diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/he/intern_he.h | 4 | ||||
-rw-r--r-- | engines/scumm/he/script_v100he.cpp | 34 | ||||
-rw-r--r-- | engines/scumm/he/script_v70he.cpp | 28 |
3 files changed, 33 insertions, 33 deletions
diff --git a/engines/scumm/he/intern_he.h b/engines/scumm/he/intern_he.h index 7f7babc604..84ea295779 100644 --- a/engines/scumm/he/intern_he.h +++ b/engines/scumm/he/intern_he.h @@ -168,7 +168,7 @@ protected: virtual void setDefaultCursor(); /* HE version 70 script opcodes */ - void o70_startSound(); + void o70_soundOps(); void o70_pickupObject(); void o70_getActorRoom(); void o70_resourceRoutines(); @@ -622,7 +622,7 @@ protected: void o100_redimArray(); void o100_roomOps(); void o100_setSystemMessage(); - void o100_startSound(); + void o100_soundOps(); void o100_setSpriteInfo(); void o100_startScript(); void o100_systemOps(); diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp index 4a4c340802..d609c069f1 100644 --- a/engines/scumm/he/script_v100he.cpp +++ b/engines/scumm/he/script_v100he.cpp @@ -184,7 +184,7 @@ void ScummEngine_v100he::setupOpcodes() { OPCODE(0x74, o6_delay); OPCODE(0x75, o6_delayMinutes); OPCODE(0x76, o6_delaySeconds); - OPCODE(0x77, o100_startSound); + OPCODE(0x77, o100_soundOps); /* 78 */ OPCODE(0x78, o80_sourceDebug); OPCODE(0x79, o100_setSpriteInfo); @@ -1742,69 +1742,69 @@ void ScummEngine_v100he::o100_setSystemMessage() { } } -void ScummEngine_v100he::o100_startSound() { +void ScummEngine_v100he::o100_soundOps() { byte filename[260]; int var, value; byte subOp = fetchScriptByte(); switch (subOp) { - case 6: + case 6: // SO_AT _heSndFlags |= 16; _heSndOffset = pop(); break; - case 47: + case 47: // SO_LOAD copyScriptString(filename, sizeof(filename)); _heSndSoundId = pop(); if (_heSndSoundId) debug(0, "Load sound %d from file %s\n", _heSndSoundId, filename); break; - case 55: + case 55: // SO_NOW _heSndFlags |= 8; break; - case 83: + case 83: // SO_VARIABLE value = pop(); var = pop(); _heSndSoundId = pop(); ((SoundHE *)_sound)->setSoundVar(_heSndSoundId, var, value); break; - case 92: + case 92: // SO_END _sound->addSoundToQueue(_heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags); break; - case 128: + case 128: // SO_SOUND_ADD _heSndFlags |= 2; break; - case 129: + case 129: // SO_SOUND_CHANNEL _heSndChannel = pop(); break; - case 130: + case 130: // SO_SOUND_FREQUENCY _heSndFlags |= 64; pop(); break; - case 131: + case 131: // SO_SOUND_LOOPING _heSndFlags |= 1; break; - case 132: // Music - case 134: // Sound + case 132: // SO_SOUND_MODIFY + case 134: // SO_SOUND_START _heSndSoundId = pop(); _heSndOffset = 0; _heSndSoundFreq = 11025; _heSndChannel = VAR(VAR_SOUND_CHANNEL); _heSndFlags = 0; break; - case 133: + case 133: // SO_SOUND_PAN _heSndFlags |= 128; pop(); break; - case 135: + case 135: // SO_SOUND_SOFT _heSndFlags |= 4; break; - case 136: + case 136: // SO_SOUND_VOLUME _heSndFlags |= 32; pop(); break; default: - error("o100_startSound invalid case %d", subOp); + error("o100_soundOps invalid case %d", subOp); } } diff --git a/engines/scumm/he/script_v70he.cpp b/engines/scumm/he/script_v70he.cpp index b91943c685..4c608d6db5 100644 --- a/engines/scumm/he/script_v70he.cpp +++ b/engines/scumm/he/script_v70he.cpp @@ -39,7 +39,7 @@ namespace Scumm { void ScummEngine_v70he::setupOpcodes() { ScummEngine_v60he::setupOpcodes(); - OPCODE(0x74, o70_startSound); + OPCODE(0x74, o70_soundOps); OPCODE(0x84, o70_pickupObject); OPCODE(0x8c, o70_getActorRoom); OPCODE(0x9b, o70_resourceRoutines); @@ -52,60 +52,60 @@ void ScummEngine_v70he::setupOpcodes() { OPCODE(0xfa, o70_setSystemMessage); } -void ScummEngine_v70he::o70_startSound() { +void ScummEngine_v70he::o70_soundOps() { int var, value; byte subOp = fetchScriptByte(); switch (subOp) { - case 9: + case 9: // SO_SOUND_SOFT? _heSndFlags |= 4; break; - case 23: + case 23: // SO_VARIABLE value = pop(); var = pop(); _heSndSoundId = pop(); ((SoundHE *)_sound)->setSoundVar(_heSndSoundId, var, value); break; - case 25: + case 25: // SO_SOUND_VOLUME value = pop(); _heSndSoundId = pop(); _sound->addSoundToQueue(_heSndSoundId, 0, 0, 8); break; - case 56: + case 56: // SO_NOW _heSndFlags |= 16; break; - case 164: + case 164: // SO_SOUND_ADD _heSndFlags |= 2; break; case 222: // WORKAROUND: For errors in room script 240 (room 4) of maze break; - case 224: + case 224: // SO_SOUND_FREQUENCY _heSndSoundFreq = pop(); break; - case 230: + case 230: // SO_SOUND_CHANNEL _heSndChannel = pop(); break; - case 231: + case 231: // SO_AT _heSndOffset = pop(); break; - case 232: + case 232: // SO_SOUND_START _heSndSoundId = pop(); _heSndOffset = 0; _heSndSoundFreq = 11025; _heSndChannel = VAR(VAR_SOUND_CHANNEL); break; - case 245: + case 245: // SO_SOUND_LOOPING _heSndFlags |= 1; break; - case 255: + case 255: // SO_END _sound->addSoundToQueue(_heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags); _heSndFlags = 0; break; default: - error("o70_startSound invalid case %d", subOp); + error("o70_soundOps invalid case %d", subOp); } } |