diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/hdb/ai-inventory.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/engines/hdb/ai-inventory.cpp b/engines/hdb/ai-inventory.cpp new file mode 100644 index 0000000000..5fcccf2a8f --- /dev/null +++ b/engines/hdb/ai-inventory.cpp @@ -0,0 +1,77 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "hdb/hdb.h" + +namespace HDB { + +// Add entity to Player's Inventory +bool AI::addToInventory(AIEntity *e) { + switch (e->type) { + case ITEM_GEM_WHITE: + _numGems++; + removeEntity(e); + return true; + case ITEM_GEM_BLUE: + _numGems += 5; + removeEntity(e); + return true; + case ITEM_GEM_RED: + _numGems += 10; + removeEntity(e); + return true; + case ITEM_GEM_GREEN: + _numGems += 100; + removeEntity(e); + return true; + case ITEM_GOO_CUP: + _numGooCups++; + removeEntity(e); + return true; + case ITEM_MONKEYSTONE: + _numMonkeystones++; + removeEntity(e); + return true; + } + + if (_numInventory >= kMaxInventory) { + warning("STUB: addToInventory: Inventory full message"); + return false; + } + + memcpy(&_inventory[_numInventory].ent, e, sizeof(AIEntity)); + _numInventory++; + + // If weapon, ready it + switch (e->type) { + case ITEM_CLUB: + case ITEM_ROBOSTUNNER: + case ITEM_SLUGSLINGER: + warning("STUB: addToInventory: Ready weapon"); + } + + warning("STUB: addToInventory: Print a 'You Got' message"); + removeEntity(e); + return true; +} + +} // End of Namespace |