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-rw-r--r--engines/agi/preagi_mickey.cpp2
-rw-r--r--engines/agi/preagi_winnie.cpp2
-rw-r--r--engines/agi/saveload.cpp2
-rw-r--r--engines/cine/saveload.cpp2
-rw-r--r--engines/cruise/saveload.cpp2
-rw-r--r--engines/drascula/saveload.cpp2
-rw-r--r--engines/gob/saveload.cpp4
-rw-r--r--engines/kyra/saveload.cpp2
-rw-r--r--engines/queen/queen.cpp2
-rw-r--r--engines/saga/saveload.cpp2
-rw-r--r--engines/sky/control.cpp6
-rw-r--r--engines/sky/detection.cpp2
-rw-r--r--engines/sword1/control.cpp4
-rw-r--r--engines/sword2/saveload.cpp2
-rw-r--r--engines/tinsel/saveload.cpp4
-rw-r--r--engines/touche/saveload.cpp2
-rw-r--r--engines/tucker/saveload.cpp2
17 files changed, 22 insertions, 22 deletions
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
index 8ebd24e6d9..ca8b47aded 100644
--- a/engines/agi/preagi_mickey.cpp
+++ b/engines/agi/preagi_mickey.cpp
@@ -1127,7 +1127,7 @@ void Mickey::saveGame() {
outfile->finalize();
- if (outfile->ioFailed())
+ if (outfile->err())
warning("Can't write file '%s'. (Disk full?)", szFile);
diskerror = false;
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp
index ab9d59da3e..81305e9590 100644
--- a/engines/agi/preagi_winnie.cpp
+++ b/engines/agi/preagi_winnie.cpp
@@ -1161,7 +1161,7 @@ void Winnie::saveGame() {
outfile->finalize();
- if (outfile->ioFailed())
+ if (outfile->err())
warning("Can't write file '%s'. (Disk full?)", szFile);
delete outfile;
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index a27da3053f..54159aa6fa 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -225,7 +225,7 @@ int AgiEngine::saveGame(const char *fileName, const char *description) {
out->writeSint16BE(_gfx->getAGIPalFileNum());
out->finalize();
- if (out->ioFailed()) {
+ if (out->err()) {
warning("Can't write file '%s'. (Disk full?)", fileName);
result = errIOError;
} else
diff --git a/engines/cine/saveload.cpp b/engines/cine/saveload.cpp
index 2c6ff4dcae..ea0ff0079b 100644
--- a/engines/cine/saveload.cpp
+++ b/engines/cine/saveload.cpp
@@ -42,7 +42,7 @@ bool writeChunkHeader(Common::OutSaveFile &out, const ChunkHeader &header) {
out.writeUint32BE(header.id);
out.writeUint32BE(header.version);
out.writeUint32BE(header.size);
- return !out.ioFailed();
+ return !out.err();
}
bool loadChunkHeader(Common::SeekableReadStream &in, ChunkHeader &header) {
diff --git a/engines/cruise/saveload.cpp b/engines/cruise/saveload.cpp
index b9edb2decd..0df77b60e9 100644
--- a/engines/cruise/saveload.cpp
+++ b/engines/cruise/saveload.cpp
@@ -770,7 +770,7 @@ Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName)
header.saveName = saveName;
writeSavegameHeader(f, header);
- if (f->ioFailed()) {
+ if (f->err()) {
delete f;
saveMan->removeSavefile(filename);
return Common::kWritingFailed;
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp
index 9745bb93fc..abf17d0e8e 100644
--- a/engines/drascula/saveload.cpp
+++ b/engines/drascula/saveload.cpp
@@ -253,7 +253,7 @@ void DrasculaEngine::saveGame(char gameName[]) {
out->writeSint32LE(pickedObject);
out->finalize();
- if (out->ioFailed())
+ if (out->err())
warning("Can't write file '%s'. (Disk full?)", gameName);
delete out;
diff --git a/engines/gob/saveload.cpp b/engines/gob/saveload.cpp
index 0788dc70f9..1584cedc95 100644
--- a/engines/gob/saveload.cpp
+++ b/engines/gob/saveload.cpp
@@ -234,7 +234,7 @@ bool PlainSave::save(int16 dataVar, int32 size, int32 offset, const char *name,
variables, variableSizes, _endianness);
out->finalize();
- if (out->ioFailed()) {
+ if (out->err()) {
warning("Can't write to file \"%s\"", name);
retVal = false;
}
@@ -494,7 +494,7 @@ bool StagedSave::write() const {
if (result) {
out->finalize();
- if (out->ioFailed()) {
+ if (out->err()) {
warning("Can't write to file \"%s\"", _name);
result = false;
}
diff --git a/engines/kyra/saveload.cpp b/engines/kyra/saveload.cpp
index a7187f6c76..f6302d39c1 100644
--- a/engines/kyra/saveload.cpp
+++ b/engines/kyra/saveload.cpp
@@ -197,7 +197,7 @@ Common::WriteStream *KyraEngine_v1::openSaveForWriting(const char *filename, con
else
out->writeUint32BE(GF_FLOPPY);
- if (out->ioFailed()) {
+ if (out->err()) {
warning("Can't write file '%s'. (Disk full?)", filename);
delete out;
return 0;
diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp
index 538931634e..6d7f9deda4 100644
--- a/engines/queen/queen.cpp
+++ b/engines/queen/queen.cpp
@@ -344,7 +344,7 @@ Common::Error QueenEngine::saveGameState(int slot, const char *desc) {
file->finalize();
// check for errors
- if (file->ioFailed()) {
+ if (file->err()) {
warning("Can't write file '%s'. (Disk full?)", name);
err = Common::kWritingFailed;
}
diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp
index aa10f56a9b..56fb366405 100644
--- a/engines/saga/saveload.cpp
+++ b/engines/saga/saveload.cpp
@@ -247,7 +247,7 @@ void SagaEngine::save(const char *fileName, const char *saveName) {
out->finalize();
- if (out->ioFailed())
+ if (out->err())
warning("Can't write file '%s'. (Disk full?)", fileName);
delete out;
diff --git a/engines/sky/control.cpp b/engines/sky/control.cpp
index dde437f268..a24e3eeb04 100644
--- a/engines/sky/control.cpp
+++ b/engines/sky/control.cpp
@@ -1087,7 +1087,7 @@ void Control::saveDescriptions(const Common::StringList &list) {
outf->write(list[cnt].c_str(), list[cnt].size() + 1);
}
outf->finalize();
- if (!outf->ioFailed())
+ if (!outf->err())
ioFailed = false;
delete outf;
}
@@ -1114,7 +1114,7 @@ void Control::doAutoSave(void) {
outf->write(saveData, fSize);
outf->finalize();
- if (outf->ioFailed())
+ if (outf->err())
displayMessage(0, "Unable to write autosave file '%s'. Disk full?", fName, _saveFileMan->popErrorDesc().c_str());
delete outf;
@@ -1135,7 +1135,7 @@ uint16 Control::saveGameToFile(void) {
uint32 writeRes = outf->write(saveData, fSize);
outf->finalize();
- if (outf->ioFailed())
+ if (outf->err())
writeRes = 0;
free(saveData);
delete outf;
diff --git a/engines/sky/detection.cpp b/engines/sky/detection.cpp
index 6ad6e651ef..3f01177cec 100644
--- a/engines/sky/detection.cpp
+++ b/engines/sky/detection.cpp
@@ -262,7 +262,7 @@ void SkyMetaEngine::removeSaveState(const char *target, int slot) const {
outf->write(savenames[cnt].c_str(), savenames[cnt].size() + 1);
}
outf->finalize();
- if (!outf->ioFailed())
+ if (!outf->err())
ioFailed = false;
delete outf;
}
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index e016eaec13..9077e4f8c3 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -1140,7 +1140,7 @@ void Control::saveGameToFile(uint8 slot) {
for (uint32 cnt2 = 0; cnt2 < playerSize; cnt2++)
outf->writeUint32LE(playerRaw[cnt2]);
outf->finalize();
- if (outf->ioFailed())
+ if (outf->err())
displayMessage(0, "Couldn't write to file '%s'. Device full? (%s)", fName, _saveFileMan->popErrorDesc().c_str());
delete outf;
}
@@ -1288,7 +1288,7 @@ bool Control::convertSaveGame(uint8 slot, char* desc) {
newSave->write(saveData, dataSize);
newSave->finalize();
- if (newSave->ioFailed())
+ if (newSave->err())
warning("Couldn't write to file '%s'. Device full?", newFileName);
delete newSave;
diff --git a/engines/sword2/saveload.cpp b/engines/sword2/saveload.cpp
index 4a8b0e9ab6..106bb97275 100644
--- a/engines/sword2/saveload.cpp
+++ b/engines/sword2/saveload.cpp
@@ -140,7 +140,7 @@ uint32 Sword2Engine::saveData(uint16 slotNo, byte *buffer, uint32 bufferSize) {
out->write(buffer, bufferSize);
out->finalize();
- if (!out->ioFailed()) {
+ if (!out->err()) {
delete out;
return SR_OK;
}
diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp
index b17ee93d4d..4d305e15cf 100644
--- a/engines/tinsel/saveload.cpp
+++ b/engines/tinsel/saveload.cpp
@@ -484,7 +484,7 @@ static void DoSave(void) {
memcpy(hdr.desc, SaveSceneDesc, SG_DESC_LEN);
hdr.desc[SG_DESC_LEN - 1] = 0;
g_system->getTimeAndDate(hdr.dateTime);
- if (!syncSaveGameHeader(s, hdr) || f->ioFailed()) {
+ if (!syncSaveGameHeader(s, hdr) || f->err()) {
goto save_failure;
}
@@ -492,7 +492,7 @@ static void DoSave(void) {
// Write out the special Id for Discworld savegames
f->writeUint32LE(0xFEEDFACE);
- if (f->ioFailed())
+ if (f->err())
goto save_failure;
f->finalize();
diff --git a/engines/touche/saveload.cpp b/engines/touche/saveload.cpp
index 3bbb1253f3..daf9d25ce8 100644
--- a/engines/touche/saveload.cpp
+++ b/engines/touche/saveload.cpp
@@ -334,7 +334,7 @@ Common::Error ToucheEngine::saveGameState(int num, const char *description) {
f->write(headerDescription, kGameStateDescriptionLen);
saveGameStateData(f);
f->finalize();
- if (!f->ioFailed()) {
+ if (!f->err()) {
saveOk = true;
} else {
warning("Can't write file '%s'", gameStateFileName.c_str());
diff --git a/engines/tucker/saveload.cpp b/engines/tucker/saveload.cpp
index ae16837ddf..2b23cf86e0 100644
--- a/engines/tucker/saveload.cpp
+++ b/engines/tucker/saveload.cpp
@@ -112,7 +112,7 @@ Common::Error TuckerEngine::saveGameState(int num, const char *description) {
f->writeUint16LE(0);
saveOrLoadGameStateData(*f);
f->finalize();
- if (f->ioFailed()) {
+ if (f->err()) {
warning("Can't write file '%s'", gameStateFileName.c_str());
ret = Common::kWritingFailed;
}