) { - if (_vm->_global->_setAllPalette) { - if (_vm->_global->_inVM != 0) - error("PalAnim::fadeStep(): _vm->_global->_inVM != 0 not supported"); - - for (int i = 0; i < 256; i++) { - newRed = fadeColor(_vm->_global->_redPalette[i], _toFadeRed[i]); - newGreen = fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]); - newBlue = fadeColor(_vm->_global->_bluePalette[i], _toFadeBlue[i]); - - if ((_vm->_global->_redPalette[i] != newRed) || - (_vm->_global->_greenPalette[i] != newGreen) || - (_vm->_global->_bluePalette[i] != newBlue)) { - - _vm->_video->setPalElem(i, newRed, newGreen, newBlue, 0, 0x13); - - _vm->_global->_redPalette[i] = newRed; - _vm->_global->_greenPalette[i] = newGreen; - _vm->_global->_bluePalette[i] = newBlue; - stop = false; - } - } - } else { - for (int i = 0; i < 16; i++) { - - _vm->_video->setPalElem(i, - fadeColor(_vm->_global->_redPalette[i], _toFadeRed[i]), - fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]), - fadeColor(_vm->_global->_bluePalette[i], _toFadeBlue[i]), - -1, _vm->_global->_videoMode); - - if ((_vm->_global->_redPalette[i] != _toFadeRed[i]) || - (_vm->_global->_greenPalette[i] != _toFadeGreen[i]) || - (_vm->_global->_bluePalette[i] != _toFadeBlue[i])) - stop = false; + int colorCount = _vm->_global->_setAllPalette ? _vm->_global->_colorCount : 256; + + for (int i = 0; i < colorCount; i++) { + byte newRed = fadeColor(_vm->_global->_redPalette [i], _toFadeRed [i]); + byte newGreen = fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]); + byte newBlue = fadeColor(_vm->_global->_bluePalette [i], _toFadeBlue [i]); + + if ((_vm->_global->_redPalette [i] != newRed ) || + (_vm->_global->_greenPalette[i] != newGreen) || + (_vm->_global->_bluePalette [i] != newBlue)) { + + _vm->_video->setPalElem(i, newRed, newGreen, newBlue, 0, 0x13); + + _vm->_global->_redPalette [i] = newRed; + _vm->_global->_greenPalette[i] = newGreen; + _vm->_global->_bluePalette [i] = newBlue; + stop = false; } } + } else if ((oper > 0) && (oper < 4)) stop = fadeStepColor(oper - 1); @@ -124,44 +105,18 @@ bool PalAnim::fadeStep(int16 oper) { void PalAnim::fade(Video::PalDesc *palDesc, int16 fadeV, int16 allColors) { bool stop; - int16 i; if (_vm->shouldQuit()) return; _fadeValue = (fadeV < 0) ? -fadeV : 2; - if (!_vm->_global->_setAllPalette) { - if (!palDesc) { - for (i = 0; i < 16; i++) { - _toFadeRed[i] = 0; - _toFadeGreen[i] = 0; - _toFadeBlue[i] = 0; - } - } else { - for (i = 0; i < 16; i++) { - _toFadeRed[i] = palDesc->vgaPal[i].red; - _toFadeGreen[i] = palDesc->vgaPal[i].green; - _toFadeBlue[i] = palDesc->vgaPal[i].blue; - } - } - } else { - if (_vm->_global->_inVM != 0) - error("PalAnim::fade(): _vm->_global->_inVM != 0 is not supported"); - - if (!palDesc) { - for (i = 0; i < 256; i++) { - _toFadeRed[i] = 0; - _toFadeGreen[i] = 0; - _toFadeBlue[i] = 0; - } - } else { - for (i = 0; i < 256; i++) { - _toFadeRed[i] = palDesc->vgaPal[i].red; - _toFadeGreen[i] = palDesc->vgaPal[i].green; - _toFadeBlue[i] = palDesc->vgaPal[i].blue; - } - } + int colorCount = _vm->_global->_setAllPalette ? _vm->_global->_colorCount : 256; + + for (int i = 0; i < colorCount; i++) { + _toFadeRed [i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].red; + _toFadeGreen[i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].green; + _toFadeBlue [i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].blue; } if (allColors == 0) { diff --git a/engines/gob/resources.cpp b/engines/gob/resources.cpp index d5497c25be..a84f4ac4b8 100644 --- a/engines/gob/resources.cpp +++ b/engines/gob/resources.cpp @@ -716,7 +716,7 @@ byte *Resources::getIMData(TOTResourceItem &totItem) const { return _imData + offset; } -byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 size) const { +byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 &size) const { Common::SeekableReadStream *stream = _vm->_dataIO->getFile(_extFile); if (!stream) return 0; @@ -726,6 +726,10 @@ byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 size) const { return 0; } + // If that workaround is active, limit the resource size instead of throwing an error + if (_vm->hasResourceSizeWorkaround()) + size = MIN<int>(size, stream->size() - extItem.offset); + byte *data = new byte[extItem.packed ? (size + 2) : size]; if (stream->read(data, size) != size) { delete[] data; @@ -737,7 +741,7 @@ byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 size) const { return data; } -byte *Resources::getEXData(EXTResourceItem &extItem, uint32 size) const { +byte *Resources::getEXData(EXTResourceItem &extItem, uint32 &size) const { Common::SeekableReadStream *stream = _vm->_dataIO->getFile(_exFile); if (!stream) return 0; @@ -747,6 +751,10 @@ byte *Resources::getEXData(EXTResourceItem &extItem, uint32 size) const { return 0; } + // If that workaround is active, limit the resource size instead of throwing an error + if (_vm->hasResourceSizeWorkaround()) + size = MIN<int>(size, stream->size() - extItem.offset); + byte *data = new byte[extItem.packed ? (size + 2) : size]; if (stream->read(data, size) != size) { delete[] data; diff --git a/engines/gob/resources.h b/engines/gob/resources.h index 39155c5176..04b3b9d31e 100644 --- a/engines/gob/resources.h +++ b/engines/gob/resources.h @@ -103,7 +103,7 @@ private: static const int kTOTTextItemSize = 2 + 2; enum ResourceType { - kResourceTOT, + kResourceTOT = 0, kResourceIM, kResourceEXT, kResourceEX @@ -201,8 +201,8 @@ private: byte *getTOTData(TOTResourceItem &totItem) const; byte *getIMData(TOTResourceItem &totItem) const; - byte *getEXTData(EXTResourceItem &extItem, uint32 size) const; - byte *getEXData(EXTResourceItem &extItem, uint32 size) const; + byte *getEXTData(EXTResourceItem &extItem, uint32 &size) const; + byte *getEXData(EXTResourceItem &extItem, uint32 &size) const; }; } // End of namespace Gob diff --git a/engines/gob/sound/adlib.cpp b/engines/gob/sound/adlib.cpp index f1ab2a2d79..d9fc362547 100644 --- a/engines/gob/sound/adlib.cpp +++ b/engines/gob/sound/adlib.cpp @@ -20,771 +20,621 @@ * */ -#include "common/debug.h" -#include "common/file.h" -#include "common/endian.h" +#include "common/util.h" #include "common/textconsole.h" +#include "common/debug.h" +#include "common/config-manager.h" + +#include "audio/fmopl.h" #include "gob/gob.h" #include "gob/sound/adlib.h" namespace Gob { -const unsigned char AdLib::_operators[] = {0, 1, 2, 8, 9, 10, 16, 17, 18}; -const unsigned char AdLib::_volRegNums[] = { - 3, 4, 5, - 11, 12, 13, - 19, 20, 21 +static const int kPitchTom = 24; +static const int kPitchTomToSnare = 7; +static const int kPitchSnareDrum = kPitchTom + kPitchTomToSnare; + + +// Is the operator a modulator (0) or a carrier (1)? +const uint8 AdLib::kOperatorType[kOperatorCount] = { + 0, 0, 0, 1, 1, 1, + 0, 0, 0, 1, 1, 1, + 0, 0, 0, 1, 1, 1 +}; + +// Operator number to register offset on the OPL +const uint8 AdLib::kOperatorOffset[kOperatorCount] = { + 0, 1, 2, 3, 4, 5, + 8, 9, 10, 11, 12, 13, + 16, 17, 18, 19, 20, 21 +}; + +// For each operator, the voice it belongs to +const uint8 AdLib::kOperatorVoice[kOperatorCount] = { + 0, 1, 2, + 0, 1, 2, + 3, 4, 5, + 3, 4, 5, + 6, 7, 8, + 6, 7, 8, +}; + +// Voice to operator set, for the 9 melodyvoices (only 6 useable in percussion mode) +const uint8 AdLib::kVoiceMelodyOperator[kOperatorsPerVoice][kMelodyVoiceCount] = { + {0, 1, 2, 6, 7, 8, 12, 13, 14}, + {3, 4, 5, 9, 10, 11, 15, 16, 17} }; -AdLib::AdLib(Audio::Mixer &mixer) : _mixer(&mixer) { - init(); +// Voice to operator set, for the 5 percussion voices (only useable in percussion mode) +const uint8 AdLib::kVoicePercussionOperator[kOperatorsPerVoice][kPercussionVoiceCount] = { + {12, 16, 14, 17, 13}, + {15, 0, 0, 0, 0} +}; + +// Mask bits to set each percussion instrument on/off +const byte AdLib::kPercussionMasks[kPercussionVoiceCount] = {0x10, 0x08, 0x04, 0x02, 0x01}; + +// Default instrument presets +const uint16 AdLib::kPianoParams [kOperatorsPerVoice][kParamCount] = { + { 1, 1, 3, 15, 5, 0, 1, 3, 15, 0, 0, 0, 1, 0}, + { 0, 1, 1, 15, 7, 0, 2, 4, 0, 0, 0, 1, 0, 0} }; +const uint16 AdLib::kBaseDrumParams[kOperatorsPerVoice][kParamCount] = { + { 0, 0, 0, 10, 4, 0, 8, 12, 11, 0, 0, 0, 1, 0 }, + { 0, 0, 0, 13, 4, 0, 6, 15, 0, 0, 0, 0, 1, 0 } }; +const uint16 AdLib::kSnareDrumParams[kParamCount] = { + 0, 12, 0, 15, 11, 0, 8, 5, 0, 0, 0, 0, 0, 0 }; +const uint16 AdLib::kTomParams [kParamCount] = { + 0, 4, 0, 15, 11, 0, 7, 5, 0, 0, 0, 0, 0, 0 }; +const uint16 AdLib::kCymbalParams [kParamCount] = { + 0, 1, 0, 15, 11, 0, 5, 5, 0, 0, 0, 0, 0, 0 }; +const uint16 AdLib::kHihatParams [kParamCount] = { + 0, 1, 0, 15, 11, 0, 7, 5, 0, 0, 0, 0, 0, 0 }; + + +AdLib::AdLib(Audio::Mixer &mixer) : _mixer(&mixer), _opl(0), + _toPoll(0), _repCount(0), _first(true), _playing(false), _ended(true) { + + _rate = _mixer->getOutputRate(); + + initFreqs(); + + createOPL(); + initOPL(); + + _mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle, + this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); } AdLib::~AdLib() { - Common::StackLock slock(_mutex); - _mixer->stopHandle(_handle); - OPLDestroy(_opl); - if (_data && _freeData) - delete[] _data; -} -void AdLib::init() { - _index = -1; - _data = 0; - _playPos = 0; - _dataSize = 0; + delete _opl; +} - _rate = _mixer->getOutputRate(); +// Creates the OPL. Try to use the DOSBox emulator, unless that one is not compiled in, +// or the user explicitly wants the MAME emulator. The MAME one is slightly buggy, leading +// to some wrong sounds, especially noticeable in the title music of Gobliins 2, so we +// really don't want to use it, if we can help it. +void AdLib::createOPL() { + Common::String oplDriver = ConfMan.get("opl_driver"); - _opl = makeAdLibOPL(_rate); + if (oplDriver.empty() || (oplDriver == "auto") || (OPL::Config::parse(oplDriver) == -1)) { + // User has selected OPL driver auto detection or an invalid OPL driver. + // Set it to our preferred driver (DOSBox), if we can. - _first = true; - _ended = false; - _playing = false; + if (OPL::Config::parse("db") <= 0) { + warning("The DOSBox AdLib emulator is not compiled in. Please keep in mind that the MAME one is buggy"); + } else + oplDriver = "db"; - _freeData = false; + } else if (oplDriver == "mame") { + // User has selected the MAME OPL driver. It is buggy, so warn the user about that. - _repCount = -1; - _samplesTillPoll = 0; + warning("You have selected the MAME AdLib emulator. It is buggy; AdLib music might be slightly glitchy now"); + } - for (int i = 0; i < 16; i ++) - _pollNotes[i] = 0; - setFreqs(); + _opl = OPL::Config::create(OPL::Config::parse(oplDriver), OPL::Config::kOpl2); + if (!_opl || !_opl->init(_rate)) { + delete _opl; - _mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle, - this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); + error("Could not create an AdLib emulator"); + } } int AdLib::readBuffer(int16 *buffer, const int numSamples) { Common::StackLock slock(_mutex); - int samples; - int render; - if (!_playing || (numSamples < 0)) { + // Nothing to do, fill with silence + if (!_playing) { memset(buffer, 0, numSamples * sizeof(int16)); return numSamples; } - if (_first) { - memset(buffer, 0, numSamples * sizeof(int16)); - pollMusic(); - return numSamples; - } - samples = numSamples; + // Read samples from the OPL, polling in more music when necessary + uint32 samples = numSamples; while (samples && _playing) { - if (_samplesTillPoll) { - render = (samples > _samplesTillPoll) ? (_samplesTillPoll) : (samples); + if (_toPoll) { + const uint32 render = MIN(samples, _toPoll); + + _opl->readBuffer(buffer, render); + + buffer += render; samples -= render; - _samplesTillPoll -= render; - YM3812UpdateOne(_opl, buffer, render); - buffer += render; + _toPoll -= render; + } else { - pollMusic(); + // Song ended, fill the rest with silence if (_ended) { memset(buffer, 0, samples * sizeof(int16)); samples = 0; + break; } + + // Poll more music + _toPoll = pollMusic(_first); + _first = false; } } + // Song ended, loop if requested if (_ended) { - _first = true; - _ended = false; + _toPoll = 0; - rewind(); + // _repCount == 0: No looping (anymore); _repCount < 0: Infinite looping + if (_repCount != 0) { + if (_repCount > 0) + _repCount--; + + _first = true; + _ended = false; - _samplesTillPoll = 0; - if (_repCount == -1) { - reset(); - setVoices(); - } else if (_repCount > 0) { - _repCount--; reset(); - setVoices(); - } - else + rewind(); + } else _playing = false; } - return numSamples; -} -void AdLib::writeOPL(byte reg, byte val) { - debugC(6, kDebugSound, "AdLib::writeOPL (%02X, %02X)", reg, val); - OPLWriteReg(_opl, reg, val); + return numSamples; } -void AdLib::setFreqs() { - byte lin; - byte col; - long val = 0; - - // Run through the 11 channels - for (lin = 0; lin < 11; lin ++) { - _notes[lin] = 0; - _notCol[lin] = 0; - _notLin[lin] = 0; - _notOn[lin] = false; - } - - // Run through the 25 lines - for (lin = 0; lin < 25; lin ++) { - // Run through the 12 columns - for (col = 0; col < 12; col ++) { - if (!col) - val = (((0x2710L + lin * 0x18) * 0xCB78 / 0x3D090) << 0xE) * - 9 / 0x1B503; - _freqs[lin][col] = (short)((val + 4) >> 3); - val = val * 0x6A / 0x64; - } - } +bool AdLib::isStereo() const { + return _opl->isStereo(); } -void AdLib::reset() { - _first = true; - OPLResetChip(_opl); - _samplesTillPoll = 0; - - setFreqs(); - // Set frequencies and octave to 0; notes off - for (int i = 0; i < 9; i++) { - writeOPL(0xA0 | i, 0); - writeOPL(0xB0 | i, 0); - writeOPL(0xE0 | _operators[i] , 0); - writeOPL(0xE0 |(_operators[i] + 3), 0); - } - - // Authorize the control of the waveformes - writeOPL(0x01, 0x20); -} - -void AdLib::setKey(byte voice, byte note, bool on, bool spec) { - short freq = 0; - short octa = 0; - - // Instruction AX - if (spec) { - // 0x7F donne 0x16B; - // 7F - // << 7 = 3F80 - // + E000 = 11F80 - // & FFFF = 1F80 - // * 19 = 31380 - // / 2000 = 18 => Ligne 18h, colonne 0 => freq 16B - - // 0x3A donne 0x2AF; - // 3A - // << 7 = 1D00 - // + E000 = FD00 negatif - // * 19 = xB500 - // / 2000 = -2 => Ligne 17h, colonne -1 - - // 2E - // << 7 = 1700 - // + E000 = F700 negatif - // * 19 = x1F00 - // / 2000 = - short a; - short lin; - short col; - - a = (note << 7) + 0xE000; // Volontairement tronque - a = (short)((long)a * 25 / 0x2000); - if (a < 0) { - col = - ((24 - a) / 25); - lin = (-a % 25); - if (lin) - lin = 25 - lin; - } - else { - col = a / 25; - lin = a % 25; - } - - _notCol[voice] = col; - _notLin[voice] = lin; - note = _notes[voice]; - } - // Instructions 0X 9X 8X - else { - note -= 12; - _notOn[voice] = on; - } - - _notes[voice] = note; - note += _notCol[voice]; - note = MIN((byte) 0x5F, note); - octa = note / 12; - freq = _freqs[_notLin[voice]][note - octa * 12]; - - writeOPL(0xA0 + voice, freq & 0xFF); - writeOPL(0xB0 + voice, (freq >> 8) | (octa << 2) | (0x20 * (on ? 1 : 0))); - - if (!freq) - warning("AdLib::setKey Voice %d, note %02X unknown", voice, note); +bool AdLib::endOfData() const { + return !_playing; } -void AdLib::setVolume(byte voice, byte volume) { - debugC(6, kDebugSound, "AdLib::setVolume(%d, %d)", voice, volume); - //assert(voice >= 0 && voice <= 9); - volume = 0x3F - ((volume * 0x7E) + 0x7F) / 0xFE; - writeOPL(0x40 + _volRegNums[voice], volume); +bool AdLib::endOfStream() const { + return false; } -void AdLib::pollMusic() { - if ((_playPos > (_data + _dataSize)) && (_dataSize != 0xFFFFFFFF)) { - _ended = true; - return; - } - - interpret(); -} - -void AdLib::unload() { - _playing = false; - _index = -1; - - if (_data && _freeData) - delete[] _data; - - _freeData = false; +int AdLib::getRate() const { + return _rate; } bool AdLib::isPlaying() const { return _playing; } -bool AdLib::getRepeating() const { - return _repCount != 0; +int32 AdLib::getRepeating() const { + Common::StackLock slock(_mutex); + + return _repCount; } void AdLib::setRepeating(int32 repCount) { + Common::StackLock slock(_mutex); + _repCount = repCount; } -int AdLib::getIndex() const { - return _index; +uint32 AdLib::getSamplesPerSecond() const { + return _rate * (isStereo() ? 2 : 1); } void AdLib::startPlay() { - if (_data) _playing = true; + Common::StackLock slock(_mutex); + + _playing = true; + _ended = false; + _first = true; + + reset(); + rewind(); } void AdLib::stopPlay() { Common::StackLock slock(_mutex); + + end(true); + _playing = false; } -ADLPlayer::ADLPlayer(Audio::Mixer &mixer) : AdLib(mixer) { -} +void AdLib::writeOPL(byte reg, byte val) { + debugC(6, kDebugSound, "AdLib::writeOPL (%02X, %02X)", reg, val); -ADLPlayer::~ADLPlayer() { + _opl->writeReg(reg, val); } -bool ADLPlayer::load(const char *fileName) { - Common::File song; +void AdLib::reset() { + allOff(); + initOPL(); +} - unload(); - song.open(fileName); - if (!song.isOpen()) - return false; +void AdLib::allOff() { + // NOTE: Explicit casts are necessary, because of 5.16 paragraph 4 of the C++ standard + int numVoices = isPercussionMode() ? (int)kMaxVoiceCount : (int)kMelodyVoiceCount; - _freeData = true; - _dataSize = song.size(); - _data = new byte[_dataSize]; - song.read(_data, _dataSize); - song.close(); + for (int i = 0; i < numVoices; i++) + noteOff(i); +} +void AdLib::end(bool killRepeat) { reset(); - setVoices(); - _playPos = _data + 3 + (_data[1] + 1) * 0x38; - return true; + _ended = true; + + if (killRepeat) + _repCount = 0; } -bool ADLPlayer::load(byte *data, uint32 size, int index) { - unload(); - _repCount = 0; +void AdLib::initOPL() { + _tremoloDepth = false; + _vibratoDepth = false; + _keySplit = false; - _dataSize = size; - _data = data; - _index = index; + _enableWaveSelect = true; - reset(); - setVoices(); - _playPos = _data + 3 + (_data[1] + 1) * 0x38; + for (int i = 0; i < kMaxVoiceCount; i++) { + _voiceNote[i] = 0; + _voiceOn [i] = 0; + } + + _opl->reset(); + + initOperatorVolumes(); + resetFreqs(); + + setPercussionMode(false); + + setTremoloDepth(false); + setVibratoDepth(false); + setKeySplit(false); + + for(int i = 0; i < kMelodyVoiceCount; i++) + voiceOff(i); - return true; + setPitchRange(1); + + enableWaveSelect(true); } -void ADLPlayer::unload() { - AdLib::unload(); +bool AdLib::isPercussionMode() const { + return _percussionMode; } -void ADLPlayer::interpret() { - unsigned char instr; - byte channel; - byte note; - byte volume; - uint16 tempo; +void AdLib::setPercussionMode(bool percussion) { + if (percussion) { + voiceOff(kVoiceBaseDrum); + voiceOff(kVoiceSnareDrum); + voiceOff(kVoiceTom); - // First tempo, we'll ignore it... - if (_first) { - tempo = *(_playPos++); - // Tempo on 2 bytes - if (tempo & 0x80) - tempo = ((tempo & 3) << 8) | *(_playPos++); - } - _first = false; - - // Instruction - instr = *(_playPos++); - channel = instr & 0x0F; - - switch (instr & 0xF0) { - // Note on + Volume - case 0x00: - note = *(_playPos++); - _pollNotes[channel] = note; - setVolume(channel, *(_playPos++)); - setKey(channel, note, true, false); - break; - // Note on - case 0x90: - note = *(_playPos++); - _pollNotes[channel] = note; - setKey(channel, note, true, false); - break; - // Last note off - case 0x80: - note = _pollNotes[channel]; - setKey(channel, note, false, false); - break; - // Frequency on/off - case 0xA0: - note = *(_playPos++); - setKey(channel, note, _notOn[channel], true); - break; - // Volume - case 0xB0: - volume = *(_playPos++); - setVolume(channel, volume); - break; - // Program change - case 0xC0: - setVoice(channel, *(_playPos++), false); - break; - // Special - case 0xF0: - switch (instr & 0x0F) { - case 0xF: // End instruction - _ended = true; - _samplesTillPoll = 0; - return; - default: - warning("ADLPlayer: Unknown special command %X, stopping playback", - instr & 0x0F); - _repCount = 0; - _ended = true; - break; - } - break; - default: - warning("ADLPlayer: Unknown command %X, stopping playback", - instr & 0xF0); - _repCount = 0; - _ended = true; - break; + /* set the frequency for the last 4 percussion voices: */ + setFreq(kVoiceTom, kPitchTom, 0); + setFreq(kVoiceSnareDrum, kPitchSnareDrum, 0); } - // Temporization - tempo = *(_playPos++); - // End tempo - if (tempo == 0xFF) { - _ended = true; - return; - } - // Tempo on 2 bytes - if (tempo & 0x80) - tempo = ((tempo & 3) << 8) | *(_playPos++); - if (!tempo) - tempo ++; + _percussionMode = percussion; + _percussionBits = 0; - _samplesTillPoll = tempo * (_rate / 1000); + initOperatorParams(); + writeTremoloVibratoDepthPercMode(); } -void ADLPlayer::reset() { - AdLib::reset(); +void AdLib::enableWaveSelect(bool enable) { + _enableWaveSelect = enable; + + for (int i = 0; i < kOperatorCount; i++) + writeOPL(0xE0 + kOperatorOffset[i], 0); + + writeOPL(0x011, _enableWaveSelect ? 0x20 : 0); } -void ADLPlayer::rewind() { - _playPos = _data + 3 + (_data[1] + 1) * 0x38; +void AdLib::setPitchRange(uint8 range) { + _pitchRange = CLIP<uint8>(range, 0, 12); + _pitchRangeStep = _pitchRange * kPitchStepCount; } -void ADLPlayer::setVoices() { - // Definitions of the 9 instruments - for (int i = 0; i < 9; i++) - setVoice(i, i, true); +void AdLib::setTremoloDepth(bool tremoloDepth) { + _tremoloDepth = tremoloDepth; + + writeTremoloVibratoDepthPercMode(); } -void ADLPlayer::setVoice(byte voice, byte instr, bool set) { - uint16 strct[27]; - byte channel; - byte *dataPtr; +void AdLib::setVibratoDepth(bool vibratoDepth) { + _vibratoDepth = vibratoDepth; - // i = 0 : 0 1 2 3 4 5 6 7 8 9 10 11 12 26 - // i = 1 : 13 14 15 16 17 18 19 20 21 22 23 24 25 27 - for (int i = 0; i < 2; i++) { - dataPtr = _data + 3 + instr * 0x38 + i * 0x1A; - for (int j = 0; j < 27; j++) { - strct[j] = READ_LE_UINT16(dataPtr); - dataPtr += 2; - } - channel = _operators[voice] + i * 3; - writeOPL(0xBD, 0x00); - writeOPL(0x08, 0x00); - writeOPL(0x40 | channel, ((strct[0] & 3) << 6) | (strct[8] & 0x3F)); - if (!i) - writeOPL(0xC0 | voice, - ((strct[2] & 7) << 1) | (1 - (strct[12] & 1))); - writeOPL(0x60 | channel, ((strct[3] & 0xF) << 4) | (strct[6] & 0xF)); - writeOPL(0x80 | channel, ((strct[4] & 0xF) << 4) | (strct[7] & 0xF)); - writeOPL(0x20 | channel, ((strct[9] & 1) << 7) | - ((strct[10] & 1) << 6) | ((strct[5] & 1) << 5) | - ((strct[11] & 1) << 4) | (strct[1] & 0xF)); - if (!i) - writeOPL(0xE0 | channel, (strct[26] & 3)); - else - writeOPL(0xE0 | channel, (strct[14] & 3)); - if (i && set) - writeOPL(0x40 | channel, 0); + writeTremoloVibratoDepthPercMode(); +} + +void AdLib::setKeySplit(bool keySplit) { + _keySplit = keySplit; + + writeKeySplit(); +} + +void AdLib::setVoiceTimbre(uint8 voice, const uint16 *params) { + const uint16 *params0 = params; + const uint16 *params1 = params + kParamCount - 1; + const uint16 *waves = params + 2 * (kParamCount - 1); + + const int voicePerc = voice - kVoiceBaseDrum; + + if (!isPercussionMode() || (voice < kVoiceBaseDrum)) { + setOperatorParams(kVoiceMelodyOperator[0][voice], params0, waves[0]); + setOperatorParams(kVoiceMelodyOperator[1][voice], params1, waves[1]); + } else if (voice == kVoiceBaseDrum) { + setOperatorParams(kVoicePercussionOperator[0][voicePerc], params0, waves[0]); + setOperatorParams(kVoicePercussionOperator[1][voicePerc], params1, waves[1]); + } else { + setOperatorParams(kVoicePercussionOperator[0][voicePerc], params0, waves[0]); } } +void AdLib::setVoiceVolume(uint8 voice, uint8 volume) { + int oper; + + const int voicePerc = voice - kVoiceBaseDrum; -MDYPlayer::MDYPlayer(Audio::Mixer &mixer) : AdLib(mixer) { - init(); + if (!isPercussionMode() || (voice < kVoiceBaseDrum)) + oper = kVoiceMelodyOperator[1][ voice]; + else + oper = kVoicePercussionOperator[voice == kVoiceBaseDrum ? 1 : 0][voicePerc]; + + _operatorVolume[oper] = MIN<uint8>(volume, kMaxVolume); + writeKeyScaleLevelVolume(oper); } -MDYPlayer::~MDYPlayer() { +void AdLib::bendVoicePitch(uint8 voice, uint16 pitchBend) { + if (isPercussionMode() && (voice > kVoiceBaseDrum)) + return; + + changePitch(voice, MIN<uint16>(pitchBend, kMaxPitch)); + setFreq(voice, _voiceNote[voice], _voiceOn[voice]); } -void MDYPlayer::init() { - _soundMode = 0; +void AdLib::noteOn(uint8 voice, uint8 note) { + note = MAX<int>(0, note - (kStandardMidC - kOPLMidC)); + + if (isPercussionMode() && (voice >= kVoiceBaseDrum)) { + + if (voice == kVoiceBaseDrum) { + setFreq(kVoiceBaseDrum , note , false); + } else if (voice == kVoiceTom) { + setFreq(kVoiceTom , note , false); + setFreq(kVoiceSnareDrum, note + kPitchTomToSnare, false); + } + + _percussionBits |= kPercussionMasks[voice - kVoiceBaseDrum]; + writeTremoloVibratoDepthPercMode(); - _timbres = 0; - _tbrCount = 0; - _tbrStart = 0; - _timbresSize = 0; + } else + setFreq(voice, note, true); } -bool MDYPlayer::loadMDY(Common::SeekableReadStream &stream) { - unloadMDY(); +void AdLib::noteOff(uint8 voice) { + if (isPercussionMode() && (voice >= kVoiceBaseDrum)) { + _percussionBits &= ~kPercussionMasks[voice - kVoiceBaseDrum]; + writeTremoloVibratoDepthPercMode(); + } else + setFreq(voice, _voiceNote[voice], false); +} - _freeData = true; +void AdLib::writeKeyScaleLevelVolume(uint8 oper) { + uint16 volume = 0; - byte mdyHeader[70]; - stream.read(mdyHeader, 70); + volume = (63 - (_operatorParams[oper][kParamLevel] & 0x3F)) * _operatorVolume[oper]; + volume = 63 - ((2 * volume + kMaxVolume) / (2 * kMaxVolume)); - _tickBeat = mdyHeader[36]; - _beatMeasure = mdyHeader[37]; - _totalTick = mdyHeader[38] + (mdyHeader[39] << 8) + (mdyHeader[40] << 16) + (mdyHeader[41] << 24); - _dataSize = mdyHeader[42] + (mdyHeader[43] << 8) + (mdyHeader[44] << 16) + (mdyHeader[45] << 24); - _nrCommand = mdyHeader[46] + (mdyHeader[47] << 8) + (mdyHeader[48] << 16) + (mdyHeader[49] << 24); -// _soundMode is either 0 (melodic) or 1 (percussive) - _soundMode = mdyHeader[58]; - assert((_soundMode == 0) || (_soundMode == 1)); + uint8 keyScale = _operatorParams[oper][kParamKeyScaleLevel] << 6; - _pitchBendRangeStep = 25*mdyHeader[59]; - _basicTempo = mdyHeader[60] + (mdyHeader[61] << 8); + writeOPL(0x40 + kOperatorOffset[oper], volume | keyScale); +} - if (_pitchBendRangeStep < 25) - _pitchBendRangeStep = 25; - else if (_pitchBendRangeStep > 300) - _pitchBendRangeStep = 300; +void AdLib::writeKeySplit() { + writeOPL(0x08, _keySplit ? 0x40 : 0); +} - _data = new byte[_dataSize]; - stream.read(_data, _dataSize); +void AdLib::writeFeedbackFM(uint8 oper) { + if (kOperatorType[oper] == 1) + return; - reset(); - _playPos = _data; + uint8 value = 0; - return true; + value |= _operatorParams[oper][kParamFeedback] << 1; + value |= _operatorParams[oper][kParamFM] ? 0 : 1; + + writeOPL(0xC0 + kOperatorVoice[oper], value); } -bool MDYPlayer::loadMDY(const char *fileName) { - Common::File song; +void AdLib::writeAttackDecay(uint8 oper) { + uint8 value = 0; + + value |= _operatorParams[oper][kParamAttack] << 4; + value |= _operatorParams[oper][kParamDecay] & 0x0F; - song.open(fileName); - if (!song.isOpen()) - return false; + writeOPL(0x60 + kOperatorOffset[oper], value); +} - bool loaded = loadMDY(song); +void AdLib::writeSustainRelease(uint8 oper) { + uint8 value = 0; - song.close(); + value |= _operatorParams[oper][kParamSustain] << 4; + value |= _operatorParams[oper][kParamRelease] & 0x0F; - return loaded; + writeOPL(0x80 + kOperatorOffset[oper], value); } -bool MDYPlayer::loadTBR(Common::SeekableReadStream &stream) { - unloadTBR(); +void AdLib::writeTremoloVibratoSustainingKeyScaleRateFreqMulti(uint8 oper) { + uint8 value = 0; - _timbresSize = stream.size(); + value |= _operatorParams[oper][kParamAM] ? 0x80 : 0; + value |= _operatorParams[oper][kParamVib] ? 0x40 : 0; + value |= _operatorParams[oper][kParamSustaining] ? 0x20 : 0; + value |= _operatorParams[oper][kParamKeyScaleRate] ? 0x10 : 0; + value |= _operatorParams[oper][kParamFreqMulti] & 0x0F; - _timbres = new byte[_timbresSize]; - stream.read(_timbres, _timbresSize); + writeOPL(0x20 + kOperatorOffset[oper], value); +} - reset(); - setVoices(); +void AdLib::writeTremoloVibratoDepthPercMode() { + uint8 value = 0; + + value |= _tremoloDepth ? 0x80 : 0; + value |= _vibratoDepth ? 0x40 : 0; + value |= isPercussionMode() ? 0x20 : 0; + value |= _percussionBits; - return true; + writeOPL(0xBD, value); } -bool MDYPlayer::loadTBR(const char *fileName) { - Common::File timbres; +void AdLib::writeWaveSelect(uint8 oper) { + uint8 wave = 0; + if (_enableWaveSelect) + wave = _operatorParams[oper][kParamWaveSelect] & 0x03; - timbres.open(fileName); - if (!timbres.isOpen()) - return false; + writeOPL(0xE0 + kOperatorOffset[ oper], wave); +} - bool loaded = loadTBR(timbres); +void AdLib::writeAllParams(uint8 oper) { + writeTremoloVibratoDepthPercMode(); + writeKeySplit(); + writeKeyScaleLevelVolume(oper); + writeFeedbackFM(oper); + writeAttackDecay(oper); + writeSustainRelease(oper); + writeTremoloVibratoSustainingKeyScaleRateFreqMulti(oper); + writeWaveSelect(oper); +} - timbres.close(); +void AdLib::initOperatorParams() { + for (int i = 0; i < kOperatorCount; i++) + setOperatorParams(i, kPianoParams[kOperatorType[i]], kPianoParams[kOperatorType[i]][kParamCount - 1]); - return loaded; + if (isPercussionMode()) { + setOperatorParams(12, kBaseDrumParams [0], kBaseDrumParams [0][kParamCount - 1]); + setOperatorParams(15, kBaseDrumParams [1], kBaseDrumParams [1][kParamCount - 1]); + setOperatorParams(16, kSnareDrumParams , kSnareDrumParams [kParamCount - 1]); + setOperatorParams(14, kTomParams , kTomParams [kParamCount - 1]); + setOperatorParams(17, kCymbalParams , kCymbalParams [kParamCount - 1]); + setOperatorParams(13, kHihatParams , kHihatParams [kParamCount - 1]); + } } -void MDYPlayer::unload() { - unloadTBR(); - unloadMDY(); +void AdLib::initOperatorVolumes() { + for(int i = 0; i < kOperatorCount; i++) + _operatorVolume[i] = kMaxVolume; } -void MDYPlayer::unloadMDY() { - AdLib::unload(); +void AdLib::setOperatorParams(uint8 oper, const uint16 *params, uint8 wave) { + byte *operParams = _operatorParams[oper]; + + for (int i = 0; i < (kParamCount - 1); i++) + operParams[i] = params[i]; + + operParams[kParamCount - 1] = wave & 0x03; + + writeAllParams(oper); +} + +void AdLib::voiceOff(uint8 voice) { + writeOPL(0xA0 + voice, 0); + writeOPL(0xB0 + voice, 0); } -void MDYPlayer::unloadTBR() { - delete[] _timbres; +int32 AdLib::calcFreq(int32 deltaDemiToneNum, int32 deltaDemiToneDenom) { + int32 freq = 0; - _timbres = 0; - _timbresSize = 0; + freq = ((deltaDemiToneDenom * 100) + 6 * deltaDemiToneNum) * 52088; + freq /= deltaDemiToneDenom * 2500; + + return (freq * 147456) / 111875; } -void MDYPlayer::interpret() { - unsigned char instr; - byte channel; - byte note; - byte volume; - uint8 tempoMult, tempoFrac; - uint8 ctrlByte1, ctrlByte2; - uint8 timbre; +void AdLib::setFreqs(uint16 *freqs, int32 num, int32 denom) { + int32 val = calcFreq(num, denom); -// TODO : Verify the loop for percussive mode (11 ?) - if (_first) { - for (int i = 0; i < 9; i ++) - setVolume(i, 0); + *freqs++ = (4 + val) >> 3; -// TODO : Set pitch range + for (int i = 1; i < kHalfToneCount; i++) { + val = (val * 106) / 100; - _tempo = _basicTempo; - _wait = *(_playPos++); - _first = false; + *freqs++ = (4 + val) >> 3; } - do { - instr = *_playPos; - debugC(6, kDebugSound, "MDYPlayer::interpret instr 0x%X", instr); - switch (instr) { - case 0xF8: - _wait = *(_playPos++); - break; - case 0xFC: - _ended = true; - _samplesTillPoll = 0; - return; - case 0xF0: - _playPos++; - ctrlByte1 = *(_playPos++); - ctrlByte2 = *(_playPos++); - debugC(6, kDebugSound, "MDYPlayer::interpret ctrlBytes 0x%X 0x%X", ctrlByte1, ctrlByte2); - if (ctrlByte1 != 0x7F || ctrlByte2 != 0) { - _playPos -= 2; - while (*(_playPos++) != 0xF7) - ; - } else { - tempoMult = *(_playPos++); - tempoFrac = *(_playPos++); - _tempo = _basicTempo * tempoMult + (unsigned)(((long)_basicTempo * tempoFrac) >> 7); - _playPos++; - } - _wait = *(_playPos++); - break; - default: - if (instr >= 0x80) { - _playPos++; - } - channel = (int)(instr & 0x0f); - - switch (instr & 0xf0) { - case 0x90: - note = *(_playPos++); - volume = *(_playPos++); - _pollNotes[channel] = note; - setVolume(channel, volume); - setKey(channel, note, true, false); - break; - case 0x80: - _playPos += 2; - note = _pollNotes[channel]; - setKey(channel, note, false, false); - break; - case 0xA0: - setVolume(channel, *(_playPos++)); - break; - case 0xC0: - timbre = *(_playPos++); - setVoice(channel, timbre, false); - break; - case 0xE0: - warning("MDYPlayer: Pitch bend not yet implemented"); +} - note = *(_playPos)++; - note += (unsigned)(*(_playPos++)) << 7; +void AdLib::initFreqs() { + const int numStep = 100 / kPitchStepCount; - setKey(channel, note, _notOn[channel], true); + for (int i = 0; i < kPitchStepCount; i++) + setFreqs(_freqs[i], i * numStep, 100); - break; - case 0xB0: - _playPos += 2; - break; - case 0xD0: - _playPos++; - break; - default: - warning("MDYPlayer: Bad MIDI instr byte: 0%X", instr); - while ((*_playPos) < 0x80) - _playPos++; - if (*_playPos != 0xF8) - _playPos--; - break; - } //switch instr & 0xF0 - _wait = *(_playPos++); - break; - } //switch instr - } while (_wait == 0); - - if (_wait == 0xF8) { - _wait = 0xF0; - if (*_playPos != 0xF8) - _wait += *(_playPos++) & 0x0F; + resetFreqs(); +} + +void AdLib::resetFreqs() { + for (int i = 0; i < kMaxVoiceCount; i++) { + _freqPtr [i] = _freqs[0]; + _halfToneOffset[i] = 0; } -// _playPos++; - _samplesTillPoll = _wait * (_rate / 1000); } -void MDYPlayer::reset() { - AdLib::reset(); +void AdLib::changePitch(uint8 voice, uint16 pitchBend) { + + int full = 0; + int frac = 0; + int amount = ((pitchBend - kMidPitch) * _pitchRangeStep) / kMidPitch; + + if (amount >= 0) { + // Bend up + + full = amount / kPitchStepCount; + frac = amount % kPitchStepCount; -// _soundMode 1 : Percussive mode. - if (_soundMode == 1) { - writeOPL(0xA6, 0); - writeOPL(0xB6, 0); - writeOPL(0xA7, 0); - writeOPL(0xB7, 0); - writeOPL(0xA8, 0); - writeOPL(0xB8, 0); + } else { + // Bend down + + amount = kPitchStepCount - 1 - amount; + + full = -(amount / kPitchStepCount); + frac = (amount - kPitchStepCount + 1) % kPitchStepCount; + if (frac) + frac = kPitchStepCount - frac; -// TODO set the correct frequency for the last 4 percussive voices } + + _halfToneOffset[voice] = full; + _freqPtr [voice] = _freqs[frac]; } -void MDYPlayer::rewind() { - _playPos = _data; -} - -void MDYPlayer::setVoices() { - byte *timbrePtr; - - timbrePtr = _timbres; - debugC(6, kDebugSound, "MDYPlayer::setVoices TBR version: %X.%X", timbrePtr[0], timbrePtr[1]); - timbrePtr += 2; - - _tbrCount = READ_LE_UINT16(timbrePtr); - debugC(6, kDebugSound, "MDYPlayer::setVoices Timbres counter: %d", _tbrCount); - timbrePtr += 2; - _tbrStart = READ_LE_UINT16(timbrePtr); - - timbrePtr += 2; - for (int i = 0; i < _tbrCount; i++) - setVoice(i, i, true); -} - -void MDYPlayer::setVoice(byte voice, byte instr, bool set) { -// uint16 strct[27]; - uint8 strct[27]; - byte channel; - byte *timbrePtr; - char timbreName[10]; - - timbreName[9] = '\0'; - for (int j = 0; j < 9; j++) - timbreName[j] = _timbres[6 + j + (instr * 9)]; - debugC(6, kDebugSound, "MDYPlayer::setVoice Loading timbre %s", timbreName); - - // i = 0 : 0 1 2 3 4 5 6 7 8 9 10 11 12 26 - // i = 1 : 13 14 15 16 17 18 19 20 21 22 23 24 25 27 - for (int i = 0; i < 2; i++) { - timbrePtr = _timbres + _tbrStart + instr * 0x38 + i * 0x1A; - for (int j = 0; j < 27; j++) { - if (timbrePtr >= (_timbres + _timbresSize)) { - warning("MDYPlayer: Instrument %d out of range (%d, %d)", instr, - (uint32) (timbrePtr - _timbres), _timbresSize); - strct[j] = 0; - } else - //strct[j] = READ_LE_UINT16(timbrePtr); - strct[j] = timbrePtr[0]; - //timbrePtr += 2; - timbrePtr++; - } - channel = _operators[voice] + i * 3; - writeOPL(0xBD, 0x00); - writeOPL(0x08, 0x00); - writeOPL(0x40 | channel, ((strct[0] & 3) << 6) | (strct[8] & 0x3F)); - if (!i) - writeOPL(0xC0 | voice, - ((strct[2] & 7) << 1) | (1 - (strct[12] & 1))); - writeOPL(0x60 | channel, ((strct[3] & 0xF) << 4) | (strct[6] & 0xF)); - writeOPL(0x80 | channel, ((strct[4] & 0xF) << 4) | (strct[7] & 0xF)); - writeOPL(0x20 | channel, ((strct[9] & 1) << 7) | - ((strct[10] & 1) << 6) | ((strct[5] & 1) << 5) | - ((strct[11] & 1) << 4) | (strct[1] & 0xF)); - if (!i) - writeOPL(0xE0 | channel, (strct[26] & 3)); - else { - writeOPL(0xE0 | channel, (strct[14] & 3)); - writeOPL(0x40 | channel, 0); - } - } +void AdLib::setFreq(uint8 voice, uint16 note, bool on) { + _voiceOn [voice] = on; + _voiceNote[voice] = note; + + note = CLIP<int>(note + _halfToneOffset[voice], 0, kNoteCount - 1); + + uint16 freq = _freqPtr[voice][note % kHalfToneCount]; + + uint8 value = 0; + value |= on ? 0x20 : 0; + value |= ((note / kHalfToneCount) << 2) | ((freq >> 8) & 0x03); + + writeOPL(0xA0 + voice, freq); + writeOPL(0xB0 + voice, value); } } // End of namespace Gob diff --git a/engines/gob/sound/adlib.h b/engines/gob/sound/adlib.h index 934e9966eb..bd1778d2ed 100644 --- a/engines/gob/sound/adlib.h +++ b/engines/gob/sound/adlib.h @@ -24,148 +24,282 @@ #define GOB_SOUND_ADLIB_H #include "common/mutex.h" + #include "audio/audiostream.h" #include "audio/mixer.h" -#include "audio/fmopl.h" -namespace Gob { +namespace OPL { + class OPL; +} -class GobEngine; +namespace Gob { +/** Base class for a player of an AdLib music format. */ class AdLib : public Audio::AudioStream { public: AdLib(Audio::Mixer &mixer); virtual ~AdLib(); - bool isPlaying() const; - int getIndex() const; - bool getRepeating() const; + bool isPlaying() const; ///< Are we currently playing? + int32 getRepeating() const; ///< Return number of times left to loop. + /** Set the loop counter. + * + * @param repCount Number of times to loop (i.e. number of additional + * paythroughs to the first one, not overall). + * A negative value means infinite looping. + */ void setRepeating(int32 repCount); void startPlay(); void stopPlay(); - virtual void unload(); - // AudioStream API int readBuffer(int16 *buffer, const int numSamples); - bool isStereo() const { return false; } - bool endOfData() const { return !_playing; } - bool endOfStream() const { return false; } - int getRate() const { return _rate; } + bool isStereo() const; + bool endOfData() const; + bool endOfStream() const; + int getRate() const; protected: - static const unsigned char _operators[]; - static const unsigned char _volRegNums []; + enum kVoice { + kVoiceMelody0 = 0, + kVoiceMelody1 = 1, + kVoiceMelody2 = 2, + kVoiceMelody3 = 3, + kVoiceMelody4 = 4, + kVoiceMelody5 = 5, + kVoiceMelody6 = 6, // Only available in melody mode. + kVoiceMelody7 = 7, // Only available in melody mode. + kVoiceMelody8 = 8, // Only available in melody mode. + kVoiceBaseDrum = 6, // Only available in percussion mode. + kVoiceSnareDrum = 7, // Only available in percussion mode. + kVoiceTom = 8, // Only available in percussion mode. + kVoiceCymbal = 9, // Only available in percussion mode. + kVoiceHihat = 10 // Only available in percussion mode. + }; + + /** Operator parameters. */ + enum kParam { + kParamKeyScaleLevel = 0, + kParamFreqMulti = 1, + kParamFeedback = 2, + kParamAttack = 3, + kParamSustain = 4, + kParamSustaining = 5, + kParamDecay = 6, + kParamRelease = 7, + kParamLevel = 8, + kParamAM = 9, + kParamVib = 10, + kParamKeyScaleRate = 11, + kParamFM = 12, + kParamWaveSelect = 13 + }; + + static const int kOperatorCount = 18; ///< Number of operators. + static const int kParamCount = 14; ///< Number of operator parameters. + static const int kPitchStepCount = 25; ///< Number of pitch bend steps in a half tone. + static const int kOctaveCount = 8; ///< Number of octaves we can play. + static const int kHalfToneCount = 12; ///< Number of half tones in an octave. + + static const int kOperatorsPerVoice = 2; ///< Number of operators per voice. + + static const int kMelodyVoiceCount = 9; ///< Number of melody voices. + static const int kPercussionVoiceCount = 5; ///< Number of percussion voices. + static const int kMaxVoiceCount = 11; ///< Max number of voices. + + /** Number of notes we can play. */ + static const int kNoteCount = kHalfToneCount * kOctaveCount; + + static const int kMaxVolume = 0x007F; + static const int kMaxPitch = 0x3FFF; + static const int kMidPitch = 0x2000; + + static const int kStandardMidC = 60; ///< A mid C in standard MIDI. + static const int kOPLMidC = 48; ///< A mid C for the OPL. + + + /** Return the number of samples per second. */ + uint32 getSamplesPerSecond() const; + + /** Write a value into an OPL register. */ + void writeOPL(byte reg, byte val); + + /** Signal that the playback ended. + * + * @param killRepeat Explicitly request that the song is not to be looped. + */ + void end(bool killRepeat = false); + + /** The callback function that's called for polling more AdLib commands. + * + * @param first Is this the first poll since the start of the song? + * @return The number of samples until the next poll. + */ + virtual uint32 pollMusic(bool first) = 0; + + /** Rewind the song. */ + virtual void rewind() = 0; + + /** Return whether we're in percussion mode. */ + bool isPercussionMode() const; + + /** Set percussion or melody mode. */ + void setPercussionMode(bool percussion); + + /** Enable/Disable the wave select operator parameters. + * + * When disabled, all operators use the sine wave, regardless of the parameter. + */ + void enableWaveSelect(bool enable); + + /** Change the pitch bend range. + * + * @param range The range in half tones from 1 to 12 inclusive. + * See bendVoicePitch() for how this works in practice. + */ + void setPitchRange(uint8 range); + + /** Set the tremolo (amplitude vibrato) depth. + * + * @param tremoloDepth false: 1.0dB, true: 4.8dB. + */ + void setTremoloDepth(bool tremoloDepth); + + /** Set the frequency vibrato depth. + * + * @param vibratoDepth false: 7 cent, true: 14 cent. 1 cent = 1/100 half tone. + */ + void setVibratoDepth(bool vibratoDepth); + + /** Set the keyboard split point. */ + void setKeySplit(bool keySplit); + + /** Set the timbre of a voice. + * + * Layout of the operator parameters is as follows: + * - First 13 parameter for the first operator + * - First 13 parameter for the second operator + * - 14th parameter (wave select) for the first operator + * - 14th parameter (wave select) for the second operator + */ + void setVoiceTimbre(uint8 voice, const uint16 *params); + + /** Set a voice's volume. */ + void setVoiceVolume(uint8 voice, uint8 volume); + + /** Bend a voice's pitch. + * + * The pitchBend parameter is a value between 0 (full down) and kMaxPitch (full up). + * The actual frequency depends on the pitch range set previously by setPitchRange(), + * with full down being -range half tones and full up range half tones. + */ + void bendVoicePitch(uint8 voice, uint16 pitchBend); + + /** Switch a voice on. + * + * Plays one of the kNoteCount notes. However, the valid range of a note is between + * 0 and 127, of which only 12 to 107 are audible. + */ + void noteOn(uint8 voice, uint8 note); + + /** Switch a voice off. */ + void noteOff(uint8 voice); + +private: + static const uint8 kOperatorType [kOperatorCount]; + static const uint8 kOperatorOffset[kOperatorCount]; + static const uint8 kOperatorVoice [kOperatorCount]; + + static const uint8 kVoiceMelodyOperator [kOperatorsPerVoice][kMelodyVoiceCount]; + static const uint8 kVoicePercussionOperator[kOperatorsPerVoice][kPercussionVoiceCount]; + + static const byte kPercussionMasks[kPercussionVoiceCount]; + + static const uint16 kPianoParams [kOperatorsPerVoice][kParamCount]; + static const uint16 kBaseDrumParams [kOperatorsPerVoice][kParamCount]; + + static const uint16 kSnareDrumParams[kParamCount]; + static const uint16 kTomParams [kParamCount]; + static const uint16 kCymbalParams [kParamCount]; + static const uint16 kHihatParams [kParamCount]; + Audio::Mixer *_mixer; Audio::SoundHandle _handle; - FM_OPL *_opl; + OPL::OPL *_opl; Common::Mutex _mutex; uint32 _rate; - byte *_data; - byte *_playPos; - uint32 _dataSize; - - short _freqs[25][12]; - byte _notes[11]; - byte _notCol[11]; - byte _notLin[11]; - bool _notOn[11]; - byte _pollNotes[16]; + uint32 _toPoll; - int _samplesTillPoll; int32 _repCount; - bool _playing; bool _first; + bool _playing; bool _ended; - bool _freeData; + bool _tremoloDepth; + bool _vibratoDepth; + bool _keySplit; - int _index; + bool _enableWaveSelect; - unsigned char _wait; - uint8 _tickBeat; - uint8 _beatMeasure; - uint32 _totalTick; - uint32 _nrCommand; - uint16 _pitchBendRangeStep; - uint16 _basicTempo, _tempo; + bool _percussionMode; + byte _percussionBits; - void writeOPL(byte reg, byte val); - void setFreqs(); - void setKey(byte voice, byte note, bool on, bool spec); - void setVolume(byte voice, byte volume); - void pollMusic(); + uint8 _pitchRange; + uint16 _pitchRangeStep; - virtual void interpret() = 0; + uint8 _voiceNote[kMaxVoiceCount]; // Last note of each voice + uint8 _voiceOn [kMaxVoiceCount]; // Whether each voice is currently on - virtual void reset(); - virtual void rewind() = 0; - virtual void setVoices() = 0; + uint8 _operatorVolume[kOperatorCount]; // Volume of each operator -private: - void init(); -}; + byte _operatorParams[kOperatorCount][kParamCount]; // All operator parameters -class ADLPlayer : public AdLib { -public: - ADLPlayer(Audio::Mixer &mixer); - ~ADLPlayer(); + uint16 _freqs[kPitchStepCount][kHalfToneCount]; + uint16 *_freqPtr[kMaxVoiceCount]; - bool load(const char *fileName); - bool load(byte *data, uint32 size, int index = -1); + int _halfToneOffset[kMaxVoiceCount]; - void unload(); -protected: - void interpret(); + void createOPL(); + void initOPL(); void reset(); - void rewind(); + void allOff(); - void setVoices(); - void setVoice(byte voice, byte instr, bool set); -}; + // Write global parameters into the OPL + void writeTremoloVibratoDepthPercMode(); + void writeKeySplit(); -class MDYPlayer : public AdLib { -public: - MDYPlayer(Audio::Mixer &mixer); - ~MDYPlayer(); - - bool loadMDY(const char *fileName); - bool loadMDY(Common::SeekableReadStream &stream); - bool loadTBR(const char *fileName); - bool loadTBR(Common::SeekableReadStream &stream); - - void unload(); - -protected: - byte _soundMode; - - byte *_timbres; - uint16 _tbrCount; - uint16 _tbrStart; - uint32 _timbresSize; + // Write operator parameters into the OPL + void writeWaveSelect(uint8 oper); + void writeTremoloVibratoSustainingKeyScaleRateFreqMulti(uint8 oper); + void writeSustainRelease(uint8 oper); + void writeAttackDecay(uint8 oper); + void writeFeedbackFM(uint8 oper); + void writeKeyScaleLevelVolume(uint8 oper); + void writeAllParams(uint8 oper); - void interpret(); + void initOperatorParams(); + void initOperatorVolumes(); + void setOperatorParams(uint8 oper, const uint16 *params, uint8 wave); - void reset(); - void rewind(); + void voiceOff(uint8 voice); - void setVoices(); - void setVoice(byte voice, byte instr, bool set); + void initFreqs(); + void setFreqs(uint16 *freqs, int32 num, int32 denom); + int32 calcFreq(int32 deltaDemiToneNum, int32 deltaDemiToneDenom); + void resetFreqs(); - void unloadTBR(); - void unloadMDY(); + void changePitch(uint8 voice, uint16 pitchBend); -private: - void init(); + void setFreq(uint8 voice, uint16 note, bool on); }; } // End of namespace Gob diff --git a/engines/gob/sound/adlplayer.cpp b/engines/gob/sound/adlplayer.cpp new file mode 100644 index 0000000000..ee23191c0d --- /dev/null +++ b/engines/gob/sound/adlplayer.cpp @@ -0,0 +1,257 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/stream.h" +#include "common/memstream.h" +#include "common/textconsole.h" + +#include "gob/sound/adlplayer.h" + +namespace Gob { + +ADLPlayer::ADLPlayer(Audio::Mixer &mixer) : AdLib(mixer), + _songData(0), _songDataSize(0), _playPos(0) { + +} + +ADLPlayer::~ADLPlayer() { + unload(); +} + +void ADLPlayer::unload() { + stopPlay(); + + _timbres.clear(); + + delete[] _songData; + + _songData = 0; + _songDataSize = 0; + + _playPos = 0; +} + +uint32 ADLPlayer::pollMusic(bool first) { + if (_timbres.empty() || !_songData || !_playPos || (_playPos >= (_songData + _songDataSize))) { + end(); + return 0; + } + + // We'll ignore the first delay + if (first) + _playPos += (*_playPos & 0x80) ? 2 : 1; + + byte cmd = *_playPos++; + + // Song end marker + if (cmd == 0xFF) { + end(); + return 0; + } + + // Set the instrument that should be modified + if (cmd == 0xFE) + _modifyInstrument = *_playPos++; + + if (cmd >= 0xD0) { + // Modify an instrument + + if (_modifyInstrument == 0xFF) + warning("ADLPlayer: No instrument to modify"); + else if (_modifyInstrument >= _timbres.size()) + warning("ADLPlayer: Can't modify invalid instrument %d (%d)", _modifyInstrument, _timbres.size()); + else + _timbres[_modifyInstrument].params[_playPos[0]] = _playPos[1]; + + _playPos += 2; + + // If we currently have that instrument loaded, reload it + for (int i = 0; i < kMaxVoiceCount; i++) + if (_currentInstruments[i] == _modifyInstrument) + setInstrument(i, _modifyInstrument); + } else { + // Voice command + + uint8 voice = cmd & 0x0F; + uint8 note, volume; + + switch (cmd & 0xF0) { + case 0x00: // Note on with volume + note = *_playPos++; + volume = *_playPos++; + + setVoiceVolume(voice, volume); + noteOn(voice, note); + break; + + case 0xA0: // Pitch bend + bendVoicePitch(voice, ((uint16)*_playPos++) << 7); + break; + + case 0xB0: // Set volume + setVoiceVolume(voice, *_playPos++); + break; + + case 0xC0: // Set instrument + setInstrument(voice, *_playPos++); + break; + + case 0x90: // Note on + noteOn(voice, *_playPos++); + break; + + case 0x80: // Note off + noteOff(voice); + break; + + default: + warning("ADLPlayer: Unsupported command: 0x%02X. Stopping playback.", cmd); + end(true); + return 0; + } + } + + uint16 delay = *_playPos++; + + if (delay & 0x80) + delay = ((delay & 3) << 8) | *_playPos++; + + return getSampleDelay(delay); +} + +uint32 ADLPlayer::getSampleDelay(uint16 delay) const { + if (delay == 0) + return 0; + + return ((uint32)delay * getSamplesPerSecond()) / 1000; +} + +void ADLPlayer::rewind() { + // Reset song data + _playPos = _songData; + + // Set melody/percussion mode + setPercussionMode(_soundMode != 0); + + // Reset instruments + for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) + memcpy(t->params, t->startParams, kOperatorsPerVoice * kParamCount * sizeof(uint16)); + + for (int i = 0; i < kMaxVoiceCount; i++) + _currentInstruments[i] = 0; + + // Reset voices + int numVoice = MIN<int>(_timbres.size(), _soundMode ? (int)kMaxVoiceCount : (int)kMelodyVoiceCount); + for (int i = 0; i < numVoice; i++) { + setInstrument(i, _currentInstruments[i]); + setVoiceVolume(i, kMaxVolume); + } + + _modifyInstrument = 0xFF; +} + +bool ADLPlayer::load(Common::SeekableReadStream &adl) { + unload(); + + int timbreCount; + if (!readHeader(adl, timbreCount)) { + unload(); + return false; + } + + if (!readTimbres(adl, timbreCount) || !readSongData(adl) || adl.err()) { + unload(); + return false; + } + + rewind(); + + return true; +} + +bool ADLPlayer::readHeader(Common::SeekableReadStream &adl, int &timbreCount) { + // Sanity check + if (adl.size() < 60) { + warning("ADLPlayer::readHeader(): File too small (%d)", adl.size()); + return false; + } + + _soundMode = adl.readByte(); + timbreCount = adl.readByte() + 1; + + adl.skip(1); + + return true; +} + +bool ADLPlayer::readTimbres(Common::SeekableReadStream &adl, int timbreCount) { + _timbres.resize(timbreCount); + for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) { + for (int i = 0; i < (kOperatorsPerVoice * kParamCount); i++) + t->startParams[i] = adl.readUint16LE(); + } + + if (adl.err()) { + warning("ADLPlayer::readTimbres(): Read failed"); + return false; + } + + return true; +} + +bool ADLPlayer::readSongData(Common::SeekableReadStream &adl) { + _songDataSize = adl.size() - adl.pos(); + _songData = new byte[_songDataSize]; + + if (adl.read(_songData, _songDataSize) != _songDataSize) { + warning("ADLPlayer::readSongData(): Read failed"); + return false; + } + + return true; +} + +bool ADLPlayer::load(const byte *data, uint32 dataSize, int index) { + unload(); + + Common::MemoryReadStream stream(data, dataSize); + if (!load(stream)) + return false; + + _index = index; + return true; +} + +void ADLPlayer::setInstrument(int voice, int instrument) { + if ((voice >= kMaxVoiceCount) || ((uint)instrument >= _timbres.size())) + return; + + _currentInstruments[voice] = instrument; + + setVoiceTimbre(voice, _timbres[instrument].params); +} + +int ADLPlayer::getIndex() const { + return _index; +} + +} // End of namespace Gob diff --git a/engines/gob/sound/adlplayer.h b/engines/gob/sound/adlplayer.h new file mode 100644 index 0000000000..9596447bbc --- /dev/null +++ b/engines/gob/sound/adlplayer.h @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_SOUND_ADLPLAYER_H +#define GOB_SOUND_ADLPLAYER_H + +#include "common/array.h" + +#include "gob/sound/adlib.h" + +namespace Common { + class SeekableReadStream; +} + +namespace Gob { + +/** A player for Coktel Vision's ADL music format. */ +class ADLPlayer : public AdLib { +public: + ADLPlayer(Audio::Mixer &mixer); + ~ADLPlayer(); + + bool load(Common::SeekableReadStream &adl); + bool load(const byte *data, uint32 dataSize, int index = -1); + void unload(); + + int getIndex() const; + +protected: + // AdLib interface + uint32 pollMusic(bool first); + void rewind(); + +private: + struct Timbre { + uint16 startParams[kOperatorsPerVoice * kParamCount]; + uint16 params[kOperatorsPerVoice * kParamCount]; + }; + + uint8 _soundMode; + + Common::Array<Timbre> _timbres; + + byte *_songData; + uint32 _songDataSize; + + const byte *_playPos; + + int _index; + + uint8 _modifyInstrument; + uint16 _currentInstruments[kMaxVoiceCount]; + + + void setInstrument(int voice, int instrument); + + bool readHeader (Common::SeekableReadStream &adl, int &timbreCount); + bool readTimbres (Common::SeekableReadStream &adl, int timbreCount); + bool readSongData(Common::SeekableReadStream &adl); + + uint32 getSampleDelay(uint16 delay) const; +}; + +} // End of namespace Gob + +#endif // GOB_SOUND_ADLPLAYER_H diff --git a/engines/gob/sound/musplayer.cpp b/engines/gob/sound/musplayer.cpp new file mode 100644 index 0000000000..3e41dc6ed1 --- /dev/null +++ b/engines/gob/sound/musplayer.cpp @@ -0,0 +1,391 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/stream.h" +#include "common/textconsole.h" + +#include "gob/sound/musplayer.h" + +namespace Gob { + +MUSPlayer::MUSPlayer(Audio::Mixer &mixer) : AdLib(mixer), + _songData(0), _songDataSize(0), _playPos(0), _songID(0) { + +} + +MUSPlayer::~MUSPlayer() { + unload(); +} + +void MUSPlayer::unload() { + stopPlay(); + + unloadSND(); + unloadMUS(); +} + +uint32 MUSPlayer::getSampleDelay(uint16 delay) const { + if (delay == 0) + return 0; + + uint32 freq = (_ticksPerBeat * _tempo) / 60; + + return ((uint32)delay * getSamplesPerSecond()) / freq; +} + +void MUSPlayer::skipToTiming() { + while (*_playPos < 0x80) + _playPos++; + + if (*_playPos != 0xF8) + _playPos--; +} + +uint32 MUSPlayer::pollMusic(bool first) { + if (_timbres.empty() || !_songData || !_playPos || (_playPos >= (_songData + _songDataSize))) { + end(); + return 0; + } + + if (first) + return getSampleDelay(*_playPos++); + + uint16 delay = 0; + while (delay == 0) { + byte cmd = *_playPos; + + // Delay overflow + if (cmd == 0xF8) { + _playPos++; + delay = 0xF8; + break; + } + + // Song end marker + if (cmd == 0xFC) { + end(); + return 0; + } + + // Global command + if (cmd == 0xF0) { + _playPos++; + + byte type1 = *_playPos++; + byte type2 = *_playPos++; + + if ((type1 == 0x7F) && (type2 == 0)) { + // Tempo change, as a fraction of the base tempo + + uint32 num = *_playPos++; + uint32 denom = *_playPos++; + + _tempo = _baseTempo * num + ((_baseTempo * denom) >> 7); + + _playPos++; + } else { + + // Unsupported global command, skip it + _playPos -= 2; + while(*_playPos++ != 0xF7) + ; + } + + delay = *_playPos++; + break; + } + + // Voice command + + if (cmd >= 0x80) { + _playPos++; + + _lastCommand = cmd; + } else + cmd = _lastCommand; + + uint8 voice = cmd & 0x0F; + uint8 note, volume; + uint16 pitch; + + switch (cmd & 0xF0) { + case 0x80: // Note off + _playPos += 2; + noteOff(voice); + break; + + case 0x90: // Note on + note = *_playPos++; + volume = *_playPos++; + + if (volume) { + setVoiceVolume(voice, volume); + noteOn(voice, note); + } else + noteOff(voice); + break; + + case 0xA0: // Set volume + setVoiceVolume(voice, *_playPos++); + break; + + case 0xB0: + _playPos += 2; + break; + + case 0xC0: // Set instrument + setInstrument(voice, *_playPos++); + break; + + case 0xD0: + _playPos++; + break; + + case 0xE0: // Pitch bend + pitch = *_playPos++; + pitch += *_playPos++ << 7; + bendVoicePitch(voice, pitch); + break; + + default: + warning("MUSPlayer: Unsupported command: 0x%02X", cmd); + skipToTiming(); + break; + } + + delay = *_playPos++; + } + + if (delay == 0xF8) { + delay = 240; + + if (*_playPos != 0xF8) + delay += *_playPos++; + } + + return getSampleDelay(delay); +} + +void MUSPlayer::rewind() { + _playPos = _songData; + _tempo = _baseTempo; + + _lastCommand = 0; + + setPercussionMode(_soundMode != 0); + setPitchRange(_pitchBendRange); +} + +bool MUSPlayer::loadSND(Common::SeekableReadStream &snd) { + unloadSND(); + + int timbreCount, timbrePos; + if (!readSNDHeader(snd, timbreCount, timbrePos)) + return false; + + if (!readSNDTimbres(snd, timbreCount, timbrePos) || snd.err()) { + unloadSND(); + return false; + } + + return true; +} + +bool MUSPlayer::readString(Common::SeekableReadStream &stream, Common::String &string, byte *buffer, uint size) { + if (stream.read(buffer, size) != size) + return false; + + buffer[size] = '\0'; + + string = (char *) buffer; + + return true; +} + +bool MUSPlayer::readSNDHeader(Common::SeekableReadStream &snd, int &timbreCount, int &timbrePos) { + // Sanity check + if (snd.size() <= 6) { + warning("MUSPlayer::readSNDHeader(): File too small (%d)", snd.size()); + return false; + } + + // Version + const uint8 versionMajor = snd.readByte(); + const uint8 versionMinor = snd.readByte(); + + if ((versionMajor != 1) && (versionMinor != 0)) { + warning("MUSPlayer::readSNDHeader(): Unsupported version %d.%d", versionMajor, versionMinor); + return false; + } + + // Number of timbres and where they start + timbreCount = snd.readUint16LE(); + timbrePos = snd.readUint16LE(); + + const uint16 minTimbrePos = 6 + timbreCount * 9; + + // Sanity check + if (timbrePos < minTimbrePos) { + warning("MUSPlayer::readSNDHeader(): Timbre offset too small: %d < %d", timbrePos, minTimbrePos); + return false; + } + + const uint32 timbreParametersSize = snd.size() - timbrePos; + const uint32 paramSize = kOperatorsPerVoice * kParamCount * sizeof(uint16); + + // Sanity check + if (timbreParametersSize != (timbreCount * paramSize)) { + warning("MUSPlayer::loadSND(): Timbre parameters size mismatch: %d != %d", + timbreParametersSize, timbreCount * paramSize); + return false; + } + + return true; +} + +bool MUSPlayer::readSNDTimbres(Common::SeekableReadStream &snd, int timbreCount, int timbrePos) { + _timbres.resize(timbreCount); + + // Read names + byte nameBuffer[10]; + for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) { + if (!readString(snd, t->name, nameBuffer, 9)) { + warning("MUSPlayer::readMUSTimbres(): Failed to read timbre name"); + return false; + } + } + + if (!snd.seek(timbrePos)) { + warning("MUSPlayer::readMUSTimbres(): Failed to seek to timbres"); + return false; + } + + // Read parameters + for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) { + for (int i = 0; i < (kOperatorsPerVoice * kParamCount); i++) + t->params[i] = snd.readUint16LE(); + } + + return true; +} + +bool MUSPlayer::loadMUS(Common::SeekableReadStream &mus) { + unloadMUS(); + + if (!readMUSHeader(mus) || !readMUSSong(mus) || mus.err()) { + unloadMUS(); + return false; + } + + rewind(); + + return true; +} + +bool MUSPlayer::readMUSHeader(Common::SeekableReadStream &mus) { + // Sanity check + if (mus.size() <= 6) + return false; + + // Version + const uint8 versionMajor = mus.readByte(); + const uint8 versionMinor = mus.readByte(); + + if ((versionMajor != 1) && (versionMinor != 0)) { + warning("MUSPlayer::readMUSHeader(): Unsupported version %d.%d", versionMajor, versionMinor); + return false; + } + + _songID = mus.readUint32LE(); + + byte nameBuffer[31]; + if (!readString(mus, _songName, nameBuffer, 30)) { + warning("MUSPlayer::readMUSHeader(): Failed to read the song name"); + return false; + } + + _ticksPerBeat = mus.readByte(); + _beatsPerMeasure = mus.readByte(); + + mus.skip(4); // Length of song in ticks + + _songDataSize = mus.readUint32LE(); + + mus.skip(4); // Number of commands + mus.skip(8); // Unused + + _soundMode = mus.readByte(); + _pitchBendRange = mus.readByte(); + _baseTempo = mus.readUint16LE(); + + mus.skip(8); // Unused + + return true; +} + +bool MUSPlayer::readMUSSong(Common::SeekableReadStream &mus) { + const uint32 realSongDataSize = mus.size() - mus.pos(); + + if (realSongDataSize < _songDataSize) { + warning("MUSPlayer::readMUSSong(): File too small for the song data: %d < %d", realSongDataSize, _songDataSize); + return false; + } + + _songData = new byte[_songDataSize]; + + if (mus.read(_songData, _songDataSize) != _songDataSize) { + warning("MUSPlayer::readMUSSong(): Read failed"); + return false; + } + + return true; +} + +void MUSPlayer::unloadSND() { + _timbres.clear(); +} + +void MUSPlayer::unloadMUS() { + delete[] _songData; + + _songData = 0; + _songDataSize = 0; + + _playPos = 0; +} + +uint32 MUSPlayer::getSongID() const { + return _songID; +} + +const Common::String &MUSPlayer::getSongName() const { + return _songName; +} + +void MUSPlayer::setInstrument(uint8 voice, uint8 instrument) { + if (instrument >= _timbres.size()) + return; + + setVoiceTimbre(voice, _timbres[instrument].params); +} + +} // End of namespace Gob diff --git a/engines/gob/sound/musplayer.h b/engines/gob/sound/musplayer.h new file mode 100644 index 0000000000..6cc2a2d2ca --- /dev/null +++ b/engines/gob/sound/musplayer.h @@ -0,0 +1,109 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_SOUND_MUSPLAYER_H +#define GOB_SOUND_MUSPLAYER_H + +#include "common/str.h" +#include "common/array.h" + +#include "gob/sound/adlib.h" + +namespace Common { + class SeekableReadStream; +} + +namespace Gob { + +/** A player for the AdLib MUS format, with the instrument information in SND files. + * + * In the Gob engine, those files are usually named .MDY and .TBR instead. + */ +class MUSPlayer : public AdLib { +public: + MUSPlayer(Audio::Mixer &mixer); + ~MUSPlayer(); + + /** Load the instruments (.SND or .TBR) */ + bool loadSND(Common::SeekableReadStream &snd); + /** Load the melody (.MUS or .MDY) */ + bool loadMUS(Common::SeekableReadStream &mus); + + void unload(); + + uint32 getSongID() const; + const Common::String &getSongName() const; + +protected: + // AdLib interface + uint32 pollMusic(bool first); + void rewind(); + +private: + struct Timbre { + Common::String name; + + uint16 params[kOperatorsPerVoice * kParamCount]; + }; + + Common::Array<Timbre> _timbres; + + byte *_songData; + uint32 _songDataSize; + + const byte *_playPos; + + uint32 _songID; + Common::String _songName; + + uint8 _ticksPerBeat; + uint8 _beatsPerMeasure; + + uint8 _soundMode; + uint8 _pitchBendRange; + + uint16 _baseTempo; + + uint16 _tempo; + + byte _lastCommand; + + + void unloadSND(); + void unloadMUS(); + + bool readSNDHeader (Common::SeekableReadStream &snd, int &timbreCount, int &timbrePos); + bool readSNDTimbres(Common::SeekableReadStream &snd, int timbreCount, int timbrePos); + + bool readMUSHeader(Common::SeekableReadStream &mus); + bool readMUSSong (Common::SeekableReadStream &mus); + + uint32 getSampleDelay(uint16 delay) const; + void setInstrument(uint8 voice, uint8 instrument); + void skipToTiming(); + + static bool readString(Common::SeekableReadStream &stream, Common::String &string, byte *buffer, uint size); +}; + +} // End of namespace Gob + +#endif // GOB_SOUND_MUSPLAYER_H diff --git a/engines/gob/sound/sound.cpp b/engines/gob/sound/sound.cpp index bfe0394390..184e14a2e6 100644 --- a/engines/gob/sound/sound.cpp +++ b/engines/gob/sound/sound.cpp @@ -30,7 +30,8 @@ #include "gob/sound/pcspeaker.h" #include "gob/sound/soundblaster.h" -#include "gob/sound/adlib.h" +#include "gob/sound/adlplayer.h" +#include "gob/sound/musplayer.h" #include "gob/sound/infogrames.h" #include "gob/sound/protracker.h" #include "gob/sound/cdrom.h" @@ -50,6 +51,8 @@ Sound::Sound(GobEngine *vm) : _vm(vm) { _hasAdLib = (!_vm->_noMusic && _vm->hasAdLib()); + _hasAdLibBg = _hasAdLib; + if (!_vm->_noMusic && (_vm->getPlatform() == Common::kPlatformAmiga)) { _infogrames = new Infogrames(*_vm->_mixer); _protracker = new Protracker(*_vm->_mixer); @@ -131,10 +134,7 @@ void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdLib, int index) { if (noteAdLib) { if (_adlPlayer) if ((index == -1) || (_adlPlayer->getIndex() == index)) - _adlPlayer->stopPlay(); - if (_mdyPlayer) - if ((index == -1) || (_mdyPlayer->getIndex() == index)) - _mdyPlayer->stopPlay(); + _adlPlayer->unload(); } } else { @@ -235,7 +235,17 @@ bool Sound::adlibLoadADL(const char *fileName) { debugC(1, kDebugSound, "AdLib: Loading ADL data (\"%s\")", fileName); - return _adlPlayer->load(fileName); + Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName); + if (!stream) { + warning("Can't open ADL file \"%s\"", fileName); + return false; + } + + bool loaded = _adlPlayer->load(*stream); + + delete stream; + + return loaded; } bool Sound::adlibLoadADL(byte *data, uint32 size, int index) { @@ -266,8 +276,7 @@ bool Sound::adlibLoadMDY(const char *fileName) { if (!_hasAdLib) return false; - if (!_mdyPlayer) - _mdyPlayer = new MDYPlayer(*_vm->_mixer); + createMDYPlayer(); debugC(1, kDebugSound, "AdLib: Loading MDY data (\"%s\")", fileName); @@ -277,7 +286,7 @@ bool Sound::adlibLoadMDY(const char *fileName) { return false; } - bool loaded = _mdyPlayer->loadMDY(*stream); + bool loaded = _mdyPlayer->loadMUS(*stream); delete stream; @@ -288,8 +297,7 @@ bool Sound::adlibLoadTBR(const char *fileName) { if (!_hasAdLib) return false; - if (!_mdyPlayer) - _mdyPlayer = new MDYPlayer(*_vm->_mixer); + createMDYPlayer(); Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName); if (!stream) { @@ -299,7 +307,7 @@ bool Sound::adlibLoadTBR(const char *fileName) { debugC(1, kDebugSound, "AdLib: Loading MDY instruments (\"%s\")", fileName); - bool loaded = _mdyPlayer->loadTBR(*stream); + bool loaded = _mdyPlayer->loadSND(*stream); delete stream; @@ -310,28 +318,23 @@ void Sound::adlibPlayTrack(const char *trackname) { if (!_hasAdLib) return; - if (!_adlPlayer) - _adlPlayer = new ADLPlayer(*_vm->_mixer); + createADLPlayer(); if (_adlPlayer->isPlaying()) return; - debugC(1, kDebugSound, "AdLib: Playing ADL track \"%s\"", trackname); - - _adlPlayer->unload(); - _adlPlayer->load(trackname); - _adlPlayer->startPlay(); + if (adlibLoadADL(trackname)) + adlibPlay(); } void Sound::adlibPlayBgMusic() { - if (!_hasAdLib) + if (!_hasAdLib || _hasAdLibBg) return; - if (!_adlPlayer) - _adlPlayer = new ADLPlayer(*_vm->_mixer); + createADLPlayer(); static const char *const tracksMac[] = { -// "musmac1.adl", // TODO: This track isn't played correctly at all yet +// "musmac1.adl", // This track seems to be missing instruments... "musmac2.adl", "musmac3.adl", "musmac4.adl", @@ -347,13 +350,18 @@ void Sound::adlibPlayBgMusic() { "musmac5.mid" }; - if (_vm->getPlatform() == Common::kPlatformWindows) { - int track = _vm->_util->getRandom(ARRAYSIZE(tracksWin)); - adlibPlayTrack(tracksWin[track]); - } else { - int track = _vm->_util->getRandom(ARRAYSIZE(tracksMac)); - adlibPlayTrack(tracksMac[track]); + const char *track = 0; + if (_vm->getPlatform() == Common::kPlatformWindows) + track = tracksWin[ARRAYSIZE(tracksWin)]; + else + track = tracksMac[_vm->_util->getRandom(ARRAYSIZE(tracksMac))]; + + if (!track || !_vm->_dataIO->hasFile(track)) { + _hasAdLibBg = false; + return; } + + adlibPlayTrack(track); } void Sound::adlibPlay() { @@ -398,13 +406,11 @@ int Sound::adlibGetIndex() const { if (_adlPlayer) return _adlPlayer->getIndex(); - if (_mdyPlayer) - return _mdyPlayer->getIndex(); return -1; } -bool Sound::adlibGetRepeating() const { +int32 Sound::adlibGetRepeating() const { if (!_hasAdLib) return false; @@ -439,6 +445,10 @@ void Sound::blasterPlay(SoundDesc *sndDesc, int16 repCount, _blaster->playSample(*sndDesc, repCount, frequency, fadeLength); } +void Sound::blasterRepeatComposition(int32 repCount) { + _blaster->repeatComposition(repCount); +} + void Sound::blasterStop(int16 fadeLength, SoundDesc *sndDesc) { if (!_blaster) return; @@ -719,4 +729,24 @@ void Sound::bgUnshade() { _bgatmos->unshade(); } +void Sound::createMDYPlayer() { + if (_mdyPlayer) + return; + + delete _adlPlayer; + _adlPlayer = 0; + + _mdyPlayer = new MUSPlayer(*_vm->_mixer); +} + +void Sound::createADLPlayer() { + if (_adlPlayer) + return; + + delete _mdyPlayer; + _mdyPlayer= 0; + + _adlPlayer = new ADLPlayer(*_vm->_mixer); +} + } // End of namespace Gob diff --git a/engines/gob/sound/sound.h b/engines/gob/sound/sound.h index 585cf36703..6ad0ec5483 100644 --- a/engines/gob/sound/sound.h +++ b/engines/gob/sound/sound.h @@ -32,7 +32,7 @@ class GobEngine; class PCSpeaker; class SoundBlaster; class ADLPlayer; -class MDYPlayer; +class MUSPlayer; class Infogrames; class Protracker; class CDROM; @@ -63,6 +63,7 @@ public: void blasterPlayComposition(int16 *composition, int16 freqVal, SoundDesc *sndDescs = 0, int8 sndCount = kSoundsCount); void blasterStopComposition(); + void blasterRepeatComposition(int32 repCount); char blasterPlayingSound() const; @@ -92,7 +93,7 @@ public: bool adlibIsPlaying() const; int adlibGetIndex() const; - bool adlibGetRepeating() const; + int32 adlibGetRepeating() const; void adlibSetRepeating(int32 repCount); @@ -142,17 +143,30 @@ private: GobEngine *_vm; bool _hasAdLib; + bool _hasAdLibBg; SoundDesc _sounds[kSoundsCount]; + // Speaker PCSpeaker *_pcspeaker; + + // PCM based SoundBlaster *_blaster; + BackgroundAtmosphere *_bgatmos; + + // AdLib + MUSPlayer *_mdyPlayer; ADLPlayer *_adlPlayer; - MDYPlayer *_mdyPlayer; + + // Amiga Paula Infogrames *_infogrames; Protracker *_protracker; + + // Audio CD CDROM *_cdrom; - BackgroundAtmosphere *_bgatmos; + + void createMDYPlayer(); + void createADLPlayer(); }; } // End of namespace Gob diff --git a/engines/gob/sound/soundblaster.cpp b/engines/gob/sound/soundblaster.cpp index 4ff555b0e3..915d744494 100644 --- a/engines/gob/sound/soundblaster.cpp +++ b/engines/gob/sound/soundblaster.cpp @@ -31,6 +31,8 @@ SoundBlaster::SoundBlaster(Audio::Mixer &mixer) : SoundMixer(mixer, Audio::Mixer _compositionSamples = 0; _compositionSampleCount = 0; _compositionPos = -1; + + _compositionRepCount = 0; } SoundBlaster::~SoundBlaster() { @@ -79,6 +81,7 @@ void SoundBlaster::nextCompositionPos() { if (_compositionPos == 49) _compositionPos = -1; } + _compositionPos = -1; } @@ -98,6 +101,10 @@ void SoundBlaster::playComposition(int16 *composition, int16 freqVal, nextCompositionPos(); } +void SoundBlaster::repeatComposition(int32 repCount) { + _compositionRepCount = repCount; +} + void SoundBlaster::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency, int16 fadeLength) { @@ -106,10 +113,21 @@ void SoundBlaster::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency } void SoundBlaster::checkEndSample() { - if (_compositionPos != -1) + if (_compositionPos != -1) { + nextCompositionPos(); + return; + } + + if (_compositionRepCount != 0) { + if (_compositionRepCount > 0) + _compositionRepCount--; + nextCompositionPos(); - else - SoundMixer::checkEndSample(); + if (_compositionPos != -1) + return; + } + + SoundMixer::checkEndSample(); } void SoundBlaster::endFade() { diff --git a/engines/gob/sound/soundblaster.h b/engines/gob/sound/soundblaster.h index c2704c5482..c740ba2269 100644 --- a/engines/gob/sound/soundblaster.h +++ b/engines/gob/sound/soundblaster.h @@ -46,6 +46,8 @@ public: void stopComposition(); void endComposition(); + void repeatComposition(int32 repCount); + protected: Common::Mutex _mutex; @@ -54,6 +56,8 @@ protected: int16 _composition[50]; int8 _compositionPos; + int32 _compositionRepCount; + SoundDesc *_curSoundDesc; void setSample(SoundDesc &sndDesc, int16 repCount, diff --git a/engines/gob/surface.cpp b/engines/gob/surface.cpp index e294209ed7..3af19f891d 100644 --- a/engines/gob/surface.cpp +++ b/engines/gob/surface.cpp @@ -280,6 +280,18 @@ Surface::Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem) : _ownVidMem = false; } +Surface::Surface(uint16 width, uint16 height, uint8 bpp, const byte *vidMem) : + _width(width), _height(height), _bpp(bpp), _vidMem(0) { + + assert((_width > 0) && (_height > 0)); + assert((_bpp == 1) || (_bpp == 2)); + + _vidMem = new byte[_bpp * _width * _height]; + _ownVidMem = true; + + memcpy(_vidMem, vidMem, _bpp * _width * _height); +} + Surface::~Surface() { if (_ownVidMem) delete[] _vidMem; diff --git a/engines/gob/surface.h b/engines/gob/surface.h index 866e63490f..5376603801 100644 --- a/engines/gob/surface.h +++ b/engines/gob/surface.h @@ -122,6 +122,7 @@ private: class Surface { public: Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem = 0); + Surface(uint16 width, uint16 height, uint8 bpp, const byte *vidMem); ~Surface(); uint16 getWidth () const; diff --git a/engines/gob/util.cpp b/engines/gob/util.cpp index 7f9c6131fd..64dfcf9b12 100644 --- a/engines/gob/util.cpp +++ b/engines/gob/util.cpp @@ -21,7 +21,6 @@ */ #include "common/stream.h" -#include "common/events.h" #include "graphics/palette.h" @@ -45,6 +44,8 @@ Util::Util(GobEngine *vm) : _vm(vm) { _frameRate = 12; _frameWaitTime = 0; _startFrameTime = 0; + + _keyState = 0; } uint32 Util::getTimeKey() { @@ -116,6 +117,8 @@ void Util::processInput(bool scroll) { _mouseButtons = (MouseButtons) (((uint32) _mouseButtons) & ~((uint32) kMouseButtonsRight)); break; case Common::EVENT_KEYDOWN: + keyDown(event); + if (event.kbd.hasFlags(Common::KBD_CTRL)) { if (event.kbd.keycode == Common::KEYCODE_f) _fastMode ^= 1; @@ -132,6 +135,7 @@ void Util::processInput(bool scroll) { addKeyToBuffer(event.kbd); break; case Common::EVENT_KEYUP: + keyUp(event); break; default: break; @@ -576,4 +580,38 @@ void Util::checkJoystick() { _vm->_global->_useJoystick = 0; } +uint32 Util::getKeyState() const { + return _keyState; +} + +void Util::keyDown(const Common::Event &event) { + if (event.kbd.keycode == Common::KEYCODE_UP) + _keyState |= 0x0001; + else if (event.kbd.keycode == Common::KEYCODE_DOWN) + _keyState |= 0x0002; + else if (event.kbd.keycode == Common::KEYCODE_RIGHT) + _keyState |= 0x0004; + else if (event.kbd.keycode == Common::KEYCODE_LEFT) + _keyState |= 0x0008; + else if (event.kbd.keycode == Common::KEYCODE_SPACE) + _keyState |= 0x0020; + else if (event.kbd.keycode == Common::KEYCODE_ESCAPE) + _keyState |= 0x0040; +} + +void Util::keyUp(const Common::Event &event) { + if (event.kbd.keycode == Common::KEYCODE_UP) + _keyState &= ~0x0001; + else if (event.kbd.keycode == Common::KEYCODE_DOWN) + _keyState &= ~0x0002; + else if (event.kbd.keycode == Common::KEYCODE_RIGHT) + _keyState &= ~0x0004; + else if (event.kbd.keycode == Common::KEYCODE_LEFT) + _keyState &= ~0x0008; + else if (event.kbd.keycode == Common::KEYCODE_SPACE) + _keyState &= ~0x0020; + else if (event.kbd.keycode == Common::KEYCODE_ESCAPE) + _keyState &= ~0x0040; +} + } // End of namespace Gob diff --git a/engines/gob/util.h b/engines/gob/util.h index 4228dac768..b26a78ab2c 100644 --- a/engines/gob/util.h +++ b/engines/gob/util.h @@ -25,6 +25,7 @@ #include "common/str.h" #include "common/keyboard.h" +#include "common/events.h" namespace Common { class SeekableReadStream; @@ -110,6 +111,8 @@ public: bool checkKey(int16 &key); bool keyPressed(); + uint32 getKeyState() const; + void getMouseState(int16 *pX, int16 *pY, MouseButtons *pButtons); void setMousePos(int16 x, int16 y); void waitMouseUp(); @@ -155,6 +158,8 @@ protected: int16 _frameWaitTime; uint32 _startFrameTime; + uint32 _keyState; + GobEngine *_vm; bool keyBufferEmpty(); @@ -162,6 +167,9 @@ protected: bool getKeyFromBuffer(Common::KeyState &key); int16 translateKey(const Common::KeyState &key); void checkJoystick(); + + void keyDown(const Common::Event &event); + void keyUp(const Common::Event &event); }; } // End of namespace Gob diff --git a/engines/gob/video.cpp b/engines/gob/video.cpp index ee5ff4abff..3b1c6423bb 100644 --- a/engines/gob/video.cpp +++ b/engines/gob/video.cpp @@ -25,7 +25,6 @@ #include "engines/util.h" #include "graphics/cursorman.h" -#include "graphics/fontman.h" #include "graphics/palette.h" #include "graphics/surface.h" @@ -226,10 +225,7 @@ void Video::setSize(bool defaultTo1XScaler) { void Video::retrace(bool mouse) { if (mouse) - if ((_vm->getGameType() != kGameTypeAdibou2) && - (_vm->getGameType() != kGameTypeAdi2) && - (_vm->getGameType() != kGameTypeAdi4)) - CursorMan.showMouse((_vm->_draw->_showCursor & 2) != 0); + CursorMan.showMouse((_vm->_draw->_showCursor & 2) != 0); if (_vm->_global->_primarySurfDesc) { int screenX = _screenDeltaX; diff --git a/engines/gob/videoplayer.cpp b/engines/gob/videoplayer.cpp index 221f5ab3c9..a478492ccc 100644 --- a/engines/gob/videoplayer.cpp +++ b/engines/gob/videoplayer.cpp @@ -234,6 +234,23 @@ void VideoPlayer::closeAll() { closeVideo(i); } +bool VideoPlayer::reopenVideo(int slot) { + Video *video = getVideoBySlot(slot); + if (!video) + return true; + + return reopenVideo(*video); +} + +bool VideoPlayer::reopenAll() { + bool all = true; + for (int i = 0; i < kVideoSlotCount; i++) + if (!reopenVideo(i)) + all = false; + + return all; +} + void VideoPlayer::pauseVideo(int slot, bool pause) { Video *video = getVideoBySlot(slot); if (!video || !video->decoder) @@ -850,6 +867,39 @@ Common::String VideoPlayer::findFile(const Common::String &file, Properties &pro return video; } +bool VideoPlayer::reopenVideo(Video &video) { + if (video.isEmpty()) + return true; + + if (video.fileName.empty()) { + video.close(); + return false; + } + + Properties properties; + + properties.type = video.properties.type; + + Common::String fileName = findFile(video.fileName, properties); + if (fileName.empty()) { + video.close(); + return false; + } + + Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName); + if (!stream) { + video.close(); + return false; + } + + if (!video.decoder->reloadStream(stream)) { + delete stream; + return false; + } + + return true; +} + void VideoPlayer::copyPalette(const Video &video, int16 palStart, int16 palEnd) { if (!video.decoder->hasPalette() || !video.decoder->isPaletted()) return; diff --git a/engines/gob/videoplayer.h b/engines/gob/videoplayer.h index bc7cb48768..129ccef67a 100644 --- a/engines/gob/videoplayer.h +++ b/engines/gob/videoplayer.h @@ -110,6 +110,9 @@ public: void closeLiveSound(); void closeAll(); + bool reopenVideo(int slot = 0); + bool reopenAll(); + void pauseVideo(int slot, bool pause); void pauseAll(bool pause); @@ -163,6 +166,8 @@ private: bool isEmpty() const; void close(); + + void reopen(); }; static const int kVideoSlotCount = 32; @@ -188,6 +193,8 @@ private: ::Video::CoktelDecoder *openVideo(const Common::String &file, Properties &properties); + bool reopenVideo(Video &video); + bool playFrame(int slot, Properties &properties); void checkAbort(Video &video, Properties &properties); diff --git a/engines/groovie/cursor.cpp b/engines/groovie/cursor.cpp index abefac54bd..6422570220 100644 --- a/engines/groovie/cursor.cpp +++ b/engines/groovie/cursor.cpp @@ -387,7 +387,7 @@ void Cursor_v2::enable() { void Cursor_v2::showFrame(uint16 frame) { int offset = _width * _height * frame * 2; - CursorMan.replaceCursor((const byte *)(_img + offset), _width, _height, _width >> 1, _height >> 1, 0, 1, &_format); + CursorMan.replaceCursor((const byte *)(_img + offset), _width, _height, _width >> 1, _height >> 1, 0, false, &_format); } diff --git a/engines/hugo/console.cpp b/engines/hugo/console.cpp index 19fd91e3fa..414c86e1d4 100644 --- a/engines/hugo/console.cpp +++ b/engines/hugo/console.cpp @@ -96,8 +96,8 @@ bool HugoConsole::Cmd_listObjects(int argc, const char **argv) { DebugPrintf("Available objects for this game are:\n"); for (int i = 0; i < _vm->_object->_numObj; i++) { - if (_vm->_object->_objects[i].genericCmd & TAKE) - DebugPrintf("%2d - %s\n", i, _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)); + if (_vm->_object->_objects[i]._genericCmd & TAKE) + DebugPrintf("%2d - %s\n", i, _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)); } return true; } @@ -111,7 +111,7 @@ bool HugoConsole::Cmd_getObject(int argc, const char **argv) { return true; } - if (_vm->_object->_objects[strToInt(argv[1])].genericCmd & TAKE) + if (_vm->_object->_objects[strToInt(argv[1])]._genericCmd & TAKE) _vm->_parser->takeObject(&_vm->_object->_objects[strToInt(argv[1])]); else DebugPrintf("Object not available\n"); @@ -129,7 +129,7 @@ bool HugoConsole::Cmd_getAllObjects(int argc, const char **argv) { } for (int i = 0; i < _vm->_object->_numObj; i++) { - if (_vm->_object->_objects[i].genericCmd & TAKE) + if (_vm->_object->_objects[i]._genericCmd & TAKE) _vm->_parser->takeObject(&_vm->_object->_objects[i]); } @@ -145,7 +145,7 @@ bool HugoConsole::Cmd_boundaries(int argc, const char **argv) { return true; } - _vm->getGameStatus().showBoundariesFl = !_vm->getGameStatus().showBoundariesFl; + _vm->getGameStatus()._showBoundariesFl = !_vm->getGameStatus()._showBoundariesFl; return false; } diff --git a/engines/hugo/dialogs.cpp b/engines/hugo/dialogs.cpp index e0b0198470..0f07d52aee 100644 --- a/engines/hugo/dialogs.cpp +++ b/engines/hugo/dialogs.cpp @@ -34,19 +34,19 @@ namespace Hugo { -TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), arrayBmp(0), arraySize(0), +TopMenu::TopMenu(HugoEngine *vm) : Dialog(0, 0, kMenuWidth, kMenuHeight), _arrayBmp(0), _arraySize(0), _vm(vm) { init(); } TopMenu::~TopMenu() { - for (int i = 0; i < arraySize; i++) { - arrayBmp[i * 2]->free(); - delete arrayBmp[i * 2]; - arrayBmp[i * 2 + 1]->free(); - delete arrayBmp[i * 2 + 1]; + for (int i = 0; i < _arraySize; i++) { + _arrayBmp[i * 2]->free(); + delete _arrayBmp[i * 2]; + _arrayBmp[i * 2 + 1]->free(); + delete _arrayBmp[i * 2 + 1]; } - delete[] arrayBmp; + delete[] _arrayBmp; } void TopMenu::init() { @@ -108,23 +108,23 @@ void TopMenu::reflowLayout() { x += kButtonWidth + kButtonPad; // Set the graphics to the 'on' buttons, except for the variable ones - _whatButton->setGfx(arrayBmp[4 * kMenuWhat + scale - 1]); - _musicButton->setGfx(arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config.musicFl) ? 0 : 2)]); - _soundFXButton->setGfx(arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config.soundFl) ? 0 : 2)]); - _saveButton->setGfx(arrayBmp[4 * kMenuSave + scale - 1]); - _loadButton->setGfx(arrayBmp[4 * kMenuLoad + scale - 1]); - _recallButton->setGfx(arrayBmp[4 * kMenuRecall + scale - 1]); - _turboButton->setGfx(arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config.turboFl) ? 0 : 2)]); - _lookButton->setGfx(arrayBmp[4 * kMenuLook + scale - 1]); - _inventButton->setGfx(arrayBmp[4 * kMenuInventory + scale - 1]); + _whatButton->setGfx(_arrayBmp[4 * kMenuWhat + scale - 1]); + _musicButton->setGfx(_arrayBmp[4 * kMenuMusic + scale - 1 + ((_vm->_config._musicFl) ? 0 : 2)]); + _soundFXButton->setGfx(_arrayBmp[4 * kMenuSoundFX + scale - 1 + ((_vm->_config._soundFl) ? 0 : 2)]); + _saveButton->setGfx(_arrayBmp[4 * kMenuSave + scale - 1]); + _loadButton->setGfx(_arrayBmp[4 * kMenuLoad + scale - 1]); + _recallButton->setGfx(_arrayBmp[4 * kMenuRecall + scale - 1]); + _turboButton->setGfx(_arrayBmp[4 * kMenuTurbo + scale - 1 + ((_vm->_config._turboFl) ? 0 : 2)]); + _lookButton->setGfx(_arrayBmp[4 * kMenuLook + scale - 1]); + _inventButton->setGfx(_arrayBmp[4 * kMenuInventory + scale - 1]); } void TopMenu::loadBmpArr(Common::SeekableReadStream &in) { - arraySize = in.readUint16BE(); + _arraySize = in.readUint16BE(); - delete arrayBmp; - arrayBmp = new Graphics::Surface *[arraySize * 2]; - for (int i = 0; i < arraySize; i++) { + delete _arrayBmp; + _arrayBmp = new Graphics::Surface *[_arraySize * 2]; + for (int i = 0; i < _arraySize; i++) { uint16 bmpSize = in.readUint16BE(); uint32 filPos = in.pos(); Common::SeekableSubReadStream stream(&in, filPos, filPos + bmpSize); @@ -137,28 +137,28 @@ void TopMenu::loadBmpArr(Common::SeekableReadStream &in) { if (bitmapSrc->format.bytesPerPixel == 1) error("TopMenu::loadBmpArr(): Unhandled paletted image"); - arrayBmp[i * 2] = bitmapSrc->convertTo(g_system->getOverlayFormat()); - arrayBmp[i * 2 + 1] = new Graphics::Surface(); - arrayBmp[i * 2 + 1]->create(arrayBmp[i * 2]->w * 2, arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat()); - byte *src = (byte *)arrayBmp[i * 2]->pixels; - byte *dst = (byte *)arrayBmp[i * 2 + 1]->pixels; - - for (int j = 0; j < arrayBmp[i * 2]->h; j++) { - src = (byte *)arrayBmp[i * 2]->getBasePtr(0, j); - dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2); - for (int k = arrayBmp[i * 2]->w; k > 0; k--) { - for (int m = arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) { + _arrayBmp[i * 2] = bitmapSrc->convertTo(g_system->getOverlayFormat()); + _arrayBmp[i * 2 + 1] = new Graphics::Surface(); + _arrayBmp[i * 2 + 1]->create(_arrayBmp[i * 2]->w * 2, _arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat()); + byte *src = (byte *)_arrayBmp[i * 2]->pixels; + byte *dst = (byte *)_arrayBmp[i * 2 + 1]->pixels; + + for (int j = 0; j < _arrayBmp[i * 2]->h; j++) { + src = (byte *)_arrayBmp[i * 2]->getBasePtr(0, j); + dst = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2); + for (int k = _arrayBmp[i * 2]->w; k > 0; k--) { + for (int m = _arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) { *dst++ = *src++; } - src -= arrayBmp[i * 2]->format.bytesPerPixel; + src -= _arrayBmp[i * 2]->format.bytesPerPixel; - for (int m = arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) { + for (int m = _arrayBmp[i * 2]->format.bytesPerPixel; m > 0; m--) { *dst++ = *src++; } } - src = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2); - dst = (byte *)arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1); - for (int k = arrayBmp[i * 2 + 1]->pitch; k > 0; k--) { + src = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2); + dst = (byte *)_arrayBmp[i * 2 + 1]->getBasePtr(0, j * 2 + 1); + for (int k = _arrayBmp[i * 2 + 1]->pitch; k > 0; k--) { *dst++ = *src++; } } @@ -171,12 +171,12 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d switch (command) { case kCmdWhat: close(); - _vm->getGameStatus().helpFl = true; + _vm->getGameStatus()._helpFl = true; break; case kCmdMusic: _vm->_sound->toggleMusic(); - _musicButton->setGfx(arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config.musicFl) ? 0 : 2)]); + _musicButton->setGfx(_arrayBmp[4 * kMenuMusic + (g_system->getOverlayWidth() > 320 ? 2 : 1) - 1 + ((_vm->_config._musicFl) ? 0 : 2)]); _musicButton->draw(); g_gui.theme()->updateScreen(); g_system->updateScreen(); @@ -194,8 +194,8 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d break; case kCmdSave: close(); - if (_vm->getGameStatus().viewState == kViewPlay) { - if (_vm->getGameStatus().gameOverFl) + if (_vm->getGameStatus()._viewState == kViewPlay) { + if (_vm->getGameStatus()._gameOverFl) _vm->gameOverMsg(); else _vm->_file->saveGame(-1, Common::String()); @@ -207,7 +207,7 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d break; case kCmdRecall: close(); - _vm->getGameStatus().recallFl = true; + _vm->getGameStatus()._recallFl = true; break; case kCmdTurbo: _vm->_parser->switchTurbo(); diff --git a/engines/hugo/dialogs.h b/engines/hugo/dialogs.h index 4e710ff2f8..114bcf56a9 100644 --- a/engines/hugo/dialogs.h +++ b/engines/hugo/dialogs.h @@ -94,8 +94,8 @@ protected: GUI::PicButtonWidget *_lookButton; GUI::PicButtonWidget *_inventButton; - Graphics::Surface **arrayBmp; - uint16 arraySize; + Graphics::Surface **_arrayBmp; + uint16 _arraySize; }; class EntryDialog : public GUI::Dialog { diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp index fa18d6b791..b86b1f0366 100644 --- a/engines/hugo/display.cpp +++ b/engines/hugo/display.cpp @@ -85,43 +85,43 @@ Screen::Screen(HugoEngine *vm) : _vm(vm) { fontLoadedFl[i] = false; } for (int i = 0; i < kBlitListSize; i++) { - _dlBlistList[i].x = 0; - _dlBlistList[i].y = 0; - _dlBlistList[i].dx = 0; - _dlBlistList[i].dy = 0; + _dlBlistList[i]._x = 0; + _dlBlistList[i]._y = 0; + _dlBlistList[i]._dx = 0; + _dlBlistList[i]._dy = 0; } for (int i = 0; i < kRectListSize; i++) { - _dlAddList[i].x = 0; - _dlAddList[i].y = 0; - _dlAddList[i].dx = 0; - _dlAddList[i].dy = 0; - _dlRestoreList[i].x = 0; - _dlRestoreList[i].y = 0; - _dlRestoreList[i].dx = 0; - _dlRestoreList[i].dy = 0; + _dlAddList[i]._x = 0; + _dlAddList[i]._y = 0; + _dlAddList[i]._dx = 0; + _dlAddList[i]._dy = 0; + _dlRestoreList[i]._x = 0; + _dlRestoreList[i]._y = 0; + _dlRestoreList[i]._dx = 0; + _dlRestoreList[i]._dy = 0; } } Screen::~Screen() { } -icondib_t &Screen::getIconBuffer() { +Icondib &Screen::getIconBuffer() { return _iconBuffer; } -viewdib_t &Screen::getBackBuffer() { +Viewdib &Screen::getBackBuffer() { return _backBuffer; } -viewdib_t &Screen::getBackBufferBackup() { +Viewdib &Screen::getBackBufferBackup() { return _backBufferBackup; } -viewdib_t &Screen::getFrontBuffer() { +Viewdib &Screen::getFrontBuffer() { return _frontBuffer; } -viewdib_t &Screen::getGUIBuffer() { +Viewdib &Screen::getGUIBuffer() { return _GUIBuffer; } @@ -149,7 +149,7 @@ void Screen::initDisplay() { /** * Move an image from source to destination */ -void Screen::moveImage(image_pt srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, image_pt dstImage, const int16 x2, const int16 y2, const int16 width2) { +void Screen::moveImage(ImagePtr srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, ImagePtr dstImage, const int16 x2, const int16 y2, const int16 width2) { debugC(3, kDebugDisplay, "moveImage(srcImage, %d, %d, %d, %d, %d, dstImage, %d, %d, %d)", x1, y1, dx, dy, width1, x2, y2, width2); int16 wrap_src = width1 - dx; // Wrap to next src row @@ -236,16 +236,16 @@ void Screen::setBackgroundColor(const uint16 color) { * Merge an object frame into _frontBuffer at sx, sy and update rectangle list. * If fore TRUE, force object above any overlay */ -void Screen::displayFrame(const int sx, const int sy, seq_t *seq, const bool foreFl) { +void Screen::displayFrame(const int sx, const int sy, Seq *seq, const bool foreFl) { debugC(3, kDebugDisplay, "displayFrame(%d, %d, seq, %d)", sx, sy, (foreFl) ? 1 : 0); - image_pt image = seq->imagePtr; // Ptr to object image data - image_pt subFrontBuffer = &_frontBuffer[sy * kXPix + sx]; // Ptr to offset in _frontBuffer - int16 frontBufferwrap = kXPix - seq->x2 - 1; // Wraps dest_p after each line - int16 imageWrap = seq->bytesPerLine8 - seq->x2 - 1; - overlayState_t overlayState = (foreFl) ? kOvlForeground : kOvlUndef; // Overlay state of object - for (uint16 y = 0; y < seq->lines; y++) { // Each line in object - for (uint16 x = 0; x <= seq->x2; x++) { + ImagePtr image = seq->_imagePtr; // Ptr to object image data + ImagePtr subFrontBuffer = &_frontBuffer[sy * kXPix + sx]; // Ptr to offset in _frontBuffer + int16 frontBufferwrap = kXPix - seq->_x2 - 1; // Wraps dest_p after each line + int16 imageWrap = seq->_bytesPerLine8 - seq->_x2 - 1; + OverlayState overlayState = (foreFl) ? kOvlForeground : kOvlUndef; // Overlay state of object + for (uint16 y = 0; y < seq->_lines; y++) { // Each line in object + for (uint16 x = 0; x <= seq->_x2; x++) { if (*image) { // Non-transparent byte ovlBound = _vm->_object->getFirstOverlay((uint16)(subFrontBuffer - _frontBuffer) >> 3); // Ptr into overlay bits if (ovlBound & (0x80 >> ((uint16)(subFrontBuffer - _frontBuffer) & 7))) { // Overlay bit is set @@ -265,24 +265,24 @@ void Screen::displayFrame(const int sx, const int sy, seq_t *seq, const bool for } // Add this rectangle to the display list - displayList(kDisplayAdd, sx, sy, seq->x2 + 1, seq->lines); + displayList(kDisplayAdd, sx, sy, seq->_x2 + 1, seq->_lines); } /** * Merge rectangles A,B leaving result in B */ -void Screen::merge(const rect_t *rectA, rect_t *rectB) { +void Screen::merge(const Rect *rectA, Rect *rectB) { debugC(6, kDebugDisplay, "merge()"); - int16 xa = rectA->x + rectA->dx; // Find x2,y2 for each rectangle - int16 xb = rectB->x + rectB->dx; - int16 ya = rectA->y + rectA->dy; - int16 yb = rectB->y + rectB->dy; + int16 xa = rectA->_x + rectA->_dx; // Find x2,y2 for each rectangle + int16 xb = rectB->_x + rectB->_dx; + int16 ya = rectA->_y + rectA->_dy; + int16 yb = rectB->_y + rectB->_dy; - rectB->x = MIN(rectA->x, rectB->x); // Minimum x,y - rectB->y = MIN(rectA->y, rectB->y); - rectB->dx = MAX(xa, xb) - rectB->x; // Maximum dx,dy - rectB->dy = MAX(ya, yb) - rectB->y; + rectB->_x = MIN(rectA->_x, rectB->_x); // Minimum x,y + rectB->_y = MIN(rectA->_y, rectB->_y); + rectB->_dx = MAX(xa, xb) - rectB->_x; // Maximum dx,dy + rectB->_dy = MAX(ya, yb) - rectB->_y; } /** @@ -291,7 +291,7 @@ void Screen::merge(const rect_t *rectA, rect_t *rectB) { * of blist. bmax is the max size of the blist. Note that blist can * have holes, in which case dx = 0. Returns used length of blist. */ -int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 blen) { +int16 Screen::mergeLists(Rect *list, Rect *blist, const int16 len, int16 blen) { debugC(4, kDebugDisplay, "mergeLists()"); int16 coalesce[kBlitListSize]; // List of overlapping rects @@ -299,9 +299,9 @@ int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 ble for (int16 a = 0; a < len; a++, list++) { // Compile list of overlapping rectangles in blit list int16 c = 0; - rect_t *bp = blist; + Rect *bp = blist; for (int16 b = 0; b < blen; b++, bp++) { - if (bp->dx) // blist entry used + if (bp->_dx) // blist entry used if (isOverlapping(list, bp)) coalesce[c++] = b; } @@ -316,9 +316,9 @@ int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 ble // Merge any more blist entries while (--c) { - rect_t *cp = &blist[coalesce[c]]; + Rect *cp = &blist[coalesce[c]]; merge(cp, bp); - cp->dx = 0; // Delete entry + cp->_dx = 0; // Delete entry } } } @@ -329,12 +329,12 @@ int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 ble * Process the display list * Trailing args are int16 x,y,dx,dy for the D_ADD operation */ -void Screen::displayList(dupdate_t update, ...) { +void Screen::displayList(Dupdate update, ...) { debugC(6, kDebugDisplay, "displayList()"); int16 blitLength = 0; // Length of blit list va_list marker; // Args used for D_ADD operation - rect_t *p; // Ptr to dlist entry + Rect *p; // Ptr to dlist entry switch (update) { case kDisplayInit: // Init lists, restore whole screen @@ -348,10 +348,10 @@ void Screen::displayList(dupdate_t update, ...) { } va_start(marker, update); // Initialize variable arguments p = &_dlAddList[_dlAddIndex]; - p->x = va_arg(marker, int); // x - p->y = va_arg(marker, int); // y - p->dx = va_arg(marker, int); // dx - p->dy = va_arg(marker, int); // dy + p->_x = va_arg(marker, int); // x + p->_y = va_arg(marker, int); // y + p->_dx = va_arg(marker, int); // dx + p->_dy = va_arg(marker, int); // dy va_end(marker); // Reset variable arguments _dlAddIndex++; break; @@ -359,8 +359,8 @@ void Screen::displayList(dupdate_t update, ...) { // Don't blit if newscreen just loaded because _frontBuffer will // get blitted via InvalidateRect() at end of this cycle // and blitting here causes objects to appear too soon. - if (_vm->getGameStatus().newScreenFl) { - _vm->getGameStatus().newScreenFl = false; + if (_vm->getGameStatus()._newScreenFl) { + _vm->getGameStatus()._newScreenFl = false; break; } @@ -370,15 +370,15 @@ void Screen::displayList(dupdate_t update, ...) { // Blit the combined blit-list for (_dlRestoreIndex = 0, p = _dlBlistList; _dlRestoreIndex < blitLength; _dlRestoreIndex++, p++) { - if (p->dx) // Marks a used entry - displayRect(p->x, p->y, p->dx, p->dy); + if (p->_dx) // Marks a used entry + displayRect(p->_x, p->_y, p->_dx, p->_dy); } break; case kDisplayRestore: // Restore each rectangle for (_dlRestoreIndex = 0, p = _dlAddList; _dlRestoreIndex < _dlAddIndex; _dlRestoreIndex++, p++) { // Restoring from _backBuffer to _frontBuffer _dlRestoreList[_dlRestoreIndex] = *p; // Copy add-list to restore-list - moveImage(_backBuffer, p->x, p->y, p->dx, p->dy, kXPix, _frontBuffer, p->x, p->y, kXPix); + moveImage(_backBuffer, p->_x, p->_y, p->_dx, p->_dy, kXPix, _frontBuffer, p->_x, p->_y, kXPix); } _dlAddIndex = 0; // Reset add-list break; @@ -563,7 +563,7 @@ void Screen::initNewScreenDisplay() { displayBackground(); // Stop premature object display in Display_list(D_DISPLAY) - _vm->getGameStatus().newScreenFl = true; + _vm->getGameStatus()._newScreenFl = true; } /** @@ -627,20 +627,20 @@ void Screen::hideCursor() { CursorMan.showMouse(false); } -bool Screen::isInX(const int16 x, const rect_t *rect) const { - return (x >= rect->x) && (x <= rect->x + rect->dx); +bool Screen::isInX(const int16 x, const Rect *rect) const { + return (x >= rect->_x) && (x <= rect->_x + rect->_dx); } -bool Screen::isInY(const int16 y, const rect_t *rect) const { - return (y >= rect->y) && (y <= rect->y + rect->dy); +bool Screen::isInY(const int16 y, const Rect *rect) const { + return (y >= rect->_y) && (y <= rect->_y + rect->_dy); } /** * Check if two rectangles are overlapping */ -bool Screen::isOverlapping(const rect_t *rectA, const rect_t *rectB) const { - return (isInX(rectA->x, rectB) || isInX(rectA->x + rectA->dx, rectB) || isInX(rectB->x, rectA) || isInX(rectB->x + rectB->dx, rectA)) && - (isInY(rectA->y, rectB) || isInY(rectA->y + rectA->dy, rectB) || isInY(rectB->y, rectA) || isInY(rectB->y + rectB->dy, rectA)); +bool Screen::isOverlapping(const Rect *rectA, const Rect *rectB) const { + return (isInX(rectA->_x, rectB) || isInX(rectA->_x + rectA->_dx, rectB) || isInX(rectB->_x, rectA) || isInX(rectB->_x + rectB->_dx, rectA)) && + (isInY(rectA->_y, rectB) || isInY(rectA->_y + rectA->_dy, rectB) || isInY(rectB->_y, rectA) || isInY(rectB->_y + rectB->_dy, rectA)); } /** @@ -650,19 +650,19 @@ bool Screen::isOverlapping(const rect_t *rectA, const rect_t *rectB) const { * White = Fix objects, parts of background */ void Screen::drawBoundaries() { - if (!_vm->getGameStatus().showBoundariesFl) + if (!_vm->getGameStatus()._showBoundariesFl) return; _vm->_mouse->drawHotspots(); for (int i = 0; i < _vm->_object->_numObj; i++) { - object_t *obj = &_vm->_object->_objects[i]; // Get pointer to object - if (obj->screenIndex == *_vm->_screen_p) { - if ((obj->currImagePtr != 0) && (obj->cycling != kCycleInvisible)) - drawRectangle(false, obj->x + obj->currImagePtr->x1, obj->y + obj->currImagePtr->y1, - obj->x + obj->currImagePtr->x2, obj->y + obj->currImagePtr->y2, _TLIGHTGREEN); - else if ((obj->currImagePtr == 0) && (obj->vxPath != 0) && !obj->carriedFl) - drawRectangle(false, obj->oldx, obj->oldy, obj->oldx + obj->vxPath, obj->oldy + obj->vyPath, _TBRIGHTWHITE); + Object *obj = &_vm->_object->_objects[i]; // Get pointer to object + if (obj->_screenIndex == *_vm->_screenPtr) { + if ((obj->_currImagePtr != 0) && (obj->_cycling != kCycleInvisible)) + drawRectangle(false, obj->_x + obj->_currImagePtr->_x1, obj->_y + obj->_currImagePtr->_y1, + obj->_x + obj->_currImagePtr->_x2, obj->_y + obj->_currImagePtr->_y2, _TLIGHTGREEN); + else if ((obj->_currImagePtr == 0) && (obj->_vxPath != 0) && !obj->_carriedFl) + drawRectangle(false, obj->_oldx, obj->_oldy, obj->_oldx + obj->_vxPath, obj->_oldy + obj->_vyPath, _TBRIGHTWHITE); } } g_system->copyRectToScreen(_frontBuffer, 320, 0, 0, 320, 200); @@ -730,12 +730,12 @@ void Screen_v1d::loadFontArr(Common::ReadStream &in) { * processed object by looking down the current column for an overlay * base byte set (in which case the object is foreground). */ -overlayState_t Screen_v1d::findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) { +OverlayState Screen_v1d::findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) { debugC(4, kDebugDisplay, "findOvl()"); - uint16 index = (uint16)(dst_p - _frontBuffer) >> 3; + uint16 index = (uint16)(dstPtr - _frontBuffer) >> 3; - for (int i = 0; i < seq_p->lines-y; i++) { // Each line in object + for (int i = 0; i < seqPtr->_lines-y; i++) { // Each line in object if (_vm->_object->getBaseBoundary(index)) // If any overlay base byte is non-zero then the object is foreground, else back. return kOvlForeground; index += kCompLineSize; @@ -799,14 +799,14 @@ void Screen_v1w::loadFontArr(Common::ReadStream &in) { * processed object by looking down the current column for an overlay * base bit set (in which case the object is foreground). */ -overlayState_t Screen_v1w::findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) { +OverlayState Screen_v1w::findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) { debugC(4, kDebugDisplay, "findOvl()"); - for (; y < seq_p->lines; y++) { // Each line in object - byte ovb = _vm->_object->getBaseBoundary((uint16)(dst_p - _frontBuffer) >> 3); // Ptr into overlay bits - if (ovb & (0x80 >> ((uint16)(dst_p - _frontBuffer) & 7))) // Overlay bit is set + for (; y < seqPtr->_lines; y++) { // Each line in object + byte ovb = _vm->_object->getBaseBoundary((uint16)(dstPtr - _frontBuffer) >> 3); // Ptr into overlay bits + if (ovb & (0x80 >> ((uint16)(dstPtr - _frontBuffer) & 7))) // Overlay bit is set return kOvlForeground; // Found a bit - must be foreground - dst_p += kXPix; + dstPtr += kXPix; } return kOvlBackground; // No bits set, must be background diff --git a/engines/hugo/display.h b/engines/hugo/display.h index 38c63e9fe5..00dc1b743c 100644 --- a/engines/hugo/display.h +++ b/engines/hugo/display.h @@ -31,18 +31,18 @@ #define HUGO_DISPLAY_H namespace Hugo { -enum overlayState_t {kOvlUndef, kOvlForeground, kOvlBackground}; // Overlay state +enum OverlayState {kOvlUndef, kOvlForeground, kOvlBackground}; // Overlay state static const int kCenter = -1; // Used to center text in x class Screen { public: - struct rect_t { // Rectangle used in Display list - int16 x; // Position in dib - int16 y; // Position in dib - int16 dx; // width - int16 dy; // height + struct Rect { // Rectangle used in Display list + int16 _x; // Position in dib + int16 _y; // Position in dib + int16 _dx; // width + int16 _dy; // height }; Screen(HugoEngine *vm); @@ -55,8 +55,8 @@ public: int16 stringLength(const char *s) const; void displayBackground(); - void displayFrame(const int sx, const int sy, seq_t *seq, const bool foreFl); - void displayList(dupdate_t update, ...); + void displayFrame(const int sx, const int sy, Seq *seq, const bool foreFl); + void displayList(Dupdate update, ...); void displayRect(const int16 x, const int16 y, const int16 dx, const int16 dy); void drawBoundaries(); void drawRectangle(const bool filledFl, const int16 x1, const int16 y1, const int16 x2, const int16 y2, const int color); @@ -67,7 +67,7 @@ public: void initDisplay(); void initNewScreenDisplay(); void loadPalette(Common::ReadStream &in); - void moveImage(image_pt srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, image_pt dstImage, const int16 x2, const int16 y2, const int16 width2); + void moveImage(ImagePtr srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, ImagePtr dstImage, const int16 x2, const int16 y2, const int16 width2); void remapPal(uint16 oldIndex, uint16 newIndex); void resetInventoryObjId(); void restorePal(Common::ReadStream *f); @@ -80,11 +80,11 @@ public: void userHelp() const; void writeStr(int16 sx, const int16 sy, const char *s, const byte color); - icondib_t &getIconBuffer(); - viewdib_t &getBackBuffer(); - viewdib_t &getBackBufferBackup(); - viewdib_t &getFrontBuffer(); - viewdib_t &getGUIBuffer(); + Icondib &getIconBuffer(); + Viewdib &getBackBuffer(); + Viewdib &getBackBufferBackup(); + Viewdib &getFrontBuffer(); + Viewdib &getGUIBuffer(); protected: HugoEngine *_vm; @@ -108,37 +108,37 @@ protected: byte *_mainPalette; int16 _arrayFontSize[kNumFonts]; - viewdib_t _frontBuffer; + Viewdib _frontBuffer; - inline bool isInX(const int16 x, const rect_t *rect) const; - inline bool isInY(const int16 y, const rect_t *rect) const; - inline bool isOverlapping(const rect_t *rectA, const rect_t *rectB) const; + inline bool isInX(const int16 x, const Rect *rect) const; + inline bool isInY(const int16 y, const Rect *rect) const; + inline bool isOverlapping(const Rect *rectA, const Rect *rectB) const; - virtual overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) = 0; + virtual OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) = 0; private: byte *_curPalette; byte _iconImage[kInvDx * kInvDy]; byte _paletteSize; - icondib_t _iconBuffer; // Inventory icon DIB + Icondib _iconBuffer; // Inventory icon DIB - int16 mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 blen); + int16 mergeLists(Rect *list, Rect *blist, const int16 len, int16 blen); int16 center(const char *s) const; - viewdib_t _backBuffer; - viewdib_t _GUIBuffer; // User interface images - viewdib_t _backBufferBackup; // Backup _backBuffer during inventory + Viewdib _backBuffer; + Viewdib _GUIBuffer; // User interface images + Viewdib _backBufferBackup; // Backup _backBuffer during inventory // Formerly static variables used by displayList() int16 _dlAddIndex, _dlRestoreIndex; // Index into add/restore lists - rect_t _dlRestoreList[kRectListSize]; // The restore list - rect_t _dlAddList[kRectListSize]; // The add list - rect_t _dlBlistList[kBlitListSize]; // The blit list + Rect _dlRestoreList[kRectListSize]; // The restore list + Rect _dlAddList[kRectListSize]; // The add list + Rect _dlBlistList[kBlitListSize]; // The blit list // void createPal(); - void merge(const rect_t *rectA, rect_t *rectB); + void merge(const Rect *rectA, Rect *rectB); void writeChr(const int sx, const int sy, const byte color, const char *local_fontdata); }; @@ -150,7 +150,7 @@ public: void loadFont(int16 fontId); void loadFontArr(Common::ReadStream &in); protected: - overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y); + OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y); }; class Screen_v1w : public Screen { @@ -161,7 +161,7 @@ public: void loadFont(int16 fontId); void loadFontArr(Common::ReadStream &in); protected: - overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y); + OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y); }; } // End of namespace Hugo diff --git a/engines/hugo/file.cpp b/engines/hugo/file.cpp index 2217cef92a..5556f5abc0 100644 --- a/engines/hugo/file.cpp +++ b/engines/hugo/file.cpp @@ -53,8 +53,8 @@ static const int s_bootCypherLen = sizeof(s_bootCypher) - 1; FileManager::FileManager(HugoEngine *vm) : _vm(vm) { - has_read_header = false; - firstUIFFl = true; + _hasReadHeader = false; + _firstUIFFl = true; } FileManager::~FileManager() { @@ -91,8 +91,8 @@ const char *FileManager::getUifFilename() const { * Convert 4 planes (RGBI) data to 8-bit DIB format * Return original plane data ptr */ -byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, image_pt dataPtr) const { - debugC(2, kDebugFile, "convertPCC(byte *p, %d, %d, image_pt data_p)", y, bpl); +byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, ImagePtr dataPtr) const { + debugC(2, kDebugFile, "convertPCC(byte *p, %d, %d, ImagePtr dataPtr)", y, bpl); dataPtr += y * bpl * 8; // Point to correct DIB line for (int16 r = 0, g = bpl, b = g + bpl, i = b + bpl; r < bpl; r++, g++, b++, i++) { // Each byte in all planes @@ -107,47 +107,47 @@ byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, image_p } /** - * Read a pcx file of length len. Use supplied seq_p and image_p or - * allocate space if NULL. Name used for errors. Returns address of seq_p + * Read a pcx file of length len. Use supplied seqPtr and image_p or + * allocate space if NULL. Name used for errors. Returns address of seqPtr * Set first TRUE to initialize b_index (i.e. not reading a sequential image in file). */ -seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr, const bool firstFl, const char *name) { +Seq *FileManager::readPCX(Common::ReadStream &f, Seq *seqPtr, byte *imagePtr, const bool firstFl, const char *name) { debugC(1, kDebugFile, "readPCX(..., %s)", name); // Read in the PCC header and check consistency - PCC_header.mfctr = f.readByte(); - PCC_header.vers = f.readByte(); - PCC_header.enc = f.readByte(); - PCC_header.bpx = f.readByte(); - PCC_header.x1 = f.readUint16LE(); - PCC_header.y1 = f.readUint16LE(); - PCC_header.x2 = f.readUint16LE(); - PCC_header.y2 = f.readUint16LE(); - PCC_header.xres = f.readUint16LE(); - PCC_header.yres = f.readUint16LE(); - f.read(PCC_header.palette, sizeof(PCC_header.palette)); - PCC_header.vmode = f.readByte(); - PCC_header.planes = f.readByte(); - PCC_header.bytesPerLine = f.readUint16LE(); - f.read(PCC_header.fill2, sizeof(PCC_header.fill2)); - - if (PCC_header.mfctr != 10) + _PCCHeader._mfctr = f.readByte(); + _PCCHeader._vers = f.readByte(); + _PCCHeader._enc = f.readByte(); + _PCCHeader._bpx = f.readByte(); + _PCCHeader._x1 = f.readUint16LE(); + _PCCHeader._y1 = f.readUint16LE(); + _PCCHeader._x2 = f.readUint16LE(); + _PCCHeader._y2 = f.readUint16LE(); + _PCCHeader._xres = f.readUint16LE(); + _PCCHeader._yres = f.readUint16LE(); + f.read(_PCCHeader._palette, sizeof(_PCCHeader._palette)); + _PCCHeader._vmode = f.readByte(); + _PCCHeader._planes = f.readByte(); + _PCCHeader._bytesPerLine = f.readUint16LE(); + f.read(_PCCHeader._fill2, sizeof(_PCCHeader._fill2)); + + if (_PCCHeader._mfctr != 10) error("Bad data file format: %s", name); - // Allocate memory for seq_t if 0 + // Allocate memory for Seq if 0 if (seqPtr == 0) { - if ((seqPtr = (seq_t *)malloc(sizeof(seq_t))) == 0) + if ((seqPtr = (Seq *)malloc(sizeof(Seq))) == 0) error("Insufficient memory to run game."); } // Find size of image data in 8-bit DIB format // Note save of x2 - marks end of valid data before garbage - uint16 bytesPerLine4 = PCC_header.bytesPerLine * 4; // 4-bit bpl - seqPtr->bytesPerLine8 = bytesPerLine4 * 2; // 8-bit bpl - seqPtr->lines = PCC_header.y2 - PCC_header.y1 + 1; - seqPtr->x2 = PCC_header.x2 - PCC_header.x1 + 1; + uint16 bytesPerLine4 = _PCCHeader._bytesPerLine * 4; // 4-bit bpl + seqPtr->_bytesPerLine8 = bytesPerLine4 * 2; // 8-bit bpl + seqPtr->_lines = _PCCHeader._y2 - _PCCHeader._y1 + 1; + seqPtr->_x2 = _PCCHeader._x2 - _PCCHeader._x1 + 1; // Size of the image - uint16 size = seqPtr->lines * seqPtr->bytesPerLine8; + uint16 size = seqPtr->_lines * seqPtr->_bytesPerLine8; // Allocate memory for image data if NULL if (imagePtr == 0) @@ -155,25 +155,25 @@ seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr assert(imagePtr); - seqPtr->imagePtr = imagePtr; + seqPtr->_imagePtr = imagePtr; // Process the image data, converting to 8-bit DIB format uint16 y = 0; // Current line index byte pline[kXPix]; // Hold 4 planes of data byte *p = pline; // Ptr to above - while (y < seqPtr->lines) { + while (y < seqPtr->_lines) { byte c = f.readByte(); if ((c & kRepeatMask) == kRepeatMask) { byte d = f.readByte(); // Read data byte for (int i = 0; i < (c & kLengthMask); i++) { *p++ = d; if ((uint16)(p - pline) == bytesPerLine4) - p = convertPCC(pline, y++, PCC_header.bytesPerLine, imagePtr); + p = convertPCC(pline, y++, _PCCHeader._bytesPerLine, imagePtr); } } else { *p++ = c; if ((uint16)(p - pline) == bytesPerLine4) - p = convertPCC(pline, y++, PCC_header.bytesPerLine, imagePtr); + p = convertPCC(pline, y++, _PCCHeader._bytesPerLine, imagePtr); } } return seqPtr; @@ -182,8 +182,8 @@ seq_t *FileManager::readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr /** * Read object file of PCC images into object supplied */ -void FileManager::readImage(const int objNum, object_t *objPtr) { - debugC(1, kDebugFile, "readImage(%d, object_t *objPtr)", objNum); +void FileManager::readImage(const int objNum, Object *objPtr) { + debugC(1, kDebugFile, "readImage(%d, Object *objPtr)", objNum); /** * Structure of object file lookup entry @@ -193,7 +193,7 @@ void FileManager::readImage(const int objNum, object_t *objPtr) { uint32 objLength; }; - if (!objPtr->seqNumb) // This object has no images + if (!objPtr->_seqNumb) // This object has no images return; if (_vm->isPacked()) { @@ -206,72 +206,72 @@ void FileManager::readImage(const int objNum, object_t *objPtr) { _objectsArchive.seek(objBlock.objOffset, SEEK_SET); } else { Common::String buf; - buf = _vm->_picDir + Common::String(_vm->_text->getNoun(objPtr->nounIndex, 0)) + ".PIX"; + buf = _vm->_picDir + Common::String(_vm->_text->getNoun(objPtr->_nounIndex, 0)) + ".PIX"; if (!_objectsArchive.open(buf)) { - buf = Common::String(_vm->_text->getNoun(objPtr->nounIndex, 0)) + ".PIX"; + buf = Common::String(_vm->_text->getNoun(objPtr->_nounIndex, 0)) + ".PIX"; if (!_objectsArchive.open(buf)) error("File not found: %s", buf.c_str()); } } bool firstImgFl = true; // Initializes pcx read function - seq_t *seqPtr = 0; // Ptr to sequence structure + Seq *seqPtr = 0; // Ptr to sequence structure // Now read the images into an images list - for (int j = 0; j < objPtr->seqNumb; j++) { // for each sequence - for (int k = 0; k < objPtr->seqList[j].imageNbr; k++) { // each image + for (int j = 0; j < objPtr->_seqNumb; j++) { // for each sequence + for (int k = 0; k < objPtr->_seqList[j]._imageNbr; k++) { // each image if (k == 0) { // First image // Read this image - allocate both seq and image memory - seqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->nounIndex, 0)); - objPtr->seqList[j].seqPtr = seqPtr; + seqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->_nounIndex, 0)); + objPtr->_seqList[j]._seqPtr = seqPtr; firstImgFl = false; } else { // Subsequent image // Read this image - allocate both seq and image memory - seqPtr->nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->nounIndex, 0)); - seqPtr = seqPtr->nextSeqPtr; + seqPtr->_nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstImgFl, _vm->_text->getNoun(objPtr->_nounIndex, 0)); + seqPtr = seqPtr->_nextSeqPtr; } // Compute the bounding box - x1, x2, y1, y2 // Note use of x2 - marks end of valid data in row - uint16 x2 = seqPtr->x2; - seqPtr->x1 = seqPtr->x2; - seqPtr->x2 = 0; - seqPtr->y1 = seqPtr->lines; - seqPtr->y2 = 0; - - image_pt dibPtr = seqPtr->imagePtr; - for (int y = 0; y < seqPtr->lines; y++, dibPtr += seqPtr->bytesPerLine8 - x2) { + uint16 x2 = seqPtr->_x2; + seqPtr->_x1 = seqPtr->_x2; + seqPtr->_x2 = 0; + seqPtr->_y1 = seqPtr->_lines; + seqPtr->_y2 = 0; + + ImagePtr dibPtr = seqPtr->_imagePtr; + for (int y = 0; y < seqPtr->_lines; y++, dibPtr += seqPtr->_bytesPerLine8 - x2) { for (int x = 0; x < x2; x++) { if (*dibPtr++) { // Some data found - if (x < seqPtr->x1) - seqPtr->x1 = x; - if (x > seqPtr->x2) - seqPtr->x2 = x; - if (y < seqPtr->y1) - seqPtr->y1 = y; - if (y > seqPtr->y2) - seqPtr->y2 = y; + if (x < seqPtr->_x1) + seqPtr->_x1 = x; + if (x > seqPtr->_x2) + seqPtr->_x2 = x; + if (y < seqPtr->_y1) + seqPtr->_y1 = y; + if (y > seqPtr->_y2) + seqPtr->_y2 = y; } } } } assert(seqPtr); - seqPtr->nextSeqPtr = objPtr->seqList[j].seqPtr; // loop linked list to head + seqPtr->_nextSeqPtr = objPtr->_seqList[j]._seqPtr; // loop linked list to head } // Set the current image sequence to first or last - switch (objPtr->cycling) { + switch (objPtr->_cycling) { case kCycleInvisible: // (May become visible later) case kCycleAlmostInvisible: case kCycleNotCycling: case kCycleForward: - objPtr->currImagePtr = objPtr->seqList[0].seqPtr; + objPtr->_currImagePtr = objPtr->_seqList[0]._seqPtr; break; case kCycleBackward: - objPtr->currImagePtr = seqPtr; + objPtr->_currImagePtr = seqPtr; break; default: - warning("Unexpected cycling: %d", objPtr->cycling); + warning("Unexpected cycling: %d", objPtr->_cycling); } if (!_vm->isPacked()) @@ -282,7 +282,7 @@ void FileManager::readImage(const int objNum, object_t *objPtr) { * Read sound (or music) file data. Call with SILENCE to free-up * any allocated memory. Also returns size of data */ -sound_pt FileManager::getSound(const int16 sound, uint16 *size) { +SoundPtr FileManager::getSound(const int16 sound, uint16 *size) { debugC(1, kDebugFile, "getSound(%d)", sound); // No more to do if SILENCE (called for cleanup purposes) @@ -296,27 +296,27 @@ sound_pt FileManager::getSound(const int16 sound, uint16 *size) { return 0; } - if (!has_read_header) { + if (!_hasReadHeader) { for (int i = 0; i < kMaxSounds; i++) { - s_hdr[i].size = fp.readUint16LE(); - s_hdr[i].offset = fp.readUint32LE(); + _soundHdr[i]._size = fp.readUint16LE(); + _soundHdr[i]._offset = fp.readUint32LE(); } if (fp.err()) error("Wrong sound file format"); - has_read_header = true; + _hasReadHeader = true; } - *size = s_hdr[sound].size; + *size = _soundHdr[sound]._size; if (*size == 0) error("Wrong sound file format or missing sound %d", sound); // Allocate memory for sound or music, if possible - sound_pt soundPtr = (byte *)malloc(s_hdr[sound].size); // Ptr to sound data + SoundPtr soundPtr = (byte *)malloc(_soundHdr[sound]._size); // Ptr to sound data assert(soundPtr); // Seek to data and read it - fp.seek(s_hdr[sound].offset, SEEK_SET); - if (fp.read(soundPtr, s_hdr[sound].size) != s_hdr[sound].size) + fp.seek(_soundHdr[sound]._offset, SEEK_SET); + if (fp.read(soundPtr, _soundHdr[sound]._size) != _soundHdr[sound]._size) error("Wrong sound file format"); fp.close(); @@ -330,15 +330,12 @@ sound_pt FileManager::getSound(const int16 sound, uint16 *size) { bool FileManager::saveGame(const int16 slot, const Common::String &descrip) { debugC(1, kDebugFile, "saveGame(%d, %s)", slot, descrip.c_str()); - const EnginePlugin *plugin = NULL; int16 savegameId; Common::String savegameDescription; - EngineMan.findGame(_vm->getGameId(), &plugin); if (slot == -1) { - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save"); - dialog->setSaveMode(true); - savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true); + savegameId = dialog->runModalWithCurrentTarget(); savegameDescription = dialog->getResultString(); delete dialog; } else { @@ -385,7 +382,7 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) { _vm->_object->saveObjects(out); - const status_t &gameStatus = _vm->getGameStatus(); + const Status &gameStatus = _vm->getGameStatus(); // Save whether hero image is swapped out->writeByte(_vm->_heroImage); @@ -394,13 +391,13 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) { out->writeSint16BE(_vm->getScore()); // Save story mode - out->writeByte((gameStatus.storyModeFl) ? 1 : 0); + out->writeByte((gameStatus._storyModeFl) ? 1 : 0); // Save jumpexit mode out->writeByte((_vm->_mouse->getJumpExitFl()) ? 1 : 0); // Save gameover status - out->writeByte((gameStatus.gameOverFl) ? 1 : 0); + out->writeByte((gameStatus._gameOverFl) ? 1 : 0); // Save screen states for (int i = 0; i < _vm->_numStates; i++) @@ -411,17 +408,17 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) { _vm->_screen->savePal(out); // Save maze status - out->writeByte((_vm->_maze.enabledFl) ? 1 : 0); - out->writeByte(_vm->_maze.size); - out->writeSint16BE(_vm->_maze.x1); - out->writeSint16BE(_vm->_maze.y1); - out->writeSint16BE(_vm->_maze.x2); - out->writeSint16BE(_vm->_maze.y2); - out->writeSint16BE(_vm->_maze.x3); - out->writeSint16BE(_vm->_maze.x4); - out->writeByte(_vm->_maze.firstScreenIndex); - - out->writeByte((byte)_vm->getGameStatus().viewState); + out->writeByte((_vm->_maze._enabledFl) ? 1 : 0); + out->writeByte(_vm->_maze._size); + out->writeSint16BE(_vm->_maze._x1); + out->writeSint16BE(_vm->_maze._y1); + out->writeSint16BE(_vm->_maze._x2); + out->writeSint16BE(_vm->_maze._y2); + out->writeSint16BE(_vm->_maze._x3); + out->writeSint16BE(_vm->_maze._x4); + out->writeByte(_vm->_maze._firstScreenIndex); + + out->writeByte((byte)_vm->getGameStatus()._viewState); out->finalize(); @@ -436,14 +433,11 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) { bool FileManager::restoreGame(const int16 slot) { debugC(1, kDebugFile, "restoreGame(%d)", slot); - const EnginePlugin *plugin = NULL; int16 savegameId; - EngineMan.findGame(_vm->getGameId(), &plugin); if (slot == -1) { - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore"); - dialog->setSaveMode(false); - savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false); + savegameId = dialog->runModalWithCurrentTarget(); delete dialog; } else { savegameId = slot; @@ -492,14 +486,14 @@ bool FileManager::restoreGame(const int16 slot) { _vm->_object->swapImages(kHeroIndex, _vm->_heroImage); _vm->_heroImage = heroImg; - status_t &gameStatus = _vm->getGameStatus(); + Status &gameStatus = _vm->getGameStatus(); int score = in->readSint16BE(); _vm->setScore(score); - gameStatus.storyModeFl = (in->readByte() == 1); + gameStatus._storyModeFl = (in->readByte() == 1); _vm->_mouse->setJumpExitFl(in->readByte() == 1); - gameStatus.gameOverFl = (in->readByte() == 1); + gameStatus._gameOverFl = (in->readByte() == 1); for (int i = 0; i < _vm->_numStates; i++) _vm->_screenStates[i] = in->readByte(); @@ -509,18 +503,18 @@ bool FileManager::restoreGame(const int16 slot) { _vm->_screen->restorePal(in); // Restore maze status - _vm->_maze.enabledFl = (in->readByte() == 1); - _vm->_maze.size = in->readByte(); - _vm->_maze.x1 = in->readSint16BE(); - _vm->_maze.y1 = in->readSint16BE(); - _vm->_maze.x2 = in->readSint16BE(); - _vm->_maze.y2 = in->readSint16BE(); - _vm->_maze.x3 = in->readSint16BE(); - _vm->_maze.x4 = in->readSint16BE(); - _vm->_maze.firstScreenIndex = in->readByte(); - - _vm->_scheduler->restoreScreen(*_vm->_screen_p); - if ((_vm->getGameStatus().viewState = (vstate_t) in->readByte()) != kViewPlay) + _vm->_maze._enabledFl = (in->readByte() == 1); + _vm->_maze._size = in->readByte(); + _vm->_maze._x1 = in->readSint16BE(); + _vm->_maze._y1 = in->readSint16BE(); + _vm->_maze._x2 = in->readSint16BE(); + _vm->_maze._y2 = in->readSint16BE(); + _vm->_maze._x3 = in->readSint16BE(); + _vm->_maze._x4 = in->readSint16BE(); + _vm->_maze._firstScreenIndex = in->readByte(); + + _vm->_scheduler->restoreScreen(*_vm->_screenPtr); + if ((_vm->getGameStatus()._viewState = (Vstate) in->readByte()) != kViewPlay) _vm->_screen->hideCursor(); @@ -542,25 +536,25 @@ void FileManager::printBootText() { return; } else { Utils::notifyBox(Common::String::format("Missing startup file '%s'", getBootFilename())); - _vm->getGameStatus().doQuitFl = true; + _vm->getGameStatus()._doQuitFl = true; return; } } // Allocate space for the text and print it - char *buf = (char *)malloc(_vm->_boot.exit_len + 1); + char *buf = (char *)malloc(_vm->_boot._exitLen + 1); if (buf) { // Skip over the boot structure (already read) and read exit text ofp.seek((long)sizeof(_vm->_boot), SEEK_SET); - if (ofp.read(buf, _vm->_boot.exit_len) != (size_t)_vm->_boot.exit_len) { + if (ofp.read(buf, _vm->_boot._exitLen) != (size_t)_vm->_boot._exitLen) { Utils::notifyBox(Common::String::format("Error while reading startup file '%s'", getBootFilename())); - _vm->getGameStatus().doQuitFl = true; + _vm->getGameStatus()._doQuitFl = true; return; } // Decrypt the exit text, using CRYPT substring int i; - for (i = 0; i < _vm->_boot.exit_len; i++) + for (i = 0; i < _vm->_boot._exitLen; i++) buf[i] ^= s_bootCypher[i % s_bootCypherLen]; buf[i] = '\0'; @@ -583,32 +577,32 @@ void FileManager::readBootFile() { if (_vm->_gameVariant == kGameVariantH1Dos) { //TODO initialize properly _boot structure warning("readBootFile - Skipping as H1 Dos may be a freeware"); - memset(_vm->_boot.distrib, '\0', sizeof(_vm->_boot.distrib)); - _vm->_boot.registered = kRegFreeware; + memset(_vm->_boot._distrib, '\0', sizeof(_vm->_boot._distrib)); + _vm->_boot._registered = kRegFreeware; return; } else if (_vm->getPlatform() == Common::kPlatformPC) { warning("readBootFile - Skipping as H2 and H3 Dos may be shareware"); - memset(_vm->_boot.distrib, '\0', sizeof(_vm->_boot.distrib)); - _vm->_boot.registered = kRegShareware; + memset(_vm->_boot._distrib, '\0', sizeof(_vm->_boot._distrib)); + _vm->_boot._registered = kRegShareware; return; } else { Utils::notifyBox(Common::String::format("Missing startup file '%s'", getBootFilename())); - _vm->getGameStatus().doQuitFl = true; + _vm->getGameStatus()._doQuitFl = true; return; } } if (ofp.size() < (int32)sizeof(_vm->_boot)) { Utils::notifyBox(Common::String::format("Corrupted startup file '%s'", getBootFilename())); - _vm->getGameStatus().doQuitFl = true; + _vm->getGameStatus()._doQuitFl = true; return; } - _vm->_boot.checksum = ofp.readByte(); - _vm->_boot.registered = ofp.readByte(); - ofp.read(_vm->_boot.pbswitch, sizeof(_vm->_boot.pbswitch)); - ofp.read(_vm->_boot.distrib, sizeof(_vm->_boot.distrib)); - _vm->_boot.exit_len = ofp.readUint16LE(); + _vm->_boot._checksum = ofp.readByte(); + _vm->_boot._registered = ofp.readByte(); + ofp.read(_vm->_boot._pbswitch, sizeof(_vm->_boot._pbswitch)); + ofp.read(_vm->_boot._distrib, sizeof(_vm->_boot._distrib)); + _vm->_boot._exitLen = ofp.readUint16LE(); byte *p = (byte *)&_vm->_boot; @@ -621,7 +615,7 @@ void FileManager::readBootFile() { if (checksum) { Utils::notifyBox(Common::String::format("Corrupted startup file '%s'", getBootFilename())); - _vm->getGameStatus().doQuitFl = true; + _vm->getGameStatus()._doQuitFl = true; } } @@ -630,28 +624,28 @@ void FileManager::readBootFile() { * This file contains, between others, the bitmaps of the fonts used in the application * UIF means User interface database (Windows Only) */ -uif_hdr_t *FileManager::getUIFHeader(const uif_t id) { +UifHdr *FileManager::getUIFHeader(const Uif id) { debugC(1, kDebugFile, "getUIFHeader(%d)", id); // Initialize offset lookup if not read yet - if (firstUIFFl) { - firstUIFFl = false; + if (_firstUIFFl) { + _firstUIFFl = false; // Open unbuffered to do far read Common::File ip; // Image data file if (!ip.open(getUifFilename())) error("File not found: %s", getUifFilename()); - if (ip.size() < (int32)sizeof(UIFHeader)) + if (ip.size() < (int32)sizeof(_UIFHeader)) error("Wrong UIF file format"); for (int i = 0; i < kMaxUifs; ++i) { - UIFHeader[i].size = ip.readUint16LE(); - UIFHeader[i].offset = ip.readUint32LE(); + _UIFHeader[i]._size = ip.readUint16LE(); + _UIFHeader[i]._offset = ip.readUint32LE(); } ip.close(); } - return &UIFHeader[id]; + return &_UIFHeader[id]; } /** @@ -666,18 +660,18 @@ void FileManager::readUIFItem(const int16 id, byte *buf) { error("File not found: %s", getUifFilename()); // Seek to data - uif_hdr_t *UIFHeaderPtr = getUIFHeader((uif_t)id); - ip.seek(UIFHeaderPtr->offset, SEEK_SET); + UifHdr *_UIFHeaderPtr = getUIFHeader((Uif)id); + ip.seek(_UIFHeaderPtr->_offset, SEEK_SET); // We support pcx images and straight data - seq_t *dummySeq; // Dummy seq_t for image data + Seq *dummySeq; // Dummy Seq for image data switch (id) { case UIF_IMAGES: // Read uif images file dummySeq = readPCX(ip, 0, buf, true, getUifFilename()); free(dummySeq); break; default: // Read file data into supplied array - if (ip.read(buf, UIFHeaderPtr->size) != UIFHeaderPtr->size) + if (ip.read(buf, _UIFHeaderPtr->_size) != _UIFHeaderPtr->_size) error("Wrong UIF file format"); break; } diff --git a/engines/hugo/file.h b/engines/hugo/file.h index 3792c01ab4..e4aa7f7fec 100644 --- a/engines/hugo/file.h +++ b/engines/hugo/file.h @@ -34,11 +34,11 @@ namespace Hugo { /** * Enumerate overlay file types */ -enum ovl_t {kOvlBoundary, kOvlOverlay, kOvlBase}; +enum OvlType {kOvlBoundary, kOvlOverlay, kOvlBase}; -struct uif_hdr_t { // UIF font/image look up - uint16 size; // Size of uif item - uint32 offset; // Offset of item in file +struct UifHdr { // UIF font/image look up + uint16 _size; // Size of uif item + uint32 _offset; // Offset of item in file }; @@ -47,10 +47,10 @@ public: FileManager(HugoEngine *vm); virtual ~FileManager(); - sound_pt getSound(const int16 sound, uint16 *size); + SoundPtr getSound(const int16 sound, uint16 *size); void readBootFile(); - void readImage(const int objNum, object_t *objPtr); + void readImage(const int objNum, Object *objPtr); void readUIFImages(); void readUIFItem(const int16 id, byte *buf); bool restoreGame(const int16 slot); @@ -69,7 +69,7 @@ public: virtual void instructions() const = 0; virtual void readBackground(const int screenIndex) = 0; - virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType) = 0; + virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) = 0; virtual const char *fetchString(const int index) = 0; @@ -84,45 +84,45 @@ protected: /** * Structure of scenery file lookup entry */ - struct sceneBlock_t { - uint32 scene_off; - uint32 scene_len; - uint32 b_off; - uint32 b_len; - uint32 o_off; - uint32 o_len; - uint32 ob_off; - uint32 ob_len; + struct SceneBlock { + uint32 _sceneOffset; + uint32 _sceneLength; + uint32 _boundaryOffset; + uint32 _boundaryLength; + uint32 _overlayOffset; + uint32 _overlayLength; + uint32 _baseOffset; + uint32 _baseLength; }; - struct PCC_header_t { // Structure of PCX file header - byte mfctr, vers, enc, bpx; - uint16 x1, y1, x2, y2; // bounding box - uint16 xres, yres; - byte palette[3 * kNumColors]; // EGA color palette - byte vmode, planes; - uint16 bytesPerLine; // Bytes per line - byte fill2[60]; + struct PCCHeader { // Structure of PCX file header + byte _mfctr, _vers, _enc, _bpx; + uint16 _x1, _y1, _x2, _y2; // bounding box + uint16 _xres, _yres; + byte _palette[3 * kNumColors]; // EGA color palette + byte _vmode, _planes; + uint16 _bytesPerLine; // Bytes per line + byte _fill2[60]; }; // Header of a PCC file - bool firstUIFFl; - uif_hdr_t UIFHeader[kMaxUifs]; // Lookup for uif fonts/images + bool _firstUIFFl; + UifHdr _UIFHeader[kMaxUifs]; // Lookup for uif fonts/images Common::File _stringArchive; // Handle for string file Common::File _sceneryArchive1; // Handle for scenery file Common::File _objectsArchive; // Handle for objects file - PCC_header_t PCC_header; + PCCHeader _PCCHeader; - seq_t *readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr, const bool firstFl, const char *name); + Seq *readPCX(Common::ReadStream &f, Seq *seqPtr, byte *imagePtr, const bool firstFl, const char *name); // If this is the first call, read the lookup table - bool has_read_header; - sound_hdr_t s_hdr[kMaxSounds]; // Sound lookup table + bool _hasReadHeader; + SoundHdr _soundHdr[kMaxSounds]; // Sound lookup table private: - byte *convertPCC(byte *p, const uint16 y, const uint16 bpl, image_pt dataPtr) const; - uif_hdr_t *getUIFHeader(const uif_t id); + byte *convertPCC(byte *p, const uint16 y, const uint16 bpl, ImagePtr dataPtr) const; + UifHdr *getUIFHeader(const Uif id); //Strangerke : Not used? void printBootText(); @@ -137,7 +137,7 @@ public: virtual void instructions() const; virtual void openDatabaseFiles(); virtual void readBackground(const int screenIndex); - virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType); + virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType); virtual const char *fetchString(const int index); }; @@ -149,7 +149,7 @@ public: virtual void closeDatabaseFiles(); virtual void openDatabaseFiles(); virtual void readBackground(const int screenIndex); - virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType); + virtual void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType); const char *fetchString(const int index); private: char *_fetchStringBuf; @@ -163,7 +163,7 @@ public: void closeDatabaseFiles(); void openDatabaseFiles(); void readBackground(const int screenIndex); - void readOverlay(const int screenNum, image_pt image, ovl_t overlayType); + void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType); private: Common::File _sceneryArchive2; // Handle for scenery file }; @@ -181,7 +181,7 @@ public: FileManager_v1w(HugoEngine *vm); ~FileManager_v1w(); - void readOverlay(const int screenNum, image_pt image, ovl_t overlayType); + void readOverlay(const int screenNum, ImagePtr image, OvlType overlayType); }; } // End of namespace Hugo diff --git a/engines/hugo/file_v1d.cpp b/engines/hugo/file_v1d.cpp index c3bb0e275f..e42223fb13 100644 --- a/engines/hugo/file_v1d.cpp +++ b/engines/hugo/file_v1d.cpp @@ -55,11 +55,11 @@ void FileManager_v1d::closeDatabaseFiles() { /** * Open and read in an overlay file, close file */ -void FileManager_v1d::readOverlay(const int screenNum, image_pt image, const ovl_t overlayType) { +void FileManager_v1d::readOverlay(const int screenNum, ImagePtr image, const OvlType overlayType) { debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum); - const char *ovl_ext[] = {".b", ".o", ".ob"}; - Common::String buf = Common::String(_vm->_text->getScreenNames(screenNum)) + Common::String(ovl_ext[overlayType]); + const char *ovlExt[] = {".b", ".o", ".ob"}; + Common::String buf = Common::String(_vm->_text->getScreenNames(screenNum)) + Common::String(ovlExt[overlayType]); if (!Common::File::exists(buf)) { memset(image, 0, kOvlSize); @@ -70,7 +70,7 @@ void FileManager_v1d::readOverlay(const int screenNum, image_pt image, const ovl if (!_sceneryArchive1.open(buf)) error("File not found: %s", buf.c_str()); - image_pt tmpImage = image; // temp ptr to overlay file + ImagePtr tmpImage = image; // temp ptr to overlay file _sceneryArchive1.read(tmpImage, kOvlSize); _sceneryArchive1.close(); @@ -87,7 +87,7 @@ void FileManager_v1d::readBackground(const int screenIndex) { if (!_sceneryArchive1.open(buf)) error("File not found: %s", buf.c_str()); // Read the image into dummy seq and static dib_a - seq_t *dummySeq; // Image sequence structure for Read_pcx + Seq *dummySeq; // Image sequence structure for Read_pcx dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex)); free(dummySeq); _sceneryArchive1.close(); diff --git a/engines/hugo/file_v1w.cpp b/engines/hugo/file_v1w.cpp index 8a06cef939..002a1dc103 100644 --- a/engines/hugo/file_v1w.cpp +++ b/engines/hugo/file_v1w.cpp @@ -45,35 +45,35 @@ FileManager_v1w::~FileManager_v1w() { /** * Open and read in an overlay file, close file */ -void FileManager_v1w::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) { +void FileManager_v1w::readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) { debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum); - image_pt tmpImage = image; // temp ptr to overlay file - _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET); + ImagePtr tmpImage = image; // temp ptr to overlay file + _sceneryArchive1.seek((uint32)screenNum * sizeof(SceneBlock), SEEK_SET); - sceneBlock_t sceneBlock; // Database header entry - sceneBlock.scene_off = _sceneryArchive1.readUint32LE(); - sceneBlock.scene_len = _sceneryArchive1.readUint32LE(); - sceneBlock.b_off = _sceneryArchive1.readUint32LE(); - sceneBlock.b_len = _sceneryArchive1.readUint32LE(); - sceneBlock.o_off = _sceneryArchive1.readUint32LE(); - sceneBlock.o_len = _sceneryArchive1.readUint32LE(); - sceneBlock.ob_off = _sceneryArchive1.readUint32LE(); - sceneBlock.ob_len = _sceneryArchive1.readUint32LE(); + SceneBlock sceneBlock; // Database header entry + sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._sceneLength = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayLength = _sceneryArchive1.readUint32LE(); + sceneBlock._baseOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._baseLength = _sceneryArchive1.readUint32LE(); uint32 i = 0; switch (overlayType) { case kOvlBoundary: - _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET); - i = sceneBlock.b_len; + _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET); + i = sceneBlock._boundaryLength; break; case kOvlOverlay: - _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET); - i = sceneBlock.o_len; + _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET); + i = sceneBlock._overlayLength; break; case kOvlBase: - _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET); - i = sceneBlock.ob_len; + _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET); + i = sceneBlock._baseLength; break; default: error("Bad overlayType: %d", overlayType); diff --git a/engines/hugo/file_v2d.cpp b/engines/hugo/file_v2d.cpp index 520e1b77b6..19c90980b0 100644 --- a/engines/hugo/file_v2d.cpp +++ b/engines/hugo/file_v2d.cpp @@ -78,22 +78,22 @@ void FileManager_v2d::closeDatabaseFiles() { void FileManager_v2d::readBackground(const int screenIndex) { debugC(1, kDebugFile, "readBackground(%d)", screenIndex); - _sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET); + _sceneryArchive1.seek((uint32) screenIndex * sizeof(SceneBlock), SEEK_SET); - sceneBlock_t sceneBlock; // Read a database header entry - sceneBlock.scene_off = _sceneryArchive1.readUint32LE(); - sceneBlock.scene_len = _sceneryArchive1.readUint32LE(); - sceneBlock.b_off = _sceneryArchive1.readUint32LE(); - sceneBlock.b_len = _sceneryArchive1.readUint32LE(); - sceneBlock.o_off = _sceneryArchive1.readUint32LE(); - sceneBlock.o_len = _sceneryArchive1.readUint32LE(); - sceneBlock.ob_off = _sceneryArchive1.readUint32LE(); - sceneBlock.ob_len = _sceneryArchive1.readUint32LE(); + SceneBlock sceneBlock; // Read a database header entry + sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._sceneLength = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayLength = _sceneryArchive1.readUint32LE(); + sceneBlock._baseOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._baseLength = _sceneryArchive1.readUint32LE(); - _sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET); + _sceneryArchive1.seek(sceneBlock._sceneOffset, SEEK_SET); // Read the image into dummy seq and static dib_a - seq_t *dummySeq; // Image sequence structure for Read_pcx + Seq *dummySeq; // Image sequence structure for Read_pcx dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex)); free(dummySeq); } @@ -101,35 +101,35 @@ void FileManager_v2d::readBackground(const int screenIndex) { /** * Open and read in an overlay file, close file */ -void FileManager_v2d::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) { +void FileManager_v2d::readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) { debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum); - image_pt tmpImage = image; // temp ptr to overlay file - _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET); + ImagePtr tmpImage = image; // temp ptr to overlay file + _sceneryArchive1.seek((uint32)screenNum * sizeof(SceneBlock), SEEK_SET); - sceneBlock_t sceneBlock; // Database header entry - sceneBlock.scene_off = _sceneryArchive1.readUint32LE(); - sceneBlock.scene_len = _sceneryArchive1.readUint32LE(); - sceneBlock.b_off = _sceneryArchive1.readUint32LE(); - sceneBlock.b_len = _sceneryArchive1.readUint32LE(); - sceneBlock.o_off = _sceneryArchive1.readUint32LE(); - sceneBlock.o_len = _sceneryArchive1.readUint32LE(); - sceneBlock.ob_off = _sceneryArchive1.readUint32LE(); - sceneBlock.ob_len = _sceneryArchive1.readUint32LE(); + SceneBlock sceneBlock; // Database header entry + sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._sceneLength = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayLength = _sceneryArchive1.readUint32LE(); + sceneBlock._baseOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._baseLength = _sceneryArchive1.readUint32LE(); uint32 i = 0; switch (overlayType) { case kOvlBoundary: - _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET); - i = sceneBlock.b_len; + _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET); + i = sceneBlock._boundaryLength; break; case kOvlOverlay: - _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET); - i = sceneBlock.o_len; + _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET); + i = sceneBlock._overlayLength; break; case kOvlBase: - _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET); - i = sceneBlock.ob_len; + _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET); + i = sceneBlock._baseLength; break; default: error("Bad overlayType: %d", overlayType); diff --git a/engines/hugo/file_v3d.cpp b/engines/hugo/file_v3d.cpp index d86003a040..5eb0cfc2c8 100644 --- a/engines/hugo/file_v3d.cpp +++ b/engines/hugo/file_v3d.cpp @@ -50,25 +50,25 @@ FileManager_v3d::~FileManager_v3d() { void FileManager_v3d::readBackground(const int screenIndex) { debugC(1, kDebugFile, "readBackground(%d)", screenIndex); - _sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET); - - sceneBlock_t sceneBlock; // Read a database header entry - sceneBlock.scene_off = _sceneryArchive1.readUint32LE(); - sceneBlock.scene_len = _sceneryArchive1.readUint32LE(); - sceneBlock.b_off = _sceneryArchive1.readUint32LE(); - sceneBlock.b_len = _sceneryArchive1.readUint32LE(); - sceneBlock.o_off = _sceneryArchive1.readUint32LE(); - sceneBlock.o_len = _sceneryArchive1.readUint32LE(); - sceneBlock.ob_off = _sceneryArchive1.readUint32LE(); - sceneBlock.ob_len = _sceneryArchive1.readUint32LE(); - - seq_t *dummySeq; // Image sequence structure for Read_pcx + _sceneryArchive1.seek((uint32) screenIndex * sizeof(SceneBlock), SEEK_SET); + + SceneBlock sceneBlock; // Read a database header entry + sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._sceneLength = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayLength = _sceneryArchive1.readUint32LE(); + sceneBlock._baseOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._baseLength = _sceneryArchive1.readUint32LE(); + + Seq *dummySeq; // Image sequence structure for Read_pcx if (screenIndex < 20) { - _sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET); + _sceneryArchive1.seek(sceneBlock._sceneOffset, SEEK_SET); // Read the image into dummy seq and static dib_a dummySeq = readPCX(_sceneryArchive1, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex)); } else { - _sceneryArchive2.seek(sceneBlock.scene_off, SEEK_SET); + _sceneryArchive2.seek(sceneBlock._sceneOffset, SEEK_SET); // Read the image into dummy seq and static dib_a dummySeq = readPCX(_sceneryArchive2, 0, _vm->_screen->getFrontBuffer(), true, _vm->_text->getScreenNames(screenIndex)); } @@ -106,37 +106,37 @@ void FileManager_v3d::closeDatabaseFiles() { /** * Open and read in an overlay file, close file */ -void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) { +void FileManager_v3d::readOverlay(const int screenNum, ImagePtr image, OvlType overlayType) { debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum); - image_pt tmpImage = image; // temp ptr to overlay file - _sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET); + ImagePtr tmpImage = image; // temp ptr to overlay file + _sceneryArchive1.seek((uint32)screenNum * sizeof(SceneBlock), SEEK_SET); - sceneBlock_t sceneBlock; // Database header entry - sceneBlock.scene_off = _sceneryArchive1.readUint32LE(); - sceneBlock.scene_len = _sceneryArchive1.readUint32LE(); - sceneBlock.b_off = _sceneryArchive1.readUint32LE(); - sceneBlock.b_len = _sceneryArchive1.readUint32LE(); - sceneBlock.o_off = _sceneryArchive1.readUint32LE(); - sceneBlock.o_len = _sceneryArchive1.readUint32LE(); - sceneBlock.ob_off = _sceneryArchive1.readUint32LE(); - sceneBlock.ob_len = _sceneryArchive1.readUint32LE(); + SceneBlock sceneBlock; // Database header entry + sceneBlock._sceneOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._sceneLength = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._boundaryLength = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._overlayLength = _sceneryArchive1.readUint32LE(); + sceneBlock._baseOffset = _sceneryArchive1.readUint32LE(); + sceneBlock._baseLength = _sceneryArchive1.readUint32LE(); uint32 i = 0; if (screenNum < 20) { switch (overlayType) { case kOvlBoundary: - _sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET); - i = sceneBlock.b_len; + _sceneryArchive1.seek(sceneBlock._boundaryOffset, SEEK_SET); + i = sceneBlock._boundaryLength; break; case kOvlOverlay: - _sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET); - i = sceneBlock.o_len; + _sceneryArchive1.seek(sceneBlock._overlayOffset, SEEK_SET); + i = sceneBlock._overlayLength; break; case kOvlBase: - _sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET); - i = sceneBlock.ob_len; + _sceneryArchive1.seek(sceneBlock._baseOffset, SEEK_SET); + i = sceneBlock._baseLength; break; default: error("Bad overlayType: %d", overlayType); @@ -166,16 +166,16 @@ void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t ove } else { switch (overlayType) { case kOvlBoundary: - _sceneryArchive2.seek(sceneBlock.b_off, SEEK_SET); - i = sceneBlock.b_len; + _sceneryArchive2.seek(sceneBlock._boundaryOffset, SEEK_SET); + i = sceneBlock._boundaryLength; break; case kOvlOverlay: - _sceneryArchive2.seek(sceneBlock.o_off, SEEK_SET); - i = sceneBlock.o_len; + _sceneryArchive2.seek(sceneBlock._overlayOffset, SEEK_SET); + i = sceneBlock._overlayLength; break; case kOvlBase: - _sceneryArchive2.seek(sceneBlock.ob_off, SEEK_SET); - i = sceneBlock.ob_len; + _sceneryArchive2.seek(sceneBlock._baseOffset, SEEK_SET); + i = sceneBlock._baseLength; break; default: error("Bad overlayType: %d", overlayType); diff --git a/engines/hugo/game.h b/engines/hugo/game.h index b1c5f407b3..ed49ee8cbe 100644 --- a/engines/hugo/game.h +++ b/engines/hugo/game.h @@ -45,7 +45,7 @@ namespace Hugo { enum {LOOK_NAME = 1, TAKE_NAME}; // Index of name used in showing takeables and in confirming take // Definitions of 'generic' commands: Max # depends on size of gencmd in -// the object_t record since each requires 1 bit. Currently up to 16 +// the Object record since each requires 1 bit. Currently up to 16 enum {LOOK = 1, TAKE = 2, DROP = 4, LOOK_S = 8}; enum TEXTCOLORS { @@ -55,25 +55,25 @@ enum TEXTCOLORS { _TLIGHTRED, _TLIGHTMAGENTA, _TLIGHTYELLOW, _TBRIGHTWHITE }; -enum uif_t {U_FONT5, U_FONT6, U_FONT8, UIF_IMAGES, NUM_UIF_ITEMS}; +enum Uif {U_FONT5, U_FONT6, U_FONT8, UIF_IMAGES, NUM_UIF_ITEMS}; static const int kFirstFont = U_FONT5; /** * Enumerate ways of cycling a sequence of frames */ -enum cycle_t {kCycleInvisible, kCycleAlmostInvisible, kCycleNotCycling, kCycleForward, kCycleBackward}; +enum Cycle {kCycleInvisible, kCycleAlmostInvisible, kCycleNotCycling, kCycleForward, kCycleBackward}; /** * Enumerate sequence index matching direction of travel */ enum {SEQ_RIGHT, SEQ_LEFT, SEQ_DOWN, SEQ_UP}; -enum font_t {LARGE_ROMAN, MED_ROMAN, NUM_GDI_FONTS, INIT_FONTS, DEL_FONTS}; +enum Font {LARGE_ROMAN, MED_ROMAN, NUM_GDI_FONTS, INIT_FONTS, DEL_FONTS}; /** * Enumerate the different path types for an object */ -enum path_t { +enum Path { kPathUser, // User has control of object via cursor keys kPathAuto, // Computer has control, controlled by action lists kPathQuiet, // Computer has control and no commands allowed @@ -83,55 +83,55 @@ enum path_t { kPathWander2 // Same as WANDER, except keeps cycling when stationary }; -struct hugo_boot_t { // Common HUGO boot file - char checksum; // Checksum for boot structure (not exit text) - char registered; // TRUE if registered version, else FALSE - char pbswitch[8]; // Playback switch string - char distrib[32]; // Distributor branding string - uint16 exit_len; // Length of exit text (next in file) +struct hugoBoot { // Common HUGO boot file + char _checksum; // Checksum for boot structure (not exit text) + char _registered; // TRUE if registered version, else FALSE + char _pbswitch[8]; // Playback switch string + char _distrib[32]; // Distributor branding string + uint16 _exitLen; // Length of exit text (next in file) } PACKED_STRUCT; /** * Game specific type definitions */ -typedef byte *image_pt; // ptr to an object image (sprite) -typedef byte *sound_pt; // ptr to sound (or music) data +typedef byte *ImagePtr; // ptr to an object image (sprite) +typedef byte *SoundPtr; // ptr to sound (or music) data /** * Structure for initializing maze processing */ -struct maze_t { - bool enabledFl; // TRUE when maze processing enabled - byte size; // Size of (square) maze matrix - int x1, y1, x2, y2; // maze hotspot bounding box - int x3, x4; // north, south x entry coordinates - byte firstScreenIndex; // index of first screen in maze +struct Maze { + bool _enabledFl; // TRUE when maze processing enabled + byte _size; // Size of (square) maze matrix + int _x1, _y1, _x2, _y2; // maze hotspot bounding box + int _x3, _x4; // north, south x entry coordinates + byte _firstScreenIndex; // index of first screen in maze }; /** * The following is a linked list of images in an animation sequence * The image data is in 8-bit DIB format, i.e. 1 byte = 1 pixel */ -struct seq_t { // Linked list of images - byte *imagePtr; // ptr to image - uint16 bytesPerLine8; // bytes per line (8bits) - uint16 lines; // lines - uint16 x1, x2, y1, y2; // Offsets from x,y: data bounding box - seq_t *nextSeqPtr; // ptr to next record +struct Seq { // Linked list of images + byte *_imagePtr; // ptr to image + uint16 _bytesPerLine8; // bytes per line (8bits) + uint16 _lines; // lines + uint16 _x1, _x2, _y1, _y2; // Offsets from x,y: data bounding box + Seq *_nextSeqPtr; // ptr to next record }; /** * The following is an array of structures of above sequences */ -struct seqList_t { - uint16 imageNbr; // Number of images in sequence - seq_t *seqPtr; // Ptr to sequence structure +struct SeqList { + uint16 _imageNbr; // Number of images in sequence + Seq *_seqPtr; // Ptr to sequence structure }; #include "common/pack-start.h" // START STRUCT PACKING -struct sound_hdr_t { // Sound file lookup entry - uint16 size; // Size of sound data in bytes - uint32 offset; // Offset of sound data in file +struct SoundHdr { // Sound file lookup entry + uint16 _size; // Size of sound data in bytes + uint32 _offset; // Offset of sound data in file } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING @@ -140,38 +140,38 @@ static const int kMaxSeqNumb = 4; // Number of sequences of im /** * Following is definition of object attributes */ -struct object_t { - uint16 nounIndex; // String identifying object - uint16 dataIndex; // String describing the object - uint16 *stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions - path_t pathType; // Describe path object follows - int vxPath, vyPath; // Delta velocities (e.g. for CHASE) - uint16 actIndex; // Action list to do on collision with hero - byte seqNumb; // Number of sequences in list - seq_t *currImagePtr; // Sequence image currently in use - seqList_t seqList[kMaxSeqNumb]; // Array of sequence structure ptrs and lengths - cycle_t cycling; // Whether cycling, forward or backward - byte cycleNumb; // No. of times to cycle - byte frameInterval; // Interval (in ticks) between frames - byte frameTimer; // Decrementing timer for above - int8 radius; // Defines sphere of influence by hero - byte screenIndex; // Screen in which object resides - int x, y; // Current coordinates of object - int oldx, oldy; // Previous coordinates of object - int8 vx, vy; // Velocity - byte objValue; // Value of object - int genericCmd; // Bit mask of 'generic' commands for object - uint16 cmdIndex; // ptr to list of cmd structures for verbs - bool carriedFl; // TRUE if object being carried - byte state; // state referenced in cmd list - bool verbOnlyFl; // TRUE if verb-only cmds allowed e.g. sit,look - byte priority; // Whether object fore, background or floating - int16 viewx, viewy; // Position to view object from (or 0 or -1) - int16 direction; // Direction to view object from - byte curSeqNum; // Save which seq number currently in use - byte curImageNum; // Save which image of sequence currently in use - int8 oldvx; // Previous vx (used in wandering) - int8 oldvy; // Previous vy +struct Object { + uint16 _nounIndex; // String identifying object + uint16 _dataIndex; // String describing the object + uint16 *_stateDataIndex; // Added by Strangerke to handle the LOOK_S state-dependant descriptions + Path _pathType; // Describe path object follows + int _vxPath, _vyPath; // Delta velocities (e.g. for CHASE) + uint16 _actIndex; // Action list to do on collision with hero + byte _seqNumb; // Number of sequences in list + Seq *_currImagePtr; // Sequence image currently in use + SeqList _seqList[kMaxSeqNumb]; // Array of sequence structure ptrs and lengths + Cycle _cycling; // Whether cycling, forward or backward + byte _cycleNumb; // No. of times to cycle + byte _frameInterval; // Interval (in ticks) between frames + byte _frameTimer; // Decrementing timer for above + int8 _radius; // Defines sphere of influence by hero + byte _screenIndex; // Screen in which object resides + int _x, _y; // Current coordinates of object + int _oldx, _oldy; // Previous coordinates of object + int8 _vx, _vy; // Velocity + byte _objValue; // Value of object + int _genericCmd; // Bit mask of 'generic' commands for object + uint16 _cmdIndex; // ptr to list of cmd structures for verbs + bool _carriedFl; // TRUE if object being carried + byte _state; // state referenced in cmd list + bool _verbOnlyFl; // TRUE if verb-only cmds allowed e.g. sit,look + byte _priority; // Whether object fore, background or floating + int16 _viewx, _viewy; // Position to view object from (or 0 or -1) + int16 _direction; // Direction to view object from + byte _curSeqNum; // Save which seq number currently in use + byte _curImageNum; // Save which image of sequence currently in use + int8 _oldvx; // Previous vx (used in wandering) + int8 _oldvy; // Previous vy }; } // End of namespace Hugo diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp index df8abf32eb..f2db630198 100644 --- a/engines/hugo/hugo.cpp +++ b/engines/hugo/hugo.cpp @@ -106,7 +106,7 @@ GUI::Debugger *HugoEngine::getDebugger() { return _console; } -status_t &HugoEngine::getGameStatus() { +Status &HugoEngine::getGameStatus() { return _status; } @@ -249,24 +249,24 @@ Common::Error HugoEngine::run() { initStatus(); // Initialize game status initConfig(); // Initialize user's config - if (!_status.doQuitFl) { + if (!_status._doQuitFl) { initialize(); resetConfig(); // Reset user's config initMachine(); // Start the state machine - _status.viewState = kViewIntroInit; + _status._viewState = kViewIntroInit; int16 loadSlot = Common::ConfigManager::instance().getInt("save_slot"); if (loadSlot >= 0) { - _status.skipIntroFl = true; + _status._skipIntroFl = true; _file->restoreGame(loadSlot); } else { _file->saveGame(0, "New Game"); } } - while (!_status.doQuitFl) { + while (!_status._doQuitFl) { _screen->drawBoundaries(); g_system->updateScreen(); runMachine(); @@ -289,20 +289,20 @@ Common::Error HugoEngine::run() { _mouse->setRightButton(); break; case Common::EVENT_QUIT: - _status.doQuitFl = true; + _status._doQuitFl = true; break; default: break; } } - if (_status.helpFl) { - _status.helpFl = false; + if (_status._helpFl) { + _status._helpFl = false; _file->instructions(); } _mouse->mouseHandler(); // Mouse activity - adds to display list _screen->displayList(kDisplayDisplay); // Blit the display list to screen - _status.doQuitFl |= shouldQuit(); // update game quit flag + _status._doQuitFl |= shouldQuit(); // update game quit flag } return Common::kNoError; } @@ -323,10 +323,10 @@ void HugoEngine::initMachine() { * Hugo game state machine - called during onIdle */ void HugoEngine::runMachine() { - status_t &gameStatus = getGameStatus(); + Status &gameStatus = getGameStatus(); // Don't process if gameover - if (gameStatus.gameOverFl) + if (gameStatus._gameOverFl) return; _curTime = g_system->getMillis(); @@ -338,19 +338,19 @@ void HugoEngine::runMachine() { _lastTime = _curTime; - switch (gameStatus.viewState) { + switch (gameStatus._viewState) { case kViewIdle: // Not processing state machine _screen->hideCursor(); _intro->preNewGame(); // Any processing before New Game selected break; case kViewIntroInit: // Initialization before intro begins _intro->introInit(); - gameStatus.viewState = kViewIntro; + gameStatus._viewState = kViewIntro; break; case kViewIntro: // Do any game-dependant preamble if (_intro->introPlay()) { // Process intro screen _scheduler->newScreen(0); // Initialize first screen - gameStatus.viewState = kViewPlay; + gameStatus._viewState = kViewPlay; } break; case kViewPlay: // Playing game @@ -368,8 +368,8 @@ void HugoEngine::runMachine() { _inventory->runInventory(); // Process Inventory state machine break; case kViewExit: // Game over or user exited - gameStatus.viewState = kViewIdle; - _status.doQuitFl = true; + gameStatus._viewState = kViewIdle; + _status._doQuitFl = true; break; } } @@ -427,7 +427,7 @@ bool HugoEngine::loadHugoDat() { _scheduler->loadActListArr(in); _scheduler->loadAlNewscrIndex(in); _hero = &_object->_objects[kHeroIndex]; // This always points to hero - _screen_p = &(_object->_objects[kHeroIndex].screenIndex); // Current screen is hero's + _screenPtr = &(_object->_objects[kHeroIndex]._screenIndex); // Current screen is hero's _heroImage = kHeroIndex; // Current in use hero image for (int varnt = 0; varnt < _numVariant; varnt++) { @@ -527,33 +527,33 @@ void HugoEngine::initPlaylist(bool playlist[kMaxTunes]) { */ void HugoEngine::initStatus() { debugC(1, kDebugEngine, "initStatus"); - _status.storyModeFl = false; // Not in story mode - _status.gameOverFl = false; // Hero not knobbled yet - _status.lookFl = false; // Toolbar "look" button - _status.recallFl = false; // Toolbar "recall" button - _status.newScreenFl = false; // Screen not just loaded - _status.godModeFl = false; // No special cheats allowed - _status.showBoundariesFl = false; // Boundaries hidden by default - _status.doQuitFl = false; - _status.skipIntroFl = false; - _status.helpFl = false; + _status._storyModeFl = false; // Not in story mode + _status._gameOverFl = false; // Hero not knobbled yet + _status._lookFl = false; // Toolbar "look" button + _status._recallFl = false; // Toolbar "recall" button + _status._newScreenFl = false; // Screen not just loaded + _status._godModeFl = false; // No special cheats allowed + _status._showBoundariesFl = false; // Boundaries hidden by default + _status._doQuitFl = false; + _status._skipIntroFl = false; + _status._helpFl = false; // Initialize every start of new game - _status.tick = 0; // Tick count - _status.viewState = kViewIdle; // View state + _status._tick = 0; // Tick count + _status._viewState = kViewIdle; // View state // Strangerke - Suppress as related to playback -// _status.recordFl = false; // Not record mode -// _status.playbackFl = false; // Not playback mode +// _status._recordFl = false; // Not record mode +// _status._playbackFl = false; // Not playback mode // Strangerke - Not used ? -// _status.mmtime = false; // Multimedia timer support -// _status.helpFl = false; // Not calling WinHelp() -// _status.demoFl = false; // Not demo mode -// _status.path[0] = 0; // Path to write files -// _status.screenWidth = 0; // Desktop screen width -// _status.saveTick = 0; // Time of last save -// _status.saveSlot = 0; // Slot to save/restore game -// _status.textBoxFl = false; // Not processing a text box +// _status._mmtime = false; // Multimedia timer support +// _status._helpFl = false; // Not calling WinHelp() +// _status._demoFl = false; // Not demo mode +// _status._path[0] = 0; // Path to write files +// _status._screenWidth = 0; // Desktop screen width +// _status._saveTick = 0; // Time of last save +// _status._saveSlot = 0; // Slot to save/restore game +// _status._textBoxFl = false; // Not processing a text box } /** @@ -562,10 +562,10 @@ void HugoEngine::initStatus() { void HugoEngine::initConfig() { debugC(1, kDebugEngine, "initConfig()"); - _config.musicFl = true; // Music state initially on - _config.soundFl = true; // Sound state initially on - _config.turboFl = false; // Turbo state initially off - initPlaylist(_config.playlist); // Initialize default tune playlist + _config._musicFl = true; // Music state initially on + _config._soundFl = true; // Sound state initially on + _config._turboFl = false; // Turbo state initially off + initPlaylist(_config._playlist); // Initialize default tune playlist _file->readBootFile(); // Read startup structure } @@ -577,7 +577,7 @@ void HugoEngine::resetConfig() { // Find first tune and play it for (int16 i = 0; i < kMaxTunes; i++) { - if (_config.playlist[i]) { + if (_config._playlist[i]) { _sound->playMusic(i); break; } @@ -587,7 +587,7 @@ void HugoEngine::resetConfig() { void HugoEngine::initialize() { debugC(1, kDebugEngine, "initialize"); - _maze.enabledFl = false; + _maze._enabledFl = false; _line[0] = '\0'; _sound->initSound(); @@ -639,10 +639,10 @@ void HugoEngine::readScreenFiles(const int screenNum) { memcpy(_screen->getBackBuffer(), _screen->getFrontBuffer(), sizeof(_screen->getFrontBuffer())); // Make a copy // Workaround for graphic glitches in DOS versions. Cleaning the overlays fix the problem - memset(_object->_objBound, '\0', sizeof(overlay_t)); - memset(_object->_boundary, '\0', sizeof(overlay_t)); - memset(_object->_overlay, '\0', sizeof(overlay_t)); - memset(_object->_ovlBase, '\0', sizeof(overlay_t)); + memset(_object->_objBound, '\0', sizeof(Overlay)); + memset(_object->_boundary, '\0', sizeof(Overlay)); + memset(_object->_overlay, '\0', sizeof(Overlay)); + memset(_object->_ovlBase, '\0', sizeof(Overlay)); _file->readOverlay(screenNum, _object->_boundary, kOvlBoundary); // Boundary file _file->readOverlay(screenNum, _object->_overlay, kOvlOverlay); // Overlay file @@ -660,7 +660,7 @@ void HugoEngine::readScreenFiles(const int screenNum) { void HugoEngine::setNewScreen(const int screenNum) { debugC(1, kDebugEngine, "setNewScreen(%d)", screenNum); - *_screen_p = screenNum; // HERO object + *_screenPtr = screenNum; // HERO object _object->setCarriedScreen(screenNum); // Carried objects } @@ -679,10 +679,10 @@ void HugoEngine::calcMaxScore() { void HugoEngine::endGame() { debugC(1, kDebugEngine, "endGame"); - if (_boot.registered != kRegRegistered) + if (_boot._registered != kRegRegistered) Utils::notifyBox(_text->getTextEngine(kEsAdvertise)); Utils::notifyBox(Common::String::format("%s\n%s", _episode, getCopyrightString())); - _status.viewState = kViewExit; + _status._viewState = kViewExit; } bool HugoEngine::canLoadGameStateCurrently() { @@ -690,11 +690,11 @@ bool HugoEngine::canLoadGameStateCurrently() { } bool HugoEngine::canSaveGameStateCurrently() { - return (_status.viewState == kViewPlay); + return (_status._viewState == kViewPlay); } int8 HugoEngine::getTPS() const { - return ((_config.turboFl) ? kTurboTps : _normalTPS); + return ((_config._turboFl) ? kTurboTps : _normalTPS); } void HugoEngine::syncSoundSettings() { diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h index 125819a39b..9f495a9037 100644 --- a/engines/hugo/hugo.h +++ b/engines/hugo/hugo.h @@ -80,18 +80,18 @@ static const int kMaxPath = 256; // Max length of a full path static const int kHeroMaxWidth = 24; // Maximum width of hero static const int kHeroMinWidth = 16; // Minimum width of hero -typedef char command_t[kMaxLineSize + 8]; // Command line (+spare for prompt,cursor) +typedef char Command[kMaxLineSize + 8]; // Command line (+spare for prompt,cursor) -struct config_t { // User's config (saved) - bool musicFl; // State of Music button/menu item - bool soundFl; // State of Sound button/menu item - bool turboFl; // State of Turbo button/menu item - bool playlist[kMaxTunes]; // Tune playlist +struct Config { // User's config (saved) + bool _musicFl; // State of Music button/menu item + bool _soundFl; // State of Sound button/menu item + bool _turboFl; // State of Turbo button/menu item + bool _playlist[kMaxTunes]; // Tune playlist }; -typedef byte icondib_t[kXPix * kInvDy]; // Icon bar dib -typedef byte viewdib_t[(long)kXPix * kYPix]; // Viewport dib -typedef byte overlay_t[kOvlSize]; // Overlay file +typedef byte Icondib[kXPix * kInvDy]; // Icon bar dib +typedef byte Viewdib[(long)kXPix * kYPix]; // Viewport dib +typedef byte Overlay[kOvlSize]; // Overlay file enum GameType { kGameTypeNone = 0, @@ -131,12 +131,12 @@ enum HugoRegistered { /** * Inventory icon bar states */ -enum istate_t {kInventoryOff, kInventoryUp, kInventoryDown, kInventoryActive}; +enum Istate {kInventoryOff, kInventoryUp, kInventoryDown, kInventoryActive}; /** * Game view state machine */ -enum vstate_t {kViewIdle, kViewIntroInit, kViewIntro, kViewPlay, kViewInvent, kViewExit}; +enum Vstate {kViewIdle, kViewIntroInit, kViewIntro, kViewPlay, kViewInvent, kViewExit}; /** * Enumerate whether object is foreground, background or 'floating' @@ -152,12 +152,12 @@ enum {kPriorityForeground, kPriorityBackground, kPriorityFloating, kPriorityOver /** * Display list functions */ -enum dupdate_t {kDisplayInit, kDisplayAdd, kDisplayDisplay, kDisplayRestore}; +enum Dupdate {kDisplayInit, kDisplayAdd, kDisplayDisplay, kDisplayRestore}; /** * Priority for sound effect */ -enum priority_t {kSoundPriorityLow, kSoundPriorityMedium, kSoundPriorityHigh}; +enum Priority {kSoundPriorityLow, kSoundPriorityMedium, kSoundPriorityHigh}; enum HugoGameFeatures { GF_PACKED = (1 << 0) // Database @@ -170,47 +170,31 @@ enum seqTextEngine { struct HugoGameDescription; -struct status_t { // Game status (not saved) - bool storyModeFl; // Game is telling story - no commands - bool gameOverFl; // Game is over - hero knobbled - bool lookFl; // Toolbar "look" button pressed - bool recallFl; // Toolbar "recall" button pressed - bool newScreenFl; // New screen just loaded in dib_a - bool godModeFl; // Allow DEBUG features in live version - bool showBoundariesFl; // Flag used to show and hide boundaries, +struct Status { // Game status (not saved) + bool _storyModeFl; // Game is telling story - no commands + bool _gameOverFl; // Game is over - hero knobbled + bool _lookFl; // Toolbar "look" button pressed + bool _recallFl; // Toolbar "recall" button pressed + bool _newScreenFl; // New screen just loaded in dib_a + bool _godModeFl; // Allow DEBUG features in live version + bool _showBoundariesFl; // Flag used to show and hide boundaries, // used by the console - bool doQuitFl; - bool skipIntroFl; - bool helpFl; - uint32 tick; // Current time in ticks - vstate_t viewState; // View state machine - int16 song; // Current song - -// Strangerke - Suppress as related to playback -// bool playbackFl; // Game is in playback mode -// bool recordFl; // Game is in record mode -// Strangerke - Not used ? -// bool helpFl; // Calling WinHelp (don't disable music) -// bool mmtimeFl; // Multimedia timer supported -// bool demoFl; // Game is in demo mode -// bool textBoxFl; // Game is (halted) in text box -// int16 screenWidth; // Desktop screen width -// int16 saveSlot; // Current slot to save/restore game -// int16 cx, cy; // Cursor position (dib coords) -// uint32 saveTick; // Time of last save in ticks -// -// typedef char fpath_t[kMaxPath]; // File path -// fpath_t path; // Alternate path for saved files + bool _doQuitFl; + bool _skipIntroFl; + bool _helpFl; + uint32 _tick; // Current time in ticks + Vstate _viewState; // View state machine + int16 _song; // Current song }; /** * Structure to define an EXIT or other collision-activated hotspot */ -struct hotspot_t { - int screenIndex; // Screen in which hotspot appears - int x1, y1, x2, y2; // Bounding box of hotspot - uint16 actIndex; // Actions to carry out if a 'hit' - int16 viewx, viewy, direction; // Used in auto-route mode +struct Hotspot { + int _screenIndex; // Screen in which hotspot appears + int _x1, _y1, _x2, _y2; // Bounding box of hotspot + uint16 _actIndex; // Actions to carry out if a 'hit' + int16 _viewx, _viewy, _direction; // Used in auto-route mode }; class FileManager; @@ -241,19 +225,19 @@ public: uint16 _numStates; int8 _normalTPS; // Number of ticks (frames) per second. // 8 for Win versions, 9 for DOS versions - object_t *_hero; - byte *_screen_p; + Object *_hero; + byte *_screenPtr; byte _heroImage; byte *_screenStates; - command_t _line; // Line of user text input - config_t _config; // User's config + Command _line; // Line of user text input + Config _config; // User's config int16 *_defltTunes; uint16 _look; uint16 _take; uint16 _drop; - maze_t _maze; // Maze control structure - hugo_boot_t _boot; // Boot info structure + Maze _maze; // Maze control structure + hugoBoot _boot; // Boot info structure GUI::Debugger *getDebugger(); @@ -262,8 +246,8 @@ public: const char *_episode; Common::String _picDir; - command_t _statusLine; - command_t _scoreLine; + Command _statusLine; + Command _scoreLine; const HugoGameDescription *_gameDescription; uint32 getFeatures() const; @@ -295,7 +279,7 @@ public: void shutdown(); void syncSoundSettings(); - status_t &getGameStatus(); + Status &getGameStatus(); int getScore() const; void setScore(const int newScore); void adjustScore(const int adjustment); @@ -330,7 +314,7 @@ protected: private: static const int kTurboTps = 16; // This many in turbo mode - status_t _status; // Game status structure + Status _status; // Game status structure uint32 _lastTime; uint32 _curTime; diff --git a/engines/hugo/intro.cpp b/engines/hugo/intro.cpp index 72f718fe8e..f2ae06eb39 100644 --- a/engines/hugo/intro.cpp +++ b/engines/hugo/intro.cpp @@ -86,22 +86,22 @@ void intro_v1d::preNewGame() { void intro_v1d::introInit() { _introState = 0; - introTicks = 0; - surf.w = 320; - surf.h = 200; - surf.pixels = _vm->_screen->getFrontBuffer(); - surf.pitch = 320; - surf.format = Graphics::PixelFormat::createFormatCLUT8(); + _introTicks = 0; + _surf.w = 320; + _surf.h = 200; + _surf.pixels = _vm->_screen->getFrontBuffer(); + _surf.pitch = 320; + _surf.format = Graphics::PixelFormat::createFormatCLUT8(); _vm->_screen->displayList(kDisplayInit); } bool intro_v1d::introPlay() { byte introSize = getIntroSize(); - if (_vm->getGameStatus().skipIntroFl) + if (_vm->getGameStatus()._skipIntroFl) return true; - if (introTicks < introSize) { + if (_introTicks < introSize) { switch (_introState++) { case 0: _vm->_screen->drawRectangle(true, 0, 0, 319, 199, _TMAGENTA); @@ -113,32 +113,32 @@ bool intro_v1d::introPlay() { _vm->_screen->drawShape(250,92,_TLIGHTMAGENTA,_TMAGENTA); // TROMAN, size 10-5 - if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8))) + if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8))) error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8"); char buffer[80]; - if (_vm->_boot.registered == kRegRegistered) + if (_vm->_boot._registered == kRegRegistered) strcpy(buffer, "Registered Version"); - else if (_vm->_boot.registered == kRegShareware) + else if (_vm->_boot._registered == kRegShareware) strcpy(buffer, "Shareware Version"); - else if (_vm->_boot.registered == kRegFreeware) + else if (_vm->_boot._registered == kRegFreeware) strcpy(buffer, "Freeware Version"); else - error("Unknown registration flag in hugo.bsf: %d", _vm->_boot.registered); + error("Unknown registration flag in hugo.bsf: %d", _vm->_boot._registered); - font.drawString(&surf, buffer, 0, 163, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); - font.drawString(&surf, _vm->getCopyrightString(), 0, 176, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); + _font.drawString(&_surf, buffer, 0, 163, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); + _font.drawString(&_surf, _vm->getCopyrightString(), 0, 176, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); - if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) { - sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib); - font.drawString(&surf, buffer, 0, 75, 320, _TMAGENTA, Graphics::kTextAlignCenter); + if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) { + sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib); + _font.drawString(&_surf, buffer, 0, 75, 320, _TMAGENTA, Graphics::kTextAlignCenter); } // SCRIPT, size 24-16 strcpy(buffer, "Hugo's"); - if (font.loadFromFON("SCRIPT.FON")) { - font.drawString(&surf, buffer, 0, 20, 320, _TMAGENTA, Graphics::kTextAlignCenter); + if (_font.loadFromFON("SCRIPT.FON")) { + _font.drawString(&_surf, buffer, 0, 20, 320, _TMAGENTA, Graphics::kTextAlignCenter); } else { // Workaround: SCRIPT.FON doesn't load properly at the moment _vm->_screen->loadFont(2); @@ -146,78 +146,78 @@ bool intro_v1d::introPlay() { } // TROMAN, size 30-24 - if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 24))) + if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 24))) error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 24"); strcpy(buffer, "House of Horrors !"); - font.drawString(&surf, buffer, 0, 50, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); + _font.drawString(&_surf, buffer, 0, 50, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); break; case 2: _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK); // TROMAN, size 16-9 - if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14))) + if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14))) error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 14"); strcpy(buffer, "S t a r r i n g :"); - font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter); + _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter); break; case 3: // TROMAN, size 20-9 - if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18))) + if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18))) error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 18"); strcpy(buffer, "Hugo !"); - font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); + _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); break; case 4: _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK); // TROMAN, size 16-9 - if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14))) + if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14))) error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 14"); strcpy(buffer, "P r o d u c e d b y :"); - font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter); + _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter); break; case 5: // TROMAN size 16-9 strcpy(buffer, "David P Gray !"); - font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); + _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); break; case 6: _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK); // TROMAN, size 16-9 strcpy(buffer, "D i r e c t e d b y :"); - font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter); + _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter); break; case 7: // TROMAN, size 16-9 strcpy(buffer, "David P Gray !"); - font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); + _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); break; case 8: _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK); // TROMAN, size 16-9 strcpy(buffer, "M u s i c b y :"); - font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter); + _font.drawString(&_surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter); break; case 9: // TROMAN, size 16-9 strcpy(buffer, "David P Gray !"); - font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); + _font.drawString(&_surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); break; case 10: _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK); // TROMAN, size 20-14 - if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18))) + if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18))) error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 18"); strcpy(buffer, "E n j o y !"); - font.drawString(&surf, buffer, 0, 100, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); + _font.drawString(&_surf, buffer, 0, 100, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter); break; } @@ -226,7 +226,7 @@ bool intro_v1d::introPlay() { g_system->delayMillis(1000); } - return (++introTicks >= introSize); + return (++_introTicks >= introSize); } intro_v2d::intro_v2d(HugoEngine *vm) : IntroHandler(vm) { @@ -241,29 +241,29 @@ void intro_v2d::preNewGame() { void intro_v2d::introInit() { _vm->_screen->displayList(kDisplayInit); _vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen - surf.w = 320; - surf.h = 200; - surf.pixels = _vm->_screen->getFrontBuffer(); - surf.pitch = 320; - surf.format = Graphics::PixelFormat::createFormatCLUT8(); + _surf.w = 320; + _surf.h = 200; + _surf.pixels = _vm->_screen->getFrontBuffer(); + _surf.pitch = 320; + _surf.format = Graphics::PixelFormat::createFormatCLUT8(); char buffer[128]; // TROMAN, size 10-5 - if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8))) + if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8))) error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8"); - if (_vm->_boot.registered) + if (_vm->_boot._registered) sprintf(buffer, "%s Registered Version", _vm->getCopyrightString()); else sprintf(buffer, "%s Shareware Version", _vm->getCopyrightString()); - font.drawString(&surf, buffer, 0, 186, 320, _TLIGHTRED, Graphics::kTextAlignCenter); + _font.drawString(&_surf, buffer, 0, 186, 320, _TLIGHTRED, Graphics::kTextAlignCenter); - if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) { + if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) { // TROMAN, size 10-5 - sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib); - font.drawString(&surf, buffer, 0, 1, 320, _TLIGHTRED, Graphics::kTextAlignCenter); + sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib); + _font.drawString(&_surf, buffer, 0, 1, 320, _TLIGHTRED, Graphics::kTextAlignCenter); } _vm->_screen->displayBackground(); @@ -287,27 +287,27 @@ void intro_v3d::preNewGame() { void intro_v3d::introInit() { _vm->_screen->displayList(kDisplayInit); _vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen - surf.w = 320; - surf.h = 200; - surf.pixels = _vm->_screen->getFrontBuffer(); - surf.pitch = 320; - surf.format = Graphics::PixelFormat::createFormatCLUT8(); + _surf.w = 320; + _surf.h = 200; + _surf.pixels = _vm->_screen->getFrontBuffer(); + _surf.pitch = 320; + _surf.format = Graphics::PixelFormat::createFormatCLUT8(); char buffer[128]; - if (_vm->_boot.registered) + if (_vm->_boot._registered) sprintf(buffer, "%s Registered Version", _vm->getCopyrightString()); else sprintf(buffer,"%s Shareware Version", _vm->getCopyrightString()); // TROMAN, size 10-5 - if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8))) + if (!_font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8))) error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8"); - font.drawString(&surf, buffer, 0, 190, 320, _TBROWN, Graphics::kTextAlignCenter); + _font.drawString(&_surf, buffer, 0, 190, 320, _TBROWN, Graphics::kTextAlignCenter); - if ((*_vm->_boot.distrib != '\0') && (scumm_stricmp(_vm->_boot.distrib, "David P. Gray"))) { - sprintf(buffer, "Distributed by %s.", _vm->_boot.distrib); - font.drawString(&surf, buffer, 0, 0, 320, _TBROWN, Graphics::kTextAlignCenter); + if ((*_vm->_boot._distrib != '\0') && (scumm_stricmp(_vm->_boot._distrib, "David P. Gray"))) { + sprintf(buffer, "Distributed by %s.", _vm->_boot._distrib); + _font.drawString(&_surf, buffer, 0, 0, 320, _TBROWN, Graphics::kTextAlignCenter); } _vm->_screen->displayBackground(); @@ -316,7 +316,7 @@ void intro_v3d::introInit() { _vm->_file->readBackground(22); // display screen MAP_3d _vm->_screen->displayBackground(); - introTicks = 0; + _introTicks = 0; _vm->_sound->_DOSSongPtr = _vm->_sound->_DOSIntroSong; } @@ -325,15 +325,15 @@ void intro_v3d::introInit() { * Called every tick. Returns TRUE when complete */ bool intro_v3d::introPlay() { - if (_vm->getGameStatus().skipIntroFl) + if (_vm->getGameStatus()._skipIntroFl) return true; - if (introTicks < getIntroSize()) { - font.drawString(&surf, ".", _introX[introTicks], _introY[introTicks] - kDibOffY, 320, _TBRIGHTWHITE); + if (_introTicks < getIntroSize()) { + _font.drawString(&_surf, ".", _introX[_introTicks], _introY[_introTicks] - kDibOffY, 320, _TBRIGHTWHITE); _vm->_screen->displayBackground(); // Text boxes at various times - switch (introTicks) { + switch (_introTicks) { case 4: Utils::notifyBox(_vm->_text->getTextIntro(kIntro1)); break; @@ -346,7 +346,7 @@ bool intro_v3d::introPlay() { } } - return (++introTicks >= getIntroSize()); + return (++_introTicks >= getIntroSize()); } intro_v1w::intro_v1w(HugoEngine *vm) : IntroHandler(vm) { @@ -356,7 +356,7 @@ intro_v1w::~intro_v1w() { } void intro_v1w::preNewGame() { - _vm->getGameStatus().viewState = kViewIntroInit; + _vm->getGameStatus()._viewState = kViewIntroInit; } void intro_v1w::introInit() { @@ -407,7 +407,7 @@ void intro_v3w::introInit() { g_system->delayMillis(3000); _vm->_file->readBackground(22); // display screen MAP_3w _vm->_screen->displayBackground(); - introTicks = 0; + _introTicks = 0; _vm->_screen->loadFont(0); } @@ -416,16 +416,16 @@ void intro_v3w::introInit() { * Called every tick. Returns TRUE when complete */ bool intro_v3w::introPlay() { - if (_vm->getGameStatus().skipIntroFl) + if (_vm->getGameStatus()._skipIntroFl) return true; - if (introTicks < getIntroSize()) { + if (_introTicks < getIntroSize()) { // Scale viewport x_intro,y_intro to screen (offsetting y) - _vm->_screen->writeStr(_introX[introTicks], _introY[introTicks] - kDibOffY, "x", _TBRIGHTWHITE); + _vm->_screen->writeStr(_introX[_introTicks], _introY[_introTicks] - kDibOffY, "x", _TBRIGHTWHITE); _vm->_screen->displayBackground(); // Text boxes at various times - switch (introTicks) { + switch (_introTicks) { case 4: Utils::notifyBox(_vm->_text->getTextIntro(kIntro1)); break; @@ -438,6 +438,6 @@ bool intro_v3w::introPlay() { } } - return (++introTicks >= getIntroSize()); + return (++_introTicks >= getIntroSize()); } } // End of namespace Hugo diff --git a/engines/hugo/intro.h b/engines/hugo/intro.h index 1bb039216a..d5a5a4e4b4 100644 --- a/engines/hugo/intro.h +++ b/engines/hugo/intro.h @@ -42,8 +42,8 @@ enum seqTextIntro { class IntroHandler { public: IntroHandler(HugoEngine *vm); - Graphics::Surface surf; - Graphics::WinFont font; + Graphics::Surface _surf; + Graphics::WinFont _font; virtual ~IntroHandler(); @@ -62,7 +62,7 @@ protected: byte *_introX; byte *_introY; byte _introXSize; - int16 introTicks; // Count calls to introPlay() + int16 _introTicks; // Count calls to introPlay() }; class intro_v1w : public IntroHandler { diff --git a/engines/hugo/inventory.cpp b/engines/hugo/inventory.cpp index 410c4e715c..c2495beadb 100644 --- a/engines/hugo/inventory.cpp +++ b/engines/hugo/inventory.cpp @@ -56,7 +56,7 @@ void InventoryHandler::setInventoryObjId(int16 objId) { _inventoryObjId = objId; } -void InventoryHandler::setInventoryState(istate_t state) { +void InventoryHandler::setInventoryState(Istate state) { _inventoryState = state; } @@ -68,7 +68,7 @@ int16 InventoryHandler::getInventoryObjId() const { return _inventoryObjId; } -istate_t InventoryHandler::getInventoryState() const { +Istate InventoryHandler::getInventoryState() const { return _inventoryState; } @@ -137,8 +137,8 @@ void InventoryHandler::constructInventory(const int16 imageTotNumb, int displayN * Process required action for inventory * Returns objId under cursor (or -1) for INV_GET */ -int16 InventoryHandler::processInventory(const invact_t action, ...) { - debugC(1, kDebugInventory, "processInventory(invact_t action, ...)"); +int16 InventoryHandler::processInventory(const InvAct action, ...) { + debugC(1, kDebugInventory, "processInventory(InvAct action, ...)"); int16 imageNumb; // Total number of inventory items int displayNumb; // Total number displayed/carried @@ -208,7 +208,7 @@ int16 InventoryHandler::processInventory(const invact_t action, ...) { * Process inventory state machine */ void InventoryHandler::runInventory() { - status_t &gameStatus = _vm->getGameStatus(); + Status &gameStatus = _vm->getGameStatus(); debugC(1, kDebugInventory, "runInventory"); @@ -231,7 +231,7 @@ void InventoryHandler::runInventory() { _vm->_screen->moveImage(_vm->_screen->getBackBuffer(), 0, 0, kXPix, kYPix, kXPix, _vm->_screen->getFrontBuffer(), 0, 0, kXPix); _vm->_object->updateImages(); // Add objects back into display list for restore _inventoryState = kInventoryOff; - gameStatus.viewState = kViewPlay; + gameStatus._viewState = kViewPlay; } break; case kInventoryDown: // Icon bar moving down diff --git a/engines/hugo/inventory.h b/engines/hugo/inventory.h index 666cc37b51..5b55c3ec94 100644 --- a/engines/hugo/inventory.h +++ b/engines/hugo/inventory.h @@ -34,22 +34,22 @@ namespace Hugo { /** * Actions for Process_inventory() */ -enum invact_t {kInventoryActionInit, kInventoryActionLeft, kInventoryActionRight, kInventoryActionGet}; +enum InvAct {kInventoryActionInit, kInventoryActionLeft, kInventoryActionRight, kInventoryActionGet}; class InventoryHandler { public: InventoryHandler(HugoEngine *vm); void setInventoryObjId(int16 objId); - void setInventoryState(istate_t state); + void setInventoryState(Istate state); void freeInvent(); int16 getInventoryObjId() const; - istate_t getInventoryState() const; + Istate getInventoryState() const; int16 findIconId(int16 objId); void loadInvent(Common::SeekableReadStream &in); - int16 processInventory(const invact_t action, ...); + int16 processInventory(const InvAct action, ...); void runInventory(); private: @@ -59,7 +59,7 @@ private: int16 _firstIconId; // Index of first icon to display int16 *_invent; - istate_t _inventoryState; // Inventory icon bar state + Istate _inventoryState; // Inventory icon bar state int16 _inventoryHeight; // Inventory icon bar height int16 _inventoryObjId; // Inventory object selected, or -1 byte _maxInvent; diff --git a/engines/hugo/mouse.cpp b/engines/hugo/mouse.cpp index d2d5b59dae..a95170696c 100644 --- a/engines/hugo/mouse.cpp +++ b/engines/hugo/mouse.cpp @@ -98,17 +98,17 @@ int MouseHandler::getMouseY() const { } int16 MouseHandler::getDirection(const int16 hotspotId) const { - return _hotspots[hotspotId].direction; + return _hotspots[hotspotId]._direction; } int16 MouseHandler::getHotspotActIndex(const int16 hotspotId) const { - return _hotspots[hotspotId].actIndex; + return _hotspots[hotspotId]._actIndex; } /** * Shadow-blit supplied string into dib_a at cx,cy and add to display list */ -void MouseHandler::cursorText(const char *buffer, const int16 cx, const int16 cy, const uif_t fontId, const int16 color) { +void MouseHandler::cursorText(const char *buffer, const int16 cx, const int16 cy, const Uif fontId, const int16 color) { debugC(1, kDebugMouse, "cursorText(%s, %d, %d, %d, %d)", buffer, cx, cy, fontId, color); _vm->_screen->loadFont(fontId); @@ -137,9 +137,9 @@ void MouseHandler::cursorText(const char *buffer, const int16 cx, const int16 cy int16 MouseHandler::findExit(const int16 cx, const int16 cy, byte screenId) { debugC(2, kDebugMouse, "findExit(%d, %d, %d)", cx, cy, screenId); - for (int i = 0; _hotspots[i].screenIndex >= 0; i++) { - if (_hotspots[i].screenIndex == screenId) { - if (cx >= _hotspots[i].x1 && cx <= _hotspots[i].x2 && cy >= _hotspots[i].y1 && cy <= _hotspots[i].y2) + for (int i = 0; _hotspots[i]._screenIndex >= 0; i++) { + if (_hotspots[i]._screenIndex == screenId) { + if (cx >= _hotspots[i]._x1 && cx <= _hotspots[i]._x2 && cy >= _hotspots[i]._y1 && cy <= _hotspots[i]._y2) return i; } } @@ -152,9 +152,9 @@ int16 MouseHandler::findExit(const int16 cx, const int16 cy, byte screenId) { void MouseHandler::processRightClick(const int16 objId, const int16 cx, const int16 cy) { debugC(1, kDebugMouse, "ProcessRightClick(%d, %d, %d)", objId, cx, cy); - status_t &gameStatus = _vm->getGameStatus(); + Status &gameStatus = _vm->getGameStatus(); - if (gameStatus.storyModeFl || _vm->_hero->pathType == kPathQuiet) // Make sure user has control + if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control return; int16 inventObjId = _vm->_inventory->getInventoryObjId(); @@ -168,9 +168,9 @@ void MouseHandler::processRightClick(const int16 objId, const int16 cx, const in else _vm->_object->useObject(objId); // Use status.objid on object } else { // Clicked over viewport object - object_t *obj = &_vm->_object->_objects[objId]; + Object *obj = &_vm->_object->_objects[objId]; int16 x, y; - switch (obj->viewx) { // Where to walk to + switch (obj->_viewx) { // Where to walk to case -1: // Walk to object position if (_vm->_object->findObjectSpace(obj, &x, &y)) foundFl = _vm->_route->startRoute(kRouteGet, objId, x, y); @@ -181,8 +181,8 @@ void MouseHandler::processRightClick(const int16 objId, const int16 cx, const in _vm->_object->useObject(objId); // Pick up or use object break; default: // Walk to view point if possible - if (!_vm->_route->startRoute(kRouteGet, objId, obj->viewx, obj->viewy)) { - if (_vm->_hero->cycling == kCycleInvisible) // If invisible do + if (!_vm->_route->startRoute(kRouteGet, objId, obj->_viewx, obj->_viewy)) { + if (_vm->_hero->_cycling == kCycleInvisible) // If invisible do _vm->_object->useObject(objId); // immediate use else Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText)); // Can't get there @@ -203,11 +203,11 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int debugC(1, kDebugMouse, "ProcessLeftClick(%d, %d, %d)", objId, cx, cy); int16 i, x, y; - object_t *obj; + Object *obj; - status_t &gameStatus = _vm->getGameStatus(); + Status &gameStatus = _vm->getGameStatus(); - if (gameStatus.storyModeFl || _vm->_hero->pathType == kPathQuiet) // Make sure user has control + if (gameStatus._storyModeFl || _vm->_hero->_pathType == kPathQuiet) // Make sure user has control return; switch (objId) { @@ -223,20 +223,20 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int _vm->_screen->displayList(kDisplayAdd, 0, kDibOffY, kXPix, kInvDy); break; case kExitHotspot: // Walk to exit hotspot - i = findExit(cx, cy, *_vm->_screen_p); - x = _hotspots[i].viewx; - y = _hotspots[i].viewy; + i = findExit(cx, cy, *_vm->_screenPtr); + x = _hotspots[i]._viewx; + y = _hotspots[i]._viewy; if (x >= 0) { // Hotspot refers to an exit // Special case of immediate exit if (_jumpExitFl) { // Get rid of iconbar if necessary if (_vm->_inventory->getInventoryState() != kInventoryOff) _vm->_inventory->setInventoryState(kInventoryUp); - _vm->_scheduler->insertActionList(_hotspots[i].actIndex); + _vm->_scheduler->insertActionList(_hotspots[i]._actIndex); } else { // Set up route to exit spot - if (_hotspots[i].direction == Common::KEYCODE_RIGHT) + if (_hotspots[i]._direction == Common::KEYCODE_RIGHT) x -= kHeroMaxWidth; - else if (_hotspots[i].direction == Common::KEYCODE_LEFT) + else if (_hotspots[i]._direction == Common::KEYCODE_LEFT) x += kHeroMaxWidth; if (!_vm->_route->startRoute(kRouteExit, i, x, y)) Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText)); // Can't get there @@ -254,7 +254,7 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int _vm->_object->lookObject(obj); } else { bool foundFl = false; // TRUE if route found to object - switch (obj->viewx) { // Clicked over viewport object + switch (obj->_viewx) { // Clicked over viewport object case -1: // Walk to object position if (_vm->_object->findObjectSpace(obj, &x, &y)) foundFl = _vm->_route->startRoute(kRouteLook, objId, x, y); @@ -265,8 +265,8 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int _vm->_object->lookObject(obj); break; default: // Walk to view point if possible - if (!_vm->_route->startRoute(kRouteLook, objId, obj->viewx, obj->viewy)) { - if (_vm->_hero->cycling == kCycleInvisible) // If invisible do + if (!_vm->_route->startRoute(kRouteLook, objId, obj->_viewx, obj->_viewy)) { + if (_vm->_hero->_cycling == kCycleInvisible) // If invisible do _vm->_object->lookObject(obj); // immediate decription else Utils::notifyBox(_vm->_text->getTextMouse(kMsNoWayText)); // Can't get there @@ -284,16 +284,16 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int void MouseHandler::mouseHandler() { debugC(2, kDebugMouse, "mouseHandler"); - status_t &gameStatus = _vm->getGameStatus(); - istate_t inventState = _vm->_inventory->getInventoryState(); - if ((gameStatus.viewState != kViewPlay) && (inventState != kInventoryActive)) + Status &gameStatus = _vm->getGameStatus(); + Istate inventState = _vm->_inventory->getInventoryState(); + if ((gameStatus._viewState != kViewPlay) && (inventState != kInventoryActive)) return; int16 cx = getMouseX(); int16 cy = getMouseY(); -// gameStatus.cx = cx; // Save cursor coords -// gameStatus.cy = cy; +// gameStatus._cx = cx; // Save cursor coords +// gameStatus._cy = cy; // Don't process if outside client area if ((cx < 0) || (cx > kXPix) || (cy < kDibOffY) || (cy > kViewSizeY + kDibOffY)) @@ -309,14 +309,14 @@ void MouseHandler::mouseHandler() { } } - if (!gameStatus.gameOverFl) { + if (!gameStatus._gameOverFl) { if (objId == -1) // No match, check rest of view objId = _vm->_object->findObject(cx, cy); if (objId >= 0) { // Got a match // Display object name next to cursor (unless CURSOR_NOCHAR) // Note test for swapped hero name - const char *name = _vm->_text->getNoun(_vm->_object->_objects[(objId == kHeroIndex) ? _vm->_heroImage : objId].nounIndex, kCursorNameIndex); + const char *name = _vm->_text->getNoun(_vm->_object->_objects[(objId == kHeroIndex) ? _vm->_heroImage : objId]._nounIndex, kCursorNameIndex); if (name[0] != kCursorNochar) cursorText(name, cx, cy, U_FONT8, _TBRIGHTWHITE); @@ -327,8 +327,8 @@ void MouseHandler::mouseHandler() { // Process cursor over an exit hotspot if (objId == -1) { - int i = findExit(cx, cy, *_vm->_screen_p); - if (i != -1 && _hotspots[i].viewx >= 0) { + int i = findExit(cx, cy, *_vm->_screenPtr); + if (i != -1 && _hotspots[i]._viewx >= 0) { objId = kExitHotspot; cursorText(_vm->_text->getTextMouse(kMsExit), cx, cy, U_FONT8, _TBRIGHTWHITE); } @@ -343,29 +343,29 @@ void MouseHandler::mouseHandler() { resetRightButton(); } -void MouseHandler::readHotspot(Common::ReadStream &in, hotspot_t &hotspot) { - hotspot.screenIndex = in.readSint16BE(); - hotspot.x1 = in.readSint16BE(); - hotspot.y1 = in.readSint16BE(); - hotspot.x2 = in.readSint16BE(); - hotspot.y2 = in.readSint16BE(); - hotspot.actIndex = in.readUint16BE(); - hotspot.viewx = in.readSint16BE(); - hotspot.viewy = in.readSint16BE(); - hotspot.direction = in.readSint16BE(); +void MouseHandler::readHotspot(Common::ReadStream &in, Hotspot &hotspot) { + hotspot._screenIndex = in.readSint16BE(); + hotspot._x1 = in.readSint16BE(); + hotspot._y1 = in.readSint16BE(); + hotspot._x2 = in.readSint16BE(); + hotspot._y2 = in.readSint16BE(); + hotspot._actIndex = in.readUint16BE(); + hotspot._viewx = in.readSint16BE(); + hotspot._viewy = in.readSint16BE(); + hotspot._direction = in.readSint16BE(); } /** * Load hotspots data from hugo.dat */ void MouseHandler::loadHotspots(Common::ReadStream &in) { - hotspot_t *wrkHotspots = 0; - hotspot_t tmp; + Hotspot *wrkHotspots = 0; + Hotspot tmp; memset(&tmp, 0, sizeof(tmp)); for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { int numRows = in.readUint16BE(); if (varnt == _vm->_gameVariant) - _hotspots = wrkHotspots = (hotspot_t *)malloc(sizeof(hotspot_t) * numRows); + _hotspots = wrkHotspots = (Hotspot *)malloc(sizeof(Hotspot) * numRows); for (int i = 0; i < numRows; i++) readHotspot(in, (varnt == _vm->_gameVariant) ? wrkHotspots[i] : tmp); @@ -376,10 +376,10 @@ void MouseHandler::loadHotspots(Common::ReadStream &in) { * Display hotspot boundaries for the current screen */ void MouseHandler::drawHotspots() const { - for (int i = 0; _hotspots[i].screenIndex >= 0; i++) { - hotspot_t *hotspot = &_hotspots[i]; - if (hotspot->screenIndex == _vm->_hero->screenIndex) - _vm->_screen->drawRectangle(false, hotspot->x1, hotspot->y1, hotspot->x2, hotspot->y2, _TLIGHTRED); + for (int i = 0; _hotspots[i]._screenIndex >= 0; i++) { + Hotspot *hotspot = &_hotspots[i]; + if (hotspot->_screenIndex == _vm->_hero->_screenIndex) + _vm->_screen->drawRectangle(false, hotspot->_x1, hotspot->_y1, hotspot->_x2, hotspot->_y2, _TLIGHTRED); } } } // End of namespace Hugo diff --git a/engines/hugo/mouse.h b/engines/hugo/mouse.h index 35f9e4e87e..e20716f72c 100644 --- a/engines/hugo/mouse.h +++ b/engines/hugo/mouse.h @@ -70,17 +70,17 @@ private: kMsExit = 1 }; - hotspot_t *_hotspots; + Hotspot *_hotspots; bool _leftButtonFl; // Left mouse button pressed bool _rightButtonFl; // Right button pressed int _mouseX; int _mouseY; bool _jumpExitFl; // Allowed to jump to a screen exit - void cursorText(const char *buffer, const int16 cx, const int16 cy, const uif_t fontId, const int16 color); + void cursorText(const char *buffer, const int16 cx, const int16 cy, const Uif fontId, const int16 color); void processRightClick(const int16 objId, const int16 cx, const int16 cy); void processLeftClick(const int16 objId, const int16 cx, const int16 cy); - void readHotspot(Common::ReadStream &in, hotspot_t &hotspot); + void readHotspot(Common::ReadStream &in, Hotspot &hotspot); }; } // End of namespace Hugo diff --git a/engines/hugo/object.cpp b/engines/hugo/object.cpp index bc99abf410..7b4783e4d8 100644 --- a/engines/hugo/object.cpp +++ b/engines/hugo/object.cpp @@ -48,10 +48,10 @@ ObjectHandler::ObjectHandler(HugoEngine *vm) : _vm(vm), _objects(0), _uses(0) { _numObj = 0; _objCount = 0; _usesSize = 0; - memset(_objBound, '\0', sizeof(overlay_t)); - memset(_boundary, '\0', sizeof(overlay_t)); - memset(_overlay, '\0', sizeof(overlay_t)); - memset(_ovlBase, '\0', sizeof(overlay_t)); + memset(_objBound, '\0', sizeof(Overlay)); + memset(_boundary, '\0', sizeof(Overlay)); + memset(_overlay, '\0', sizeof(Overlay)); + memset(_ovlBase, '\0', sizeof(Overlay)); } ObjectHandler::~ObjectHandler() { @@ -74,55 +74,55 @@ byte ObjectHandler::getFirstOverlay(uint16 index) const { } bool ObjectHandler::isCarried(int objIndex) const { - return _objects[objIndex].carriedFl; + return _objects[objIndex]._carriedFl; } void ObjectHandler::setCarry(int objIndex, bool val) { - _objects[objIndex].carriedFl = val; + _objects[objIndex]._carriedFl = val; } void ObjectHandler::setVelocity(int objIndex, int8 vx, int8 vy) { - _objects[objIndex].vx = vx; - _objects[objIndex].vy = vy; + _objects[objIndex]._vx = vx; + _objects[objIndex]._vy = vy; } -void ObjectHandler::setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath) { - _objects[objIndex].pathType = pathType; - _objects[objIndex].vxPath = vxPath; - _objects[objIndex].vyPath = vyPath; +void ObjectHandler::setPath(int objIndex, Path pathType, int16 vxPath, int16 vyPath) { + _objects[objIndex]._pathType = pathType; + _objects[objIndex]._vxPath = vxPath; + _objects[objIndex]._vyPath = vyPath; } /** * Save sequence number and image number in given object */ -void ObjectHandler::saveSeq(object_t *obj) { +void ObjectHandler::saveSeq(Object *obj) { debugC(1, kDebugObject, "saveSeq"); bool found = false; - for (int i = 0; !found && (i < obj->seqNumb); i++) { - seq_t *q = obj->seqList[i].seqPtr; - for (int j = 0; !found && (j < obj->seqList[i].imageNbr); j++) { - if (obj->currImagePtr == q) { + for (int i = 0; !found && (i < obj->_seqNumb); i++) { + Seq *q = obj->_seqList[i]._seqPtr; + for (int j = 0; !found && (j < obj->_seqList[i]._imageNbr); j++) { + if (obj->_currImagePtr == q) { found = true; - obj->curSeqNum = i; - obj->curImageNum = j; + obj->_curSeqNum = i; + obj->_curImageNum = j; } else { - q = q->nextSeqPtr; + q = q->_nextSeqPtr; } } } } /** - * Set up cur_seq_p from stored sequence and image number in object + * Set up cur_seqPtr from stored sequence and image number in object */ -void ObjectHandler::restoreSeq(object_t *obj) { +void ObjectHandler::restoreSeq(Object *obj) { debugC(1, kDebugObject, "restoreSeq"); - seq_t *q = obj->seqList[obj->curSeqNum].seqPtr; - for (int j = 0; j < obj->curImageNum; j++) - q = q->nextSeqPtr; - obj->currImagePtr = q; + Seq *q = obj->_seqList[obj->_curSeqNum]._seqPtr; + for (int j = 0; j < obj->_curImageNum; j++) + q = q->_nextSeqPtr; + obj->_currImagePtr = q; } /** @@ -134,36 +134,36 @@ void ObjectHandler::useObject(int16 objId) { const char *verb; // Background verb to use directly int16 inventObjId = _vm->_inventory->getInventoryObjId(); - object_t *obj = &_objects[objId]; // Ptr to object + Object *obj = &_objects[objId]; // Ptr to object if (inventObjId == -1) { // Get or use objid directly - if ((obj->genericCmd & TAKE) || obj->objValue) // Get collectible item - sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_take, 0), _vm->_text->getNoun(obj->nounIndex, 0)); - else if (obj->cmdIndex != 0) // Use non-collectible item if able - sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(obj->cmdIndex), 0), _vm->_text->getNoun(obj->nounIndex, 0)); - else if ((verb = _vm->_parser->useBG(_vm->_text->getNoun(obj->nounIndex, 0))) != 0) - sprintf(_vm->_line, "%s %s", verb, _vm->_text->getNoun(obj->nounIndex, 0)); + if ((obj->_genericCmd & TAKE) || obj->_objValue) // Get collectible item + sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_take, 0), _vm->_text->getNoun(obj->_nounIndex, 0)); + else if (obj->_cmdIndex != 0) // Use non-collectible item if able + sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(obj->_cmdIndex), 0), _vm->_text->getNoun(obj->_nounIndex, 0)); + else if ((verb = _vm->_parser->useBG(_vm->_text->getNoun(obj->_nounIndex, 0))) != 0) + sprintf(_vm->_line, "%s %s", verb, _vm->_text->getNoun(obj->_nounIndex, 0)); else return; // Can't use object directly } else { // Use status.objid on objid // Default to first cmd verb - sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(_objects[inventObjId].cmdIndex), 0), - _vm->_text->getNoun(_objects[inventObjId].nounIndex, 0), - _vm->_text->getNoun(obj->nounIndex, 0)); + sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(_objects[inventObjId]._cmdIndex), 0), + _vm->_text->getNoun(_objects[inventObjId]._nounIndex, 0), + _vm->_text->getNoun(obj->_nounIndex, 0)); // Check valid use of objects and override verb if necessary - for (uses_t *use = _uses; use->objId != _numObj; use++) { - if (inventObjId == use->objId) { + for (Uses *use = _uses; use->_objId != _numObj; use++) { + if (inventObjId == use->_objId) { // Look for secondary object, if found use matching verb bool foundFl = false; - for (target_t *target = use->targets; target->nounIndex != 0; target++) - if (target->nounIndex == obj->nounIndex) { + for (Target *target = use->_targets; target->_nounIndex != 0; target++) + if (target->_nounIndex == obj->_nounIndex) { foundFl = true; - sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(target->verbIndex, 0), - _vm->_text->getNoun(_objects[inventObjId].nounIndex, 0), - _vm->_text->getNoun(obj->nounIndex, 0)); + sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(target->_verbIndex, 0), + _vm->_text->getNoun(_objects[inventObjId]._nounIndex, 0), + _vm->_text->getNoun(obj->_nounIndex, 0)); } // No valid use of objects found, print failure string @@ -171,7 +171,7 @@ void ObjectHandler::useObject(int16 objId) { // Deselect dragged icon if inventory not active if (_vm->_inventory->getInventoryState() != kInventoryActive) _vm->_screen->resetInventoryObjId(); - Utils::notifyBox(_vm->_text->getTextData(use->dataIndex)); + Utils::notifyBox(_vm->_text->getTextData(use->_dataIndex)); return; } } @@ -195,30 +195,30 @@ int16 ObjectHandler::findObject(uint16 x, uint16 y) { int16 objIndex = -1; // Index of found object uint16 y2Max = 0; // Greatest y2 - object_t *obj = _objects; + Object *obj = _objects; // Check objects on screen for (int i = 0; i < _numObj; i++, obj++) { // Object must be in current screen and "useful" - if (obj->screenIndex == *_vm->_screen_p && (obj->genericCmd || obj->objValue || obj->cmdIndex)) { - seq_t *curImage = obj->currImagePtr; + if (obj->_screenIndex == *_vm->_screenPtr && (obj->_genericCmd || obj->_objValue || obj->_cmdIndex)) { + Seq *curImage = obj->_currImagePtr; // Object must have a visible image... - if (curImage != 0 && obj->cycling != kCycleInvisible) { + if (curImage != 0 && obj->_cycling != kCycleInvisible) { // If cursor inside object - if (x >= (uint16)obj->x && x <= obj->x + curImage->x2 && y >= (uint16)obj->y && y <= obj->y + curImage->y2) { + if (x >= (uint16)obj->_x && x <= obj->_x + curImage->_x2 && y >= (uint16)obj->_y && y <= obj->_y + curImage->_y2) { // If object is closest so far - if (obj->y + curImage->y2 > y2Max) { - y2Max = obj->y + curImage->y2; + if (obj->_y + curImage->_y2 > y2Max) { + y2Max = obj->_y + curImage->_y2; objIndex = i; // Found an object! } } } else { // ...or a dummy object that has a hotspot rectangle - if (curImage == 0 && obj->vxPath != 0 && !obj->carriedFl) { + if (curImage == 0 && obj->_vxPath != 0 && !obj->_carriedFl) { // If cursor inside special rectangle - if ((int16)x >= obj->oldx && (int16)x < obj->oldx + obj->vxPath && (int16)y >= obj->oldy && (int16)y < obj->oldy + obj->vyPath) { + if ((int16)x >= obj->_oldx && (int16)x < obj->_oldx + obj->_vxPath && (int16)y >= obj->_oldy && (int16)y < obj->_oldy + obj->_vyPath) { // If object is closest so far - if (obj->oldy + obj->vyPath - 1 > (int16)y2Max) { - y2Max = obj->oldy + obj->vyPath - 1; + if (obj->_oldy + obj->_vyPath - 1 > (int16)y2Max) { + y2Max = obj->_oldy + obj->_vyPath - 1; objIndex = i; // Found an object! } } @@ -233,14 +233,14 @@ int16 ObjectHandler::findObject(uint16 x, uint16 y) { * Issue "Look at <object>" command * Note special case of swapped hero image */ -void ObjectHandler::lookObject(object_t *obj) { +void ObjectHandler::lookObject(Object *obj) { debugC(1, kDebugObject, "lookObject"); if (obj == _vm->_hero) // Hero swapped - look at other obj = &_objects[_vm->_heroImage]; - _vm->_parser->command("%s %s", _vm->_text->getVerb(_vm->_look, 0), _vm->_text->getNoun(obj->nounIndex, 0)); + _vm->_parser->command("%s %s", _vm->_text->getVerb(_vm->_look, 0), _vm->_text->getNoun(obj->_nounIndex, 0)); } /** @@ -249,26 +249,26 @@ void ObjectHandler::lookObject(object_t *obj) { void ObjectHandler::freeObjects() { debugC(1, kDebugObject, "freeObjects"); - if (_vm->_hero != 0 && _vm->_hero->seqList[0].seqPtr != 0) { + if (_vm->_hero != 0 && _vm->_hero->_seqList[0]._seqPtr != 0) { // Free all sequence lists and image data for (int16 i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; - for (int16 j = 0; j < obj->seqNumb; j++) { - seq_t *seq = obj->seqList[j].seqPtr; - seq_t *next; + Object *obj = &_objects[i]; + for (int16 j = 0; j < obj->_seqNumb; j++) { + Seq *seq = obj->_seqList[j]._seqPtr; + Seq *next; if (seq == 0) // Failure during database load break; - if (seq->imagePtr != 0) { - free(seq->imagePtr); - seq->imagePtr = 0; + if (seq->_imagePtr != 0) { + free(seq->_imagePtr); + seq->_imagePtr = 0; } - seq = seq->nextSeqPtr; - while (seq != obj->seqList[j].seqPtr) { - if (seq->imagePtr != 0) { - free(seq->imagePtr); - seq->imagePtr = 0; + seq = seq->_nextSeqPtr; + while (seq != obj->_seqList[j]._seqPtr) { + if (seq->_imagePtr != 0) { + free(seq->_imagePtr); + seq->_imagePtr = 0; } - next = seq->nextSeqPtr; + next = seq->_nextSeqPtr; free(seq); seq = next; } @@ -279,13 +279,13 @@ void ObjectHandler::freeObjects() { if (_uses) { for (int16 i = 0; i < _usesSize; i++) - free(_uses[i].targets); + free(_uses[i]._targets); free(_uses); } for (int16 i = 0; i < _objCount; i++) { - free(_objects[i].stateDataIndex); - _objects[i].stateDataIndex = 0; + free(_objects[i]._stateDataIndex); + _objects[i]._stateDataIndex = 0; } free(_objects); @@ -300,27 +300,27 @@ void ObjectHandler::freeObjects() { int ObjectHandler::y2comp(const void *a, const void *b) { debugC(6, kDebugObject, "y2comp"); - const object_t *p1 = &HugoEngine::get()._object->_objects[*(const byte *)a]; - const object_t *p2 = &HugoEngine::get()._object->_objects[*(const byte *)b]; + const Object *p1 = &HugoEngine::get()._object->_objects[*(const byte *)a]; + const Object *p2 = &HugoEngine::get()._object->_objects[*(const byte *)b]; if (p1 == p2) // Why does qsort try the same indexes? return 0; - if (p1->priority == kPriorityBackground) + if (p1->_priority == kPriorityBackground) return -1; - if (p2->priority == kPriorityBackground) + if (p2->_priority == kPriorityBackground) return 1; - if (p1->priority == kPriorityForeground) + if (p1->_priority == kPriorityForeground) return 1; - if (p2->priority == kPriorityForeground) + if (p2->_priority == kPriorityForeground) return -1; - int ay2 = p1->y + p1->currImagePtr->y2; - int by2 = p2->y + p2->currImagePtr->y2; + int ay2 = p1->_y + p1->_currImagePtr->_y2; + int by2 = p2->_y + p2->_currImagePtr->_y2; return ay2 - by2; } @@ -332,7 +332,7 @@ bool ObjectHandler::isCarrying(uint16 wordIndex) { debugC(1, kDebugObject, "isCarrying(%d)", wordIndex); for (int i = 0; i < _numObj; i++) { - if ((wordIndex == _objects[i].nounIndex) && _objects[i].carriedFl) + if ((wordIndex == _objects[i]._nounIndex) && _objects[i]._carriedFl) return true; } return false; @@ -345,11 +345,11 @@ void ObjectHandler::showTakeables() { debugC(1, kDebugObject, "showTakeables"); for (int j = 0; j < _numObj; j++) { - object_t *obj = &_objects[j]; - if ((obj->cycling != kCycleInvisible) && - (obj->screenIndex == *_vm->_screen_p) && - (((TAKE & obj->genericCmd) == TAKE) || obj->objValue)) { - Utils::notifyBox(Common::String::format("You can also see:\n%s.", _vm->_text->getNoun(obj->nounIndex, LOOK_NAME))); + Object *obj = &_objects[j]; + if ((obj->_cycling != kCycleInvisible) && + (obj->_screenIndex == *_vm->_screenPtr) && + (((TAKE & obj->_genericCmd) == TAKE) || obj->_objValue)) { + Utils::notifyBox(Common::String::format("You can also see:\n%s.", _vm->_text->getNoun(obj->_nounIndex, LOOK_NAME))); } } } @@ -357,22 +357,22 @@ void ObjectHandler::showTakeables() { /** * Find a clear space around supplied object that hero can walk to */ -bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) { +bool ObjectHandler::findObjectSpace(Object *obj, int16 *destx, int16 *desty) { debugC(1, kDebugObject, "findObjectSpace(obj, %d, %d)", *destx, *desty); - seq_t *curImage = obj->currImagePtr; - int16 y = obj->y + curImage->y2 - 1; + Seq *curImage = obj->_currImagePtr; + int16 y = obj->_y + curImage->_y2 - 1; bool foundFl = true; // Try left rear corner - for (int16 x = *destx = obj->x + curImage->x1; x < *destx + kHeroMaxWidth; x++) { + for (int16 x = *destx = obj->_x + curImage->_x1; x < *destx + kHeroMaxWidth; x++) { if (checkBoundary(x, y)) foundFl = false; } if (!foundFl) { // Try right rear corner foundFl = true; - for (int16 x = *destx = obj->x + curImage->x2 - kHeroMaxWidth + 1; x <= obj->x + (int16)curImage->x2; x++) { + for (int16 x = *destx = obj->_x + curImage->_x2 - kHeroMaxWidth + 1; x <= obj->_x + (int16)curImage->_x2; x++) { if (checkBoundary(x, y)) foundFl = false; } @@ -381,7 +381,7 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) { if (!foundFl) { // Try left front corner foundFl = true; y += 2; - for (int16 x = *destx = obj->x + curImage->x1; x < *destx + kHeroMaxWidth; x++) { + for (int16 x = *destx = obj->_x + curImage->_x1; x < *destx + kHeroMaxWidth; x++) { if (checkBoundary(x, y)) foundFl = false; } @@ -389,7 +389,7 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) { if (!foundFl) { // Try right rear corner foundFl = true; - for (int16 x = *destx = obj->x + curImage->x2 - kHeroMaxWidth + 1; x <= obj->x + (int16)curImage->x2; x++) { + for (int16 x = *destx = obj->_x + curImage->_x2 - kHeroMaxWidth + 1; x <= obj->_x + (int16)curImage->_x2; x++) { if (checkBoundary(x, y)) foundFl = false; } @@ -399,29 +399,29 @@ bool ObjectHandler::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) { return foundFl; } -void ObjectHandler::readUse(Common::ReadStream &in, uses_t &curUse) { - curUse.objId = in.readSint16BE(); - curUse.dataIndex = in.readUint16BE(); +void ObjectHandler::readUse(Common::ReadStream &in, Uses &curUse) { + curUse._objId = in.readSint16BE(); + curUse._dataIndex = in.readUint16BE(); uint16 numSubElem = in.readUint16BE(); - curUse.targets = (target_t *)malloc(sizeof(target_t) * numSubElem); + curUse._targets = (Target *)malloc(sizeof(Target) * numSubElem); for (int j = 0; j < numSubElem; j++) { - curUse.targets[j].nounIndex = in.readUint16BE(); - curUse.targets[j].verbIndex = in.readUint16BE(); + curUse._targets[j]._nounIndex = in.readUint16BE(); + curUse._targets[j]._verbIndex = in.readUint16BE(); } } /** * Load _uses from Hugo.dat */ void ObjectHandler::loadObjectUses(Common::ReadStream &in) { - uses_t tmpUse; - tmpUse.targets = 0; + Uses tmpUse; + tmpUse._targets = 0; //Read _uses for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { uint16 numElem = in.readUint16BE(); if (varnt == _vm->_gameVariant) { _usesSize = numElem; - _uses = (uses_t *)malloc(sizeof(uses_t) * numElem); + _uses = (Uses *)malloc(sizeof(Uses) * numElem); } for (int i = 0; i < numElem; i++) { @@ -429,83 +429,83 @@ void ObjectHandler::loadObjectUses(Common::ReadStream &in) { readUse(in, _uses[i]); else { readUse(in, tmpUse); - free(tmpUse.targets); - tmpUse.targets = 0; + free(tmpUse._targets); + tmpUse._targets = 0; } } } } -void ObjectHandler::readObject(Common::ReadStream &in, object_t &curObject) { - curObject.nounIndex = in.readUint16BE(); - curObject.dataIndex = in.readUint16BE(); +void ObjectHandler::readObject(Common::ReadStream &in, Object &curObject) { + curObject._nounIndex = in.readUint16BE(); + curObject._dataIndex = in.readUint16BE(); uint16 numSubElem = in.readUint16BE(); if (numSubElem == 0) - curObject.stateDataIndex = 0; + curObject._stateDataIndex = 0; else - curObject.stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem); + curObject._stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem); for (int j = 0; j < numSubElem; j++) - curObject.stateDataIndex[j] = in.readUint16BE(); - - curObject.pathType = (path_t) in.readSint16BE(); - curObject.vxPath = in.readSint16BE(); - curObject.vyPath = in.readSint16BE(); - curObject.actIndex = in.readUint16BE(); - curObject.seqNumb = in.readByte(); - curObject.currImagePtr = 0; - - if (curObject.seqNumb == 0) { - curObject.seqList[0].imageNbr = 0; - curObject.seqList[0].seqPtr = 0; + curObject._stateDataIndex[j] = in.readUint16BE(); + + curObject._pathType = (Path) in.readSint16BE(); + curObject._vxPath = in.readSint16BE(); + curObject._vyPath = in.readSint16BE(); + curObject._actIndex = in.readUint16BE(); + curObject._seqNumb = in.readByte(); + curObject._currImagePtr = 0; + + if (curObject._seqNumb == 0) { + curObject._seqList[0]._imageNbr = 0; + curObject._seqList[0]._seqPtr = 0; } - for (int j = 0; j < curObject.seqNumb; j++) { - curObject.seqList[j].imageNbr = in.readUint16BE(); - curObject.seqList[j].seqPtr = 0; + for (int j = 0; j < curObject._seqNumb; j++) { + curObject._seqList[j]._imageNbr = in.readUint16BE(); + curObject._seqList[j]._seqPtr = 0; } - curObject.cycling = (cycle_t)in.readByte(); - curObject.cycleNumb = in.readByte(); - curObject.frameInterval = in.readByte(); - curObject.frameTimer = in.readByte(); - curObject.radius = in.readByte(); - curObject.screenIndex = in.readByte(); - curObject.x = in.readSint16BE(); - curObject.y = in.readSint16BE(); - curObject.oldx = in.readSint16BE(); - curObject.oldy = in.readSint16BE(); - curObject.vx = in.readByte(); - curObject.vy = in.readByte(); - curObject.objValue = in.readByte(); - curObject.genericCmd = in.readSint16BE(); - curObject.cmdIndex = in.readUint16BE(); - curObject.carriedFl = (in.readByte() != 0); - curObject.state = in.readByte(); - curObject.verbOnlyFl = (in.readByte() != 0); - curObject.priority = in.readByte(); - curObject.viewx = in.readSint16BE(); - curObject.viewy = in.readSint16BE(); - curObject.direction = in.readSint16BE(); - curObject.curSeqNum = in.readByte(); - curObject.curImageNum = in.readByte(); - curObject.oldvx = in.readByte(); - curObject.oldvy = in.readByte(); + curObject._cycling = (Cycle)in.readByte(); + curObject._cycleNumb = in.readByte(); + curObject._frameInterval = in.readByte(); + curObject._frameTimer = in.readByte(); + curObject._radius = in.readByte(); + curObject._screenIndex = in.readByte(); + curObject._x = in.readSint16BE(); + curObject._y = in.readSint16BE(); + curObject._oldx = in.readSint16BE(); + curObject._oldy = in.readSint16BE(); + curObject._vx = in.readByte(); + curObject._vy = in.readByte(); + curObject._objValue = in.readByte(); + curObject._genericCmd = in.readSint16BE(); + curObject._cmdIndex = in.readUint16BE(); + curObject._carriedFl = (in.readByte() != 0); + curObject._state = in.readByte(); + curObject._verbOnlyFl = (in.readByte() != 0); + curObject._priority = in.readByte(); + curObject._viewx = in.readSint16BE(); + curObject._viewy = in.readSint16BE(); + curObject._direction = in.readSint16BE(); + curObject._curSeqNum = in.readByte(); + curObject._curImageNum = in.readByte(); + curObject._oldvx = in.readByte(); + curObject._oldvy = in.readByte(); } /** * Load ObjectArr from Hugo.dat */ void ObjectHandler::loadObjectArr(Common::ReadStream &in) { debugC(6, kDebugObject, "loadObject(&in)"); - object_t tmpObject; - tmpObject.stateDataIndex = 0; + Object tmpObject; + tmpObject._stateDataIndex = 0; for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { uint16 numElem = in.readUint16BE(); if (varnt == _vm->_gameVariant) { _objCount = numElem; - _objects = (object_t *)malloc(sizeof(object_t) * numElem); + _objects = (Object *)malloc(sizeof(Object) * numElem); } for (int i = 0; i < numElem; i++) { @@ -514,8 +514,8 @@ void ObjectHandler::loadObjectArr(Common::ReadStream &in) { else { // Skip over uneeded objects. readObject(in, tmpObject); - free(tmpObject.stateDataIndex); - tmpObject.stateDataIndex = 0; + free(tmpObject._stateDataIndex); + tmpObject._stateDataIndex = 0; } } } @@ -528,7 +528,7 @@ void ObjectHandler::loadObjectArr(Common::ReadStream &in) { void ObjectHandler::setCarriedScreen(int screenNum) { for (int i = kHeroIndex + 1; i < _numObj; i++) {// Any others if (isCarried(i)) // being carried - _objects[i].screenIndex = screenNum; + _objects[i]._screenIndex = screenNum; } } @@ -559,33 +559,33 @@ void ObjectHandler::restoreAllSeq() { */ void ObjectHandler::saveObjects(Common::WriteStream *out) { for (int i = 0; i < _numObj; i++) { - // Save where curr_seq_p is pointing to + // Save where curr_seqPtr is pointing to saveSeq(&_objects[i]); - out->writeByte(_objects[i].pathType); - out->writeSint16BE(_objects[i].vxPath); - out->writeSint16BE(_objects[i].vyPath); - out->writeByte(_objects[i].cycling); - out->writeByte(_objects[i].cycleNumb); - out->writeByte(_objects[i].frameTimer); - out->writeByte(_objects[i].screenIndex); - out->writeSint16BE(_objects[i].x); - out->writeSint16BE(_objects[i].y); - out->writeSint16BE(_objects[i].oldx); - out->writeSint16BE(_objects[i].oldy); - out->writeSByte(_objects[i].vx); - out->writeSByte(_objects[i].vy); - out->writeByte(_objects[i].objValue); - out->writeByte((_objects[i].carriedFl) ? 1 : 0); - out->writeByte(_objects[i].state); - out->writeByte(_objects[i].priority); - out->writeSint16BE(_objects[i].viewx); - out->writeSint16BE(_objects[i].viewy); - out->writeSint16BE(_objects[i].direction); - out->writeByte(_objects[i].curSeqNum); - out->writeByte(_objects[i].curImageNum); - out->writeSByte(_objects[i].oldvx); - out->writeSByte(_objects[i].oldvy); + out->writeByte(_objects[i]._pathType); + out->writeSint16BE(_objects[i]._vxPath); + out->writeSint16BE(_objects[i]._vyPath); + out->writeByte(_objects[i]._cycling); + out->writeByte(_objects[i]._cycleNumb); + out->writeByte(_objects[i]._frameTimer); + out->writeByte(_objects[i]._screenIndex); + out->writeSint16BE(_objects[i]._x); + out->writeSint16BE(_objects[i]._y); + out->writeSint16BE(_objects[i]._oldx); + out->writeSint16BE(_objects[i]._oldy); + out->writeSByte(_objects[i]._vx); + out->writeSByte(_objects[i]._vy); + out->writeByte(_objects[i]._objValue); + out->writeByte((_objects[i]._carriedFl) ? 1 : 0); + out->writeByte(_objects[i]._state); + out->writeByte(_objects[i]._priority); + out->writeSint16BE(_objects[i]._viewx); + out->writeSint16BE(_objects[i]._viewy); + out->writeSint16BE(_objects[i]._direction); + out->writeByte(_objects[i]._curSeqNum); + out->writeByte(_objects[i]._curImageNum); + out->writeSByte(_objects[i]._oldvx); + out->writeSByte(_objects[i]._oldvy); } } @@ -594,30 +594,30 @@ void ObjectHandler::saveObjects(Common::WriteStream *out) { */ void ObjectHandler::restoreObjects(Common::SeekableReadStream *in) { for (int i = 0; i < _numObj; i++) { - _objects[i].pathType = (path_t) in->readByte(); - _objects[i].vxPath = in->readSint16BE(); - _objects[i].vyPath = in->readSint16BE(); - _objects[i].cycling = (cycle_t) in->readByte(); - _objects[i].cycleNumb = in->readByte(); - _objects[i].frameTimer = in->readByte(); - _objects[i].screenIndex = in->readByte(); - _objects[i].x = in->readSint16BE(); - _objects[i].y = in->readSint16BE(); - _objects[i].oldx = in->readSint16BE(); - _objects[i].oldy = in->readSint16BE(); - _objects[i].vx = in->readSByte(); - _objects[i].vy = in->readSByte(); - _objects[i].objValue = in->readByte(); - _objects[i].carriedFl = (in->readByte() == 1); - _objects[i].state = in->readByte(); - _objects[i].priority = in->readByte(); - _objects[i].viewx = in->readSint16BE(); - _objects[i].viewy = in->readSint16BE(); - _objects[i].direction = in->readSint16BE(); - _objects[i].curSeqNum = in->readByte(); - _objects[i].curImageNum = in->readByte(); - _objects[i].oldvx = in->readSByte(); - _objects[i].oldvy = in->readSByte(); + _objects[i]._pathType = (Path) in->readByte(); + _objects[i]._vxPath = in->readSint16BE(); + _objects[i]._vyPath = in->readSint16BE(); + _objects[i]._cycling = (Cycle) in->readByte(); + _objects[i]._cycleNumb = in->readByte(); + _objects[i]._frameTimer = in->readByte(); + _objects[i]._screenIndex = in->readByte(); + _objects[i]._x = in->readSint16BE(); + _objects[i]._y = in->readSint16BE(); + _objects[i]._oldx = in->readSint16BE(); + _objects[i]._oldy = in->readSint16BE(); + _objects[i]._vx = in->readSByte(); + _objects[i]._vy = in->readSByte(); + _objects[i]._objValue = in->readByte(); + _objects[i]._carriedFl = (in->readByte() == 1); + _objects[i]._state = in->readByte(); + _objects[i]._priority = in->readByte(); + _objects[i]._viewx = in->readSint16BE(); + _objects[i]._viewy = in->readSint16BE(); + _objects[i]._direction = in->readSint16BE(); + _objects[i]._curSeqNum = in->readByte(); + _objects[i]._curImageNum = in->readByte(); + _objects[i]._oldvx = in->readSByte(); + _objects[i]._oldvy = in->readSByte(); } } @@ -627,7 +627,7 @@ void ObjectHandler::restoreObjects(Common::SeekableReadStream *in) { int ObjectHandler::calcMaxScore() { int score = 0; for (int i = 0; i < _numObj; i++) - score += _objects[i].objValue; + score += _objects[i]._objValue; return score; } @@ -782,32 +782,32 @@ void ObjectHandler::clearScreenBoundary(const int x1, const int x2, const int y) /** * An object has collided with a boundary. See if any actions are required */ -void ObjectHandler::boundaryCollision(object_t *obj) { +void ObjectHandler::boundaryCollision(Object *obj) { debugC(1, kDebugEngine, "boundaryCollision"); if (obj == _vm->_hero) { // Hotspots only relevant to HERO int x; - if (obj->vx > 0) - x = obj->x + obj->currImagePtr->x2; + if (obj->_vx > 0) + x = obj->_x + obj->_currImagePtr->_x2; else - x = obj->x + obj->currImagePtr->x1; - int y = obj->y + obj->currImagePtr->y2; + x = obj->_x + obj->_currImagePtr->_x1; + int y = obj->_y + obj->_currImagePtr->_y2; - int16 index = _vm->_mouse->findExit(x, y, obj->screenIndex); + int16 index = _vm->_mouse->findExit(x, y, obj->_screenIndex); if (index >= 0) _vm->_scheduler->insertActionList(_vm->_mouse->getHotspotActIndex(index)); } else { // Check whether an object collided with HERO - int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - obj->currImagePtr->x1; - int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - obj->currImagePtr->y2; + int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - obj->_currImagePtr->_x1; + int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - obj->_currImagePtr->_y2; // If object's radius is infinity, use a closer value - int8 radius = obj->radius; + int8 radius = obj->_radius; if (radius < 0) radius = kStepDx * 2; if ((abs(dx) <= radius) && (abs(dy) <= radius)) - _vm->_scheduler->insertActionList(obj->actIndex); + _vm->_scheduler->insertActionList(obj->_actIndex); } } diff --git a/engines/hugo/object.h b/engines/hugo/object.h index 84c20db041..fd0d731a98 100644 --- a/engines/hugo/object.h +++ b/engines/hugo/object.h @@ -34,15 +34,15 @@ namespace Hugo { -struct target_t { // Secondary target for action - uint16 nounIndex; // Secondary object - uint16 verbIndex; // Action on secondary object +struct Target { // Secondary target for action + uint16 _nounIndex; // Secondary object + uint16 _verbIndex; // Action on secondary object }; -struct uses_t { // Define uses of certain objects - int16 objId; // Primary object - uint16 dataIndex; // String if no secondary object matches - target_t *targets; // List of secondary targets +struct Uses { // Define uses of certain objects + int16 _objId; // Primary object + uint16 _dataIndex; // String if no secondary object matches + Target *_targets; // List of secondary targets }; class ObjectHandler { @@ -50,12 +50,12 @@ public: ObjectHandler(HugoEngine *vm); virtual ~ObjectHandler(); - overlay_t _objBound; - overlay_t _boundary; // Boundary overlay file - overlay_t _overlay; // First overlay file - overlay_t _ovlBase; // First overlay base file + Overlay _objBound; + Overlay _boundary; // Boundary overlay file + Overlay _overlay; // First overlay file + Overlay _ovlBase; // First overlay base file - object_t *_objects; + Object *_objects; uint16 _numObj; byte getBoundaryOverlay(uint16 index) const; @@ -65,7 +65,7 @@ public: int deltaX(const int x1, const int x2, const int vx, int y) const; int deltaY(const int x1, const int x2, const int vy, const int y) const; - void boundaryCollision(object_t *obj); + void boundaryCollision(Object *obj); void clearBoundary(const int x1, const int x2, const int y); void clearScreenBoundary(const int x1, const int x2, const int y); void storeBoundary(const int x1, const int x2, const int y); @@ -76,7 +76,7 @@ public: virtual void swapImages(int objIndex1, int objIndex2) = 0; bool isCarrying(uint16 wordIndex); - bool findObjectSpace(object_t *obj, int16 *destx, int16 *desty); + bool findObjectSpace(Object *obj, int16 *destx, int16 *desty); int calcMaxScore(); int16 findObject(uint16 x, uint16 y); @@ -84,14 +84,14 @@ public: void loadObjectArr(Common::ReadStream &in); void loadObjectUses(Common::ReadStream &in); void loadNumObj(Common::ReadStream &in); - void lookObject(object_t *obj); + void lookObject(Object *obj); void readObjectImages(); - void readObject(Common::ReadStream &in, object_t &curObject); - void readUse(Common::ReadStream &in, uses_t &curUse); + void readObject(Common::ReadStream &in, Object &curObject); + void readUse(Common::ReadStream &in, Uses &curUse); void restoreAllSeq(); void restoreObjects(Common::SeekableReadStream *in); void saveObjects(Common::WriteStream *out); - void saveSeq(object_t *obj); + void saveSeq(Object *obj); void setCarriedScreen(int screenNum); void showTakeables(); void useObject(int16 objId); @@ -101,7 +101,7 @@ public: bool isCarried(int objIndex) const; void setCarry(int objIndex, bool val); void setVelocity(int objIndex, int8 vx, int8 vy); - void setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath); + void setPath(int objIndex, Path pathType, int16 vxPath, int16 vyPath); protected: HugoEngine *_vm; @@ -110,11 +110,11 @@ protected: static const int kEdge2 = kEdge * 2; // Push object further back on edge collision static const int kMaxObjNumb = 128; // Used in Update_images() - uint16 _objCount; - uses_t *_uses; - uint16 _usesSize; + uint16 _objCount; + Uses *_uses; + uint16 _usesSize; - void restoreSeq(object_t *obj); + void restoreSeq(Object *obj); inline bool checkBoundary(int16 x, int16 y); template<typename T> diff --git a/engines/hugo/object_v1d.cpp b/engines/hugo/object_v1d.cpp index 831dc88dea..7f88e9e5b8 100644 --- a/engines/hugo/object_v1d.cpp +++ b/engines/hugo/object_v1d.cpp @@ -59,43 +59,43 @@ void ObjectHandler_v1d::updateImages() { debugC(5, kDebugObject, "updateImages"); // Initialize the index array to visible objects in current screen - int num_objs = 0; + int objNumb = 0; byte objindex[kMaxObjNumb]; // Array of indeces to objects for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; - if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible)) - objindex[num_objs++] = i; + Object *obj = &_objects[i]; + if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible)) + objindex[objNumb++] = i; } // Sort the objects into increasing y+y2 (painter's algorithm) - qsort(objindex, num_objs, sizeof(objindex[0]), y2comp); + qsort(objindex, objNumb, sizeof(objindex[0]), y2comp); // Add each visible object to display list - for (int i = 0; i < num_objs; i++) { - object_t *obj = &_objects[objindex[i]]; + for (int i = 0; i < objNumb; i++) { + Object *obj = &_objects[objindex[i]]; // Count down inter-frame timer - if (obj->frameTimer) - obj->frameTimer--; + if (obj->_frameTimer) + obj->_frameTimer--; - if (obj->cycling > kCycleAlmostInvisible) { // Only if visible - switch (obj->cycling) { + if (obj->_cycling > kCycleAlmostInvisible) { // Only if visible + switch (obj->_cycling) { case kCycleNotCycling: - _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, false); + _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, false); break; case kCycleForward: - if (obj->frameTimer) // Not time to see next frame yet - _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, false); + if (obj->_frameTimer) // Not time to see next frame yet + _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, false); else - _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, false); + _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, false); break; case kCycleBackward: { - seq_t *seqPtr = obj->currImagePtr; - if (!obj->frameTimer) { // Show next frame - while (seqPtr->nextSeqPtr != obj->currImagePtr) - seqPtr = seqPtr->nextSeqPtr; + Seq *seqPtr = obj->_currImagePtr; + if (!obj->_frameTimer) { // Show next frame + while (seqPtr->_nextSeqPtr != obj->_currImagePtr) + seqPtr = seqPtr->_nextSeqPtr; } - _vm->_screen->displayFrame(obj->x, obj->y, seqPtr, false); + _vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, false); break; } default: @@ -107,30 +107,30 @@ void ObjectHandler_v1d::updateImages() { _vm->_scheduler->waitForRefresh(); // Cycle any animating objects - for (int i = 0; i < num_objs; i++) { - object_t *obj = &_objects[objindex[i]]; - if (obj->cycling != kCycleInvisible) { + for (int i = 0; i < objNumb; i++) { + Object *obj = &_objects[objindex[i]]; + if (obj->_cycling != kCycleInvisible) { // Only if it's visible - if (obj->cycling == kCycleAlmostInvisible) - obj->cycling = kCycleInvisible; + if (obj->_cycling == kCycleAlmostInvisible) + obj->_cycling = kCycleInvisible; // Now Rotate to next picture in sequence - switch (obj->cycling) { + switch (obj->_cycling) { case kCycleNotCycling: break; case kCycleForward: - if (!obj->frameTimer) { + if (!obj->_frameTimer) { // Time to step to next frame - obj->currImagePtr = obj->currImagePtr->nextSeqPtr; + obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr; // Find out if this is last frame of sequence // If so, reset frame_timer and decrement n_cycle - if (obj->frameInterval || obj->cycleNumb) { - obj->frameTimer = obj->frameInterval; - for (int j = 0; j < obj->seqNumb; j++) { - if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) { - if (obj->cycleNumb) { // Decr cycleNumb if Non-continous - if (!--obj->cycleNumb) - obj->cycling = kCycleNotCycling; + if (obj->_frameInterval || obj->_cycleNumb) { + obj->_frameTimer = obj->_frameInterval; + for (int j = 0; j < obj->_seqNumb; j++) { + if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) { + if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous + if (!--obj->_cycleNumb) + obj->_cycling = kCycleNotCycling; } } } @@ -138,20 +138,20 @@ void ObjectHandler_v1d::updateImages() { } break; case kCycleBackward: { - if (!obj->frameTimer) { + if (!obj->_frameTimer) { // Time to step to prev frame - seq_t *seqPtr = obj->currImagePtr; - while (obj->currImagePtr->nextSeqPtr != seqPtr) - obj->currImagePtr = obj->currImagePtr->nextSeqPtr; + Seq *seqPtr = obj->_currImagePtr; + while (obj->_currImagePtr->_nextSeqPtr != seqPtr) + obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr; // Find out if this is first frame of sequence // If so, reset frame_timer and decrement n_cycle - if (obj->frameInterval || obj->cycleNumb) { - obj->frameTimer = obj->frameInterval; - for (int j = 0; j < obj->seqNumb; j++) { - if (obj->currImagePtr == obj->seqList[j].seqPtr) { - if (obj->cycleNumb){ // Decr cycleNumb if Non-continous - if (!--obj->cycleNumb) - obj->cycling = kCycleNotCycling; + if (obj->_frameInterval || obj->_cycleNumb) { + obj->_frameTimer = obj->_frameInterval; + for (int j = 0; j < obj->_seqNumb; j++) { + if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) { + if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous + if (!--obj->_cycleNumb) + obj->_cycling = kCycleNotCycling; } } } @@ -162,8 +162,8 @@ void ObjectHandler_v1d::updateImages() { default: break; } - obj->oldx = obj->x; - obj->oldy = obj->y; + obj->_oldx = obj->_x; + obj->_oldy = obj->_y; } } } @@ -183,162 +183,162 @@ void ObjectHandler_v1d::moveObjects() { // and store all (visible) object baselines into the boundary file. // Don't store foreground or background objects for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; // Get pointer to object - seq_t *currImage = obj->currImagePtr; // Get ptr to current image - if (obj->screenIndex == *_vm->_screen_p) { - switch (obj->pathType) { + Object *obj = &_objects[i]; // Get pointer to object + Seq *currImage = obj->_currImagePtr; // Get ptr to current image + if (obj->_screenIndex == *_vm->_screenPtr) { + switch (obj->_pathType) { case kPathChase: { // Allowable motion wrt boundary - int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1; - int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1; + int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1; + int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1; if (abs(dx) <= 1) - obj->vx = 0; + obj->_vx = 0; else - obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath); + obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath); if (abs(dy) <= 1) - obj->vy = 0; + obj->_vy = 0; else - obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath); + obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath); // Set first image in sequence (if multi-seq object) - if (obj->seqNumb == 4) { - if (!obj->vx) { // Got 4 directions - if (obj->vx != obj->oldvx) {// vx just stopped + if (obj->_seqNumb == 4) { + if (!obj->_vx) { // Got 4 directions + if (obj->_vx != obj->_oldvx) {// vx just stopped if (dy > 0) - obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr; } - } else if (obj->vx != obj->oldvx) { + } else if (obj->_vx != obj->_oldvx) { if (dx > 0) - obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr; } } - if (obj->vx || obj->vy) { - if (obj->seqNumb > 1) - obj->cycling = kCycleForward; + if (obj->_vx || obj->_vy) { + if (obj->_seqNumb > 1) + obj->_cycling = kCycleForward; } else { - obj->cycling = kCycleNotCycling; + obj->_cycling = kCycleNotCycling; boundaryCollision(obj); // Must have got hero! } - obj->oldvx = obj->vx; - obj->oldvy = obj->vy; - currImage = obj->currImagePtr; // Get (new) ptr to current image + obj->_oldvx = obj->_vx; + obj->_oldvy = obj->_vy; + currImage = obj->_currImagePtr; // Get (new) ptr to current image break; } case kPathWander: if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval - obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath; - obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath; + obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath; + obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath; // Set first image in sequence (if multi-seq object) - if (obj->seqNumb > 1) { - if (!obj->vx && (obj->seqNumb > 2)) { - if (obj->vx != obj->oldvx) { // vx just stopped - if (obj->vy > 0) - obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr; + if (obj->_seqNumb > 1) { + if (!obj->_vx && (obj->_seqNumb > 2)) { + if (obj->_vx != obj->_oldvx) { // vx just stopped + if (obj->_vy > 0) + obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr; } - } else if (obj->vx != obj->oldvx) { - if (obj->vx > 0) - obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr; + } else if (obj->_vx != obj->_oldvx) { + if (obj->_vx > 0) + obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr; } - if (obj->vx || obj->vy) - obj->cycling = kCycleForward; + if (obj->_vx || obj->_vy) + obj->_cycling = kCycleForward; else - obj->cycling = kCycleNotCycling; + obj->_cycling = kCycleNotCycling; } - obj->oldvx = obj->vx; - obj->oldvy = obj->vy; - currImage = obj->currImagePtr; // Get (new) ptr to current image + obj->_oldvx = obj->_vx; + obj->_oldvy = obj->_vy; + currImage = obj->_currImagePtr; // Get (new) ptr to current image } break; default: ; // Really, nothing } // Store boundaries - if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) - storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2); + if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) + storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2); } } // Move objects, allowing for boundaries for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; // Get pointer to object - if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) { + Object *obj = &_objects[i]; // Get pointer to object + if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) { // Only process if it's moving // Do object movement. Delta_x,y return allowed movement in x,y // to move as close to a boundary as possible without crossing it. - seq_t *currImage = obj->currImagePtr; // Get ptr to current image + Seq *currImage = obj->_currImagePtr; // Get ptr to current image // object coordinates - int x1 = obj->x + currImage->x1; // Left edge of object - int x2 = obj->x + currImage->x2; // Right edge - int y1 = obj->y + currImage->y1; // Top edge - int y2 = obj->y + currImage->y2; // Bottom edge + int x1 = obj->_x + currImage->_x1; // Left edge of object + int x2 = obj->_x + currImage->_x2; // Right edge + int y1 = obj->_y + currImage->_y1; // Top edge + int y2 = obj->_y + currImage->_y2; // Bottom edge - if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) + if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) clearBoundary(x1, x2, y2); // Clear our own boundary // Allowable motion wrt boundary - int dx = deltaX(x1, x2, obj->vx, y2); - if (dx != obj->vx) { + int dx = deltaX(x1, x2, obj->_vx, y2); + if (dx != obj->_vx) { // An object boundary collision! boundaryCollision(obj); - obj->vx = 0; + obj->_vx = 0; } - int dy = deltaY(x1, x2, obj->vy, y2); - if (dy != obj->vy) { + int dy = deltaY(x1, x2, obj->_vy, y2); + if (dy != obj->_vy) { // An object boundary collision! boundaryCollision(obj); - obj->vy = 0; + obj->_vy = 0; } - if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) + if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) storeBoundary(x1, x2, y2); // Re-store our own boundary - obj->x += dx; // Update object position - obj->y += dy; + obj->_x += dx; // Update object position + obj->_y += dy; // Don't let object go outside screen if (x1 < kEdge) - obj->x = kEdge2; + obj->_x = kEdge2; if (x2 > (kXPix - kEdge)) - obj->x = kXPix - kEdge2 - (x2 - x1); + obj->_x = kXPix - kEdge2 - (x2 - x1); if (y1 < kEdge) - obj->y = kEdge2; + obj->_y = kEdge2; if (y2 > (kYPix - kEdge)) - obj->y = kYPix - kEdge2 - (y2 - y1); + obj->_y = kYPix - kEdge2 - (y2 - y1); - if ((obj->vx == 0) && (obj->vy == 0)) - obj->cycling = kCycleNotCycling; + if ((obj->_vx == 0) && (obj->_vy == 0)) + obj->_cycling = kCycleNotCycling; } } // Clear all object baselines from the boundary file. for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; // Get pointer to object - seq_t *currImage = obj->currImagePtr; // Get ptr to current image - if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) - clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2); + Object *obj = &_objects[i]; // Get pointer to object + Seq *currImage = obj->_currImagePtr; // Get ptr to current image + if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) + clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2); } // If maze mode is enabled, do special maze processing - if (_vm->_maze.enabledFl) { - seq_t *currImage = _vm->_hero->currImagePtr;// Get ptr to current image + if (_vm->_maze._enabledFl) { + Seq *currImage = _vm->_hero->_currImagePtr;// Get ptr to current image // hero coordinates - int x1 = _vm->_hero->x + currImage->x1; // Left edge of object - int x2 = _vm->_hero->x + currImage->x2; // Right edge - int y1 = _vm->_hero->y + currImage->y1; // Top edge - int y2 = _vm->_hero->y + currImage->y2; // Bottom edge + int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object + int x2 = _vm->_hero->_x + currImage->_x2; // Right edge + int y1 = _vm->_hero->_y + currImage->_y1; // Top edge + int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge _vm->_scheduler->processMaze(x1, x2, y1, y2); } @@ -352,24 +352,24 @@ void ObjectHandler_v1d::moveObjects() { void ObjectHandler_v1d::swapImages(int objIndex1, int objIndex2) { debugC(1, kDebugObject, "swapImages(%d, %d)", objIndex1, objIndex2); - seqList_t tmpSeqList[kMaxSeqNumb]; - int seqListSize = sizeof(seqList_t) * kMaxSeqNumb; + SeqList tmpSeqList[kMaxSeqNumb]; + int seqListSize = sizeof(SeqList) * kMaxSeqNumb; - memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize); - memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize); - memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize); - _objects[objIndex1].currImagePtr = _objects[objIndex1].seqList[0].seqPtr; - _objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr; + memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize); + memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize); + memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize); + _objects[objIndex1]._currImagePtr = _objects[objIndex1]._seqList[0]._seqPtr; + _objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr; _vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex; } void ObjectHandler_v1d::homeIn(int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy) { // object obj1 will home in on object obj2 - object_t *obj1 = &_objects[objIndex1]; - object_t *obj2 = &_objects[objIndex2]; - obj1->pathType = kPathAuto; - int dx = obj1->x + obj1->currImagePtr->x1 - obj2->x - obj2->currImagePtr->x1; - int dy = obj1->y + obj1->currImagePtr->y1 - obj2->y - obj2->currImagePtr->y1; + Object *obj1 = &_objects[objIndex1]; + Object *obj2 = &_objects[objIndex2]; + obj1->_pathType = kPathAuto; + int dx = obj1->_x + obj1->_currImagePtr->_x1 - obj2->_x - obj2->_currImagePtr->_x1; + int dy = obj1->_y + obj1->_currImagePtr->_y1 - obj2->_y - obj2->_currImagePtr->_y1; if (dx == 0) // Don't EVER divide by zero! dx = 1; @@ -377,11 +377,11 @@ void ObjectHandler_v1d::homeIn(int objIndex1, const int objIndex2, const int8 ob dy = 1; if (abs(dx) > abs(dy)) { - obj1->vx = objDx * -sign<int8>(dx); - obj1->vy = abs((objDy * dy) / dx) * -sign<int8>(dy); + obj1->_vx = objDx * -sign<int8>(dx); + obj1->_vy = abs((objDy * dy) / dx) * -sign<int8>(dy); } else { - obj1->vy = objDy * sign<int8>(dy); - obj1->vx = abs((objDx * dx) / dy) * sign<int8>(dx); + obj1->_vy = objDy * sign<int8>(dy); + obj1->_vx = abs((objDx * dx) / dy) * sign<int8>(dx); } } } // End of namespace Hugo diff --git a/engines/hugo/object_v1w.cpp b/engines/hugo/object_v1w.cpp index 4388ef5520..61b0f2e48a 100644 --- a/engines/hugo/object_v1w.cpp +++ b/engines/hugo/object_v1w.cpp @@ -59,43 +59,43 @@ void ObjectHandler_v1w::updateImages() { debugC(5, kDebugObject, "updateImages"); // Initialize the index array to visible objects in current screen - int num_objs = 0; + int objNumb = 0; byte objindex[kMaxObjNumb]; // Array of indeces to objects for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; - if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible)) - objindex[num_objs++] = i; + Object *obj = &_objects[i]; + if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible)) + objindex[objNumb++] = i; } // Sort the objects into increasing y+y2 (painter's algorithm) - qsort(objindex, num_objs, sizeof(objindex[0]), y2comp); + qsort(objindex, objNumb, sizeof(objindex[0]), y2comp); // Add each visible object to display list - for (int i = 0; i < num_objs; i++) { - object_t *obj = &_objects[objindex[i]]; + for (int i = 0; i < objNumb; i++) { + Object *obj = &_objects[objindex[i]]; // Count down inter-frame timer - if (obj->frameTimer) - obj->frameTimer--; + if (obj->_frameTimer) + obj->_frameTimer--; - if (obj->cycling > kCycleAlmostInvisible) { // Only if visible - switch (obj->cycling) { + if (obj->_cycling > kCycleAlmostInvisible) { // Only if visible + switch (obj->_cycling) { case kCycleNotCycling: - _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay); + _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay); break; case kCycleForward: - if (obj->frameTimer) // Not time to see next frame yet - _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay); + if (obj->_frameTimer) // Not time to see next frame yet + _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay); else - _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, obj->priority == kPriorityOverOverlay); + _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, obj->_priority == kPriorityOverOverlay); break; case kCycleBackward: { - seq_t *seqPtr = obj->currImagePtr; - if (!obj->frameTimer) { // Show next frame - while (seqPtr->nextSeqPtr != obj->currImagePtr) - seqPtr = seqPtr->nextSeqPtr; + Seq *seqPtr = obj->_currImagePtr; + if (!obj->_frameTimer) { // Show next frame + while (seqPtr->_nextSeqPtr != obj->_currImagePtr) + seqPtr = seqPtr->_nextSeqPtr; } - _vm->_screen->displayFrame(obj->x, obj->y, seqPtr, obj->priority == kPriorityOverOverlay); + _vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, obj->_priority == kPriorityOverOverlay); break; } default: @@ -105,30 +105,30 @@ void ObjectHandler_v1w::updateImages() { } // Cycle any animating objects - for (int i = 0; i < num_objs; i++) { - object_t *obj = &_objects[objindex[i]]; - if (obj->cycling != kCycleInvisible) { + for (int i = 0; i < objNumb; i++) { + Object *obj = &_objects[objindex[i]]; + if (obj->_cycling != kCycleInvisible) { // Only if it's visible - if (obj->cycling == kCycleAlmostInvisible) - obj->cycling = kCycleInvisible; + if (obj->_cycling == kCycleAlmostInvisible) + obj->_cycling = kCycleInvisible; // Now Rotate to next picture in sequence - switch (obj->cycling) { + switch (obj->_cycling) { case kCycleNotCycling: break; case kCycleForward: - if (!obj->frameTimer) { + if (!obj->_frameTimer) { // Time to step to next frame - obj->currImagePtr = obj->currImagePtr->nextSeqPtr; + obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr; // Find out if this is last frame of sequence // If so, reset frame_timer and decrement n_cycle - if (obj->frameInterval || obj->cycleNumb) { - obj->frameTimer = obj->frameInterval; - for (int j = 0; j < obj->seqNumb; j++) { - if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) { - if (obj->cycleNumb) { // Decr cycleNumb if Non-continous - if (!--obj->cycleNumb) - obj->cycling = kCycleNotCycling; + if (obj->_frameInterval || obj->_cycleNumb) { + obj->_frameTimer = obj->_frameInterval; + for (int j = 0; j < obj->_seqNumb; j++) { + if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) { + if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous + if (!--obj->_cycleNumb) + obj->_cycling = kCycleNotCycling; } } } @@ -136,20 +136,20 @@ void ObjectHandler_v1w::updateImages() { } break; case kCycleBackward: { - if (!obj->frameTimer) { + if (!obj->_frameTimer) { // Time to step to prev frame - seq_t *seqPtr = obj->currImagePtr; - while (obj->currImagePtr->nextSeqPtr != seqPtr) - obj->currImagePtr = obj->currImagePtr->nextSeqPtr; + Seq *seqPtr = obj->_currImagePtr; + while (obj->_currImagePtr->_nextSeqPtr != seqPtr) + obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr; // Find out if this is first frame of sequence // If so, reset frame_timer and decrement n_cycle - if (obj->frameInterval || obj->cycleNumb) { - obj->frameTimer = obj->frameInterval; - for (int j = 0; j < obj->seqNumb; j++) { - if (obj->currImagePtr == obj->seqList[j].seqPtr) { - if (obj->cycleNumb){ // Decr cycleNumb if Non-continous - if (!--obj->cycleNumb) - obj->cycling = kCycleNotCycling; + if (obj->_frameInterval || obj->_cycleNumb) { + obj->_frameTimer = obj->_frameInterval; + for (int j = 0; j < obj->_seqNumb; j++) { + if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) { + if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous + if (!--obj->_cycleNumb) + obj->_cycling = kCycleNotCycling; } } } @@ -160,8 +160,8 @@ void ObjectHandler_v1w::updateImages() { default: break; } - obj->oldx = obj->x; - obj->oldy = obj->y; + obj->_oldx = obj->_x; + obj->_oldy = obj->_y; } } } @@ -180,175 +180,175 @@ void ObjectHandler_v1w::moveObjects() { // and store all (visible) object baselines into the boundary file. // Don't store foreground or background objects for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; // Get pointer to object - seq_t *currImage = obj->currImagePtr; // Get ptr to current image - if (obj->screenIndex == *_vm->_screen_p) { - switch (obj->pathType) { + Object *obj = &_objects[i]; // Get pointer to object + Seq *currImage = obj->_currImagePtr; // Get ptr to current image + if (obj->_screenIndex == *_vm->_screenPtr) { + switch (obj->_pathType) { case kPathChase: case kPathChase2: { - int8 radius = obj->radius; // Default to object's radius + int8 radius = obj->_radius; // Default to object's radius if (radius < 0) // If radius infinity, use closer value radius = kStepDx; // Allowable motion wrt boundary - int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1; - int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1; + int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1; + int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1; if (abs(dx) <= radius) - obj->vx = 0; + obj->_vx = 0; else - obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath); + obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath); if (abs(dy) <= radius) - obj->vy = 0; + obj->_vy = 0; else - obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath); + obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath); // Set first image in sequence (if multi-seq object) - switch (obj->seqNumb) { + switch (obj->_seqNumb) { case 4: - if (!obj->vx) { // Got 4 directions - if (obj->vx != obj->oldvx) { // vx just stopped + if (!obj->_vx) { // Got 4 directions + if (obj->_vx != obj->_oldvx) { // vx just stopped if (dy >= 0) - obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr; } - } else if (obj->vx != obj->oldvx) { + } else if (obj->_vx != obj->_oldvx) { if (dx > 0) - obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr; } break; case 3: case 2: - if (obj->vx != obj->oldvx) { // vx just stopped + if (obj->_vx != obj->_oldvx) { // vx just stopped if (dx > 0) // Left & right only - obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr; } break; } - if (obj->vx || obj->vy) { - obj->cycling = kCycleForward; + if (obj->_vx || obj->_vy) { + obj->_cycling = kCycleForward; } else { - obj->cycling = kCycleNotCycling; + obj->_cycling = kCycleNotCycling; boundaryCollision(obj); // Must have got hero! } - obj->oldvx = obj->vx; - obj->oldvy = obj->vy; - currImage = obj->currImagePtr; // Get (new) ptr to current image + obj->_oldvx = obj->_vx; + obj->_oldvy = obj->_vy; + currImage = obj->_currImagePtr; // Get (new) ptr to current image break; } case kPathWander2: case kPathWander: if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval - obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath; - obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath; + obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath; + obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath; // Set first image in sequence (if multi-seq object) - if (obj->seqNumb > 1) { - if (!obj->vx && (obj->seqNumb >= 4)) { - if (obj->vx != obj->oldvx) { // vx just stopped - if (obj->vy > 0) - obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr; + if (obj->_seqNumb > 1) { + if (!obj->_vx && (obj->_seqNumb >= 4)) { + if (obj->_vx != obj->_oldvx) { // vx just stopped + if (obj->_vy > 0) + obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr; } - } else if (obj->vx != obj->oldvx) { - if (obj->vx > 0) - obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr; + } else if (obj->_vx != obj->_oldvx) { + if (obj->_vx > 0) + obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr; } } - obj->oldvx = obj->vx; - obj->oldvy = obj->vy; - currImage = obj->currImagePtr; // Get (new) ptr to current image + obj->_oldvx = obj->_vx; + obj->_oldvy = obj->_vy; + currImage = obj->_currImagePtr; // Get (new) ptr to current image } - if (obj->vx || obj->vy) - obj->cycling = kCycleForward; + if (obj->_vx || obj->_vy) + obj->_cycling = kCycleForward; break; default: ; // Really, nothing } // Store boundaries - if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) - storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2); + if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) + storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2); } } // Move objects, allowing for boundaries for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; // Get pointer to object - if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) { + Object *obj = &_objects[i]; // Get pointer to object + if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) { // Only process if it's moving // Do object movement. Delta_x,y return allowed movement in x,y // to move as close to a boundary as possible without crossing it. - seq_t *currImage = obj->currImagePtr; // Get ptr to current image + Seq *currImage = obj->_currImagePtr; // Get ptr to current image // object coordinates - int x1 = obj->x + currImage->x1; // Left edge of object - int x2 = obj->x + currImage->x2; // Right edge - int y1 = obj->y + currImage->y1; // Top edge - int y2 = obj->y + currImage->y2; // Bottom edge + int x1 = obj->_x + currImage->_x1; // Left edge of object + int x2 = obj->_x + currImage->_x2; // Right edge + int y1 = obj->_y + currImage->_y1; // Top edge + int y2 = obj->_y + currImage->_y2; // Bottom edge - if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) + if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) clearBoundary(x1, x2, y2); // Clear our own boundary // Allowable motion wrt boundary - int dx = deltaX(x1, x2, obj->vx, y2); - if (dx != obj->vx) { + int dx = deltaX(x1, x2, obj->_vx, y2); + if (dx != obj->_vx) { // An object boundary collision! boundaryCollision(obj); - obj->vx = 0; + obj->_vx = 0; } - int dy = deltaY(x1, x2, obj->vy, y2); - if (dy != obj->vy) { + int dy = deltaY(x1, x2, obj->_vy, y2); + if (dy != obj->_vy) { // An object boundary collision! boundaryCollision(obj); - obj->vy = 0; + obj->_vy = 0; } - if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) + if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) storeBoundary(x1, x2, y2); // Re-store our own boundary - obj->x += dx; // Update object position - obj->y += dy; + obj->_x += dx; // Update object position + obj->_y += dy; // Don't let object go outside screen if (x1 < kEdge) - obj->x = kEdge2; + obj->_x = kEdge2; if (x2 > (kXPix - kEdge)) - obj->x = kXPix - kEdge2 - (x2 - x1); + obj->_x = kXPix - kEdge2 - (x2 - x1); if (y1 < kEdge) - obj->y = kEdge2; + obj->_y = kEdge2; if (y2 > (kYPix - kEdge)) - obj->y = kYPix - kEdge2 - (y2 - y1); + obj->_y = kYPix - kEdge2 - (y2 - y1); - if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2)) - obj->cycling = kCycleNotCycling; + if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2)) + obj->_cycling = kCycleNotCycling; } } // Clear all object baselines from the boundary file. for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; // Get pointer to object - seq_t *currImage = obj->currImagePtr; // Get ptr to current image - if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) - clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2); + Object *obj = &_objects[i]; // Get pointer to object + Seq *currImage = obj->_currImagePtr; // Get ptr to current image + if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) + clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2); } // If maze mode is enabled, do special maze processing - if (_vm->_maze.enabledFl) { - seq_t *currImage = _vm->_hero->currImagePtr; // Get ptr to current image + if (_vm->_maze._enabledFl) { + Seq *currImage = _vm->_hero->_currImagePtr; // Get ptr to current image // hero coordinates - int x1 = _vm->_hero->x + currImage->x1; // Left edge of object - int x2 = _vm->_hero->x + currImage->x2; // Right edge - int y1 = _vm->_hero->y + currImage->y1; // Top edge - int y2 = _vm->_hero->y + currImage->y2; // Bottom edge + int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object + int x2 = _vm->_hero->_x + currImage->_x2; // Right edge + int y1 = _vm->_hero->_y + currImage->_y1; // Top edge + int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge _vm->_scheduler->processMaze(x1, x2, y1, y2); } @@ -364,18 +364,18 @@ void ObjectHandler_v1w::swapImages(int objIndex1, int objIndex2) { saveSeq(&_objects[objIndex1]); - seqList_t tmpSeqList[kMaxSeqNumb]; - int seqListSize = sizeof(seqList_t) * kMaxSeqNumb; + SeqList tmpSeqList[kMaxSeqNumb]; + int seqListSize = sizeof(SeqList) * kMaxSeqNumb; - memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize); - memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize); - memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize); + memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize); + memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize); + memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize); restoreSeq(&_objects[objIndex1]); - _objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr; + _objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr; _vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex; // Make sure baseline stays constant - _objects[objIndex1].y += _objects[objIndex2].currImagePtr->y2 - _objects[objIndex1].currImagePtr->y2; + _objects[objIndex1]._y += _objects[objIndex2]._currImagePtr->_y2 - _objects[objIndex1]._currImagePtr->_y2; } } // End of namespace Hugo diff --git a/engines/hugo/object_v2d.cpp b/engines/hugo/object_v2d.cpp index 4a22fab2c0..7cb6c20dd0 100644 --- a/engines/hugo/object_v2d.cpp +++ b/engines/hugo/object_v2d.cpp @@ -59,43 +59,43 @@ void ObjectHandler_v2d::updateImages() { debugC(5, kDebugObject, "updateImages"); // Initialize the index array to visible objects in current screen - int num_objs = 0; + int objNumb = 0; byte objindex[kMaxObjNumb]; // Array of indeces to objects for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; - if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= kCycleAlmostInvisible)) - objindex[num_objs++] = i; + Object *obj = &_objects[i]; + if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible)) + objindex[objNumb++] = i; } // Sort the objects into increasing y+y2 (painter's algorithm) - qsort(objindex, num_objs, sizeof(objindex[0]), y2comp); + qsort(objindex, objNumb, sizeof(objindex[0]), y2comp); // Add each visible object to display list - for (int i = 0; i < num_objs; i++) { - object_t *obj = &_objects[objindex[i]]; + for (int i = 0; i < objNumb; i++) { + Object *obj = &_objects[objindex[i]]; // Count down inter-frame timer - if (obj->frameTimer) - obj->frameTimer--; + if (obj->_frameTimer) + obj->_frameTimer--; - if (obj->cycling > kCycleAlmostInvisible) { // Only if visible - switch (obj->cycling) { + if (obj->_cycling > kCycleAlmostInvisible) { // Only if visible + switch (obj->_cycling) { case kCycleNotCycling: - _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay); + _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay); break; case kCycleForward: - if (obj->frameTimer) // Not time to see next frame yet - _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == kPriorityOverOverlay); + if (obj->_frameTimer) // Not time to see next frame yet + _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr, obj->_priority == kPriorityOverOverlay); else - _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, obj->priority == kPriorityOverOverlay); + _vm->_screen->displayFrame(obj->_x, obj->_y, obj->_currImagePtr->_nextSeqPtr, obj->_priority == kPriorityOverOverlay); break; case kCycleBackward: { - seq_t *seqPtr = obj->currImagePtr; - if (!obj->frameTimer) { // Show next frame - while (seqPtr->nextSeqPtr != obj->currImagePtr) - seqPtr = seqPtr->nextSeqPtr; + Seq *seqPtr = obj->_currImagePtr; + if (!obj->_frameTimer) { // Show next frame + while (seqPtr->_nextSeqPtr != obj->_currImagePtr) + seqPtr = seqPtr->_nextSeqPtr; } - _vm->_screen->displayFrame(obj->x, obj->y, seqPtr, obj->priority == kPriorityOverOverlay); + _vm->_screen->displayFrame(obj->_x, obj->_y, seqPtr, obj->_priority == kPriorityOverOverlay); break; } default: @@ -107,30 +107,30 @@ void ObjectHandler_v2d::updateImages() { _vm->_scheduler->waitForRefresh(); // Cycle any animating objects - for (int i = 0; i < num_objs; i++) { - object_t *obj = &_objects[objindex[i]]; - if (obj->cycling != kCycleInvisible) { + for (int i = 0; i < objNumb; i++) { + Object *obj = &_objects[objindex[i]]; + if (obj->_cycling != kCycleInvisible) { // Only if it's visible - if (obj->cycling == kCycleAlmostInvisible) - obj->cycling = kCycleInvisible; + if (obj->_cycling == kCycleAlmostInvisible) + obj->_cycling = kCycleInvisible; // Now Rotate to next picture in sequence - switch (obj->cycling) { + switch (obj->_cycling) { case kCycleNotCycling: break; case kCycleForward: - if (!obj->frameTimer) { + if (!obj->_frameTimer) { // Time to step to next frame - obj->currImagePtr = obj->currImagePtr->nextSeqPtr; + obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr; // Find out if this is last frame of sequence // If so, reset frame_timer and decrement n_cycle - if (obj->frameInterval || obj->cycleNumb) { - obj->frameTimer = obj->frameInterval; - for (int j = 0; j < obj->seqNumb; j++) { - if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) { - if (obj->cycleNumb) { // Decr cycleNumb if Non-continous - if (!--obj->cycleNumb) - obj->cycling = kCycleNotCycling; + if (obj->_frameInterval || obj->_cycleNumb) { + obj->_frameTimer = obj->_frameInterval; + for (int j = 0; j < obj->_seqNumb; j++) { + if (obj->_currImagePtr->_nextSeqPtr == obj->_seqList[j]._seqPtr) { + if (obj->_cycleNumb) { // Decr cycleNumb if Non-continous + if (!--obj->_cycleNumb) + obj->_cycling = kCycleNotCycling; } } } @@ -138,20 +138,20 @@ void ObjectHandler_v2d::updateImages() { } break; case kCycleBackward: { - if (!obj->frameTimer) { + if (!obj->_frameTimer) { // Time to step to prev frame - seq_t *seqPtr = obj->currImagePtr; - while (obj->currImagePtr->nextSeqPtr != seqPtr) - obj->currImagePtr = obj->currImagePtr->nextSeqPtr; + Seq *seqPtr = obj->_currImagePtr; + while (obj->_currImagePtr->_nextSeqPtr != seqPtr) + obj->_currImagePtr = obj->_currImagePtr->_nextSeqPtr; // Find out if this is first frame of sequence // If so, reset frame_timer and decrement n_cycle - if (obj->frameInterval || obj->cycleNumb) { - obj->frameTimer = obj->frameInterval; - for (int j = 0; j < obj->seqNumb; j++) { - if (obj->currImagePtr == obj->seqList[j].seqPtr) { - if (obj->cycleNumb){ // Decr cycleNumb if Non-continous - if (!--obj->cycleNumb) - obj->cycling = kCycleNotCycling; + if (obj->_frameInterval || obj->_cycleNumb) { + obj->_frameTimer = obj->_frameInterval; + for (int j = 0; j < obj->_seqNumb; j++) { + if (obj->_currImagePtr == obj->_seqList[j]._seqPtr) { + if (obj->_cycleNumb){ // Decr cycleNumb if Non-continous + if (!--obj->_cycleNumb) + obj->_cycling = kCycleNotCycling; } } } @@ -162,8 +162,8 @@ void ObjectHandler_v2d::updateImages() { default: break; } - obj->oldx = obj->x; - obj->oldy = obj->y; + obj->_oldx = obj->_x; + obj->_oldy = obj->_y; } } } @@ -183,175 +183,175 @@ void ObjectHandler_v2d::moveObjects() { // and store all (visible) object baselines into the boundary file. // Don't store foreground or background objects for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; // Get pointer to object - seq_t *currImage = obj->currImagePtr; // Get ptr to current image - if (obj->screenIndex == *_vm->_screen_p) { - switch (obj->pathType) { + Object *obj = &_objects[i]; // Get pointer to object + Seq *currImage = obj->_currImagePtr; // Get ptr to current image + if (obj->_screenIndex == *_vm->_screenPtr) { + switch (obj->_pathType) { case kPathChase: case kPathChase2: { - int8 radius = obj->radius; // Default to object's radius + int8 radius = obj->_radius; // Default to object's radius if (radius < 0) // If radius infinity, use closer value radius = kStepDx; // Allowable motion wrt boundary - int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1; - int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1; + int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1; + int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1; if (abs(dx) <= radius) - obj->vx = 0; + obj->_vx = 0; else - obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath); + obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath); if (abs(dy) <= radius) - obj->vy = 0; + obj->_vy = 0; else - obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath); + obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath); // Set first image in sequence (if multi-seq object) - switch (obj->seqNumb) { + switch (obj->_seqNumb) { case 4: - if (!obj->vx) { // Got 4 directions - if (obj->vx != obj->oldvx) { // vx just stopped + if (!obj->_vx) { // Got 4 directions + if (obj->_vx != obj->_oldvx) { // vx just stopped if (dy > 0) - obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr; } - } else if (obj->vx != obj->oldvx) { + } else if (obj->_vx != obj->_oldvx) { if (dx > 0) - obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr; } break; case 3: case 2: - if (obj->vx != obj->oldvx) { // vx just stopped + if (obj->_vx != obj->_oldvx) { // vx just stopped if (dx > 0) // Left & right only - obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr; } break; } - if (obj->vx || obj->vy) { - obj->cycling = kCycleForward; + if (obj->_vx || obj->_vy) { + obj->_cycling = kCycleForward; } else { - obj->cycling = kCycleNotCycling; + obj->_cycling = kCycleNotCycling; boundaryCollision(obj); // Must have got hero! } - obj->oldvx = obj->vx; - obj->oldvy = obj->vy; - currImage = obj->currImagePtr; // Get (new) ptr to current image + obj->_oldvx = obj->_vx; + obj->_oldvy = obj->_vy; + currImage = obj->_currImagePtr; // Get (new) ptr to current image break; } case kPathWander2: case kPathWander: if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval - obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath; - obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath; + obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath; + obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath; // Set first image in sequence (if multi-seq object) - if (obj->seqNumb > 1) { - if (!obj->vx && (obj->seqNumb >= 4)) { - if (obj->vx != obj->oldvx) { // vx just stopped - if (obj->vy > 0) - obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr; + if (obj->_seqNumb > 1) { + if (!obj->_vx && (obj->_seqNumb >= 4)) { + if (obj->_vx != obj->_oldvx) { // vx just stopped + if (obj->_vy > 0) + obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr; } - } else if (obj->vx != obj->oldvx) { - if (obj->vx > 0) - obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr; + } else if (obj->_vx != obj->_oldvx) { + if (obj->_vx > 0) + obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr; } } - obj->oldvx = obj->vx; - obj->oldvy = obj->vy; - currImage = obj->currImagePtr; // Get (new) ptr to current image + obj->_oldvx = obj->_vx; + obj->_oldvy = obj->_vy; + currImage = obj->_currImagePtr; // Get (new) ptr to current image } - if (obj->vx || obj->vy) - obj->cycling = kCycleForward; + if (obj->_vx || obj->_vy) + obj->_cycling = kCycleForward; break; default: ; // Really, nothing } // Store boundaries - if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) - storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2); + if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) + storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2); } } // Move objects, allowing for boundaries for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; // Get pointer to object - if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) { + Object *obj = &_objects[i]; // Get pointer to object + if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) { // Only process if it's moving // Do object movement. Delta_x,y return allowed movement in x,y // to move as close to a boundary as possible without crossing it. - seq_t *currImage = obj->currImagePtr; // Get ptr to current image + Seq *currImage = obj->_currImagePtr; // Get ptr to current image // object coordinates - int x1 = obj->x + currImage->x1; // Left edge of object - int x2 = obj->x + currImage->x2; // Right edge - int y1 = obj->y + currImage->y1; // Top edge - int y2 = obj->y + currImage->y2; // Bottom edge + int x1 = obj->_x + currImage->_x1; // Left edge of object + int x2 = obj->_x + currImage->_x2; // Right edge + int y1 = obj->_y + currImage->_y1; // Top edge + int y2 = obj->_y + currImage->_y2; // Bottom edge - if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) + if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) clearBoundary(x1, x2, y2); // Clear our own boundary // Allowable motion wrt boundary - int dx = deltaX(x1, x2, obj->vx, y2); - if (dx != obj->vx) { + int dx = deltaX(x1, x2, obj->_vx, y2); + if (dx != obj->_vx) { // An object boundary collision! boundaryCollision(obj); - obj->vx = 0; + obj->_vx = 0; } - int dy = deltaY(x1, x2, obj->vy, y2); - if (dy != obj->vy) { + int dy = deltaY(x1, x2, obj->_vy, y2); + if (dy != obj->_vy) { // An object boundary collision! boundaryCollision(obj); - obj->vy = 0; + obj->_vy = 0; } - if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) + if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) storeBoundary(x1, x2, y2); // Re-store our own boundary - obj->x += dx; // Update object position - obj->y += dy; + obj->_x += dx; // Update object position + obj->_y += dy; // Don't let object go outside screen if (x1 < kEdge) - obj->x = kEdge2; + obj->_x = kEdge2; if (x2 > (kXPix - kEdge)) - obj->x = kXPix - kEdge2 - (x2 - x1); + obj->_x = kXPix - kEdge2 - (x2 - x1); if (y1 < kEdge) - obj->y = kEdge2; + obj->_y = kEdge2; if (y2 > (kYPix - kEdge)) - obj->y = kYPix - kEdge2 - (y2 - y1); + obj->_y = kYPix - kEdge2 - (y2 - y1); - if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2)) - obj->cycling = kCycleNotCycling; + if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2)) + obj->_cycling = kCycleNotCycling; } } // Clear all object baselines from the boundary file. for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; // Get pointer to object - seq_t *currImage = obj->currImagePtr; // Get ptr to current image - if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) - clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2); + Object *obj = &_objects[i]; // Get pointer to object + Seq *currImage = obj->_currImagePtr; // Get ptr to current image + if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) + clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2); } // If maze mode is enabled, do special maze processing - if (_vm->_maze.enabledFl) { - seq_t *currImage = _vm->_hero->currImagePtr; // Get ptr to current image + if (_vm->_maze._enabledFl) { + Seq *currImage = _vm->_hero->_currImagePtr; // Get ptr to current image // hero coordinates - int x1 = _vm->_hero->x + currImage->x1; // Left edge of object - int x2 = _vm->_hero->x + currImage->x2; // Right edge - int y1 = _vm->_hero->y + currImage->y1; // Top edge - int y2 = _vm->_hero->y + currImage->y2; // Bottom edge + int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object + int x2 = _vm->_hero->_x + currImage->_x2; // Right edge + int y1 = _vm->_hero->_y + currImage->_y1; // Top edge + int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge _vm->_scheduler->processMaze(x1, x2, y1, y2); } @@ -359,11 +359,11 @@ void ObjectHandler_v2d::moveObjects() { void ObjectHandler_v2d::homeIn(const int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy) { // object obj1 will home in on object obj2 - object_t *obj1 = &_objects[objIndex1]; - object_t *obj2 = &_objects[objIndex2]; - obj1->pathType = kPathAuto; - int dx = obj1->x + obj1->currImagePtr->x1 - obj2->x - obj2->currImagePtr->x1; - int dy = obj1->y + obj1->currImagePtr->y1 - obj2->y - obj2->currImagePtr->y1; + Object *obj1 = &_objects[objIndex1]; + Object *obj2 = &_objects[objIndex2]; + obj1->_pathType = kPathAuto; + int dx = obj1->_x + obj1->_currImagePtr->_x1 - obj2->_x - obj2->_currImagePtr->_x1; + int dy = obj1->_y + obj1->_currImagePtr->_y1 - obj2->_y - obj2->_currImagePtr->_y1; if (dx == 0) // Don't EVER divide by zero! dx = 1; @@ -371,11 +371,11 @@ void ObjectHandler_v2d::homeIn(const int objIndex1, const int objIndex2, const i dy = 1; if (abs(dx) > abs(dy)) { - obj1->vx = objDx * -sign<int8>(dx); - obj1->vy = abs((objDy * dy) / dx) * -sign<int8>(dy); + obj1->_vx = objDx * -sign<int8>(dx); + obj1->_vy = abs((objDy * dy) / dx) * -sign<int8>(dy); } else { - obj1->vy = objDy * -sign<int8>(dy); - obj1->vx = abs((objDx * dx) / dy) * -sign<int8>(dx); + obj1->_vy = objDy * -sign<int8>(dy); + obj1->_vx = abs((objDx * dx) / dy) * -sign<int8>(dx); } } } // End of namespace Hugo diff --git a/engines/hugo/object_v3d.cpp b/engines/hugo/object_v3d.cpp index cde7f5fd62..7bb4b95b4a 100644 --- a/engines/hugo/object_v3d.cpp +++ b/engines/hugo/object_v3d.cpp @@ -64,176 +64,176 @@ void ObjectHandler_v3d::moveObjects() { // and store all (visible) object baselines into the boundary file. // Don't store foreground or background objects for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; // Get pointer to object - seq_t *currImage = obj->currImagePtr; // Get ptr to current image - if (obj->screenIndex == *_vm->_screen_p) { - switch (obj->pathType) { + Object *obj = &_objects[i]; // Get pointer to object + Seq *currImage = obj->_currImagePtr; // Get ptr to current image + if (obj->_screenIndex == *_vm->_screenPtr) { + switch (obj->_pathType) { case kPathChase: case kPathChase2: { - int8 radius = obj->radius; // Default to object's radius + int8 radius = obj->_radius; // Default to object's radius if (radius < 0) // If radius infinity, use closer value radius = kStepDx; // Allowable motion wrt boundary - int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1; - int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1; + int dx = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1 - obj->_x - currImage->_x1; + int dy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - obj->_y - currImage->_y2 - 1; if (abs(dx) <= radius) - obj->vx = 0; + obj->_vx = 0; else - obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath); + obj->_vx = (dx > 0) ? MIN(dx, obj->_vxPath) : MAX(dx, -obj->_vxPath); if (abs(dy) <= radius) - obj->vy = 0; + obj->_vy = 0; else - obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath); + obj->_vy = (dy > 0) ? MIN(dy, obj->_vyPath) : MAX(dy, -obj->_vyPath); // Set first image in sequence (if multi-seq object) - switch (obj->seqNumb) { + switch (obj->_seqNumb) { case 4: - if (!obj->vx) { // Got 4 directions - if (obj->vx != obj->oldvx) { // vx just stopped + if (!obj->_vx) { // Got 4 directions + if (obj->_vx != obj->_oldvx) { // vx just stopped if (dy >= 0) - obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr; } - } else if (obj->vx != obj->oldvx) { + } else if (obj->_vx != obj->_oldvx) { if (dx > 0) - obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr; } break; case 3: case 2: - if (obj->vx != obj->oldvx) { // vx just stopped + if (obj->_vx != obj->_oldvx) { // vx just stopped if (dx > 0) // Left & right only - obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr; } break; } - if (obj->vx || obj->vy) { - obj->cycling = kCycleForward; + if (obj->_vx || obj->_vy) { + obj->_cycling = kCycleForward; } else { - obj->cycling = kCycleNotCycling; + obj->_cycling = kCycleNotCycling; boundaryCollision(obj); // Must have got hero! } - obj->oldvx = obj->vx; - obj->oldvy = obj->vy; - currImage = obj->currImagePtr; // Get (new) ptr to current image + obj->_oldvx = obj->_vx; + obj->_oldvy = obj->_vy; + currImage = obj->_currImagePtr; // Get (new) ptr to current image break; } case kPathWander2: case kPathWander: if (!_vm->_rnd->getRandomNumber(3 * _vm->_normalTPS)) { // Kick on random interval - obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath; - obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath; + obj->_vx = _vm->_rnd->getRandomNumber(obj->_vxPath << 1) - obj->_vxPath; + obj->_vy = _vm->_rnd->getRandomNumber(obj->_vyPath << 1) - obj->_vyPath; // Set first image in sequence (if multi-seq object) - if (obj->seqNumb > 1) { - if (!obj->vx && (obj->seqNumb >= 4)) { - if (obj->vx != obj->oldvx) { // vx just stopped - if (obj->vy > 0) - obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr; + if (obj->_seqNumb > 1) { + if (!obj->_vx && (obj->_seqNumb >= 4)) { + if (obj->_vx != obj->_oldvx) { // vx just stopped + if (obj->_vy > 0) + obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr; } - } else if (obj->vx != obj->oldvx) { - if (obj->vx > 0) - obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr; + } else if (obj->_vx != obj->_oldvx) { + if (obj->_vx > 0) + obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr; else - obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr; } } - obj->oldvx = obj->vx; - obj->oldvy = obj->vy; - currImage = obj->currImagePtr; // Get (new) ptr to current image + obj->_oldvx = obj->_vx; + obj->_oldvy = obj->_vy; + currImage = obj->_currImagePtr; // Get (new) ptr to current image } - if (obj->vx || obj->vy) - obj->cycling = kCycleForward; + if (obj->_vx || obj->_vy) + obj->_cycling = kCycleForward; break; default: ; // Really, nothing } // Store boundaries - if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) - storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2); + if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) + storeBoundary(obj->_x + currImage->_x1, obj->_x + currImage->_x2, obj->_y + currImage->_y2); } } // Move objects, allowing for boundaries for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; // Get pointer to object - if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) { + Object *obj = &_objects[i]; // Get pointer to object + if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) { // Only process if it's moving // Do object movement. Delta_x,y return allowed movement in x,y // to move as close to a boundary as possible without crossing it. - seq_t *currImage = obj->currImagePtr; // Get ptr to current image + Seq *currImage = obj->_currImagePtr; // Get ptr to current image // object coordinates - int x1 = obj->x + currImage->x1; // Left edge of object - int x2 = obj->x + currImage->x2; // Right edge - int y1 = obj->y + currImage->y1; // Top edge - int y2 = obj->y + currImage->y2; // Bottom edge + int x1 = obj->_x + currImage->_x1; // Left edge of object + int x2 = obj->_x + currImage->_x2; // Right edge + int y1 = obj->_y + currImage->_y1; // Top edge + int y2 = obj->_y + currImage->_y2; // Bottom edge - if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) + if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) clearBoundary(x1, x2, y2); // Clear our own boundary // Allowable motion wrt boundary - int dx = deltaX(x1, x2, obj->vx, y2); - if (dx != obj->vx) { + int dx = deltaX(x1, x2, obj->_vx, y2); + if (dx != obj->_vx) { // An object boundary collision! boundaryCollision(obj); - obj->vx = 0; + obj->_vx = 0; } - int dy = deltaY(x1, x2, obj->vy, y2); - if (dy != obj->vy) { + int dy = deltaY(x1, x2, obj->_vy, y2); + if (dy != obj->_vy) { // An object boundary collision! boundaryCollision(obj); - obj->vy = 0; + obj->_vy = 0; } - if ((obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) + if ((obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) storeBoundary(x1, x2, y2); // Re-store our own boundary - obj->x += dx; // Update object position - obj->y += dy; + obj->_x += dx; // Update object position + obj->_y += dy; // Don't let object go outside screen if (x1 < kEdge) - obj->x = kEdge2; + obj->_x = kEdge2; if (x2 > (kXPix - kEdge)) - obj->x = kXPix - kEdge2 - (x2 - x1); + obj->_x = kXPix - kEdge2 - (x2 - x1); if (y1 < kEdge) - obj->y = kEdge2; + obj->_y = kEdge2; if (y2 > (kYPix - kEdge)) - obj->y = kYPix - kEdge2 - (y2 - y1); + obj->_y = kYPix - kEdge2 - (y2 - y1); - if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != kPathWander2) && (obj->pathType != kPathChase2)) - obj->cycling = kCycleNotCycling; + if ((obj->_vx == 0) && (obj->_vy == 0) && (obj->_pathType != kPathWander2) && (obj->_pathType != kPathChase2)) + obj->_cycling = kCycleNotCycling; } } // Clear all object baselines from the boundary file. for (int i = 0; i < _numObj; i++) { - object_t *obj = &_objects[i]; // Get pointer to object - seq_t *currImage = obj->currImagePtr; // Get ptr to current image - if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > kCycleAlmostInvisible) && (obj->priority == kPriorityFloating)) - clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2); + Object *obj = &_objects[i]; // Get pointer to object + Seq *currImage = obj->_currImagePtr; // Get ptr to current image + if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating)) + clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2); } // If maze mode is enabled, do special maze processing - if (_vm->_maze.enabledFl) { - seq_t *currImage = _vm->_hero->currImagePtr;// Get ptr to current image + if (_vm->_maze._enabledFl) { + Seq *currImage = _vm->_hero->_currImagePtr;// Get ptr to current image // hero coordinates - int x1 = _vm->_hero->x + currImage->x1; // Left edge of object - int x2 = _vm->_hero->x + currImage->x2; // Right edge - int y1 = _vm->_hero->y + currImage->y1; // Top edge - int y2 = _vm->_hero->y + currImage->y2; // Bottom edge + int x1 = _vm->_hero->_x + currImage->_x1; // Left edge of object + int x2 = _vm->_hero->_x + currImage->_x2; // Right edge + int y1 = _vm->_hero->_y + currImage->_y1; // Top edge + int y2 = _vm->_hero->_y + currImage->_y2; // Bottom edge _vm->_scheduler->processMaze(x1, x2, y1, y2); } @@ -249,18 +249,18 @@ void ObjectHandler_v3d::swapImages(int objIndex1, int objIndex2) { saveSeq(&_objects[objIndex1]); - seqList_t tmpSeqList[kMaxSeqNumb]; - int seqListSize = sizeof(seqList_t) * kMaxSeqNumb; + SeqList tmpSeqList[kMaxSeqNumb]; + int seqListSize = sizeof(SeqList) * kMaxSeqNumb; - memmove(tmpSeqList, _objects[objIndex1].seqList, seqListSize); - memmove(_objects[objIndex1].seqList, _objects[objIndex2].seqList, seqListSize); - memmove(_objects[objIndex2].seqList, tmpSeqList, seqListSize); + memmove(tmpSeqList, _objects[objIndex1]._seqList, seqListSize); + memmove(_objects[objIndex1]._seqList, _objects[objIndex2]._seqList, seqListSize); + memmove(_objects[objIndex2]._seqList, tmpSeqList, seqListSize); restoreSeq(&_objects[objIndex1]); - _objects[objIndex2].currImagePtr = _objects[objIndex2].seqList[0].seqPtr; + _objects[objIndex2]._currImagePtr = _objects[objIndex2]._seqList[0]._seqPtr; _vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex; // Make sure baseline stays constant - _objects[objIndex1].y += _objects[objIndex2].currImagePtr->y2 - _objects[objIndex1].currImagePtr->y2; + _objects[objIndex1]._y += _objects[objIndex2]._currImagePtr->_y2 - _objects[objIndex1]._currImagePtr->_y2; } } // End of namespace Hugo diff --git a/engines/hugo/parser.cpp b/engines/hugo/parser.cpp index 4eaed6fecf..d18cc2181c 100644 --- a/engines/hugo/parser.cpp +++ b/engines/hugo/parser.cpp @@ -58,21 +58,21 @@ Parser::~Parser() { } uint16 Parser::getCmdDefaultVerbIdx(const uint16 index) const { - return _cmdList[index][0].verbIndex; + return _cmdList[index][0]._verbIndex; } /** * Read a cmd structure from Hugo.dat */ void Parser::readCmd(Common::ReadStream &in, cmd &curCmd) { - curCmd.verbIndex = in.readUint16BE(); - curCmd.reqIndex = in.readUint16BE(); - curCmd.textDataNoCarryIndex = in.readUint16BE(); - curCmd.reqState = in.readByte(); - curCmd.newState = in.readByte(); - curCmd.textDataWrongIndex = in.readUint16BE(); - curCmd.textDataDoneIndex = in.readUint16BE(); - curCmd.actIndex = in.readUint16BE(); + curCmd._verbIndex = in.readUint16BE(); + curCmd._reqIndex = in.readUint16BE(); + curCmd._textDataNoCarryIndex = in.readUint16BE(); + curCmd._reqState = in.readByte(); + curCmd._newState = in.readByte(); + curCmd._textDataWrongIndex = in.readUint16BE(); + curCmd._textDataDoneIndex = in.readUint16BE(); + curCmd._actIndex = in.readUint16BE(); } /** @@ -99,20 +99,20 @@ void Parser::loadCmdList(Common::ReadStream &in) { } -void Parser::readBG(Common::ReadStream &in, background_t &curBG) { - curBG.verbIndex = in.readUint16BE(); - curBG.nounIndex = in.readUint16BE(); - curBG.commentIndex = in.readSint16BE(); - curBG.matchFl = (in.readByte() != 0); - curBG.roomState = in.readByte(); - curBG.bonusIndex = in.readByte(); +void Parser::readBG(Common::ReadStream &in, Background &curBG) { + curBG._verbIndex = in.readUint16BE(); + curBG._nounIndex = in.readUint16BE(); + curBG._commentIndex = in.readSint16BE(); + curBG._matchFl = (in.readByte() != 0); + curBG._roomState = in.readByte(); + curBG._bonusIndex = in.readByte(); } /** * Read _backgrounObjects from Hugo.dat */ void Parser::loadBackgroundObjects(Common::ReadStream &in) { - background_t tmpBG; + Background tmpBG; memset(&tmpBG, 0, sizeof(tmpBG)); for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { @@ -120,13 +120,13 @@ void Parser::loadBackgroundObjects(Common::ReadStream &in) { if (varnt == _vm->_gameVariant) { _backgroundObjectsSize = numElem; - _backgroundObjects = (background_t **)malloc(sizeof(background_t *) * numElem); + _backgroundObjects = (Background **)malloc(sizeof(Background *) * numElem); } for (int i = 0; i < numElem; i++) { uint16 numSubElem = in.readUint16BE(); if (varnt == _vm->_gameVariant) - _backgroundObjects[i] = (background_t *)malloc(sizeof(background_t) * numSubElem); + _backgroundObjects[i] = (Background *)malloc(sizeof(Background) * numSubElem); for (int j = 0; j < numSubElem; j++) readBG(in, (varnt == _vm->_gameVariant) ? _backgroundObjects[i][j] : tmpBG); @@ -138,15 +138,15 @@ void Parser::loadBackgroundObjects(Common::ReadStream &in) { * Read _catchallList from Hugo.dat */ void Parser::loadCatchallList(Common::ReadStream &in) { - background_t *wrkCatchallList = 0; - background_t tmpBG; + Background *wrkCatchallList = 0; + Background tmpBG; memset(&tmpBG, 0, sizeof(tmpBG)); for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { uint16 numElem = in.readUint16BE(); if (varnt == _vm->_gameVariant) - _catchallList = wrkCatchallList = (background_t *)malloc(sizeof(background_t) * numElem); + _catchallList = wrkCatchallList = (Background *)malloc(sizeof(Background) * numElem); for (int i = 0; i < numElem; i++) readBG(in, (varnt == _vm->_gameVariant) ? wrkCatchallList[i] : tmpBG); @@ -164,12 +164,12 @@ void Parser::loadArrayReqs(Common::SeekableReadStream &in) { const char *Parser::useBG(const char *name) { debugC(1, kDebugEngine, "useBG(%s)", name); - objectList_t p = _backgroundObjects[*_vm->_screen_p]; - for (int i = 0; p[i].verbIndex != 0; i++) { - if ((name == _vm->_text->getNoun(p[i].nounIndex, 0) && - p[i].verbIndex != _vm->_look) && - ((p[i].roomState == kStateDontCare) || (p[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) - return _vm->_text->getVerb(p[i].verbIndex, 0); + ObjectList p = _backgroundObjects[*_vm->_screenPtr]; + for (int i = 0; p[i]._verbIndex != 0; i++) { + if ((name == _vm->_text->getNoun(p[i]._nounIndex, 0) && + p[i]._verbIndex != _vm->_look) && + ((p[i]._roomState == kStateDontCare) || (p[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) + return _vm->_text->getVerb(p[i]._verbIndex, 0); } return 0; @@ -198,7 +198,7 @@ void Parser::freeParser() { } void Parser::switchTurbo() { - _vm->_config.turboFl = !_vm->_config.turboFl; + _vm->_config._turboFl = !_vm->_config._turboFl; } /** @@ -208,7 +208,7 @@ void Parser::switchTurbo() { void Parser::charHandler() { debugC(4, kDebugParser, "charHandler"); - status_t &gameStatus = _vm->getGameStatus(); + Status &gameStatus = _vm->getGameStatus(); // Check for one or more characters in ring buffer while (_getIndex != _putIndex) { @@ -222,7 +222,7 @@ void Parser::charHandler() { _cmdLine[--_cmdLineIndex] = '\0'; break; case Common::KEYCODE_RETURN: // EOL, pass line to line handler - if (_cmdLineIndex && (_vm->_hero->pathType != kPathQuiet)) { + if (_cmdLineIndex && (_vm->_hero->_pathType != kPathQuiet)) { // Remove inventory bar if active if (_vm->_inventory->getInventoryState() == kInventoryActive) _vm->_inventory->setInventoryState(kInventoryUp); @@ -248,27 +248,27 @@ void Parser::charHandler() { _cmdLineCursor = (_cmdLineCursor == '_') ? ' ' : '_'; // See if recall button pressed - if (gameStatus.recallFl) { + if (gameStatus._recallFl) { // Copy previous line to current cmdline - gameStatus.recallFl = false; + gameStatus._recallFl = false; strcpy(_cmdLine, _vm->_line); _cmdLineIndex = strlen(_cmdLine); } sprintf(_vm->_statusLine, ">%s%c", _cmdLine, _cmdLineCursor); - sprintf(_vm->_scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_vm->_config.turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_vm->_config.soundFl) ? "On" : "Off"); + sprintf(_vm->_scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_vm->_config._turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_vm->_config._soundFl) ? "On" : "Off"); // See if "look" button pressed - if (gameStatus.lookFl) { + if (gameStatus._lookFl) { command("look around"); - gameStatus.lookFl = false; + gameStatus._lookFl = false; } } void Parser::keyHandler(Common::Event event) { debugC(1, kDebugParser, "keyHandler(%d)", event.kbd.keycode); - status_t &gameStatus = _vm->getGameStatus(); + Status &gameStatus = _vm->getGameStatus(); uint16 nChar = event.kbd.keycode; if (event.kbd.flags & (Common::KBD_ALT | Common::KBD_SCRL)) @@ -288,8 +288,8 @@ void Parser::keyHandler(Common::Event event) { _vm->_file->restoreGame(0); break; case Common::KEYCODE_s: - if (gameStatus.viewState == kViewPlay) { - if (gameStatus.gameOverFl) + if (gameStatus._viewState == kViewPlay) { + if (gameStatus._gameOverFl) _vm->gameOverMsg(); else _vm->_file->saveGame(-1, Common::String()); @@ -304,8 +304,8 @@ void Parser::keyHandler(Common::Event event) { // Process key down event - called from OnKeyDown() switch (nChar) { // Set various toggle states case Common::KEYCODE_ESCAPE: // Escape key, may want to QUIT - if (gameStatus.viewState == kViewIntro) - gameStatus.skipIntroFl = true; + if (gameStatus._viewState == kViewIntro) + gameStatus._skipIntroFl = true; else { if (_vm->_inventory->getInventoryState() == kInventoryActive) // Remove inventory, if displayed _vm->_inventory->setInventoryState(kInventoryUp); @@ -333,7 +333,7 @@ void Parser::keyHandler(Common::Event event) { break; case Common::KEYCODE_F1: // User Help (DOS) if (_checkDoubleF1Fl) - gameStatus.helpFl = true; + gameStatus._helpFl = true; else _vm->_screen->userHelp(); _checkDoubleF1Fl = !_checkDoubleF1Fl; @@ -343,11 +343,11 @@ void Parser::keyHandler(Common::Event event) { _vm->_sound->toggleMusic(); break; case Common::KEYCODE_F3: // Repeat last line - gameStatus.recallFl = true; + gameStatus._recallFl = true; break; case Common::KEYCODE_F4: // Save game - if (gameStatus.viewState == kViewPlay) { - if (gameStatus.gameOverFl) + if (gameStatus._viewState == kViewPlay) { + if (gameStatus._gameOverFl) _vm->gameOverMsg(); else _vm->_file->saveGame(-1, Common::String()); @@ -366,7 +366,7 @@ void Parser::keyHandler(Common::Event event) { warning("STUB: F9 (DOS) - BossKey"); break; default: // Any other key - if (!gameStatus.storyModeFl) { // Keyboard disabled + if (!gameStatus._storyModeFl) { // Keyboard disabled // Add printable keys to ring buffer uint16 bnext = _putIndex + 1; if (bnext >= sizeof(_ringBuffer)) @@ -452,7 +452,7 @@ void Parser::showDosInventory() const { for (int i = 0; i < _vm->_object->_numObj; i++) { // Find widths of 2 columns if (_vm->_object->isCarried(i)) { - uint16 len = strlen(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)); + uint16 len = strlen(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)); if (index++ & 1) // Right hand column len2 = (len > len2) ? len : len2; else @@ -473,9 +473,9 @@ void Parser::showDosInventory() const { for (int i = 0; i < _vm->_object->_numObj; i++) { // Assign strings if (_vm->_object->isCarried(i)) { if (index++ & 1) - buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)) + "\n"; + buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)) + "\n"; else - buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2)) + Common::String(blanks, len1 - strlen(_vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 2))); + buffer += Common::String(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2)) + Common::String(blanks, len1 - strlen(_vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 2))); } } if (index & 1) diff --git a/engines/hugo/parser.h b/engines/hugo/parser.h index f8b9d9f13b..e72c46f591 100644 --- a/engines/hugo/parser.h +++ b/engines/hugo/parser.h @@ -48,14 +48,14 @@ enum seqTextParser { * The following determines how a verb is acted on, for an object */ struct cmd { - uint16 verbIndex; // the verb - uint16 reqIndex; // ptr to list of required objects - uint16 textDataNoCarryIndex; // ptr to string if any of above not carried - byte reqState; // required state for verb to be done - byte newState; // new states if verb done - uint16 textDataWrongIndex; // ptr to string if wrong state - uint16 textDataDoneIndex; // ptr to string if verb done - uint16 actIndex; // Ptr to action list if verb done + uint16 _verbIndex; // the verb + uint16 _reqIndex; // ptr to list of required objects + uint16 _textDataNoCarryIndex; // ptr to string if any of above not carried + byte _reqState; // required state for verb to be done + byte _newState; // new states if verb done + uint16 _textDataWrongIndex; // ptr to string if wrong state + uint16 _textDataDoneIndex; // ptr to string if verb done + uint16 _actIndex; // Ptr to action list if verb done }; /** @@ -64,16 +64,16 @@ struct cmd { * interesting ever happens with them. Rather than just be dumb and say * "don't understand" we produce an interesting msg to keep user sane. */ -struct background_t { - uint16 verbIndex; - uint16 nounIndex; - int commentIndex; // Index of comment produced on match - bool matchFl; // TRUE if noun must match when present - byte roomState; // "State" of room. Comments might differ. - byte bonusIndex; // Index of bonus score (0 = no bonus) +struct Background { + uint16 _verbIndex; + uint16 _nounIndex; + int _commentIndex; // Index of comment produced on match + bool _matchFl; // TRUE if noun must match when present + byte _roomState; // "State" of room. Comments might differ. + byte _bonusIndex; // Index of bonus score (0 = no bonus) }; -typedef background_t *objectList_t; +typedef Background *ObjectList; class Parser { public: @@ -97,7 +97,7 @@ public: virtual void lineHandler() = 0; virtual void showInventory() const = 0; - virtual void takeObject(object_t *obj) = 0; + virtual void takeObject(Object *obj) = 0; protected: HugoEngine *_vm; @@ -105,18 +105,18 @@ protected: int16 _cmdLineIndex; // Index into line uint32 _cmdLineTick; // For flashing cursor char _cmdLineCursor; - command_t _cmdLine; // Build command line + Command _cmdLine; // Build command line uint16 _backgroundObjectsSize; uint16 _cmdListSize; uint16 **_arrayReqs; - background_t **_backgroundObjects; - background_t *_catchallList; + Background **_backgroundObjects; + Background *_catchallList; cmd **_cmdList; const char *findNoun() const; const char *findVerb() const; - void readBG(Common::ReadStream &in, background_t &curBG); + void readBG(Common::ReadStream &in, Background &curBG); void readCmd(Common::ReadStream &in, cmd &curCmd); void showDosInventory() const; @@ -136,17 +136,17 @@ public: virtual void lineHandler(); virtual void showInventory() const; - virtual void takeObject(object_t *obj); + virtual void takeObject(Object *obj); protected: - virtual void dropObject(object_t *obj); + virtual void dropObject(Object *obj); const char *findNextNoun(const char *noun) const; - bool isBackgroundWord_v1(const char *noun, const char *verb, objectList_t obj) const; - bool isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, objectList_t obj) const; - bool isGenericVerb_v1(const char *word, object_t *obj); - bool isNear_v1(const char *verb, const char *noun, object_t *obj, char *comment) const; - bool isObjectVerb_v1(const char *word, object_t *obj); + bool isBackgroundWord_v1(const char *noun, const char *verb, ObjectList obj) const; + bool isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, ObjectList obj) const; + bool isGenericVerb_v1(const char *word, Object *obj); + bool isNear_v1(const char *verb, const char *noun, Object *obj, char *comment) const; + bool isObjectVerb_v1(const char *word, Object *obj); }; class Parser_v2d : public Parser_v1d { @@ -164,13 +164,13 @@ public: virtual void lineHandler(); protected: - void dropObject(object_t *obj); - bool isBackgroundWord_v3(objectList_t obj) const; - bool isCatchallVerb_v3(objectList_t obj) const; - bool isGenericVerb_v3(object_t *obj, char *comment); - bool isNear_v3(object_t *obj, const char *verb, char *comment) const; - bool isObjectVerb_v3(object_t *obj, char *comment); - void takeObject(object_t *obj); + void dropObject(Object *obj); + bool isBackgroundWord_v3(ObjectList obj) const; + bool isCatchallVerb_v3(ObjectList obj) const; + bool isGenericVerb_v3(Object *obj, char *comment); + bool isNear_v3(Object *obj, const char *verb, char *comment) const; + bool isObjectVerb_v3(Object *obj, char *comment); + void takeObject(Object *obj); }; class Parser_v1w : public Parser_v3d { diff --git a/engines/hugo/parser_v1d.cpp b/engines/hugo/parser_v1d.cpp index ccd428311b..f29b0161f5 100644 --- a/engines/hugo/parser_v1d.cpp +++ b/engines/hugo/parser_v1d.cpp @@ -78,35 +78,35 @@ const char *Parser_v1d::findNextNoun(const char *noun) const { * If object not near, return suitable string; may be similar object closer * If radius is -1, treat radius as infinity */ -bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, char *comment) const { +bool Parser_v1d::isNear_v1(const char *verb, const char *noun, Object *obj, char *comment) const { debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment); - if (!noun && !obj->verbOnlyFl) { // No noun specified & object not context senesitive + if (!noun && !obj->_verbOnlyFl) { // No noun specified & object not context senesitive return false; - } else if (noun && (noun != _vm->_text->getNoun(obj->nounIndex, 0))) { // Noun specified & not same as object + } else if (noun && (noun != _vm->_text->getNoun(obj->_nounIndex, 0))) { // Noun specified & not same as object return false; - } else if (obj->carriedFl) { // Object is being carried + } else if (obj->_carriedFl) { // Object is being carried return true; - } else if (obj->screenIndex != *_vm->_screen_p) { // Not in same screen - if (obj->objValue) + } else if (obj->_screenIndex != *_vm->_screenPtr) { // Not in same screen + if (obj->_objValue) strcpy (comment, _vm->_text->getTextParser(kCmtAny4)); return false; } - if (obj->cycling == kCycleInvisible) { - if (obj->seqNumb) { // There is an image + if (obj->_cycling == kCycleInvisible) { + if (obj->_seqNumb) { // There is an image strcpy(comment, _vm->_text->getTextParser(kCmtAny5)); return false; } else { // No image, assume visible - if ((obj->radius < 0) || - ((abs(obj->x - _vm->_hero->x) <= obj->radius) && - (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) { + if ((obj->_radius < 0) || + ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) && + (abs(obj->_y - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) { return true; } else { // User is either not close enough (stationary, valueless objects) // or is not carrying it (small, portable objects of value) if (noun) { // Don't say unless object specified - if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0))) + if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0))) strcpy(comment, _vm->_text->getTextParser(kCmtAny4)); else strcpy(comment, _vm->_text->getTextParser(kCmtClose)); @@ -116,15 +116,15 @@ bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, ch } } - if ((obj->radius < 0) || - ((abs(obj->x - _vm->_hero->x) <= obj->radius) && - (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) { + if ((obj->_radius < 0) || + ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) && + (abs(obj->_y + obj->_currImagePtr->_y2 - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) { return true; } else { // User is either not close enough (stationary, valueless objects) // or is not carrying it (small, portable objects of value) if (noun) { // Don't say unless object specified - if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0))) + if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0))) strcpy(comment, _vm->_text->getTextParser(kCmtAny4)); else strcpy(comment, _vm->_text->getTextParser(kCmtClose)); @@ -140,31 +140,31 @@ bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, ch * say_ok needed for special case of take/drop which may be handled not only * here but also in a cmd_list with a donestr string simultaneously */ -bool Parser_v1d::isGenericVerb_v1(const char *word, object_t *obj) { - debugC(1, kDebugParser, "isGenericVerb(%s, object_t *obj)", word); +bool Parser_v1d::isGenericVerb_v1(const char *word, Object *obj) { + debugC(1, kDebugParser, "isGenericVerb(%s, Object *obj)", word); - if (!obj->genericCmd) + if (!obj->_genericCmd) return false; // Following is equivalent to switch, but couldn't do one if (word == _vm->_text->getVerb(_vm->_look, 0)) { - if ((LOOK & obj->genericCmd) == LOOK) - Utils::notifyBox(_vm->_text->getTextData(obj->dataIndex)); + if ((LOOK & obj->_genericCmd) == LOOK) + Utils::notifyBox(_vm->_text->getTextData(obj->_dataIndex)); else Utils::notifyBox(_vm->_text->getTextParser(kTBUnusual_1d)); } else if (word == _vm->_text->getVerb(_vm->_take, 0)) { - if (obj->carriedFl) + if (obj->_carriedFl) Utils::notifyBox(_vm->_text->getTextParser(kTBHave)); - else if ((TAKE & obj->genericCmd) == TAKE) + else if ((TAKE & obj->_genericCmd) == TAKE) takeObject(obj); - else if (!obj->verbOnlyFl) // Make sure not taking object in context! + else if (!obj->_verbOnlyFl) // Make sure not taking object in context! Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse)); else return false; } else if (word == _vm->_text->getVerb(_vm->_drop, 0)) { - if (!obj->carriedFl) + if (!obj->_carriedFl) Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave)); - else if ((DROP & obj->genericCmd) == DROP) + else if ((DROP & obj->_genericCmd) == DROP) dropObject(obj); else Utils::notifyBox(_vm->_text->getTextParser(kTBNeed)); @@ -181,46 +181,46 @@ bool Parser_v1d::isGenericVerb_v1(const char *word, object_t *obj) { * and if it passes, perform the actions in the action list. If the verb * is catered for, return TRUE */ -bool Parser_v1d::isObjectVerb_v1(const char *word, object_t *obj) { - debugC(1, kDebugParser, "isObjectVerb(%s, object_t *obj)", word); +bool Parser_v1d::isObjectVerb_v1(const char *word, Object *obj) { + debugC(1, kDebugParser, "isObjectVerb(%s, Object *obj)", word); // First, find matching verb in cmd list - uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands + uint16 cmdIndex = obj->_cmdIndex; // ptr to list of commands if (!cmdIndex) // No commands for this obj return false; int i; - for (i = 0; _cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd - if (!strcmp(word, _vm->_text->getVerb(_cmdList[cmdIndex][i].verbIndex, 0))) // Is this verb catered for? + for (i = 0; _cmdList[cmdIndex][i]._verbIndex != 0; i++) { // For each cmd + if (!strcmp(word, _vm->_text->getVerb(_cmdList[cmdIndex][i]._verbIndex, 0))) // Is this verb catered for? break; } - if (_cmdList[cmdIndex][i].verbIndex == 0) // No + if (_cmdList[cmdIndex][i]._verbIndex == 0) // No return false; // Verb match found, check all required objects are being carried cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd - if (cmnd->reqIndex) { // At least 1 thing in list - uint16 *reqs = _arrayReqs[cmnd->reqIndex]; // ptr to list of required objects + if (cmnd->_reqIndex) { // At least 1 thing in list + uint16 *reqs = _arrayReqs[cmnd->_reqIndex]; // ptr to list of required objects for (i = 0; reqs[i]; i++) { // for each obj if (!_vm->_object->isCarrying(reqs[i])) { - Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataNoCarryIndex)); + Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataNoCarryIndex)); return true; } } } // Required objects are present, now check state is correct - if ((obj->state != cmnd->reqState) && (cmnd->reqState != kStateDontCare)){ - Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataWrongIndex)); + if ((obj->_state != cmnd->_reqState) && (cmnd->_reqState != kStateDontCare)){ + Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataWrongIndex)); return true; } // Everything checked. Change the state and carry out any actions - if (cmnd->reqState != kStateDontCare) // Don't change new state if required state didn't care - obj->state = cmnd->newState; - Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataDoneIndex)); - _vm->_scheduler->insertActionList(cmnd->actIndex); + if (cmnd->_reqState != kStateDontCare) // Don't change new state if required state didn't care + obj->_state = cmnd->_newState; + Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataDoneIndex)); + _vm->_scheduler->insertActionList(cmnd->_actIndex); // Special case if verb is Take or Drop. Assume additional generic actions if ((word == _vm->_text->getVerb(_vm->_take, 0)) || (word == _vm->_text->getVerb(_vm->_drop, 0))) isGenericVerb_v1(word, obj); @@ -231,15 +231,15 @@ bool Parser_v1d::isObjectVerb_v1(const char *word, object_t *obj) { * Print text for possible background object. Return TRUE if match found * Only match if both verb and noun found. Test_ca will match verb-only */ -bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, objectList_t obj) const { +bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, ObjectList obj) const { debugC(1, kDebugParser, "isBackgroundWord(%s, %s, object_list_t obj)", noun, verb); if (!noun) return false; - for (int i = 0; obj[i].verbIndex; i++) { - if ((verb == _vm->_text->getVerb(obj[i].verbIndex, 0)) && (noun == _vm->_text->getNoun(obj[i].nounIndex, 0))) { - Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex)); + for (int i = 0; obj[i]._verbIndex; i++) { + if ((verb == _vm->_text->getVerb(obj[i]._verbIndex, 0)) && (noun == _vm->_text->getNoun(obj[i]._nounIndex, 0))) { + Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex)); return true; } } @@ -249,31 +249,31 @@ bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, objectL /** * Do all things necessary to carry an object */ -void Parser_v1d::takeObject(object_t *obj) { - debugC(1, kDebugParser, "takeObject(object_t *obj)"); +void Parser_v1d::takeObject(Object *obj) { + debugC(1, kDebugParser, "takeObject(Object *obj)"); - obj->carriedFl = true; - if (obj->seqNumb) // Don't change if no image to display - obj->cycling = kCycleAlmostInvisible; + obj->_carriedFl = true; + if (obj->_seqNumb) // Don't change if no image to display + obj->_cycling = kCycleAlmostInvisible; - _vm->adjustScore(obj->objValue); + _vm->adjustScore(obj->_objValue); - Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->nounIndex, TAKE_NAME))); + Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->_nounIndex, TAKE_NAME))); } /** * Do all necessary things to drop an object */ -void Parser_v1d::dropObject(object_t *obj) { - debugC(1, kDebugParser, "dropObject(object_t *obj)"); - - obj->carriedFl = false; - obj->screenIndex = *_vm->_screen_p; - if (obj->seqNumb) // Don't change if no image to display - obj->cycling = kCycleNotCycling; - obj->x = _vm->_hero->x - 1; - obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1; - _vm->adjustScore(-obj->objValue); +void Parser_v1d::dropObject(Object *obj) { + debugC(1, kDebugParser, "dropObject(Object *obj)"); + + obj->_carriedFl = false; + obj->_screenIndex = *_vm->_screenPtr; + if (obj->_seqNumb) // Don't change if no image to display + obj->_cycling = kCycleNotCycling; + obj->_x = _vm->_hero->_x - 1; + obj->_y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1; + _vm->adjustScore(-obj->_objValue); Utils::notifyBox(_vm->_text->getTextParser(kTBOk)); } @@ -281,18 +281,18 @@ void Parser_v1d::dropObject(object_t *obj) { * Print text for possible background object. Return TRUE if match found * If test_noun TRUE, must have a noun given */ -bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, objectList_t obj) const { +bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, ObjectList obj) const { debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb); - if (_vm->_maze.enabledFl) + if (_vm->_maze._enabledFl) return false; if (testNounFl && !noun) return false; - for (int i = 0; obj[i].verbIndex; i++) { - if ((verb == _vm->_text->getVerb(obj[i].verbIndex, 0)) && ((noun == _vm->_text->getNoun(obj[i].nounIndex, 0)) || (obj[i].nounIndex == 0))) { - Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex)); + for (int i = 0; obj[i]._verbIndex; i++) { + if ((verb == _vm->_text->getVerb(obj[i]._verbIndex, 0)) && ((noun == _vm->_text->getNoun(obj[i]._nounIndex, 0)) || (obj[i]._nounIndex == 0))) { + Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex)); return true; } } @@ -305,12 +305,12 @@ bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char void Parser_v1d::lineHandler() { debugC(1, kDebugParser, "lineHandler()"); - status_t &gameStatus = _vm->getGameStatus(); + Status &gameStatus = _vm->getGameStatus(); // Toggle God Mode if (!strncmp(_vm->_line, "PPG", 3)) { _vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh); - gameStatus.godModeFl = !gameStatus.godModeFl; + gameStatus._godModeFl = !gameStatus._godModeFl; return; } @@ -321,7 +321,7 @@ void Parser_v1d::lineHandler() { // fetch <object name> Hero carries named object // fetch all Hero carries all possible objects // find <object name> Takes hero to screen containing named object - if (gameStatus.godModeFl) { + if (gameStatus._godModeFl) { // Special code to allow me to go straight to any screen if (strstr(_vm->_line, "goto")) { for (int i = 0; i < _vm->_numScreens; i++) { @@ -335,7 +335,7 @@ void Parser_v1d::lineHandler() { // Special code to allow me to get objects from anywhere if (strstr(_vm->_line, "fetch all")) { for (int i = 0; i < _vm->_object->_numObj; i++) { - if (_vm->_object->_objects[i].genericCmd & TAKE) + if (_vm->_object->_objects[i]._genericCmd & TAKE) takeObject(&_vm->_object->_objects[i]); } return; @@ -343,7 +343,7 @@ void Parser_v1d::lineHandler() { if (strstr(_vm->_line, "fetch")) { for (int i = 0; i < _vm->_object->_numObj; i++) { - if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) { + if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) { takeObject(&_vm->_object->_objects[i]); return; } @@ -353,8 +353,8 @@ void Parser_v1d::lineHandler() { // Special code to allow me to goto objects if (strstr(_vm->_line, "find")) { for (int i = 0; i < _vm->_object->_numObj; i++) { - if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) { - _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex); + if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) { + _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex); return; } } @@ -369,7 +369,7 @@ void Parser_v1d::lineHandler() { // SAVE/RESTORE if (!strcmp("save", _vm->_line)) { - if (gameStatus.gameOverFl) + if (gameStatus._gameOverFl) _vm->gameOverMsg(); else _vm->_file->saveGame(-1, Common::String()); @@ -387,7 +387,7 @@ void Parser_v1d::lineHandler() { if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces! return; - if (gameStatus.gameOverFl) { + if (gameStatus._gameOverFl) { // No commands allowed! _vm->gameOverMsg(); return; @@ -403,14 +403,14 @@ void Parser_v1d::lineHandler() { noun = findNextNoun(noun); // Find a noun in the line // Must try at least once for objects allowing verb-context for (int i = 0; i < _vm->_object->_numObj; i++) { - object_t *obj = &_vm->_object->_objects[i]; + Object *obj = &_vm->_object->_objects[i]; if (isNear_v1(verb, noun, obj, farComment)) { if (isObjectVerb_v1(verb, obj) // Foreground object || isGenericVerb_v1(verb, obj))// Common action type return; } } - if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screen_p])) + if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screenPtr])) return; } while (noun); } @@ -418,15 +418,15 @@ void Parser_v1d::lineHandler() { if (*farComment != '\0') // An object matched but not near enough Utils::notifyBox(farComment); else if (!isCatchallVerb_v1(true, noun, verb, _catchallList) && - !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screen_p]) && + !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screenPtr]) && !isCatchallVerb_v1(false, noun, verb, _catchallList)) Utils::notifyBox(_vm->_text->getTextParser(kTBEh_1d)); } void Parser_v1d::showInventory() const { - status_t &gameStatus = _vm->getGameStatus(); - if (gameStatus.viewState == kViewPlay) { - if (gameStatus.gameOverFl) + Status &gameStatus = _vm->getGameStatus(); + if (gameStatus._viewState == kViewPlay) { + if (gameStatus._gameOverFl) _vm->gameOverMsg(); else showDosInventory(); diff --git a/engines/hugo/parser_v1w.cpp b/engines/hugo/parser_v1w.cpp index b1657c3bf4..3722ccc0e1 100644 --- a/engines/hugo/parser_v1w.cpp +++ b/engines/hugo/parser_v1w.cpp @@ -56,12 +56,12 @@ Parser_v1w::~Parser_v1w() { void Parser_v1w::lineHandler() { debugC(1, kDebugParser, "lineHandler()"); - status_t &gameStatus = _vm->getGameStatus(); + Status &gameStatus = _vm->getGameStatus(); // Toggle God Mode if (!strncmp(_vm->_line, "PPG", 3)) { _vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh); - gameStatus.godModeFl = !gameStatus.godModeFl; + gameStatus._godModeFl = !gameStatus._godModeFl; return; } @@ -72,7 +72,7 @@ void Parser_v1w::lineHandler() { // fetch <object name> Hero carries named object // fetch all Hero carries all possible objects // find <object name> Takes hero to screen containing named object - if (gameStatus.godModeFl) { + if (gameStatus._godModeFl) { // Special code to allow me to go straight to any screen if (strstr(_vm->_line, "goto")) { for (int i = 0; i < _vm->_numScreens; i++) { @@ -86,7 +86,7 @@ void Parser_v1w::lineHandler() { // Special code to allow me to get objects from anywhere if (strstr(_vm->_line, "fetch all")) { for (int i = 0; i < _vm->_object->_numObj; i++) { - if (_vm->_object->_objects[i].genericCmd & TAKE) + if (_vm->_object->_objects[i]._genericCmd & TAKE) takeObject(&_vm->_object->_objects[i]); } return; @@ -94,7 +94,7 @@ void Parser_v1w::lineHandler() { if (strstr(_vm->_line, "fetch")) { for (int i = 0; i < _vm->_object->_numObj; i++) { - if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) { + if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) { takeObject(&_vm->_object->_objects[i]); return; } @@ -104,8 +104,8 @@ void Parser_v1w::lineHandler() { // Special code to allow me to goto objects if (strstr(_vm->_line, "find")) { for (int i = 0; i < _vm->_object->_numObj; i++) { - if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) { - _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex); + if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) { + _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex); return; } } @@ -121,12 +121,12 @@ void Parser_v1w::lineHandler() { } // SAVE/RESTORE - if (!strcmp("save", _vm->_line) && gameStatus.viewState == kViewPlay) { + if (!strcmp("save", _vm->_line) && gameStatus._viewState == kViewPlay) { _vm->_file->saveGame(-1, Common::String()); return; } - if (!strcmp("restore", _vm->_line) && (gameStatus.viewState == kViewPlay || gameStatus.viewState == kViewIdle)) { + if (!strcmp("restore", _vm->_line) && (gameStatus._viewState == kViewPlay || gameStatus._viewState == kViewIdle)) { _vm->_file->restoreGame(-1); return; } @@ -137,7 +137,7 @@ void Parser_v1w::lineHandler() { if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces! return; - if (gameStatus.gameOverFl) { + if (gameStatus._gameOverFl) { // No commands allowed! _vm->gameOverMsg(); return; @@ -147,8 +147,8 @@ void Parser_v1w::lineHandler() { // Test for nearby objects referenced explicitly for (int i = 0; i < _vm->_object->_numObj; i++) { - object_t *obj = &_vm->_object->_objects[i]; - if (isWordPresent(_vm->_text->getNounArray(obj->nounIndex))) { + Object *obj = &_vm->_object->_objects[i]; + if (isWordPresent(_vm->_text->getNounArray(obj->_nounIndex))) { if (isObjectVerb_v3(obj, farComment) || isGenericVerb_v3(obj, farComment)) return; } @@ -157,8 +157,8 @@ void Parser_v1w::lineHandler() { // Test for nearby objects that only require a verb // Note comment is unused if not near. for (int i = 0; i < _vm->_object->_numObj; i++) { - object_t *obj = &_vm->_object->_objects[i]; - if (obj->verbOnlyFl) { + Object *obj = &_vm->_object->_objects[i]; + if (obj->_verbOnlyFl) { char contextComment[kCompLineSize * 5] = ""; // Unused comment for context objects if (isObjectVerb_v3(obj, contextComment) || isGenericVerb_v3(obj, contextComment)) return; @@ -166,9 +166,9 @@ void Parser_v1w::lineHandler() { } // No objects match command line, try background and catchall commands - if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screen_p])) + if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screenPtr])) return; - if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screen_p])) + if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screenPtr])) return; if (isBackgroundWord_v3(_catchallList)) @@ -185,7 +185,7 @@ void Parser_v1w::lineHandler() { // Nothing matches. Report recognition success to user. const char *verb = findVerb(); const char *noun = findNoun(); - if (verb == _vm->_text->getVerb(_vm->_look, 0) && _vm->_maze.enabledFl) { + if (verb == _vm->_text->getVerb(_vm->_look, 0) && _vm->_maze._enabledFl) { Utils::notifyBox(_vm->_text->getTextParser(kTBMaze)); _vm->_object->showTakeables(); } else if (verb && noun) { // A combination I didn't think of @@ -200,16 +200,16 @@ void Parser_v1w::lineHandler() { } void Parser_v1w::showInventory() const { - status_t &gameStatus = _vm->getGameStatus(); - istate_t inventState = _vm->_inventory->getInventoryState(); - if (gameStatus.gameOverFl) { + Status &gameStatus = _vm->getGameStatus(); + Istate inventState = _vm->_inventory->getInventoryState(); + if (gameStatus._gameOverFl) { _vm->gameOverMsg(); - } else if ((inventState == kInventoryOff) && (gameStatus.viewState == kViewPlay)) { + } else if ((inventState == kInventoryOff) && (gameStatus._viewState == kViewPlay)) { _vm->_inventory->setInventoryState(kInventoryDown); - gameStatus.viewState = kViewInvent; + gameStatus._viewState = kViewInvent; } else if (inventState == kInventoryActive) { _vm->_inventory->setInventoryState(kInventoryUp); - gameStatus.viewState = kViewInvent; + gameStatus._viewState = kViewInvent; } } diff --git a/engines/hugo/parser_v2d.cpp b/engines/hugo/parser_v2d.cpp index 0095c4d726..6d71186f49 100644 --- a/engines/hugo/parser_v2d.cpp +++ b/engines/hugo/parser_v2d.cpp @@ -55,12 +55,12 @@ Parser_v2d::~Parser_v2d() { void Parser_v2d::lineHandler() { debugC(1, kDebugParser, "lineHandler()"); - status_t &gameStatus = _vm->getGameStatus(); + Status &gameStatus = _vm->getGameStatus(); // Toggle God Mode if (!strncmp(_vm->_line, "PPG", 3)) { _vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh); - gameStatus.godModeFl = !gameStatus.godModeFl; + gameStatus._godModeFl = !gameStatus._godModeFl; return; } @@ -71,7 +71,7 @@ void Parser_v2d::lineHandler() { // fetch <object name> Hero carries named object // fetch all Hero carries all possible objects // find <object name> Takes hero to screen containing named object - if (gameStatus.godModeFl) { + if (gameStatus._godModeFl) { // Special code to allow me to go straight to any screen if (strstr(_vm->_line, "goto")) { for (int i = 0; i < _vm->_numScreens; i++) { @@ -85,7 +85,7 @@ void Parser_v2d::lineHandler() { // Special code to allow me to get objects from anywhere if (strstr(_vm->_line, "fetch all")) { for (int i = 0; i < _vm->_object->_numObj; i++) { - if (_vm->_object->_objects[i].genericCmd & TAKE) + if (_vm->_object->_objects[i]._genericCmd & TAKE) takeObject(&_vm->_object->_objects[i]); } return; @@ -93,7 +93,7 @@ void Parser_v2d::lineHandler() { if (strstr(_vm->_line, "fetch")) { for (int i = 0; i < _vm->_object->_numObj; i++) { - if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) { + if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) { takeObject(&_vm->_object->_objects[i]); return; } @@ -103,8 +103,8 @@ void Parser_v2d::lineHandler() { // Special code to allow me to goto objects if (strstr(_vm->_line, "find")) { for (int i = 0; i < _vm->_object->_numObj; i++) { - if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) { - _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex); + if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) { + _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex); return; } } @@ -119,7 +119,7 @@ void Parser_v2d::lineHandler() { // SAVE/RESTORE if (!strcmp("save", _vm->_line)) { - if (gameStatus.gameOverFl) + if (gameStatus._gameOverFl) _vm->gameOverMsg(); else _vm->_file->saveGame(-1, Common::String()); @@ -137,7 +137,7 @@ void Parser_v2d::lineHandler() { if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces! return; - if (gameStatus.gameOverFl) { + if (gameStatus._gameOverFl) { // No commands allowed! _vm->gameOverMsg(); return; @@ -153,26 +153,26 @@ void Parser_v2d::lineHandler() { noun = findNextNoun(noun); // Find a noun in the line // Must try at least once for objects allowing verb-context for (int i = 0; i < _vm->_object->_numObj; i++) { - object_t *obj = &_vm->_object->_objects[i]; + Object *obj = &_vm->_object->_objects[i]; if (isNear_v1(verb, noun, obj, farComment)) { if (isObjectVerb_v1(verb, obj) // Foreground object || isGenericVerb_v1(verb, obj))// Common action type return; } } - if ((*farComment != '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screen_p])) + if ((*farComment != '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screenPtr])) return; } while (noun); } noun = findNextNoun(noun); - if ( !isCatchallVerb_v1(true, noun, verb, _backgroundObjects[*_vm->_screen_p]) + if ( !isCatchallVerb_v1(true, noun, verb, _backgroundObjects[*_vm->_screenPtr]) && !isCatchallVerb_v1(true, noun, verb, _catchallList) - && !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screen_p]) + && !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screenPtr]) && !isCatchallVerb_v1(false, noun, verb, _catchallList)) { if (*farComment != '\0') { // An object matched but not near enough Utils::notifyBox(farComment); - } else if (_vm->_maze.enabledFl && (verb == _vm->_text->getVerb(_vm->_look, 0))) { + } else if (_vm->_maze._enabledFl && (verb == _vm->_text->getVerb(_vm->_look, 0))) { Utils::notifyBox(_vm->_text->getTextParser(kTBMaze)); _vm->_object->showTakeables(); } else if (verb && noun) { // A combination I didn't think of diff --git a/engines/hugo/parser_v3d.cpp b/engines/hugo/parser_v3d.cpp index b45e9186b3..a7e5896833 100644 --- a/engines/hugo/parser_v3d.cpp +++ b/engines/hugo/parser_v3d.cpp @@ -55,12 +55,12 @@ Parser_v3d::~Parser_v3d() { void Parser_v3d::lineHandler() { debugC(1, kDebugParser, "lineHandler()"); - status_t &gameStatus = _vm->getGameStatus(); + Status &gameStatus = _vm->getGameStatus(); // Toggle God Mode if (!strncmp(_vm->_line, "PPG", 3)) { _vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh); - gameStatus.godModeFl = !gameStatus.godModeFl; + gameStatus._godModeFl = !gameStatus._godModeFl; return; } @@ -71,7 +71,7 @@ void Parser_v3d::lineHandler() { // fetch <object name> Hero carries named object // fetch all Hero carries all possible objects // find <object name> Takes hero to screen containing named object - if (gameStatus.godModeFl) { + if (gameStatus._godModeFl) { // Special code to allow me to go straight to any screen if (strstr(_vm->_line, "goto")) { for (int i = 0; i < _vm->_numScreens; i++) { @@ -85,7 +85,7 @@ void Parser_v3d::lineHandler() { // Special code to allow me to get objects from anywhere if (strstr(_vm->_line, "fetch all")) { for (int i = 0; i < _vm->_object->_numObj; i++) { - if (_vm->_object->_objects[i].genericCmd & TAKE) + if (_vm->_object->_objects[i]._genericCmd & TAKE) takeObject(&_vm->_object->_objects[i]); } return; @@ -93,7 +93,7 @@ void Parser_v3d::lineHandler() { if (strstr(_vm->_line, "fetch")) { for (int i = 0; i < _vm->_object->_numObj; i++) { - if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) { + if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) { takeObject(&_vm->_object->_objects[i]); return; } @@ -103,8 +103,8 @@ void Parser_v3d::lineHandler() { // Special code to allow me to goto objects if (strstr(_vm->_line, "find")) { for (int i = 0; i < _vm->_object->_numObj; i++) { - if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) { - _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex); + if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i]._nounIndex, 0))) { + _vm->_scheduler->newScreen(_vm->_object->_objects[i]._screenIndex); return; } } @@ -121,7 +121,7 @@ void Parser_v3d::lineHandler() { // SAVE/RESTORE if (!strcmp("save", _vm->_line)) { - if (gameStatus.gameOverFl) + if (gameStatus._gameOverFl) _vm->gameOverMsg(); else _vm->_file->saveGame(-1, Common::String()); @@ -139,7 +139,7 @@ void Parser_v3d::lineHandler() { if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces! return; - if (gameStatus.gameOverFl) { + if (gameStatus._gameOverFl) { // No commands allowed! _vm->gameOverMsg(); return; @@ -149,8 +149,8 @@ void Parser_v3d::lineHandler() { // Test for nearby objects referenced explicitly for (int i = 0; i < _vm->_object->_numObj; i++) { - object_t *obj = &_vm->_object->_objects[i]; - if (isWordPresent(_vm->_text->getNounArray(obj->nounIndex))) { + Object *obj = &_vm->_object->_objects[i]; + if (isWordPresent(_vm->_text->getNounArray(obj->_nounIndex))) { if (isObjectVerb_v3(obj, farComment) || isGenericVerb_v3(obj, farComment)) return; } @@ -159,8 +159,8 @@ void Parser_v3d::lineHandler() { // Test for nearby objects that only require a verb // Note comment is unused if not near. for (int i = 0; i < _vm->_object->_numObj; i++) { - object_t *obj = &_vm->_object->_objects[i]; - if (obj->verbOnlyFl) { + Object *obj = &_vm->_object->_objects[i]; + if (obj->_verbOnlyFl) { char contextComment[kCompLineSize * 5] = ""; // Unused comment for context objects if (isObjectVerb_v3(obj, contextComment) || isGenericVerb_v3(obj, contextComment)) return; @@ -168,9 +168,9 @@ void Parser_v3d::lineHandler() { } // No objects match command line, try background and catchall commands - if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screen_p])) + if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screenPtr])) return; - if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screen_p])) + if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screenPtr])) return; if (isBackgroundWord_v3(_catchallList)) @@ -204,51 +204,51 @@ void Parser_v3d::lineHandler() { * If it does, and the object is near and passes the tests in the command * list then carry out the actions in the action list and return TRUE */ -bool Parser_v3d::isObjectVerb_v3(object_t *obj, char *comment) { - debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment); +bool Parser_v3d::isObjectVerb_v3(Object *obj, char *comment) { + debugC(1, kDebugParser, "isObjectVerb(Object *obj, %s)", comment); // First, find matching verb in cmd list - uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands + uint16 cmdIndex = obj->_cmdIndex; // ptr to list of commands if (cmdIndex == 0) // No commands for this obj return false; int i; - for (i = 0; _cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd - if (isWordPresent(_vm->_text->getVerbArray(_cmdList[cmdIndex][i].verbIndex))) // Was this verb used? + for (i = 0; _cmdList[cmdIndex][i]._verbIndex != 0; i++) { // For each cmd + if (isWordPresent(_vm->_text->getVerbArray(_cmdList[cmdIndex][i]._verbIndex))) // Was this verb used? break; } - if (_cmdList[cmdIndex][i].verbIndex == 0) // No verbs used. + if (_cmdList[cmdIndex][i]._verbIndex == 0) // No verbs used. return false; // Verb match found. Check if object is Near - char *verb = *_vm->_text->getVerbArray(_cmdList[cmdIndex][i].verbIndex); + char *verb = *_vm->_text->getVerbArray(_cmdList[cmdIndex][i]._verbIndex); if (!isNear_v3(obj, verb, comment)) return false; // Check all required objects are being carried cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd - if (cmnd->reqIndex) { // At least 1 thing in list - uint16 *reqs = _arrayReqs[cmnd->reqIndex]; // ptr to list of required objects + if (cmnd->_reqIndex) { // At least 1 thing in list + uint16 *reqs = _arrayReqs[cmnd->_reqIndex]; // ptr to list of required objects for (i = 0; reqs[i]; i++) { // for each obj if (!_vm->_object->isCarrying(reqs[i])) { - Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataNoCarryIndex)); + Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataNoCarryIndex)); return true; } } } // Required objects are present, now check state is correct - if ((obj->state != cmnd->reqState) && (cmnd->reqState != kStateDontCare)) { - Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataWrongIndex)); + if ((obj->_state != cmnd->_reqState) && (cmnd->_reqState != kStateDontCare)) { + Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataWrongIndex)); return true; } // Everything checked. Change the state and carry out any actions - if (cmnd->reqState != kStateDontCare) // Don't change new state if required state didn't care - obj->state = cmnd->newState; - Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataDoneIndex)); - _vm->_scheduler->insertActionList(cmnd->actIndex); + if (cmnd->_reqState != kStateDontCare) // Don't change new state if required state didn't care + obj->_state = cmnd->_newState; + Utils::notifyBox(_vm->_text->getTextData(cmnd->_textDataDoneIndex)); + _vm->_scheduler->insertActionList(cmnd->_actIndex); // See if any additional generic actions if ((verb == _vm->_text->getVerb(_vm->_look, 0)) || (verb == _vm->_text->getVerb(_vm->_take, 0)) || (verb == _vm->_text->getVerb(_vm->_drop, 0))) @@ -259,21 +259,21 @@ bool Parser_v3d::isObjectVerb_v3(object_t *obj, char *comment) { /** * Test whether command line contains one of the generic actions */ -bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) { - debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment); +bool Parser_v3d::isGenericVerb_v3(Object *obj, char *comment) { + debugC(1, kDebugParser, "isGenericVerb(Object *obj, %s)", comment); - if (!obj->genericCmd) + if (!obj->_genericCmd) return false; // Following is equivalent to switch, but couldn't do one if (isWordPresent(_vm->_text->getVerbArray(_vm->_look)) && isNear_v3(obj, _vm->_text->getVerb(_vm->_look, 0), comment)) { // Test state-dependent look before general look - if ((obj->genericCmd & LOOK_S) == LOOK_S) { - Utils::notifyBox(_vm->_text->getTextData(obj->stateDataIndex[obj->state])); + if ((obj->_genericCmd & LOOK_S) == LOOK_S) { + Utils::notifyBox(_vm->_text->getTextData(obj->_stateDataIndex[obj->_state])); } else { - if ((LOOK & obj->genericCmd) == LOOK) { - if (obj->dataIndex != 0) - Utils::notifyBox(_vm->_text->getTextData(obj->dataIndex)); + if ((LOOK & obj->_genericCmd) == LOOK) { + if (obj->_dataIndex != 0) + Utils::notifyBox(_vm->_text->getTextData(obj->_dataIndex)); else return false; } else { @@ -281,22 +281,22 @@ bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) { } } } else if (isWordPresent(_vm->_text->getVerbArray(_vm->_take)) && isNear_v3(obj, _vm->_text->getVerb(_vm->_take, 0), comment)) { - if (obj->carriedFl) + if (obj->_carriedFl) Utils::notifyBox(_vm->_text->getTextParser(kTBHave)); - else if ((TAKE & obj->genericCmd) == TAKE) + else if ((TAKE & obj->_genericCmd) == TAKE) takeObject(obj); - else if (obj->cmdIndex) // No comment if possible commands + else if (obj->_cmdIndex) // No comment if possible commands return false; - else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context! + else if (!obj->_verbOnlyFl && (TAKE & obj->_genericCmd) == TAKE) // Make sure not taking object in context! Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse)); else return false; } else if (isWordPresent(_vm->_text->getVerbArray(_vm->_drop))) { - if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP)) + if (!obj->_carriedFl && ((DROP & obj->_genericCmd) == DROP)) Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave)); - else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP)) + else if (obj->_carriedFl && ((DROP & obj->_genericCmd) == DROP)) dropObject(obj); - else if (obj->cmdIndex == 0) + else if (obj->_cmdIndex == 0) Utils::notifyBox(_vm->_text->getTextParser(kTBNeed)); else return false; @@ -313,35 +313,35 @@ bool Parser_v3d::isGenericVerb_v3(object_t *obj, char *comment) { * If radius is -1, treat radius as infinity * Verb is included to determine correct comment if not near */ -bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const { - debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment); +bool Parser_v3d::isNear_v3(Object *obj, const char *verb, char *comment) const { + debugC(1, kDebugParser, "isNear(Object *obj, %s, %s)", verb, comment); - if (obj->carriedFl) // Object is being carried + if (obj->_carriedFl) // Object is being carried return true; - if (obj->screenIndex != *_vm->_screen_p) { + if (obj->_screenIndex != *_vm->_screenPtr) { // Not in same screen - if (obj->objValue) + if (obj->_objValue) strcpy(comment, _vm->_text->getTextParser(kCmtAny1)); else strcpy(comment, _vm->_text->getTextParser(kCmtAny2)); return false; } - if (obj->cycling == kCycleInvisible) { - if (obj->seqNumb) { + if (obj->_cycling == kCycleInvisible) { + if (obj->_seqNumb) { // There is an image strcpy(comment, _vm->_text->getTextParser(kCmtAny3)); return false; } else { // No image, assume visible - if ((obj->radius < 0) || - ((abs(obj->x - _vm->_hero->x) <= obj->radius) && - (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) { + if ((obj->_radius < 0) || + ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) && + (abs(obj->_y - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) { return true; } else { // User is not close enough - if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0))) + if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0))) strcpy(comment, _vm->_text->getTextParser(kCmtAny1)); else strcpy(comment, _vm->_text->getTextParser(kCmtClose)); @@ -350,13 +350,13 @@ bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const } } - if ((obj->radius < 0) || - ((abs(obj->x - _vm->_hero->x) <= obj->radius) && - (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) { + if ((obj->_radius < 0) || + ((abs(obj->_x - _vm->_hero->_x) <= obj->_radius) && + (abs(obj->_y + obj->_currImagePtr->_y2 - _vm->_hero->_y - _vm->_hero->_currImagePtr->_y2) <= obj->_radius))) { return true; } else { // User is not close enough - if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0))) + if (obj->_objValue && (verb != _vm->_text->getVerb(_vm->_take, 0))) strcpy(comment, _vm->_text->getTextParser(kCmtAny1)); else strcpy(comment, _vm->_text->getTextParser(kCmtClose)); @@ -368,36 +368,36 @@ bool Parser_v3d::isNear_v3(object_t *obj, const char *verb, char *comment) const /** * Do all things necessary to carry an object */ -void Parser_v3d::takeObject(object_t *obj) { - debugC(1, kDebugParser, "takeObject(object_t *obj)"); +void Parser_v3d::takeObject(Object *obj) { + debugC(1, kDebugParser, "takeObject(Object *obj)"); - obj->carriedFl = true; - if (obj->seqNumb) { // Don't change if no image to display - obj->cycling = kCycleInvisible; + obj->_carriedFl = true; + if (obj->_seqNumb) { // Don't change if no image to display + obj->_cycling = kCycleInvisible; } - _vm->adjustScore(obj->objValue); + _vm->adjustScore(obj->_objValue); - if (obj->seqNumb > 0) // If object has an image, force walk to dropped - obj->viewx = -1; // (possibly moved) object next time taken! - Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->nounIndex, TAKE_NAME))); + if (obj->_seqNumb > 0) // If object has an image, force walk to dropped + obj->_viewx = -1; // (possibly moved) object next time taken! + Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->_nounIndex, TAKE_NAME))); } /** * Do all necessary things to drop an object */ -void Parser_v3d::dropObject(object_t *obj) { - debugC(1, kDebugParser, "dropObject(object_t *obj)"); +void Parser_v3d::dropObject(Object *obj) { + debugC(1, kDebugParser, "dropObject(Object *obj)"); - obj->carriedFl = false; - obj->screenIndex = *_vm->_screen_p; - if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1)) - obj->cycling = kCycleForward; + obj->_carriedFl = false; + obj->_screenIndex = *_vm->_screenPtr; + if ((obj->_seqNumb > 1) || (obj->_seqList[0]._imageNbr > 1)) + obj->_cycling = kCycleForward; else - obj->cycling = kCycleNotCycling; - obj->x = _vm->_hero->x - 1; - obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1; - obj->y = (obj->y + obj->currImagePtr->y2 < kYPix) ? obj->y : kYPix - obj->currImagePtr->y2 - 10; - _vm->adjustScore(-obj->objValue); + obj->_cycling = kCycleNotCycling; + obj->_x = _vm->_hero->_x - 1; + obj->_y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1; + obj->_y = (obj->_y + obj->_currImagePtr->_y2 < kYPix) ? obj->_y : kYPix - obj->_currImagePtr->_y2 - 10; + _vm->adjustScore(-obj->_objValue); Utils::notifyBox(_vm->_text->getTextParser(kTBOk)); } @@ -407,22 +407,22 @@ void Parser_v3d::dropObject(object_t *obj) { * Note that if the background command list has match set TRUE then do not * print text if there are any recognizable nouns in the command line */ -bool Parser_v3d::isCatchallVerb_v3(objectList_t obj) const { +bool Parser_v3d::isCatchallVerb_v3(ObjectList obj) const { debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)"); - if (_vm->_maze.enabledFl) + if (_vm->_maze._enabledFl) return false; - for (int i = 0; obj[i].verbIndex != 0; i++) { - if (isWordPresent(_vm->_text->getVerbArray(obj[i].verbIndex)) && obj[i].nounIndex == 0 && - (!obj[i].matchFl || !findNoun()) && - ((obj[i].roomState == kStateDontCare) || - (obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) { - Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex)); - _vm->_scheduler->processBonus(obj[i].bonusIndex); + for (int i = 0; obj[i]._verbIndex != 0; i++) { + if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) && obj[i]._nounIndex == 0 && + (!obj[i]._matchFl || !findNoun()) && + ((obj[i]._roomState == kStateDontCare) || + (obj[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) { + Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex)); + _vm->_scheduler->processBonus(obj[i]._bonusIndex); // If this is LOOK (without a noun), show any takeable objects - if (*(_vm->_text->getVerbArray(obj[i].verbIndex)) == _vm->_text->getVerb(_vm->_look, 0)) + if (*(_vm->_text->getVerbArray(obj[i]._verbIndex)) == _vm->_text->getVerb(_vm->_look, 0)) _vm->_object->showTakeables(); return true; @@ -435,19 +435,19 @@ bool Parser_v3d::isCatchallVerb_v3(objectList_t obj) const { * Search for matching verb/noun pairs in background command list * Print text for possible background object. Return TRUE if match found */ -bool Parser_v3d::isBackgroundWord_v3(objectList_t obj) const { +bool Parser_v3d::isBackgroundWord_v3(ObjectList obj) const { debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)"); - if (_vm->_maze.enabledFl) + if (_vm->_maze._enabledFl) return false; - for (int i = 0; obj[i].verbIndex != 0; i++) { - if (isWordPresent(_vm->_text->getVerbArray(obj[i].verbIndex)) && - isWordPresent(_vm->_text->getNounArray(obj[i].nounIndex)) && - ((obj[i].roomState == kStateDontCare) || - (obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) { - Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex)); - _vm->_scheduler->processBonus(obj[i].bonusIndex); + for (int i = 0; obj[i]._verbIndex != 0; i++) { + if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) && + isWordPresent(_vm->_text->getNounArray(obj[i]._nounIndex)) && + ((obj[i]._roomState == kStateDontCare) || + (obj[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) { + Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex)); + _vm->_scheduler->processBonus(obj[i]._bonusIndex); return true; } } diff --git a/engines/hugo/route.cpp b/engines/hugo/route.cpp index 281aacf031..54dae88c28 100644 --- a/engines/hugo/route.cpp +++ b/engines/hugo/route.cpp @@ -61,41 +61,41 @@ int16 Route::getRouteIndex() const { void Route::setDirection(const uint16 keyCode) { debugC(1, kDebugRoute, "setDirection(%d)", keyCode); - object_t *obj = _vm->_hero; // Pointer to hero object + Object *obj = _vm->_hero; // Pointer to hero object // Set first image in sequence switch (keyCode) { case Common::KEYCODE_UP: case Common::KEYCODE_KP8: - obj->currImagePtr = obj->seqList[SEQ_UP].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_UP]._seqPtr; break; case Common::KEYCODE_DOWN: case Common::KEYCODE_KP2: - obj->currImagePtr = obj->seqList[SEQ_DOWN].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_DOWN]._seqPtr; break; case Common::KEYCODE_LEFT: case Common::KEYCODE_KP4: - obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr; break; case Common::KEYCODE_RIGHT: case Common::KEYCODE_KP6: - obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr; break; case Common::KEYCODE_HOME: case Common::KEYCODE_KP7: - obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr; break; case Common::KEYCODE_END: case Common::KEYCODE_KP1: - obj->currImagePtr = obj->seqList[SEQ_LEFT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_LEFT]._seqPtr; break; case Common::KEYCODE_PAGEUP: case Common::KEYCODE_KP9: - obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr; break; case Common::KEYCODE_PAGEDOWN: case Common::KEYCODE_KP3: - obj->currImagePtr = obj->seqList[SEQ_RIGHT].seqPtr; + obj->_currImagePtr = obj->_seqList[SEQ_RIGHT]._seqPtr; break; } } @@ -107,68 +107,68 @@ void Route::setDirection(const uint16 keyCode) { void Route::setWalk(const uint16 direction) { debugC(1, kDebugRoute, "setWalk(%d)", direction); - object_t *obj = _vm->_hero; // Pointer to hero object + Object *obj = _vm->_hero; // Pointer to hero object - if (_vm->getGameStatus().storyModeFl || obj->pathType != kPathUser) // Make sure user has control + if (_vm->getGameStatus()._storyModeFl || obj->_pathType != kPathUser) // Make sure user has control return; - if (!obj->vx && !obj->vy) + if (!obj->_vx && !obj->_vy) _oldWalkDirection = 0; // Fix for consistant restarts if (direction != _oldWalkDirection) { // Direction has changed setDirection(direction); // Face new direction - obj->vx = obj->vy = 0; + obj->_vx = obj->_vy = 0; switch (direction) { // And set correct velocity case Common::KEYCODE_UP: case Common::KEYCODE_KP8: - obj->vy = -kStepDy; + obj->_vy = -kStepDy; break; case Common::KEYCODE_DOWN: case Common::KEYCODE_KP2: - obj->vy = kStepDy; + obj->_vy = kStepDy; break; case Common::KEYCODE_LEFT: case Common::KEYCODE_KP4: - obj->vx = -kStepDx; + obj->_vx = -kStepDx; break; case Common::KEYCODE_RIGHT: case Common::KEYCODE_KP6: - obj->vx = kStepDx; + obj->_vx = kStepDx; break; case Common::KEYCODE_HOME: case Common::KEYCODE_KP7: - obj->vx = -kStepDx; + obj->_vx = -kStepDx; // Note: in v1 Dos and v2 Dos, obj->vy is set to DY - obj->vy = -kStepDy / 2; + obj->_vy = -kStepDy / 2; break; case Common::KEYCODE_END: case Common::KEYCODE_KP1: - obj->vx = -kStepDx; + obj->_vx = -kStepDx; // Note: in v1 Dos and v2 Dos, obj->vy is set to -DY - obj->vy = kStepDy / 2; + obj->_vy = kStepDy / 2; break; case Common::KEYCODE_PAGEUP: case Common::KEYCODE_KP9: - obj->vx = kStepDx; + obj->_vx = kStepDx; // Note: in v1 Dos and v2 Dos, obj->vy is set to -DY - obj->vy = -kStepDy / 2; + obj->_vy = -kStepDy / 2; break; case Common::KEYCODE_PAGEDOWN: case Common::KEYCODE_KP3: - obj->vx = kStepDx; + obj->_vx = kStepDx; // Note: in v1 Dos and v2 Dos, obj->vy is set to DY - obj->vy = kStepDy / 2; + obj->_vy = kStepDy / 2; break; } _oldWalkDirection = direction; - obj->cycling = kCycleForward; + obj->_cycling = kCycleForward; } else { // Same key twice - halt hero - obj->vy = 0; - obj->vx = 0; + obj->_vy = 0; + obj->_vx = 0; _oldWalkDirection = 0; - obj->cycling = kCycleNotCycling; + obj->_cycling = kCycleNotCycling; } } @@ -188,8 +188,8 @@ void Route::segment(int16 x, int16 y) { debugC(1, kDebugRoute, "segment(%d, %d)", x, y); // Note: use of static - can't waste stack - static image_pt p; // Ptr to _boundaryMap[y] - static segment_t *seg_p; // Ptr to segment + static ImagePtr p; // Ptr to _boundaryMap[y] + static Segment *segPtr; // Ptr to segment // Bomb out if stack exhausted // Vinterstum: Is this just a safeguard, or actually used? @@ -228,7 +228,7 @@ void Route::segment(int16 x, int16 y) { if (y <= 0 || y >= kYPix - 1) return; - if (_vm->_hero->x < x1) { + if (_vm->_hero->_x < x1) { // Hero x not in segment, search x1..x2 // Find all segments above current for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) { @@ -241,7 +241,7 @@ void Route::segment(int16 x, int16 y) { if (_boundaryMap[y + 1][x] == 0) segment(x, y + 1); } - } else if (_vm->_hero->x + kHeroMaxWidth > x2) { + } else if (_vm->_hero->_x + kHeroMaxWidth > x2) { // Hero x not in segment, search x1..x2 // Find all segments above current for (x = x2; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x >= x1; x--) { @@ -257,22 +257,22 @@ void Route::segment(int16 x, int16 y) { } else { // Organize search around hero x position - this gives // better chance for more direct route. - for (x = _vm->_hero->x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) { + for (x = _vm->_hero->_x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) { if (_boundaryMap[y - 1][x] == 0) segment(x, y - 1); } - for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->x; x++) { + for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->_x; x++) { if (_boundaryMap[y - 1][x] == 0) segment(x, y - 1); } - for (x = _vm->_hero->x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) { + for (x = _vm->_hero->_x; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x <= x2; x++) { if (_boundaryMap[y + 1][x] == 0) segment(x, y + 1); } - for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->x; x++) { + for (x = x1; !(_routeFoundFl || _fullStackFl || _fullSegmentFl) && x < _vm->_hero->_x; x++) { if (_boundaryMap[y + 1][x] == 0) segment(x, y + 1); } @@ -285,10 +285,10 @@ void Route::segment(int16 x, int16 y) { _fullSegmentFl = true; } else { // Create segment - seg_p = &_segment[_segmentNumb]; - seg_p->y = y; - seg_p->x1 = x1; - seg_p->x2 = x2; + segPtr = &_segment[_segmentNumb]; + segPtr->_y = y; + segPtr->_x1 = x1; + segPtr->_x2 = x2; _segmentNumb++; } } @@ -298,7 +298,7 @@ void Route::segment(int16 x, int16 y) { * Create and return ptr to new node. Initialize with previous node. * Returns 0 if MAX_NODES exceeded */ -Point *Route::newNode() { +Common::Point *Route::newNode() { debugC(1, kDebugRoute, "newNode"); _routeListIndex++; @@ -327,16 +327,16 @@ bool Route::findRoute(const int16 cx, const int16 cy) { _destY = cy; // Destination coords _destX = cx; // Destination coords - int16 herox1 = _vm->_hero->x + _vm->_hero->currImagePtr->x1; // Hero baseline - int16 herox2 = _vm->_hero->x + _vm->_hero->currImagePtr->x2; // Hero baseline - int16 heroy = _vm->_hero->y + _vm->_hero->currImagePtr->y2; // Hero baseline + int16 herox1 = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1; // Hero baseline + int16 herox2 = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x2; // Hero baseline + int16 heroy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2; // Hero baseline // Store all object baselines into objbound (except hero's = [0]) - object_t *obj; // Ptr to object + Object *obj; // Ptr to object int i; for (i = 1, obj = &_vm->_object->_objects[i]; i < _vm->_object->_numObj; i++, obj++) { - if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling != kCycleInvisible) && (obj->priority == kPriorityFloating)) - _vm->_object->storeBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2); + if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling != kCycleInvisible) && (obj->_priority == kPriorityFloating)) + _vm->_object->storeBoundary(obj->_oldx + obj->_currImagePtr->_x1, obj->_oldx + obj->_currImagePtr->_x2, obj->_oldy + obj->_currImagePtr->_y2); } // Combine objbound and boundary bitmaps to local byte map @@ -350,8 +350,8 @@ bool Route::findRoute(const int16 cx, const int16 cy) { // Clear all object baselines from objbound for (i = 0, obj = _vm->_object->_objects; i < _vm->_object->_numObj; i++, obj++) { - if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling != kCycleInvisible) && (obj->priority == kPriorityFloating)) - _vm->_object->clearBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2); + if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling != kCycleInvisible) && (obj->_priority == kPriorityFloating)) + _vm->_object->clearBoundary(obj->_oldx + obj->_currImagePtr->_x1, obj->_oldx + obj->_currImagePtr->_x2, obj->_oldy + obj->_currImagePtr->_y2); } // Search from hero to destination @@ -368,32 +368,32 @@ bool Route::findRoute(const int16 cx, const int16 cy) { _route[0].y = _destY; // Make a final segment for hero's base (we left a spare) - _segment[_segmentNumb].y = heroy; - _segment[_segmentNumb].x1 = herox1; - _segment[_segmentNumb].x2 = herox2; + _segment[_segmentNumb]._y = heroy; + _segment[_segmentNumb]._x1 = herox1; + _segment[_segmentNumb]._x2 = herox2; _segmentNumb++; - Point *routeNode; // Ptr to route node + Common::Point *routeNode; // Ptr to route node // Look in segments[] for straight lines from destination to hero for (i = 0, _routeListIndex = 0; i < _segmentNumb - 1; i++) { if ((routeNode = newNode()) == 0) // New node for new segment return false; // Too many nodes - routeNode->y = _segment[i].y; + routeNode->y = _segment[i]._y; // Look ahead for furthest straight line for (int16 j = i + 1; j < _segmentNumb; j++) { - segment_t *seg_p = &_segment[j]; + Segment *segPtr = &_segment[j]; // Can we get to this segment from previous node? - if (seg_p->x1 <= routeNode->x && seg_p->x2 >= routeNode->x + _heroWidth - 1) { - routeNode->y = seg_p->y; // Yes, keep updating node + if (segPtr->_x1 <= routeNode->x && segPtr->_x2 >= routeNode->x + _heroWidth - 1) { + routeNode->y = segPtr->_y; // Yes, keep updating node } else { // No, create another node on previous segment to reach it if ((routeNode = newNode()) == 0) // Add new route node return false; // Too many nodes // Find overlap between old and new segments - int16 x1 = MAX(_segment[j - 1].x1, seg_p->x1); - int16 x2 = MIN(_segment[j - 1].x2, seg_p->x2); + int16 x1 = MAX(_segment[j - 1]._x1, segPtr->_x1); + int16 x2 = MIN(_segment[j - 1]._x2, segPtr->_x2); // If room, add a little offset to reduce staircase effect int16 dx = kHeroMaxWidth >> 1; @@ -433,18 +433,18 @@ void Route::processRoute() { return; // Current hero position - int16 herox = _vm->_hero->x + _vm->_hero->currImagePtr->x1; - int16 heroy = _vm->_hero->y + _vm->_hero->currImagePtr->y2; - Point *routeNode = &_route[_routeIndex]; + int16 herox = _vm->_hero->_x + _vm->_hero->_currImagePtr->_x1; + int16 heroy = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2; + Common::Point *routeNode = &_route[_routeIndex]; // Arrived at node? if (abs(herox - routeNode->x) < kStepDx + 1 && abs(heroy - routeNode->y) < kStepDy) { // kStepDx too low // Close enough - position hero exactly - _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1; - _vm->_hero->y = _vm->_hero->oldy = routeNode->y - _vm->_hero->currImagePtr->y2; - _vm->_hero->vx = _vm->_hero->vy = 0; - _vm->_hero->cycling = kCycleNotCycling; + _vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1; + _vm->_hero->_y = _vm->_hero->_oldy = routeNode->y - _vm->_hero->_currImagePtr->_y2; + _vm->_hero->_vx = _vm->_hero->_vy = 0; + _vm->_hero->_cycling = kCycleNotCycling; // Arrived at final node? if (--_routeIndex < 0) { @@ -458,7 +458,7 @@ void Route::processRoute() { _vm->_object->lookObject(&_vm->_object->_objects[_routeObjId]); turnedFl = false; } else { - setDirection(_vm->_object->_objects[_routeObjId].direction); + setDirection(_vm->_object->_objects[_routeObjId]._direction); _routeIndex++; // Come round again turnedFl = true; } @@ -468,7 +468,7 @@ void Route::processRoute() { _vm->_object->useObject(_routeObjId); turnedFl = false; } else { - setDirection(_vm->_object->_objects[_routeObjId].direction); + setDirection(_vm->_object->_objects[_routeObjId]._direction); _routeIndex++; // Come round again turnedFl = true; } @@ -477,7 +477,7 @@ void Route::processRoute() { break; } } - } else if (_vm->_hero->vx == 0 && _vm->_hero->vy == 0) { + } else if (_vm->_hero->_vx == 0 && _vm->_hero->_vy == 0) { // Set direction of travel if at a node // Note realignment when changing to (thinner) up/down sprite, // otherwise hero could bump into boundaries along route. @@ -487,10 +487,10 @@ void Route::processRoute() { setWalk(Common::KEYCODE_LEFT); } else if (heroy < routeNode->y) { setWalk(Common::KEYCODE_DOWN); - _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1; + _vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1; } else if (heroy > routeNode->y) { setWalk(Common::KEYCODE_UP); - _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1; + _vm->_hero->_x = _vm->_hero->_oldx = routeNode->x - _vm->_hero->_currImagePtr->_x1; } } } @@ -500,11 +500,11 @@ void Route::processRoute() { * go_for is the purpose, id indexes the exit or object to walk to * Returns FALSE if route not found */ -bool Route::startRoute(const go_t routeType, const int16 objId, int16 cx, int16 cy) { +bool Route::startRoute(const RouteType routeType, const int16 objId, int16 cx, int16 cy) { debugC(1, kDebugRoute, "startRoute(%d, %d, %d, %d)", routeType, objId, cx, cy); // Don't attempt to walk if user does not have control - if (_vm->_hero->pathType != kPathUser) + if (_vm->_hero->_pathType != kPathUser) return false; // if inventory showing, make it go away @@ -521,7 +521,7 @@ bool Route::startRoute(const go_t routeType, const int16 objId, int16 cx, int16 bool foundFl = false; // TRUE if route found ok if ((foundFl = findRoute(cx, cy))) { // Found a route? _routeIndex = _routeListIndex; // Node index - _vm->_hero->vx = _vm->_hero->vy = 0; // Stop manual motion + _vm->_hero->_vx = _vm->_hero->_vy = 0; // Stop manual motion } return foundFl; diff --git a/engines/hugo/route.h b/engines/hugo/route.h index a95dd2151b..716829a201 100644 --- a/engines/hugo/route.h +++ b/engines/hugo/route.h @@ -30,21 +30,18 @@ #ifndef HUGO_ROUTE_H #define HUGO_ROUTE_H +#include "common/rect.h" + namespace Hugo { /** * Purpose of an automatic route */ -enum go_t {kRouteSpace, kRouteExit, kRouteLook, kRouteGet}; - -struct Point { - int x; - int y; -}; +enum RouteType {kRouteSpace, kRouteExit, kRouteLook, kRouteGet}; -struct segment_t { // Search segment - int16 y; // y position - int16 x1, x2; // Range of segment +struct Segment { // Search segment + int16 _y; // y position + int16 _x1, _x2; // Range of segment }; class Route { @@ -55,7 +52,7 @@ public: int16 getRouteIndex() const; void processRoute(); - bool startRoute(const go_t routeType, const int16 objId, int16 cx, int16 cy); + bool startRoute(const RouteType routeType, const int16 objId, int16 cx, int16 cy); void setDirection(const uint16 keyCode); void setWalk(const uint16 direction); @@ -69,13 +66,13 @@ private: uint16 _oldWalkDirection; // Last direction char - int16 _routeIndex; // Index into route list, or -1 - go_t _routeType; // Purpose of an automatic route - int16 _routeObjId; // Index of exit of object walking to + int16 _routeIndex; // Index into route list, or -1 + RouteType _routeType; // Purpose of an automatic route + int16 _routeObjId; // Index of exit of object walking to byte _boundaryMap[kYPix][kXPix]; // Boundary byte map - segment_t _segment[kMaxSeg]; // List of points in fill-path - Point _route[kMaxNodes]; // List of nodes in route (global) + Segment _segment[kMaxSeg]; // List of points in fill-path + Common::Point _route[kMaxNodes]; // List of nodes in route (global) int16 _segmentNumb; // Count number of segments int16 _routeListIndex; // Index into route list int16 _destX; @@ -87,7 +84,7 @@ private: void segment(int16 x, int16 y); bool findRoute(const int16 cx, const int16 cy); - Point *newNode(); + Common::Point *newNode(); }; } // End of namespace Hugo diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp index 896e8fa2ce..32b8a47df7 100644 --- a/engines/hugo/schedule.cpp +++ b/engines/hugo/schedule.cpp @@ -66,15 +66,15 @@ void Scheduler::initCypher() { void Scheduler::initEventQueue() { debugC(1, kDebugSchedule, "initEventQueue"); - // Chain next_p from first to last + // Chain nextEvent from first to last for (int i = kMaxEvents; --i;) - _events[i - 1].nextEvent = &_events[i]; - _events[kMaxEvents - 1].nextEvent = 0; + _events[i - 1]._nextEvent = &_events[i]; + _events[kMaxEvents - 1]._nextEvent = 0; - // Chain prev_p from last to first + // Chain prevEvent from last to first for (int i = 1; i < kMaxEvents; i++) - _events[i].prevEvent = &_events[i - 1]; - _events[0].prevEvent = 0; + _events[i]._prevEvent = &_events[i - 1]; + _events[0]._prevEvent = 0; _headEvent = _tailEvent = 0; // Event list is empty _freeEvent = _events; // Free list is full @@ -83,14 +83,14 @@ void Scheduler::initEventQueue() { /** * Return a ptr to an event structure from the free list */ -event_t *Scheduler::getQueue() { +Event *Scheduler::getQueue() { debugC(4, kDebugSchedule, "getQueue"); if (!_freeEvent) // Error: no more events available error("An error has occurred: %s", "getQueue"); - event_t *resEvent = _freeEvent; - _freeEvent = _freeEvent->nextEvent; - resEvent->nextEvent = 0; + Event *resEvent = _freeEvent; + _freeEvent = _freeEvent->_nextEvent; + resEvent->_nextEvent = 0; return resEvent; } @@ -101,7 +101,7 @@ void Scheduler::insertActionList(const uint16 actIndex) { debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex); if (_actListArr[actIndex]) { - for (int i = 0; _actListArr[actIndex][i].a0.actType != ANULL; i++) + for (int i = 0; _actListArr[actIndex][i]._a0._actType != ANULL; i++) insertAction(&_actListArr[actIndex][i]); } } @@ -112,7 +112,7 @@ void Scheduler::insertActionList(const uint16 actIndex) { uint32 Scheduler::getWinTicks() const { debugC(5, kDebugSchedule, "getWinTicks()"); - return _vm->getGameStatus().tick; + return _vm->getGameStatus()._tick; } /** @@ -147,9 +147,9 @@ uint32 Scheduler::getDosTicks(const bool updateFl) { void Scheduler::processBonus(const int bonusIndex) { debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex); - if (!_points[bonusIndex].scoredFl) { - _vm->adjustScore(_points[bonusIndex].score); - _points[bonusIndex].scoredFl = true; + if (!_points[bonusIndex]._scoredFl) { + _vm->adjustScore(_points[bonusIndex]._score); + _points[bonusIndex]._scoredFl = true; } } @@ -175,11 +175,11 @@ void Scheduler::newScreen(const int screenIndex) { } // 1. Clear out all local events - event_t *curEvent = _headEvent; // The earliest event - event_t *wrkEvent; // Event ptr + Event *curEvent = _headEvent; // The earliest event + Event *wrkEvent; // Event ptr while (curEvent) { // While mature events found - wrkEvent = curEvent->nextEvent; // Save p (becomes undefined after Del) - if (curEvent->localActionFl) + wrkEvent = curEvent->_nextEvent; // Save p (becomes undefined after Del) + if (curEvent->_localActionFl) delQueue(curEvent); // Return event to free list curEvent = wrkEvent; } @@ -259,10 +259,10 @@ void Scheduler::loadPoints(Common::SeekableReadStream &in) { uint16 numElem = in.readUint16BE(); if (varnt == _vm->_gameVariant) { _numBonuses = numElem; - _points = (point_t *)malloc(sizeof(point_t) * _numBonuses); + _points = (Point *)malloc(sizeof(Point) * _numBonuses); for (int i = 0; i < _numBonuses; i++) { - _points[i].score = in.readByte(); - _points[i].scoredFl = false; + _points[i]._score = in.readByte(); + _points[i]._scoredFl = false; } } else { in.skip(numElem); @@ -270,280 +270,280 @@ void Scheduler::loadPoints(Common::SeekableReadStream &in) { } } -void Scheduler::readAct(Common::ReadStream &in, act &curAct) { +void Scheduler::readAct(Common::ReadStream &in, Act &curAct) { uint16 numSubAct; - curAct.a0.actType = (action_t) in.readByte(); - switch (curAct.a0.actType) { + curAct._a0._actType = (Action) in.readByte(); + switch (curAct._a0._actType) { case ANULL: // -1 break; case ASCHEDULE: // 0 - curAct.a0.timer = in.readSint16BE(); - curAct.a0.actIndex = in.readUint16BE(); + curAct._a0._timer = in.readSint16BE(); + curAct._a0._actIndex = in.readUint16BE(); break; case START_OBJ: // 1 - curAct.a1.timer = in.readSint16BE(); - curAct.a1.objIndex = in.readSint16BE(); - curAct.a1.cycleNumb = in.readSint16BE(); - curAct.a1.cycle = (cycle_t) in.readByte(); + curAct._a1._timer = in.readSint16BE(); + curAct._a1._objIndex = in.readSint16BE(); + curAct._a1._cycleNumb = in.readSint16BE(); + curAct._a1._cycle = (Cycle) in.readByte(); break; case INIT_OBJXY: // 2 - curAct.a2.timer = in.readSint16BE(); - curAct.a2.objIndex = in.readSint16BE(); - curAct.a2.x = in.readSint16BE(); - curAct.a2.y = in.readSint16BE(); + curAct._a2._timer = in.readSint16BE(); + curAct._a2._objIndex = in.readSint16BE(); + curAct._a2._x = in.readSint16BE(); + curAct._a2._y = in.readSint16BE(); break; case PROMPT: // 3 - curAct.a3.timer = in.readSint16BE(); - curAct.a3.promptIndex = in.readSint16BE(); + curAct._a3._timer = in.readSint16BE(); + curAct._a3._promptIndex = in.readSint16BE(); numSubAct = in.readUint16BE(); - curAct.a3.responsePtr = (int *)malloc(sizeof(int) * numSubAct); + curAct._a3._responsePtr = (int *)malloc(sizeof(int) * numSubAct); for (int k = 0; k < numSubAct; k++) - curAct.a3.responsePtr[k] = in.readSint16BE(); - curAct.a3.actPassIndex = in.readUint16BE(); - curAct.a3.actFailIndex = in.readUint16BE(); - curAct.a3.encodedFl = (in.readByte() == 1) ? true : false; + curAct._a3._responsePtr[k] = in.readSint16BE(); + curAct._a3._actPassIndex = in.readUint16BE(); + curAct._a3._actFailIndex = in.readUint16BE(); + curAct._a3._encodedFl = (in.readByte() == 1) ? true : false; break; case BKGD_COLOR: // 4 - curAct.a4.timer = in.readSint16BE(); - curAct.a4.newBackgroundColor = in.readUint32BE(); + curAct._a4._timer = in.readSint16BE(); + curAct._a4._newBackgroundColor = in.readUint32BE(); break; case INIT_OBJVXY: // 5 - curAct.a5.timer = in.readSint16BE(); - curAct.a5.objIndex = in.readSint16BE(); - curAct.a5.vx = in.readSint16BE(); - curAct.a5.vy = in.readSint16BE(); + curAct._a5._timer = in.readSint16BE(); + curAct._a5._objIndex = in.readSint16BE(); + curAct._a5._vx = in.readSint16BE(); + curAct._a5._vy = in.readSint16BE(); break; case INIT_CARRY: // 6 - curAct.a6.timer = in.readSint16BE(); - curAct.a6.objIndex = in.readSint16BE(); - curAct.a6.carriedFl = (in.readByte() == 1) ? true : false; + curAct._a6._timer = in.readSint16BE(); + curAct._a6._objIndex = in.readSint16BE(); + curAct._a6._carriedFl = (in.readByte() == 1) ? true : false; break; case INIT_HF_COORD: // 7 - curAct.a7.timer = in.readSint16BE(); - curAct.a7.objIndex = in.readSint16BE(); + curAct._a7._timer = in.readSint16BE(); + curAct._a7._objIndex = in.readSint16BE(); break; case NEW_SCREEN: // 8 - curAct.a8.timer = in.readSint16BE(); - curAct.a8.screenIndex = in.readSint16BE(); + curAct._a8._timer = in.readSint16BE(); + curAct._a8._screenIndex = in.readSint16BE(); break; case INIT_OBJSTATE: // 9 - curAct.a9.timer = in.readSint16BE(); - curAct.a9.objIndex = in.readSint16BE(); - curAct.a9.newState = in.readByte(); + curAct._a9._timer = in.readSint16BE(); + curAct._a9._objIndex = in.readSint16BE(); + curAct._a9._newState = in.readByte(); break; case INIT_PATH: // 10 - curAct.a10.timer = in.readSint16BE(); - curAct.a10.objIndex = in.readSint16BE(); - curAct.a10.newPathType = in.readSint16BE(); - curAct.a10.vxPath = in.readByte(); - curAct.a10.vyPath = in.readByte(); + curAct._a10._timer = in.readSint16BE(); + curAct._a10._objIndex = in.readSint16BE(); + curAct._a10._newPathType = in.readSint16BE(); + curAct._a10._vxPath = in.readByte(); + curAct._a10._vyPath = in.readByte(); break; case COND_R: // 11 - curAct.a11.timer = in.readSint16BE(); - curAct.a11.objIndex = in.readSint16BE(); - curAct.a11.stateReq = in.readByte(); - curAct.a11.actPassIndex = in.readUint16BE(); - curAct.a11.actFailIndex = in.readUint16BE(); + curAct._a11._timer = in.readSint16BE(); + curAct._a11._objIndex = in.readSint16BE(); + curAct._a11._stateReq = in.readByte(); + curAct._a11._actPassIndex = in.readUint16BE(); + curAct._a11._actFailIndex = in.readUint16BE(); break; case TEXT: // 12 - curAct.a12.timer = in.readSint16BE(); - curAct.a12.stringIndex = in.readSint16BE(); + curAct._a12._timer = in.readSint16BE(); + curAct._a12._stringIndex = in.readSint16BE(); break; case SWAP_IMAGES: // 13 - curAct.a13.timer = in.readSint16BE(); - curAct.a13.objIndex1 = in.readSint16BE(); - curAct.a13.objIndex2 = in.readSint16BE(); + curAct._a13._timer = in.readSint16BE(); + curAct._a13._objIndex1 = in.readSint16BE(); + curAct._a13._objIndex2 = in.readSint16BE(); break; case COND_SCR: // 14 - curAct.a14.timer = in.readSint16BE(); - curAct.a14.objIndex = in.readSint16BE(); - curAct.a14.screenReq = in.readSint16BE(); - curAct.a14.actPassIndex = in.readUint16BE(); - curAct.a14.actFailIndex = in.readUint16BE(); + curAct._a14._timer = in.readSint16BE(); + curAct._a14._objIndex = in.readSint16BE(); + curAct._a14._screenReq = in.readSint16BE(); + curAct._a14._actPassIndex = in.readUint16BE(); + curAct._a14._actFailIndex = in.readUint16BE(); break; case AUTOPILOT: // 15 - curAct.a15.timer = in.readSint16BE(); - curAct.a15.objIndex1 = in.readSint16BE(); - curAct.a15.objIndex2 = in.readSint16BE(); - curAct.a15.dx = in.readByte(); - curAct.a15.dy = in.readByte(); + curAct._a15._timer = in.readSint16BE(); + curAct._a15._objIndex1 = in.readSint16BE(); + curAct._a15._objIndex2 = in.readSint16BE(); + curAct._a15._dx = in.readByte(); + curAct._a15._dy = in.readByte(); break; case INIT_OBJ_SEQ: // 16 - curAct.a16.timer = in.readSint16BE(); - curAct.a16.objIndex = in.readSint16BE(); - curAct.a16.seqIndex = in.readSint16BE(); + curAct._a16._timer = in.readSint16BE(); + curAct._a16._objIndex = in.readSint16BE(); + curAct._a16._seqIndex = in.readSint16BE(); break; case SET_STATE_BITS: // 17 - curAct.a17.timer = in.readSint16BE(); - curAct.a17.objIndex = in.readSint16BE(); - curAct.a17.stateMask = in.readSint16BE(); + curAct._a17._timer = in.readSint16BE(); + curAct._a17._objIndex = in.readSint16BE(); + curAct._a17._stateMask = in.readSint16BE(); break; case CLEAR_STATE_BITS: // 18 - curAct.a18.timer = in.readSint16BE(); - curAct.a18.objIndex = in.readSint16BE(); - curAct.a18.stateMask = in.readSint16BE(); + curAct._a18._timer = in.readSint16BE(); + curAct._a18._objIndex = in.readSint16BE(); + curAct._a18._stateMask = in.readSint16BE(); break; case TEST_STATE_BITS: // 19 - curAct.a19.timer = in.readSint16BE(); - curAct.a19.objIndex = in.readSint16BE(); - curAct.a19.stateMask = in.readSint16BE(); - curAct.a19.actPassIndex = in.readUint16BE(); - curAct.a19.actFailIndex = in.readUint16BE(); + curAct._a19._timer = in.readSint16BE(); + curAct._a19._objIndex = in.readSint16BE(); + curAct._a19._stateMask = in.readSint16BE(); + curAct._a19._actPassIndex = in.readUint16BE(); + curAct._a19._actFailIndex = in.readUint16BE(); break; case DEL_EVENTS: // 20 - curAct.a20.timer = in.readSint16BE(); - curAct.a20.actTypeDel = (action_t) in.readByte(); + curAct._a20._timer = in.readSint16BE(); + curAct._a20._actTypeDel = (Action) in.readByte(); break; case GAMEOVER: // 21 - curAct.a21.timer = in.readSint16BE(); + curAct._a21._timer = in.readSint16BE(); break; case INIT_HH_COORD: // 22 - curAct.a22.timer = in.readSint16BE(); - curAct.a22.objIndex = in.readSint16BE(); + curAct._a22._timer = in.readSint16BE(); + curAct._a22._objIndex = in.readSint16BE(); break; case EXIT: // 23 - curAct.a23.timer = in.readSint16BE(); + curAct._a23._timer = in.readSint16BE(); break; case BONUS: // 24 - curAct.a24.timer = in.readSint16BE(); - curAct.a24.pointIndex = in.readSint16BE(); + curAct._a24._timer = in.readSint16BE(); + curAct._a24._pointIndex = in.readSint16BE(); break; case COND_BOX: // 25 - curAct.a25.timer = in.readSint16BE(); - curAct.a25.objIndex = in.readSint16BE(); - curAct.a25.x1 = in.readSint16BE(); - curAct.a25.y1 = in.readSint16BE(); - curAct.a25.x2 = in.readSint16BE(); - curAct.a25.y2 = in.readSint16BE(); - curAct.a25.actPassIndex = in.readUint16BE(); - curAct.a25.actFailIndex = in.readUint16BE(); + curAct._a25._timer = in.readSint16BE(); + curAct._a25._objIndex = in.readSint16BE(); + curAct._a25._x1 = in.readSint16BE(); + curAct._a25._y1 = in.readSint16BE(); + curAct._a25._x2 = in.readSint16BE(); + curAct._a25._y2 = in.readSint16BE(); + curAct._a25._actPassIndex = in.readUint16BE(); + curAct._a25._actFailIndex = in.readUint16BE(); break; case SOUND: // 26 - curAct.a26.timer = in.readSint16BE(); - curAct.a26.soundIndex = in.readSint16BE(); + curAct._a26._timer = in.readSint16BE(); + curAct._a26._soundIndex = in.readSint16BE(); break; case ADD_SCORE: // 27 - curAct.a27.timer = in.readSint16BE(); - curAct.a27.objIndex = in.readSint16BE(); + curAct._a27._timer = in.readSint16BE(); + curAct._a27._objIndex = in.readSint16BE(); break; case SUB_SCORE: // 28 - curAct.a28.timer = in.readSint16BE(); - curAct.a28.objIndex = in.readSint16BE(); + curAct._a28._timer = in.readSint16BE(); + curAct._a28._objIndex = in.readSint16BE(); break; case COND_CARRY: // 29 - curAct.a29.timer = in.readSint16BE(); - curAct.a29.objIndex = in.readSint16BE(); - curAct.a29.actPassIndex = in.readUint16BE(); - curAct.a29.actFailIndex = in.readUint16BE(); + curAct._a29._timer = in.readSint16BE(); + curAct._a29._objIndex = in.readSint16BE(); + curAct._a29._actPassIndex = in.readUint16BE(); + curAct._a29._actFailIndex = in.readUint16BE(); break; case INIT_MAZE: // 30 - curAct.a30.timer = in.readSint16BE(); - curAct.a30.mazeSize = in.readByte(); - curAct.a30.x1 = in.readSint16BE(); - curAct.a30.y1 = in.readSint16BE(); - curAct.a30.x2 = in.readSint16BE(); - curAct.a30.y2 = in.readSint16BE(); - curAct.a30.x3 = in.readSint16BE(); - curAct.a30.x4 = in.readSint16BE(); - curAct.a30.firstScreenIndex = in.readByte(); + curAct._a30._timer = in.readSint16BE(); + curAct._a30._mazeSize = in.readByte(); + curAct._a30._x1 = in.readSint16BE(); + curAct._a30._y1 = in.readSint16BE(); + curAct._a30._x2 = in.readSint16BE(); + curAct._a30._y2 = in.readSint16BE(); + curAct._a30._x3 = in.readSint16BE(); + curAct._a30._x4 = in.readSint16BE(); + curAct._a30._firstScreenIndex = in.readByte(); break; case EXIT_MAZE: // 31 - curAct.a31.timer = in.readSint16BE(); + curAct._a31._timer = in.readSint16BE(); break; case INIT_PRIORITY: // 32 - curAct.a32.timer = in.readSint16BE(); - curAct.a32.objIndex = in.readSint16BE(); - curAct.a32.priority = in.readByte(); + curAct._a32._timer = in.readSint16BE(); + curAct._a32._objIndex = in.readSint16BE(); + curAct._a32._priority = in.readByte(); break; case INIT_SCREEN: // 33 - curAct.a33.timer = in.readSint16BE(); - curAct.a33.objIndex = in.readSint16BE(); - curAct.a33.screenIndex = in.readSint16BE(); + curAct._a33._timer = in.readSint16BE(); + curAct._a33._objIndex = in.readSint16BE(); + curAct._a33._screenIndex = in.readSint16BE(); break; case AGSCHEDULE: // 34 - curAct.a34.timer = in.readSint16BE(); - curAct.a34.actIndex = in.readUint16BE(); + curAct._a34._timer = in.readSint16BE(); + curAct._a34._actIndex = in.readUint16BE(); break; case REMAPPAL: // 35 - curAct.a35.timer = in.readSint16BE(); - curAct.a35.oldColorIndex = in.readSint16BE(); - curAct.a35.newColorIndex = in.readSint16BE(); + curAct._a35._timer = in.readSint16BE(); + curAct._a35._oldColorIndex = in.readSint16BE(); + curAct._a35._newColorIndex = in.readSint16BE(); break; case COND_NOUN: // 36 - curAct.a36.timer = in.readSint16BE(); - curAct.a36.nounIndex = in.readUint16BE(); - curAct.a36.actPassIndex = in.readUint16BE(); - curAct.a36.actFailIndex = in.readUint16BE(); + curAct._a36._timer = in.readSint16BE(); + curAct._a36._nounIndex = in.readUint16BE(); + curAct._a36._actPassIndex = in.readUint16BE(); + curAct._a36._actFailIndex = in.readUint16BE(); break; case SCREEN_STATE: // 37 - curAct.a37.timer = in.readSint16BE(); - curAct.a37.screenIndex = in.readSint16BE(); - curAct.a37.newState = in.readByte(); + curAct._a37._timer = in.readSint16BE(); + curAct._a37._screenIndex = in.readSint16BE(); + curAct._a37._newState = in.readByte(); break; case INIT_LIPS: // 38 - curAct.a38.timer = in.readSint16BE(); - curAct.a38.lipsObjIndex = in.readSint16BE(); - curAct.a38.objIndex = in.readSint16BE(); - curAct.a38.dxLips = in.readByte(); - curAct.a38.dyLips = in.readByte(); + curAct._a38._timer = in.readSint16BE(); + curAct._a38._lipsObjIndex = in.readSint16BE(); + curAct._a38._objIndex = in.readSint16BE(); + curAct._a38._dxLips = in.readByte(); + curAct._a38._dyLips = in.readByte(); break; case INIT_STORY_MODE: // 39 - curAct.a39.timer = in.readSint16BE(); - curAct.a39.storyModeFl = (in.readByte() == 1); + curAct._a39._timer = in.readSint16BE(); + curAct._a39._storyModeFl = (in.readByte() == 1); break; case WARN: // 40 - curAct.a40.timer = in.readSint16BE(); - curAct.a40.stringIndex = in.readSint16BE(); + curAct._a40._timer = in.readSint16BE(); + curAct._a40._stringIndex = in.readSint16BE(); break; case COND_BONUS: // 41 - curAct.a41.timer = in.readSint16BE(); - curAct.a41.BonusIndex = in.readSint16BE(); - curAct.a41.actPassIndex = in.readUint16BE(); - curAct.a41.actFailIndex = in.readUint16BE(); + curAct._a41._timer = in.readSint16BE(); + curAct._a41._bonusIndex = in.readSint16BE(); + curAct._a41._actPassIndex = in.readUint16BE(); + curAct._a41._actFailIndex = in.readUint16BE(); break; case TEXT_TAKE: // 42 - curAct.a42.timer = in.readSint16BE(); - curAct.a42.objIndex = in.readSint16BE(); + curAct._a42._timer = in.readSint16BE(); + curAct._a42._objIndex = in.readSint16BE(); break; case YESNO: // 43 - curAct.a43.timer = in.readSint16BE(); - curAct.a43.promptIndex = in.readSint16BE(); - curAct.a43.actYesIndex = in.readUint16BE(); - curAct.a43.actNoIndex = in.readUint16BE(); + curAct._a43._timer = in.readSint16BE(); + curAct._a43._promptIndex = in.readSint16BE(); + curAct._a43._actYesIndex = in.readUint16BE(); + curAct._a43._actNoIndex = in.readUint16BE(); break; case STOP_ROUTE: // 44 - curAct.a44.timer = in.readSint16BE(); + curAct._a44._timer = in.readSint16BE(); break; case COND_ROUTE: // 45 - curAct.a45.timer = in.readSint16BE(); - curAct.a45.routeIndex = in.readSint16BE(); - curAct.a45.actPassIndex = in.readUint16BE(); - curAct.a45.actFailIndex = in.readUint16BE(); + curAct._a45._timer = in.readSint16BE(); + curAct._a45._routeIndex = in.readSint16BE(); + curAct._a45._actPassIndex = in.readUint16BE(); + curAct._a45._actFailIndex = in.readUint16BE(); break; case INIT_JUMPEXIT: // 46 - curAct.a46.timer = in.readSint16BE(); - curAct.a46.jumpExitFl = (in.readByte() == 1); + curAct._a46._timer = in.readSint16BE(); + curAct._a46._jumpExitFl = (in.readByte() == 1); break; case INIT_VIEW: // 47 - curAct.a47.timer = in.readSint16BE(); - curAct.a47.objIndex = in.readSint16BE(); - curAct.a47.viewx = in.readSint16BE(); - curAct.a47.viewy = in.readSint16BE(); - curAct.a47.direction = in.readSint16BE(); + curAct._a47._timer = in.readSint16BE(); + curAct._a47._objIndex = in.readSint16BE(); + curAct._a47._viewx = in.readSint16BE(); + curAct._a47._viewy = in.readSint16BE(); + curAct._a47._direction = in.readSint16BE(); break; case INIT_OBJ_FRAME: // 48 - curAct.a48.timer = in.readSint16BE(); - curAct.a48.objIndex = in.readSint16BE(); - curAct.a48.seqIndex = in.readSint16BE(); - curAct.a48.frameIndex = in.readSint16BE(); + curAct._a48._timer = in.readSint16BE(); + curAct._a48._objIndex = in.readSint16BE(); + curAct._a48._seqIndex = in.readSint16BE(); + curAct._a48._frameIndex = in.readSint16BE(); break; case OLD_SONG: //49 - curAct.a49.timer = in.readSint16BE(); - curAct.a49.songIndex = in.readUint16BE(); + curAct._a49._timer = in.readSint16BE(); + curAct._a49._songIndex = in.readUint16BE(); break; default: - error("Engine - Unknown action type encountered: %d", curAct.a0.actType); + error("Engine - Unknown action type encountered: %d", curAct._a0._actType); } } @@ -553,32 +553,32 @@ void Scheduler::readAct(Common::ReadStream &in, act &curAct) { void Scheduler::loadActListArr(Common::ReadStream &in) { debugC(6, kDebugSchedule, "loadActListArr(&in)"); - act tmpAct; + Act tmpAct; int numElem, numSubElem; for (int varnt = 0; varnt < _vm->_numVariant; varnt++) { numElem = in.readUint16BE(); if (varnt == _vm->_gameVariant) { _actListArrSize = numElem; - _actListArr = (act **)malloc(sizeof(act *) * _actListArrSize); + _actListArr = (Act **)malloc(sizeof(Act *) * _actListArrSize); } for (int i = 0; i < numElem; i++) { numSubElem = in.readUint16BE(); if (varnt == _vm->_gameVariant) - _actListArr[i] = (act *)malloc(sizeof(act) * (numSubElem + 1)); + _actListArr[i] = (Act *)malloc(sizeof(Act) * (numSubElem + 1)); for (int j = 0; j < numSubElem; j++) { if (varnt == _vm->_gameVariant) { readAct(in, _actListArr[i][j]); } else { readAct(in, tmpAct); - if (tmpAct.a0.actType == PROMPT) - free(tmpAct.a3.responsePtr); + if (tmpAct._a0._actType == PROMPT) + free(tmpAct._a3._responsePtr); } } if (varnt == _vm->_gameVariant) - _actListArr[i][numSubElem].a0.actType = ANULL; + _actListArr[i][numSubElem]._a0._actType = ANULL; } } } @@ -626,9 +626,9 @@ void Scheduler::freeScheduler() { if (_actListArr) { for (int i = 0; i < _actListArrSize; i++) { - for (int j = 0; _actListArr[i][j].a0.actType != ANULL; j++) { - if (_actListArr[i][j].a0.actType == PROMPT) - free(_actListArr[i][j].a3.responsePtr); + for (int j = 0; _actListArr[i][j]._a0._actType != ANULL; j++) { + if (_actListArr[i][j]._a0._actType == PROMPT) + free(_actListArr[i][j]._a3._responsePtr); } free(_actListArr[i]); } @@ -656,32 +656,32 @@ void Scheduler::screenActions(const int screenNum) { void Scheduler::processMaze(const int x1, const int x2, const int y1, const int y2) { debugC(1, kDebugSchedule, "processMaze"); - if (x1 < _vm->_maze.x1) { + if (x1 < _vm->_maze._x1) { // Exit west - _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - 1; - _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x2 - kShiftSize - (x2 - x1); - _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y; + _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr - 1; + _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x2 - kShiftSize - (x2 - x1); + _actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y; _vm->_route->resetRoute(); insertActionList(_alNewscrIndex); - } else if (x2 > _vm->_maze.x2) { + } else if (x2 > _vm->_maze._x2) { // Exit east - _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + 1; - _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x1 + kShiftSize; - _actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y; + _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr + 1; + _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x1 + kShiftSize; + _actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y; _vm->_route->resetRoute(); insertActionList(_alNewscrIndex); - } else if (y1 < _vm->_maze.y1 - kShiftSize) { + } else if (y1 < _vm->_maze._y1 - kShiftSize) { // Exit north - _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _vm->_maze.size; - _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x3; - _actListArr[_alNewscrIndex][0].a2.y = _vm->_maze.y2 - kShiftSize - (y2 - y1); + _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr - _vm->_maze._size; + _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x3; + _actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y2 - kShiftSize - (y2 - y1); _vm->_route->resetRoute(); insertActionList(_alNewscrIndex); - } else if (y2 > _vm->_maze.y2 - kShiftSize / 2) { + } else if (y2 > _vm->_maze._y2 - kShiftSize / 2) { // Exit south - _actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _vm->_maze.size; - _actListArr[_alNewscrIndex][0].a2.x = _vm->_maze.x4; - _actListArr[_alNewscrIndex][0].a2.y = _vm->_maze.y1 + kShiftSize; + _actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr + _vm->_maze._size; + _actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x4; + _actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y1 + kShiftSize; _vm->_route->resetRoute(); insertActionList(_alNewscrIndex); } @@ -708,17 +708,17 @@ void Scheduler::saveEvents(Common::WriteStream *f) { // Convert event ptrs to indexes for (int16 i = 0; i < kMaxEvents; i++) { - event_t *wrkEvent = &_events[i]; + Event *wrkEvent = &_events[i]; // fix up action pointer (to do better) int16 index, subElem; - findAction(wrkEvent->action, &index, &subElem); + findAction(wrkEvent->_action, &index, &subElem); f->writeSint16BE(index); f->writeSint16BE(subElem); - f->writeByte((wrkEvent->localActionFl) ? 1 : 0); - f->writeUint32BE(wrkEvent->time); - f->writeSint16BE((wrkEvent->prevEvent == 0) ? -1 : (wrkEvent->prevEvent - _events)); - f->writeSint16BE((wrkEvent->nextEvent == 0) ? -1 : (wrkEvent->nextEvent - _events)); + f->writeByte((wrkEvent->_localActionFl) ? 1 : 0); + f->writeUint32BE(wrkEvent->_time); + f->writeSint16BE((wrkEvent->_prevEvent == 0) ? -1 : (wrkEvent->_prevEvent - _events)); + f->writeSint16BE((wrkEvent->_nextEvent == 0) ? -1 : (wrkEvent->_nextEvent - _events)); } } @@ -738,7 +738,7 @@ void Scheduler::restoreActions(Common::ReadStream *f) { int16 Scheduler::calcMaxPoints() const { int16 tmpScore = 0; for (int i = 0; i < _numBonuses; i++) - tmpScore += _points[i].score; + tmpScore += _points[i]._score; return tmpScore; } @@ -752,282 +752,282 @@ void Scheduler::saveActions(Common::WriteStream *f) const { for (int i = 0; i < _actListArrSize; i++) { // write all the sub elems data - for (nbrSubElem = 1; _actListArr[i][nbrSubElem - 1].a0.actType != ANULL; nbrSubElem++) + for (nbrSubElem = 1; _actListArr[i][nbrSubElem - 1]._a0._actType != ANULL; nbrSubElem++) ; f->writeUint16BE(nbrSubElem); for (int j = 0; j < nbrSubElem; j++) { - subElemType = _actListArr[i][j].a0.actType; + subElemType = _actListArr[i][j]._a0._actType; f->writeByte(subElemType); switch (subElemType) { case ANULL: // -1 break; case ASCHEDULE: // 0 - f->writeSint16BE(_actListArr[i][j].a0.timer); - f->writeUint16BE(_actListArr[i][j].a0.actIndex); + f->writeSint16BE(_actListArr[i][j]._a0._timer); + f->writeUint16BE(_actListArr[i][j]._a0._actIndex); break; case START_OBJ: // 1 - f->writeSint16BE(_actListArr[i][j].a1.timer); - f->writeSint16BE(_actListArr[i][j].a1.objIndex); - f->writeSint16BE(_actListArr[i][j].a1.cycleNumb); - f->writeByte(_actListArr[i][j].a1.cycle); + f->writeSint16BE(_actListArr[i][j]._a1._timer); + f->writeSint16BE(_actListArr[i][j]._a1._objIndex); + f->writeSint16BE(_actListArr[i][j]._a1._cycleNumb); + f->writeByte(_actListArr[i][j]._a1._cycle); break; case INIT_OBJXY: // 2 - f->writeSint16BE(_actListArr[i][j].a2.timer); - f->writeSint16BE(_actListArr[i][j].a2.objIndex); - f->writeSint16BE(_actListArr[i][j].a2.x); - f->writeSint16BE(_actListArr[i][j].a2.y); + f->writeSint16BE(_actListArr[i][j]._a2._timer); + f->writeSint16BE(_actListArr[i][j]._a2._objIndex); + f->writeSint16BE(_actListArr[i][j]._a2._x); + f->writeSint16BE(_actListArr[i][j]._a2._y); break; case PROMPT: // 3 - f->writeSint16BE(_actListArr[i][j].a3.timer); - f->writeSint16BE(_actListArr[i][j].a3.promptIndex); - for (nbrCpt = 0; _actListArr[i][j].a3.responsePtr[nbrCpt] != -1; nbrCpt++) + f->writeSint16BE(_actListArr[i][j]._a3._timer); + f->writeSint16BE(_actListArr[i][j]._a3._promptIndex); + for (nbrCpt = 0; _actListArr[i][j]._a3._responsePtr[nbrCpt] != -1; nbrCpt++) ; nbrCpt++; f->writeUint16BE(nbrCpt); for (int k = 0; k < nbrCpt; k++) - f->writeSint16BE(_actListArr[i][j].a3.responsePtr[k]); - f->writeUint16BE(_actListArr[i][j].a3.actPassIndex); - f->writeUint16BE(_actListArr[i][j].a3.actFailIndex); - f->writeByte((_actListArr[i][j].a3.encodedFl) ? 1 : 0); + f->writeSint16BE(_actListArr[i][j]._a3._responsePtr[k]); + f->writeUint16BE(_actListArr[i][j]._a3._actPassIndex); + f->writeUint16BE(_actListArr[i][j]._a3._actFailIndex); + f->writeByte((_actListArr[i][j]._a3._encodedFl) ? 1 : 0); break; case BKGD_COLOR: // 4 - f->writeSint16BE(_actListArr[i][j].a4.timer); - f->writeUint32BE(_actListArr[i][j].a4.newBackgroundColor); + f->writeSint16BE(_actListArr[i][j]._a4._timer); + f->writeUint32BE(_actListArr[i][j]._a4._newBackgroundColor); break; case INIT_OBJVXY: // 5 - f->writeSint16BE(_actListArr[i][j].a5.timer); - f->writeSint16BE(_actListArr[i][j].a5.objIndex); - f->writeSint16BE(_actListArr[i][j].a5.vx); - f->writeSint16BE(_actListArr[i][j].a5.vy); + f->writeSint16BE(_actListArr[i][j]._a5._timer); + f->writeSint16BE(_actListArr[i][j]._a5._objIndex); + f->writeSint16BE(_actListArr[i][j]._a5._vx); + f->writeSint16BE(_actListArr[i][j]._a5._vy); break; case INIT_CARRY: // 6 - f->writeSint16BE(_actListArr[i][j].a6.timer); - f->writeSint16BE(_actListArr[i][j].a6.objIndex); - f->writeByte((_actListArr[i][j].a6.carriedFl) ? 1 : 0); + f->writeSint16BE(_actListArr[i][j]._a6._timer); + f->writeSint16BE(_actListArr[i][j]._a6._objIndex); + f->writeByte((_actListArr[i][j]._a6._carriedFl) ? 1 : 0); break; case INIT_HF_COORD: // 7 - f->writeSint16BE(_actListArr[i][j].a7.timer); - f->writeSint16BE(_actListArr[i][j].a7.objIndex); + f->writeSint16BE(_actListArr[i][j]._a7._timer); + f->writeSint16BE(_actListArr[i][j]._a7._objIndex); break; case NEW_SCREEN: // 8 - f->writeSint16BE(_actListArr[i][j].a8.timer); - f->writeSint16BE(_actListArr[i][j].a8.screenIndex); + f->writeSint16BE(_actListArr[i][j]._a8._timer); + f->writeSint16BE(_actListArr[i][j]._a8._screenIndex); break; case INIT_OBJSTATE: // 9 - f->writeSint16BE(_actListArr[i][j].a9.timer); - f->writeSint16BE(_actListArr[i][j].a9.objIndex); - f->writeByte(_actListArr[i][j].a9.newState); + f->writeSint16BE(_actListArr[i][j]._a9._timer); + f->writeSint16BE(_actListArr[i][j]._a9._objIndex); + f->writeByte(_actListArr[i][j]._a9._newState); break; case INIT_PATH: // 10 - f->writeSint16BE(_actListArr[i][j].a10.timer); - f->writeSint16BE(_actListArr[i][j].a10.objIndex); - f->writeSint16BE(_actListArr[i][j].a10.newPathType); - f->writeByte(_actListArr[i][j].a10.vxPath); - f->writeByte(_actListArr[i][j].a10.vyPath); + f->writeSint16BE(_actListArr[i][j]._a10._timer); + f->writeSint16BE(_actListArr[i][j]._a10._objIndex); + f->writeSint16BE(_actListArr[i][j]._a10._newPathType); + f->writeByte(_actListArr[i][j]._a10._vxPath); + f->writeByte(_actListArr[i][j]._a10._vyPath); break; case COND_R: // 11 - f->writeSint16BE(_actListArr[i][j].a11.timer); - f->writeSint16BE(_actListArr[i][j].a11.objIndex); - f->writeByte(_actListArr[i][j].a11.stateReq); - f->writeUint16BE(_actListArr[i][j].a11.actPassIndex); - f->writeUint16BE(_actListArr[i][j].a11.actFailIndex); + f->writeSint16BE(_actListArr[i][j]._a11._timer); + f->writeSint16BE(_actListArr[i][j]._a11._objIndex); + f->writeByte(_actListArr[i][j]._a11._stateReq); + f->writeUint16BE(_actListArr[i][j]._a11._actPassIndex); + f->writeUint16BE(_actListArr[i][j]._a11._actFailIndex); break; case TEXT: // 12 - f->writeSint16BE(_actListArr[i][j].a12.timer); - f->writeSint16BE(_actListArr[i][j].a12.stringIndex); + f->writeSint16BE(_actListArr[i][j]._a12._timer); + f->writeSint16BE(_actListArr[i][j]._a12._stringIndex); break; case SWAP_IMAGES: // 13 - f->writeSint16BE(_actListArr[i][j].a13.timer); - f->writeSint16BE(_actListArr[i][j].a13.objIndex1); - f->writeSint16BE(_actListArr[i][j].a13.objIndex2); + f->writeSint16BE(_actListArr[i][j]._a13._timer); + f->writeSint16BE(_actListArr[i][j]._a13._objIndex1); + f->writeSint16BE(_actListArr[i][j]._a13._objIndex2); break; case COND_SCR: // 14 - f->writeSint16BE(_actListArr[i][j].a14.timer); - f->writeSint16BE(_actListArr[i][j].a14.objIndex); - f->writeSint16BE(_actListArr[i][j].a14.screenReq); - f->writeUint16BE(_actListArr[i][j].a14.actPassIndex); - f->writeUint16BE(_actListArr[i][j].a14.actFailIndex); + f->writeSint16BE(_actListArr[i][j]._a14._timer); + f->writeSint16BE(_actListArr[i][j]._a14._objIndex); + f->writeSint16BE(_actListArr[i][j]._a14._screenReq); + f->writeUint16BE(_actListArr[i][j]._a14._actPassIndex); + f->writeUint16BE(_actListArr[i][j]._a14._actFailIndex); break; case AUTOPILOT: // 15 - f->writeSint16BE(_actListArr[i][j].a15.timer); - f->writeSint16BE(_actListArr[i][j].a15.objIndex1); - f->writeSint16BE(_actListArr[i][j].a15.objIndex2); - f->writeByte(_actListArr[i][j].a15.dx); - f->writeByte(_actListArr[i][j].a15.dy); + f->writeSint16BE(_actListArr[i][j]._a15._timer); + f->writeSint16BE(_actListArr[i][j]._a15._objIndex1); + f->writeSint16BE(_actListArr[i][j]._a15._objIndex2); + f->writeByte(_actListArr[i][j]._a15._dx); + f->writeByte(_actListArr[i][j]._a15._dy); break; case INIT_OBJ_SEQ: // 16 - f->writeSint16BE(_actListArr[i][j].a16.timer); - f->writeSint16BE(_actListArr[i][j].a16.objIndex); - f->writeSint16BE(_actListArr[i][j].a16.seqIndex); + f->writeSint16BE(_actListArr[i][j]._a16._timer); + f->writeSint16BE(_actListArr[i][j]._a16._objIndex); + f->writeSint16BE(_actListArr[i][j]._a16._seqIndex); break; case SET_STATE_BITS: // 17 - f->writeSint16BE(_actListArr[i][j].a17.timer); - f->writeSint16BE(_actListArr[i][j].a17.objIndex); - f->writeSint16BE(_actListArr[i][j].a17.stateMask); + f->writeSint16BE(_actListArr[i][j]._a17._timer); + f->writeSint16BE(_actListArr[i][j]._a17._objIndex); + f->writeSint16BE(_actListArr[i][j]._a17._stateMask); break; case CLEAR_STATE_BITS: // 18 - f->writeSint16BE(_actListArr[i][j].a18.timer); - f->writeSint16BE(_actListArr[i][j].a18.objIndex); - f->writeSint16BE(_actListArr[i][j].a18.stateMask); + f->writeSint16BE(_actListArr[i][j]._a18._timer); + f->writeSint16BE(_actListArr[i][j]._a18._objIndex); + f->writeSint16BE(_actListArr[i][j]._a18._stateMask); break; case TEST_STATE_BITS: // 19 - f->writeSint16BE(_actListArr[i][j].a19.timer); - f->writeSint16BE(_actListArr[i][j].a19.objIndex); - f->writeSint16BE(_actListArr[i][j].a19.stateMask); - f->writeUint16BE(_actListArr[i][j].a19.actPassIndex); - f->writeUint16BE(_actListArr[i][j].a19.actFailIndex); + f->writeSint16BE(_actListArr[i][j]._a19._timer); + f->writeSint16BE(_actListArr[i][j]._a19._objIndex); + f->writeSint16BE(_actListArr[i][j]._a19._stateMask); + f->writeUint16BE(_actListArr[i][j]._a19._actPassIndex); + f->writeUint16BE(_actListArr[i][j]._a19._actFailIndex); break; case DEL_EVENTS: // 20 - f->writeSint16BE(_actListArr[i][j].a20.timer); - f->writeByte(_actListArr[i][j].a20.actTypeDel); + f->writeSint16BE(_actListArr[i][j]._a20._timer); + f->writeByte(_actListArr[i][j]._a20._actTypeDel); break; case GAMEOVER: // 21 - f->writeSint16BE(_actListArr[i][j].a21.timer); + f->writeSint16BE(_actListArr[i][j]._a21._timer); break; case INIT_HH_COORD: // 22 - f->writeSint16BE(_actListArr[i][j].a22.timer); - f->writeSint16BE(_actListArr[i][j].a22.objIndex); + f->writeSint16BE(_actListArr[i][j]._a22._timer); + f->writeSint16BE(_actListArr[i][j]._a22._objIndex); break; case EXIT: // 23 - f->writeSint16BE(_actListArr[i][j].a23.timer); + f->writeSint16BE(_actListArr[i][j]._a23._timer); break; case BONUS: // 24 - f->writeSint16BE(_actListArr[i][j].a24.timer); - f->writeSint16BE(_actListArr[i][j].a24.pointIndex); + f->writeSint16BE(_actListArr[i][j]._a24._timer); + f->writeSint16BE(_actListArr[i][j]._a24._pointIndex); break; case COND_BOX: // 25 - f->writeSint16BE(_actListArr[i][j].a25.timer); - f->writeSint16BE(_actListArr[i][j].a25.objIndex); - f->writeSint16BE(_actListArr[i][j].a25.x1); - f->writeSint16BE(_actListArr[i][j].a25.y1); - f->writeSint16BE(_actListArr[i][j].a25.x2); - f->writeSint16BE(_actListArr[i][j].a25.y2); - f->writeUint16BE(_actListArr[i][j].a25.actPassIndex); - f->writeUint16BE(_actListArr[i][j].a25.actFailIndex); + f->writeSint16BE(_actListArr[i][j]._a25._timer); + f->writeSint16BE(_actListArr[i][j]._a25._objIndex); + f->writeSint16BE(_actListArr[i][j]._a25._x1); + f->writeSint16BE(_actListArr[i][j]._a25._y1); + f->writeSint16BE(_actListArr[i][j]._a25._x2); + f->writeSint16BE(_actListArr[i][j]._a25._y2); + f->writeUint16BE(_actListArr[i][j]._a25._actPassIndex); + f->writeUint16BE(_actListArr[i][j]._a25._actFailIndex); break; case SOUND: // 26 - f->writeSint16BE(_actListArr[i][j].a26.timer); - f->writeSint16BE(_actListArr[i][j].a26.soundIndex); + f->writeSint16BE(_actListArr[i][j]._a26._timer); + f->writeSint16BE(_actListArr[i][j]._a26._soundIndex); break; case ADD_SCORE: // 27 - f->writeSint16BE(_actListArr[i][j].a27.timer); - f->writeSint16BE(_actListArr[i][j].a27.objIndex); + f->writeSint16BE(_actListArr[i][j]._a27._timer); + f->writeSint16BE(_actListArr[i][j]._a27._objIndex); break; case SUB_SCORE: // 28 - f->writeSint16BE(_actListArr[i][j].a28.timer); - f->writeSint16BE(_actListArr[i][j].a28.objIndex); + f->writeSint16BE(_actListArr[i][j]._a28._timer); + f->writeSint16BE(_actListArr[i][j]._a28._objIndex); break; case COND_CARRY: // 29 - f->writeSint16BE(_actListArr[i][j].a29.timer); - f->writeSint16BE(_actListArr[i][j].a29.objIndex); - f->writeUint16BE(_actListArr[i][j].a29.actPassIndex); - f->writeUint16BE(_actListArr[i][j].a29.actFailIndex); + f->writeSint16BE(_actListArr[i][j]._a29._timer); + f->writeSint16BE(_actListArr[i][j]._a29._objIndex); + f->writeUint16BE(_actListArr[i][j]._a29._actPassIndex); + f->writeUint16BE(_actListArr[i][j]._a29._actFailIndex); break; case INIT_MAZE: // 30 - f->writeSint16BE(_actListArr[i][j].a30.timer); - f->writeByte(_actListArr[i][j].a30.mazeSize); - f->writeSint16BE(_actListArr[i][j].a30.x1); - f->writeSint16BE(_actListArr[i][j].a30.y1); - f->writeSint16BE(_actListArr[i][j].a30.x2); - f->writeSint16BE(_actListArr[i][j].a30.y2); - f->writeSint16BE(_actListArr[i][j].a30.x3); - f->writeSint16BE(_actListArr[i][j].a30.x4); - f->writeByte(_actListArr[i][j].a30.firstScreenIndex); + f->writeSint16BE(_actListArr[i][j]._a30._timer); + f->writeByte(_actListArr[i][j]._a30._mazeSize); + f->writeSint16BE(_actListArr[i][j]._a30._x1); + f->writeSint16BE(_actListArr[i][j]._a30._y1); + f->writeSint16BE(_actListArr[i][j]._a30._x2); + f->writeSint16BE(_actListArr[i][j]._a30._y2); + f->writeSint16BE(_actListArr[i][j]._a30._x3); + f->writeSint16BE(_actListArr[i][j]._a30._x4); + f->writeByte(_actListArr[i][j]._a30._firstScreenIndex); break; case EXIT_MAZE: // 31 - f->writeSint16BE(_actListArr[i][j].a31.timer); + f->writeSint16BE(_actListArr[i][j]._a31._timer); break; case INIT_PRIORITY: // 32 - f->writeSint16BE(_actListArr[i][j].a32.timer); - f->writeSint16BE(_actListArr[i][j].a32.objIndex); - f->writeByte(_actListArr[i][j].a32.priority); + f->writeSint16BE(_actListArr[i][j]._a32._timer); + f->writeSint16BE(_actListArr[i][j]._a32._objIndex); + f->writeByte(_actListArr[i][j]._a32._priority); break; case INIT_SCREEN: // 33 - f->writeSint16BE(_actListArr[i][j].a33.timer); - f->writeSint16BE(_actListArr[i][j].a33.objIndex); - f->writeSint16BE(_actListArr[i][j].a33.screenIndex); + f->writeSint16BE(_actListArr[i][j]._a33._timer); + f->writeSint16BE(_actListArr[i][j]._a33._objIndex); + f->writeSint16BE(_actListArr[i][j]._a33._screenIndex); break; case AGSCHEDULE: // 34 - f->writeSint16BE(_actListArr[i][j].a34.timer); - f->writeUint16BE(_actListArr[i][j].a34.actIndex); + f->writeSint16BE(_actListArr[i][j]._a34._timer); + f->writeUint16BE(_actListArr[i][j]._a34._actIndex); break; case REMAPPAL: // 35 - f->writeSint16BE(_actListArr[i][j].a35.timer); - f->writeSint16BE(_actListArr[i][j].a35.oldColorIndex); - f->writeSint16BE(_actListArr[i][j].a35.newColorIndex); + f->writeSint16BE(_actListArr[i][j]._a35._timer); + f->writeSint16BE(_actListArr[i][j]._a35._oldColorIndex); + f->writeSint16BE(_actListArr[i][j]._a35._newColorIndex); break; case COND_NOUN: // 36 - f->writeSint16BE(_actListArr[i][j].a36.timer); - f->writeUint16BE(_actListArr[i][j].a36.nounIndex); - f->writeUint16BE(_actListArr[i][j].a36.actPassIndex); - f->writeUint16BE(_actListArr[i][j].a36.actFailIndex); + f->writeSint16BE(_actListArr[i][j]._a36._timer); + f->writeUint16BE(_actListArr[i][j]._a36._nounIndex); + f->writeUint16BE(_actListArr[i][j]._a36._actPassIndex); + f->writeUint16BE(_actListArr[i][j]._a36._actFailIndex); break; case SCREEN_STATE: // 37 - f->writeSint16BE(_actListArr[i][j].a37.timer); - f->writeSint16BE(_actListArr[i][j].a37.screenIndex); - f->writeByte(_actListArr[i][j].a37.newState); + f->writeSint16BE(_actListArr[i][j]._a37._timer); + f->writeSint16BE(_actListArr[i][j]._a37._screenIndex); + f->writeByte(_actListArr[i][j]._a37._newState); break; case INIT_LIPS: // 38 - f->writeSint16BE(_actListArr[i][j].a38.timer); - f->writeSint16BE(_actListArr[i][j].a38.lipsObjIndex); - f->writeSint16BE(_actListArr[i][j].a38.objIndex); - f->writeByte(_actListArr[i][j].a38.dxLips); - f->writeByte(_actListArr[i][j].a38.dyLips); + f->writeSint16BE(_actListArr[i][j]._a38._timer); + f->writeSint16BE(_actListArr[i][j]._a38._lipsObjIndex); + f->writeSint16BE(_actListArr[i][j]._a38._objIndex); + f->writeByte(_actListArr[i][j]._a38._dxLips); + f->writeByte(_actListArr[i][j]._a38._dyLips); break; case INIT_STORY_MODE: // 39 - f->writeSint16BE(_actListArr[i][j].a39.timer); - f->writeByte((_actListArr[i][j].a39.storyModeFl) ? 1 : 0); + f->writeSint16BE(_actListArr[i][j]._a39._timer); + f->writeByte((_actListArr[i][j]._a39._storyModeFl) ? 1 : 0); break; case WARN: // 40 - f->writeSint16BE(_actListArr[i][j].a40.timer); - f->writeSint16BE(_actListArr[i][j].a40.stringIndex); + f->writeSint16BE(_actListArr[i][j]._a40._timer); + f->writeSint16BE(_actListArr[i][j]._a40._stringIndex); break; case COND_BONUS: // 41 - f->writeSint16BE(_actListArr[i][j].a41.timer); - f->writeSint16BE(_actListArr[i][j].a41.BonusIndex); - f->writeUint16BE(_actListArr[i][j].a41.actPassIndex); - f->writeUint16BE(_actListArr[i][j].a41.actFailIndex); + f->writeSint16BE(_actListArr[i][j]._a41._timer); + f->writeSint16BE(_actListArr[i][j]._a41._bonusIndex); + f->writeUint16BE(_actListArr[i][j]._a41._actPassIndex); + f->writeUint16BE(_actListArr[i][j]._a41._actFailIndex); break; case TEXT_TAKE: // 42 - f->writeSint16BE(_actListArr[i][j].a42.timer); - f->writeSint16BE(_actListArr[i][j].a42.objIndex); + f->writeSint16BE(_actListArr[i][j]._a42._timer); + f->writeSint16BE(_actListArr[i][j]._a42._objIndex); break; case YESNO: // 43 - f->writeSint16BE(_actListArr[i][j].a43.timer); - f->writeSint16BE(_actListArr[i][j].a43.promptIndex); - f->writeUint16BE(_actListArr[i][j].a43.actYesIndex); - f->writeUint16BE(_actListArr[i][j].a43.actNoIndex); + f->writeSint16BE(_actListArr[i][j]._a43._timer); + f->writeSint16BE(_actListArr[i][j]._a43._promptIndex); + f->writeUint16BE(_actListArr[i][j]._a43._actYesIndex); + f->writeUint16BE(_actListArr[i][j]._a43._actNoIndex); break; case STOP_ROUTE: // 44 - f->writeSint16BE(_actListArr[i][j].a44.timer); + f->writeSint16BE(_actListArr[i][j]._a44._timer); break; case COND_ROUTE: // 45 - f->writeSint16BE(_actListArr[i][j].a45.timer); - f->writeSint16BE(_actListArr[i][j].a45.routeIndex); - f->writeUint16BE(_actListArr[i][j].a45.actPassIndex); - f->writeUint16BE(_actListArr[i][j].a45.actFailIndex); + f->writeSint16BE(_actListArr[i][j]._a45._timer); + f->writeSint16BE(_actListArr[i][j]._a45._routeIndex); + f->writeUint16BE(_actListArr[i][j]._a45._actPassIndex); + f->writeUint16BE(_actListArr[i][j]._a45._actFailIndex); break; case INIT_JUMPEXIT: // 46 - f->writeSint16BE(_actListArr[i][j].a46.timer); - f->writeByte((_actListArr[i][j].a46.jumpExitFl) ? 1 : 0); + f->writeSint16BE(_actListArr[i][j]._a46._timer); + f->writeByte((_actListArr[i][j]._a46._jumpExitFl) ? 1 : 0); break; case INIT_VIEW: // 47 - f->writeSint16BE(_actListArr[i][j].a47.timer); - f->writeSint16BE(_actListArr[i][j].a47.objIndex); - f->writeSint16BE(_actListArr[i][j].a47.viewx); - f->writeSint16BE(_actListArr[i][j].a47.viewy); - f->writeSint16BE(_actListArr[i][j].a47.direction); + f->writeSint16BE(_actListArr[i][j]._a47._timer); + f->writeSint16BE(_actListArr[i][j]._a47._objIndex); + f->writeSint16BE(_actListArr[i][j]._a47._viewx); + f->writeSint16BE(_actListArr[i][j]._a47._viewy); + f->writeSint16BE(_actListArr[i][j]._a47._direction); break; case INIT_OBJ_FRAME: // 48 - f->writeSint16BE(_actListArr[i][j].a48.timer); - f->writeSint16BE(_actListArr[i][j].a48.objIndex); - f->writeSint16BE(_actListArr[i][j].a48.seqIndex); - f->writeSint16BE(_actListArr[i][j].a48.frameIndex); + f->writeSint16BE(_actListArr[i][j]._a48._timer); + f->writeSint16BE(_actListArr[i][j]._a48._objIndex); + f->writeSint16BE(_actListArr[i][j]._a48._seqIndex); + f->writeSint16BE(_actListArr[i][j]._a48._frameIndex); break; case OLD_SONG: // 49, Added by Strangerke for DOS versions - f->writeSint16BE(_actListArr[i][j].a49.timer); - f->writeUint16BE(_actListArr[i][j].a49.songIndex); + f->writeSint16BE(_actListArr[i][j]._a49._timer); + f->writeUint16BE(_actListArr[i][j]._a49._songIndex); break; default: error("Unknown action %d", subElemType); @@ -1039,7 +1039,7 @@ void Scheduler::saveActions(Common::WriteStream *f) const { /* * Find the index in the action list to be able to serialize the action to save game */ -void Scheduler::findAction(const act* action, int16* index, int16* subElem) { +void Scheduler::findAction(const Act *action, int16 *index, int16 *subElem) { assert(index && subElem); if (!action) { @@ -1057,7 +1057,7 @@ void Scheduler::findAction(const act* action, int16* index, int16* subElem) { return; } j++; - } while (_actListArr[i][j-1].a0.actType != ANULL); + } while (_actListArr[i][j-1]._a0._actType != ANULL); } // action not found ?? assert(0); @@ -1090,10 +1090,10 @@ void Scheduler::restoreSchedulerData(Common::ReadStream *in) { void Scheduler::restoreEvents(Common::ReadStream *f) { debugC(1, kDebugSchedule, "restoreEvents"); - uint32 saveTime = f->readUint32BE(); // time of save - int16 freeIndex = f->readSint16BE(); // Free list index - int16 headIndex = f->readSint16BE(); // Head of list index - int16 tailIndex = f->readSint16BE(); // Tail of list index + uint32 saveTime = f->readUint32BE(); // time of save + int16 freeIndex = f->readSint16BE(); // Free list index + int16 headIndex = f->readSint16BE(); // Head of list index + int16 tailIndex = f->readSint16BE(); // Tail of list index // Restore events indexes to pointers for (int i = 0; i < kMaxEvents; i++) { @@ -1102,18 +1102,18 @@ void Scheduler::restoreEvents(Common::ReadStream *f) { // fix up action pointer (to do better) if ((index == -1) && (subElem == -1)) - _events[i].action = 0; + _events[i]._action = 0; else - _events[i].action = (act *)&_actListArr[index][subElem]; + _events[i]._action = (Act *)&_actListArr[index][subElem]; - _events[i].localActionFl = (f->readByte() == 1) ? true : false; - _events[i].time = f->readUint32BE(); + _events[i]._localActionFl = (f->readByte() == 1) ? true : false; + _events[i]._time = f->readUint32BE(); int16 prevIndex = f->readSint16BE(); int16 nextIndex = f->readSint16BE(); - _events[i].prevEvent = (prevIndex == -1) ? (event_t *)0 : &_events[prevIndex]; - _events[i].nextEvent = (nextIndex == -1) ? (event_t *)0 : &_events[nextIndex]; + _events[i]._prevEvent = (prevIndex == -1) ? (Event *)0 : &_events[prevIndex]; + _events[i]._nextEvent = (nextIndex == -1) ? (Event *)0 : &_events[nextIndex]; } _freeEvent = (freeIndex == -1) ? 0 : &_events[freeIndex]; _headEvent = (headIndex == -1) ? 0 : &_events[headIndex]; @@ -1121,10 +1121,10 @@ void Scheduler::restoreEvents(Common::ReadStream *f) { // Adjust times to fit our time uint32 curTime = getTicks(); - event_t *wrkEvent = _headEvent; // The earliest event - while (wrkEvent) { // While mature events found - wrkEvent->time = wrkEvent->time - saveTime + curTime; - wrkEvent = wrkEvent->nextEvent; + Event *wrkEvent = _headEvent; // The earliest event + while (wrkEvent) { // While mature events found + wrkEvent->_time = wrkEvent->_time - saveTime + curTime; + wrkEvent = wrkEvent->_nextEvent; } } @@ -1132,53 +1132,53 @@ void Scheduler::restoreEvents(Common::ReadStream *f) { * Insert the action pointed to by p into the timer event queue * The queue goes from head (earliest) to tail (latest) timewise */ -void Scheduler::insertAction(act *action) { - debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->a0.actType); +void Scheduler::insertAction(Act *action) { + debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->_a0._actType); // First, get and initialize the event structure - event_t *curEvent = getQueue(); - curEvent->action = action; - switch (action->a0.actType) { // Assign whether local or global + Event *curEvent = getQueue(); + curEvent->_action = action; + switch (action->_a0._actType) { // Assign whether local or global case AGSCHEDULE: - curEvent->localActionFl = false; // Lasts over a new screen + curEvent->_localActionFl = false; // Lasts over a new screen break; // Workaround: When dying, switch to storyMode in order to block the keyboard. case GAMEOVER: - _vm->getGameStatus().storyModeFl = true; + _vm->getGameStatus()._storyModeFl = true; // No break on purpose default: - curEvent->localActionFl = true; // Rest are for current screen only + curEvent->_localActionFl = true; // Rest are for current screen only break; } - curEvent->time = action->a0.timer + getTicks(); // Convert rel to abs time + curEvent->_time = action->_a0._timer + getTicks(); // Convert rel to abs time // Now find the place to insert the event - if (!_tailEvent) { // Empty queue + if (!_tailEvent) { // Empty queue _tailEvent = _headEvent = curEvent; - curEvent->nextEvent = curEvent->prevEvent = 0; + curEvent->_nextEvent = curEvent->_prevEvent = 0; } else { - event_t *wrkEvent = _tailEvent; // Search from latest time back + Event *wrkEvent = _tailEvent; // Search from latest time back bool found = false; while (wrkEvent && !found) { - if (wrkEvent->time <= curEvent->time) { // Found if new event later + if (wrkEvent->_time <= curEvent->_time) { // Found if new event later found = true; - if (wrkEvent == _tailEvent) // New latest in list + if (wrkEvent == _tailEvent) // New latest in list _tailEvent = curEvent; else - wrkEvent->nextEvent->prevEvent = curEvent; - curEvent->nextEvent = wrkEvent->nextEvent; - wrkEvent->nextEvent = curEvent; - curEvent->prevEvent = wrkEvent; + wrkEvent->_nextEvent->_prevEvent = curEvent; + curEvent->_nextEvent = wrkEvent->_nextEvent; + wrkEvent->_nextEvent = curEvent; + curEvent->_prevEvent = wrkEvent; } - wrkEvent = wrkEvent->prevEvent; + wrkEvent = wrkEvent->_prevEvent; } - if (!found) { // Must be earliest in list - _headEvent->prevEvent = curEvent; // So insert as new head - curEvent->nextEvent = _headEvent; - curEvent->prevEvent = 0; + if (!found) { // Must be earliest in list + _headEvent->_prevEvent = curEvent; // So insert as new head + curEvent->_nextEvent = _headEvent; + curEvent->_prevEvent = 0; _headEvent = curEvent; } } @@ -1189,246 +1189,246 @@ void Scheduler::insertAction(act *action) { * It dequeues the event and returns it to the free list. It returns a ptr * to the next action in the list, except special case of NEW_SCREEN */ -event_t *Scheduler::doAction(event_t *curEvent) { - debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->action->a0.actType); +Event *Scheduler::doAction(Event *curEvent) { + debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->_action->_a0._actType); - status_t &gameStatus = _vm->getGameStatus(); - act *action = curEvent->action; - object_t *obj1; - int dx, dy; - event_t *wrkEvent; // Save ev_p->next_p for return + Status &gameStatus = _vm->getGameStatus(); + Act *action = curEvent->_action; + Object *obj1; + int dx, dy; + Event *wrkEvent; // Save ev_p->nextEvent for return - switch (action->a0.actType) { - case ANULL: // Big NOP from DEL_EVENTS + switch (action->_a0._actType) { + case ANULL: // Big NOP from DEL_EVENTS break; - case ASCHEDULE: // act0: Schedule an action list - insertActionList(action->a0.actIndex); + case ASCHEDULE: // act0: Schedule an action list + insertActionList(action->_a0._actIndex); break; - case START_OBJ: // act1: Start an object cycling - _vm->_object->_objects[action->a1.objIndex].cycleNumb = action->a1.cycleNumb; - _vm->_object->_objects[action->a1.objIndex].cycling = action->a1.cycle; + case START_OBJ: // act1: Start an object cycling + _vm->_object->_objects[action->_a1._objIndex]._cycleNumb = action->_a1._cycleNumb; + _vm->_object->_objects[action->_a1._objIndex]._cycling = action->_a1._cycle; break; - case INIT_OBJXY: // act2: Initialize an object - _vm->_object->_objects[action->a2.objIndex].x = action->a2.x; // Coordinates - _vm->_object->_objects[action->a2.objIndex].y = action->a2.y; + case INIT_OBJXY: // act2: Initialize an object + _vm->_object->_objects[action->_a2._objIndex]._x = action->_a2._x; // Coordinates + _vm->_object->_objects[action->_a2._objIndex]._y = action->_a2._y; break; - case PROMPT: // act3: Prompt user for key phrase + case PROMPT: // act3: Prompt user for key phrase promptAction(action); break; - case BKGD_COLOR: // act4: Set new background color - _vm->_screen->setBackgroundColor(action->a4.newBackgroundColor); + case BKGD_COLOR: // act4: Set new background color + _vm->_screen->setBackgroundColor(action->_a4._newBackgroundColor); break; - case INIT_OBJVXY: // act5: Initialize an object velocity - _vm->_object->setVelocity(action->a5.objIndex, action->a5.vx, action->a5.vy); + case INIT_OBJVXY: // act5: Initialize an object velocity + _vm->_object->setVelocity(action->_a5._objIndex, action->_a5._vx, action->_a5._vy); break; - case INIT_CARRY: // act6: Initialize an object - _vm->_object->setCarry(action->a6.objIndex, action->a6.carriedFl); // carried status + case INIT_CARRY: // act6: Initialize an object + _vm->_object->setCarry(action->_a6._objIndex, action->_a6._carriedFl); // carried status break; - case INIT_HF_COORD: // act7: Initialize an object to hero's "feet" coords - _vm->_object->_objects[action->a7.objIndex].x = _vm->_hero->x - 1; - _vm->_object->_objects[action->a7.objIndex].y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1; - _vm->_object->_objects[action->a7.objIndex].screenIndex = *_vm->_screen_p; // Don't forget screen! + case INIT_HF_COORD: // act7: Initialize an object to hero's "feet" coords + _vm->_object->_objects[action->_a7._objIndex]._x = _vm->_hero->_x - 1; + _vm->_object->_objects[action->_a7._objIndex]._y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1; + _vm->_object->_objects[action->_a7._objIndex]._screenIndex = *_vm->_screenPtr; // Don't forget screen! break; - case NEW_SCREEN: // act8: Start new screen - newScreen(action->a8.screenIndex); + case NEW_SCREEN: // act8: Start new screen + newScreen(action->_a8._screenIndex); break; - case INIT_OBJSTATE: // act9: Initialize an object state - _vm->_object->_objects[action->a9.objIndex].state = action->a9.newState; + case INIT_OBJSTATE: // act9: Initialize an object state + _vm->_object->_objects[action->_a9._objIndex]._state = action->_a9._newState; break; - case INIT_PATH: // act10: Initialize an object path and velocity - _vm->_object->setPath(action->a10.objIndex, (path_t) action->a10.newPathType, action->a10.vxPath, action->a10.vyPath); + case INIT_PATH: // act10: Initialize an object path and velocity + _vm->_object->setPath(action->_a10._objIndex, (Path) action->_a10._newPathType, action->_a10._vxPath, action->_a10._vyPath); break; - case COND_R: // act11: action lists conditional on object state - if (_vm->_object->_objects[action->a11.objIndex].state == action->a11.stateReq) - insertActionList(action->a11.actPassIndex); + case COND_R: // act11: action lists conditional on object state + if (_vm->_object->_objects[action->_a11._objIndex]._state == action->_a11._stateReq) + insertActionList(action->_a11._actPassIndex); else - insertActionList(action->a11.actFailIndex); + insertActionList(action->_a11._actFailIndex); break; - case TEXT: // act12: Text box (CF WARN) - Utils::notifyBox(_vm->_file->fetchString(action->a12.stringIndex)); // Fetch string from file + case TEXT: // act12: Text box (CF WARN) + Utils::notifyBox(_vm->_file->fetchString(action->_a12._stringIndex)); // Fetch string from file break; - case SWAP_IMAGES: // act13: Swap 2 object images - _vm->_object->swapImages(action->a13.objIndex1, action->a13.objIndex2); + case SWAP_IMAGES: // act13: Swap 2 object images + _vm->_object->swapImages(action->_a13._objIndex1, action->_a13._objIndex2); break; - case COND_SCR: // act14: Conditional on current screen - if (_vm->_object->_objects[action->a14.objIndex].screenIndex == action->a14.screenReq) - insertActionList(action->a14.actPassIndex); + case COND_SCR: // act14: Conditional on current screen + if (_vm->_object->_objects[action->_a14._objIndex]._screenIndex == action->_a14._screenReq) + insertActionList(action->_a14._actPassIndex); else - insertActionList(action->a14.actFailIndex); + insertActionList(action->_a14._actFailIndex); break; - case AUTOPILOT: // act15: Home in on a (stationary) object - _vm->_object->homeIn(action->a15.objIndex1, action->a15.objIndex2, action->a15.dx, action->a15.dy); + case AUTOPILOT: // act15: Home in on a (stationary) object + _vm->_object->homeIn(action->_a15._objIndex1, action->_a15._objIndex2, action->_a15._dx, action->_a15._dy); break; - case INIT_OBJ_SEQ: // act16: Set sequence number to use + case INIT_OBJ_SEQ: // act16: Set sequence number to use // Note: Don't set a sequence at time 0 of a new screen, it causes // problems clearing the boundary bits of the object! t>0 is safe - _vm->_object->_objects[action->a16.objIndex].currImagePtr = _vm->_object->_objects[action->a16.objIndex].seqList[action->a16.seqIndex].seqPtr; + _vm->_object->_objects[action->_a16._objIndex]._currImagePtr = _vm->_object->_objects[action->_a16._objIndex]._seqList[action->_a16._seqIndex]._seqPtr; break; - case SET_STATE_BITS: // act17: OR mask with curr obj state - _vm->_object->_objects[action->a17.objIndex].state |= action->a17.stateMask; + case SET_STATE_BITS: // act17: OR mask with curr obj state + _vm->_object->_objects[action->_a17._objIndex]._state |= action->_a17._stateMask; break; - case CLEAR_STATE_BITS: // act18: AND ~mask with curr obj state - _vm->_object->_objects[action->a18.objIndex].state &= ~action->a18.stateMask; + case CLEAR_STATE_BITS: // act18: AND ~mask with curr obj state + _vm->_object->_objects[action->_a18._objIndex]._state &= ~action->_a18._stateMask; break; - case TEST_STATE_BITS: // act19: If all bits set, do apass else afail - if ((_vm->_object->_objects[action->a19.objIndex].state & action->a19.stateMask) == action->a19.stateMask) - insertActionList(action->a19.actPassIndex); + case TEST_STATE_BITS: // act19: If all bits set, do apass else afail + if ((_vm->_object->_objects[action->_a19._objIndex]._state & action->_a19._stateMask) == action->_a19._stateMask) + insertActionList(action->_a19._actPassIndex); else - insertActionList(action->a19.actFailIndex); + insertActionList(action->_a19._actFailIndex); break; - case DEL_EVENTS: // act20: Remove all events of this action type - delEventType(action->a20.actTypeDel); + case DEL_EVENTS: // act20: Remove all events of this action type + delEventType(action->_a20._actTypeDel); break; - case GAMEOVER: // act21: Game over! + case GAMEOVER: // act21: Game over! // NOTE: Must wait at least 1 tick before issuing this action if // any objects are to be made invisible! - gameStatus.gameOverFl = true; + gameStatus._gameOverFl = true; break; - case INIT_HH_COORD: // act22: Initialize an object to hero's actual coords - _vm->_object->_objects[action->a22.objIndex].x = _vm->_hero->x; - _vm->_object->_objects[action->a22.objIndex].y = _vm->_hero->y; - _vm->_object->_objects[action->a22.objIndex].screenIndex = *_vm->_screen_p;// Don't forget screen! + case INIT_HH_COORD: // act22: Initialize an object to hero's actual coords + _vm->_object->_objects[action->_a22._objIndex]._x = _vm->_hero->_x; + _vm->_object->_objects[action->_a22._objIndex]._y = _vm->_hero->_y; + _vm->_object->_objects[action->_a22._objIndex]._screenIndex = *_vm->_screenPtr;// Don't forget screen! break; - case EXIT: // act23: Exit game back to DOS + case EXIT: // act23: Exit game back to DOS _vm->endGame(); break; - case BONUS: // act24: Get bonus score for action - processBonus(action->a24.pointIndex); + case BONUS: // act24: Get bonus score for action + processBonus(action->_a24._pointIndex); break; - case COND_BOX: // act25: Conditional on bounding box - obj1 = &_vm->_object->_objects[action->a25.objIndex]; - dx = obj1->x + obj1->currImagePtr->x1; - dy = obj1->y + obj1->currImagePtr->y2; - if ((dx >= action->a25.x1) && (dx <= action->a25.x2) && - (dy >= action->a25.y1) && (dy <= action->a25.y2)) - insertActionList(action->a25.actPassIndex); + case COND_BOX: // act25: Conditional on bounding box + obj1 = &_vm->_object->_objects[action->_a25._objIndex]; + dx = obj1->_x + obj1->_currImagePtr->_x1; + dy = obj1->_y + obj1->_currImagePtr->_y2; + if ((dx >= action->_a25._x1) && (dx <= action->_a25._x2) && + (dy >= action->_a25._y1) && (dy <= action->_a25._y2)) + insertActionList(action->_a25._actPassIndex); else - insertActionList(action->a25.actFailIndex); + insertActionList(action->_a25._actFailIndex); break; - case SOUND: // act26: Play a sound (or tune) - if (action->a26.soundIndex < _vm->_tunesNbr) - _vm->_sound->playMusic(action->a26.soundIndex); + case SOUND: // act26: Play a sound (or tune) + if (action->_a26._soundIndex < _vm->_tunesNbr) + _vm->_sound->playMusic(action->_a26._soundIndex); else - _vm->_sound->playSound(action->a26.soundIndex, kSoundPriorityMedium); + _vm->_sound->playSound(action->_a26._soundIndex, kSoundPriorityMedium); break; - case ADD_SCORE: // act27: Add object's value to score - _vm->adjustScore(_vm->_object->_objects[action->a27.objIndex].objValue); + case ADD_SCORE: // act27: Add object's value to score + _vm->adjustScore(_vm->_object->_objects[action->_a27._objIndex]._objValue); break; - case SUB_SCORE: // act28: Subtract object's value from score - _vm->adjustScore(-_vm->_object->_objects[action->a28.objIndex].objValue); + case SUB_SCORE: // act28: Subtract object's value from score + _vm->adjustScore(-_vm->_object->_objects[action->_a28._objIndex]._objValue); break; - case COND_CARRY: // act29: Conditional on object being carried - if (_vm->_object->isCarried(action->a29.objIndex)) - insertActionList(action->a29.actPassIndex); + case COND_CARRY: // act29: Conditional on object being carried + if (_vm->_object->isCarried(action->_a29._objIndex)) + insertActionList(action->_a29._actPassIndex); else - insertActionList(action->a29.actFailIndex); - break; - case INIT_MAZE: // act30: Enable and init maze structure - _vm->_maze.enabledFl = true; - _vm->_maze.size = action->a30.mazeSize; - _vm->_maze.x1 = action->a30.x1; - _vm->_maze.y1 = action->a30.y1; - _vm->_maze.x2 = action->a30.x2; - _vm->_maze.y2 = action->a30.y2; - _vm->_maze.x3 = action->a30.x3; - _vm->_maze.x4 = action->a30.x4; - _vm->_maze.firstScreenIndex = action->a30.firstScreenIndex; - break; - case EXIT_MAZE: // act31: Disable maze mode - _vm->_maze.enabledFl = false; + insertActionList(action->_a29._actFailIndex); + break; + case INIT_MAZE: // act30: Enable and init maze structure + _vm->_maze._enabledFl = true; + _vm->_maze._size = action->_a30._mazeSize; + _vm->_maze._x1 = action->_a30._x1; + _vm->_maze._y1 = action->_a30._y1; + _vm->_maze._x2 = action->_a30._x2; + _vm->_maze._y2 = action->_a30._y2; + _vm->_maze._x3 = action->_a30._x3; + _vm->_maze._x4 = action->_a30._x4; + _vm->_maze._firstScreenIndex = action->_a30._firstScreenIndex; + break; + case EXIT_MAZE: // act31: Disable maze mode + _vm->_maze._enabledFl = false; break; case INIT_PRIORITY: - _vm->_object->_objects[action->a32.objIndex].priority = action->a32.priority; + _vm->_object->_objects[action->_a32._objIndex]._priority = action->_a32._priority; break; case INIT_SCREEN: - _vm->_object->_objects[action->a33.objIndex].screenIndex = action->a33.screenIndex; + _vm->_object->_objects[action->_a33._objIndex]._screenIndex = action->_a33._screenIndex; break; - case AGSCHEDULE: // act34: Schedule a (global) action list - insertActionList(action->a34.actIndex); + case AGSCHEDULE: // act34: Schedule a (global) action list + insertActionList(action->_a34._actIndex); break; - case REMAPPAL: // act35: Remap a palette color - _vm->_screen->remapPal(action->a35.oldColorIndex, action->a35.newColorIndex); + case REMAPPAL: // act35: Remap a palette color + _vm->_screen->remapPal(action->_a35._oldColorIndex, action->_a35._newColorIndex); break; - case COND_NOUN: // act36: Conditional on noun mentioned - if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->a36.nounIndex))) - insertActionList(action->a36.actPassIndex); + case COND_NOUN: // act36: Conditional on noun mentioned + if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->_a36._nounIndex))) + insertActionList(action->_a36._actPassIndex); else - insertActionList(action->a36.actFailIndex); + insertActionList(action->_a36._actFailIndex); break; - case SCREEN_STATE: // act37: Set new screen state - _vm->_screenStates[action->a37.screenIndex] = action->a37.newState; + case SCREEN_STATE: // act37: Set new screen state + _vm->_screenStates[action->_a37._screenIndex] = action->_a37._newState; break; - case INIT_LIPS: // act38: Position lips on object - _vm->_object->_objects[action->a38.lipsObjIndex].x = _vm->_object->_objects[action->a38.objIndex].x + action->a38.dxLips; - _vm->_object->_objects[action->a38.lipsObjIndex].y = _vm->_object->_objects[action->a38.objIndex].y + action->a38.dyLips; - _vm->_object->_objects[action->a38.lipsObjIndex].screenIndex = *_vm->_screen_p; // Don't forget screen! - _vm->_object->_objects[action->a38.lipsObjIndex].cycling = kCycleForward; + case INIT_LIPS: // act38: Position lips on object + _vm->_object->_objects[action->_a38._lipsObjIndex]._x = _vm->_object->_objects[action->_a38._objIndex]._x + action->_a38._dxLips; + _vm->_object->_objects[action->_a38._lipsObjIndex]._y = _vm->_object->_objects[action->_a38._objIndex]._y + action->_a38._dyLips; + _vm->_object->_objects[action->_a38._lipsObjIndex]._screenIndex = *_vm->_screenPtr; // Don't forget screen! + _vm->_object->_objects[action->_a38._lipsObjIndex]._cycling = kCycleForward; break; - case INIT_STORY_MODE: // act39: Init story_mode flag + case INIT_STORY_MODE: // act39: Init story_mode flag // This is similar to the QUIET path mode, except that it is // independant of it and it additionally disables the ">" prompt - gameStatus.storyModeFl = action->a39.storyModeFl; + gameStatus._storyModeFl = action->_a39._storyModeFl; break; - case WARN: // act40: Text box (CF TEXT) - Utils::notifyBox(_vm->_file->fetchString(action->a40.stringIndex)); + case WARN: // act40: Text box (CF TEXT) + Utils::notifyBox(_vm->_file->fetchString(action->_a40._stringIndex)); break; - case COND_BONUS: // act41: Perform action if got bonus - if (_points[action->a41.BonusIndex].scoredFl) - insertActionList(action->a41.actPassIndex); + case COND_BONUS: // act41: Perform action if got bonus + if (_points[action->_a41._bonusIndex]._scoredFl) + insertActionList(action->_a41._actPassIndex); else - insertActionList(action->a41.actFailIndex); + insertActionList(action->_a41._actFailIndex); break; - case TEXT_TAKE: // act42: Text box with "take" message - Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->a42.objIndex].nounIndex, TAKE_NAME))); + case TEXT_TAKE: // act42: Text box with "take" message + Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->_a42._objIndex]._nounIndex, TAKE_NAME))); break; - case YESNO: // act43: Prompt user for Yes or No - if (Utils::yesNoBox(_vm->_file->fetchString(action->a43.promptIndex))) - insertActionList(action->a43.actYesIndex); + case YESNO: // act43: Prompt user for Yes or No + if (Utils::yesNoBox(_vm->_file->fetchString(action->_a43._promptIndex))) + insertActionList(action->_a43._actYesIndex); else - insertActionList(action->a43.actNoIndex); + insertActionList(action->_a43._actNoIndex); break; - case STOP_ROUTE: // act44: Stop any route in progress + case STOP_ROUTE: // act44: Stop any route in progress _vm->_route->resetRoute(); break; - case COND_ROUTE: // act45: Conditional on route in progress - if (_vm->_route->getRouteIndex() >= action->a45.routeIndex) - insertActionList(action->a45.actPassIndex); + case COND_ROUTE: // act45: Conditional on route in progress + if (_vm->_route->getRouteIndex() >= action->_a45._routeIndex) + insertActionList(action->_a45._actPassIndex); else - insertActionList(action->a45.actFailIndex); + insertActionList(action->_a45._actFailIndex); break; - case INIT_JUMPEXIT: // act46: Init status.jumpexit flag + case INIT_JUMPEXIT: // act46: Init status.jumpexit flag // This is to allow left click on exit to get there immediately // For example the plane crash in Hugo2 where hero is invisible // Couldn't use INVISIBLE flag since conflicts with boat in Hugo1 - _vm->_mouse->setJumpExitFl(action->a46.jumpExitFl); + _vm->_mouse->setJumpExitFl(action->_a46._jumpExitFl); break; - case INIT_VIEW: // act47: Init object.viewx, viewy, dir - _vm->_object->_objects[action->a47.objIndex].viewx = action->a47.viewx; - _vm->_object->_objects[action->a47.objIndex].viewy = action->a47.viewy; - _vm->_object->_objects[action->a47.objIndex].direction = action->a47.direction; + case INIT_VIEW: // act47: Init object._viewx, viewy, dir + _vm->_object->_objects[action->_a47._objIndex]._viewx = action->_a47._viewx; + _vm->_object->_objects[action->_a47._objIndex]._viewy = action->_a47._viewy; + _vm->_object->_objects[action->_a47._objIndex]._direction = action->_a47._direction; break; - case INIT_OBJ_FRAME: // act48: Set seq,frame number to use + case INIT_OBJ_FRAME: // act48: Set seq,frame number to use // Note: Don't set a sequence at time 0 of a new screen, it causes // problems clearing the boundary bits of the object! t>0 is safe - _vm->_object->_objects[action->a48.objIndex].currImagePtr = _vm->_object->_objects[action->a48.objIndex].seqList[action->a48.seqIndex].seqPtr; - for (dx = 0; dx < action->a48.frameIndex; dx++) - _vm->_object->_objects[action->a48.objIndex].currImagePtr = _vm->_object->_objects[action->a48.objIndex].currImagePtr->nextSeqPtr; + _vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._seqList[action->_a48._seqIndex]._seqPtr; + for (dx = 0; dx < action->_a48._frameIndex; dx++) + _vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._currImagePtr->_nextSeqPtr; break; case OLD_SONG: // Replaces ACT26 for DOS games. - _vm->_sound->_DOSSongPtr = _vm->_text->getTextData(action->a49.songIndex); + _vm->_sound->_DOSSongPtr = _vm->_text->getTextData(action->_a49._songIndex); break; default: error("An error has occurred: %s", "doAction"); break; } - if (action->a0.actType == NEW_SCREEN) { // New_screen() deletes entire list - return 0; // next_p = 0 since list now empty + if (action->_a0._actType == NEW_SCREEN) { // New_screen() deletes entire list + return 0; // nextEvent = 0 since list now empty } else { - wrkEvent = curEvent->nextEvent; - delQueue(curEvent); // Return event to free list - return wrkEvent; // Return next event ptr + wrkEvent = curEvent->_nextEvent; + delQueue(curEvent); // Return event to free list + return wrkEvent; // Return next event ptr } } @@ -1441,41 +1441,41 @@ event_t *Scheduler::doAction(event_t *curEvent) { * was modified to allow deletes anywhere in the list, and the DEL_EVENT * action was modified to perform the actual delete. */ -void Scheduler::delQueue(event_t *curEvent) { +void Scheduler::delQueue(Event *curEvent) { debugC(4, kDebugSchedule, "delQueue()"); - if (curEvent == _headEvent) { // If p was the head ptr - _headEvent = curEvent->nextEvent; // then make new head_p - } else { // Unlink p - curEvent->prevEvent->nextEvent = curEvent->nextEvent; - if (curEvent->nextEvent) - curEvent->nextEvent->prevEvent = curEvent->prevEvent; + if (curEvent == _headEvent) { // If p was the head ptr + _headEvent = curEvent->_nextEvent; // then make new head_p + } else { // Unlink p + curEvent->_prevEvent->_nextEvent = curEvent->_nextEvent; + if (curEvent->_nextEvent) + curEvent->_nextEvent->_prevEvent = curEvent->_prevEvent; else - _tailEvent = curEvent->prevEvent; + _tailEvent = curEvent->_prevEvent; } if (_headEvent) - _headEvent->prevEvent = 0; // Mark end of list + _headEvent->_prevEvent = 0; // Mark end of list else - _tailEvent = 0; // Empty queue + _tailEvent = 0; // Empty queue - curEvent->nextEvent = _freeEvent; // Return p to free list - if (_freeEvent) // Special case, if free list was empty - _freeEvent->prevEvent = curEvent; + curEvent->_nextEvent = _freeEvent; // Return p to free list + if (_freeEvent) // Special case, if free list was empty + _freeEvent->_prevEvent = curEvent; _freeEvent = curEvent; } /** * Delete all the active events of a given type */ -void Scheduler::delEventType(const action_t actTypeDel) { +void Scheduler::delEventType(const Action _actTypeDel) { // Note: actions are not deleted here, simply turned into NOPs! - event_t *wrkEvent = _headEvent; // The earliest event - event_t *saveEvent; + Event *wrkEvent = _headEvent; // The earliest event + Event *saveEvent; - while (wrkEvent) { // While events found in list - saveEvent = wrkEvent->nextEvent; - if (wrkEvent->action->a20.actType == actTypeDel) + while (wrkEvent) { // While events found in list + saveEvent = wrkEvent->_nextEvent; + if (wrkEvent->_action->_a20._actType == _actTypeDel) delQueue(wrkEvent); wrkEvent = saveEvent; } @@ -1486,8 +1486,8 @@ void Scheduler::delEventType(const action_t actTypeDel) { */ void Scheduler::savePoints(Common::WriteStream *out) const { for (int i = 0; i < _numBonuses; i++) { - out->writeByte(_points[i].score); - out->writeByte((_points[i].scoredFl) ? 1 : 0); + out->writeByte(_points[i]._score); + out->writeByte((_points[i]._scoredFl) ? 1 : 0); } } @@ -1497,8 +1497,8 @@ void Scheduler::savePoints(Common::WriteStream *out) const { void Scheduler::restorePoints(Common::ReadStream *in) { // Restore points table for (int i = 0; i < _numBonuses; i++) { - _points[i].score = in->readByte(); - _points[i].scoredFl = (in->readByte() == 1); + _points[i]._score = in->readByte(); + _points[i]._scoredFl = (in->readByte() == 1); } } @@ -1524,30 +1524,30 @@ uint32 Scheduler_v1d::getTicks() { void Scheduler_v1d::runScheduler() { debugC(6, kDebugSchedule, "runScheduler"); - uint32 ticker = getTicks(); // The time now, in ticks - event_t *curEvent = _headEvent; // The earliest event + uint32 ticker = getTicks(); // The time now, in ticks + Event *curEvent = _headEvent; // The earliest event - while (curEvent && (curEvent->time <= ticker)) // While mature events found - curEvent = doAction(curEvent); // Perform the action (returns next_p) + while (curEvent && (curEvent->_time <= ticker)) // While mature events found + curEvent = doAction(curEvent); // Perform the action (returns nextEvent) } -void Scheduler_v1d::promptAction(act *action) { +void Scheduler_v1d::promptAction(Act *action) { Common::String response; - response = Utils::promptBox(_vm->_file->fetchString(action->a3.promptIndex)); + response = Utils::promptBox(_vm->_file->fetchString(action->_a3._promptIndex)); response.toLowercase(); char resp[256]; Common::strlcpy(resp, response.c_str(), 256); - if (action->a3.encodedFl) + if (action->_a3._encodedFl) decodeString(resp); - if (strstr(resp, _vm->_file->fetchString(action->a3.responsePtr[0]))) - insertActionList(action->a3.actPassIndex); + if (strstr(resp, _vm->_file->fetchString(action->_a3._responsePtr[0]))) + insertActionList(action->_a3._actPassIndex); else - insertActionList(action->a3.actFailIndex); + insertActionList(action->_a3._actFailIndex); } /** @@ -1574,27 +1574,27 @@ const char *Scheduler_v2d::getCypher() const { return "Copyright 1991, Gray Design Associates"; } -void Scheduler_v2d::promptAction(act *action) { +void Scheduler_v2d::promptAction(Act *action) { Common::String response; - response = Utils::promptBox(_vm->_file->fetchString(action->a3.promptIndex)); + response = Utils::promptBox(_vm->_file->fetchString(action->_a3._promptIndex)); response.toLowercase(); - debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->a3.responsePtr[0])); + debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->_a3._responsePtr[0])); bool found = false; - const char *tmpStr; // General purpose string ptr + const char *tmpStr; // General purpose string ptr - for (int dx = 0; !found && (action->a3.responsePtr[dx] != -1); dx++) { - tmpStr = _vm->_file->fetchString(action->a3.responsePtr[dx]); + for (int dx = 0; !found && (action->_a3._responsePtr[dx] != -1); dx++) { + tmpStr = _vm->_file->fetchString(action->_a3._responsePtr[dx]); if (response.contains(tmpStr)) found = true; } if (found) - insertActionList(action->a3.actPassIndex); + insertActionList(action->_a3._actPassIndex); else - insertActionList(action->a3.actFailIndex); + insertActionList(action->_a3._actFailIndex); } /** @@ -1638,12 +1638,12 @@ uint32 Scheduler_v1w::getTicks() { void Scheduler_v1w::runScheduler() { debugC(6, kDebugSchedule, "runScheduler"); - uint32 ticker = getTicks(); // The time now, in ticks - event_t *curEvent = _headEvent; // The earliest event + uint32 ticker = getTicks(); // The time now, in ticks + Event *curEvent = _headEvent; // The earliest event - while (curEvent && (curEvent->time <= ticker)) // While mature events found - curEvent = doAction(curEvent); // Perform the action (returns next_p) + while (curEvent && (curEvent->_time <= ticker)) // While mature events found + curEvent = doAction(curEvent); // Perform the action (returns nextEvent) - _vm->getGameStatus().tick++; // Accessed elsewhere via getTicks() + _vm->getGameStatus()._tick++; // Accessed elsewhere via getTicks() } } // End of namespace Hugo diff --git a/engines/hugo/schedule.h b/engines/hugo/schedule.h index 60d51f0673..37851f1ebc 100644 --- a/engines/hugo/schedule.h +++ b/engines/hugo/schedule.h @@ -37,7 +37,7 @@ namespace Hugo { /** * Following defines the action types and action list */ -enum action_t { // Parameters: +enum Action { // Parameters: ANULL = 0xff, // Special NOP used to 'delete' events in DEL_EVENTS ASCHEDULE = 0, // 0 - Ptr to action list to be rescheduled START_OBJ, // 1 - Object number @@ -56,7 +56,7 @@ enum action_t { // Parameters: SWAP_IMAGES, // 13 - Swap 2 object images COND_SCR, // 14 - Conditional on current screen AUTOPILOT, // 15 - Set object to home in on another (stationary) object - INIT_OBJ_SEQ, // 16 - Object number, sequence index to set curr_seq_p to + INIT_OBJ_SEQ, // 16 - Object number, sequence index to set curr_seqPtr to SET_STATE_BITS, // 17 - Objnum, mask to OR with obj states word CLEAR_STATE_BITS, // 18 - Objnum, mask to ~AND with obj states word TEST_STATE_BITS, // 19 - Objnum, mask to test obj states word @@ -88,429 +88,430 @@ enum action_t { // Parameters: COND_ROUTE, // 45 - Conditional on route in progress INIT_JUMPEXIT, // 46 - Initialize status.jumpexit INIT_VIEW, // 47 - Initialize viewx, viewy, dir - INIT_OBJ_FRAME, // 48 - Object number, seq,frame to set curr_seq_p to + INIT_OBJ_FRAME, // 48 - Object number, seq,frame to set curr_seqPtr to OLD_SONG = 49 // Added by Strangerke - Set currently playing sound, old way: that is, using a string index instead of a reference in a file }; struct act0 { // Type 0 - Schedule - action_t actType; // The type of action - int timer; // Time to set off the action - uint16 actIndex; // Ptr to an action list + Action _actType; // The type of action + int _timer; // Time to set off the action + uint16 _actIndex; // Ptr to an action list }; struct act1 { // Type 1 - Start an object - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number - int cycleNumb; // Number of times to cycle - cycle_t cycle; // Direction to start cycling + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number + int _cycleNumb; // Number of times to cycle + Cycle _cycle; // Direction to start cycling }; struct act2 { // Type 2 - Initialize an object coords - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number - int x, y; // Coordinates + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number + int _x, _y; // Coordinates }; struct act3 { // Type 3 - Prompt user for text - action_t actType; // The type of action - int timer; // Time to set off the action - uint16 promptIndex; // Index of prompt string - int *responsePtr; // Array of indexes to valid response string(s) (terminate list with -1) - uint16 actPassIndex; // Ptr to action list if success - uint16 actFailIndex; // Ptr to action list if failure - bool encodedFl; // (HUGO 1 DOS ONLY) Whether response is encoded or not + Action _actType; // The type of action + int _timer; // Time to set off the action + uint16 _promptIndex; // Index of prompt string + int *_responsePtr; // Array of indexes to valid response string(s) (terminate list with -1) + uint16 _actPassIndex; // Ptr to action list if success + uint16 _actFailIndex; // Ptr to action list if failure + bool _encodedFl; // (HUGO 1 DOS ONLY) Whether response is encoded or not }; struct act4 { // Type 4 - Set new background color - action_t actType; // The type of action - int timer; // Time to set off the action - long newBackgroundColor; // New color + Action _actType; // The type of action + int _timer; // Time to set off the action + long _newBackgroundColor; // New color }; struct act5 { // Type 5 - Initialize an object velocity - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number - int vx, vy; // velocity + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number + int _vx, _vy; // velocity }; struct act6 { // Type 6 - Initialize an object carrying - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number - bool carriedFl; // carrying + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number + bool _carriedFl; // carrying }; struct act7 { // Type 7 - Initialize an object to hero's coords - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number }; struct act8 { // Type 8 - switch to new screen - action_t actType; // The type of action - int timer; // Time to set off the action - int screenIndex; // The new screen number + Action _actType; // The type of action + int _timer; // Time to set off the action + int _screenIndex; // The new screen number }; struct act9 { // Type 9 - Initialize an object state - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number - byte newState; // New state + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number + byte _newState; // New state }; struct act10 { // Type 10 - Initialize an object path type - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number - int newPathType; // New path type - int8 vxPath, vyPath; // Max delta velocities e.g. for CHASE + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number + int _newPathType; // New path type + int8 _vxPath, _vyPath; // Max delta velocities e.g. for CHASE }; struct act11 { // Type 11 - Conditional on object's state - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number - byte stateReq; // Required state - uint16 actPassIndex; // Ptr to action list if success - uint16 actFailIndex; // Ptr to action list if failure + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number + byte _stateReq; // Required state + uint16 _actPassIndex; // Ptr to action list if success + uint16 _actFailIndex; // Ptr to action list if failure }; struct act12 { // Type 12 - Simple text box - action_t actType; // The type of action - int timer; // Time to set off the action - int stringIndex; // Index (enum) of string in strings.dat + Action _actType; // The type of action + int _timer; // Time to set off the action + int _stringIndex; // Index (enum) of string in strings.dat }; struct act13 { // Type 13 - Swap first object image with second - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex1; // Index of first object - int objIndex2; // 2nd + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex1; // Index of first object + int _objIndex2; // 2nd }; struct act14 { // Type 14 - Conditional on current screen - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The required object - int screenReq; // The required screen number - uint16 actPassIndex; // Ptr to action list if success - uint16 actFailIndex; // Ptr to action list if failure + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The required object + int _screenReq; // The required screen number + uint16 _actPassIndex; // Ptr to action list if success + uint16 _actFailIndex; // Ptr to action list if failure }; struct act15 { // Type 15 - Home in on an object - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex1; // The object number homing in - int objIndex2; // The object number to home in on - int8 dx, dy; // Max delta velocities + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex1; // The object number homing in + int _objIndex2; // The object number to home in on + int8 _dx, _dy; // Max delta velocities }; + // Note: Don't set a sequence at time 0 of a new screen, it causes // problems clearing the boundary bits of the object! timer > 0 is safe -struct act16 { // Type 16 - Set curr_seq_p to seq - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number - int seqIndex; // The index of seq array to set to +struct act16 { // Type 16 - Set curr_seqPtr to seq + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number + int _seqIndex; // The index of seq array to set to }; struct act17 { // Type 17 - SET obj individual state bits - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number - int stateMask; // The mask to OR with current obj state + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number + int _stateMask; // The mask to OR with current obj state }; struct act18 { // Type 18 - CLEAR obj individual state bits - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number - int stateMask; // The mask to ~AND with current obj state + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number + int _stateMask; // The mask to ~AND with current obj state }; struct act19 { // Type 19 - TEST obj individual state bits - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number - int stateMask; // The mask to AND with current obj state - uint16 actPassIndex; // Ptr to action list (all bits set) - uint16 actFailIndex; // Ptr to action list (not all set) + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number + int _stateMask; // The mask to AND with current obj state + uint16 _actPassIndex; // Ptr to action list (all bits set) + uint16 _actFailIndex; // Ptr to action list (not all set) }; struct act20 { // Type 20 - Remove all events with this type of action - action_t actType; // The type of action - int timer; // Time to set off the action - action_t actTypeDel; // The action type to remove + Action _actType; // The type of action + int _timer; // Time to set off the action + Action _actTypeDel; // The action type to remove }; struct act21 { // Type 21 - Gameover. Disable hero & commands - action_t actType; // The type of action - int timer; // Time to set off the action + Action _actType; // The type of action + int _timer; // Time to set off the action }; struct act22 { // Type 22 - Initialize an object to hero's coords - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number }; struct act23 { // Type 23 - Exit game back to DOS - action_t actType; // The type of action - int timer; // Time to set off the action + Action _actType; // The type of action + int _timer; // Time to set off the action }; struct act24 { // Type 24 - Get bonus score - action_t actType; // The type of action - int timer; // Time to set off the action - int pointIndex; // Index into points array + Action _actType; // The type of action + int _timer; // Time to set off the action + int _pointIndex; // Index into points array }; struct act25 { // Type 25 - Conditional on bounding box - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The required object number - int x1, y1, x2, y2; // The bounding box - uint16 actPassIndex; // Ptr to action list if success - uint16 actFailIndex; // Ptr to action list if failure + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The required object number + int _x1, _y1, _x2, _y2; // The bounding box + uint16 _actPassIndex; // Ptr to action list if success + uint16 _actFailIndex; // Ptr to action list if failure }; struct act26 { // Type 26 - Play a sound - action_t actType; // The type of action - int timer; // Time to set off the action - int16 soundIndex; // Sound index in data file + Action _actType; // The type of action + int _timer; // Time to set off the action + int16 _soundIndex; // Sound index in data file }; struct act27 { // Type 27 - Add object's value to score - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // object number + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // object number }; struct act28 { // Type 28 - Subtract object's value from score - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // object number + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // object number }; struct act29 { // Type 29 - Conditional on object carried - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The required object number - uint16 actPassIndex; // Ptr to action list if success - uint16 actFailIndex; // Ptr to action list if failure + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The required object number + uint16 _actPassIndex; // Ptr to action list if success + uint16 _actFailIndex; // Ptr to action list if failure }; struct act30 { // Type 30 - Start special maze processing - action_t actType; // The type of action - int timer; // Time to set off the action - byte mazeSize; // Size of (square) maze - int x1, y1, x2, y2; // Bounding box of maze - int x3, x4; // Extra x points for perspective correction - byte firstScreenIndex; // First (top left) screen of maze + Action _actType; // The type of action + int _timer; // Time to set off the action + byte _mazeSize; // Size of (square) maze + int _x1, _y1, _x2, _y2; // Bounding box of maze + int _x3, _x4; // Extra x points for perspective correction + byte _firstScreenIndex; // First (top left) screen of maze }; struct act31 { // Type 31 - Exit special maze processing - action_t actType; // The type of action - int timer; // Time to set off the action + Action _actType; // The type of action + int _timer; // Time to set off the action }; struct act32 { // Type 32 - Init fbg field of object - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number - byte priority; // Value of foreground/background field + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number + byte _priority; // Value of foreground/background field }; struct act33 { // Type 33 - Init screen field of object - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number - int screenIndex; // Screen number + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number + int _screenIndex; // Screen number }; struct act34 { // Type 34 - Global Schedule - action_t actType; // The type of action - int timer; // Time to set off the action - uint16 actIndex; // Ptr to an action list + Action _actType; // The type of action + int _timer; // Time to set off the action + uint16 _actIndex; // Ptr to an action list }; struct act35 { // Type 35 - Remappe palette - action_t actType; // The type of action - int timer; // Time to set off the action - int16 oldColorIndex; // Old color index, 0..15 - int16 newColorIndex; // New color index, 0..15 + Action _actType; // The type of action + int _timer; // Time to set off the action + int16 _oldColorIndex; // Old color index, 0..15 + int16 _newColorIndex; // New color index, 0..15 }; struct act36 { // Type 36 - Conditional on noun mentioned - action_t actType; // The type of action - int timer; // Time to set off the action - uint16 nounIndex; // The required noun (list) - uint16 actPassIndex; // Ptr to action list if success - uint16 actFailIndex; // Ptr to action list if failure + Action _actType; // The type of action + int _timer; // Time to set off the action + uint16 _nounIndex; // The required noun (list) + uint16 _actPassIndex; // Ptr to action list if success + uint16 _actFailIndex; // Ptr to action list if failure }; struct act37 { // Type 37 - Set new screen state - action_t actType; // The type of action - int timer; // Time to set off the action - int screenIndex; // The screen number - byte newState; // The new state + Action _actType; // The type of action + int _timer; // Time to set off the action + int _screenIndex; // The screen number + byte _newState; // The new state }; struct act38 { // Type 38 - Position lips - action_t actType; // The type of action - int timer; // Time to set off the action - int lipsObjIndex; // The LIPS object - int objIndex; // The object to speak - byte dxLips; // Relative offset of x - byte dyLips; // Relative offset of y + Action _actType; // The type of action + int _timer; // Time to set off the action + int _lipsObjIndex; // The LIPS object + int _objIndex; // The object to speak + byte _dxLips; // Relative offset of x + byte _dyLips; // Relative offset of y }; struct act39 { // Type 39 - Init story mode - action_t actType; // The type of action - int timer; // Time to set off the action - bool storyModeFl; // New state of story_mode flag + Action _actType; // The type of action + int _timer; // Time to set off the action + bool _storyModeFl; // New state of story_mode flag }; struct act40 { // Type 40 - Unsolicited text box - action_t actType; // The type of action - int timer; // Time to set off the action - int stringIndex; // Index (enum) of string in strings.dat + Action _actType; // The type of action + int _timer; // Time to set off the action + int _stringIndex; // Index (enum) of string in strings.dat }; struct act41 { // Type 41 - Conditional on bonus scored - action_t actType; // The type of action - int timer; // Time to set off the action - int BonusIndex; // Index into bonus list - uint16 actPassIndex; // Index of the action list if scored for the first time - uint16 actFailIndex; // Index of the action list if already scored + Action _actType; // The type of action + int _timer; // Time to set off the action + int _bonusIndex; // Index into bonus list + uint16 _actPassIndex; // Index of the action list if scored for the first time + uint16 _actFailIndex; // Index of the action list if already scored }; struct act42 { // Type 42 - Text box with "take" string - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object taken + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object taken }; struct act43 { // Type 43 - Prompt user for Yes or No - action_t actType; // The type of action - int timer; // Time to set off the action - int promptIndex; // index of prompt string - uint16 actYesIndex; // Ptr to action list if YES - uint16 actNoIndex; // Ptr to action list if NO + Action _actType; // The type of action + int _timer; // Time to set off the action + int _promptIndex; // index of prompt string + uint16 _actYesIndex; // Ptr to action list if YES + uint16 _actNoIndex; // Ptr to action list if NO }; struct act44 { // Type 44 - Stop any route in progress - action_t actType; // The type of action - int timer; // Time to set off the action + Action _actType; // The type of action + int _timer; // Time to set off the action }; struct act45 { // Type 45 - Conditional on route in progress - action_t actType; // The type of action - int timer; // Time to set off the action - int routeIndex; // Must be >= current status.rindex - uint16 actPassIndex; // Ptr to action list if en-route - uint16 actFailIndex; // Ptr to action list if not + Action _actType; // The type of action + int _timer; // Time to set off the action + int _routeIndex; // Must be >= current status.rindex + uint16 _actPassIndex; // Ptr to action list if en-route + uint16 _actFailIndex; // Ptr to action list if not }; struct act46 { // Type 46 - Init status.jumpexit - action_t actType; // The type of action - int timer; // Time to set off the action - bool jumpExitFl; // New state of jumpexit flag + Action _actType; // The type of action + int _timer; // Time to set off the action + bool _jumpExitFl; // New state of jumpexit flag }; struct act47 { // Type 47 - Init viewx,viewy,dir - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object - int16 viewx; // object.viewx - int16 viewy; // object.viewy - int16 direction; // object.dir -}; - -struct act48 { // Type 48 - Set curr_seq_p to frame n - action_t actType; // The type of action - int timer; // Time to set off the action - int objIndex; // The object number - int seqIndex; // The index of seq array to set to - int frameIndex; // The index of frame to set to -}; - -struct act49 { // Added by Strangerke - Type 79 - Play a song (DOS way) - action_t actType; // The type of action - int timer; // Time to set off the action - uint16 songIndex; // Song index in string array -}; - -union act { - act0 a0; - act1 a1; - act2 a2; - act3 a3; - act4 a4; - act5 a5; - act6 a6; - act7 a7; - act8 a8; - act9 a9; - act10 a10; - act11 a11; - act12 a12; - act13 a13; - act14 a14; - act15 a15; - act16 a16; - act17 a17; - act18 a18; - act19 a19; - act20 a20; - act21 a21; - act22 a22; - act23 a23; - act24 a24; - act25 a25; - act26 a26; - act27 a27; - act28 a28; - act29 a29; - act30 a30; - act31 a31; - act32 a32; - act33 a33; - act34 a34; - act35 a35; - act36 a36; - act37 a37; - act38 a38; - act39 a39; - act40 a40; - act41 a41; - act42 a42; - act43 a43; - act44 a44; - act45 a45; - act46 a46; - act47 a47; - act48 a48; - act49 a49; -}; - -struct event_t { - act *action; // Ptr to action to perform - bool localActionFl; // true if action is only for this screen - uint32 time; // (absolute) time to perform action - struct event_t *prevEvent; // Chain to previous event - struct event_t *nextEvent; // Chain to next event + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object + int16 _viewx; // object.viewx + int16 _viewy; // object.viewy + int16 _direction; // object.dir +}; + +struct act48 { // Type 48 - Set curr_seqPtr to frame n + Action _actType; // The type of action + int _timer; // Time to set off the action + int _objIndex; // The object number + int _seqIndex; // The index of seq array to set to + int _frameIndex; // The index of frame to set to +}; + +struct act49 { // Added by Strangerke - Type 49 - Play a song (DOS way) + Action _actType; // The type of action + int _timer; // Time to set off the action + uint16 _songIndex; // Song index in string array +}; + +union Act { + act0 _a0; + act1 _a1; + act2 _a2; + act3 _a3; + act4 _a4; + act5 _a5; + act6 _a6; + act7 _a7; + act8 _a8; + act9 _a9; + act10 _a10; + act11 _a11; + act12 _a12; + act13 _a13; + act14 _a14; + act15 _a15; + act16 _a16; + act17 _a17; + act18 _a18; + act19 _a19; + act20 _a20; + act21 _a21; + act22 _a22; + act23 _a23; + act24 _a24; + act25 _a25; + act26 _a26; + act27 _a27; + act28 _a28; + act29 _a29; + act30 _a30; + act31 _a31; + act32 _a32; + act33 _a33; + act34 _a34; + act35 _a35; + act36 _a36; + act37 _a37; + act38 _a38; + act39 _a39; + act40 _a40; + act41 _a41; + act42 _a42; + act43 _a43; + act44 _a44; + act45 _a45; + act46 _a46; + act47 _a47; + act48 _a48; + act49 _a49; +}; + +struct Event { + Act *_action; // Ptr to action to perform + bool _localActionFl; // true if action is only for this screen + uint32 _time; // (absolute) time to perform action + struct Event *_prevEvent; // Chain to previous event + struct Event *_nextEvent; // Chain to next event }; /** * Following are points for achieving certain actions. */ -struct point_t { - byte score; // The value of the point - bool scoredFl; // Whether scored yet +struct Point { + byte _score; // The value of the point + bool _scoredFl; // Whether scored yet }; class Scheduler { @@ -553,36 +554,36 @@ protected: uint16 **_screenActs; byte _numBonuses; - point_t *_points; + Point *_points; uint32 _curTick; // Current system time in ticks uint32 _oldTime; // The previous wall time in ticks uint32 _refreshTimeout; - event_t *_freeEvent; // Free list of event structures - event_t *_headEvent; // Head of list (earliest time) - event_t *_tailEvent; // Tail of list (latest time) - event_t _events[kMaxEvents]; // Statically declare event structures + Event *_freeEvent; // Free list of event structures + Event *_headEvent; // Head of list (earliest time) + Event *_tailEvent; // Tail of list (latest time) + Event _events[kMaxEvents]; // Statically declare event structures - act **_actListArr; + Act **_actListArr; virtual const char *getCypher() const = 0; virtual uint32 getTicks() = 0; - virtual void promptAction(act *action) = 0; + virtual void promptAction(Act *action) = 0; - event_t *doAction(event_t *curEvent); - event_t *getQueue(); + Event *doAction(Event *curEvent); + Event *getQueue(); uint32 getDosTicks(const bool updateFl); uint32 getWinTicks() const; - void delEventType(const action_t actTypeDel); - void delQueue(event_t *curEvent); - void findAction(const act* action, int16* index, int16* subElem); - void insertAction(act *action); - void readAct(Common::ReadStream &in, act &curAct); + void delEventType(const Action actTypeDel); + void delQueue(Event *curEvent); + void findAction(const Act* action, int16* index, int16* subElem); + void insertAction(Act *action); + void readAct(Common::ReadStream &in, Act &curAct); void restoreActions(Common::ReadStream *f); void restoreEvents(Common::ReadStream *f); void restorePoints(Common::ReadStream *in); @@ -604,7 +605,7 @@ public: protected: virtual const char *getCypher() const; virtual uint32 getTicks(); - virtual void promptAction(act *action); + virtual void promptAction(Act *action); }; class Scheduler_v2d : public Scheduler_v1d { @@ -617,7 +618,7 @@ public: protected: virtual const char *getCypher() const; - void promptAction(act *action); + void promptAction(Act *action); }; class Scheduler_v3d : public Scheduler_v2d { diff --git a/engines/hugo/sound.cpp b/engines/hugo/sound.cpp index d0b4e3dfe8..aefa03cd5e 100644 --- a/engines/hugo/sound.cpp +++ b/engines/hugo/sound.cpp @@ -162,31 +162,31 @@ void SoundHandler::stopMusic() { * Turn music on and off */ void SoundHandler::toggleMusic() { - _vm->_config.musicFl = !_vm->_config.musicFl; + _vm->_config._musicFl = !_vm->_config._musicFl; - _midiPlayer->pause(!_vm->_config.musicFl); + _midiPlayer->pause(!_vm->_config._musicFl); } /** * Turn digitized sound on and off */ void SoundHandler::toggleSound() { - _vm->_config.soundFl = !_vm->_config.soundFl; + _vm->_config._soundFl = !_vm->_config._soundFl; } -void SoundHandler::playMIDI(sound_pt seq_p, uint16 size) { - _midiPlayer->play(seq_p, size); +void SoundHandler::playMIDI(SoundPtr seqPtr, uint16 size) { + _midiPlayer->play(seqPtr, size); } /** * Read a tune sequence from the sound database and start playing it */ void SoundHandler::playMusic(int16 tune) { - sound_pt seqPtr; // Sequence data from file + SoundPtr seqPtr; // Sequence data from file uint16 size; // Size of sequence data - if (_vm->_config.musicFl) { - _vm->getGameStatus().song = tune; + if (_vm->_config._musicFl) { + _vm->getGameStatus()._song = tune; seqPtr = _vm->_file->getSound(tune, &size); playMIDI(seqPtr, size); free(seqPtr); @@ -198,22 +198,22 @@ void SoundHandler::playMusic(int16 tune) { * Override currently playing sound only if lower or same priority */ void SoundHandler::playSound(int16 sound, const byte priority) { - // uint32 dwVolume; // Left, right volume of sound - sound_pt sound_p; // Sound data - uint16 size; // Size of data + // uint32 dwVolume; // Left, right volume of sound + SoundPtr soundPtr; // Sound data + uint16 size; // Size of data // Sound disabled - if (!_vm->_config.soundFl || !_vm->_mixer->isReady()) + if (!_vm->_config._soundFl || !_vm->_mixer->isReady()) return; syncVolume(); _curPriority = priority; // Get sound data - if ((sound_p = _vm->_file->getSound(sound, &size)) == 0) + if ((soundPtr = _vm->_file->getSound(sound, &size)) == 0) return; - Audio::AudioStream *stream = Audio::makeRawStream(sound_p, size, 11025, Audio::FLAG_UNSIGNED); + Audio::AudioStream *stream = Audio::makeRawStream(soundPtr, size, 11025, Audio::FLAG_UNSIGNED); _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream); } @@ -245,7 +245,7 @@ void SoundHandler::checkMusic() { return; for (int i = 0; _vm->_defltTunes[i] != -1; i++) { - if (_vm->_defltTunes[i] == _vm->getGameStatus().song) { + if (_vm->_defltTunes[i] == _vm->getGameStatus()._song) { if (_vm->_defltTunes[i + 1] != -1) playMusic(_vm->_defltTunes[i + 1]); else @@ -270,7 +270,7 @@ void SoundHandler::pcspkr_player() { static const uint16 pcspkrFlats[8] = {1435, 1279, 2342, 2150, 1916, 1755, 1611}; // The flats, Ab to Bb // Does the user not want any sound? - if (!_vm->_config.soundFl || !_vm->_mixer->isReady()) + if (!_vm->_config._soundFl || !_vm->_mixer->isReady()) return; // Is there no song? diff --git a/engines/hugo/sound.h b/engines/hugo/sound.h index cb6d4e3168..b00d93eeb1 100644 --- a/engines/hugo/sound.h +++ b/engines/hugo/sound.h @@ -97,7 +97,7 @@ private: void stopSound(); void stopMusic(); - void playMIDI(sound_pt seq_p, uint16 size); + void playMIDI(SoundPtr seqPtr, uint16 size); }; } // End of namespace Hugo diff --git a/engines/kyra/animator_hof.cpp b/engines/kyra/animator_hof.cpp index 5a2378f4d0..59112504d6 100644 --- a/engines/kyra/animator_hof.cpp +++ b/engines/kyra/animator_hof.cpp @@ -104,9 +104,7 @@ void KyraEngine_HoF::refreshAnimObjects(int force) { if (height + y > 143) height -= height + y - 144; - _screen->hideMouse(); _screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_NO_P_CHECK); - _screen->showMouse(); curObject->needRefresh = false; } diff --git a/engines/kyra/animator_mr.cpp b/engines/kyra/animator_mr.cpp index 29fa3aba80..83e774e2fc 100644 --- a/engines/kyra/animator_mr.cpp +++ b/engines/kyra/animator_mr.cpp @@ -175,9 +175,7 @@ void KyraEngine_MR::refreshAnimObjects(int force) { height -= height + y - (maxY + 1); if (height > 0) { - _screen->hideMouse(); _screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_NO_P_CHECK); - _screen->showMouse(); } curObject->needRefresh = false; @@ -209,9 +207,7 @@ void KyraEngine_MR::updateItemAnimations() { nextFrame = true; _screen->drawShape(2, getShapePtr(422 + i), 9, 0, 0, 0); _screen->drawShape(2, getShapePtr(shpIdx), 9, 0, 0, 0); - _screen->hideMouse(); _screen->copyRegion(9, 0, _inventoryX[i], _inventoryY[i], 24, 20, 2, 0, Screen::CR_NO_P_CHECK); - _screen->showMouse(); } } } diff --git a/engines/kyra/detection_tables.h b/engines/kyra/detection_tables.h index 884fca659b..79ef11e7a9 100644 --- a/engines/kyra/detection_tables.h +++ b/engines/kyra/detection_tables.h @@ -159,7 +159,7 @@ const KYRAGameDescription adGameDescs[] = { }, KYRA1_FLOPPY_FLAGS }, - { + { // russian fan translation { "kyra1", "Extracted", diff --git a/engines/kyra/gui_hof.cpp b/engines/kyra/gui_hof.cpp index c1bfee066f..36fbb0b40a 100644 --- a/engines/kyra/gui_hof.cpp +++ b/engines/kyra/gui_hof.cpp @@ -121,14 +121,12 @@ int KyraEngine_HoF::buttonInventory(Button *button) { if (_itemInHand == kItemNone) { if (item == kItemNone) return 0; - _screen->hideMouse(); clearInventorySlot(inventorySlot, 0); snd_playSoundEffect(0x0B); setMouseCursor(item); int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7; updateCommandLineEx(item+54, string, 0xD6); _itemInHand = (int16)item; - _screen->showMouse(); _mainCharacter.inventory[inventorySlot] = kItemNone; } else { if (_mainCharacter.inventory[inventorySlot] != kItemNone) { @@ -137,23 +135,19 @@ int KyraEngine_HoF::buttonInventory(Button *button) { item = _mainCharacter.inventory[inventorySlot]; snd_playSoundEffect(0x0B); - _screen->hideMouse(); clearInventorySlot(inventorySlot, 0); drawInventoryShape(0, _itemInHand, inventorySlot); setMouseCursor(item); int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7; updateCommandLineEx(item+54, string, 0xD6); - _screen->showMouse(); _mainCharacter.inventory[inventorySlot] = _itemInHand; setHandItem(item); } else { snd_playSoundEffect(0x0C); - _screen->hideMouse(); drawInventoryShape(0, _itemInHand, inventorySlot); _screen->setMouseCursor(0, 0, getShapePtr(0)); int string = (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 8; updateCommandLineEx(_itemInHand+54, string, 0xD6); - _screen->showMouse(); _mainCharacter.inventory[inventorySlot] = _itemInHand; _itemInHand = kItemNone; } @@ -172,9 +166,7 @@ int KyraEngine_HoF::scrollInventory(Button *button) { memcpy(src+5, dst, sizeof(Item)*5); memcpy(dst, dst+5, sizeof(Item)*5); memcpy(dst+5, temp, sizeof(Item)*5); - _screen->hideMouse(); _screen->copyRegion(0x46, 0x90, 0x46, 0x90, 0x71, 0x2E, 0, 2); - _screen->showMouse(); redrawInventory(2); scrollInventoryWheel(); return 0; @@ -199,9 +191,7 @@ int KyraEngine_HoF::findFreeVisibleInventorySlot() { void KyraEngine_HoF::removeSlotFromInventory(int slot) { _mainCharacter.inventory[slot] = kItemNone; if (slot < 10) { - _screen->hideMouse(); clearInventorySlot(slot, 0); - _screen->showMouse(); } } @@ -223,15 +213,12 @@ bool KyraEngine_HoF::checkInventoryItemExchange(Item handItem, int slot) { snd_playSoundEffect(0x68); _mainCharacter.inventory[slot] = newItem; - _screen->hideMouse(); clearInventorySlot(slot, 0); drawInventoryShape(0, newItem, slot); if (removeItem) removeHandItem(); - _screen->showMouse(); - if (_lang != 1) updateCommandLineEx(newItem+54, 0x2E, 0xD6); @@ -243,12 +230,10 @@ bool KyraEngine_HoF::checkInventoryItemExchange(Item handItem, int slot) { void KyraEngine_HoF::drawInventoryShape(int page, Item item, int slot) { _screen->drawShape(page, getShapePtr(item+64), _inventoryX[slot], _inventoryY[slot], 0, 0); - _screen->updateScreen(); } void KyraEngine_HoF::clearInventorySlot(int slot, int page) { _screen->drawShape(page, getShapePtr(240+slot), _inventoryX[slot], _inventoryY[slot], 0, 0); - _screen->updateScreen(); } void KyraEngine_HoF::redrawInventory(int page) { @@ -256,7 +241,6 @@ void KyraEngine_HoF::redrawInventory(int page) { _screen->_curPage = page; const Item *inventory = _mainCharacter.inventory; - _screen->hideMouse(); for (int i = 0; i < 10; ++i) { clearInventorySlot(i, page); if (inventory[i] != kItemNone) { @@ -264,7 +248,6 @@ void KyraEngine_HoF::redrawInventory(int page) { drawInventoryShape(page, inventory[i], i); } } - _screen->showMouse(); _screen->updateScreen(); _screen->_curPage = pageBackUp; @@ -277,17 +260,13 @@ void KyraEngine_HoF::scrollInventoryWheel() { memcpy(_screenBuffer, _screen->getCPagePtr(2), 64000); uint8 overlay[0x100]; _screen->generateOverlay(_screen->getPalette(0), overlay, 0, 50); - _screen->hideMouse(); _screen->copyRegion(0x46, 0x90, 0x46, 0x79, 0x71, 0x17, 0, 2, Screen::CR_NO_P_CHECK); - _screen->showMouse(); snd_playSoundEffect(0x25); bool breakFlag = false; for (int i = 0; i <= 6 && !breakFlag; ++i) { if (movie.opened()) { - _screen->hideMouse(); movie.displayFrame(i % frames, 0, 0, 0, 0, 0, 0); - _screen->showMouse(); _screen->updateScreen(); } @@ -355,9 +334,7 @@ int KyraEngine_HoF::bookButton(Button *button) { _bookNewPage = _bookCurPage; if (_screenBuffer) { - _screen->hideMouse(); memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000); - _screen->showMouse(); } _screen->copyPalette(2, 0); @@ -382,9 +359,7 @@ int KyraEngine_HoF::bookButton(Button *button) { restorePage3(); if (_screenBuffer) { - _screen->hideMouse(); _screen->copyBlockToPage(0, 0, 0, 320, 200, _screenBuffer); - _screen->showMouse(); } setHandItem(_itemInHand); @@ -471,7 +446,6 @@ void KyraEngine_HoF::showBookPage() { int rightPageY = _bookPageYOffset[_bookCurPage+1]; - _screen->hideMouse(); if (leftPage) { bookDecodeText(leftPage); bookPrintText(2, leftPage, 20, leftPageY+20, 0x31); @@ -483,7 +457,6 @@ void KyraEngine_HoF::showBookPage() { bookPrintText(2, rightPage, 176, rightPageY+20, 0x31); delete[] rightPage; } - _screen->showMouse(); } void KyraEngine_HoF::bookLoop() { @@ -517,10 +490,8 @@ void KyraEngine_HoF::bookLoop() { loadBookBkgd(); showBookPage(); snd_playSoundEffect(0x64); - _screen->hideMouse(); _screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK); _screen->updateScreen(); - _screen->showMouse(); } _system->delayMillis(10); } @@ -550,9 +521,7 @@ void KyraEngine_HoF::bookPrintText(int dstPage, const uint8 *str, int x, int y, Screen::FontId oldFont = _screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_BOOKFONT_FNT); _screen->_charWidth = -2; - _screen->hideMouse(); _screen->printText((const char *)str, x, y, color, (_flags.lang == Common::JA_JPN) ? 0xf6 : 0); - _screen->showMouse(); _screen->_charWidth = 0; _screen->setFont(oldFont); @@ -679,9 +648,7 @@ int GUI_HoF::optionsButton(Button *button) { _restartGame = false; _reloadTemporarySave = false; - _screen->hideMouse(); updateButton(&_vm->_inventoryButtons[0]); - _screen->showMouse(); if (!_screen->isMouseVisible() && button) return 0; @@ -690,9 +657,7 @@ int GUI_HoF::optionsButton(Button *button) { if (_vm->_mouseState < -1) { _vm->_mouseState = -1; - _screen->hideMouse(); _screen->setMouseCursor(1, 1, _vm->getShapePtr(0)); - _screen->showMouse(); return 0; } diff --git a/engines/kyra/gui_lok.cpp b/engines/kyra/gui_lok.cpp index b4e5148b64..8e18ff910d 100644 --- a/engines/kyra/gui_lok.cpp +++ b/engines/kyra/gui_lok.cpp @@ -48,19 +48,16 @@ int KyraEngine_LoK::buttonInventoryCallback(Button *caller) { snd_playSoundEffect(0x36); return 0; } else { - _screen->hideMouse(); _screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12); snd_playSoundEffect(0x35); setMouseItem(inventoryItem); updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[0], 179); _itemInHand = inventoryItem; - _screen->showMouse(); _currentCharacter->inventoryItems[itemOffset] = kItemNone; } } else { if (inventoryItem != kItemNone) { snd_playSoundEffect(0x35); - _screen->hideMouse(); _screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12); _screen->drawShape(0, _shapes[216 + _itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0); setMouseItem(inventoryItem); @@ -69,16 +66,13 @@ int KyraEngine_LoK::buttonInventoryCallback(Button *caller) { updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[0], 179); else updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[1], 179); - _screen->showMouse(); _currentCharacter->inventoryItems[itemOffset] = _itemInHand; _itemInHand = inventoryItem; } else { snd_playSoundEffect(0x32); - _screen->hideMouse(); _screen->drawShape(0, _shapes[216 + _itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0); _screen->setMouseCursor(1, 1, _shapes[0]); updateSentenceCommand(_itemList[getItemListIndex(_itemInHand)], _placedList[0], 179); - _screen->showMouse(); _currentCharacter->inventoryItems[itemOffset] = _itemInHand; _itemInHand = kItemNone; } diff --git a/engines/kyra/gui_mr.cpp b/engines/kyra/gui_mr.cpp index e88b7fdffb..37526f9a5f 100644 --- a/engines/kyra/gui_mr.cpp +++ b/engines/kyra/gui_mr.cpp @@ -104,7 +104,6 @@ int KyraEngine_MR::callbackButton3(Button *button) { void KyraEngine_MR::showMessage(const char *string, uint8 c0, uint8 c1) { _shownMessage = string; - _screen->hideMouse(); restoreCommandLine(); _restoreCommandLine = false; @@ -118,8 +117,6 @@ void KyraEngine_MR::showMessage(const char *string, uint8 c0, uint8 c1) { _screen->updateScreen(); setCommandLineRestoreTimer(7); } - - _screen->showMouse(); } void KyraEngine_MR::showMessageFromCCode(int string, uint8 c0, int) { @@ -330,10 +327,8 @@ void KyraEngine_MR::drawMalcolmsMoodText() { _screen->_curPage = 2; } - _screen->hideMouse(); _screen->drawShape(_screen->_curPage, getShapePtr(432), 244, 189, 0, 0); _text->printText(string, x, y+1, 0xFF, 0xF0, 0x00); - _screen->showMouse(); _screen->_curPage = pageBackUp; } @@ -441,7 +436,6 @@ void KyraEngine_MR::redrawInventory(int page) { int pageBackUp = _screen->_curPage; _screen->_curPage = page; - _screen->hideMouse(); for (int i = 0; i < 10; ++i) { clearInventorySlot(i, page); @@ -451,7 +445,6 @@ void KyraEngine_MR::redrawInventory(int page) { } } - _screen->showMouse(); _screen->_curPage = pageBackUp; if (page == 0 || page == 1) @@ -489,14 +482,12 @@ int KyraEngine_MR::buttonInventory(Button *button) { if (slotItem == kItemNone) return 0; - _screen->hideMouse(); clearInventorySlot(slot, 0); snd_playSoundEffect(0x0B, 0xC8); setMouseCursor(slotItem); updateItemCommand(slotItem, (_lang == 1) ? getItemCommandStringPickUp(slotItem) : 0, 0xFF); _itemInHand = slotItem; _mainCharacter.inventory[slot] = kItemNone; - _screen->showMouse(); } else if (_itemInHand == 27) { if (_chatText) return 0; @@ -508,21 +499,17 @@ int KyraEngine_MR::buttonInventory(Button *button) { snd_playSoundEffect(0x0B, 0xC8); - _screen->hideMouse(); clearInventorySlot(slot, 0); drawInventorySlot(0, _itemInHand, slot); setMouseCursor(slotItem); updateItemCommand(slotItem, (_lang == 1) ? getItemCommandStringPickUp(slotItem) : 0, 0xFF); _mainCharacter.inventory[slot] = _itemInHand; _itemInHand = slotItem; - _screen->showMouse(); } else { snd_playSoundEffect(0x0C, 0xC8); - _screen->hideMouse(); drawInventorySlot(0, _itemInHand, slot); _screen->setMouseCursor(0, 0, getShapePtr(0)); updateItemCommand(_itemInHand, (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 2, 0xFF); - _screen->showMouse(); _mainCharacter.inventory[slot] = _itemInHand; _itemInHand = kItemNone; } @@ -624,22 +611,18 @@ int KyraEngine_MR::buttonShowScore(Button *button) { int KyraEngine_MR::buttonJesterStaff(Button *button) { makeCharFacingMouse(); if (_itemInHand == 27) { - _screen->hideMouse(); removeHandItem(); snd_playSoundEffect(0x0C, 0xC8); drawJestersStaff(1, 0); updateItemCommand(27, 2, 0xFF); setGameFlag(0x97); - _screen->showMouse(); } else if (_itemInHand == kItemNone) { if (queryGameFlag(0x97)) { - _screen->hideMouse(); snd_playSoundEffect(0x0B, 0xC8); setHandItem(27); drawJestersStaff(0, 0); updateItemCommand(27, 0, 0xFF); resetGameFlag(0x97); - _screen->showMouse(); } else { if (queryGameFlag(0x2F)) objectChat((const char *)getTableEntry(_cCodeFile, 20), 0, 204, 20); @@ -1108,9 +1091,7 @@ int GUI_MR::redrawButtonCallback(Button *button) { if (!_displayMenu) return 0; - _screen->hideMouse(); _screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 0xD0); - _screen->showMouse(); return 0; } @@ -1119,9 +1100,7 @@ int GUI_MR::redrawShadedButtonCallback(Button *button) { if (!_displayMenu) return 0; - _screen->hideMouse(); _screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 0xD1, 0xCF); - _screen->showMouse(); return 0; } @@ -1162,9 +1141,7 @@ int GUI_MR::quitGame(Button *caller) { int GUI_MR::optionsButton(Button *button) { PauseTimer pause(*_vm->_timer); - _screen->hideMouse(); updateButton(&_vm->_mainButtonData[0]); - _screen->showMouse(); if (!_vm->_inventoryState && button && !_vm->_menuDirectlyToLoad) return 0; @@ -1179,9 +1156,7 @@ int GUI_MR::optionsButton(Button *button) { if (_vm->_mouseState < -1) { _vm->_mouseState = -1; - _screen->hideMouse(); _screen->setMouseCursor(1, 1, _vm->getShapePtr(0)); - _screen->showMouse(); return 0; } diff --git a/engines/kyra/gui_v1.cpp b/engines/kyra/gui_v1.cpp index f3459ddfe3..cec6562dd9 100644 --- a/engines/kyra/gui_v1.cpp +++ b/engines/kyra/gui_v1.cpp @@ -70,8 +70,6 @@ void GUI_v1::initMenuLayout(Menu &menu) { void GUI_v1::initMenu(Menu &menu) { _menuButtonList = 0; - _screen->hideMouse(); - int textX; int textY; @@ -192,7 +190,6 @@ void GUI_v1::initMenu(Menu &menu) { updateMenuButton(scrollDownButton); } - _screen->showMouse(); _screen->updateScreen(); } @@ -309,10 +306,8 @@ void GUI_v1::updateMenuButton(Button *button) { if (!_displayMenu) return; - _screen->hideMouse(); updateButton(button); _screen->updateScreen(); - _screen->showMouse(); } void GUI_v1::updateButton(Button *button) { @@ -340,12 +335,10 @@ int GUI_v1::redrawButtonCallback(Button *button) { if (!_displayMenu) return 0; - _screen->hideMouse(); if (_vm->gameFlags().platform == Common::kPlatformAmiga) _screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 17); else _screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 0xF8); - _screen->showMouse(); return 0; } @@ -354,12 +347,10 @@ int GUI_v1::redrawShadedButtonCallback(Button *button) { if (!_displayMenu) return 0; - _screen->hideMouse(); if (_vm->gameFlags().platform == Common::kPlatformAmiga) _screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 31, 18); else _screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 0xF9, 0xFA); - _screen->showMouse(); return 0; } diff --git a/engines/kyra/gui_v2.cpp b/engines/kyra/gui_v2.cpp index 65f8bd45e5..1df4149d2e 100644 --- a/engines/kyra/gui_v2.cpp +++ b/engines/kyra/gui_v2.cpp @@ -105,15 +105,11 @@ void GUI_v2::processButton(Button *button) { switch (val1 - 1) { case 0: - _screen->hideMouse(); _screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10); - _screen->showMouse(); break; case 1: - _screen->hideMouse(); _screen->printText((const char *)dataPtr, x, y, val2, val3); - _screen->showMouse(); break; case 3: @@ -122,22 +118,16 @@ void GUI_v2::processButton(Button *button) { break; case 4: - _screen->hideMouse(); _screen->drawBox(x, y, x2, y2, val2); - _screen->showMouse(); break; case 5: - _screen->hideMouse(); _screen->fillRect(x, y, x2, y2, val2, -1, true); - _screen->showMouse(); break; default: break; } - - _screen->updateScreen(); } int GUI_v2::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseWheel) { diff --git a/engines/kyra/items_hof.cpp b/engines/kyra/items_hof.cpp index 711e1b8f7c..ef2c50c0c5 100644 --- a/engines/kyra/items_hof.cpp +++ b/engines/kyra/items_hof.cpp @@ -300,8 +300,6 @@ void KyraEngine_HoF::itemDropDown(int startX, int startY, int dstX, int dstY, in } void KyraEngine_HoF::exchangeMouseItem(int itemPos) { - _screen->hideMouse(); - deleteItemAnimEntry(itemPos); int itemId = _itemList[itemPos].id; @@ -317,7 +315,6 @@ void KyraEngine_HoF::exchangeMouseItem(int itemPos) { str2 = getItemCommandStringPickUp(itemId); updateCommandLineEx(itemId + 54, str2, 0xD6); - _screen->showMouse(); runSceneScript6(); } @@ -331,7 +328,6 @@ bool KyraEngine_HoF::pickUpItem(int x, int y) { if (_itemInHand >= 0) { exchangeMouseItem(itemPos); } else { - _screen->hideMouse(); deleteItemAnimEntry(itemPos); int itemId = _itemList[itemPos].id; _itemList[itemPos].id = kItemNone; @@ -344,7 +340,6 @@ bool KyraEngine_HoF::pickUpItem(int x, int y) { updateCommandLineEx(itemId + 54, str2, 0xD6); _itemInHand = itemId; - _screen->showMouse(); runSceneScript6(); } diff --git a/engines/kyra/items_lok.cpp b/engines/kyra/items_lok.cpp index 2937038463..b92cd616c1 100644 --- a/engines/kyra/items_lok.cpp +++ b/engines/kyra/items_lok.cpp @@ -163,17 +163,13 @@ void KyraEngine_LoK::placeItemInGenericMapScene(int item, int index) { } void KyraEngine_LoK::setHandItem(Item item) { - _screen->hideMouse(); setMouseItem(item); _itemInHand = item; - _screen->showMouse(); } void KyraEngine_LoK::removeHandItem() { - _screen->hideMouse(); _screen->setMouseCursor(1, 1, _shapes[0]); _itemInHand = kItemNone; - _screen->showMouse(); } void KyraEngine_LoK::setMouseItem(Item item) { @@ -415,7 +411,6 @@ int KyraEngine_LoK::processItemDrop(uint16 sceneId, uint8 item, int x, int y, in } void KyraEngine_LoK::exchangeItemWithMouseItem(uint16 sceneId, int itemIndex) { - _screen->hideMouse(); _animator->animRemoveGameItem(itemIndex); assert(sceneId < _roomTableSize); Room *currentRoom = &_roomTable[sceneId]; @@ -432,7 +427,6 @@ void KyraEngine_LoK::exchangeItemWithMouseItem(uint16 sceneId, int itemIndex) { updateSentenceCommand(_itemList[getItemListIndex(_itemInHand)], _takenList[0], 179); else updateSentenceCommand(_itemList[getItemListIndex(_itemInHand)], _takenList[1], 179); - _screen->showMouse(); clickEventHandler2(); } @@ -720,9 +714,7 @@ void KyraEngine_LoK::magicOutMouseItem(int animIndex, int itemPos) { _itemInHand = kItemNone; } else { _characterList[0].inventoryItems[itemPos] = kItemNone; - _screen->hideMouse(); _screen->fillRect(_itemPosX[itemPos], _itemPosY[itemPos], _itemPosX[itemPos] + 15, _itemPosY[itemPos] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12, 0); - _screen->showMouse(); } _screen->showMouse(); @@ -793,9 +785,7 @@ void KyraEngine_LoK::magicInMouseItem(int animIndex, int item, int itemPos) { _itemInHand = item; } else { _characterList[0].inventoryItems[itemPos] = item; - _screen->hideMouse(); _screen->drawShape(0, _shapes[216 + item], _itemPosX[itemPos], _itemPosY[itemPos], 0, 0); - _screen->showMouse(); } _screen->showMouse(); _screen->_curPage = videoPageBackUp; @@ -846,9 +836,7 @@ void KyraEngine_LoK::updatePlayerItemsForScene() { ++_itemInHand; if (_itemInHand > 33) _itemInHand = 33; - _screen->hideMouse(); _screen->setMouseCursor(8, 15, _shapes[216 + _itemInHand]); - _screen->showMouse(); } bool redraw = false; @@ -864,9 +852,7 @@ void KyraEngine_LoK::updatePlayerItemsForScene() { } if (redraw) { - _screen->hideMouse(); redrawInventory(0); - _screen->showMouse(); } if (_itemInHand == 33) @@ -884,7 +870,6 @@ void KyraEngine_LoK::updatePlayerItemsForScene() { void KyraEngine_LoK::redrawInventory(int page) { int videoPageBackUp = _screen->_curPage; _screen->_curPage = page; - _screen->hideMouse(); for (int i = 0; i < 10; ++i) { _screen->fillRect(_itemPosX[i], _itemPosY[i], _itemPosX[i] + 15, _itemPosY[i] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12, page); @@ -893,7 +878,6 @@ void KyraEngine_LoK::redrawInventory(int page) { _screen->drawShape(page, _shapes[216 + item], _itemPosX[i], _itemPosY[i], 0, 0); } } - _screen->showMouse(); _screen->_curPage = videoPageBackUp; _screen->updateScreen(); } diff --git a/engines/kyra/items_mr.cpp b/engines/kyra/items_mr.cpp index c731627026..029f676538 100644 --- a/engines/kyra/items_mr.cpp +++ b/engines/kyra/items_mr.cpp @@ -319,7 +319,6 @@ void KyraEngine_MR::exchangeMouseItem(int itemPos, int runScript) { return; } - _screen->hideMouse(); deleteItemAnimEntry(itemPos); Item itemId = _itemList[itemPos].id; @@ -335,7 +334,6 @@ void KyraEngine_MR::exchangeMouseItem(int itemPos, int runScript) { str2 = getItemCommandStringPickUp(itemId); updateItemCommand(itemId, str2, 0xFF); - _screen->showMouse(); if (runScript) runSceneScript6(); @@ -350,7 +348,6 @@ bool KyraEngine_MR::pickUpItem(int x, int y, int runScript) { if (_itemInHand >= 0) { exchangeMouseItem(itemPos, runScript); } else { - _screen->hideMouse(); deleteItemAnimEntry(itemPos); Item itemId = _itemList[itemPos].id; _itemList[itemPos].id = kItemNone; @@ -363,7 +360,6 @@ bool KyraEngine_MR::pickUpItem(int x, int y, int runScript) { updateItemCommand(itemId, itemString, 0xFF); _itemInHand = itemId; - _screen->showMouse(); if (runScript) runSceneScript6(); @@ -401,7 +397,6 @@ bool KyraEngine_MR::itemListMagic(Item handItem, int itemSlot) { assert(animObjIndex != -1); - _screen->hideMouse(); snd_playSoundEffect(0x93, 0xC8); for (int i = 109; i <= 141; ++i) { _animObjects[animObjIndex].shapeIndex1 = i+248; @@ -411,7 +406,6 @@ bool KyraEngine_MR::itemListMagic(Item handItem, int itemSlot) { deleteItemAnimEntry(itemSlot); _itemList[itemSlot].id = kItemNone; - _screen->showMouse(); return true; } @@ -440,7 +434,6 @@ bool KyraEngine_MR::itemListMagic(Item handItem, int itemSlot) { _itemList[itemSlot].id = (int8)resItem; - _screen->hideMouse(); deleteItemAnimEntry(itemSlot); addItemToAnimList(itemSlot); @@ -448,7 +441,6 @@ bool KyraEngine_MR::itemListMagic(Item handItem, int itemSlot) { removeHandItem(); else if (newItem != 0xFF) setHandItem(newItem); - _screen->showMouse(); if (_lang != 1) updateItemCommand(resItem, 3, 0xFF); @@ -500,7 +492,6 @@ bool KyraEngine_MR::itemInventoryMagic(Item handItem, int invSlot) { _mainCharacter.inventory[invSlot] = (int8)resItem; - _screen->hideMouse(); clearInventorySlot(invSlot, 0); drawInventorySlot(0, resItem, invSlot); @@ -508,7 +499,6 @@ bool KyraEngine_MR::itemInventoryMagic(Item handItem, int invSlot) { removeHandItem(); else if (newItem != 0xFF) setHandItem(newItem); - _screen->showMouse(); if (_lang != 1) updateItemCommand(resItem, 3, 0xFF); diff --git a/engines/kyra/items_v2.cpp b/engines/kyra/items_v2.cpp index c191c2e62b..2145a2c2f0 100644 --- a/engines/kyra/items_v2.cpp +++ b/engines/kyra/items_v2.cpp @@ -82,26 +82,19 @@ void KyraEngine_v2::resetItem(int index) { } void KyraEngine_v2::setHandItem(Item item) { - Screen *scr = screen(); - scr->hideMouse(); - if (item == kItemNone) { removeHandItem(); } else { setMouseCursor(item); _itemInHand = item; } - - scr->showMouse(); } void KyraEngine_v2::removeHandItem() { Screen *scr = screen(); - scr->hideMouse(); scr->setMouseCursor(0, 0, getShapePtr(0)); _itemInHand = kItemNone; _mouseState = kItemNone; - scr->showMouse(); } } // end of namesapce Kyra diff --git a/engines/kyra/kyra_hof.cpp b/engines/kyra/kyra_hof.cpp index 0ba173d9d0..7fbecb7f53 100644 --- a/engines/kyra/kyra_hof.cpp +++ b/engines/kyra/kyra_hof.cpp @@ -419,8 +419,6 @@ void KyraEngine_HoF::startup() { _screen->loadPalette("PALETTE.COL", _screen->getPalette(0)); _screen->loadBitmap("_PLAYFLD.CPS", 3, 3, 0); _screen->copyPage(3, 0); - _screen->showMouse(); - _screen->hideMouse(); clearAnimObjects(); @@ -784,20 +782,16 @@ void KyraEngine_HoF::updateMouse() { if (type != 0 && _mouseState != type && _screen->isMouseVisible()) { _mouseState = type; - _screen->hideMouse(); _screen->setMouseCursor(xOffset, yOffset, getShapePtr(shapeIndex)); - _screen->showMouse(); } if (type == 0 && _mouseState != _itemInHand && _screen->isMouseVisible()) { if ((mouse.y > 145) || (mouse.x > 6 && mouse.x < 312 && mouse.y > 6 && mouse.y < 135)) { _mouseState = _itemInHand; - _screen->hideMouse(); if (_itemInHand == kItemNone) _screen->setMouseCursor(0, 0, getShapePtr(0)); else _screen->setMouseCursor(8, 15, getShapePtr(_itemInHand+64)); - _screen->showMouse(); } } } @@ -914,7 +908,6 @@ void KyraEngine_HoF::showMessageFromCCode(int id, int16 palIndex, int) { void KyraEngine_HoF::showMessage(const char *string, int16 palIndex) { _shownMessage = string; - _screen->hideMouse(); _screen->fillRect(0, 190, 319, 199, 0xCF); if (string) { @@ -932,7 +925,6 @@ void KyraEngine_HoF::showMessage(const char *string, int16 palIndex) { } _fadeMessagePalette = false; - _screen->showMouse(); } void KyraEngine_HoF::showChapterMessage(int id, int16 palIndex) { @@ -1116,9 +1108,7 @@ int KyraEngine_HoF::getDrawLayer(int x, int y) { void KyraEngine_HoF::backUpPage0() { if (_screenBuffer) { - _screen->hideMouse(); memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000); - _screen->showMouse(); } } diff --git a/engines/kyra/kyra_lok.cpp b/engines/kyra/kyra_lok.cpp index ece4a0daba..27bc2ad22a 100644 --- a/engines/kyra/kyra_lok.cpp +++ b/engines/kyra/kyra_lok.cpp @@ -454,10 +454,8 @@ void KyraEngine_LoK::mainLoop() { if (_deathHandler != -1) { snd_playWanderScoreViaMap(0, 1); snd_playSoundEffect(49); - _screen->hideMouse(); _screen->setMouseCursor(1, 1, _shapes[0]); removeHandItem(); - _screen->showMouse(); _gui->buttonMenuCallback(0); _deathHandler = -1; } @@ -706,7 +704,6 @@ int KyraEngine_LoK::processInputHelper(int xpos, int ypos) { uint8 item = findItemAtPos(xpos, ypos); if (item != 0xFF) { if (_itemInHand == kItemNone) { - _screen->hideMouse(); _animator->animRemoveGameItem(item); snd_playSoundEffect(53); assert(_currentCharacter->sceneId < _roomTableSize); @@ -717,7 +714,6 @@ int KyraEngine_LoK::processInputHelper(int xpos, int ypos) { assert(_itemList && _takenList); updateSentenceCommand(_itemList[getItemListIndex(item2)], _takenList[0], 179); _itemInHand = item2; - _screen->showMouse(); clickEventHandler2(); return 1; } else { @@ -834,21 +830,17 @@ void KyraEngine_LoK::updateMousePointer(bool forceUpdate) { if ((newMouseState && _mouseState != newMouseState) || (newMouseState && forceUpdate)) { _mouseState = newMouseState; - _screen->hideMouse(); _screen->setMouseCursor(newX, newY, _shapes[shape]); - _screen->showMouse(); } if (!newMouseState) { if (_mouseState != _itemInHand || forceUpdate) { if (mouse.y > 158 || (mouse.x >= 12 && mouse.x < 308 && mouse.y < 136 && mouse.y >= 12) || forceUpdate) { _mouseState = _itemInHand; - _screen->hideMouse(); if (_itemInHand == kItemNone) _screen->setMouseCursor(1, 1, _shapes[0]); else _screen->setMouseCursor(8, 15, _shapes[216 + _itemInHand]); - _screen->showMouse(); } } } diff --git a/engines/kyra/kyra_mr.cpp b/engines/kyra/kyra_mr.cpp index 39ed0d038a..448e4ef70d 100644 --- a/engines/kyra/kyra_mr.cpp +++ b/engines/kyra/kyra_mr.cpp @@ -1298,7 +1298,6 @@ bool KyraEngine_MR::updateScore(int scoreId, int strId) { setNextIdleAnimTimer(); _scoreFlagTable[scoreIndex] |= (1 << scoreBit); - _screen->hideMouse(); strcpy(_stringBuffer, (const char *)getTableEntry(_scoreFile, strId)); strcat(_stringBuffer, ": "); @@ -1308,7 +1307,6 @@ bool KyraEngine_MR::updateScore(int scoreId, int strId) { if (count > 0) scoreIncrease(count, _stringBuffer); - _screen->showMouse(); setNextIdleAnimTimer(); return true; } diff --git a/engines/kyra/kyra_v2.cpp b/engines/kyra/kyra_v2.cpp index 75b568a00a..848fb18b6a 100644 --- a/engines/kyra/kyra_v2.cpp +++ b/engines/kyra/kyra_v2.cpp @@ -198,8 +198,6 @@ void KyraEngine_v2::moveCharacter(int facing, int x, int y) { y &= ~1; _mainCharacter.facing = facing; - Screen *scr = screen(); - scr->hideMouse(); switch (facing) { case 0: while (_mainCharacter.y1 > y) @@ -224,7 +222,6 @@ void KyraEngine_v2::moveCharacter(int facing, int x, int y) { default: break; } - scr->showMouse(); } void KyraEngine_v2::updateCharPosWithUpdate() { diff --git a/engines/kyra/screen.cpp b/engines/kyra/screen.cpp index 711fe15348..4fd5985a09 100644 --- a/engines/kyra/screen.cpp +++ b/engines/kyra/screen.cpp @@ -1128,8 +1128,6 @@ void Screen::drawBox(int x1, int y1, int x2, int y2, int color) { void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2) { assert(x1 >= 0 && y1 >= 0); - hideMouse(); - fillRect(x1, y1, x2, y1 + 1, color1); fillRect(x2 - 1, y1, x2, y2, color1); @@ -1137,8 +1135,6 @@ void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color drawClippedLine(x1 + 1, y1 + 1, x1 + 1, y2 - 1, color2); drawClippedLine(x1, y2 - 1, x2 - 1, y2 - 1, color2); drawClippedLine(x1, y2, x2, y2, color2); - - showMouse(); } void Screen::drawClippedLine(int x1, int y1, int x2, int y2, int color) { diff --git a/engines/kyra/screen_lok.cpp b/engines/kyra/screen_lok.cpp index f32a898dd9..f028f93294 100644 --- a/engines/kyra/screen_lok.cpp +++ b/engines/kyra/screen_lok.cpp @@ -190,7 +190,6 @@ void Screen_LoK::copyBackgroundBlock(int x, int page, int flag) { _curPage = page; int curX = x; - hideMouse(); copyRegionToBuffer(_curPage, 8, 8, 8, height, ptr2); for (int i = 0; i < 19; ++i) { int tempX = curX + 1; @@ -208,7 +207,6 @@ void Screen_LoK::copyBackgroundBlock(int x, int page, int flag) { curX = curX % 38; } } - showMouse(); _curPage = oldVideoPage; } diff --git a/engines/kyra/script_hof.cpp b/engines/kyra/script_hof.cpp index b80b8105a1..fca83ae632 100644 --- a/engines/kyra/script_hof.cpp +++ b/engines/kyra/script_hof.cpp @@ -325,7 +325,6 @@ int KyraEngine_HoF::o2_drawShape(EMCState *script) { if (modeFlag) { _screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0); } else { - _screen->hideMouse(); restorePage3(); _screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0); memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080); @@ -334,7 +333,6 @@ int KyraEngine_HoF::o2_drawShape(EMCState *script) { flagAnimObjsForRefresh(); flagAnimObjsSpecialRefresh(); refreshAnimObjectsIfNeed(); - _screen->showMouse(); } return 0; @@ -492,7 +490,6 @@ int KyraEngine_HoF::o2_drawSceneShape(EMCState *script) { int y = stackPos(2); int flag = (stackPos(3) != 0) ? 1 : 0; - _screen->hideMouse(); restorePage3(); _screen->drawShape(2, _sceneShapeTable[shape], x, y, 2, flag); @@ -504,7 +501,6 @@ int KyraEngine_HoF::o2_drawSceneShape(EMCState *script) { flagAnimObjsSpecialRefresh(); flagAnimObjsForRefresh(); refreshAnimObjectsIfNeed(); - _screen->showMouse(); return 0; } diff --git a/engines/kyra/script_lok.cpp b/engines/kyra/script_lok.cpp index 8342bccab6..db9e01cabb 100644 --- a/engines/kyra/script_lok.cpp +++ b/engines/kyra/script_lok.cpp @@ -157,7 +157,6 @@ int KyraEngine_LoK::o1_dropItemInScene(EMCState *script) { int KyraEngine_LoK::o1_drawAnimShapeIntoScene(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_LoK::o1_drawAnimShapeIntoScene(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); - _screen->hideMouse(); _animator->restoreAllObjectBackgrounds(); int shape = stackPos(0); int xpos = stackPos(1); @@ -169,7 +168,6 @@ int KyraEngine_LoK::o1_drawAnimShapeIntoScene(EMCState *script) { _animator->preserveAnyChangedBackgrounds(); _animator->flagAllObjectsForRefresh(); _animator->updateAllObjectShapes(); - _screen->showMouse(); return 0; } @@ -1298,7 +1296,6 @@ int KyraEngine_LoK::o1_drawItemShapeIntoScene(EMCState *script) { if (onlyHidPage) { _screen->drawShape(2, _shapes[216 + item], x, y, 0, flags); } else { - _screen->hideMouse(); _animator->restoreAllObjectBackgrounds(); _screen->drawShape(2, _shapes[216 + item], x, y, 0, flags); _screen->drawShape(0, _shapes[216 + item], x, y, 0, flags); @@ -1306,7 +1303,6 @@ int KyraEngine_LoK::o1_drawItemShapeIntoScene(EMCState *script) { _animator->preserveAnyChangedBackgrounds(); _animator->flagAllObjectsForRefresh(); _animator->updateAllObjectShapes(); - _screen->showMouse(); } return 0; } diff --git a/engines/kyra/script_mr.cpp b/engines/kyra/script_mr.cpp index afe11aba02..22d0bc4e95 100644 --- a/engines/kyra/script_mr.cpp +++ b/engines/kyra/script_mr.cpp @@ -150,9 +150,7 @@ int KyraEngine_MR::o3_addItemToInventory(EMCState *script) { if (slot >= 0) { _mainCharacter.inventory[slot] = stackPos(0); if (_inventoryState) { - _screen->hideMouse(); redrawInventory(0); - _screen->showMouse(); } } return slot; @@ -330,7 +328,6 @@ int KyraEngine_MR::o3_drawSceneShape(EMCState *script) { int shape = stackPos(0); int flag = (stackPos(1) != 0) ? 1 : 0; - _screen->hideMouse(); restorePage3(); const int x = _sceneShapeDescs[shape].drawX; @@ -344,7 +341,6 @@ int KyraEngine_MR::o3_drawSceneShape(EMCState *script) { flagAnimObjsForRefresh(); refreshAnimObjectsIfNeed(); - _screen->showMouse(); return 0; } diff --git a/engines/kyra/sequences_lok.cpp b/engines/kyra/sequences_lok.cpp index dd49d6faaa..e63d0a7d8f 100644 --- a/engines/kyra/sequences_lok.cpp +++ b/engines/kyra/sequences_lok.cpp @@ -838,9 +838,7 @@ void KyraEngine_LoK::seq_fillFlaskWithWater(int item, int type) { if (newItem == -1) return; - _screen->hideMouse(); setMouseItem(newItem); - _screen->showMouse(); _itemInHand = newItem; assert(_fullFlask); diff --git a/engines/kyra/text_hof.cpp b/engines/kyra/text_hof.cpp index 4a52d7d740..06067d6693 100644 --- a/engines/kyra/text_hof.cpp +++ b/engines/kyra/text_hof.cpp @@ -42,9 +42,7 @@ void TextDisplayer_HoF::restoreTalkTextMessageBkgd(int srcPage, int dstPage) { void TextDisplayer_HoF::restoreScreen() { _vm->restorePage3(); _vm->drawAnimObjects(); - _screen->hideMouse(); _screen->copyRegion(_talkCoords.x, _talkMessageY, _talkCoords.x, _talkMessageY, _talkCoords.w, _talkMessageH, 2, 0, Screen::CR_NO_P_CHECK); - _screen->showMouse(); _vm->flagAnimObjsForRefresh(); _vm->refreshAnimObjects(0); } @@ -58,8 +56,6 @@ void TextDisplayer_HoF::printCustomCharacterText(const char *text, int x, int y, int x1 = 0, x2 = 0; calcWidestLineBounds(x1, x2, w, x); - _screen->hideMouse(); - _talkCoords.x = x1; _talkCoords.w = w+2; _talkCoords.y = y; @@ -78,7 +74,6 @@ void TextDisplayer_HoF::printCustomCharacterText(const char *text, int x, int y, } _screen->_curPage = curPageBackUp; - _screen->showMouse(); } char *TextDisplayer_HoF::preprocessString(const char *str) { @@ -248,8 +243,6 @@ void KyraEngine_HoF::objectChatInit(const char *str, int object, int vocHigh, in restorePage3(); _text->backupTalkTextMessageBkgd(2, 2); - _screen->hideMouse(); - _chatTextEnabled = textEnabled(); if (_chatTextEnabled) { objectChatPrintText(str, object); @@ -264,8 +257,6 @@ void KyraEngine_HoF::objectChatInit(const char *str, int object, int vocHigh, in } else { _chatVocHigh = _chatVocLow = -1; } - - _screen->showMouse(); } void KyraEngine_HoF::objectChatPrintText(const char *str, int object) { diff --git a/engines/kyra/text_lok.cpp b/engines/kyra/text_lok.cpp index 62bdf18816..a557940868 100644 --- a/engines/kyra/text_lok.cpp +++ b/engines/kyra/text_lok.cpp @@ -296,10 +296,8 @@ void KyraEngine_LoK::characterSays(int vocFile, const char *chatStr, int8 charNu _animator->restoreAllObjectBackgrounds(); _screen->copyRegion(12, _text->_talkMessageY, 12, 136, 296, _text->_talkMessageH, 2, 2); - _screen->hideMouse(); _text->printCharacterText(processedString, charNum, _characterList[charNum].x1); - _screen->showMouse(); } if (chatDuration == -2) @@ -317,10 +315,8 @@ void KyraEngine_LoK::characterSays(int vocFile, const char *chatStr, int8 charNu _screen->copyRegion(12, 136, 12, _text->_talkMessageY, 296, _text->_talkMessageH, 2, 2); _animator->preserveAllBackgrounds(); _animator->prepDrawAllObjects(); - _screen->hideMouse(); _screen->copyRegion(12, _text->_talkMessageY, 12, _text->_talkMessageY, 296, _text->_talkMessageH, 2, 0); - _screen->showMouse(); _animator->flagAllObjectsForRefresh(); _animator->copyChangedObjectsForward(0); } @@ -332,7 +328,6 @@ void KyraEngine_LoK::characterSays(int vocFile, const char *chatStr, int8 charNu } void KyraEngine_LoK::drawSentenceCommand(const char *sentence, int color) { - _screen->hideMouse(); _screen->fillRect(8, 143, 311, 152, _flags.platform == Common::kPlatformAmiga ? 19 : 12); if (_flags.platform == Common::kPlatformAmiga) { @@ -354,7 +349,6 @@ void KyraEngine_LoK::drawSentenceCommand(const char *sentence, int color) { } _text->printText(sentence, 8, 143, 0xFF, _flags.platform == Common::kPlatformAmiga ? 19 : 12, 0); - _screen->showMouse(); setTextFadeTimerCountdown(15); _fadeText = false; } diff --git a/engines/kyra/text_mr.cpp b/engines/kyra/text_mr.cpp index b680e9c6f9..10b0880f29 100644 --- a/engines/kyra/text_mr.cpp +++ b/engines/kyra/text_mr.cpp @@ -145,9 +145,7 @@ void TextDisplayer_MR::printText(const char *str, int x, int y, uint8 c0, uint8 void TextDisplayer_MR::restoreScreen() { _vm->restorePage3(); _vm->drawAnimObjects(); - _screen->hideMouse(); _screen->copyRegion(_talkCoords.x, _talkMessageY, _talkCoords.x, _talkMessageY, _talkCoords.w, _talkMessageH, 2, 0, Screen::CR_NO_P_CHECK); - _screen->showMouse(); _vm->flagAnimObjsForRefresh(); _vm->refreshAnimObjects(0); } @@ -261,8 +259,6 @@ void KyraEngine_MR::objectChatInit(const char *str, int object, int vocHigh, int restorePage3(); - _screen->hideMouse(); - _chatTextEnabled = textEnabled(); if (_chatTextEnabled) { objectChatPrintText(str, object); @@ -277,8 +273,6 @@ void KyraEngine_MR::objectChatInit(const char *str, int object, int vocHigh, int } else { _chatVocHigh = _chatVocLow = -1; } - - _screen->showMouse(); } void KyraEngine_MR::objectChatPrintText(const char *str, int object) { diff --git a/engines/lastexpress/data/cursor.cpp b/engines/lastexpress/data/cursor.cpp index 86a66b49d9..a3e7b773a7 100644 --- a/engines/lastexpress/data/cursor.cpp +++ b/engines/lastexpress/data/cursor.cpp @@ -93,7 +93,7 @@ void Cursor::setStyle(CursorStyle style) { Graphics::PixelFormat pf = g_system->getScreenFormat(); CursorMan.replaceCursor((const byte *)getCursorImage(style), 32, 32, _cursors[style].hotspotX, _cursors[style].hotspotY, - 0, 1, &pf); + 0, false, &pf); } const uint16 *Cursor::getCursorImage(CursorStyle style) const { diff --git a/engines/mohawk/cursors.cpp b/engines/mohawk/cursors.cpp index 3cf5ac740e..47a7d0225b 100644 --- a/engines/mohawk/cursors.cpp +++ b/engines/mohawk/cursors.cpp @@ -125,7 +125,7 @@ void MystCursorManager::setCursor(uint16 id) { CursorMan.replaceCursorPalette(mhkSurface->getPalette(), 0, 256); } else { Graphics::PixelFormat pixelFormat = g_system->getScreenFormat(); - CursorMan.replaceCursor((byte *)surface->pixels, surface->w, surface->h, hotspotX, hotspotY, pixelFormat.RGBToColor(255, 255, 255), 1, &pixelFormat); + CursorMan.replaceCursor((byte *)surface->pixels, surface->w, surface->h, hotspotX, hotspotY, pixelFormat.RGBToColor(255, 255, 255), false, &pixelFormat); } _vm->_needsUpdate = true; diff --git a/engines/mohawk/myst.cpp b/engines/mohawk/myst.cpp index c22b30ad4d..0efd412bd0 100644 --- a/engines/mohawk/myst.cpp +++ b/engines/mohawk/myst.cpp @@ -252,8 +252,7 @@ Common::Error MohawkEngine_Myst::run() { _gfx = new MystGraphics(this); _console = new MystConsole(this); _gameState = new MystGameState(this, _saveFileMan); - _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load")); - _loadDialog->setSaveMode(false); + _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false); _optionsDialog = new MystOptionsDialog(this); _cursor = new MystCursorManager(this); _rnd = new Common::RandomSource("myst"); diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp index 07b1b59929..e54d6fefa2 100644 --- a/engines/mohawk/riven.cpp +++ b/engines/mohawk/riven.cpp @@ -713,19 +713,11 @@ void MohawkEngine_Riven::delayAndUpdate(uint32 ms) { } void MohawkEngine_Riven::runLoadDialog() { - GUI::SaveLoadChooser slc(_("Load game:"), _("Load")); - slc.setSaveMode(false); + GUI::SaveLoadChooser slc(_("Load game:"), _("Load"), false); - Common::String gameId = ConfMan.get("gameid"); - - const EnginePlugin *plugin = 0; - EngineMan.findGame(gameId, &plugin); - - int slot = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + int slot = slc.runModalWithCurrentTarget(); if (slot >= 0) loadGameState(slot); - - slc.close(); } Common::Error MohawkEngine_Riven::loadGameState(int slot) { diff --git a/engines/mohawk/video.cpp b/engines/mohawk/video.cpp index c10b986c60..15103b2021 100644 --- a/engines/mohawk/video.cpp +++ b/engines/mohawk/video.cpp @@ -227,17 +227,19 @@ bool VideoManager::updateMovies() { Graphics::Surface *convertedFrame = 0; if (frame && _videoStreams[i].enabled) { - // Convert from 8bpp to the current screen format if necessary Graphics::PixelFormat pixelFormat = _vm->_system->getScreenFormat(); - if (frame->format.bytesPerPixel == 1) { - if (pixelFormat.bytesPerPixel == 1) { - if (_videoStreams[i]->hasDirtyPalette()) - _videoStreams[i]->setSystemPalette(); - } else { - convertedFrame = frame->convertTo(pixelFormat, _videoStreams[i]->getPalette()); - frame = convertedFrame; - } + if (frame->format != pixelFormat) { + // We don't support downconverting to 8bpp + if (pixelFormat.bytesPerPixel == 1) + error("Cannot convert high color video frame to 8bpp"); + + // Convert to the current screen format + convertedFrame = frame->convertTo(pixelFormat, _videoStreams[i]->getPalette()); + frame = convertedFrame; + } else if (pixelFormat.bytesPerPixel == 1 && _videoStreams[i]->hasDirtyPalette()) { + // Set the palette when running in 8bpp mode only + _videoStreams[i]->setSystemPalette(); } // Clip the width/height to make sure we stay on the screen (Myst does this a few times) diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp index 3ab25f203f..8de2d89b18 100644 --- a/engines/parallaction/saveload.cpp +++ b/engines/parallaction/saveload.cpp @@ -180,20 +180,13 @@ void SaveLoad_ns::doSaveGame(uint16 slot, const char* name) { } int SaveLoad::selectSaveFile(Common::String &selectedName, bool saveMode, const Common::String &caption, const Common::String &button) { - GUI::SaveLoadChooser slc(caption, button); - slc.setSaveMode(saveMode); + GUI::SaveLoadChooser slc(caption, button, saveMode); selectedName.clear(); - Common::String gameId = ConfMan.get("gameid"); - - const EnginePlugin *plugin = 0; - EngineMan.findGame(gameId, &plugin); - - int idx = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + int idx = slc.runModalWithCurrentTarget(); if (idx >= 0) { selectedName = slc.getResultString(); - slc.close(); } return idx; diff --git a/engines/pegasus/pegasus.cpp b/engines/pegasus/pegasus.cpp index 1665b474ee..43ffc4c460 100644 --- a/engines/pegasus/pegasus.cpp +++ b/engines/pegasus/pegasus.cpp @@ -328,8 +328,7 @@ void PegasusEngine::runIntro() { } Common::Error PegasusEngine::showLoadDialog() { - GUI::SaveLoadChooser slc(_("Load game:"), _("Load")); - slc.setSaveMode(false); + GUI::SaveLoadChooser slc(_("Load game:"), _("Load"), false); Common::String gameId = ConfMan.get("gameid"); @@ -355,8 +354,7 @@ Common::Error PegasusEngine::showLoadDialog() { } Common::Error PegasusEngine::showSaveDialog() { - GUI::SaveLoadChooser slc(_("Save game:"), _("Save")); - slc.setSaveMode(true); + GUI::SaveLoadChooser slc(_("Save game:"), _("Save"), true); Common::String gameId = ConfMan.get("gameid"); diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp index 5b5301b468..94ac437a15 100644 --- a/engines/sci/console.cpp +++ b/engines/sci/console.cpp @@ -373,6 +373,7 @@ bool Console::cmdHelp(int argc, const char **argv) { DebugPrintf(" animate_list / al - Shows the current list of objects in kAnimate's draw list (SCI0 - SCI1.1)\n"); DebugPrintf(" window_list / wl - Shows a list of all the windows (ports) in the draw list (SCI0 - SCI1.1)\n"); DebugPrintf(" plane_list / pl - Shows a list of all the planes in the draw list (SCI2+)\n"); + DebugPrintf(" plane_items / pi - Shows a list of all items for a plane (SCI2+)\n"); DebugPrintf(" saved_bits - List saved bits on the hunk\n"); DebugPrintf(" show_saved_bits - Display saved bits\n"); DebugPrintf("\n"); @@ -1216,6 +1217,27 @@ bool Console::cmdRestartGame(int argc, const char **argv) { return Cmd_Exit(0, 0); } +// The scripts get IDs ranging from 100->199, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN +// SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot. +// SCI1.1 actually recycles ids, in that case we will currently get "0". +// This behavior is required especially for LSL6. In this game, it's possible to quick save. The scripts will use +// the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the +// time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots. + +extern void listSavegames(Common::Array<SavegameDesc> &saves); + +bool Console::cmdListSaves(int argc, const char **argv) { + Common::Array<SavegameDesc> saves; + listSavegames(saves); + + for (uint i = 0; i < saves.size(); i++) { + Common::String filename = g_sci->getSavegameName(saves[i].id); + DebugPrintf("%s: '%s'\n", filename.c_str(), saves[i].name); + } + + return true; +} + bool Console::cmdClassTable(int argc, const char **argv) { DebugPrintf("Available classes (parse a parameter to filter the table by a specific class):\n"); diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h index 506f79b4d8..6e66c48ff1 100644 --- a/engines/sci/detection_tables.h +++ b/engines/sci/detection_tables.h @@ -3744,53 +3744,61 @@ static const struct ADGameDescription SciGameDescriptions[] = { #ifdef ENABLE_SCI32 // Torin's Passage - English Windows Interactive Demo - // SCI interpreter version 2.100.002 (just a guess) + // SCI interpreter version 2.100.002 {"torin", "Demo", { {"resmap.000", 0, "9a3e172cde9963d0a969f26469318cec", 3403}, {"ressci.000", 0, "db3e290481c35c3224e9602e71e4a1f1", 5073868}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, - // Torin's Passage - English Windows - // SCI interpreter version 2.100.002 (just a guess) + // Torin's Passage (Multilingual) - English Windows CD + // SCI interpreter version 2.100.002 {"torin", "", { {"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799}, {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, AD_LISTEND}, - Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, - // Torin's Passage - Spanish Windows (from jvprat) + // Torin's Passage (Multilingual) - Spanish Windows CD (from jvprat) // Executable scanning reports "2.100.002", VERSION file reports "1.0" {"torin", "", { {"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799}, {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, // TODO: depend on one of the patches? AD_LISTEND}, - Common::ES_ESP, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::ES_ESP, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, - // Torin's Passage - French Windows - // SCI interpreter version 2.100.002 (just a guess) + // Torin's Passage (Multilingual) - French Windows CD + // SCI interpreter version 2.100.002 {"torin", "", { {"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799}, {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, AD_LISTEND}, - Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, - // Torin's Passage - German Windows - // SCI interpreter version 2.100.002 (just a guess) + // Torin's Passage (Multilingual) - German Windows CD + // SCI interpreter version 2.100.002 {"torin", "", { {"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799}, {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, AD_LISTEND}, - Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, - // Torin's Passage - Italian Windows CD (from glorifindel) - // SCI interpreter version 2.100.002 (just a guess) + // Torin's Passage (Multilingual) - Italian Windows CD (from glorifindel) + // SCI interpreter version 2.100.002 {"torin", "", { {"resmap.000", 0, "bb3b0b22ff08df54fbe2d06263409be6", 9799}, {"ressci.000", 0, "693a259d346c9360f4a0c11fdaae430a", 55973887}, AD_LISTEND}, Common::IT_ITA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + + // Torin's Passage - French Windows (from LePhilousophe) + // SCI interpreter version 2.100.002 + {"torin", "", { + {"resmap.000", 0, "66ed46e3e56f487e688d52f05b33d0ba", 9787}, + {"ressci.000", 0, "118f9bec04bfe17c4f87bbb5ddb43c18", 56126981}, + AD_LISTEND}, + Common::FR_FRA, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, #endif // ENABLE_SCI32 // SCI Fanmade Games diff --git a/engines/sci/engine/file.cpp b/engines/sci/engine/file.cpp new file mode 100644 index 0000000000..c44963f457 --- /dev/null +++ b/engines/sci/engine/file.cpp @@ -0,0 +1,451 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/savefile.h" +#include "common/stream.h" + +#include "sci/sci.h" +#include "sci/engine/file.h" +#include "sci/engine/kernel.h" +#include "sci/engine/savegame.h" +#include "sci/engine/selector.h" +#include "sci/engine/state.h" + +namespace Sci { + +/* + * Note on how file I/O is implemented: In ScummVM, one can not create/write + * arbitrary data files, simply because many of our target platforms do not + * support this. The only files one can create are savestates. But SCI has an + * opcode to create and write to seemingly 'arbitrary' files. This is mainly + * used in LSL3 for LARRY3.DRV (which is a game data file, not a driver, used + * for persisting the results of the "age quiz" across restarts) and in LSL5 + * for MEMORY.DRV (which is again a game data file and contains the game's + * password, XOR encrypted). + * To implement that opcode, we combine the SaveFileManager with regular file + * code, similarly to how the SCUMM HE engine does it. + * + * To handle opening a file called "foobar", what we do is this: First, we + * create an 'augmented file name', by prepending the game target and a dash, + * so if we running game target sq1sci, the name becomes "sq1sci-foobar". + * Next, we check if such a file is known to the SaveFileManager. If so, we + * we use that for reading/writing, delete it, whatever. + * + * If no such file is present but we were only asked to *read* the file, + * we fallback to looking for a regular file called "foobar", and open that + * for reading only. + */ + +reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename) { + Common::String englishName = g_sci->getSciLanguageString(filename, K_LANG_ENGLISH); + Common::String wrappedName = unwrapFilename ? g_sci->wrapFilename(englishName) : englishName; + Common::SeekableReadStream *inFile = 0; + Common::WriteStream *outFile = 0; + Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); + + if (mode == _K_FILE_MODE_OPEN_OR_FAIL) { + // Try to open file, abort if not possible + inFile = saveFileMan->openForLoading(wrappedName); + // If no matching savestate exists: fall back to reading from a regular + // file + if (!inFile) + inFile = SearchMan.createReadStreamForMember(englishName); + + if (!inFile) + debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str()); + } else if (mode == _K_FILE_MODE_CREATE) { + // Create the file, destroying any content it might have had + outFile = saveFileMan->openForSaving(wrappedName); + if (!outFile) + debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); + } else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) { + // Try to open file, create it if it doesn't exist + outFile = saveFileMan->openForSaving(wrappedName); + if (!outFile) + debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); + + // QfG1 opens the character export file with _K_FILE_MODE_CREATE first, + // closes it immediately and opens it again with this here. Perhaps + // other games use this for read access as well. I guess changing this + // whole code into using virtual files and writing them after close + // would be more appropriate. + } else { + error("file_open: unsupported mode %d (filename '%s')", mode, englishName.c_str()); + } + + if (!inFile && !outFile) { // Failed + debugC(kDebugLevelFile, " -> file_open() failed"); + return SIGNAL_REG; + } + + // Find a free file handle + uint handle = 1; // Ignore _fileHandles[0] + while ((handle < s->_fileHandles.size()) && s->_fileHandles[handle].isOpen()) + handle++; + + if (handle == s->_fileHandles.size()) { + // Hit size limit => Allocate more space + s->_fileHandles.resize(s->_fileHandles.size() + 1); + } + + s->_fileHandles[handle]._in = inFile; + s->_fileHandles[handle]._out = outFile; + s->_fileHandles[handle]._name = englishName; + + debugC(kDebugLevelFile, " -> opened file '%s' with handle %d", englishName.c_str(), handle); + return make_reg(0, handle); +} + +FileHandle *getFileFromHandle(EngineState *s, uint handle) { + if (handle == 0 || handle == VIRTUALFILE_HANDLE) { + error("Attempt to use invalid file handle (%d)", handle); + return 0; + } + + if ((handle >= s->_fileHandles.size()) || !s->_fileHandles[handle].isOpen()) { + warning("Attempt to use invalid/unused file handle %d", handle); + return 0; + } + + return &s->_fileHandles[handle]; +} + +int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) { + FileHandle *f = getFileFromHandle(s, handle); + if (!f) + return 0; + + if (!f->_in) { + error("fgets_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str()); + return 0; + } + int readBytes = 0; + if (maxsize > 1) { + memset(dest, 0, maxsize); + f->_in->readLine(dest, maxsize); + readBytes = strlen(dest); // FIXME: sierra sci returned byte count and didn't react on NUL characters + // The returned string must not have an ending LF + if (readBytes > 0) { + if (dest[readBytes - 1] == 0x0A) + dest[readBytes - 1] = 0; + } + } else { + *dest = 0; + } + + debugC(kDebugLevelFile, " -> FGets'ed \"%s\"", dest); + return readBytes; +} + +static bool _savegame_sort_byDate(const SavegameDesc &l, const SavegameDesc &r) { + if (l.date != r.date) + return (l.date > r.date); + return (l.time > r.time); +} + +// Create a sorted array containing all found savedgames +void listSavegames(Common::Array<SavegameDesc> &saves) { + Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); + + // Load all saves + Common::StringArray saveNames = saveFileMan->listSavefiles(g_sci->getSavegamePattern()); + + for (Common::StringArray::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) { + Common::String filename = *iter; + Common::SeekableReadStream *in; + if ((in = saveFileMan->openForLoading(filename))) { + SavegameMetadata meta; + if (!get_savegame_metadata(in, &meta) || meta.name.empty()) { + // invalid + delete in; + continue; + } + delete in; + + SavegameDesc desc; + desc.id = strtol(filename.end() - 3, NULL, 10); + desc.date = meta.saveDate; + // We need to fix date in here, because we save DDMMYYYY instead of + // YYYYMMDD, so sorting wouldn't work + desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24); + desc.time = meta.saveTime; + desc.version = meta.version; + + if (meta.name.lastChar() == '\n') + meta.name.deleteLastChar(); + + Common::strlcpy(desc.name, meta.name.c_str(), SCI_MAX_SAVENAME_LENGTH); + + debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id); + + saves.push_back(desc); + } + } + + // Sort the list by creation date of the saves + Common::sort(saves.begin(), saves.end(), _savegame_sort_byDate); +} + +// Find a savedgame according to virtualId and return the position within our array +int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) { + for (uint saveNr = 0; saveNr < saves.size(); saveNr++) { + if (saves[saveNr].id == savegameId) + return saveNr; + } + return -1; +} + + +FileHandle::FileHandle() : _in(0), _out(0) { +} + +FileHandle::~FileHandle() { + close(); +} + +void FileHandle::close() { + delete _in; + delete _out; + _in = 0; + _out = 0; + _name.clear(); +} + +bool FileHandle::isOpen() const { + return _in || _out; +} + + +void DirSeeker::addAsVirtualFiles(Common::String title, Common::String fileMask) { + Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); + Common::StringArray foundFiles = saveFileMan->listSavefiles(fileMask); + if (!foundFiles.empty()) { + _files.push_back(title); + _virtualFiles.push_back(""); + Common::StringArray::iterator it; + Common::StringArray::iterator it_end = foundFiles.end(); + + for (it = foundFiles.begin(); it != it_end; it++) { + Common::String regularFilename = *it; + Common::String wrappedFilename = Common::String(regularFilename.c_str() + fileMask.size() - 1); + + Common::SeekableReadStream *testfile = saveFileMan->openForLoading(regularFilename); + int32 testfileSize = testfile->size(); + delete testfile; + if (testfileSize > 1024) // check, if larger than 1k. in that case its a saved game. + continue; // and we dont want to have those in the list + // We need to remove the prefix for display purposes + _files.push_back(wrappedFilename); + // but remember the actual name as well + _virtualFiles.push_back(regularFilename); + } + } +} + +Common::String DirSeeker::getVirtualFilename(uint fileNumber) { + if (fileNumber >= _virtualFiles.size()) + error("invalid virtual filename access"); + return _virtualFiles[fileNumber]; +} + +reg_t DirSeeker::firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan) { + // Verify that we are given a valid buffer + if (!buffer.segment) { + error("DirSeeker::firstFile('%s') invoked with invalid buffer", mask.c_str()); + return NULL_REG; + } + _outbuffer = buffer; + _files.clear(); + _virtualFiles.clear(); + + int QfGImport = g_sci->inQfGImportRoom(); + if (QfGImport) { + _files.clear(); + addAsVirtualFiles("-QfG1-", "qfg1-*"); + addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*"); + if (QfGImport > 2) + addAsVirtualFiles("-QfG2-", "qfg2-*"); + if (QfGImport > 3) + addAsVirtualFiles("-QfG3-", "qfg3-*"); + + if (QfGImport == 3) { + // QfG3 sorts the filelisting itself, we can't let that happen otherwise our + // virtual list would go out-of-sync + reg_t savedHeros = segMan->findObjectByName("savedHeros"); + if (!savedHeros.isNull()) + writeSelectorValue(segMan, savedHeros, SELECTOR(sort), 0); + } + + } else { + // Prefix the mask + const Common::String wrappedMask = g_sci->wrapFilename(mask); + + // Obtain a list of all files matching the given mask + Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); + _files = saveFileMan->listSavefiles(wrappedMask); + } + + // Reset the list iterator and write the first match to the output buffer, + // if any. + _iter = _files.begin(); + return nextFile(segMan); +} + +reg_t DirSeeker::nextFile(SegManager *segMan) { + if (_iter == _files.end()) { + return NULL_REG; + } + + Common::String string; + + if (_virtualFiles.empty()) { + // Strip the prefix, if we don't got a virtual filelisting + const Common::String wrappedString = *_iter; + string = g_sci->unwrapFilename(wrappedString); + } else { + string = *_iter; + } + if (string.size() > 12) + string = Common::String(string.c_str(), 12); + segMan->strcpy(_outbuffer, string.c_str()); + + // Return the result and advance the list iterator :) + ++_iter; + return _outbuffer; +} + + +#ifdef ENABLE_SCI32 + +VirtualIndexFile::VirtualIndexFile(Common::String fileName) : _fileName(fileName), _changed(false) { + Common::SeekableReadStream *inFile = g_sci->getSaveFileManager()->openForLoading(fileName); + + _bufferSize = inFile->size(); + _buffer = new char[_bufferSize]; + inFile->read(_buffer, _bufferSize); + _ptr = _buffer; + delete inFile; +} + +VirtualIndexFile::VirtualIndexFile(uint32 initialSize) : _changed(false) { + _bufferSize = initialSize; + _buffer = new char[_bufferSize]; + _ptr = _buffer; +} + +VirtualIndexFile::~VirtualIndexFile() { + close(); + + _bufferSize = 0; + delete[] _buffer; + _buffer = 0; +} + +uint32 VirtualIndexFile::read(char *buffer, uint32 size) { + uint32 curPos = _ptr - _buffer; + uint32 finalSize = MIN<uint32>(size, _bufferSize - curPos); + char *localPtr = buffer; + + for (uint32 i = 0; i < finalSize; i++) + *localPtr++ = *_ptr++; + + return finalSize; +} + +uint32 VirtualIndexFile::write(const char *buffer, uint32 size) { + _changed = true; + uint32 curPos = _ptr - _buffer; + + // Check if the buffer needs to be resized + if (curPos + size >= _bufferSize) { + _bufferSize = curPos + size + 1; + char *tmp = _buffer; + _buffer = new char[_bufferSize]; + _ptr = _buffer + curPos; + memcpy(_buffer, tmp, _bufferSize); + delete[] tmp; + } + + for (uint32 i = 0; i < size; i++) + *_ptr++ = *buffer++; + + return size; +} + +uint32 VirtualIndexFile::readLine(char *buffer, uint32 size) { + uint32 startPos = _ptr - _buffer; + uint32 bytesRead = 0; + char *localPtr = buffer; + + // This is not a full-blown implementation of readLine, but it + // suffices for Phantasmagoria + while (startPos + bytesRead < size) { + bytesRead++; + + if (*_ptr == 0 || *_ptr == 0x0A) { + _ptr++; + *localPtr = 0; + return bytesRead; + } else { + *localPtr++ = *_ptr++; + } + } + + return bytesRead; +} + +bool VirtualIndexFile::seek(int32 offset, int whence) { + uint32 startPos = _ptr - _buffer; + assert(offset >= 0); + + switch (whence) { + case SEEK_CUR: + assert(startPos + offset < _bufferSize); + _ptr += offset; + break; + case SEEK_SET: + assert(offset < (int32)_bufferSize); + _ptr = _buffer + offset; + break; + case SEEK_END: + assert((int32)_bufferSize - offset >= 0); + _ptr = _buffer + (_bufferSize - offset); + break; + } + + return true; +} + +void VirtualIndexFile::close() { + if (_changed && !_fileName.empty()) { + Common::WriteStream *outFile = g_sci->getSaveFileManager()->openForSaving(_fileName); + outFile->write(_buffer, _bufferSize); + delete outFile; + } + + // Maintain the buffer, and seek to the beginning of it + _ptr = _buffer; +} + +#endif + +} // End of namespace Sci diff --git a/engines/sci/engine/file.h b/engines/sci/engine/file.h new file mode 100644 index 0000000000..1c8e302d15 --- /dev/null +++ b/engines/sci/engine/file.h @@ -0,0 +1,140 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SCI_ENGINE_FILE_H +#define SCI_ENGINE_FILE_H + +#include "common/str-array.h" +#include "common/stream.h" + +namespace Sci { + +enum { + _K_FILE_MODE_OPEN_OR_CREATE = 0, + _K_FILE_MODE_OPEN_OR_FAIL = 1, + _K_FILE_MODE_CREATE = 2 +}; + +/* Maximum length of a savegame name (including terminator character). */ +#define SCI_MAX_SAVENAME_LENGTH 0x24 + +enum { + MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */ +}; + +#define VIRTUALFILE_HANDLE 200 +#define PHANTASMAGORIA_SAVEGAME_INDEX "phantsg.dir" + +struct SavegameDesc { + int16 id; + int virtualId; // straight numbered, according to id but w/o gaps + int date; + int time; + int version; + char name[SCI_MAX_SAVENAME_LENGTH]; +}; + +class FileHandle { +public: + Common::String _name; + Common::SeekableReadStream *_in; + Common::WriteStream *_out; + +public: + FileHandle(); + ~FileHandle(); + + void close(); + bool isOpen() const; +}; + + +class DirSeeker { +protected: + reg_t _outbuffer; + Common::StringArray _files; + Common::StringArray _virtualFiles; + Common::StringArray::const_iterator _iter; + +public: + DirSeeker() { + _outbuffer = NULL_REG; + _iter = _files.begin(); + } + + reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan); + reg_t nextFile(SegManager *segMan); + + Common::String getVirtualFilename(uint fileNumber); + +private: + void addAsVirtualFiles(Common::String title, Common::String fileMask); +}; + + +#ifdef ENABLE_SCI32 + +/** + * An implementation of a virtual file that supports basic read and write + * operations simultaneously. + * + * This class has been initially implemented for Phantasmagoria, which has its + * own custom save/load code. The load code keeps checking for the existence + * of the save index file and keeps closing and reopening it for each save + * slot. This is notoriously slow and clumsy, and introduces noticeable delays, + * especially for non-desktop systems. Also, its game scripts request to open + * the index file for reading and writing with the same parameters + * (SaveManager::setCurrentSave and SaveManager::getCurrentSave). Moreover, + * the game scripts reopen the index file for writing in order to update it + * and seek within it. We do not support seeking in writeable streams, and the + * fact that our saved games are ZIP files makes this operation even more + * expensive. Finally, the savegame index file is supposed to be expanded when + * a new save slot is added. + * For the aforementioned reasons, this class has been implemented, which offers + * the basic functionality needed by the game scripts in Phantasmagoria. + */ +class VirtualIndexFile { +public: + VirtualIndexFile(Common::String fileName); + VirtualIndexFile(uint32 initialSize); + ~VirtualIndexFile(); + + uint32 read(char *buffer, uint32 size); + uint32 readLine(char *buffer, uint32 size); + uint32 write(const char *buffer, uint32 size); + bool seek(int32 offset, int whence); + void close(); + +private: + char *_buffer; + uint32 _bufferSize; + char *_ptr; + + Common::String _fileName; + bool _changed; +}; + +#endif + +} // End of namespace Sci + +#endif // SCI_ENGINE_FILE_H diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp index c99bc4fe47..3a33c928e7 100644 --- a/engines/sci/engine/kernel.cpp +++ b/engines/sci/engine/kernel.cpp @@ -376,7 +376,7 @@ uint16 Kernel::findRegType(reg_t reg) { case SEG_TYPE_SCRIPT: if (reg.offset <= (*(Script *)mobj).getBufSize() && reg.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET && - RAW_IS_OBJECT((*(Script *)mobj).getBuf(reg.offset)) ) { + (*(Script *)mobj).offsetIsObject(reg.offset)) { result |= ((Script *)mobj)->getObject(reg.offset) ? SIG_TYPE_OBJECT : SIG_TYPE_REFERENCE; } else result |= SIG_TYPE_REFERENCE; diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h index 664c97f7b5..677b790f93 100644 --- a/engines/sci/engine/kernel.h +++ b/engines/sci/engine/kernel.h @@ -276,9 +276,6 @@ private: const Common::String _invalid; }; -/* Maximum length of a savegame name (including terminator character). */ -#define SCI_MAX_SAVENAME_LENGTH 0x24 - /******************** Kernel functions ********************/ reg_t kStrLen(EngineState *s, int argc, reg_t *argv); @@ -326,10 +323,6 @@ reg_t kTimesCot(EngineState *s, int argc, reg_t *argv); reg_t kCosDiv(EngineState *s, int argc, reg_t *argv); reg_t kSinDiv(EngineState *s, int argc, reg_t *argv); reg_t kValidPath(EngineState *s, int argc, reg_t *argv); -reg_t kFOpen(EngineState *s, int argc, reg_t *argv); -reg_t kFPuts(EngineState *s, int argc, reg_t *argv); -reg_t kFGets(EngineState *s, int argc, reg_t *argv); -reg_t kFClose(EngineState *s, int argc, reg_t *argv); reg_t kMapKeyToDir(EngineState *s, int argc, reg_t *argv); reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv); reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv); @@ -464,6 +457,7 @@ reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv); // SCI2.1 Kernel Functions reg_t kText(EngineState *s, int argc, reg_t *argv); reg_t kSave(EngineState *s, int argc, reg_t *argv); +reg_t kAutoSave(EngineState *s, int argc, reg_t *argv); reg_t kList(EngineState *s, int argc, reg_t *argv); reg_t kRobot(EngineState *s, int argc, reg_t *argv); reg_t kPlayVMD(EngineState *s, int argc, reg_t *argv); @@ -482,6 +476,9 @@ reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv); reg_t kSetFontRes(EngineState *s, int argc, reg_t *argv); reg_t kFont(EngineState *s, int argc, reg_t *argv); reg_t kBitmap(EngineState *s, int argc, reg_t *argv); +reg_t kAddLine(EngineState *s, int argc, reg_t *argv); +reg_t kUpdateLine(EngineState *s, int argc, reg_t *argv); +reg_t kDeleteLine(EngineState *s, int argc, reg_t *argv); // SCI3 Kernel functions reg_t kPlayDuck(EngineState *s, int argc, reg_t *argv); diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h index 4ddf0534ea..6965a5da45 100644 --- a/engines/sci/engine/kernel_tables.h +++ b/engines/sci/engine/kernel_tables.h @@ -246,6 +246,20 @@ static const SciKernelMapSubEntry kFileIO_subops[] = { }; #ifdef ENABLE_SCI32 + +static const SciKernelMapSubEntry kSave_subops[] = { + { SIG_SCI32, 0, MAP_CALL(SaveGame), "[r0]i[r0](r)", NULL }, + { SIG_SCI32, 1, MAP_CALL(RestoreGame), "[r0]i[r0]", NULL }, + { SIG_SCI32, 2, MAP_CALL(GetSaveDir), "(r*)", NULL }, + { SIG_SCI32, 3, MAP_CALL(CheckSaveGame), ".*", NULL }, + // Subop 4 hasn't been encountered yet + { SIG_SCI32, 5, MAP_CALL(GetSaveFiles), "rrr", NULL }, + { SIG_SCI32, 6, MAP_CALL(MakeSaveCatName), "rr", NULL }, + { SIG_SCI32, 7, MAP_CALL(MakeSaveFileName), "rri", NULL }, + { SIG_SCI32, 8, MAP_CALL(AutoSave), "[o0]", NULL }, + SCI_SUBOPENTRY_TERMINATOR +}; + // version, subId, function-mapping, signature, workarounds static const SciKernelMapSubEntry kList_subops[] = { { SIG_SCI21, 0, MAP_CALL(NewList), "", NULL }, @@ -338,10 +352,10 @@ static SciKernelMapEntry s_kernelMap[] = { { MAP_CALL(EditControl), SIG_EVERYWHERE, "[o0][o0]", NULL, NULL }, { MAP_CALL(Empty), SIG_EVERYWHERE, "(.*)", NULL, NULL }, { MAP_CALL(EmptyList), SIG_EVERYWHERE, "l", NULL, NULL }, - { MAP_CALL(FClose), SIG_EVERYWHERE, "i", NULL, NULL }, - { MAP_CALL(FGets), SIG_EVERYWHERE, "rii", NULL, NULL }, - { MAP_CALL(FOpen), SIG_EVERYWHERE, "ri", NULL, NULL }, - { MAP_CALL(FPuts), SIG_EVERYWHERE, "ir", NULL, NULL }, + { "FClose", kFileIOClose, SIG_EVERYWHERE, "i", NULL, NULL }, + { "FGets", kFileIOReadString, SIG_EVERYWHERE, "rii", NULL, NULL }, + { "FOpen", kFileIOOpen, SIG_EVERYWHERE, "ri", NULL, NULL }, + { "FPuts", kFileIOWriteString, SIG_EVERYWHERE, "ir", NULL, NULL }, { MAP_CALL(FileIO), SIG_EVERYWHERE, "i(.*)", kFileIO_subops, NULL }, { MAP_CALL(FindKey), SIG_EVERYWHERE, "l.", NULL, kFindKey_workarounds }, { MAP_CALL(FirstNode), SIG_EVERYWHERE, "[l0]", NULL, NULL }, @@ -555,7 +569,7 @@ static SciKernelMapEntry s_kernelMap[] = { { MAP_CALL(MulDiv), SIG_EVERYWHERE, "iii", NULL, NULL }, { MAP_CALL(PlayVMD), SIG_EVERYWHERE, "(.*)", NULL, NULL }, { MAP_CALL(Robot), SIG_EVERYWHERE, "(.*)", NULL, NULL }, - { MAP_CALL(Save), SIG_EVERYWHERE, "(.*)", NULL, NULL }, + { MAP_CALL(Save), SIG_EVERYWHERE, "i(.*)", kSave_subops, NULL }, { MAP_CALL(Text), SIG_EVERYWHERE, "(.*)", NULL, NULL }, { MAP_CALL(AddPicAt), SIG_EVERYWHERE, "oiii", NULL, NULL }, { MAP_CALL(GetWindowsOption), SIG_EVERYWHERE, "i", NULL, NULL }, @@ -564,10 +578,13 @@ static SciKernelMapEntry s_kernelMap[] = { { MAP_CALL(GetSierraProfileInt), SIG_EVERYWHERE, "rri", NULL, NULL }, { MAP_CALL(CelInfo), SIG_EVERYWHERE, "iiiiii", NULL, NULL }, { MAP_CALL(SetLanguage), SIG_EVERYWHERE, "r", NULL, NULL }, - { MAP_CALL(ScrollWindow), SIG_EVERYWHERE, "(.*)", NULL, NULL }, + { MAP_CALL(ScrollWindow), SIG_EVERYWHERE, "io(.*)", NULL, NULL }, { MAP_CALL(SetFontRes), SIG_EVERYWHERE, "ii", NULL, NULL }, { MAP_CALL(Font), SIG_EVERYWHERE, "i(.*)", NULL, NULL }, { MAP_CALL(Bitmap), SIG_EVERYWHERE, "(.*)", NULL, NULL }, + { MAP_CALL(AddLine), SIG_EVERYWHERE, "oiiiiiiiii", NULL, NULL }, + { MAP_CALL(UpdateLine), SIG_EVERYWHERE, "roiiiiiiiii", NULL, NULL }, + { MAP_CALL(DeleteLine), SIG_EVERYWHERE, "ro", NULL, NULL }, // SCI2.1 Empty Functions @@ -613,9 +630,6 @@ static SciKernelMapEntry s_kernelMap[] = { // SCI2.1 unmapped functions - TODO! // MovePlaneItems - used by SQ6 to scroll through the inventory via the up/down buttons - // AddLine - used by Torin's Passage to highlight the chapter buttons - // DeleteLine - used by Torin's Passage to delete the highlight from the chapter buttons - // UpdateLine - used by LSL6 // SetPalStyleRange - 2 integer parameters, start and end. All styles from start-end // (inclusive) are set to 0 // MorphOn - used by SQ6, script 900, the datacorder reprogramming puzzle (from room 270) diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 8d1b078697..7a2f161829 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -33,6 +33,7 @@ #include "gui/saveload.h" #include "sci/sci.h" +#include "sci/engine/file.h" #include "sci/engine/state.h" #include "sci/engine/kernel.h" #include "sci/engine/savegame.h" @@ -40,209 +41,11 @@ namespace Sci { -struct SavegameDesc { - int16 id; - int virtualId; // straight numbered, according to id but w/o gaps - int date; - int time; - int version; - char name[SCI_MAX_SAVENAME_LENGTH]; -}; - -/* - * Note on how file I/O is implemented: In ScummVM, one can not create/write - * arbitrary data files, simply because many of our target platforms do not - * support this. The only files one can create are savestates. But SCI has an - * opcode to create and write to seemingly 'arbitrary' files. This is mainly - * used in LSL3 for LARRY3.DRV (which is a game data file, not a driver, used - * for persisting the results of the "age quiz" across restarts) and in LSL5 - * for MEMORY.DRV (which is again a game data file and contains the game's - * password, XOR encrypted). - * To implement that opcode, we combine the SaveFileManager with regular file - * code, similarly to how the SCUMM HE engine does it. - * - * To handle opening a file called "foobar", what we do is this: First, we - * create an 'augmented file name', by prepending the game target and a dash, - * so if we running game target sq1sci, the name becomes "sq1sci-foobar". - * Next, we check if such a file is known to the SaveFileManager. If so, we - * we use that for reading/writing, delete it, whatever. - * - * If no such file is present but we were only asked to *read* the file, - * we fallback to looking for a regular file called "foobar", and open that - * for reading only. - */ - - - -FileHandle::FileHandle() : _in(0), _out(0) { -} - -FileHandle::~FileHandle() { - close(); -} - -void FileHandle::close() { - delete _in; - delete _out; - _in = 0; - _out = 0; - _name.clear(); -} - -bool FileHandle::isOpen() const { - return _in || _out; -} - - - -enum { - _K_FILE_MODE_OPEN_OR_CREATE = 0, - _K_FILE_MODE_OPEN_OR_FAIL = 1, - _K_FILE_MODE_CREATE = 2 -}; - - - -reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename) { - Common::String englishName = g_sci->getSciLanguageString(filename, K_LANG_ENGLISH); - Common::String wrappedName = unwrapFilename ? g_sci->wrapFilename(englishName) : englishName; - Common::SeekableReadStream *inFile = 0; - Common::WriteStream *outFile = 0; - Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); - - if (mode == _K_FILE_MODE_OPEN_OR_FAIL) { - // Try to open file, abort if not possible - inFile = saveFileMan->openForLoading(wrappedName); - // If no matching savestate exists: fall back to reading from a regular - // file - if (!inFile) - inFile = SearchMan.createReadStreamForMember(englishName); - - if (!inFile) - debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str()); - } else if (mode == _K_FILE_MODE_CREATE) { - // Create the file, destroying any content it might have had - outFile = saveFileMan->openForSaving(wrappedName); - if (!outFile) - debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); - } else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) { - // Try to open file, create it if it doesn't exist - outFile = saveFileMan->openForSaving(wrappedName); - if (!outFile) - debugC(kDebugLevelFile, " -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str()); - // QfG1 opens the character export file with _K_FILE_MODE_CREATE first, - // closes it immediately and opens it again with this here. Perhaps - // other games use this for read access as well. I guess changing this - // whole code into using virtual files and writing them after close - // would be more appropriate. - } else { - error("file_open: unsupported mode %d (filename '%s')", mode, englishName.c_str()); - } - - if (!inFile && !outFile) { // Failed - debugC(kDebugLevelFile, " -> file_open() failed"); - return SIGNAL_REG; - } - - // Find a free file handle - uint handle = 1; // Ignore _fileHandles[0] - while ((handle < s->_fileHandles.size()) && s->_fileHandles[handle].isOpen()) - handle++; - - if (handle == s->_fileHandles.size()) { - // Hit size limit => Allocate more space - s->_fileHandles.resize(s->_fileHandles.size() + 1); - } - - s->_fileHandles[handle]._in = inFile; - s->_fileHandles[handle]._out = outFile; - s->_fileHandles[handle]._name = englishName; - - debugC(kDebugLevelFile, " -> opened file '%s' with handle %d", englishName.c_str(), handle); - return make_reg(0, handle); -} - -reg_t kFOpen(EngineState *s, int argc, reg_t *argv) { - Common::String name = s->_segMan->getString(argv[0]); - int mode = argv[1].toUint16(); - - debugC(kDebugLevelFile, "kFOpen(%s,0x%x)", name.c_str(), mode); - return file_open(s, name, mode, true); -} - -static FileHandle *getFileFromHandle(EngineState *s, uint handle) { - if (handle == 0) { - error("Attempt to use file handle 0"); - return 0; - } - - if ((handle >= s->_fileHandles.size()) || !s->_fileHandles[handle].isOpen()) { - warning("Attempt to use invalid/unused file handle %d", handle); - return 0; - } - - return &s->_fileHandles[handle]; -} - -reg_t kFClose(EngineState *s, int argc, reg_t *argv) { - debugC(kDebugLevelFile, "kFClose(%d)", argv[0].toUint16()); - if (argv[0] != SIGNAL_REG) { - FileHandle *f = getFileFromHandle(s, argv[0].toUint16()); - if (f) - f->close(); - } - return s->r_acc; -} - -reg_t kFPuts(EngineState *s, int argc, reg_t *argv) { - int handle = argv[0].toUint16(); - Common::String data = s->_segMan->getString(argv[1]); - - FileHandle *f = getFileFromHandle(s, handle); - if (f) - f->_out->write(data.c_str(), data.size()); - - return s->r_acc; -} - -static int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) { - FileHandle *f = getFileFromHandle(s, handle); - if (!f) - return 0; - - if (!f->_in) { - error("fgets_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str()); - return 0; - } - int readBytes = 0; - if (maxsize > 1) { - memset(dest, 0, maxsize); - f->_in->readLine(dest, maxsize); - readBytes = strlen(dest); // FIXME: sierra sci returned byte count and didn't react on NUL characters - // The returned string must not have an ending LF - if (readBytes > 0) { - if (dest[readBytes - 1] == 0x0A) - dest[readBytes - 1] = 0; - } - } else { - *dest = 0; - } - - debugC(kDebugLevelFile, " -> FGets'ed \"%s\"", dest); - return readBytes; -} - -reg_t kFGets(EngineState *s, int argc, reg_t *argv) { - int maxsize = argv[1].toUint16(); - char *buf = new char[maxsize]; - int handle = argv[2].toUint16(); - - debugC(kDebugLevelFile, "kFGets(%d, %d)", handle, maxsize); - int readBytes = fgets_wrapper(s, buf, maxsize, handle); - s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize); - delete[] buf; - return readBytes ? argv[0] : NULL_REG; -} +extern reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename); +extern FileHandle *getFileFromHandle(EngineState *s, uint handle); +extern int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle); +extern void listSavegames(Common::Array<SavegameDesc> &saves); +extern int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId); /** * Writes the cwd to the supplied address and returns the address in acc. @@ -258,9 +61,6 @@ reg_t kGetCWD(EngineState *s, int argc, reg_t *argv) { return argv[0]; } -static void listSavegames(Common::Array<SavegameDesc> &saves); -static int findSavegame(Common::Array<SavegameDesc> &saves, int16 saveId); - enum { K_DEVICE_INFO_GET_DEVICE = 0, K_DEVICE_INFO_GET_CURRENT_DEVICE = 1, @@ -352,18 +152,6 @@ reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) { return s->r_acc; } -reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv) { -#ifdef ENABLE_SCI32 - // SCI32 uses a parameter here. It is used to modify a string, stored in a - // global variable, so that game scripts store the save directory. We - // don't really set a save game directory, thus not setting the string to - // anything is the correct thing to do here. - //if (argc > 0) - // warning("kGetSaveDir called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[0])); -#endif - return s->_segMan->getSaveDirPtr(); -} - reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv) { if (argc > 1) { // SCI1.1/SCI32 @@ -394,354 +182,36 @@ reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv) { return make_reg(0, 1); } -static bool _savegame_sort_byDate(const SavegameDesc &l, const SavegameDesc &r) { - if (l.date != r.date) - return (l.date > r.date); - return (l.time > r.time); -} - -// Create a sorted array containing all found savedgames -static void listSavegames(Common::Array<SavegameDesc> &saves) { - Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); - - // Load all saves - Common::StringArray saveNames = saveFileMan->listSavefiles(g_sci->getSavegamePattern()); - - for (Common::StringArray::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) { - Common::String filename = *iter; - Common::SeekableReadStream *in; - if ((in = saveFileMan->openForLoading(filename))) { - SavegameMetadata meta; - if (!get_savegame_metadata(in, &meta) || meta.name.empty()) { - // invalid - delete in; - continue; - } - delete in; - - SavegameDesc desc; - desc.id = strtol(filename.end() - 3, NULL, 10); - desc.date = meta.saveDate; - // We need to fix date in here, because we save DDMMYYYY instead of - // YYYYMMDD, so sorting wouldn't work - desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24); - desc.time = meta.saveTime; - desc.version = meta.version; - - if (meta.name.lastChar() == '\n') - meta.name.deleteLastChar(); - - Common::strlcpy(desc.name, meta.name.c_str(), SCI_MAX_SAVENAME_LENGTH); - - debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id); - - saves.push_back(desc); - } - } - - // Sort the list by creation date of the saves - Common::sort(saves.begin(), saves.end(), _savegame_sort_byDate); -} - -// Find a savedgame according to virtualId and return the position within our array -static int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) { - for (uint saveNr = 0; saveNr < saves.size(); saveNr++) { - if (saves[saveNr].id == savegameId) - return saveNr; - } - return -1; -} - -// The scripts get IDs ranging from 100->199, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN -// SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot. -// SCI1.1 actually recycles ids, in that case we will currently get "0". -// This behavior is required especially for LSL6. In this game, it's possible to quick save. The scripts will use -// the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the -// time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots. - -bool Console::cmdListSaves(int argc, const char **argv) { - Common::Array<SavegameDesc> saves; - listSavegames(saves); - - for (uint i = 0; i < saves.size(); i++) { - Common::String filename = g_sci->getSavegameName(saves[i].id); - DebugPrintf("%s: '%s'\n", filename.c_str(), saves[i].name); - } - - return true; -} - -reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) { - Common::String game_id = s->_segMan->getString(argv[0]); - uint16 virtualId = argv[1].toUint16(); - - debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), virtualId); - - Common::Array<SavegameDesc> saves; - listSavegames(saves); - - // we allow 0 (happens in QfG2 when trying to restore from an empty saved game list) and return false in that case - if (virtualId == 0) - return NULL_REG; - - // Find saved-game - if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END)) - error("kCheckSaveGame: called with invalid savegameId"); - uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; - int savegameNr = findSavegame(saves, savegameId); - if (savegameNr == -1) - return NULL_REG; - - // Check for compatible savegame version - int ver = saves[savegameNr].version; - if (ver < MINIMUM_SAVEGAME_VERSION || ver > CURRENT_SAVEGAME_VERSION) - return NULL_REG; - - // Otherwise we assume the savegame is OK - return TRUE_REG; -} - -reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) { - Common::String game_id = s->_segMan->getString(argv[0]); - - debug(3, "kGetSaveFiles(%s)", game_id.c_str()); - - // Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really - // mean new slot instead of overwriting the old one - s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START; - - Common::Array<SavegameDesc> saves; - listSavegames(saves); - uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR); - - reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves); - - if (!slot) { - warning("kGetSaveFiles: %04X:%04X invalid or too small to hold slot data", PRINT_REG(argv[2])); - totalSaves = 0; - } - - const uint bufSize = (totalSaves * SCI_MAX_SAVENAME_LENGTH) + 1; - char *saveNames = new char[bufSize]; - char *saveNamePtr = saveNames; - - for (uint i = 0; i < totalSaves; i++) { - *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID ffs. see above - strcpy(saveNamePtr, saves[i].name); - saveNamePtr += SCI_MAX_SAVENAME_LENGTH; - } - - *saveNamePtr = 0; // Terminate list - - s->_segMan->memcpy(argv[1], (byte *)saveNames, bufSize); - delete[] saveNames; - - return make_reg(0, totalSaves); -} - -reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) { - Common::String game_id; - int16 virtualId = argv[1].toSint16(); - int16 savegameId = -1; - Common::String game_description; - Common::String version; - - if (argc > 3) - version = s->_segMan->getString(argv[3]); - - // We check here, we don't want to delete a users save in case we are within a kernel function - if (s->executionStackBase) { - warning("kSaveGame - won't save from within kernel function"); - return NULL_REG; - } - - if (argv[0].isNull()) { - // Direct call, from a patched Game::save - if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull())) - error("kSaveGame: assumed patched call isn't accurate"); - - // we are supposed to show a dialog for the user and let him choose where to save - g_sci->_soundCmd->pauseAll(true); // pause music - const EnginePlugin *plugin = NULL; - EngineMan.findGame(g_sci->getGameIdStr(), &plugin); - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save")); - dialog->setSaveMode(true); - savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); - game_description = dialog->getResultString(); - if (game_description.empty()) { - // create our own description for the saved game, the user didnt enter it - #if defined(USE_SAVEGAME_TIMESTAMP) - TimeDate curTime; - g_system->getTimeAndDate(curTime); - curTime.tm_year += 1900; // fixup year - curTime.tm_mon++; // fixup month - game_description = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec); - #else - game_description = Common::String::format("Save %d", savegameId + 1); - #endif - } - delete dialog; - g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save) - if (savegameId < 0) - return NULL_REG; - - } else { - // Real call from script - game_id = s->_segMan->getString(argv[0]); - if (argv[2].isNull()) - error("kSaveGame: called with description being NULL"); - game_description = s->_segMan->getString(argv[2]); - - debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str()); - - Common::Array<SavegameDesc> saves; - listSavegames(saves); - - if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) { - // savegameId is an actual Id, so search for it just to make sure - savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; - if (findSavegame(saves, savegameId) == -1) - return NULL_REG; - } else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) { - // virtualId is low, we assume that scripts expect us to create new slot - if (virtualId == s->_lastSaveVirtualId) { - // if last virtual id is the same as this one, we assume that caller wants to overwrite last save - savegameId = s->_lastSaveNewId; - } else { - uint savegameNr; - // savegameId is in lower range, scripts expect us to create a new slot - for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) { - for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) { - if (savegameId == saves[savegameNr].id) - break; - } - if (savegameNr == saves.size()) - break; - } - if (savegameId == SAVEGAMEID_OFFICIALRANGE_START) - error("kSavegame: no more savegame slots available"); - } - } else { - error("kSaveGame: invalid savegameId used"); - } - - // Save in case caller wants to overwrite last newly created save - s->_lastSaveVirtualId = virtualId; - s->_lastSaveNewId = savegameId; - } - - s->r_acc = NULL_REG; - - Common::String filename = g_sci->getSavegameName(savegameId); - Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); - Common::OutSaveFile *out; - - out = saveFileMan->openForSaving(filename); - if (!out) { - warning("Error opening savegame \"%s\" for writing", filename.c_str()); - } else { - if (!gamestate_save(s, out, game_description, version)) { - warning("Saving the game failed"); - } else { - s->r_acc = TRUE_REG; // save successful - } +reg_t kValidPath(EngineState *s, int argc, reg_t *argv) { + Common::String path = s->_segMan->getString(argv[0]); - out->finalize(); - if (out->err()) { - warning("Writing the savegame failed"); - s->r_acc = NULL_REG; // write failure - } - delete out; - } + debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.offset); - return s->r_acc; + // Always return true + return make_reg(0, 1); } -reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) { - Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : ""; - int16 savegameId = argv[1].toSint16(); - bool pausedMusic = false; - - debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId); - - if (argv[0].isNull()) { - // Direct call, either from launcher or from a patched Game::restore - if (savegameId == -1) { - // we are supposed to show a dialog for the user and let him choose a saved game - g_sci->_soundCmd->pauseAll(true); // pause music - const EnginePlugin *plugin = NULL; - EngineMan.findGame(g_sci->getGameIdStr(), &plugin); - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore")); - dialog->setSaveMode(false); - savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); - delete dialog; - if (savegameId < 0) { - g_sci->_soundCmd->pauseAll(false); // unpause music - return s->r_acc; - } - pausedMusic = true; - } - // don't adjust ID of the saved game, it's already correct - } else { - if (argv[2].isNull()) - error("kRestoreGame: called with parameter 2 being NULL"); - // Real call from script, we need to adjust ID - if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) { - warning("Savegame ID %d is not allowed", savegameId); - return TRUE_REG; - } - savegameId -= SAVEGAMEID_OFFICIALRANGE_START; - } - - s->r_acc = NULL_REG; // signals success - - Common::Array<SavegameDesc> saves; - listSavegames(saves); - if (findSavegame(saves, savegameId) == -1) { - s->r_acc = TRUE_REG; - warning("Savegame ID %d not found", savegameId); - } else { - Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); - Common::String filename = g_sci->getSavegameName(savegameId); - Common::SeekableReadStream *in; - - in = saveFileMan->openForLoading(filename); - if (in) { - // found a savegame file - - gamestate_restore(s, in); - delete in; - - if (g_sci->getGameId() == GID_MOTHERGOOSE256) { - // WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for - // saving a previously restored game. - // We set the current savedgame-id directly and remove the script - // code concerning this via script patch. - s->variables[VAR_GLOBAL][0xB3].offset = SAVEGAMEID_OFFICIALRANGE_START + savegameId; - } - } else { - s->r_acc = TRUE_REG; - warning("Savegame #%d not found", savegameId); - } - } +#ifdef ENABLE_SCI32 - if (!s->r_acc.isNull()) { - // no success? - if (pausedMusic) - g_sci->_soundCmd->pauseAll(false); // unpause music +reg_t kCD(EngineState *s, int argc, reg_t *argv) { + // TODO: Stub + switch (argv[0].toUint16()) { + case 0: + // Return whether the contents of disc argv[1] is available. + return TRUE_REG; + case 1: + // Return the current CD number + return make_reg(0, 1); + default: + warning("CD(%d)", argv[0].toUint16()); } - return s->r_acc; + return NULL_REG; } -reg_t kValidPath(EngineState *s, int argc, reg_t *argv) { - Common::String path = s->_segMan->getString(argv[0]); +#endif - debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.offset); - - // Always return true - return make_reg(0, 1); -} +// ---- FileIO operations ----------------------------------------------------- reg_t kFileIO(EngineState *s, int argc, reg_t *argv) { if (!s) @@ -779,6 +249,73 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) { } debugC(kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode); +#ifdef ENABLE_SCI32 + if (name == PHANTASMAGORIA_SAVEGAME_INDEX) { + if (s->_virtualIndexFile) { + return make_reg(0, VIRTUALFILE_HANDLE); + } else { + Common::String englishName = g_sci->getSciLanguageString(name, K_LANG_ENGLISH); + Common::String wrappedName = g_sci->wrapFilename(englishName); + if (!g_sci->getSaveFileManager()->listSavefiles(wrappedName).empty()) { + s->_virtualIndexFile = new VirtualIndexFile(wrappedName); + return make_reg(0, VIRTUALFILE_HANDLE); + } + } + } + + // Shivers is trying to store savegame descriptions and current spots in + // separate .SG files, which are hardcoded in the scripts. + // Essentially, there is a normal save file, created by the executable + // and an extra hardcoded save file, created by the game scripts, probably + // because they didn't want to modify the save/load code to add the extra + // information. + // Each slot in the book then has two strings, the save description and a + // description of the current spot that the player is at. Currently, the + // spot strings are always empty (probably related to the unimplemented + // kString subop 14, which gets called right before this call). + // For now, we don't allow the creation of these files, which means that + // all the spot descriptions next to each slot description will be empty + // (they are empty anyway). Until a viable solution is found to handle these + // extra files and until the spot description strings are initialized + // correctly, we resort to virtual files in order to make the load screen + // useable. Without this code it is unusable, as the extra information is + // always saved to 0.SG for some reason, but on restore the correct file is + // used. Perhaps the virtual ID is not taken into account when saving. + // + // Future TODO: maintain spot descriptions and show them too, ideally without + // having to return to this logic of extra hardcoded files. + if (g_sci->getGameId() == GID_SHIVERS && name.hasSuffix(".SG")) { + if (mode == _K_FILE_MODE_OPEN_OR_CREATE || mode == _K_FILE_MODE_CREATE) { + // Game scripts are trying to create a file with the save + // description, stop them here + debugC(kDebugLevelFile, "Not creating unused file %s", name.c_str()); + return SIGNAL_REG; + } else if (mode == _K_FILE_MODE_OPEN_OR_FAIL) { + // Create a virtual file containing the save game description + // and slot number, as the game scripts expect. + int slotNumber; + sscanf(name.c_str(), "%d.SG", &slotNumber); + + Common::Array<SavegameDesc> saves; + listSavegames(saves); + int savegameNr = findSavegame(saves, slotNumber - SAVEGAMEID_OFFICIALRANGE_START); + + if (!s->_virtualIndexFile) { + // Make the virtual file buffer big enough to avoid having it grow dynamically. + // 50 bytes should be more than enough. + s->_virtualIndexFile = new VirtualIndexFile(50); + } + + s->_virtualIndexFile->seek(0, SEEK_SET); + s->_virtualIndexFile->write(saves[savegameNr].name, strlen(saves[savegameNr].name)); + s->_virtualIndexFile->write("\0", 1); + s->_virtualIndexFile->write("\0", 1); // Spot description (empty) + s->_virtualIndexFile->seek(0, SEEK_SET); + return make_reg(0, VIRTUALFILE_HANDLE); + } + } +#endif + // QFG import rooms get a virtual filelisting instead of an actual one if (g_sci->inQfGImportRoom()) { // We need to find out what the user actually selected, "savedHeroes" is @@ -794,48 +331,82 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) { reg_t kFileIOClose(EngineState *s, int argc, reg_t *argv) { debugC(kDebugLevelFile, "kFileIO(close): %d", argv[0].toUint16()); - FileHandle *f = getFileFromHandle(s, argv[0].toUint16()); + if (argv[0] == SIGNAL_REG) + return s->r_acc; + + uint16 handle = argv[0].toUint16(); + +#ifdef ENABLE_SCI32 + if (handle == VIRTUALFILE_HANDLE) { + s->_virtualIndexFile->close(); + return SIGNAL_REG; + } +#endif + + FileHandle *f = getFileFromHandle(s, handle); if (f) { f->close(); + if (getSciVersion() <= SCI_VERSION_0_LATE) + return s->r_acc; // SCI0 semantics: no value returned return SIGNAL_REG; } + + if (getSciVersion() <= SCI_VERSION_0_LATE) + return s->r_acc; // SCI0 semantics: no value returned return NULL_REG; } reg_t kFileIOReadRaw(EngineState *s, int argc, reg_t *argv) { - int handle = argv[0].toUint16(); - int size = argv[2].toUint16(); + uint16 handle = argv[0].toUint16(); + uint16 size = argv[2].toUint16(); int bytesRead = 0; char *buf = new char[size]; debugC(kDebugLevelFile, "kFileIO(readRaw): %d, %d", handle, size); - FileHandle *f = getFileFromHandle(s, handle); - if (f) { - bytesRead = f->_in->read(buf, size); - // TODO: What happens if less bytes are read than what has - // been requested? (i.e. if bytesRead is non-zero, but still - // less than size) - if (bytesRead > 0) - s->_segMan->memcpy(argv[1], (const byte*)buf, size); +#ifdef ENABLE_SCI32 + if (handle == VIRTUALFILE_HANDLE) { + bytesRead = s->_virtualIndexFile->read(buf, size); + } else { +#endif + FileHandle *f = getFileFromHandle(s, handle); + if (f) + bytesRead = f->_in->read(buf, size); +#ifdef ENABLE_SCI32 } +#endif + + // TODO: What happens if less bytes are read than what has + // been requested? (i.e. if bytesRead is non-zero, but still + // less than size) + if (bytesRead > 0) + s->_segMan->memcpy(argv[1], (const byte*)buf, size); delete[] buf; return make_reg(0, bytesRead); } reg_t kFileIOWriteRaw(EngineState *s, int argc, reg_t *argv) { - int handle = argv[0].toUint16(); - int size = argv[2].toUint16(); + uint16 handle = argv[0].toUint16(); + uint16 size = argv[2].toUint16(); char *buf = new char[size]; bool success = false; s->_segMan->memcpy((byte *)buf, argv[1], size); debugC(kDebugLevelFile, "kFileIO(writeRaw): %d, %d", handle, size); - FileHandle *f = getFileFromHandle(s, handle); - if (f) { - f->_out->write(buf, size); +#ifdef ENABLE_SCI32 + if (handle == VIRTUALFILE_HANDLE) { + s->_virtualIndexFile->write(buf, size); success = true; + } else { +#endif + FileHandle *f = getFileFromHandle(s, handle); + if (f) { + f->_out->write(buf, size); + success = true; + } +#ifdef ENABLE_SCI32 } +#endif delete[] buf; if (success) @@ -868,9 +439,19 @@ reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) { name = g_sci->getSavegameName(savedir_nr); result = saveFileMan->removeSavefile(name); } else if (getSciVersion() >= SCI_VERSION_2) { - // We don't need to wrap the filename in SCI32 games, as it's already - // constructed here + // The file name may be already wrapped, so check both cases result = saveFileMan->removeSavefile(name); + if (!result) { + const Common::String wrappedName = g_sci->wrapFilename(name); + result = saveFileMan->removeSavefile(wrappedName); + } + +#ifdef ENABLE_SCI32 + if (name == PHANTASMAGORIA_SAVEGAME_INDEX) { + delete s->_virtualIndexFile; + s->_virtualIndexFile = 0; + } +#endif } else { const Common::String wrappedName = g_sci->wrapFilename(name); result = saveFileMan->removeSavefile(wrappedName); @@ -883,15 +464,22 @@ reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) { } reg_t kFileIOReadString(EngineState *s, int argc, reg_t *argv) { - int size = argv[1].toUint16(); - char *buf = new char[size]; - int handle = argv[2].toUint16(); - debugC(kDebugLevelFile, "kFileIO(readString): %d, %d", handle, size); + uint16 maxsize = argv[1].toUint16(); + char *buf = new char[maxsize]; + uint16 handle = argv[2].toUint16(); + debugC(kDebugLevelFile, "kFileIO(readString): %d, %d", handle, maxsize); + uint32 bytesRead; - int readBytes = fgets_wrapper(s, buf, size, handle); - s->_segMan->memcpy(argv[0], (const byte*)buf, size); +#ifdef ENABLE_SCI32 + if (handle == VIRTUALFILE_HANDLE) + bytesRead = s->_virtualIndexFile->readLine(buf, maxsize); + else +#endif + bytesRead = fgets_wrapper(s, buf, maxsize, handle); + + s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize); delete[] buf; - return readBytes ? argv[0] : NULL_REG; + return bytesRead ? argv[0] : NULL_REG; } reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) { @@ -899,126 +487,55 @@ reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) { Common::String str = s->_segMan->getString(argv[1]); debugC(kDebugLevelFile, "kFileIO(writeString): %d", handle); +#ifdef ENABLE_SCI32 + if (handle == VIRTUALFILE_HANDLE) { + s->_virtualIndexFile->write(str.c_str(), str.size()); + return NULL_REG; + } +#endif + FileHandle *f = getFileFromHandle(s, handle); if (f) { f->_out->write(str.c_str(), str.size()); + if (getSciVersion() <= SCI_VERSION_0_LATE) + return s->r_acc; // SCI0 semantics: no value returned return NULL_REG; } + if (getSciVersion() <= SCI_VERSION_0_LATE) + return s->r_acc; // SCI0 semantics: no value returned return make_reg(0, 6); // DOS - invalid handle } reg_t kFileIOSeek(EngineState *s, int argc, reg_t *argv) { - int handle = argv[0].toUint16(); - int offset = argv[1].toUint16(); - int whence = argv[2].toUint16(); + uint16 handle = argv[0].toUint16(); + uint16 offset = ABS<int16>(argv[1].toSint16()); // can be negative + uint16 whence = argv[2].toUint16(); debugC(kDebugLevelFile, "kFileIO(seek): %d, %d, %d", handle, offset, whence); - FileHandle *f = getFileFromHandle(s, handle); - - if (f) - s->r_acc = make_reg(0, f->_in->seek(offset, whence)); - - return SIGNAL_REG; -} - -void DirSeeker::addAsVirtualFiles(Common::String title, Common::String fileMask) { - Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); - Common::StringArray foundFiles = saveFileMan->listSavefiles(fileMask); - if (!foundFiles.empty()) { - _files.push_back(title); - _virtualFiles.push_back(""); - Common::StringArray::iterator it; - Common::StringArray::iterator it_end = foundFiles.end(); - - for (it = foundFiles.begin(); it != it_end; it++) { - Common::String regularFilename = *it; - Common::String wrappedFilename = Common::String(regularFilename.c_str() + fileMask.size() - 1); - - Common::SeekableReadStream *testfile = saveFileMan->openForLoading(regularFilename); - int32 testfileSize = testfile->size(); - delete testfile; - if (testfileSize > 1024) // check, if larger than 1k. in that case its a saved game. - continue; // and we dont want to have those in the list - // We need to remove the prefix for display purposes - _files.push_back(wrappedFilename); - // but remember the actual name as well - _virtualFiles.push_back(regularFilename); - } - } -} +#ifdef ENABLE_SCI32 + if (handle == VIRTUALFILE_HANDLE) + return make_reg(0, s->_virtualIndexFile->seek(offset, whence)); +#endif -Common::String DirSeeker::getVirtualFilename(uint fileNumber) { - if (fileNumber >= _virtualFiles.size()) - error("invalid virtual filename access"); - return _virtualFiles[fileNumber]; -} + FileHandle *f = getFileFromHandle(s, handle); -reg_t DirSeeker::firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan) { - // Verify that we are given a valid buffer - if (!buffer.segment) { - error("DirSeeker::firstFile('%s') invoked with invalid buffer", mask.c_str()); - return NULL_REG; - } - _outbuffer = buffer; - _files.clear(); - _virtualFiles.clear(); - - int QfGImport = g_sci->inQfGImportRoom(); - if (QfGImport) { - _files.clear(); - addAsVirtualFiles("-QfG1-", "qfg1-*"); - addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*"); - if (QfGImport > 2) - addAsVirtualFiles("-QfG2-", "qfg2-*"); - if (QfGImport > 3) - addAsVirtualFiles("-QfG3-", "qfg3-*"); - - if (QfGImport == 3) { - // QfG3 sorts the filelisting itself, we can't let that happen otherwise our - // virtual list would go out-of-sync - reg_t savedHeros = segMan->findObjectByName("savedHeros"); - if (!savedHeros.isNull()) - writeSelectorValue(segMan, savedHeros, SELECTOR(sort), 0); + if (f && f->_in) { + // Backward seeking isn't supported in zip file streams, thus adapt the + // parameters accordingly if games ask for such a seek mode. A known + // case where this is requested is the save file manager in Phantasmagoria + if (whence == SEEK_END) { + whence = SEEK_SET; + offset = f->_in->size() - offset; } - } else { - // Prefix the mask - const Common::String wrappedMask = g_sci->wrapFilename(mask); - - // Obtain a list of all files matching the given mask - Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); - _files = saveFileMan->listSavefiles(wrappedMask); - } - - // Reset the list iterator and write the first match to the output buffer, - // if any. - _iter = _files.begin(); - return nextFile(segMan); -} - -reg_t DirSeeker::nextFile(SegManager *segMan) { - if (_iter == _files.end()) { - return NULL_REG; + return make_reg(0, f->_in->seek(offset, whence)); + } else if (f && f->_out) { + error("kFileIOSeek: Unsupported seek operation on a writeable stream (offset: %d, whence: %d)", offset, whence); } - Common::String string; - - if (_virtualFiles.empty()) { - // Strip the prefix, if we don't got a virtual filelisting - const Common::String wrappedString = *_iter; - string = g_sci->unwrapFilename(wrappedString); - } else { - string = *_iter; - } - if (string.size() > 12) - string = Common::String(string.c_str(), 12); - segMan->strcpy(_outbuffer, string.c_str()); - - // Return the result and advance the list iterator :) - ++_iter; - return _outbuffer; + return SIGNAL_REG; } reg_t kFileIOFindFirst(EngineState *s, int argc, reg_t *argv) { @@ -1041,6 +558,14 @@ reg_t kFileIOFindNext(EngineState *s, int argc, reg_t *argv) { reg_t kFileIOExists(EngineState *s, int argc, reg_t *argv) { Common::String name = s->_segMan->getString(argv[0]); +#ifdef ENABLE_SCI32 + // Cache the file existence result for the Phantasmagoria + // save index file, as the game scripts keep checking for + // its existence. + if (name == PHANTASMAGORIA_SAVEGAME_INDEX && s->_virtualIndexFile) + return TRUE_REG; +#endif + bool exists = false; // Check for regular file @@ -1163,19 +688,283 @@ reg_t kFileIOCreateSaveSlot(EngineState *s, int argc, reg_t *argv) { return TRUE_REG; // slot creation was successful } -reg_t kCD(EngineState *s, int argc, reg_t *argv) { - // TODO: Stub - switch (argv[0].toUint16()) { - case 0: - // Return whether the contents of disc argv[1] is available. - return TRUE_REG; - default: - warning("CD(%d)", argv[0].toUint16()); +#endif + +// ---- Save operations ------------------------------------------------------- + +#ifdef ENABLE_SCI32 + +reg_t kSave(EngineState *s, int argc, reg_t *argv) { + if (!s) + return make_reg(0, getSciVersion()); + error("not supposed to call this"); +} + +#endif + +reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) { + Common::String game_id; + int16 virtualId = argv[1].toSint16(); + int16 savegameId = -1; + Common::String game_description; + Common::String version; + + if (argc > 3) + version = s->_segMan->getString(argv[3]); + + // We check here, we don't want to delete a users save in case we are within a kernel function + if (s->executionStackBase) { + warning("kSaveGame - won't save from within kernel function"); + return NULL_REG; } - return NULL_REG; + if (argv[0].isNull()) { + // Direct call, from a patched Game::save + if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull())) + error("kSaveGame: assumed patched call isn't accurate"); + + // we are supposed to show a dialog for the user and let him choose where to save + g_sci->_soundCmd->pauseAll(true); // pause music + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); + savegameId = dialog->runModalWithCurrentTarget(); + game_description = dialog->getResultString(); + if (game_description.empty()) { + // create our own description for the saved game, the user didnt enter it + game_description = dialog->createDefaultSaveDescription(savegameId); + } + delete dialog; + g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save) + if (savegameId < 0) + return NULL_REG; + + } else { + // Real call from script + game_id = s->_segMan->getString(argv[0]); + if (argv[2].isNull()) + error("kSaveGame: called with description being NULL"); + game_description = s->_segMan->getString(argv[2]); + + debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str()); + + Common::Array<SavegameDesc> saves; + listSavegames(saves); + + if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) { + // savegameId is an actual Id, so search for it just to make sure + savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; + if (findSavegame(saves, savegameId) == -1) + return NULL_REG; + } else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) { + // virtualId is low, we assume that scripts expect us to create new slot + if (virtualId == s->_lastSaveVirtualId) { + // if last virtual id is the same as this one, we assume that caller wants to overwrite last save + savegameId = s->_lastSaveNewId; + } else { + uint savegameNr; + // savegameId is in lower range, scripts expect us to create a new slot + for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) { + for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) { + if (savegameId == saves[savegameNr].id) + break; + } + if (savegameNr == saves.size()) + break; + } + if (savegameId == SAVEGAMEID_OFFICIALRANGE_START) + error("kSavegame: no more savegame slots available"); + } + } else { + error("kSaveGame: invalid savegameId used"); + } + + // Save in case caller wants to overwrite last newly created save + s->_lastSaveVirtualId = virtualId; + s->_lastSaveNewId = savegameId; + } + + s->r_acc = NULL_REG; + + Common::String filename = g_sci->getSavegameName(savegameId); + Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); + Common::OutSaveFile *out; + + out = saveFileMan->openForSaving(filename); + if (!out) { + warning("Error opening savegame \"%s\" for writing", filename.c_str()); + } else { + if (!gamestate_save(s, out, game_description, version)) { + warning("Saving the game failed"); + } else { + s->r_acc = TRUE_REG; // save successful + } + + out->finalize(); + if (out->err()) { + warning("Writing the savegame failed"); + s->r_acc = NULL_REG; // write failure + } + delete out; + } + + return s->r_acc; } +reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) { + Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : ""; + int16 savegameId = argv[1].toSint16(); + bool pausedMusic = false; + + debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId); + + if (argv[0].isNull()) { + // Direct call, either from launcher or from a patched Game::restore + if (savegameId == -1) { + // we are supposed to show a dialog for the user and let him choose a saved game + g_sci->_soundCmd->pauseAll(true); // pause music + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); + savegameId = dialog->runModalWithCurrentTarget(); + delete dialog; + if (savegameId < 0) { + g_sci->_soundCmd->pauseAll(false); // unpause music + return s->r_acc; + } + pausedMusic = true; + } + // don't adjust ID of the saved game, it's already correct + } else { + if (argv[2].isNull()) + error("kRestoreGame: called with parameter 2 being NULL"); + // Real call from script, we need to adjust ID + if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) { + warning("Savegame ID %d is not allowed", savegameId); + return TRUE_REG; + } + savegameId -= SAVEGAMEID_OFFICIALRANGE_START; + } + + s->r_acc = NULL_REG; // signals success + + Common::Array<SavegameDesc> saves; + listSavegames(saves); + if (findSavegame(saves, savegameId) == -1) { + s->r_acc = TRUE_REG; + warning("Savegame ID %d not found", savegameId); + } else { + Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); + Common::String filename = g_sci->getSavegameName(savegameId); + Common::SeekableReadStream *in; + + in = saveFileMan->openForLoading(filename); + if (in) { + // found a savegame file + + gamestate_restore(s, in); + delete in; + + if (g_sci->getGameId() == GID_MOTHERGOOSE256) { + // WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for + // saving a previously restored game. + // We set the current savedgame-id directly and remove the script + // code concerning this via script patch. + s->variables[VAR_GLOBAL][0xB3].offset = SAVEGAMEID_OFFICIALRANGE_START + savegameId; + } + } else { + s->r_acc = TRUE_REG; + warning("Savegame #%d not found", savegameId); + } + } + + if (!s->r_acc.isNull()) { + // no success? + if (pausedMusic) + g_sci->_soundCmd->pauseAll(false); // unpause music + } + + return s->r_acc; +} + +reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv) { +#ifdef ENABLE_SCI32 + // SCI32 uses a parameter here. It is used to modify a string, stored in a + // global variable, so that game scripts store the save directory. We + // don't really set a save game directory, thus not setting the string to + // anything is the correct thing to do here. + //if (argc > 0) + // warning("kGetSaveDir called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[0])); +#endif + return s->_segMan->getSaveDirPtr(); +} + +reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) { + Common::String game_id = s->_segMan->getString(argv[0]); + uint16 virtualId = argv[1].toUint16(); + + debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), virtualId); + + Common::Array<SavegameDesc> saves; + listSavegames(saves); + + // we allow 0 (happens in QfG2 when trying to restore from an empty saved game list) and return false in that case + if (virtualId == 0) + return NULL_REG; + + // Find saved-game + if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END)) + error("kCheckSaveGame: called with invalid savegameId"); + uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; + int savegameNr = findSavegame(saves, savegameId); + if (savegameNr == -1) + return NULL_REG; + + // Check for compatible savegame version + int ver = saves[savegameNr].version; + if (ver < MINIMUM_SAVEGAME_VERSION || ver > CURRENT_SAVEGAME_VERSION) + return NULL_REG; + + // Otherwise we assume the savegame is OK + return TRUE_REG; +} + +reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) { + Common::String game_id = s->_segMan->getString(argv[0]); + + debug(3, "kGetSaveFiles(%s)", game_id.c_str()); + + // Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really + // mean new slot instead of overwriting the old one + s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START; + + Common::Array<SavegameDesc> saves; + listSavegames(saves); + uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR); + + reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves); + + if (!slot) { + warning("kGetSaveFiles: %04X:%04X invalid or too small to hold slot data", PRINT_REG(argv[2])); + totalSaves = 0; + } + + const uint bufSize = (totalSaves * SCI_MAX_SAVENAME_LENGTH) + 1; + char *saveNames = new char[bufSize]; + char *saveNamePtr = saveNames; + + for (uint i = 0; i < totalSaves; i++) { + *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID ffs. see above + strcpy(saveNamePtr, saves[i].name); + saveNamePtr += SCI_MAX_SAVENAME_LENGTH; + } + + *saveNamePtr = 0; // Terminate list + + s->_segMan->memcpy(argv[1], (byte *)saveNames, bufSize); + delete[] saveNames; + + return make_reg(0, totalSaves); +} + +#ifdef ENABLE_SCI32 + reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv) { // Normally, this creates the name of the save catalogue/directory to save into. // First parameter is the string to save the result into. Second is a string @@ -1205,35 +994,15 @@ reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv) { return argv[0]; } -reg_t kSave(EngineState *s, int argc, reg_t *argv) { - switch (argv[0].toUint16()) { - case 0: - return kSaveGame(s, argc - 1,argv + 1); - case 1: - return kRestoreGame(s, argc - 1,argv + 1); - case 2: - return kGetSaveDir(s, argc - 1, argv + 1); - case 3: - return kCheckSaveGame(s, argc - 1, argv + 1); - case 5: - return kGetSaveFiles(s, argc - 1, argv + 1); - case 6: - return kMakeSaveCatName(s, argc - 1, argv + 1); - case 7: - return kMakeSaveFileName(s, argc - 1, argv + 1); - case 8: - // TODO - // This is a timer callback, with 1 parameter: the timer object - // (e.g. "timers"). - // It's used for auto-saving (i.e. save every X minutes, by checking - // the elapsed time from the timer object) - - // This function has to return something other than 0 to proceed - return s->r_acc; - default: - kStub(s, argc, argv); - return NULL_REG; - } +reg_t kAutoSave(EngineState *s, int argc, reg_t *argv) { + // TODO + // This is a timer callback, with 1 parameter: the timer object + // (e.g. "timers"). + // It's used for auto-saving (i.e. save every X minutes, by checking + // the elapsed time from the timer object) + + // This function has to return something other than 0 to proceed + return s->r_acc; } #endif diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp index 2bb8288cb7..377c05935a 100644 --- a/engines/sci/engine/kgraphics32.cpp +++ b/engines/sci/engine/kgraphics32.cpp @@ -241,6 +241,7 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) { //int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out //uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts //uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out +#if 0 int16 divisions; // If the game has the pFadeArray selector, another parameter is used here, @@ -252,7 +253,7 @@ reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) { } else { divisions = (argc >= 8) ? argv[7].toSint16() : -1; // divisions (transition steps?) } - +#endif if (showStyle > 15) { warning("kSetShowStyle: Illegal style %d for plane %04x:%04x", showStyle, PRINT_REG(planeObj)); return s->r_acc; @@ -308,103 +309,91 @@ reg_t kCelInfo(EngineState *s, int argc, reg_t *argv) { } reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) { - // Used by Phantasmagoria 1 and SQ6. In SQ6, it is used for the messages - // shown in the scroll window at the bottom of the screen. - - // TODO: This is all a stub/skeleton, thus we're invoking kStub() for now - kStub(s, argc, argv); - - switch (argv[0].toUint16()) { + // Used by SQ6 and LSL6 hires for the text area in the bottom of the + // screen. The relevant scripts also exist in Phantasmagoria 1, but they're + // unused. This is always called by scripts 64906 (ScrollerWindow) and + // 64907 (ScrollableWindow). + + reg_t kWindow = argv[1]; + uint16 op = argv[0].toUint16(); + switch (op) { case 0: // Init - // 2 parameters - // argv[1] points to the scroll object (e.g. textScroller in SQ6) - // argv[2] is an integer (e.g. 0x32) - break; - case 1: // Show message + g_sci->_gfxFrameout->initScrollText(argv[2].toUint16()); // maxItems + g_sci->_gfxFrameout->clearScrollTexts(); + return argv[1]; // kWindow + case 1: // Show message, called by ScrollableWindow::addString + case 14: // Modify message, called by ScrollableWindow::modifyString // 5 or 6 parameters // Seems to be called with 5 parameters when the narrator speaks, and // with 6 when Roger speaks - // argv[1] unknown (usually 0) - // argv[2] the text to show - // argv[3] a small integer (e.g. 0x32) - // argv[4] a small integer (e.g. 0x54) - // argv[5] optional, unknown (usually 0) - warning("kScrollWindow: '%s'", s->_segMan->getString(argv[2]).c_str()); - break; - case 2: // Clear - // 2 parameters - // TODO + { + Common::String text = s->_segMan->getString(argv[2]); + uint16 x = 0;//argv[3].toUint16(); // TODO: can't be x (values are all wrong) + uint16 y = 0;//argv[4].toUint16(); // TODO: can't be y (values are all wrong) + // TODO: argv[5] is an optional unknown parameter (an integer set to 0) + g_sci->_gfxFrameout->addScrollTextEntry(text, kWindow, x, y, (op == 14)); + } break; - case 3: // Page up - // 2 parameters - // TODO + case 2: // Clear, called by ScrollableWindow::erase + g_sci->_gfxFrameout->clearScrollTexts(); break; - case 4: // Page down - // 2 parameters + case 3: // Page up, called by ScrollableWindow::scrollTo // TODO + kStub(s, argc, argv); break; - case 5: // Up arrow - // 2 parameters + case 4: // Page down, called by ScrollableWindow::scrollTo // TODO + kStub(s, argc, argv); break; - case 6: // Down arrow - // 2 parameters - // TODO + case 5: // Up arrow, called by ScrollableWindow::scrollTo + g_sci->_gfxFrameout->prevScrollText(); break; - case 7: // Home - // 2 parameters - // TODO + case 6: // Down arrow, called by ScrollableWindow::scrollTo + g_sci->_gfxFrameout->nextScrollText(); break; - case 8: // End - // 2 parameters - // TODO + case 7: // Home, called by ScrollableWindow::scrollTo + g_sci->_gfxFrameout->firstScrollText(); break; - case 9: // Resize - // 3 parameters - // TODO + case 8: // End, called by ScrollableWindow::scrollTo + g_sci->_gfxFrameout->lastScrollText(); break; - case 10: // Where - // 3 parameters - // TODO - break; - case 11: // Go - // 4 parameters - // TODO - break; - case 12: // Insert - // 7 parameters + case 9: // Resize, called by ScrollableWindow::resize and ScrollerWindow::resize // TODO + kStub(s, argc, argv); break; - case 13: // Delete - // 3 parameters + case 10: // Where, called by ScrollableWindow::where // TODO + // argv[2] is an unknown integer + kStub(s, argc, argv); break; - case 14: // Modify - // 7 or 8 parameters + case 11: // Go, called by ScrollableWindow::scrollTo + // 2 extra parameters here // TODO + kStub(s, argc, argv); break; - case 15: // Hide - // 2 parameters + case 12: // Insert, called by ScrollableWindow::insertString + // 3 extra parameters here // TODO + kStub(s, argc, argv); break; - case 16: // Show - // 2 parameters - // TODO + // case 13 (Delete) is handled below + // case 14 (Modify) is handled above + case 15: // Hide, called by ScrollableWindow::hide + g_sci->_gfxFrameout->toggleScrollText(false); break; - case 17: // Destroy - // 2 parameters - // TODO + case 16: // Show, called by ScrollableWindow::show + g_sci->_gfxFrameout->toggleScrollText(true); break; - case 18: // Text - // 2 parameters - // TODO + case 17: // Destroy, called by ScrollableWindow::dispose + g_sci->_gfxFrameout->clearScrollTexts(); break; - case 19: // Reconstruct - // 3 parameters - // TODO + case 13: // Delete, unused + case 18: // Text, unused + case 19: // Reconstruct, unused + error("kScrollWindow: Unused subop %d invoked", op); break; default: - error("kScrollWindow: unknown subop %d", argv[0].toUint16()); + error("kScrollWindow: unknown subop %d", op); break; } @@ -617,6 +606,38 @@ reg_t kEditText(EngineState *s, int argc, reg_t *argv) { return s->r_acc; } +reg_t kAddLine(EngineState *s, int argc, reg_t *argv) { + reg_t plane = argv[0]; + Common::Point startPoint(argv[1].toUint16(), argv[2].toUint16()); + Common::Point endPoint(argv[3].toUint16(), argv[4].toUint16()); + // argv[5] is unknown (a number, usually 200) + byte color = (byte)argv[6].toUint16(); + byte priority = (byte)argv[7].toUint16(); + byte control = (byte)argv[8].toUint16(); + // argv[9] is unknown (usually a small number, 1 or 2). Thickness, perhaps? + return g_sci->_gfxFrameout->addPlaneLine(plane, startPoint, endPoint, color, priority, control); +} + +reg_t kUpdateLine(EngineState *s, int argc, reg_t *argv) { + reg_t hunkId = argv[0]; + reg_t plane = argv[1]; + Common::Point startPoint(argv[2].toUint16(), argv[3].toUint16()); + Common::Point endPoint(argv[4].toUint16(), argv[5].toUint16()); + // argv[6] is unknown (a number, usually 200) + byte color = (byte)argv[7].toUint16(); + byte priority = (byte)argv[8].toUint16(); + byte control = (byte)argv[9].toUint16(); + // argv[10] is unknown (usually a small number, 1 or 2). Thickness, perhaps? + g_sci->_gfxFrameout->updatePlaneLine(plane, hunkId, startPoint, endPoint, color, priority, control); + return s->r_acc; +} +reg_t kDeleteLine(EngineState *s, int argc, reg_t *argv) { + reg_t hunkId = argv[0]; + reg_t plane = argv[1]; + g_sci->_gfxFrameout->deletePlaneLine(plane, hunkId); + return s->r_acc; +} + #endif } // End of namespace Sci diff --git a/engines/sci/engine/klists.cpp b/engines/sci/engine/klists.cpp index 2a33df26bc..5a608af034 100644 --- a/engines/sci/engine/klists.cpp +++ b/engines/sci/engine/klists.cpp @@ -575,8 +575,11 @@ reg_t kListFirstTrue(EngineState *s, int argc, reg_t *argv) { // First, check if the target selector is a variable if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) { - // Can this happen with variable selectors? - error("kListFirstTrue: Attempted to access a variable selector"); + // If it's a variable selector, check its value. + // Example: script 64893 in Torin, MenuHandler::isHilited checks + // all children for variable selector 0x03ba (bHilited). + if (!readSelector(s->_segMan, curObject, slc).isNull()) + return curObject; } else { invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2); @@ -609,16 +612,16 @@ reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv) { // First, check if the target selector is a variable if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) { - // Can this happen with variable selectors? - error("kListAllTrue: Attempted to access a variable selector"); + // If it's a variable selector, check its value + s->r_acc = readSelector(s->_segMan, curObject, slc); } else { invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2); - - // Check if the result isn't true - if (s->r_acc.isNull()) - break; } + // Check if the result isn't true + if (s->r_acc.isNull()) + break; + curNode = s->_segMan->lookupNode(nextNode); } diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp index 2be9432521..2e80764d01 100644 --- a/engines/sci/engine/kmisc.cpp +++ b/engines/sci/engine/kmisc.cpp @@ -371,6 +371,8 @@ reg_t kGetConfig(EngineState *s, int argc, reg_t *argv) { // Anything below that makes Phantasmagoria awfully sluggish, so we're // setting everything to 500, which makes the game playable. + setting.toLowercase(); + if (setting == "videospeed") { s->_segMan->strcpy(data, "500"); } else if (setting == "cpu") { @@ -379,6 +381,19 @@ reg_t kGetConfig(EngineState *s, int argc, reg_t *argv) { s->_segMan->strcpy(data, "586"); } else if (setting == "cpuspeed") { s->_segMan->strcpy(data, "500"); + } else if (setting == "language") { + Common::String languageId = Common::String::format("%d", g_sci->getSciLanguage()); + s->_segMan->strcpy(data, languageId.c_str()); + } else if (setting == "torindebug") { + // Used to enable the debug mode in Torin's Passage (French). + // If true, the debug mode is enabled. + s->_segMan->strcpy(data, ""); + } else if (setting == "leakdump") { + // An unknown setting in LSL7. Likely used for debugging. + s->_segMan->strcpy(data, ""); + } else if (setting == "startroom") { + // Debug setting in LSL7, specifies the room to start from. + s->_segMan->strcpy(data, ""); } else { error("GetConfig: Unknown configuration setting %s", setting.c_str()); } @@ -386,20 +401,22 @@ reg_t kGetConfig(EngineState *s, int argc, reg_t *argv) { return argv[1]; } +// Likely modelled after the Windows 3.1 function GetPrivateProfileInt: +// http://msdn.microsoft.com/en-us/library/windows/desktop/ms724345%28v=vs.85%29.aspx reg_t kGetSierraProfileInt(EngineState *s, int argc, reg_t *argv) { Common::String category = s->_segMan->getString(argv[0]); // always "config" - if (category != "config") - error("GetSierraProfileInt: category isn't 'config', it's '%s'", category.c_str()); - + category.toLowercase(); Common::String setting = s->_segMan->getString(argv[1]); - if (setting != "videospeed") - error("GetSierraProfileInt: setting isn't 'videospeed', it's '%s'", setting.c_str()); + setting.toLowercase(); + // The third parameter is the default value returned if the configuration key is missing - // The game scripts pass 425 as the third parameter for some unknown reason, - // as after the call they compare the result to 425 anyway... + if (category == "config" && setting == "videospeed") { + // We return the same fake value for videospeed as with kGetConfig + return make_reg(0, 500); + } - // We return the same fake value for videospeed as with kGetConfig - return make_reg(0, 500); + warning("kGetSierraProfileInt: Returning default value %d for unknown setting %s.%s", argv[2].toSint16(), category.c_str(), setting.c_str()); + return argv[2]; } #endif diff --git a/engines/sci/engine/ksound.cpp b/engines/sci/engine/ksound.cpp index c469f775f9..b378b4d58b 100644 --- a/engines/sci/engine/ksound.cpp +++ b/engines/sci/engine/ksound.cpp @@ -140,8 +140,12 @@ reg_t kDoAudio(EngineState *s, int argc, reg_t *argv) { ((argv[3].toUint16() & 0xff) << 16) | ((argv[4].toUint16() & 0xff) << 8) | (argv[5].toUint16() & 0xff); - if (argc == 8) - warning("kDoAudio: Play called with SQ6 extra parameters"); + if (argc == 8) { + // argv[6] is always 1 + // argv[7] is the contents of global 229 (0xE5) + warning("kDoAudio: Play called with SCI2.1 extra parameters: %04x:%04x and %04x:%04x", + PRINT_REG(argv[6]), PRINT_REG(argv[7])); + } } else { warning("kDoAudio: Play called with an unknown number of parameters (%d)", argc); return NULL_REG; diff --git a/engines/sci/engine/kstring.cpp b/engines/sci/engine/kstring.cpp index fe8d631497..33b8c15e9f 100644 --- a/engines/sci/engine/kstring.cpp +++ b/engines/sci/engine/kstring.cpp @@ -653,10 +653,16 @@ reg_t kString(EngineState *s, int argc, reg_t *argv) { case 1: // Size return make_reg(0, s->_segMan->getString(argv[1]).size()); case 2: { // At (return value at an index) - if (argv[1].segment == s->_segMan->getStringSegmentId()) - return make_reg(0, s->_segMan->lookupString(argv[1])->getRawData()[argv[2].toUint16()]); - - return make_reg(0, s->_segMan->getString(argv[1])[argv[2].toUint16()]); + // Note that values are put in bytes to avoid sign extension + if (argv[1].segment == s->_segMan->getStringSegmentId()) { + SciString *string = s->_segMan->lookupString(argv[1]); + byte val = string->getRawData()[argv[2].toUint16()]; + return make_reg(0, val); + } else { + Common::String string = s->_segMan->getString(argv[1]); + byte val = string[argv[2].toUint16()]; + return make_reg(0, val); + } } case 3: { // Atput (put value at an index) SciString *string = s->_segMan->lookupString(argv[1]); diff --git a/engines/sci/engine/kvideo.cpp b/engines/sci/engine/kvideo.cpp index c9cf652013..f176a13721 100644 --- a/engines/sci/engine/kvideo.cpp +++ b/engines/sci/engine/kvideo.cpp @@ -259,6 +259,7 @@ reg_t kRobot(EngineState *s, int argc, reg_t *argv) { warning("kRobot(%d)", subop); break; case 8: // sync + //if (false) { // debug: automatically skip all robot videos if ((uint32)g_sci->_robotDecoder->getCurFrame() != g_sci->_robotDecoder->getFrameCount() - 1) { writeSelector(s->_segMan, argv[1], SELECTOR(signal), NULL_REG); } else { diff --git a/engines/sci/engine/object.cpp b/engines/sci/engine/object.cpp index 78e216cdb5..de028392ea 100644 --- a/engines/sci/engine/object.cpp +++ b/engines/sci/engine/object.cpp @@ -112,7 +112,7 @@ bool Object::relocateSci0Sci21(SegmentId segment, int location, size_t scriptSiz return relocateBlock(_variables, getPos().offset, segment, location, scriptSize); } -bool Object::relocateSci3(SegmentId segment, int location, int offset, size_t scriptSize) { +bool Object::relocateSci3(SegmentId segment, uint32 location, int offset, size_t scriptSize) { assert(_propertyOffsetsSci3); for (uint i = 0; i < _variables.size(); ++i) { @@ -153,7 +153,7 @@ void Object::initSpecies(SegManager *segMan, reg_t addr) { if (speciesOffset == 0xffff) // -1 setSpeciesSelector(NULL_REG); // no species else - setSpeciesSelector(segMan->getClassAddress(speciesOffset, SCRIPT_GET_LOCK, addr)); + setSpeciesSelector(segMan->getClassAddress(speciesOffset, SCRIPT_GET_LOCK, addr.segment)); } void Object::initSuperClass(SegManager *segMan, reg_t addr) { @@ -162,7 +162,7 @@ void Object::initSuperClass(SegManager *segMan, reg_t addr) { if (superClassOffset == 0xffff) // -1 setSuperClassSelector(NULL_REG); // no superclass else - setSuperClassSelector(segMan->getClassAddress(superClassOffset, SCRIPT_GET_LOCK, addr)); + setSuperClassSelector(segMan->getClassAddress(superClassOffset, SCRIPT_GET_LOCK, addr.segment)); } bool Object::initBaseObject(SegManager *segMan, reg_t addr, bool doInitSuperClass) { @@ -286,7 +286,7 @@ void Object::initSelectorsSci3(const byte *buf) { _variables.resize(properties); uint16 *propertyIds = (uint16 *)malloc(sizeof(uint16) * properties); // uint16 *methodOffsets = (uint16 *)malloc(sizeof(uint16) * 2 * methods); - uint16 *propertyOffsets = (uint16 *)malloc(sizeof(uint16) * properties); + uint32 *propertyOffsets = (uint32 *)malloc(sizeof(uint32) * properties); int propertyCounter = 0; int methodCounter = 0; @@ -314,7 +314,8 @@ void Object::initSelectorsSci3(const byte *buf) { WRITE_SCI11ENDIAN_UINT16(&propertyIds[propertyCounter], groupBaseId + bit); _variables[propertyCounter] = make_reg(0, value); - propertyOffsets[propertyCounter] = (seeker + bit * 2) - buf; + uint32 propertyOffset = (seeker + bit * 2) - buf; + propertyOffsets[propertyCounter] = propertyOffset; ++propertyCounter; } else if (value != 0xffff) { // Method _baseMethod.push_back(groupBaseId + bit); diff --git a/engines/sci/engine/object.h b/engines/sci/engine/object.h index 0ca16b48a2..e8deafa8bd 100644 --- a/engines/sci/engine/object.h +++ b/engines/sci/engine/object.h @@ -223,7 +223,7 @@ public: } bool relocateSci0Sci21(SegmentId segment, int location, size_t scriptSize); - bool relocateSci3(SegmentId segment, int location, int offset, size_t scriptSize); + bool relocateSci3(SegmentId segment, uint32 location, int offset, size_t scriptSize); int propertyOffsetToId(SegManager *segMan, int propertyOffset) const; @@ -238,7 +238,7 @@ private: const byte *_baseObj; /**< base + object offset within base */ const uint16 *_baseVars; /**< Pointer to the varselector area for this object */ Common::Array<uint16> _baseMethod; /**< Pointer to the method selector area for this object */ - uint16 *_propertyOffsetsSci3; /**< This is used to enable relocation of property valuesa in SCI3 */ + uint32 *_propertyOffsetsSci3; /**< This is used to enable relocation of property valuesa in SCI3 */ Common::Array<reg_t> _variables; uint16 _methodCount; diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 404bea799d..cabe5f468a 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -189,7 +189,7 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) { assert(mobj); - // Let the object sync custom data + // Let the object sync custom data. Scripts are loaded at this point. mobj->saveLoadWithSerializer(s); if (type == SEG_TYPE_SCRIPT) { @@ -200,9 +200,6 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) { // Hook the script up in the script->segment map _scriptSegMap[scr->getScriptNumber()] = i; - // Now, load the script itself - scr->load(g_sci->getResMan()); - ObjMap objects = scr->getObjectMap(); for (ObjMap::iterator it = objects.begin(); it != objects.end(); ++it) it->_value.syncBaseObject(scr->getBuf(it->_value.getPos().offset)); @@ -467,7 +464,7 @@ void Script::syncStringHeap(Common::Serializer &s) { break; } while (1); - } else { + } else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1){ // Strings in SCI1.1 come after the object instances byte *buf = _heapStart + 4 + READ_SCI11ENDIAN_UINT16(_heapStart + 2) * 2; @@ -477,6 +474,8 @@ void Script::syncStringHeap(Common::Serializer &s) { // Now, sync everything till the end of the buffer s.syncBytes(buf, _heapSize - (buf - _heapStart)); + } else if (getSciVersion() == SCI_VERSION_3) { + warning("TODO: syncStringHeap(): Implement SCI3 variant"); } } @@ -484,7 +483,7 @@ void Script::saveLoadWithSerializer(Common::Serializer &s) { s.syncAsSint32LE(_nr); if (s.isLoading()) - init(_nr, g_sci->getResMan()); + load(_nr, g_sci->getResMan()); s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _bufSize s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _scriptSize s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _heapSize diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp index 8b26969f4a..d018872b43 100644 --- a/engines/sci/engine/script.cpp +++ b/engines/sci/engine/script.cpp @@ -32,58 +32,48 @@ namespace Sci { -Script::Script() : SegmentObj(SEG_TYPE_SCRIPT) { +Script::Script() : SegmentObj(SEG_TYPE_SCRIPT), _buf(NULL) { + freeScript(); +} + +Script::~Script() { + freeScript(); +} + +void Script::freeScript() { _nr = 0; + + free(_buf); _buf = NULL; _bufSize = 0; _scriptSize = 0; + _heapStart = NULL; _heapSize = 0; - _synonyms = NULL; - _heapStart = NULL; _exportTable = NULL; + _numExports = 0; + _synonyms = NULL; + _numSynonyms = 0; _localsOffset = 0; _localsSegment = 0; _localsBlock = NULL; _localsCount = 0; + _lockers = 1; _markedAsDeleted = false; + _objects.clear(); } -Script::~Script() { +void Script::load(int script_nr, ResourceManager *resMan) { freeScript(); -} - -void Script::freeScript() { - free(_buf); - _buf = NULL; - _bufSize = 0; - - _objects.clear(); -} -void Script::init(int script_nr, ResourceManager *resMan) { Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, script_nr), 0); - if (!script) error("Script %d not found", script_nr); - _localsOffset = 0; - _localsBlock = NULL; - _localsCount = 0; - - _markedAsDeleted = false; - _nr = script_nr; - _buf = 0; - _heapStart = 0; - - _scriptSize = script->size; - _bufSize = script->size; - _heapSize = 0; - - _lockers = 1; + _bufSize = _scriptSize = script->size; if (getSciVersion() == SCI_VERSION_0_EARLY) { _bufSize += READ_LE_UINT16(script->data) * 2; @@ -115,16 +105,18 @@ void Script::init(int script_nr, ResourceManager *resMan) { // scheme. We need an overlaying mechanism, or a mechanism to split script parts // in different segments to handle these. For now, simply stop when such a script // is found. + // + // Known large SCI 3 scripts are: + // Lighthouse: 9, 220, 270, 351, 360, 490, 760, 765, 800 + // LSL7: 240, 511, 550 + // Phantasmagoria 2: none (hooray!) + // RAMA: 70 + // // TODO: Remove this once such a mechanism is in place if (script->size > 65535) error("TODO: SCI script %d is over 64KB - it's %d bytes long. This can't " "be handled at the moment, thus stopping", script_nr, script->size); } -} - -void Script::load(ResourceManager *resMan) { - Resource *script = resMan->findResource(ResourceId(kResourceTypeScript, _nr), 0); - assert(script != 0); uint extraLocalsWorkaround = 0; if (g_sci->getGameId() == GID_FANMADE && _nr == 1 && script->size == 11140) { @@ -156,11 +148,6 @@ void Script::load(ResourceManager *resMan) { memcpy(_heapStart, heap->data, heap->size); } - _exportTable = 0; - _numExports = 0; - _synonyms = 0; - _numSynonyms = 0; - if (getSciVersion() <= SCI_VERSION_1_LATE) { _exportTable = (const uint16 *)findBlockSCI0(SCI_OBJ_EXPORTS); if (_exportTable) { @@ -212,7 +199,7 @@ void Script::load(ResourceManager *resMan) { _localsOffset = 0; if (_localsOffset + _localsCount * 2 + 1 >= (int)_bufSize) { - error("Locals extend beyond end of script: offset %04x, count %d vs size %d", _localsOffset, _localsCount, _bufSize); + error("Locals extend beyond end of script: offset %04x, count %d vs size %d", _localsOffset, _localsCount, (int)_bufSize); //_localsCount = (_bufSize - _localsOffset) >> 1; } } @@ -553,7 +540,7 @@ void Script::initializeClasses(SegManager *segMan) { uint16 marker; bool isClass = false; - uint16 classpos; + uint32 classpos; int16 species = 0; while (true) { @@ -666,7 +653,7 @@ void Script::initializeObjectsSci11(SegManager *segMan, SegmentId segmentId) { // Copy base from species class, as we need its selector IDs obj->setSuperClassSelector( - segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, NULL_REG)); + segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, 0)); // If object is instance, get -propDict- from class and set it for this // object. This is needed for ::isMemberOf() to work. @@ -699,7 +686,7 @@ void Script::initializeObjectsSci3(SegManager *segMan, SegmentId segmentId) { reg_t reg = make_reg(segmentId, seeker - _buf); Object *obj = scriptObjInit(reg); - obj->setSuperClassSelector(segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, NULL_REG)); + obj->setSuperClassSelector(segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, 0)); seeker += READ_SCI11ENDIAN_UINT16(seeker + 2); } @@ -738,7 +725,7 @@ Common::Array<reg_t> Script::listAllDeallocatable(SegmentId segId) const { Common::Array<reg_t> Script::listAllOutgoingReferences(reg_t addr) const { Common::Array<reg_t> tmp; - if (addr.offset <= _bufSize && addr.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET && RAW_IS_OBJECT(_buf + addr.offset)) { + if (addr.offset <= _bufSize && addr.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET && offsetIsObject(addr.offset)) { const Object *obj = getObject(addr.offset); if (obj) { // Note all local variables, if we have a local variable environment @@ -774,4 +761,8 @@ Common::Array<reg_t> Script::listObjectReferences() const { return tmp; } +bool Script::offsetIsObject(uint16 offset) const { + return (READ_SCI11ENDIAN_UINT16((const byte *)_buf + offset + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER); +} + } // End of namespace Sci diff --git a/engines/sci/engine/script.h b/engines/sci/engine/script.h index 1ebae3b7a8..0c99f13235 100644 --- a/engines/sci/engine/script.h +++ b/engines/sci/engine/script.h @@ -57,7 +57,7 @@ private: int _lockers; /**< Number of classes and objects that require this script */ size_t _scriptSize; size_t _heapSize; - uint16 _bufSize; + size_t _bufSize; const uint16 *_exportTable; /**< Abs. offset of the export table or 0 if not present */ uint16 _numExports; /**< Number of entries in the exports table */ @@ -89,14 +89,14 @@ public: void syncLocalsBlock(SegManager *segMan); ObjMap &getObjectMap() { return _objects; } const ObjMap &getObjectMap() const { return _objects; } + bool offsetIsObject(uint16 offset) const; public: Script(); ~Script(); void freeScript(); - void init(int script_nr, ResourceManager *resMan); - void load(ResourceManager *resMan); + void load(int script_nr, ResourceManager *resMan); void matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize); int32 findSignature(const SciScriptSignature *signature, const byte *scriptData, const uint32 scriptSize); diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp index cc127c8dbc..ac02022ee7 100644 --- a/engines/sci/engine/seg_manager.cpp +++ b/engines/sci/engine/seg_manager.cpp @@ -227,7 +227,7 @@ Object *SegManager::getObject(reg_t pos) const { } else if (mobj->getType() == SEG_TYPE_SCRIPT) { Script *scr = (Script *)mobj; if (pos.offset <= scr->getBufSize() && pos.offset >= -SCRIPT_OBJECT_MAGIC_OFFSET - && RAW_IS_OBJECT(scr->getBuf(pos.offset))) { + && scr->offsetIsObject(pos.offset)) { obj = scr->getObject(pos.offset); } } @@ -939,7 +939,7 @@ void SegManager::createClassTable() { _resMan->unlockResource(vocab996); } -reg_t SegManager::getClassAddress(int classnr, ScriptLoadType lock, reg_t caller) { +reg_t SegManager::getClassAddress(int classnr, ScriptLoadType lock, uint16 callerSegment) { if (classnr == 0xffff) return NULL_REG; @@ -956,7 +956,7 @@ reg_t SegManager::getClassAddress(int classnr, ScriptLoadType lock, reg_t caller return NULL_REG; } } else - if (caller.segment != the_class->reg.segment) + if (callerSegment != the_class->reg.segment) getScript(the_class->reg.segment)->incrementLockers(); return the_class->reg; @@ -977,8 +977,7 @@ int SegManager::instantiateScript(int scriptNum) { scr = allocateScript(scriptNum, &segmentId); } - scr->init(scriptNum, _resMan); - scr->load(_resMan); + scr->load(scriptNum, _resMan); scr->initializeLocals(this); scr->initializeClasses(this); scr->initializeObjects(this, segmentId); diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h index 62e711e686..356a1b04a7 100644 --- a/engines/sci/engine/seg_manager.h +++ b/engines/sci/engine/seg_manager.h @@ -125,7 +125,7 @@ private: public: // TODO: document this - reg_t getClassAddress(int classnr, ScriptLoadType lock, reg_t caller); + reg_t getClassAddress(int classnr, ScriptLoadType lock, uint16 callerSegment); /** * Return a pointer to the specified script. diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp index 28818cddef..237c6b54a6 100644 --- a/engines/sci/engine/state.cpp +++ b/engines/sci/engine/state.cpp @@ -26,6 +26,7 @@ #include "sci/debug.h" // for g_debug_sleeptime_factor #include "sci/event.h" +#include "sci/engine/file.h" #include "sci/engine/kernel.h" #include "sci/engine/state.h" #include "sci/engine/selector.h" @@ -68,21 +69,26 @@ static const uint16 s_halfWidthSJISMap[256] = { }; EngineState::EngineState(SegManager *segMan) -: _segMan(segMan), _dirseeker() { +: _segMan(segMan), +#ifdef ENABLE_SCI32 + _virtualIndexFile(0), +#endif + _dirseeker() { reset(false); } EngineState::~EngineState() { delete _msgState; +#ifdef ENABLE_SCI32 + delete _virtualIndexFile; +#endif } void EngineState::reset(bool isRestoring) { if (!isRestoring) { _memorySegmentSize = 0; - _fileHandles.resize(5); - abortScriptProcessing = kAbortNone; } diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index dcffe6dbb3..78a8a5b0a2 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -34,6 +34,7 @@ class WriteStream; } #include "sci/sci.h" +#include "sci/engine/file.h" #include "sci/engine/seg_manager.h" #include "sci/parser/vocabulary.h" @@ -42,9 +43,12 @@ class WriteStream; namespace Sci { +class FileHandle; +class DirSeeker; class EventManager; class MessageState; class SoundCommandParser; +class VirtualIndexFile; enum AbortGameState { kAbortNone = 0, @@ -53,32 +57,6 @@ enum AbortGameState { kAbortQuitGame = 3 }; -class DirSeeker { -protected: - reg_t _outbuffer; - Common::StringArray _files; - Common::StringArray _virtualFiles; - Common::StringArray::const_iterator _iter; - -public: - DirSeeker() { - _outbuffer = NULL_REG; - _iter = _files.begin(); - } - - reg_t firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan); - reg_t nextFile(SegManager *segMan); - - Common::String getVirtualFilename(uint fileNumber); - -private: - void addAsVirtualFiles(Common::String title, Common::String fileMask); -}; - -enum { - MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */ -}; - // We assume that scripts give us savegameId 0->99 for creating a new save slot // and savegameId 100->199 for existing save slots ffs. kfile.cpp enum { @@ -92,20 +70,6 @@ enum { GAMEISRESTARTING_RESTORE = 2 }; -class FileHandle { -public: - Common::String _name; - Common::SeekableReadStream *_in; - Common::WriteStream *_out; - -public: - FileHandle(); - ~FileHandle(); - - void close(); - bool isOpen() const; -}; - enum VideoFlags { kNone = 0, kDoubled = 1 << 0, @@ -163,6 +127,10 @@ public: int16 _lastSaveVirtualId; // last virtual id fed to kSaveGame, if no kGetSaveFiles was called inbetween int16 _lastSaveNewId; // last newly created filename-id by kSaveGame +#ifdef ENABLE_SCI32 + VirtualIndexFile *_virtualIndexFile; +#endif + uint _chosenQfGImportItem; // Remembers the item selected in QfG import rooms bool _cursorWorkaroundActive; // ffs. GfxCursor::setPosition() diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index 162dce9fcc..7dc397c11e 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -996,7 +996,7 @@ void run_vm(EngineState *s) { case op_class: // 0x28 (40) // Get class address s->r_acc = s->_segMan->getClassAddress((unsigned)opparams[0], SCRIPT_GET_LOCK, - s->xs->addr.pc); + s->xs->addr.pc.segment); break; case 0x29: // (41) @@ -1021,7 +1021,7 @@ void run_vm(EngineState *s) { case op_super: // 0x2b (43) // Send to any class - r_temp = s->_segMan->getClassAddress(opparams[0], SCRIPT_GET_LOAD, s->xs->addr.pc); + r_temp = s->_segMan->getClassAddress(opparams[0], SCRIPT_GET_LOAD, s->xs->addr.pc.segment); if (!r_temp.isPointer()) error("[VM]: Invalid superclass in object"); diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h index cdd9b9a06e..67b9dd44eb 100644 --- a/engines/sci/engine/vm.h +++ b/engines/sci/engine/vm.h @@ -61,8 +61,6 @@ struct Class { reg_t reg; ///< offset; script-relative offset, segment: 0 if not instantiated }; -#define RAW_IS_OBJECT(datablock) (READ_SCI11ENDIAN_UINT16(((const byte *) datablock) + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER) - // A reference to an object's variable. // The object is stored as a reg_t, the variable as an index into _variables struct ObjVarRef { diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index c1d4a3d9f9..ecb1e4c2d5 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -167,6 +167,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_SQ6, -1, 0, 0, "SQ6", "init", -1, 2, { WORKAROUND_FAKE, 0 } }, // Demo and full version: called when the game starts (demo: room 0, full: room 100) { GID_SQ6, 100, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu { GID_SQ6, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game + { GID_TORIN, -1, 64017, 0, "oFlags", "clear", -1, 0, { WORKAROUND_FAKE, 0 } }, // entering Torin's home in the French version SCI_WORKAROUNDENTRY_TERMINATOR }; diff --git a/engines/sci/event.cpp b/engines/sci/event.cpp index 378e88b7df..14443db1e2 100644 --- a/engines/sci/event.cpp +++ b/engines/sci/event.cpp @@ -102,8 +102,8 @@ const MouseEventConversion mouseEventMappings[] = { { Common::EVENT_RBUTTONDOWN, SCI_EVENT_MOUSE_PRESS, 2 }, { Common::EVENT_MBUTTONDOWN, SCI_EVENT_MOUSE_PRESS, 3 }, { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 1 }, - { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 2 }, - { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 3 } + { Common::EVENT_RBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 2 }, + { Common::EVENT_MBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 3 } }; EventManager::EventManager(bool fontIsExtended) : _fontIsExtended(fontIsExtended) { diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp index 709a708d8b..dff332458a 100644 --- a/engines/sci/graphics/frameout.cpp +++ b/engines/sci/graphics/frameout.cpp @@ -53,12 +53,20 @@ namespace Sci { // TODO/FIXME: This is all guesswork +enum SciSpeciaPlanelPictureCodes { + kPlaneTranslucent = 0xfffe, // -2 + kPlanePlainColored = 0xffff // -1 +}; + GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette *palette, GfxPaint32 *paint32) : _segMan(segMan), _resMan(resMan), _cache(cache), _screen(screen), _palette(palette), _paint32(paint32) { _coordAdjuster = (GfxCoordAdjuster32 *)coordAdjuster; _scriptsRunningWidth = 320; _scriptsRunningHeight = 200; + _curScrollText = -1; + _showScrollText = false; + _maxScrollTexts = 0; } GfxFrameout::~GfxFrameout() { @@ -69,6 +77,46 @@ void GfxFrameout::clear() { deletePlaneItems(NULL_REG); _planes.clear(); deletePlanePictures(NULL_REG); + clearScrollTexts(); +} + +void GfxFrameout::clearScrollTexts() { + _scrollTexts.clear(); + _curScrollText = -1; +} + +void GfxFrameout::addScrollTextEntry(Common::String &text, reg_t kWindow, uint16 x, uint16 y, bool replace) { + //reg_t bitmapHandle = g_sci->_gfxText32->createScrollTextBitmap(text, kWindow); + // HACK: We set the container dimensions manually + reg_t bitmapHandle = g_sci->_gfxText32->createScrollTextBitmap(text, kWindow, 480, 70); + ScrollTextEntry textEntry; + textEntry.bitmapHandle = bitmapHandle; + textEntry.kWindow = kWindow; + textEntry.x = x; + textEntry.y = y; + if (!replace || _scrollTexts.size() == 0) { + if (_scrollTexts.size() > _maxScrollTexts) { + _scrollTexts.remove_at(0); + _curScrollText--; + } + _scrollTexts.push_back(textEntry); + _curScrollText++; + } else { + _scrollTexts.pop_back(); + _scrollTexts.push_back(textEntry); + } +} + +void GfxFrameout::showCurrentScrollText() { + if (!_showScrollText || _curScrollText < 0) + return; + + uint16 size = (uint16)_scrollTexts.size(); + if (size > 0) { + assert(_curScrollText < size); + ScrollTextEntry textEntry = _scrollTexts[_curScrollText]; + g_sci->_gfxText32->drawScrollTextBitmap(textEntry.kWindow, textEntry.bitmapHandle, textEntry.x, textEntry.y); + } } void GfxFrameout::kernelAddPlane(reg_t object) { @@ -94,7 +142,7 @@ void GfxFrameout::kernelAddPlane(reg_t object) { newPlane.lastPriority = 0xFFFF; // hidden newPlane.planeOffsetX = 0; newPlane.planeOffsetY = 0; - newPlane.pictureId = 0xFFFF; + newPlane.pictureId = kPlanePlainColored; newPlane.planePictureMirrored = false; newPlane.planeBack = 0; _planes.push_back(newPlane); @@ -112,7 +160,8 @@ void GfxFrameout::kernelUpdatePlane(reg_t object) { if (lastPictureId != it->pictureId) { // picture got changed, load new picture deletePlanePictures(object); - if ((it->pictureId != 0xFFFF) && (it->pictureId != 0xFFFE)) { + // Draw the plane's picture if it's not a translucent/plane colored frame + if ((it->pictureId != kPlanePlainColored) && (it->pictureId != kPlaneTranslucent)) { // SQ6 gives us a bad picture number for the control menu if (_resMan->testResource(ResourceId(kResourceTypePic, it->pictureId))) addPlanePicture(object, it->pictureId, 0); @@ -205,6 +254,9 @@ void GfxFrameout::kernelDeletePlane(reg_t object) { } void GfxFrameout::addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY) { + if (pictureId == kPlanePlainColored || pictureId == kPlaneTranslucent) // sanity check + return; + PlanePictureEntry newPicture; newPicture.object = object; newPicture.pictureId = pictureId; @@ -229,6 +281,56 @@ void GfxFrameout::deletePlanePictures(reg_t object) { } } +// Provides the same functionality as kGraph(DrawLine) +reg_t GfxFrameout::addPlaneLine(reg_t object, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) { + for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) { + if (it->object == object) { + PlaneLineEntry line; + line.hunkId = _segMan->allocateHunkEntry("PlaneLine()", 1); // we basically use this for a unique ID + line.startPoint = startPoint; + line.endPoint = endPoint; + line.color = color; + line.priority = priority; + line.control = control; + it->lines.push_back(line); + return line.hunkId; + } + } + + return NULL_REG; +} + +void GfxFrameout::updatePlaneLine(reg_t object, reg_t hunkId, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) { + for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) { + if (it->object == object) { + for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) { + if (it2->hunkId == hunkId) { + it2->startPoint = startPoint; + it2->endPoint = endPoint; + it2->color = color; + it2->priority = priority; + it2->control = control; + return; + } + } + } + } +} + +void GfxFrameout::deletePlaneLine(reg_t object, reg_t hunkId) { + for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) { + if (it->object == object) { + for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) { + if (it2->hunkId == hunkId) { + _segMan->freeHunkEntry(hunkId); + it2 = it->lines.erase(it2); + return; + } + } + } + } +} + void GfxFrameout::kernelAddScreenItem(reg_t object) { // Ignore invalid items if (!_segMan->isObject(object)) @@ -515,6 +617,19 @@ void GfxFrameout::kernelFrameout() { for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) { reg_t planeObject = it->object; + + // Draw any plane lines, if they exist + // These are drawn on invisible planes as well. (e.g. "invisiblePlane" in LSL6 hires) + // FIXME: Lines aren't always drawn (e.g. when the narrator speaks in LSL6 hires). + // Perhaps something is painted over them? + for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) { + Common::Point startPoint = it2->startPoint; + Common::Point endPoint = it2->endPoint; + _coordAdjuster->kernelLocalToGlobal(startPoint.x, startPoint.y, it->object); + _coordAdjuster->kernelLocalToGlobal(endPoint.x, endPoint.y, it->object); + _screen->drawLine(startPoint, endPoint, it2->color, it2->priority, it2->control); + } + uint16 planeLastPriority = it->lastPriority; // Update priority here, sq6 sets it w/o UpdatePlane @@ -531,21 +646,17 @@ void GfxFrameout::kernelFrameout() { // There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX. // Since I first wrote the patch, the race has stopped occurring for me though. // I'll leave this for investigation later, when someone can reproduce. - //if (it->pictureId == 0xffff) // FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes) - if (it->planeBack) + //if (it->pictureId == kPlanePlainColored) // FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes) + if (it->pictureId == kPlanePlainColored && (it->planeBack || g_sci->getGameId() != GID_GK1)) _paint32->fillRect(it->planeRect, it->planeBack); - GuiResourceId planeMainPictureId = it->pictureId; - _coordAdjuster->pictureSetDisplayArea(it->planeRect); - _palette->drewPicture(planeMainPictureId); + _palette->drewPicture(it->pictureId); FrameoutList itemList; createPlaneItemList(planeObject, itemList); -// warning("Plane %s", _segMan->getObjectName(planeObject)); - for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) { FrameoutEntry *itemEntry = *listIterator; @@ -673,6 +784,8 @@ void GfxFrameout::kernelFrameout() { } } + showCurrentScrollText(); + _screen->copyToScreen(); g_sci->getEngineState()->_throttleTrigger = true; diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h index ec4de62c0a..0d80a68f1d 100644 --- a/engines/sci/graphics/frameout.h +++ b/engines/sci/graphics/frameout.h @@ -27,6 +27,17 @@ namespace Sci { class GfxPicture; +struct PlaneLineEntry { + reg_t hunkId; + Common::Point startPoint; + Common::Point endPoint; + byte color; + byte priority; + byte control; +}; + +typedef Common::List<PlaneLineEntry> PlaneLineList; + struct PlaneEntry { reg_t object; uint16 priority; @@ -40,6 +51,7 @@ struct PlaneEntry { Common::Rect upscaledPlaneClipRect; bool planePictureMirrored; byte planeBack; + PlaneLineList lines; }; typedef Common::List<PlaneEntry> PlaneList; @@ -76,6 +88,15 @@ struct PlanePictureEntry { typedef Common::List<PlanePictureEntry> PlanePictureList; +struct ScrollTextEntry { + reg_t bitmapHandle; + reg_t kWindow; + uint16 x; + uint16 y; +}; + +typedef Common::Array<ScrollTextEntry> ScrollTextList; + class GfxCache; class GfxCoordAdjuster32; class GfxPaint32; @@ -103,7 +124,22 @@ public: void addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY = 0); void deletePlanePictures(reg_t object); + reg_t addPlaneLine(reg_t object, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control); + void updatePlaneLine(reg_t object, reg_t hunkId, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control); + void deletePlaneLine(reg_t object, reg_t hunkId); void clear(); + + // Scroll text functions + void addScrollTextEntry(Common::String &text, reg_t kWindow, uint16 x, uint16 y, bool replace); + void showCurrentScrollText(); + void initScrollText(uint16 maxItems) { _maxScrollTexts = maxItems; } + void clearScrollTexts(); + void firstScrollText() { if (_scrollTexts.size() > 0) _curScrollText = 0; } + void lastScrollText() { if (_scrollTexts.size() > 0) _curScrollText = _scrollTexts.size() - 1; } + void prevScrollText() { if (_curScrollText > 0) _curScrollText--; } + void nextScrollText() { if (_curScrollText + 1 < (uint16)_scrollTexts.size()) _curScrollText++; } + void toggleScrollText(bool show) { _showScrollText = show; } + void printPlaneList(Console *con); void printPlaneItemList(Console *con, reg_t planeObject); @@ -127,6 +163,10 @@ private: FrameoutList _screenItems; PlaneList _planes; PlanePictureList _planePictures; + ScrollTextList _scrollTexts; + int16 _curScrollText; + bool _showScrollText; + uint16 _maxScrollTexts; void sortPlanes(); diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp index 47d1647c6c..ea154c5037 100644 --- a/engines/sci/graphics/palette.cpp +++ b/engines/sci/graphics/palette.cpp @@ -698,7 +698,7 @@ void GfxPalette::palVaryInit() { } bool GfxPalette::palVaryLoadTargetPalette(GuiResourceId resourceId) { - _palVaryResourceId = resourceId; + _palVaryResourceId = (resourceId != 65535) ? resourceId : -1; Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, resourceId), false); if (palResource) { // Load and initialize destination palette diff --git a/engines/sci/graphics/text32.cpp b/engines/sci/graphics/text32.cpp index cd24ca5a99..7907809c91 100644 --- a/engines/sci/graphics/text32.cpp +++ b/engines/sci/graphics/text32.cpp @@ -49,9 +49,12 @@ GfxText32::GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen) GfxText32::~GfxText32() { } +reg_t GfxText32::createScrollTextBitmap(Common::String text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) { + return createTextBitmapInternal(text, textObject, maxWidth, maxHeight, prevHunk); + +} reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) { reg_t stringObject = readSelector(_segMan, textObject, SELECTOR(text)); - // The object in the text selector of the item can be either a raw string // or a Str object. In the latter case, we need to access the object's data // selector to get the raw string. @@ -59,6 +62,11 @@ reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxH stringObject = readSelector(_segMan, stringObject, SELECTOR(data)); Common::String text = _segMan->getString(stringObject); + + return createTextBitmapInternal(text, textObject, maxWidth, maxHeight, prevHunk); +} + +reg_t GfxText32::createTextBitmapInternal(Common::String &text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t prevHunk) { // HACK: The character offsets of the up and down arrow buttons are off by one // in GK1, for some unknown reason. Fix them here. if (text.size() == 1 && (text[0] == 29 || text[0] == 30)) { @@ -91,7 +99,11 @@ reg_t GfxText32::createTextBitmap(reg_t textObject, uint16 maxWidth, uint16 maxH reg_t memoryId = NULL_REG; if (prevHunk.isNull()) { memoryId = _segMan->allocateHunkEntry("TextBitmap()", entrySize); - writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId); + + // Scroll text objects have no bitmap selector! + ObjVarRef varp; + if (lookupSelector(_segMan, textObject, SELECTOR(bitmap), &varp, NULL) == kSelectorVariable) + writeSelector(_segMan, textObject, SELECTOR(bitmap), memoryId); } else { memoryId = prevHunk; } @@ -175,7 +187,25 @@ void GfxText32::disposeTextBitmap(reg_t hunkId) { void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t textObject) { reg_t hunkId = readSelector(_segMan, textObject, SELECTOR(bitmap)); - uint16 backColor = readSelectorValue(_segMan, textObject, SELECTOR(back)); + drawTextBitmapInternal(x, y, planeRect, textObject, hunkId); +} + +void GfxText32::drawScrollTextBitmap(reg_t textObject, reg_t hunkId, uint16 x, uint16 y) { + /*reg_t plane = readSelector(_segMan, textObject, SELECTOR(plane)); + Common::Rect planeRect; + planeRect.top = readSelectorValue(_segMan, plane, SELECTOR(top)); + planeRect.left = readSelectorValue(_segMan, plane, SELECTOR(left)); + planeRect.bottom = readSelectorValue(_segMan, plane, SELECTOR(bottom)); + planeRect.right = readSelectorValue(_segMan, plane, SELECTOR(right)); + + drawTextBitmapInternal(x, y, planeRect, textObject, hunkId);*/ + + // HACK: we pretty much ignore the plane rect and x, y... + drawTextBitmapInternal(0, 0, Common::Rect(20, 390, 600, 460), textObject, hunkId); +} + +void GfxText32::drawTextBitmapInternal(int16 x, int16 y, Common::Rect planeRect, reg_t textObject, reg_t hunkId) { + int16 backColor = (int16)readSelectorValue(_segMan, textObject, SELECTOR(back)); // Sanity check: Check if the hunk is set. If not, either the game scripts // didn't set it, or an old saved game has been loaded, where it wasn't set. if (hunkId.isNull()) @@ -188,15 +218,16 @@ void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t t byte *memoryPtr = _segMan->getHunkPointer(hunkId); if (!memoryPtr) { - // Happens when restoring in some SCI32 games - warning("Attempt to draw an invalid text bitmap"); + // Happens when restoring in some SCI32 games (e.g. SQ6). + // Commented out to reduce console spam + //warning("Attempt to draw an invalid text bitmap"); return; } byte *surface = memoryPtr + BITMAP_HEADER_SIZE; int curByte = 0; - uint16 skipColor = readSelectorValue(_segMan, textObject, SELECTOR(skip)); + int16 skipColor = (int16)readSelectorValue(_segMan, textObject, SELECTOR(skip)); uint16 textX = planeRect.left + x; uint16 textY = planeRect.top + y; // Get totalWidth, totalHeight @@ -209,10 +240,13 @@ void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t t textY = textY * _screen->getDisplayHeight() / _screen->getHeight(); } + bool translucent = (skipColor == -1 && backColor == -1); + for (int curY = 0; curY < height; curY++) { for (int curX = 0; curX < width; curX++) { byte pixel = surface[curByte++]; - if (pixel != skipColor && pixel != backColor) + if ((!translucent && pixel != skipColor && pixel != backColor) || + (translucent && pixel != 0xFF)) _screen->putFontPixel(textY, curX + textX, curY, pixel); } } diff --git a/engines/sci/graphics/text32.h b/engines/sci/graphics/text32.h index 3505de85eb..ce78003fdf 100644 --- a/engines/sci/graphics/text32.h +++ b/engines/sci/graphics/text32.h @@ -33,13 +33,17 @@ public: GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen); ~GfxText32(); reg_t createTextBitmap(reg_t textObject, uint16 maxWidth = 0, uint16 maxHeight = 0, reg_t prevHunk = NULL_REG); - void disposeTextBitmap(reg_t hunkId); + reg_t createScrollTextBitmap(Common::String text, reg_t textObject, uint16 maxWidth = 0, uint16 maxHeight = 0, reg_t prevHunk = NULL_REG); void drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t textObject); + void drawScrollTextBitmap(reg_t textObject, reg_t hunkId, uint16 x, uint16 y); + void disposeTextBitmap(reg_t hunkId); int16 GetLongest(const char *text, int16 maxWidth, GfxFont *font); void kernelTextSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight); private: + reg_t createTextBitmapInternal(Common::String &text, reg_t textObject, uint16 maxWidth, uint16 maxHeight, reg_t hunkId); + void drawTextBitmapInternal(int16 x, int16 y, Common::Rect planeRect, reg_t textObject, reg_t hunkId); int16 Size(Common::Rect &rect, const char *text, GuiResourceId fontId, int16 maxWidth); void Width(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight, bool restoreFont); void StringWidth(const char *str, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight); diff --git a/engines/sci/module.mk b/engines/sci/module.mk index b6d5837b31..6b6058c819 100644 --- a/engines/sci/module.mk +++ b/engines/sci/module.mk @@ -10,6 +10,7 @@ MODULE_OBJS := \ sci.o \ util.o \ engine/features.o \ + engine/file.o \ engine/gc.o \ engine/kernel.o \ engine/kevent.o \ diff --git a/engines/sci/video/robot_decoder.cpp b/engines/sci/video/robot_decoder.cpp index 95b3c2abc1..ebcfac6054 100644 --- a/engines/sci/video/robot_decoder.cpp +++ b/engines/sci/video/robot_decoder.cpp @@ -87,6 +87,17 @@ RobotDecoder::~RobotDecoder() { } bool RobotDecoder::load(GuiResourceId id) { + // TODO: RAMA's robot 1003 cannot be played (shown at the menu screen) - + // its drawn at odd coordinates. SV can't play it either (along with some + // others), so it must be some new functionality added in RAMA's robot + // videos. Skip it for now. + if (g_sci->getGameId() == GID_RAMA && id == 1003) + return false; + + // TODO: The robot video in the Lighthouse demo gets stuck + if (g_sci->getGameId() == GID_LIGHTHOUSE && id == 16) + return false; + Common::String fileName = Common::String::format("%d.rbt", id); Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(fileName); diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp index 42f11498d9..88681898f5 100644 --- a/engines/scumm/cursor.cpp +++ b/engines/scumm/cursor.cpp @@ -121,13 +121,13 @@ void ScummEngine::updateCursor() { CursorMan.replaceCursor(_grabbedCursor, _cursor.width, _cursor.height, _cursor.hotspotX, _cursor.hotspotY, (_game.platform == Common::kPlatformNES ? _grabbedCursor[63] : transColor), - (_game.heversion == 70 ? 2 : 1), + (_game.heversion == 70 ? true : false), &format); #else CursorMan.replaceCursor(_grabbedCursor, _cursor.width, _cursor.height, _cursor.hotspotX, _cursor.hotspotY, (_game.platform == Common::kPlatformNES ? _grabbedCursor[63] : transColor), - (_game.heversion == 70 ? 2 : 1)); + (_game.heversion == 70 ? true : false)); #endif } diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index cd878b49ae..ebf1a2675c 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -1079,6 +1079,14 @@ Common::Error ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) co debug(1, "Using MD5 '%s'", res.md5.c_str()); } + // We don't support the "Lite" version off puttzoo iOS because it contains + // the full game. + if (!strcmp(res.game.gameid, "puttzoo") && !strcmp(res.extra, "Lite")) { + GUIErrorMessage("The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid piracy.\n" + "The full version is available for purchase from the iTunes Store."); + return Common::kUnsupportedGameidError; + } + // If the GUI options were updated, we catch this here and update them in the users config // file transparently. Common::updateGameGUIOptions(res.game.guioptions, getGameGUIOptionsDescriptionLanguage(res.language)); @@ -1127,6 +1135,7 @@ Common::Error ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) co case 200: *engine = new ScummEngine_vCUPhe(syst, res); break; + case 101: case 100: *engine = new ScummEngine_v100he(syst, res); break; diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h index f48b40dd48..be1b90e356 100644 --- a/engines/scumm/detection_tables.h +++ b/engines/scumm/detection_tables.h @@ -382,14 +382,16 @@ static const GameSettings gameVariantsTable[] = { {"pjgames", 0, 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_HE_LOCALIZED | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, // Added the use of bink videos - {"Baseball2003", 0, 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, - {"basketball", 0, 0, GID_BASKETBALL, 6, 100, MDT_NONE, GF_USE_KEY| GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, - {"football2002", 0, 0, GID_FOOTBALL, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, {"Soccer2004", 0, 0, GID_SOCCER2004, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, // U32 code required, for testing only {"moonbase", 0, 0, GID_MOONBASE, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, {"moonbase", "Demo", 0, GID_MOONBASE, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR | GF_DEMO, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + + // HE100 games, which use older o72_debugInput code + {"Baseball2003", 0, 0, GID_BASEBALL2003, 6, 101, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"basketball", 0, 0, GID_BASKETBALL, 6, 101, MDT_NONE, GF_USE_KEY| GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"football2002", 0, 0, GID_FOOTBALL2002, 6, 101, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, #endif // The following are meant to be generic HE game variants and as such do @@ -407,6 +409,7 @@ static const GameSettings gameVariantsTable[] = { {"", "HE 98.5", 0, GID_HEGAME, 6, 98, MDT_NONE, GF_USE_KEY | GF_HE_985, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, {"", "HE 99", 0, GID_HEGAME, 6, 99, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, {"", "HE 100", 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"", "HE 101", 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, #endif {NULL, NULL, 0, 0, 0, MDT_NONE, 0, 0, UNK, 0} }; @@ -704,7 +707,8 @@ static const GameFilenamePattern gameFilenamesTable[] = { { "freddi4", "Freddi 4 Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 }, { "freddi4", "FreddiGS", kGenHEPC, Common::DE_DEU, UNK, 0 }, { "freddi4", "FreddiGS", kGenHEMac, Common::DE_DEU, Common::kPlatformMacintosh, 0 }, - { "freddi4", "FreddiHRBG", kGenHEPC, UNK_LANG, UNK, 0 }, + { "freddi4", "FreddiHRBG", kGenHEPC, Common::EN_GRB, UNK, 0 }, + { "freddi4", "FreddiHRBG", kGenHEMac, Common::EN_GRB, Common::kPlatformMacintosh, 0 }, { "freddi4", "FreddiMini", kGenHEPC, UNK_LANG, UNK, 0 }, { "freddi4", "Malice4", kGenHEMac, Common::FR_FRA, Common::kPlatformMacintosh, 0 }, { "freddi4", "MaliceMRC", kGenHEPC, Common::FR_FRA, UNK, 0 }, diff --git a/engines/scumm/he/intern_he.h b/engines/scumm/he/intern_he.h index cdc5faa084..fc5e4bcdf0 100644 --- a/engines/scumm/he/intern_he.h +++ b/engines/scumm/he/intern_he.h @@ -187,6 +187,8 @@ public: Wiz *_wiz; + virtual int setupStringArray(int size); + protected: virtual void setupOpcodes(); @@ -201,7 +203,6 @@ protected: virtual void clearDrawQueues(); int getStringCharWidth(byte chr); - virtual int setupStringArray(int size); void appendSubstring(int dst, int src, int len2, int len); void adjustRect(Common::Rect &rect); @@ -258,6 +259,9 @@ public: virtual void resetScumm(); + virtual byte *getStringAddress(ResId idx); + virtual int setupStringArray(int size); + protected: virtual void setupOpcodes(); @@ -265,7 +269,6 @@ protected: virtual void resetScummVars(); virtual void readArrayFromIndexFile(); - virtual byte *getStringAddress(ResId idx); virtual void readMAXS(int blockSize); virtual void redrawBGAreas(); @@ -280,7 +283,6 @@ protected: void copyArray(int array1, int a1_dim2start, int a1_dim2end, int a1_dim1start, int a1_dim1end, int array2, int a2_dim2start, int a2_dim2end, int a2_dim1start, int a2_dim1end); void copyArrayHelper(ArrayHeader *ah, int idx2, int idx1, int len1, byte **data, int *size, int *num); - virtual int setupStringArray(int size); int readFileToArray(int slot, int32 size); void writeFileFromArray(int slot, int32 resID); diff --git a/engines/scumm/he/logic/football.cpp b/engines/scumm/he/logic/football.cpp index f86f97eaf7..f67e07c475 100644 --- a/engines/scumm/he/logic/football.cpp +++ b/engines/scumm/he/logic/football.cpp @@ -20,6 +20,8 @@ * */ +#include "common/savefile.h" + #include "scumm/he/intern_he.h" #include "scumm/he/logic_he.h" @@ -35,16 +37,16 @@ public: LogicHEfootball(ScummEngine_v90he *vm) : LogicHE(vm) {} int versionID(); - int32 dispatch(int op, int numArgs, int32 *args); - -private: - int op_1004(int32 *args); - int op_1006(int32 *args); - int op_1007(int32 *args); - int op_1010(int32 *args); - int op_1022(int32 *args); - int op_1023(int32 *args); - int op_1024(int32 *args); + virtual int32 dispatch(int op, int numArgs, int32 *args); + +protected: + int lineEquation3D(int32 *args); + virtual int translateWorldToScreen(int32 *args); + int fieldGoalScreenTranslation(int32 *args); + virtual int translateScreenToWorld(int32 *args); + int nextPoint(int32 *args); + int computePlayerBallIntercepts(int32 *args); + int computeTwoCircleIntercepts(int32 *args); }; int LogicHEfootball::versionID() { @@ -56,31 +58,31 @@ int32 LogicHEfootball::dispatch(int op, int numArgs, int32 *args) { switch (op) { case 1004: - res = op_1004(args); + res = lineEquation3D(args); break; case 1006: - res = op_1006(args); + res = translateWorldToScreen(args); break; case 1007: - res = op_1007(args); + res = fieldGoalScreenTranslation(args); break; case 1010: - res = op_1010(args); + res = translateScreenToWorld(args); break; case 1022: - res = op_1022(args); + res = nextPoint(args); break; case 1023: - res = op_1023(args); + res = computePlayerBallIntercepts(args); break; case 1024: - res = op_1024(args); + res = computeTwoCircleIntercepts(args); break; case 8221968: @@ -123,8 +125,8 @@ int32 LogicHEfootball::dispatch(int op, int numArgs, int32 *args) { return res; } -int LogicHEfootball::op_1004(int32 *args) { - // Identical to LogicHEsoccer::op_1004 +int LogicHEfootball::lineEquation3D(int32 *args) { + // Identical to soccer's 1004 opcode double res, a2, a4, a5; a5 = ((double)args[4] - (double)args[1]) / ((double)args[5] - (double)args[2]); @@ -141,8 +143,8 @@ int LogicHEfootball::op_1004(int32 *args) { return 1; } -int LogicHEfootball::op_1006(int32 *args) { - // This seems to be more or less the inverse of op_1010 +int LogicHEfootball::translateWorldToScreen(int32 *args) { + // This is more or less the inverse of translateScreenToWorld const double a1 = args[1]; double res; @@ -167,7 +169,7 @@ int LogicHEfootball::op_1006(int32 *args) { return 1; } -int LogicHEfootball::op_1007(int32 *args) { +int LogicHEfootball::fieldGoalScreenTranslation(int32 *args) { double res, temp; temp = (double)args[1] * 0.32; @@ -188,8 +190,8 @@ int LogicHEfootball::op_1007(int32 *args) { return 1; } -int LogicHEfootball::op_1010(int32 *args) { - // This seems to be more or less the inverse of op_1006 +int LogicHEfootball::translateScreenToWorld(int32 *args) { + // This is more or less the inverse of translateWorldToScreen double a1 = (640.0 - (double)args[1] - 26.0) / 1.1588235e-1; // 2.9411764e-4 = 1/3400 @@ -205,7 +207,7 @@ int LogicHEfootball::op_1010(int32 *args) { return 1; } -int LogicHEfootball::op_1022(int32 *args) { +int LogicHEfootball::nextPoint(int32 *args) { double res; double var10 = args[4] - args[1]; double var8 = args[5] - args[2]; @@ -226,7 +228,7 @@ int LogicHEfootball::op_1022(int32 *args) { return 1; } -int LogicHEfootball::op_1023(int32 *args) { +int LogicHEfootball::computePlayerBallIntercepts(int32 *args) { double var10, var18, var20, var28, var30, var30_; double argf[7]; @@ -272,7 +274,8 @@ int LogicHEfootball::op_1023(int32 *args) { return 1; } -int LogicHEfootball::op_1024(int32 *args) { +int LogicHEfootball::computeTwoCircleIntercepts(int32 *args) { + // Looks like this was just dummied out writeScummVar(108, 0); writeScummVar(109, 0); writeScummVar(110, 0); @@ -281,8 +284,120 @@ int LogicHEfootball::op_1024(int32 *args) { return 1; } +class LogicHEfootball2002 : public LogicHEfootball { +public: + LogicHEfootball2002(ScummEngine_v90he *vm) : LogicHEfootball(vm) {} + + int32 dispatch(int op, int numArgs, int32 *args); + +private: + int translateWorldToScreen(int32 *args); + int translateScreenToWorld(int32 *args); + int getDayOfWeek(); + int initScreenTranslations(); + int getPlaybookFiles(int32 *args); + int largestFreeBlock(); +}; + +int32 LogicHEfootball2002::dispatch(int op, int numArgs, int32 *args) { + int32 res = 0; + + switch (op) { + case 1025: + res = getDayOfWeek(); + break; + + case 1026: + res = initScreenTranslations(); + break; + + case 1027: + res = getPlaybookFiles(args); + break; + + case 1028: + res = largestFreeBlock(); + break; + + case 1029: + // Clean-up off heap + // Dummied in the Windows U32 + res = 1; + break; + + case 1516: + // Start auto LAN game + break; + + default: + res = LogicHEfootball::dispatch(op, numArgs, args); + break; + } + + return res; +} + +int LogicHEfootball2002::translateWorldToScreen(int32 *args) { + // TODO: Implement modified 2002 version + return LogicHEfootball::translateWorldToScreen(args); +} + +int LogicHEfootball2002::translateScreenToWorld(int32 *args) { + // TODO: Implement modified 2002 version + return LogicHEfootball::translateScreenToWorld(args); +} + +int LogicHEfootball2002::getDayOfWeek() { + // TODO: Get day of week, store in var 108 + return 1; +} + +int LogicHEfootball2002::initScreenTranslations() { + // TODO: Set values used by translateWorldToScreen/translateScreenToWorld + return 1; +} + +int LogicHEfootball2002::getPlaybookFiles(int32 *args) { + // Get the pattern and then skip over the directory prefix ("*\" or "*:") + Common::String pattern = (const char *)_vm->getStringAddress(args[0] & ~0x33539000) + 2; + + // Prepare a buffer to hold the file names + char buffer[1000]; + buffer[0] = 0; + + // Get the list of file names that match the pattern and iterate over it + Common::StringArray fileList = _vm->getSaveFileManager()->listSavefiles(pattern); + + for (uint32 i = 0; i < fileList.size() && strlen(buffer) < 970; i++) { + // Isolate the base part of the filename and concatenate it to our buffer + Common::String fileName = Common::String(fileList[i].c_str(), fileList[i].size() - (pattern.size() - 1)); + strcat(buffer, fileName.c_str()); + strcat(buffer, ">"); // names separated by '>' + } + + // Now store the result in an array + int array = _vm->setupStringArray(strlen(buffer)); + strcpy((char *)_vm->getStringAddress(array), buffer); + + // And store the array index in variable 108 + writeScummVar(108, array); + + return 1; +} + +int LogicHEfootball2002::largestFreeBlock() { + // The Windows version always sets the variable to this + // The Mac version actually checks for the largest free block + writeScummVar(108, 100000000); + return 1; +} + LogicHE *makeLogicHEfootball(ScummEngine_v90he *vm) { return new LogicHEfootball(vm); } +LogicHE *makeLogicHEfootball2002(ScummEngine_v90he *vm) { + return new LogicHEfootball2002(vm); +} + } // End of namespace Scumm diff --git a/engines/scumm/he/logic_he.cpp b/engines/scumm/he/logic_he.cpp index a76c393e13..0f9454ba28 100644 --- a/engines/scumm/he/logic_he.cpp +++ b/engines/scumm/he/logic_he.cpp @@ -87,6 +87,9 @@ LogicHE *LogicHE::makeLogicHE(ScummEngine_v90he *vm) { case GID_FOOTBALL: return makeLogicHEfootball(vm); + case GID_FOOTBALL2002: + return makeLogicHEfootball2002(vm); + case GID_SOCCER: case GID_SOCCERMLS: case GID_SOCCER2004: diff --git a/engines/scumm/he/logic_he.h b/engines/scumm/he/logic_he.h index 893dc81b87..93c0569a4f 100644 --- a/engines/scumm/he/logic_he.h +++ b/engines/scumm/he/logic_he.h @@ -61,6 +61,7 @@ protected: LogicHE *makeLogicHErace(ScummEngine_v90he *vm); LogicHE *makeLogicHEfunshop(ScummEngine_v90he *vm); LogicHE *makeLogicHEfootball(ScummEngine_v90he *vm); +LogicHE *makeLogicHEfootball2002(ScummEngine_v90he *vm); LogicHE *makeLogicHEsoccer(ScummEngine_v90he *vm); LogicHE *makeLogicHEbaseball2001(ScummEngine_v90he *vm); LogicHE *makeLogicHEbasketball(ScummEngine_v90he *vm); diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp index 56ea10f507..a2eb42214b 100644 --- a/engines/scumm/he/script_v100he.cpp +++ b/engines/scumm/he/script_v100he.cpp @@ -876,6 +876,7 @@ void ScummEngine_v100he::o100_floodFill() { _floodFillParams.box.top = 0; _floodFillParams.box.right = 639; _floodFillParams.box.bottom = 479; + adjustRect(_floodFillParams.box); break; case 6: _floodFillParams.y = pop(); @@ -886,6 +887,7 @@ void ScummEngine_v100he::o100_floodFill() { _floodFillParams.box.right = pop(); _floodFillParams.box.top = pop(); _floodFillParams.box.left = pop(); + adjustRect(_floodFillParams.box); break; case 20: _floodFillParams.flags = pop(); @@ -1345,6 +1347,7 @@ void ScummEngine_v100he::o100_wizImageOps() { _wizParams.fillColor = pop(); _wizParams.box2.top = _wizParams.box2.bottom = pop(); _wizParams.box2.left = _wizParams.box2.right = pop(); + adjustRect(_wizParams.box2); break; case 135: _wizParams.processFlags |= kWPFDstResNum; @@ -1358,6 +1361,7 @@ void ScummEngine_v100he::o100_wizImageOps() { _wizParams.box2.right = pop(); _wizParams.box2.top = pop(); _wizParams.box2.left = pop(); + adjustRect(_wizParams.box2); break; case 137: _wizParams.processFlags |= kWPFFillColor | kWPFClipBox2; @@ -1365,6 +1369,7 @@ void ScummEngine_v100he::o100_wizImageOps() { _wizParams.fillColor = pop(); _wizParams.box2.top = _wizParams.box2.bottom = pop(); _wizParams.box2.left = _wizParams.box2.right = pop(); + adjustRect(_wizParams.box2); break; case 138: _wizParams.processFlags |= kWPFFillColor | kWPFClipBox2; @@ -1374,6 +1379,7 @@ void ScummEngine_v100he::o100_wizImageOps() { _wizParams.box2.right = pop(); _wizParams.box2.top = pop(); _wizParams.box2.left = pop(); + adjustRect(_wizParams.box2); break; default: error("o100_wizImageOps: Unknown case %d", subOp); @@ -2339,6 +2345,13 @@ void ScummEngine_v100he::o100_writeFile() { } void ScummEngine_v100he::o100_debugInput() { + // Backyard Baseball 2003 / Basketball / Football 2002 + // use older o72_debugInput code + if (_game.heversion == 101) { + ScummEngine_v72he::o72_debugInput(); + return; + } + byte subOp = fetchScriptByte(); switch (subOp) { diff --git a/engines/scumm/he/script_v60he.cpp b/engines/scumm/he/script_v60he.cpp index dbeee567bf..5e359385b6 100644 --- a/engines/scumm/he/script_v60he.cpp +++ b/engines/scumm/he/script_v60he.cpp @@ -124,8 +124,6 @@ int ScummEngine_v60he::convertFilePath(byte *dst, int dstSize) { } else if (dst[0] == '.' && dst[1] == '/') { // Game Data Path // The default game data path is set to './' by ScummVM r = 2; - } else if (dst[2] == 'b' && dst[5] == 'k') { // Backyard Basketball INI - r = 13; } else if (dst[0] == '*' && dst[1] == '/') { // Save Game Path (Windows HE72 - HE100) // The default save game path is set to '*/' by ScummVM r = 2; diff --git a/engines/scumm/he/script_v90he.cpp b/engines/scumm/he/script_v90he.cpp index 0beebdb7a1..1ea9960a18 100644 --- a/engines/scumm/he/script_v90he.cpp +++ b/engines/scumm/he/script_v90he.cpp @@ -244,6 +244,7 @@ void ScummEngine_v90he::o90_wizImageOps() { _wizParams.box2.right = pop(); _wizParams.box2.top = pop(); _wizParams.box2.left = pop(); + adjustRect(_wizParams.box2); break; case 134: // HE99+ _wizParams.processFlags |= kWPFFillColor | kWPFClipBox2; @@ -253,6 +254,7 @@ void ScummEngine_v90he::o90_wizImageOps() { _wizParams.box2.right = pop(); _wizParams.box2.top = pop(); _wizParams.box2.left = pop(); + adjustRect(_wizParams.box2); break; case 135: // HE99+ _wizParams.processFlags |= kWPFFillColor | kWPFClipBox2; @@ -260,6 +262,7 @@ void ScummEngine_v90he::o90_wizImageOps() { _wizParams.fillColor = pop(); _wizParams.box2.top = _wizParams.box2.bottom = pop(); _wizParams.box2.left = _wizParams.box2.right = pop(); + adjustRect(_wizParams.box2); break; case 136: // HE99+ _wizParams.processFlags |= kWPFFillColor | kWPFClipBox2; @@ -267,6 +270,7 @@ void ScummEngine_v90he::o90_wizImageOps() { _wizParams.fillColor = pop(); _wizParams.box2.top = _wizParams.box2.bottom = pop(); _wizParams.box2.left = _wizParams.box2.right = pop(); + adjustRect(_wizParams.box2); break; case 137: // HE99+ _wizParams.processFlags |= kWPFDstResNum; @@ -1488,6 +1492,7 @@ void ScummEngine_v90he::o90_floodFill() { _floodFillParams.box.top = 0; _floodFillParams.box.right = 639; _floodFillParams.box.bottom = 479; + adjustRect(_floodFillParams.box); break; case 65: _floodFillParams.y = pop(); @@ -1501,6 +1506,7 @@ void ScummEngine_v90he::o90_floodFill() { _floodFillParams.box.right = pop(); _floodFillParams.box.top = pop(); _floodFillParams.box.left = pop(); + adjustRect(_floodFillParams.box); break; case 255: floodFill(&_floodFillParams, this); @@ -1666,7 +1672,7 @@ void ScummEngine_v90he::o90_getPolygonOverlap() { { Common::Rect r2; _sprite->getSpriteBounds(args2[0], false, r2); - Common::Rect r1(args1[0], args1[1], args1[2], args1[3]); + Common::Rect r1(args1[0], args1[1], args1[2] + 1, args1[3] + 1); if (r2.isValidRect() == false) { push(0); break; @@ -1711,7 +1717,7 @@ void ScummEngine_v90he::o90_getPolygonOverlap() { { Common::Rect r2; _sprite->getSpriteBounds(args2[0], true, r2); - Common::Rect r1(args1[0], args1[1], args1[2], args1[3]); + Common::Rect r1(args1[0], args1[1], args1[2] + 1, args1[3] + 1); if (r2.isValidRect() == false) { push(0); break; @@ -2373,8 +2379,8 @@ void ScummEngine_v90he::o90_kernelSetFunctions() { case 2001: _logicHE->dispatch(args[1], num - 2, (int32 *)&args[2]); break; - case 201102: - // Used in puttzoo iOS + case 201102: // Used in puttzoo iOS + case 20111014: // Used in spyfox iOS break; default: error("o90_kernelSetFunctions: default case %d (param count %d)", args[0], num); diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp index 1007d2a7b0..f94b74ac45 100644 --- a/engines/scumm/he/sound_he.cpp +++ b/engines/scumm/he/sound_he.cpp @@ -65,7 +65,7 @@ void SoundHE::addSoundToQueue(int sound, int heOffset, int heChannel, int heFlag if (_vm->VAR_LAST_SOUND != 0xFF) _vm->VAR(_vm->VAR_LAST_SOUND) = sound; - if ((_vm->_game.heversion <= 99 && (heFlags & 16)) || (_vm->_game.heversion == 100 && (heFlags & 8))) { + if ((_vm->_game.heversion <= 99 && (heFlags & 16)) || (_vm->_game.heversion >= 100 && (heFlags & 8))) { playHESound(sound, heOffset, heChannel, heFlags); return; } else { diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp index 39420ee974..d8c4948ea8 100644 --- a/engines/scumm/script.cpp +++ b/engines/scumm/script.cpp @@ -250,7 +250,7 @@ void ScummEngine::stopScript(int script) { if (vm.nest[i].number == script && (vm.nest[i].where == WIO_GLOBAL || vm.nest[i].where == WIO_LOCAL)) { nukeArrays(vm.nest[i].slot); - vm.nest[i].number = 0xFF; + vm.nest[i].number = 0; vm.nest[i].slot = 0xFF; vm.nest[i].where = 0xFF; } @@ -284,7 +284,7 @@ void ScummEngine::stopObjectScript(int script) { if (vm.nest[i].number == script && (vm.nest[i].where == WIO_ROOM || vm.nest[i].where == WIO_INVENTORY || vm.nest[i].where == WIO_FLOBJECT)) { nukeArrays(vm.nest[i].slot); - vm.nest[i].number = 0xFF; + vm.nest[i].number = 0; vm.nest[i].slot = 0xFF; vm.nest[i].where = 0xFF; } @@ -318,7 +318,7 @@ void ScummEngine::runScriptNested(int script) { nest = &vm.nest[vm.numNestedScripts]; if (_currentScript == 0xFF) { - nest->number = 0xFF; + nest->number = 0; nest->where = 0xFF; } else { // Store information about the currently running script @@ -338,7 +338,7 @@ void ScummEngine::runScriptNested(int script) { if (vm.numNestedScripts != 0) vm.numNestedScripts--; - if (nest->number != 0xFF) { + if (nest->number) { // Try to resume the script which called us, if its status has not changed // since it invoked us. In particular, we only resume it if it hasn't been // stopped in the meantime, and if it did not already move on. diff --git a/engines/scumm/scumm-md5.h b/engines/scumm/scumm-md5.h index f719f7df19..0814e3bfe1 100644 --- a/engines/scumm/scumm-md5.h +++ b/engines/scumm/scumm-md5.h @@ -1,5 +1,5 @@ /* - This file was generated by the md5table tool on Mon May 28 18:17:29 2012 + This file was generated by the md5table tool on Fri Jun 15 09:16:45 2012 DO NOT EDIT MANUALLY! */ @@ -174,7 +174,7 @@ static const MD5Table md5table[] = { { "3ae7f002d9256b8bdf76aaf8a3a069f8", "freddi", "HE 100", "", 34837, Common::EN_GRB, Common::kPlatformWii }, { "3af61c5edf8e15b43dbafd285b2e9777", "puttcircus", "", "Demo", -1, Common::HE_ISR, Common::kPlatformWindows }, { "3b301b7892f883ce42ab4be6a274fea6", "samnmax", "Floppy", "Floppy", -1, Common::EN_ANY, Common::kPlatformPC }, - { "3b832f4a90740bf22e9b8ed42ca0128c", "freddi4", "HE 99", "", -1, Common::EN_GRB, Common::kPlatformWindows }, + { "3b832f4a90740bf22e9b8ed42ca0128c", "freddi4", "HE 99", "", -1, Common::EN_GRB, Common::kPlatformUnknown }, { "3c4c471342bd95505a42334367d8f127", "puttmoon", "HE 70", "", 12161, Common::RU_RUS, Common::kPlatformWindows }, { "3cce1913a3bc586b51a75c3892ff18dd", "indy3", "VGA", "VGA", -1, Common::RU_RUS, Common::kPlatformPC }, { "3d219e7546039543307b55a91282bf18", "funpack", "", "", -1, Common::EN_ANY, Common::kPlatformPC }, @@ -215,6 +215,7 @@ static const MD5Table md5table[] = { { "4dbff3787aedcd96b0b325f2d92d7ad9", "maze", "HE 100", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown }, { "4dc780f1bc587a193ce8a97652791438", "loom", "EGA", "EGA", -1, Common::EN_ANY, Common::kPlatformAmiga }, { "4e5867848ee61bc30d157e2c94eee9b4", "PuttTime", "HE 90", "Demo", 18394, Common::EN_USA, Common::kPlatformUnknown }, + { "4e859d3ef1e146b41e7d93c35cd6cc62", "puttzoo", "HE 100", "Lite", -1, Common::EN_ANY, Common::kPlatformIOS }, { "4edbf9d03550f7ba01e7f34d69b678dd", "spyfox", "HE 98.5", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown }, { "4f04b321a95d4315ce6d65f8e1dd0368", "maze", "HE 80", "", -1, Common::EN_USA, Common::kPlatformUnknown }, { "4f138ac6f9b2ac5a41bc68b2c3296064", "freddi4", "HE 99", "", -1, Common::FR_FRA, Common::kPlatformWindows }, @@ -226,7 +227,7 @@ static const MD5Table md5table[] = { { "4fe6a2e8df3c4536b278fdd2fbcb181e", "pajama3", "", "Mini Game", -1, Common::EN_ANY, Common::kPlatformWindows }, { "5057fb0e99e5aa29df1836329232f101", "freddi2", "HE 80", "", -1, Common::UNK_LANG, Common::kPlatformWindows }, { "507bb360688dc4180fdf0d7597352a69", "freddi", "HE 73", "", 26402, Common::SE_SWE, Common::kPlatformWindows }, - { "50b831f11b8c4b83784cf81f4dcc69ea", "spyfox", "HE 100", "", -1, Common::EN_ANY, Common::kPlatformWii }, + { "50b831f11b8c4b83784cf81f4dcc69ea", "spyfox", "HE 101", "", -1, Common::EN_ANY, Common::kPlatformWii }, { "50fcdc982a25063b78ad46bf389b8e8d", "tentacle", "Floppy", "Floppy", -1, Common::IT_ITA, Common::kPlatformPC }, { "51305e929e330e24a75a0351c8f9975e", "freddi2", "HE 99", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown }, { "513f91a9dbe8d5490b39e56a3ac5bbdf", "pajama2", "HE 98.5", "", -1, Common::NL_NLD, Common::kPlatformUnknown }, @@ -333,7 +334,7 @@ static const MD5Table md5table[] = { { "7766c9487f9d53a8cb0edabda5119c3d", "puttputt", "HE 60", "", 8022, Common::EN_ANY, Common::kPlatformPC }, { "77f5c9cc0986eb729c1a6b4c8823bbae", "zakloom", "FM-TOWNS", "Demo", 7520, Common::EN_ANY, Common::kPlatformFMTowns }, { "780e4a0ae2ff17dc296f4a79543b44f8", "puttmoon", "", "", -1, Common::UNK_LANG, Common::kPlatformPC }, - { "782393c5934ecd0b536eaf5fd541bd26", "pajama", "HE 100", "Updated", -1, Common::EN_ANY, Common::kPlatformWindows }, + { "782393c5934ecd0b536eaf5fd541bd26", "pajama", "HE 101", "Updated", -1, Common::EN_ANY, Common::kPlatformWindows }, { "784b499c98d07260a30952685758636b", "pajama3", "", "Demo", 13911, Common::DE_DEU, Common::kPlatformWindows }, { "78bd5f036ea35a878b74e4f47941f784", "freddi4", "HE 99", "", -1, Common::RU_RUS, Common::kPlatformWindows }, { "78c07ca088526d8d4446a4c2cb501203", "freddi3", "HE 99", "", -1, Common::FR_FRA, Common::kPlatformUnknown }, @@ -493,7 +494,7 @@ static const MD5Table md5table[] = { { "c0039ad982999c92d0de81910d640fa0", "freddi", "HE 71", "", -1, Common::NL_NLD, Common::kPlatformWindows }, { "c13225cb1bbd3bc9fe578301696d8021", "monkey", "SEGA", "", -1, Common::EN_ANY, Common::kPlatformSegaCD }, { "c20848f53c2d48bfacdc840993843765", "freddi2", "HE 80", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown }, - { "c225bec1b6c0798a2b8c89ac226dc793", "pajama", "HE 100", "", -1, Common::EN_ANY, Common::kPlatformWii }, + { "c225bec1b6c0798a2b8c89ac226dc793", "pajama", "HE 101", "", -1, Common::EN_ANY, Common::kPlatformWii }, { "c24c490373aeb48fbd54caa8e7ae376d", "loom", "No AdLib", "EGA", -1, Common::DE_DEU, Common::kPlatformAtariST }, { "c25755b08a8d0d47695e05f1e2111bfc", "freddi4", "", "Demo", -1, Common::EN_USA, Common::kPlatformUnknown }, { "c30ef068add4277104243c31ce46c12b", "monkey2", "", "", -1, Common::FR_FRA, Common::kPlatformAmiga }, diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index fc46f88df4..d0f46f3e56 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1917,6 +1917,13 @@ void ScummEngine::syncSoundSettings() { if (VAR_CHARINC != 0xFF) VAR(VAR_CHARINC) = _defaultTalkDelay; } + + // Backyard Baseball 2003 uses a unique subtitle variable, + // rather than VAR_SUBTITLES + if (_game.id == GID_BASEBALL2003) { + _scummVars[632] = ConfMan.getBool("subtitles"); + } + } void ScummEngine::setTalkSpeed(int talkspeed) { diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index cacf8c214e..c8cf096a19 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -241,10 +241,12 @@ enum ScummGameId { GID_PUTTRACE, GID_FUNSHOP, // Used for all three funshops GID_FOOTBALL, + GID_FOOTBALL2002, GID_SOCCER, GID_SOCCERMLS, GID_SOCCER2004, GID_BASEBALL2001, + GID_BASEBALL2003, GID_BASKETBALL, GID_MOONBASE, GID_HECUP // CUP demos diff --git a/engines/sword1/objectman.cpp b/engines/sword1/objectman.cpp index ed994a97fa..d0803590a7 100644 --- a/engines/sword1/objectman.cpp +++ b/engines/sword1/objectman.cpp @@ -105,7 +105,7 @@ char *ObjectMan::lockText(uint32 textId) { addr += sizeof(Header); if ((textId & ITM_ID) >= _resMan->readUint32(addr)) { warning("ObjectMan::lockText(%d): only %d texts in file", textId & ITM_ID, _resMan->readUint32(addr)); - textId = 0; // get first line instead + return _missingSubTitleStr; } uint32 offset = _resMan->readUint32(addr + ((textId & ITM_ID) + 1) * 4); if (offset == 0) { diff --git a/engines/sword1/text.cpp b/engines/sword1/text.cpp index 3bd2fdb2e6..f23ac5f182 100644 --- a/engines/sword1/text.cpp +++ b/engines/sword1/text.cpp @@ -156,6 +156,8 @@ uint16 Text::analyzeSentence(const uint8 *text, uint16 maxWidth, LineInfo *line) } uint16 Text::copyChar(uint8 ch, uint8 *sprPtr, uint16 sprWidth, uint8 pen) { + if (ch < SPACE) + ch = 64; FrameHeader *chFrame = _resMan->fetchFrame(_font, ch - SPACE); uint8 *chData = ((uint8 *)chFrame) + sizeof(FrameHeader); uint8 *dest = sprPtr; diff --git a/engines/sword25/gfx/image/art.cpp b/engines/sword25/gfx/image/art.cpp index 3944a207c8..9c4b9fe8bd 100644 --- a/engines/sword25/gfx/image/art.cpp +++ b/engines/sword25/gfx/image/art.cpp @@ -2367,38 +2367,30 @@ ArtSVPRenderAAIter *art_svp_render_aa_iter(const ArtSVP *svp, return iter; } -#define ADD_STEP(xpos, xdelta) \ +#define ADD_STEP(xpos, xdelta) \ /* stereotype code fragment for adding a step */ \ - if (n_steps == 0 || steps[n_steps - 1].x < xpos) \ - { \ + if (n_steps == 0 || steps[n_steps - 1].x < xpos) { \ sx = n_steps; \ steps[sx].x = xpos; \ steps[sx].delta = xdelta; \ n_steps++; \ - } \ - else \ - { \ - for (sx = n_steps; sx > 0; sx--) \ - { \ - if (steps[sx - 1].x == xpos) \ - { \ + } else { \ + for (sx = n_steps; sx > 0; sx--) { \ + if (steps[sx - 1].x == xpos) { \ steps[sx - 1].delta += xdelta; \ sx = n_steps; \ break; \ - } \ - else if (steps[sx - 1].x < xpos) \ - { \ + } else if (steps[sx - 1].x < xpos) { \ break; \ - } \ - } \ - if (sx < n_steps) \ - { \ + } \ + } \ + if (sx < n_steps) { \ memmove (&steps[sx + 1], &steps[sx], \ (n_steps - sx) * sizeof(steps[0])); \ steps[sx].x = xpos; \ steps[sx].delta = xdelta; \ n_steps++; \ - } \ + } \ } void art_svp_render_aa_iter_step(ArtSVPRenderAAIter *iter, int *p_start, diff --git a/engines/sword25/gfx/image/art.h b/engines/sword25/gfx/image/art.h index 8c9c97bc57..40bcb55aa7 100644 --- a/engines/sword25/gfx/image/art.h +++ b/engines/sword25/gfx/image/art.h @@ -50,7 +50,7 @@ namespace Sword25 { be variables. They can also be pstruct->el lvalues. */ #define art_expand(p, type, max) \ do { \ - if(max) {\ + if (max) {\ type *tmp = art_renew(p, type, max <<= 1); \ if (!tmp) error("Cannot reallocate memory for art data"); \ p = tmp; \ diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h index 59344c44f4..bac7ef6efb 100644 --- a/engines/tinsel/tinsel.h +++ b/engines/tinsel/tinsel.h @@ -53,7 +53,6 @@ class Config; class MidiDriver; class MidiMusicPlayer; class PCMMusicPlayer; -class Scheduler; class SoundManager; typedef Common::List<Common::Rect> RectList; @@ -154,7 +153,6 @@ class TinselEngine : public Engine { Common::Point _mousePos; uint8 _dosPlayerDir; Console *_console; - Scheduler *_scheduler; static const char *const _sampleIndices[][3]; static const char *const _sampleFiles[][3]; diff --git a/engines/toon/anim.cpp b/engines/toon/anim.cpp index 98c667c303..84f6fa375c 100644 --- a/engines/toon/anim.cpp +++ b/engines/toon/anim.cpp @@ -229,37 +229,26 @@ void Animation::drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 fram uint8 *curRow = (uint8 *)surface.pixels; uint8 *curRowMask = mask->getDataPtr(); - if (strstr(_name, "SHADOW")) { - for (int y = yy1; y < yy2; y++) { - for (int x = xx1; x < xx2; x++) { - if (x < 0 || x >= 1280 || y < 0 || y >= 400) - continue; - - uint8 *cur = curRow + x + y * destPitch; - uint8 *curMask = curRowMask + x + y * destPitchMask; - - // find the good c - int32 xs = (x - xx1) * 1024 / scale; - int32 ys = (y - yy1) * 1024 / scale; - uint8 *cc = &c[ys * w + xs]; - if (*cc && ((*curMask) >= zz)) + bool shadowFlag = false; + if (strstr(_name, "SHADOW")) + shadowFlag = true; + + for (int32 y = yy1; y < yy2; y++) { + for (int32 x = xx1; x < xx2; x++) { + if (x < 0 || x >= 1280 || y < 0 || y >= 400) + continue; + + uint8 *cur = curRow + x + y * destPitch; + uint8 *curMask = curRowMask + x + y * destPitchMask; + + // find the good c + int32 xs = (x - xx1) * 1024 / scale; + int32 ys = (y - yy1) * 1024 / scale; + uint8 *cc = &c[ys * w + xs]; + if (*cc && ((*curMask) >= zz)) { + if (shadowFlag) *cur = _vm->getShadowLUT()[*cur]; - } - } - } else { - for (int y = yy1; y < yy2; y++) { - for (int x = xx1; x < xx2; x++) { - if (x < 0 || x >= 1280 || y < 0 || y >= 400) - continue; - - uint8 *cur = curRow + x + y * destPitch; - uint8 *curMask = curRowMask + x + y * destPitchMask; - - // find the good c - int32 xs = (x - xx1) * 1024 / scale; - int32 ys = (y - yy1) * 1024 / scale; - uint8 *cc = &c[ys * w + xs]; - if (*cc && ((*curMask) >= zz)) + else *cur = *cc; } } diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp index 0e5189957b..09730626f2 100644 --- a/engines/toon/character.cpp +++ b/engines/toon/character.cpp @@ -56,7 +56,6 @@ Character::Character(ToonEngine *vm) : _vm(vm) { _animScriptId = -1; _animSpecialId = -1; _animSpecialDefaultId = 0; - _currentPathNodeCount = 0; _currentPathNode = 0; _currentWalkStamp = 0; _visible = true; @@ -81,7 +80,7 @@ Character::~Character(void) { void Character::init() { } -void Character::forceFacing( int32 facing ) { +void Character::forceFacing(int32 facing) { debugC(4, kDebugCharacter, "forceFacing(%d)", facing); _facing = facing; } @@ -123,7 +122,7 @@ void Character::setFacing(int32 facing) { _lastWalkTime = _vm->getOldMilli(); } - if (_currentPathNode == 0) + if (_currentPathNode == 0) playStandingAnim(); else playWalkAnim(0, 0); @@ -136,8 +135,7 @@ void Character::setFacing(int32 facing) { _facing = facing; } -void Character::forcePosition(int32 x, int32 y) { - +void Character::forcePosition(int16 x, int16 y) { debugC(5, kDebugCharacter, "forcePosition(%d, %d)", x, y); setPosition(x, y); @@ -145,7 +143,7 @@ void Character::forcePosition(int32 x, int32 y) { _finalY = y; } -void Character::setPosition(int32 x, int32 y) { +void Character::setPosition(int16 x, int16 y) { debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y); _x = x; @@ -155,7 +153,7 @@ void Character::setPosition(int32 x, int32 y) { return; } -bool Character::walkTo(int32 newPosX, int32 newPosY) { +bool Character::walkTo(int16 newPosX, int16 newPosY) { debugC(1, kDebugCharacter, "walkTo(%d, %d)", newPosX, newPosY); if (!_visible) @@ -167,9 +165,9 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) { _vm->getPathFinding()->resetBlockingRects(); // don't allow flux to go at the same position as drew - if (_id == 1 ) { - int32 sizeX = MAX<int32>(5, 30 * _vm->getDrew()->getScale() / 1024); - int32 sizeY = MAX<int32>(2, 20 * _vm->getDrew()->getScale() / 1024); + if (_id == 1) { + int16 sizeX = MAX<int16>(5, 30 * _vm->getDrew()->getScale() / 1024); + int16 sizeY = MAX<int16>(2, 20 * _vm->getDrew()->getScale() / 1024); _vm->getPathFinding()->addBlockingEllipse(_vm->getDrew()->getFinalX(), _vm->getDrew()->getFinalY(), sizeX, sizeY); } @@ -179,16 +177,14 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) { if (_vm->getPathFinding()->findPath(_x, _y, _finalX, _finalY)) { - int32 localFinalX = _finalX; - int32 localFinalY = _finalY; + int16 localFinalX = _finalX; + int16 localFinalY = _finalY; int32 smoothDx = 0; int32 smoothDy = 0; - for (int32 a = 0; a < _vm->getPathFinding()->getPathNodeCount(); a++) { - _currentPathX[a] = _vm->getPathFinding()->getPathNodeX(a); - _currentPathY[a] = _vm->getPathFinding()->getPathNodeY(a); - } - _currentPathNodeCount = _vm->getPathFinding()->getPathNodeCount(); + _currentPath.clear(); + for (uint32 a = 0; a < _vm->getPathFinding()->getPathNodeCount(); a++) + _currentPath.push_back(Common::Point(_vm->getPathFinding()->getPathNodeX(a), _vm->getPathFinding()->getPathNodeY(a))); _currentPathNode = 0; stopSpecialAnim(); @@ -203,12 +199,12 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) { int32 localWalkStamp = _currentWalkStamp; if (_blockingWalk) { - while ((_x != newPosX || _y != newPosY) && _currentPathNode < _currentPathNodeCount && !_vm->shouldQuitGame()) { - if (_currentPathNode < _currentPathNodeCount - 4) { - int32 delta = MIN<int32>(4, _currentPathNodeCount - _currentPathNode); + while ((_x != newPosX || _y != newPosY) && _currentPathNode < _currentPath.size() && !_vm->shouldQuitGame()) { + if (_currentPathNode < _currentPath.size() - 4) { + int32 delta = MIN<int32>(4, _currentPath.size() - 1 - _currentPathNode); - int32 dx = _currentPathX[_currentPathNode+delta] - _x; - int32 dy = _currentPathY[_currentPathNode+delta] - _y; + int16 dx = _currentPath[_currentPathNode+delta].x - _x; + int16 dy = _currentPath[_currentPathNode+delta].y - _y; // smooth the facing computation. It prevents some ugly flickering from happening if (!smoothDx && !smoothDy) { @@ -227,9 +223,9 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) { _numPixelToWalk += _speed * (_vm->getSystem()->getMillis() - _lastWalkTime) * _scale / 1024; _lastWalkTime = _vm->getSystem()->getMillis(); - while (_numPixelToWalk >= 1000 && _currentPathNode < _currentPathNodeCount) { - _x = _currentPathX[_currentPathNode]; - _y = _currentPathY[_currentPathNode]; + while (_numPixelToWalk >= 1000 && _currentPathNode < _currentPath.size()) { + _x = _currentPath[_currentPathNode].x; + _y = _currentPath[_currentPathNode].y; _currentPathNode += 1; _numPixelToWalk -= 1000; } @@ -245,7 +241,7 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) { playStandingAnim(); _flags &= ~0x1; _currentPathNode = 0; - _currentPathNodeCount = 0; + _currentPath.clear(); if (_x != localFinalX || _y != localFinalY) { return false; @@ -264,10 +260,11 @@ int32 Character::getFlag() { return _flags; } -int32 Character::getX() { +int16 Character::getX() { return _x; } -int32 Character::getY() { + +int16 Character::getY() { return _y; } @@ -348,12 +345,12 @@ void Character::stopSpecialAnim() { void Character::update(int32 timeIncrement) { debugC(5, kDebugCharacter, "update(%d)", timeIncrement); - if ((_flags & 0x1) && _currentPathNodeCount > 0) { - if (_currentPathNode < _currentPathNodeCount) { - if (_currentPathNode < _currentPathNodeCount - 10) { - int32 delta = MIN<int32>(10, _currentPathNodeCount - _currentPathNode); - int32 dx = _currentPathX[_currentPathNode+delta] - _x; - int32 dy = _currentPathY[_currentPathNode+delta] - _y; + if ((_flags & 0x1) && _currentPath.size() > 0) { + if (_currentPathNode < _currentPath.size()) { + if (_currentPathNode < _currentPath.size() - 10) { + int32 delta = MIN<int32>(10, _currentPath.size() - 1 - _currentPathNode); + int16 dx = _currentPath[_currentPathNode+delta].x - _x; + int16 dy = _currentPath[_currentPathNode+delta].y - _y; setFacing(getFacingFromDirection(dx, dy)); playWalkAnim(0, 0); } @@ -362,9 +359,9 @@ void Character::update(int32 timeIncrement) { _numPixelToWalk += _speed * (_vm->getSystem()->getMillis() - _lastWalkTime) * _scale / 1024; _lastWalkTime = _vm->getSystem()->getMillis(); - while (_numPixelToWalk > 1000 && _currentPathNode < _currentPathNodeCount) { - _x = _currentPathX[_currentPathNode]; - _y = _currentPathY[_currentPathNode]; + while (_numPixelToWalk > 1000 && _currentPathNode < _currentPath.size()) { + _x = _currentPath[_currentPathNode].x; + _y = _currentPath[_currentPathNode].y; _currentPathNode += 1; _numPixelToWalk -= 1000; } @@ -372,7 +369,7 @@ void Character::update(int32 timeIncrement) { } else { playStandingAnim(); _flags &= ~0x1; - _currentPathNodeCount = 0; + _currentPath.clear(); } } @@ -527,7 +524,7 @@ void Character::update(int32 timeIncrement) { } // adapted from Kyra -int32 Character::getFacingFromDirection(int32 dx, int32 dy) { +int32 Character::getFacingFromDirection(int16 dx, int16 dy) { debugC(4, kDebugCharacter, "getFacingFromDirection(%d, %d)", dx, dy); static const int facingTable[] = { @@ -638,7 +635,7 @@ void Character::load(Common::ReadStream *stream) { // "not visible" flag. if (_flags & 0x100) { _flags &= ~0x100; - setVisible(false); + setVisible(false); } } @@ -664,7 +661,7 @@ void Character::stopWalk() { _finalY = _y; _flags &= ~0x1; _currentPathNode = 0; - _currentPathNodeCount = 0; + _currentPath.clear(); } const SpecialCharacterAnimation *Character::getSpecialAnimation(int32 characterId, int32 animationId) { @@ -996,8 +993,8 @@ bool Character::loadShadowAnimation(const Common::String &animName) { } void Character::plotPath(Graphics::Surface& surface) { - for (int i = 0; i < _currentPathNodeCount; i++) { - *(byte *)surface.getBasePtr(_currentPathX[i], _currentPathY[i]) = ( i < _currentPathNode); + for (uint32 i = 0; i < _currentPath.size(); i++) { + *(byte *)surface.getBasePtr(_currentPath[i].x, _currentPath[i].y) = (i < _currentPathNode); } } @@ -1078,11 +1075,11 @@ void Character::setDefaultSpecialAnimationId(int32 defaultAnimationId) { _animSpecialDefaultId = defaultAnimationId; } -int32 Character::getFinalX() { +int16 Character::getFinalX() { return _finalX; } -int32 Character::getFinalY() { +int16 Character::getFinalY() { return _finalY; } diff --git a/engines/toon/character.h b/engines/toon/character.h index d06a6c060c..d33c314bf7 100644 --- a/engines/toon/character.h +++ b/engines/toon/character.h @@ -23,6 +23,9 @@ #ifndef TOON_CHARACTER_H #define TOON_CHARACTER_H +#include "common/array.h" +#include "common/rect.h" + #include "toon/toon.h" namespace Toon { @@ -65,13 +68,13 @@ public: virtual int32 getFlag(); virtual int32 getAnimFlag(); virtual void setAnimFlag(int32 flag); - virtual void setPosition(int32 x, int32 y); - virtual void forcePosition(int32 x, int32 y); - virtual int32 getX(); - virtual int32 getY(); - virtual int32 getFinalX(); - virtual int32 getFinalY(); - virtual bool walkTo(int32 newPosX, int32 newPosY); + virtual void setPosition(int16 x, int16 y); + virtual void forcePosition(int16 x, int16 y); + virtual int16 getX(); + virtual int16 getY(); + virtual int16 getFinalX(); + virtual int16 getFinalY(); + virtual bool walkTo(int16 newPosX, int16 newPosY); virtual bool getVisible(); virtual void setVisible(bool visible); virtual bool loadWalkAnimation(const Common::String &animName); @@ -99,7 +102,7 @@ public: virtual void resetScale() {} virtual void plotPath(Graphics::Surface& surface); - int32 getFacingFromDirection(int32 dx, int32 dy); + int32 getFacingFromDirection(int16 dx, int16 dy); static const SpecialCharacterAnimation *getSpecialAnimation(int32 characterId, int32 animationId); protected: @@ -112,11 +115,11 @@ protected: int32 _sceneAnimationId; int32 _lineToSayId; int32 _time; - int32 _x; - int32 _y; + int16 _x; + int16 _y; int32 _z; - int32 _finalX; - int32 _finalY; + int16 _finalX; + int16 _finalY; int32 _facing; int32 _flags; int32 _animFlags; @@ -137,10 +140,8 @@ protected: Animation *_shadowAnim; Animation *_specialAnim; - int32 _currentPathX[4096]; - int32 _currentPathY[4096]; - int32 _currentPathNodeCount; - int32 _currentPathNode; + Common::Array<Common::Point> _currentPath; + uint32 _currentPathNode; int32 _currentWalkStamp; }; diff --git a/engines/toon/drew.cpp b/engines/toon/drew.cpp index df5cfcfa03..dfd3f515fa 100644 --- a/engines/toon/drew.cpp +++ b/engines/toon/drew.cpp @@ -48,7 +48,7 @@ bool CharacterDrew::setupPalette() { return false; } -void CharacterDrew::setPosition(int32 x, int32 y) { +void CharacterDrew::setPosition(int16 x, int16 y) { debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y); _z = _vm->getLayerAtPoint(x, y); diff --git a/engines/toon/drew.h b/engines/toon/drew.h index 3357b99846..ff1b619125 100644 --- a/engines/toon/drew.h +++ b/engines/toon/drew.h @@ -35,7 +35,7 @@ public: virtual ~CharacterDrew(); bool setupPalette(); void playStandingAnim(); - void setPosition(int32 x, int32 y); + void setPosition(int16 x, int16 y); void resetScale(); void update(int32 timeIncrement); void playWalkAnim(int32 start, int32 end); diff --git a/engines/toon/flux.cpp b/engines/toon/flux.cpp index b752e65c82..70aa40fb36 100644 --- a/engines/toon/flux.cpp +++ b/engines/toon/flux.cpp @@ -45,7 +45,7 @@ void CharacterFlux::playStandingAnim() { _animationInstance->stopAnimation(); _animationInstance->setLooping(true); - //s/etVisible(true); + //setVisible(true); } void CharacterFlux::setVisible(bool visible) { @@ -99,7 +99,7 @@ int32 CharacterFlux::fixFacingForAnimation(int32 originalFacing, int32 animation return finalFacing; } -void CharacterFlux::setPosition(int32 x, int32 y) { +void CharacterFlux::setPosition(int16 x, int16 y) { debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y); _z = _vm->getLayerAtPoint(x, y); diff --git a/engines/toon/flux.h b/engines/toon/flux.h index c208bc5bda..1dc0d9c55f 100644 --- a/engines/toon/flux.h +++ b/engines/toon/flux.h @@ -34,7 +34,7 @@ public: CharacterFlux(ToonEngine *vm); virtual ~CharacterFlux(); - void setPosition(int32 x, int32 y); + void setPosition(int16 x, int16 y); void playStandingAnim(); void playWalkAnim(int32 start, int32 end); void update(int32 timeIncrement); diff --git a/engines/toon/path.cpp b/engines/toon/path.cpp index 2dd5fc45e2..7914aed595 100644 --- a/engines/toon/path.cpp +++ b/engines/toon/path.cpp @@ -60,12 +60,12 @@ void PathFindingHeap::clear() { memset(_data, 0, sizeof(HeapDataGrid) * _size); } -void PathFindingHeap::push(int32 x, int32 y, int32 weight) { +void PathFindingHeap::push(int16 x, int16 y, uint16 weight) { debugC(2, kDebugPath, "push(%d, %d, %d)", x, y, weight); if (_count == _size) { // Increase size by 50% - int newSize = _size + (_size >> 1) + 1; + uint32 newSize = _size + (_size / 2) + 1; HeapDataGrid *newData; newData = (HeapDataGrid *)realloc(_data, sizeof(HeapDataGrid) * newSize); @@ -84,13 +84,13 @@ void PathFindingHeap::push(int32 x, int32 y, int32 weight) { _data[_count]._weight = weight; _count++; - int32 lMax = _count-1; - int32 lT = 0; + uint32 lMax = _count - 1; + uint32 lT = 0; - while (1) { + while (true) { if (lMax <= 0) break; - lT = (lMax-1) / 2; + lT = (lMax - 1) / 2; if (_data[lT]._weight > _data[lMax]._weight) { HeapDataGrid temp; @@ -104,7 +104,7 @@ void PathFindingHeap::push(int32 x, int32 y, int32 weight) { } } -void PathFindingHeap::pop(int32 *x, int32 *y, int32 *weight) { +void PathFindingHeap::pop(int16 *x, int16 *y, uint16 *weight) { debugC(2, kDebugPath, "pop(x, y, weight)"); if (!_count) { @@ -120,13 +120,13 @@ void PathFindingHeap::pop(int32 *x, int32 *y, int32 *weight) { if (!_count) return; - int32 lMin = 0; - int32 lT = 0; + uint32 lMin = 0; + uint32 lT = 0; - while (1) { - lT = (lMin << 1) + 1; + while (true) { + lT = (lMin * 2) + 1; if (lT < _count) { - if (lT < _count-1) { + if (lT < _count - 1) { if (_data[lT + 1]._weight < _data[lT]._weight) lT++; } @@ -146,11 +146,11 @@ void PathFindingHeap::pop(int32 *x, int32 *y, int32 *weight) { } } -PathFinding::PathFinding(ToonEngine *vm) : _vm(vm) { +PathFinding::PathFinding() { _width = 0; _height = 0; _heap = new PathFindingHeap(); - _gridTemp = NULL; + _sq = NULL; _numBlockingRects = 0; } @@ -158,17 +158,29 @@ PathFinding::~PathFinding(void) { if (_heap) _heap->unload(); delete _heap; - delete[] _gridTemp; + delete[] _sq; } -bool PathFinding::isLikelyWalkable(int32 x, int32 y) { - for (int32 i = 0; i < _numBlockingRects; i++) { +void PathFinding::init(Picture *mask) { + debugC(1, kDebugPath, "init(mask)"); + + _width = mask->getWidth(); + _height = mask->getHeight(); + _currentMask = mask; + _heap->unload(); + _heap->init(500); + delete[] _sq; + _sq = new uint16[_width * _height]; +} + +bool PathFinding::isLikelyWalkable(int16 x, int16 y) { + for (uint8 i = 0; i < _numBlockingRects; i++) { if (_blockingRects[i][4] == 0) { if (x >= _blockingRects[i][0] && x <= _blockingRects[i][2] && y >= _blockingRects[i][1] && y < _blockingRects[i][3]) return false; } else { - int32 dx = abs(_blockingRects[i][0] - x); - int32 dy = abs(_blockingRects[i][1] - y); + int16 dx = abs(_blockingRects[i][0] - x); + int16 dy = abs(_blockingRects[i][1] - y); if ((dx << 8) / _blockingRects[i][2] < (1 << 8) && (dy << 8) / _blockingRects[i][3] < (1 << 8)) { return false; } @@ -177,15 +189,13 @@ bool PathFinding::isLikelyWalkable(int32 x, int32 y) { return true; } -bool PathFinding::isWalkable(int32 x, int32 y) { +bool PathFinding::isWalkable(int16 x, int16 y) { debugC(2, kDebugPath, "isWalkable(%d, %d)", x, y); - bool maskWalk = (_currentMask->getData(x, y) & 0x1f) > 0; - - return maskWalk; + return (_currentMask->getData(x, y) & 0x1f) > 0; } -int32 PathFinding::findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32 *fyy, int origX, int origY) { +bool PathFinding::findClosestWalkingPoint(int16 xx, int16 yy, int16 *fxx, int16 *fyy, int16 origX, int16 origY) { debugC(1, kDebugPath, "findClosestWalkingPoint(%d, %d, fxx, fyy, %d, %d)", xx, yy, origX, origY); int32 currentFound = -1; @@ -197,8 +207,8 @@ int32 PathFinding::findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32 if (origY == -1) origY = yy; - for (int y = 0; y < _height; y++) { - for (int x = 0; x < _width; x++) { + for (int16 y = 0; y < _height; y++) { + for (int16 x = 0; x < _width; x++) { if (isWalkable(x, y) && isLikelyWalkable(x, y)) { int32 ndist = (x - xx) * (x - xx) + (y - yy) * (y - yy); int32 ndist2 = (x - origX) * (x - origX) + (y - origY) * (y - origY); @@ -214,15 +224,15 @@ int32 PathFinding::findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32 if (currentFound != -1) { *fxx = currentFound % _width; *fyy = currentFound / _width; - return 1; + return true; } else { *fxx = 0; *fyy = 0; - return 0; + return false; } } -bool PathFinding::walkLine(int32 x, int32 y, int32 x2, int32 y2) { +void PathFinding::walkLine(int16 x, int16 y, int16 x2, int16 y2) { uint32 bx = x << 16; int32 dx = x2 - x; uint32 by = y << 16; @@ -238,24 +248,17 @@ bool PathFinding::walkLine(int32 x, int32 y, int32 x2, int32 y2) { int32 cdx = (dx << 16) / t; int32 cdy = (dy << 16) / t; - int32 i = t; - _gridPathCount = 0; - while (i) { - _tempPathX[i] = bx >> 16; - _tempPathY[i] = by >> 16; - _gridPathCount++; + _tempPath.clear(); + for (int32 i = t; i > 0; i--) { + _tempPath.insert_at(0, Common::Point(bx >> 16, by >> 16)); bx += cdx; by += cdy; - i--; } - _tempPathX[0] = x2; - _tempPathY[0] = y2; - - return true; + _tempPath.insert_at(0, Common::Point(x2, y2)); } -bool PathFinding::lineIsWalkable(int32 x, int32 y, int32 x2, int32 y2) { +bool PathFinding::lineIsWalkable(int16 x, int16 y, int16 x2, int16 y2) { uint32 bx = x << 16; int32 dx = x2 - x; uint32 by = y << 16; @@ -271,27 +274,26 @@ bool PathFinding::lineIsWalkable(int32 x, int32 y, int32 x2, int32 y2) { int32 cdx = (dx << 16) / t; int32 cdy = (dy << 16) / t; - int32 i = t; - while (i) { + for (int32 i = t; i > 0; i--) { if (!isWalkable(bx >> 16, by >> 16)) return false; bx += cdx; by += cdy; - i--; } return true; } -int32 PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) { + +bool PathFinding::findPath(int16 x, int16 y, int16 destx, int16 desty) { debugC(1, kDebugPath, "findPath(%d, %d, %d, %d)", x, y, destx, desty); if (x == destx && y == desty) { - _gridPathCount = 0; + _tempPath.clear(); return true; } // ignore path finding if the character is outside the screen if (x < 0 || x > 1280 || y < 0 || y > 400 || destx < 0 || destx > 1280 || desty < 0 || desty > 400) { - _gridPathCount = 0; + _tempPath.clear(); return true; } @@ -302,40 +304,45 @@ int32 PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) { } // no direct line, we use the standard A* algorithm - memset(_gridTemp , 0, _width * _height * sizeof(int32)); + memset(_sq , 0, _width * _height * sizeof(uint16)); _heap->clear(); - int32 curX = x; - int32 curY = y; - int32 curWeight = 0; - int32 *sq = _gridTemp; + int16 curX = x; + int16 curY = y; + uint16 curWeight = 0; - sq[curX + curY *_width] = 1; + _sq[curX + curY *_width] = 1; _heap->push(curX, curY, abs(destx - x) + abs(desty - y)); - int wei = 0; while (_heap->getCount()) { - wei = 0; _heap->pop(&curX, &curY, &curWeight); - int curNode = curX + curY * _width; + int32 curNode = curX + curY * _width; - int32 endX = MIN<int32>(curX + 1, _width - 1); - int32 endY = MIN<int32>(curY + 1, _height - 1); - int32 startX = MAX<int32>(curX - 1, 0); - int32 startY = MAX<int32>(curY - 1, 0); + int16 endX = MIN<int16>(curX + 1, _width - 1); + int16 endY = MIN<int16>(curY + 1, _height - 1); + int16 startX = MAX<int16>(curX - 1, 0); + int16 startY = MAX<int16>(curY - 1, 0); bool next = false; - for (int32 px = startX; px <= endX && !next; px++) { - for (int py = startY; py <= endY && !next; py++) { + for (int16 px = startX; px <= endX && !next; px++) { + for (int16 py = startY; py <= endY && !next; py++) { if (px != curX || py != curY) { - wei = ((abs(px - curX) + abs(py - curY))); + uint16 wei = abs(px - curX) + abs(py - curY); - int32 curPNode = px + py * _width; if (isWalkable(px, py)) { // walkable ? - int sum = sq[curNode] + wei * (1 + (isLikelyWalkable(px, py) ? 5 : 0)); - if (sq[curPNode] > sum || !sq[curPNode]) { - int newWeight = abs(destx - px) + abs(desty - py); - sq[curPNode] = sum; - _heap->push(px, py, sq[curPNode] + newWeight); + int32 curPNode = px + py * _width; + uint32 sum = _sq[curNode] + wei * (1 + (isLikelyWalkable(px, py) ? 5 : 0)); + if (sum > (uint32)0xFFFF) { + warning("PathFinding::findPath sum exceeds maximum representable!"); + sum = (uint32)0xFFFF; + } + if (_sq[curPNode] > sum || !_sq[curPNode]) { + _sq[curPNode] = sum; + uint32 newWeight = _sq[curPNode] + abs(destx - px) + abs(desty - py); + if (newWeight > (uint32)0xFFFF) { + warning("PathFinding::findPath newWeight exceeds maximum representable!"); + newWeight = (uint16)0xFFFF; + } + _heap->push(px, py, newWeight); if (!newWeight) next = true; // we found it ! } @@ -346,49 +353,37 @@ int32 PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) { } // let's see if we found a result ! - if (!_gridTemp[destx + desty * _width]) { + if (!_sq[destx + desty * _width]) { // didn't find anything - _gridPathCount = 0; + _tempPath.clear(); return false; } curX = destx; curY = desty; - int32 *retPathX = (int32 *)malloc(4096 * sizeof(int32)); - int32 *retPathY = (int32 *)malloc(4096 * sizeof(int32)); - if (!retPathX || !retPathY) { - free(retPathX); - free(retPathY); - - error("[PathFinding::findPath] Cannot allocate pathfinding buffers"); - } - - int32 numpath = 0; + Common::Array<Common::Point> retPath; + retPath.push_back(Common::Point(curX, curY)); - retPathX[numpath] = curX; - retPathY[numpath] = curY; - numpath++; - int32 bestscore = sq[destx + desty * _width]; + uint16 bestscore = _sq[destx + desty * _width]; - while (1) { - int32 bestX = -1; - int32 bestY = -1; + bool retVal = false; + while (true) { + int16 bestX = -1; + int16 bestY = -1; - int32 endX = MIN<int32>(curX + 1, _width - 1); - int32 endY = MIN<int32>(curY + 1, _height - 1); - int32 startX = MAX<int32>(curX - 1, 0); - int32 startY = MAX<int32>(curY - 1, 0); + int16 endX = MIN<int16>(curX + 1, _width - 1); + int16 endY = MIN<int16>(curY + 1, _height - 1); + int16 startX = MAX<int16>(curX - 1, 0); + int16 startY = MAX<int16>(curY - 1, 0); - for (int32 px = startX; px <= endX; px++) { - for (int32 py = startY; py <= endY; py++) { + for (int16 px = startX; px <= endX; px++) { + for (int16 py = startY; py <= endY; py++) { if (px != curX || py != curY) { - wei = abs(px - curX) + abs(py - curY); - - int PNode = px + py * _width; - if (sq[PNode] && (isWalkable(px, py))) { - if (sq[PNode] < bestscore) { - bestscore = sq[PNode]; + int32 PNode = px + py * _width; + if (_sq[PNode] && (isWalkable(px, py))) { + if (_sq[PNode] < bestscore) { + bestscore = _sq[PNode]; bestX = px; bestY = py; } @@ -397,57 +392,33 @@ int32 PathFinding::findPath(int32 x, int32 y, int32 destx, int32 desty) { } } - if (bestX < 0 || bestY < 0) { - free(retPathX); - free(retPathY); - - return 0; - } + if (bestX < 0 || bestY < 0) + break; - retPathX[numpath] = bestX; - retPathY[numpath] = bestY; - numpath++; + retPath.push_back(Common::Point(bestX, bestY)); if ((bestX == x && bestY == y)) { - _gridPathCount = numpath; - - memcpy(_tempPathX, retPathX, sizeof(int32) * numpath); - memcpy(_tempPathY, retPathY, sizeof(int32) * numpath); - - free(retPathX); - free(retPathY); + _tempPath.clear(); + for (uint32 i = 0; i < retPath.size(); i++) + _tempPath.push_back(retPath[i]); - return true; + retVal = true; + break; } curX = bestX; curY = bestY; } - free(retPathX); - free(retPathY); - - return false; + return retVal; } -void PathFinding::init(Picture *mask) { - debugC(1, kDebugPath, "init(mask)"); - - _width = mask->getWidth(); - _height = mask->getHeight(); - _currentMask = mask; - _heap->unload(); - _heap->init(500); - delete[] _gridTemp; - _gridTemp = new int32[_width*_height]; -} - -void PathFinding::resetBlockingRects() { - _numBlockingRects = 0; -} - -void PathFinding::addBlockingRect(int32 x1, int32 y1, int32 x2, int32 y2) { +void PathFinding::addBlockingRect(int16 x1, int16 y1, int16 x2, int16 y2) { debugC(1, kDebugPath, "addBlockingRect(%d, %d, %d, %d)", x1, y1, x2, y2); + if (_numBlockingRects >= kMaxBlockingRects) { + warning("Maximum number of %d Blocking Rects reached!", kMaxBlockingRects); + return; + } _blockingRects[_numBlockingRects][0] = x1; _blockingRects[_numBlockingRects][1] = y1; @@ -457,8 +428,12 @@ void PathFinding::addBlockingRect(int32 x1, int32 y1, int32 x2, int32 y2) { _numBlockingRects++; } -void PathFinding::addBlockingEllipse(int32 x1, int32 y1, int32 w, int32 h) { - debugC(1, kDebugPath, "addBlockingRect(%d, %d, %d, %d)", x1, y1, w, h); +void PathFinding::addBlockingEllipse(int16 x1, int16 y1, int16 w, int16 h) { + debugC(1, kDebugPath, "addBlockingEllipse(%d, %d, %d, %d)", x1, y1, w, h); + if (_numBlockingRects >= kMaxBlockingRects) { + warning("Maximum number of %d Blocking Rects reached!", kMaxBlockingRects); + return; + } _blockingRects[_numBlockingRects][0] = x1; _blockingRects[_numBlockingRects][1] = y1; @@ -468,16 +443,4 @@ void PathFinding::addBlockingEllipse(int32 x1, int32 y1, int32 w, int32 h) { _numBlockingRects++; } -int32 PathFinding::getPathNodeCount() const { - return _gridPathCount; -} - -int32 PathFinding::getPathNodeX(int32 nodeId) const { - return _tempPathX[ _gridPathCount - nodeId - 1]; -} - -int32 PathFinding::getPathNodeY(int32 nodeId) const { - return _tempPathY[ _gridPathCount - nodeId - 1]; -} - } // End of namespace Toon diff --git a/engines/toon/path.h b/engines/toon/path.h index 2de58064f0..59f74ef286 100644 --- a/engines/toon/path.h +++ b/engines/toon/path.h @@ -23,72 +23,75 @@ #ifndef TOON_PATH_H #define TOON_PATH_H +#include "common/array.h" +#include "common/rect.h" + #include "toon/toon.h" namespace Toon { // binary heap system for fast A* -struct HeapDataGrid { - int16 _x, _y; - int16 _weight; -}; - class PathFindingHeap { public: PathFindingHeap(); ~PathFindingHeap(); - void push(int32 x, int32 y, int32 weight); - void pop(int32 *x, int32 *y, int32 *weight); + void push(int16 x, int16 y, uint16 weight); + void pop(int16 *x, int16 *y, uint16 *weight); void init(int32 size); void clear(); void unload(); - int32 getCount() { return _count; } + uint32 getCount() { return _count; } private: + struct HeapDataGrid { + int16 _x, _y; + uint16 _weight; + }; + HeapDataGrid *_data; - int32 _size; - int32 _count; + uint32 _size; + uint32 _count; }; class PathFinding { public: - PathFinding(ToonEngine *vm); + PathFinding(); ~PathFinding(); - int32 findPath(int32 x, int32 y, int32 destX, int32 destY); - int32 findClosestWalkingPoint(int32 xx, int32 yy, int32 *fxx, int32 *fyy, int origX = -1, int origY = -1); - bool isWalkable(int32 x, int32 y); - bool isLikelyWalkable(int32 x, int32 y); - bool lineIsWalkable(int32 x, int32 y, int32 x2, int32 y2); - bool walkLine(int32 x, int32 y, int32 x2, int32 y2); void init(Picture *mask); - void resetBlockingRects(); - void addBlockingRect(int32 x1, int32 y1, int32 x2, int32 y2); - void addBlockingEllipse(int32 x1, int32 y1, int32 w, int32 h); + bool findPath(int16 x, int16 y, int16 destX, int16 destY); + bool findClosestWalkingPoint(int16 xx, int16 yy, int16 *fxx, int16 *fyy, int16 origX = -1, int16 origY = -1); + bool isWalkable(int16 x, int16 y); + bool isLikelyWalkable(int16 x, int16 y); + bool lineIsWalkable(int16 x, int16 y, int16 x2, int16 y2); + void walkLine(int16 x, int16 y, int16 x2, int16 y2); + + void resetBlockingRects() { _numBlockingRects = 0; } + void addBlockingRect(int16 x1, int16 y1, int16 x2, int16 y2); + void addBlockingEllipse(int16 x1, int16 y1, int16 w, int16 h); + + uint32 getPathNodeCount() const { return _tempPath.size(); } + int16 getPathNodeX(uint32 nodeId) const { return _tempPath[(_tempPath.size() - 1) - nodeId].x; } + int16 getPathNodeY(uint32 nodeId) const { return _tempPath[(_tempPath.size() - 1) - nodeId].y; } + +private: + static const uint8 kMaxBlockingRects = 16; - int32 getPathNodeCount() const; - int32 getPathNodeX(int32 nodeId) const; - int32 getPathNodeY(int32 nodeId) const; -protected: Picture *_currentMask; PathFindingHeap *_heap; - int32 *_gridTemp; - int32 _width; - int32 _height; + uint16 *_sq; + int16 _width; + int16 _height; - int32 _tempPathX[4096]; - int32 _tempPathY[4096]; - int32 _blockingRects[16][5]; - int32 _numBlockingRects; - int32 _allocatedGridPathCount; - int32 _gridPathCount; + Common::Array<Common::Point> _tempPath; - ToonEngine *_vm; + int16 _blockingRects[kMaxBlockingRects][5]; + uint8 _numBlockingRects; }; } // End of namespace Toon diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp index 657e18635f..416daa1fe8 100644 --- a/engines/toon/toon.cpp +++ b/engines/toon/toon.cpp @@ -100,7 +100,7 @@ void ToonEngine::init() { syncSoundSettings(); - _pathFinding = new PathFinding(this); + _pathFinding = new PathFinding(); resources()->openPackage("LOCAL.PAK"); resources()->openPackage("ONETIME.PAK"); @@ -168,7 +168,7 @@ void ToonEngine::waitForScriptStep() { // Wait after a specified number of script steps when executing a script // to lower CPU usage if (++_scriptStep >= 40) { - g_system->delayMillis(1); + _system->delayMillis(1); _scriptStep = 0; } } @@ -1488,7 +1488,7 @@ void ToonEngine::clickEvent() { } if (!currentHot) { - int32 xx, yy; + int16 xx, yy; if (_gameState->_inCutaway || _gameState->_inInventory || _gameState->_inCloseUp) return; @@ -2955,15 +2955,12 @@ Common::String ToonEngine::getSavegameName(int nr) { } bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) { - const EnginePlugin *plugin = NULL; int16 savegameId; Common::String savegameDescription; - EngineMan.findGame(_gameDescription->gameid, &plugin); if (slot == -1) { - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save"); - dialog->setSaveMode(true); - savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true); + savegameId = dialog->runModalWithCurrentTarget(); savegameDescription = dialog->getResultString(); delete dialog; } else { @@ -2979,8 +2976,7 @@ bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) { return false; // dialog aborted Common::String savegameFile = getSavegameName(savegameId); - Common::SaveFileManager *saveMan = g_system->getSavefileManager(); - Common::OutSaveFile *saveFile = saveMan->openForSaving(savegameFile); + Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(savegameFile); if (!saveFile) return false; @@ -3052,14 +3048,11 @@ bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) { } bool ToonEngine::loadGame(int32 slot) { - const EnginePlugin *plugin = NULL; int16 savegameId; - EngineMan.findGame(_gameDescription->gameid, &plugin); if (slot == -1) { - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore"); - dialog->setSaveMode(false); - savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false); + savegameId = dialog->runModalWithCurrentTarget(); delete dialog; } else { savegameId = slot; @@ -3068,8 +3061,7 @@ bool ToonEngine::loadGame(int32 slot) { return false; // dialog aborted Common::String savegameFile = getSavegameName(savegameId); - Common::SaveFileManager *saveMan = g_system->getSavefileManager(); - Common::InSaveFile *loadFile = saveMan->openForLoading(savegameFile); + Common::InSaveFile *loadFile = _saveFileMan->openForLoading(savegameFile); if (!loadFile) return false; diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index 0756d71d4c..774a5277dc 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -569,17 +569,13 @@ void Game::quitGame() { } void Game::handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) { - const EnginePlugin *plugin = 0; - EngineMan.findGame(g_vm->getGameId(), &plugin); GUI::SaveLoadChooser *dialog; if (saveFlag) - dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save")); + dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), saveFlag); else - dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load")); + dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), saveFlag); - dialog->setSaveMode(saveFlag); - - saveSlot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + saveSlot = dialog->runModalWithCurrentTarget(); saveName = dialog->getResultString(); delete dialog; |