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-rw-r--r--engines/hdb/ai-inventory.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/engines/hdb/ai-inventory.cpp b/engines/hdb/ai-inventory.cpp
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+++ b/engines/hdb/ai-inventory.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "hdb/hdb.h"
+
+namespace HDB {
+
+// Add entity to Player's Inventory
+bool AI::addToInventory(AIEntity *e) {
+ switch (e->type) {
+ case ITEM_GEM_WHITE:
+ _numGems++;
+ removeEntity(e);
+ return true;
+ case ITEM_GEM_BLUE:
+ _numGems += 5;
+ removeEntity(e);
+ return true;
+ case ITEM_GEM_RED:
+ _numGems += 10;
+ removeEntity(e);
+ return true;
+ case ITEM_GEM_GREEN:
+ _numGems += 100;
+ removeEntity(e);
+ return true;
+ case ITEM_GOO_CUP:
+ _numGooCups++;
+ removeEntity(e);
+ return true;
+ case ITEM_MONKEYSTONE:
+ _numMonkeystones++;
+ removeEntity(e);
+ return true;
+ }
+
+ if (_numInventory >= kMaxInventory) {
+ warning("STUB: addToInventory: Inventory full message");
+ return false;
+ }
+
+ memcpy(&_inventory[_numInventory].ent, e, sizeof(AIEntity));
+ _numInventory++;
+
+ // If weapon, ready it
+ switch (e->type) {
+ case ITEM_CLUB:
+ case ITEM_ROBOSTUNNER:
+ case ITEM_SLUGSLINGER:
+ warning("STUB: addToInventory: Ready weapon");
+ }
+
+ warning("STUB: addToInventory: Print a 'You Got' message");
+ removeEntity(e);
+ return true;
+}
+
+} // End of Namespace