diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sherlock/journal.cpp | 136 |
1 files changed, 106 insertions, 30 deletions
diff --git a/engines/sherlock/journal.cpp b/engines/sherlock/journal.cpp index 25180b255e..2719047543 100644 --- a/engines/sherlock/journal.cpp +++ b/engines/sherlock/journal.cpp @@ -403,37 +403,113 @@ void Journal::loadJournalFile(bool alreadyLoaded) { else journalString += " said, \""; } else { - // Control code, so move past it and any parameters - if (c == opcodes[OP_RUN_CANIMATION] || c == opcodes[OP_ASSIGN_PORTRAIT_LOCATION] || - c == opcodes[OP_PAUSE] || c == opcodes[OP_PAUSE_WITHOUT_CONTROL] || + if (IS_SERRATED_SCALPEL) { + // Control code, so move past it and any parameters + if (c == opcodes[OP_RUN_CANIMATION] || + c == opcodes[OP_ASSIGN_PORTRAIT_LOCATION] || + c == opcodes[OP_PAUSE] || + c == opcodes[OP_PAUSE_WITHOUT_CONTROL] || c == opcodes[OP_WALK_TO_CANIMATION]) { - // These commands have a single parameter - ++replyP; - - } else if (c == opcodes[OP_ADJUST_OBJ_SEQUENCE]) { - replyP += (replyP[0] & 127) + replyP[1] + 2; - - } else if (c == opcodes[OP_WALK_TO_COORDS] || c == opcodes[OP_MOVE_MOUSE]) { - replyP += 4; - - } else if (c == opcodes[OP_SET_FLAG] || c == opcodes[OP_IF_STATEMENT]) { - replyP += 2; - - } else if (c == opcodes[OP_SFX_COMMAND] || c == opcodes[OP_PLAY_PROLOGUE] || - c == opcodes[OP_CALL_TALK_FILE]) { - replyP += 8; - break; - - } else if (c == opcodes[OP_TOGGLE_OBJECT] || c == opcodes[OP_ADD_ITEM_TO_INVENTORY] || - c == opcodes[OP_SET_OBJECT] || c == opcodes[OP_DISPLAY_INFO_LINE] || - c == opcodes[OP_REMOVE_ITEM_FROM_INVENTORY]) { - replyP += (*replyP & 127) + 1; - - } else if (c == opcodes[OP_GOTO_SCENE]) { - replyP += 5; - - } else if (c == opcodes[OP_CARRIAGE_RETURN]) { - journalString += "\n"; + // These commands have a single parameter + ++replyP; + } else if (c == opcodes[OP_ADJUST_OBJ_SEQUENCE]) { + replyP += (replyP[0] & 127) + replyP[1] + 2; + } else if (c == opcodes[OP_WALK_TO_COORDS] || c == opcodes[OP_MOVE_MOUSE]) { + replyP += 4; + } else if (c == opcodes[OP_SET_FLAG] || c == opcodes[OP_IF_STATEMENT]) { + replyP += 2; + } else if (c == opcodes[OP_SFX_COMMAND] || c == opcodes[OP_PLAY_PROLOGUE] || + c == opcodes[OP_CALL_TALK_FILE]) { + replyP += 8; + break; + } else if (c == opcodes[OP_TOGGLE_OBJECT] || c == opcodes[OP_ADD_ITEM_TO_INVENTORY] || + c == opcodes[OP_SET_OBJECT] || c == opcodes[OP_DISPLAY_INFO_LINE] || + c == opcodes[OP_REMOVE_ITEM_FROM_INVENTORY]) { + replyP += (*replyP & 127) + 1; + } else if (c == opcodes[OP_GOTO_SCENE]) { + replyP += 5; + } else if (c == opcodes[OP_CARRIAGE_RETURN]) { + journalString += "\n"; + } else { + error("Unhandled opcode %d in loadJournalFile", c); + } + } else { + if (c == opcodes[OP_RUN_CANIMATION] || + c == opcodes[OP_PAUSE] || + c == opcodes[OP_MOUSE_OFF_ON] || + c == opcodes[OP_SET_WALK_CONTROL] || + c == opcodes[OP_PAUSE_WITHOUT_CONTROL] || + c == opcodes[OP_WALK_TO_CANIMATION] || + c == opcodes[OP_TURN_NPC_OFF] || + c == opcodes[OP_TURN_NPC_ON] || + c == opcodes[OP_RESTORE_PEOPLE_SEQUENCE]) + ++replyP; + else if ( + c == opcodes[OP_SET_TALK_SEQUENCE] || + c == opcodes[OP_SET_FLAG] || + c == opcodes[OP_WALK_NPC_TO_CANIM] || + c == opcodes[OP_WALK_HOLMES_AND_NPC_TO_CANIM] || + c == opcodes[OP_NPC_PATH_LABEL] || + c == opcodes[OP_PATH_GOTO_LABEL]) + replyP += 2; + else if ( + c == opcodes[OP_SET_NPC_PATH_PAUSE] || + c == opcodes[OP_NPC_PATH_PAUSE_TAKING_NOTES] || + c == opcodes[OP_NPC_PATH_PAUSE_LOOKING_HOLMES] || + c == opcodes[OP_NPC_VERB_CANIM]) + replyP += 3; + else if ( + c == opcodes[OP_SET_SCENE_ENTRY_FLAG] || + c == opcodes[OP_PATH_IF_FLAG_GOTO_LABEL]) + replyP += 4; + else if ( + c == opcodes[OP_WALK_TO_COORDS]) + replyP += 5; + else if ( + c == opcodes[OP_SET_NPC_POSITION] || + c == opcodes[OP_GOTO_SCENE] || + c == opcodes[OP_SET_NPC_PATH_DEST] || + c == opcodes[OP_SET_NPC_POSITION]) + replyP += 6; + else if ( + c == opcodes[OP_PLAY_SONG] || + c == opcodes[OP_NEXT_SONG]) + replyP += 8; + else if ( + c == opcodes[OP_CALL_TALK_FILE] || + c == opcodes[OP_SET_NPC_TALK_FILE] || + c == opcodes[OP_NPC_WALK_GRAPHICS]) + replyP += 9; + else if ( + c == opcodes[OP_NPC_VERB_SCRIPT]) + replyP += 10; + else if ( + c == opcodes[OP_WALK_HOLMES_AND_NPC_TO_COORDS]) + replyP += 11; + else if ( + c == opcodes[OP_NPC_VERB] || + c == opcodes[OP_NPC_VERB_TARGET]) + replyP += 14; + else if ( + c == opcodes[OP_ADJUST_OBJ_SEQUENCE]) + error("TODO: opcode %d in loadJournalFile", c); + else if ( + c == opcodes[OP_TOGGLE_OBJECT] || + c == opcodes[OP_ADD_ITEM_TO_INVENTORY] || + c == opcodes[OP_SET_OBJECT] || + c == opcodes[OP_REMOVE_ITEM_FROM_INVENTORY]) + error("TODO: opcode %d in loadJournalFile", c); + else if ( + c == opcodes[OP_BANISH_WINDOW]) { + error("TODO: opcode %d in loadJournalFile", c); + } else if ( + c == opcodes[OP_NPC_DESC_ON_OFF]) { + error("TODO: opcode %d in loadJournalFile", c); + } else if ( + c == opcodes[OP_SET_NPC_INFO_LINE]) + error("TODO: opcode %d in loadJournalFile", c); + else + error("Unhandled opcode %d in loadJournalFile", c); } // Put a space in the output for a control character, unless it's |