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-rw-r--r--engines/sherlock/objects.cpp5
-rw-r--r--engines/sherlock/objects.h17
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.cpp2
-rw-r--r--engines/sherlock/talk.cpp4
-rw-r--r--engines/sherlock/tattoo/tattoo_user_interface.cpp2
5 files changed, 13 insertions, 17 deletions
diff --git a/engines/sherlock/objects.cpp b/engines/sherlock/objects.cpp
index 0a4b7e92a9..1d2cb1b725 100644
--- a/engines/sherlock/objects.cpp
+++ b/engines/sherlock/objects.cpp
@@ -66,7 +66,6 @@ BaseObject::BaseObject() {
_aType = OBJECT;
_lookFrames = 0;
_seqCounter = 0;
- _lookFacing = 0;
_lookcAnim = 0;
_seqStack = 0;
_seqTo = 0;
@@ -986,7 +985,7 @@ void Object::load(Common::SeekableReadStream &s, bool isRoseTattoo) {
_lookPosition.x = s.readUint16LE() * FIXED_INT_MULTIPLIER / 100;
_lookPosition.y = s.readByte() * FIXED_INT_MULTIPLIER;
}
- _lookFacing = s.readByte();
+ _lookPosition._facing = s.readByte();
_lookcAnim = s.readByte();
if (!isRoseTattoo)
@@ -1113,7 +1112,7 @@ void Object::load3DO(Common::SeekableReadStream &s) {
// Unverified END
_lookPosition.y = s.readByte() * FIXED_INT_MULTIPLIER;
- _lookFacing = s.readByte();
+ _lookPosition._facing = s.readByte();
// Unverified
_lookcAnim = s.readByte();
diff --git a/engines/sherlock/objects.h b/engines/sherlock/objects.h
index 7e94dd2bdd..60b5b3345e 100644
--- a/engines/sherlock/objects.h
+++ b/engines/sherlock/objects.h
@@ -117,6 +117,12 @@ public:
void operator-=(const Point32 &delta) { x -= delta.x; y -= delta.y; }
};
+class PositionFacing : public Point32 {
+public:
+ int _facing;
+
+ PositionFacing() : Point32(), _facing(0) {}
+};
struct WalkSequence {
Common::String _vgsName;
@@ -210,8 +216,7 @@ public:
AType _aType; // Tells if this is an object, person, talk, etc.
int _lookFrames; // How many frames to play of the look anim before pausing
int _seqCounter; // How many times this sequence has been executed
- Point32 _lookPosition; // Where to walk when examining object
- int _lookFacing; // Direction to face when examining object
+ PositionFacing _lookPosition; // Where to walk when examining object
int _lookcAnim;
int _seqStack; // Allows gosubs to return to calling frame
int _seqTo; // Allows 1-5, 8-3 type sequences encoded in 2 bytes
@@ -427,14 +432,6 @@ public:
virtual void setObjTalkSequence(int seq);
};
-
-class PositionFacing : public Point32 {
-public:
- int _facing;
-
- PositionFacing() : Point32(), _facing(0) {}
-};
-
struct CAnim {
Common::String _name; // Name
Common::Point _position; // Position
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index 684824c17d..8fcc92b2ac 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -500,7 +500,7 @@ void ScalpelUserInterface::examine() {
scene.startCAnim(_cNum, canimSpeed);
} else if (obj._lookPosition.y != 0) {
// Need to walk to the object to be examined
- people[HOLMES].walkToCoords(obj._lookPosition, obj._lookFacing);
+ people[HOLMES].walkToCoords(obj._lookPosition, obj._lookPosition._facing);
}
if (!talk._talkToAbort) {
diff --git a/engines/sherlock/talk.cpp b/engines/sherlock/talk.cpp
index 1195ba0b6b..11ae9b4c1f 100644
--- a/engines/sherlock/talk.cpp
+++ b/engines/sherlock/talk.cpp
@@ -488,7 +488,7 @@ void Talk::talk(int objNum) {
events.setCursor(WAIT);
if (obj._lookPosition.y != 0)
// Need to walk to character first
- people[HOLMES].walkToCoords(obj._lookPosition, obj._lookFacing);
+ people[HOLMES].walkToCoords(obj._lookPosition, obj._lookPosition._facing);
events.setCursor(ARROW);
if (!_talkToAbort)
@@ -503,7 +503,7 @@ void Talk::talk(int objNum) {
events.setCursor(WAIT);
if (obj._lookPosition.y != 0)
// Walk over to person to talk to
- people[HOLMES].walkToCoords(obj._lookPosition, obj._lookFacing);
+ people[HOLMES].walkToCoords(obj._lookPosition, obj._lookPosition._facing);
events.setCursor(ARROW);
if (!_talkToAbort) {
diff --git a/engines/sherlock/tattoo/tattoo_user_interface.cpp b/engines/sherlock/tattoo/tattoo_user_interface.cpp
index 7de78457c6..107eeba0d0 100644
--- a/engines/sherlock/tattoo/tattoo_user_interface.cpp
+++ b/engines/sherlock/tattoo/tattoo_user_interface.cpp
@@ -87,7 +87,7 @@ void TattooUserInterface::lookAtObject() {
} else if (_bgShape->_lookPosition.y != 0) {
// Need to walk to object before looking at it
people[HOLMES].walkToCoords(Common::Point(_bgShape->_lookPosition.x * FIXED_INT_MULTIPLIER,
- _bgShape->_lookPosition.y * FIXED_INT_MULTIPLIER), _bgShape->_lookFacing);
+ _bgShape->_lookPosition.y * FIXED_INT_MULTIPLIER), _bgShape->_lookPosition._facing);
}
if (!talk._talkToAbort) {