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-rw-r--r--engines/fullpipe/scenes.cpp2
-rw-r--r--engines/fullpipe/scenes.h4
2 files changed, 5 insertions, 1 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index e8df272c1a..95c5e985d9 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -948,7 +948,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene36_updateCursor;
break;
-#if 0
case SC_37:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_37");
scene->preloadMovements(sceneVar);
@@ -960,6 +959,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene37_updateCursor;
break;
+#if 0
case SC_38:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_38");
scene->preloadMovements(sceneVar);
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 34218e4e0c..7c91f31813 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -169,6 +169,10 @@ int scene36_updateCursor();
void scene36_initScene(Scene *sc);
int sceneHandler36(ExCommand *cmd);
+void scene37_initScene(Scene *sc);
+int sceneHandler37(ExCommand *ex);
+int scene37_updateCursor();
+
void sceneDbgMenu_initScene(Scene *sc);
int sceneHandlerDbgMenu(ExCommand *cmd);