diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/dm/dm.cpp | 2 | ||||
-rw-r--r-- | engines/dm/dungeonman.cpp | 63 | ||||
-rw-r--r-- | engines/dm/dungeonman.h | 39 |
3 files changed, 67 insertions, 37 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp index 8f6f294551..a27506d5f4 100644 --- a/engines/dm/dm.cpp +++ b/engines/dm/dm.cpp @@ -59,6 +59,8 @@ Common::Error DMEngine::run() { _displayMan->loadPalette(kPalCredits); + _dungeonMan->setCurrentMap(0); + uint16 i = 0; //TODO: testing, please delete me while (true) { _displayMan->clearScreen(kColorBlack); diff --git a/engines/dm/dungeonman.cpp b/engines/dm/dungeonman.cpp index e33895db5a..07c52a78dc 100644 --- a/engines/dm/dungeonman.cpp +++ b/engines/dm/dungeonman.cpp @@ -30,11 +30,11 @@ DungeonMan::DungeonMan(DMEngine *dmEngine) : _vm(dmEngine), _rawDunFileData(NULL DungeonMan::~DungeonMan() { delete[] _rawDunFileData; delete[] _maps; - delete[] _dunData.dunMapsFirstColumnIndex; - delete[] _dunData.dunColumnsCumulativeSquareThingCount; + delete[] _dunData.mapsFirstColumnIndex; + delete[] _dunData.columnsCumulativeSquareThingCount; delete[] _dunData.squareFirstThings; - delete[] _dunData.dunTextData; - delete[] _dunData.dungeonMapData; + delete[] _dunData.textData; + delete[] _dunData.mapData; } void DungeonMan::decompressDungeonFile() { @@ -159,10 +159,10 @@ void DungeonMan::loadDungeonFile() { // init party position and mapindex if (_messages.newGame) { - _dunData.partyDir = _fileHeader.partyStartDir; - _dunData.partyPosX = _fileHeader.partyStartPosX; - _dunData.partyPosY = _fileHeader.partyStartPosY; - _dunData.currMapIndex = 0; + _currMap.partyDir = _fileHeader.partyStartDir; + _currMap.partyPosX = _fileHeader.partyStartPosX; + _currMap.partyPosY = _fileHeader.partyStartPosY; + _currMap.currPartyMapIndex = 0; } // load map data @@ -199,26 +199,26 @@ void DungeonMan::loadDungeonFile() { } // TODO: ??? is this - begin - if (_dunData.dunMapsFirstColumnIndex) delete[] _dunData.dunMapsFirstColumnIndex; + if (_dunData.mapsFirstColumnIndex) delete[] _dunData.mapsFirstColumnIndex; - _dunData.dunMapsFirstColumnIndex = new uint16[_fileHeader.mapCount]; + _dunData.mapsFirstColumnIndex = new uint16[_fileHeader.mapCount]; uint16 columCount = 0; for (uint16 i = 0; i < _fileHeader.mapCount; ++i) { - _dunData.dunMapsFirstColumnIndex[i] = columCount; + _dunData.mapsFirstColumnIndex[i] = columCount; columCount += _maps[i].width + 1; } - _dunData.dunColumCount = columCount; + _dunData.columCount = columCount; // TODO: ??? is this - end if (_messages.newGame) // TODO: what purpose does this serve? _fileHeader.squareFirstThingCount += 300; // TODO: ??? is this - begin - if (_dunData.dunColumnsCumulativeSquareThingCount) - delete[] _dunData.dunColumnsCumulativeSquareThingCount; - _dunData.dunColumnsCumulativeSquareThingCount = new uint16[columCount]; + if (_dunData.columnsCumulativeSquareThingCount) + delete[] _dunData.columnsCumulativeSquareThingCount; + _dunData.columnsCumulativeSquareThingCount = new uint16[columCount]; for (uint16 i = 0; i < columCount; ++i) - _dunData.dunColumnsCumulativeSquareThingCount[i] = dunDataStream.readUint16BE(); + _dunData.columnsCumulativeSquareThingCount[i] = dunDataStream.readUint16BE(); // TODO: ??? is this - end // TODO: ??? is this - begin @@ -238,11 +238,11 @@ void DungeonMan::loadDungeonFile() { // TODO: ??? is this - end // load text data - if (_dunData.dunTextData) - delete[] _dunData.dunTextData; - _dunData.dunTextData = new uint16[_fileHeader.textDataWordCount]; + if (_dunData.textData) + delete[] _dunData.textData; + _dunData.textData = new uint16[_fileHeader.textDataWordCount]; for (uint16 i = 0; i < _fileHeader.textDataWordCount; ++i) - _dunData.dunTextData[i] = dunDataStream.readUint16BE(); + _dunData.textData[i] = dunDataStream.readUint16BE(); // TODO: ??? what this if (_messages.newGame) @@ -256,14 +256,14 @@ void DungeonMan::loadDungeonFile() { _rawMapData = _rawDunFileData + dunDataStream.pos(); - if (_dunData.dungeonMapData) delete[] _dunData.dungeonMapData; + if (_dunData.mapData) delete[] _dunData.mapData; - if (_messages.restartGameRequest) { + if (!_messages.restartGameRequest) { uint8 mapCount = _fileHeader.mapCount; - _dunData.dungeonMapData = new byte**[_dunData.dunColumCount + mapCount]; - byte **colFirstSquares = _dunData.dungeonMapData[mapCount]; + _dunData.mapData = new byte**[_dunData.columCount + mapCount]; + byte **colFirstSquares = (byte**)_dunData.mapData + mapCount; for (uint8 i = 0; i < mapCount; ++i) { - _dunData.dungeonMapData[i] = colFirstSquares; + _dunData.mapData[i] = colFirstSquares; byte *square = _rawMapData + _maps[i].rawDunDataOffset; *colFirstSquares++ = square; for (uint16 w = 0; w <= _maps[i].width; ++w) { @@ -272,4 +272,17 @@ void DungeonMan::loadDungeonFile() { } } } +} + +void DungeonMan::setCurrentMap(uint16 mapIndex) { + if (_currMap.index == mapIndex) + return; + + _currMap.index = mapIndex; + _currMap.data = _dunData.mapData[mapIndex]; + _currMap.map = _maps + mapIndex; + _currMap.width = _maps[mapIndex].width + 1; + _currMap.height = _maps[mapIndex].height + 1; + _currMap.colCumulativeSquareFirstThingCount + = &_dunData.columnsCumulativeSquareThingCount[_dunData.mapsFirstColumnIndex[mapIndex]]; }
\ No newline at end of file diff --git a/engines/dm/dungeonman.h b/engines/dm/dungeonman.h index b26d56fc4c..213a76dad6 100644 --- a/engines/dm/dungeonman.h +++ b/engines/dm/dungeonman.h @@ -6,6 +6,7 @@ namespace DM { class DungeonMan; +class Map; enum ThingType { kPartyThingType = -1, // @ CM1_THING_TYPE_PARTY, special value @@ -57,27 +58,39 @@ class Thing { class DungeonData { friend class DungeonMan; - direction partyDir; // @ G0308_i_PartyDirection - uint16 partyPosX; // @ G0306_i_PartyMapX - uint16 partyPosY; // @ G0307_i_PartyMapY - uint8 currMapIndex; // @ G0309_i_PartyMapIndex - // I have no idea the heck is this - uint16 *dunMapsFirstColumnIndex = NULL; // @ G0281_pui_DungeonMapsFirstColumnIndex - uint16 dunColumCount; // @ G0282_ui_DungeonColumnCount + uint16 *mapsFirstColumnIndex = NULL; // @ G0281_pui_DungeonMapsFirstColumnIndex + uint16 columCount; // @ G0282_ui_DungeonColumnCount // I have no idea the heck is this - uint16 *dunColumnsCumulativeSquareThingCount = NULL; // @ G0280_pui_DungeonColumnsCumulativeSquareThingCount + uint16 *columnsCumulativeSquareThingCount = NULL; // @ G0280_pui_DungeonColumnsCumulativeSquareThingCount Thing *squareFirstThings = NULL; // @ G0283_pT_SquareFirstThings - uint16 *dunTextData = NULL; // @ G0260_pui_DungeonTextData + uint16 *textData = NULL; // @ G0260_pui_DungeonTextData byte *rawThingData[16] = {NULL}; // @ G0284_apuc_ThingData - byte ***dungeonMapData = NULL; // @ G0279_pppuc_DungeonMapData + byte ***mapData = NULL; // @ G0279_pppuc_DungeonMapData + // TODO: ??? is this doing here uint16 eventMaximumCount; // @ G0369_ui_EventMaximumCount }; // @ AGGREGATE +class CurrMapData { + friend class DungeonMan; + + direction partyDir; // @ G0308_i_PartyDirection + uint16 partyPosX; // @ G0306_i_PartyMapX + uint16 partyPosY; // @ G0307_i_PartyMapY + uint8 currPartyMapIndex; // @ G0309_i_PartyMapIndex + + uint8 index; // @ G0272_i_CurrentMapIndex + byte **data; // @ G0271_ppuc_CurrentMapData + Map *map; // @ G0269_ps_CurrentMap + uint16 width; // @ G0273_i_CurrentMapWidth + uint16 height; // @ G0274_i_CurrentMapHeight + uint16 *colCumulativeSquareFirstThingCount; // @G0270_pui_CurrentMapColumnsCumulativeSquareFirstThingCount +}; // @ AGGREGATE + struct Messages { friend class DungeonMan; @@ -93,7 +106,7 @@ class Map { uint8 offsetMapX, offsetMapY; uint8 level; // only used in DMII - uint8 width, height; // THESRE ARE INCLUSIVE BOUNDARIES + uint8 width, height; // !!! THESRE ARE INCLUSIVE BOUNDARIES // orn short for Ornament uint8 wallOrnCount; /* May be used in a Sensor on a Wall or closed Fake Wall square */ uint8 randWallOrnCount; /* Used only on some Wall squares and some closed Fake Wall squares */ @@ -113,11 +126,12 @@ class Map { class DungeonMan { DMEngine *_vm; - uint32 _rawDunFileDataSize; + uint32 _rawDunFileDataSize; // @ probably NONE byte *_rawDunFileData; // @ ??? DungeonFileHeader _fileHeader; // @ G0278_ps_DungeonHeader DungeonData _dunData; // @ NONE + CurrMapData _currMap; // @ NONE Map *_maps; // @ G0277_ps_DungeonMaps // does not have to be freed byte *_rawMapData; // @ G0276_puc_DungeonRawMapData @@ -134,6 +148,7 @@ public: ~DungeonMan(); // TODO: this does stuff other than load the file! void loadDungeonFile(); // @ F0434_STARTEND_IsLoadDungeonSuccessful_CPSC + void setCurrentMap(uint16 mapIndex); // @ F0173_DUNGEON_SetCurrentMap }; } |