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-rw-r--r--engines/sci/resource.cpp7
-rw-r--r--engines/sci/resource.h3
-rw-r--r--engines/sci/sci.cpp1
3 files changed, 8 insertions, 3 deletions
diff --git a/engines/sci/resource.cpp b/engines/sci/resource.cpp
index 1ecbff6eee..27776141e8 100644
--- a/engines/sci/resource.cpp
+++ b/engines/sci/resource.cpp
@@ -68,14 +68,15 @@ static const char *resourceTypeNames[] = {
"memory", "vocab", "font", "cursor",
"patch", "bitmap", "palette", "cdaudio",
"audio", "sync", "message", "map", "heap",
- "audio36", "sync36"
+ "audio36", "sync36", "", "", "robot"
};
static const char *resourceTypeSuffixes[] = {
"v56", "p56", "scr", "tex", "snd",
" ", "voc", "fon", "cur", "pat",
"bit", "pal", "cda", "aud", "syn",
- "msg", "map", "hep", "aud", "syn"
+ "msg", "map", "hep", "aud", "syn",
+ "trn", " ", "rbt"
};
const char *getResourceTypeName(ResourceType restype) {
@@ -984,7 +985,7 @@ void ResourceManager::readResourcePatches(ResourceSource *source) {
const char *szResType;
ResourceSource *psrcPatch;
- for (int i = kResourceTypeView; i < kResourceTypeAudio36; i ++) {
+ for (int i = kResourceTypeView; i < kResourceTypeInvalid; i ++) {
files.clear();
szResType = getResourceTypeName((ResourceType)i);
// SCI0 naming - type.nnn
diff --git a/engines/sci/resource.h b/engines/sci/resource.h
index ab3363db0f..cc4b6104fa 100644
--- a/engines/sci/resource.h
+++ b/engines/sci/resource.h
@@ -111,6 +111,9 @@ enum ResourceType {
kResourceTypeHeap,
kResourceTypeAudio36,
kResourceTypeSync36,
+ kResourceTypeUnknown1, // Translation, currently unsupported
+ kResourceTypeUnknown2,
+ kResourceTypeRobot,
kResourceTypeInvalid
};
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index b49ef32cab..4205f9bdf1 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -84,6 +84,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc)
SearchMan.addSubDirectoryMatching(_gameDataDir, "seq"); // SEQ movie files for DOS versions
SearchMan.addSubDirectoryMatching(_gameDataDir, "wav"); // speech files in WAV format
SearchMan.addSubDirectoryMatching(_gameDataDir, "sfx"); // music/sound files in WAV format
+ SearchMan.addSubDirectoryMatching(_gameDataDir, "robot"); // robot files
}
SciEngine::~SciEngine() {