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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp5
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp3
2 files changed, 3 insertions, 5 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 2d957990b9..d0fe284cc6 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -1568,7 +1568,7 @@ void Scene1200::signal() {
// No break on purpose
case 1203:
R2_GLOBALS._player.enableControl();
- warning("_eventManager.waitEvent()");
+ // CHECKME: The original is calling _eventManager.waitEvent();
_sceneMode = 2;
break;
case 10:
@@ -1790,7 +1790,7 @@ void Scene1200::signal() {
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
default:
- warning("_eventManager.waitEvent()");
+ // CHECKME: The original is walling _eventManager.waitEvent();
_sceneMode = 2;
break;
}
@@ -15336,7 +15336,6 @@ void Scene1950::signal() {
R2_GLOBALS._player.setVisage(22);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- warning("%d %d", R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y);
// This is a hack to work around a pathfinding issue. original destination is (218, 165)
Common::Point pt(128, 165);
NpcMover *mover = new NpcMover();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 8bcdcd8e36..cdcc012585 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -3199,10 +3199,9 @@ void Scene3500::Action1::signal() {
scene->_shuttle._frameChange = _direction;
scene->_shuttle.setFrame(scene->_shuttle.changeFrame());
}
- // All the var_8 initialization was missing in the original
+ // CHECKME: All the var_8 initialization was missing in the original
// but it's clearly a cut and paste error from case 4.
// The following code allows the switch to work properly.
- warning("Checkme: fix for dead code");
int var_8 = (_direction * 2 + scene->_mazeDirection);
if (var_8 > 7)
var_8 = 1;