diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/illusions/duckman/illusions_duckman.cpp | 1 | ||||
-rw-r--r-- | engines/illusions/sound.cpp | 13 | ||||
-rw-r--r-- | engines/illusions/sound.h | 2 |
3 files changed, 16 insertions, 0 deletions
diff --git a/engines/illusions/duckman/illusions_duckman.cpp b/engines/illusions/duckman/illusions_duckman.cpp index 1ffb9f68c4..326d8abb36 100644 --- a/engines/illusions/duckman/illusions_duckman.cpp +++ b/engines/illusions/duckman/illusions_duckman.cpp @@ -931,6 +931,7 @@ bool IllusionsEngine_Duckman::changeScene(uint32 sceneId, uint32 threadId, uint3 uint32 currSceneId = getCurrentScene(); if (currSceneId != 0x10003) dumpCurrSceneFiles(currSceneId, callerThreadId); + _soundMan->stopLoopingSounds(); //Fix for global looping sound not stopping in falling scene. _threads->terminateThreads(callerThreadId); _controls->destroyControls(); _resSys->unloadSceneResources(0x10003, 0x10001); diff --git a/engines/illusions/sound.cpp b/engines/illusions/sound.cpp index bd39469d76..9a351a29bc 100644 --- a/engines/illusions/sound.cpp +++ b/engines/illusions/sound.cpp @@ -342,6 +342,10 @@ bool Sound::isPlaying() { return g_system->getMixer()->isSoundHandleActive(_soundHandle); } +bool Sound::isLooping() { + return _looping; +} + // SoundMan SoundMan::SoundMan(IllusionsEngine *vm) @@ -450,6 +454,15 @@ void SoundMan::stopSound(uint32 soundEffectId) { sound->stop(); } +void SoundMan::stopLoopingSounds() { + for (SoundListIterator it = _sounds.begin(); it != _sounds.end(); ++it) { + Sound *sound = *it; + if (sound->isPlaying() && sound->isLooping()) { + sound->stop(); + } + } +} + void SoundMan::unloadSounds(uint32 soundGroupId) { SoundListIterator it = _sounds.begin(); while (it != _sounds.end()) { diff --git a/engines/illusions/sound.h b/engines/illusions/sound.h index 027228ef0b..db1d47c3df 100644 --- a/engines/illusions/sound.h +++ b/engines/illusions/sound.h @@ -103,6 +103,7 @@ public: void play(int16 volume, int16 pan); void stop(); bool isPlaying(); + bool isLooping(); public: uint32 _soundEffectId; uint32 _soundGroupId; @@ -159,6 +160,7 @@ public: void loadSound(uint32 soundEffectId, uint32 soundGroupId, bool looping); void playSound(uint32 soundEffectId, int16 volume, int16 pan); void stopSound(uint32 soundEffectId); + void stopLoopingSounds(); void unloadSounds(uint32 soundGroupId); protected: |