aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
Diffstat (limited to 'engines')
-rw-r--r--engines/startrek/room.cpp16
-rw-r--r--engines/startrek/room.h1
-rw-r--r--engines/startrek/rooms/demon1.cpp2
-rw-r--r--engines/startrek/rooms/demon3.cpp2
-rw-r--r--engines/startrek/rooms/feather1.cpp2
-rw-r--r--engines/startrek/rooms/lovea.cpp22
-rw-r--r--engines/startrek/rooms/mudd4.cpp6
-rw-r--r--engines/startrek/rooms/sins2.cpp4
-rw-r--r--engines/startrek/rooms/trial0.cpp4
-rw-r--r--engines/startrek/rooms/tug0.cpp8
-rw-r--r--engines/startrek/rooms/tug3.cpp6
-rw-r--r--engines/startrek/rooms/veng1.cpp2
-rw-r--r--engines/startrek/rooms/veng2.cpp6
-rw-r--r--engines/startrek/rooms/venga.cpp6
-rw-r--r--engines/startrek/text.cpp33
-rw-r--r--engines/startrek/text.h33
16 files changed, 46 insertions, 107 deletions
diff --git a/engines/startrek/room.cpp b/engines/startrek/room.cpp
index 6a9d7c5695..9c308ebeed 100644
--- a/engines/startrek/room.cpp
+++ b/engines/startrek/room.cpp
@@ -158,11 +158,12 @@ void Room::loadRoomMessage(const char *text) {
text = patchedText.c_str();
char textType = text[10]; // _, U and S: talk message, N: look message, L: look with talker message
+ char numberType = text[11]; // Sxx: Scotty
if (text[5] != '\\')
error("loadRoomMessage: Invalid message");
- isTalkMessage = (textType == '_' || textType == 'U' || textType == 'S'); // U = Uhura, S = Scotty
+ isTalkMessage = (textType == '_' || textType == 'U' || numberType == 'S' || numberType == 'F'); // U = Uhura, S = Scotty, F = followup
isLookMessage = (textType == 'N');
isLookWithTalkerMessage = (textType == 'L');
@@ -173,12 +174,13 @@ void Room::loadRoomMessage(const char *text) {
if (memcmp(text + 1, _vm->_missionName.c_str(), 3) || text[4] != _vm->_roomIndex + '0') {
// String with a prefix of another mission, separate it
messageNum += COMMON_MESSAGE_OFFSET;
- }
-
- // For some reason, Uhura's messages (Uxx) follow the same numbering as the
- // rest, but Scott's don't, and start from one.
- if (textType == 'S')
+ } else if (numberType == 'S') {
+ // For some reason, Uhura's messages (Uxx) follow the same numbering as the
+ // rest, but Scott's don't, and start from one.
messageNum += SCOTTY_MESSAGE_OFFSET;
+ } else if (numberType == 'F') {
+ messageNum += FOLLOWUP_MESSAGE_OFFSET;
+ }
if (isTalkMessage)
_talkMessages[messageNum] = text;
@@ -201,6 +203,8 @@ Common::String Room::patchRoomMessage(const char *text) {
TypoFix typoFixes[] = {
{ "#LOV2\\LOV2_012#", "#LOV2\\LOV2_012#", "#LOV1\\LOV1_010#" }, // Audio file missing
{ "#LOV3\\LOV3_#", "#LOV3\\LOV3_#", "#LOV3\\LOV3_000#"}, // Message index missing
+ { "#LOVA\\LOVA_F08#", "spock", "Spock" },
+ { "#LOVA\\LOVA_F55#", "sysnthesize", "synthesize" },
{ "#FEA3\\FEA3_030#", "#FEA3\\FEA3_030#", "#LOVA\\LOVA_100#" }, // Wrong voice actor
{ "#MUD0\\MUD0_023#", "gullability", "gullibility" },
{ "#MUD2\\MUD2_002#", "Well, now! I think", "Well, now I think" },
diff --git a/engines/startrek/room.h b/engines/startrek/room.h
index 8146dcb654..f507b9fd0d 100644
--- a/engines/startrek/room.h
+++ b/engines/startrek/room.h
@@ -62,6 +62,7 @@ const int RDF_BEAM_IN_POSITIONS = 0xaa;
const int RDF_SPAWN_POSITIONS = 0xba;
#define COMMON_MESSAGE_OFFSET 1000
+#define FOLLOWUP_MESSAGE_OFFSET 600
#define SCOTTY_MESSAGE_OFFSET 500
class Room {
diff --git a/engines/startrek/rooms/demon1.cpp b/engines/startrek/rooms/demon1.cpp
index 899f76095c..0e64e6dff2 100644
--- a/engines/startrek/rooms/demon1.cpp
+++ b/engines/startrek/rooms/demon1.cpp
@@ -249,7 +249,7 @@ void Room::demon1KlingonDropsHand() {
if (_roomVar.demon.numKlingonsKilled == 3)
return;
- showText(TX_SPEAKER_KLINGON, TX_DEM1_F23);
+ showText(TX_SPEAKER_KLINGON, 23 + FOLLOWUP_MESSAGE_OFFSET, true);
_awayMission->timers[1] = 1;
}
diff --git a/engines/startrek/rooms/demon3.cpp b/engines/startrek/rooms/demon3.cpp
index 1218292bfb..9b8b34b3e6 100644
--- a/engines/startrek/rooms/demon3.cpp
+++ b/engines/startrek/rooms/demon3.cpp
@@ -459,7 +459,7 @@ void Room::demon3GetMiner() {
void Room::demon3TalkToMiner() {
if (!_awayMission->demon.healedMiner)
return;
- showText(TX_SPEAKER_KANDREY, TX_DEM3_F21);
+ showText(TX_SPEAKER_KANDREY, 21 + FOLLOWUP_MESSAGE_OFFSET, true);
}
void Room::demon3TalkToKirk() {
diff --git a/engines/startrek/rooms/feather1.cpp b/engines/startrek/rooms/feather1.cpp
index ada6e6693f..5decbf26a6 100644
--- a/engines/startrek/rooms/feather1.cpp
+++ b/engines/startrek/rooms/feather1.cpp
@@ -314,7 +314,7 @@ void Room::feather1UseSnakeOnKirk() {
}
void Room::feather1UseSnakeOnMccoy() {
- showText(TX_SPEAKER_MCCOY, TX_FEA1_F25);
+ showText(TX_SPEAKER_MCCOY, 25 + FOLLOWUP_MESSAGE_OFFSET, true);
}
void Room::feather1UseSnakeOnRedshirt() {
diff --git a/engines/startrek/rooms/lovea.cpp b/engines/startrek/rooms/lovea.cpp
index 12dc564916..3fd2dd795b 100644
--- a/engines/startrek/rooms/lovea.cpp
+++ b/engines/startrek/rooms/lovea.cpp
@@ -81,7 +81,7 @@ void Room::loveaUseCureSampleOnSpock() {
walkCrewman(OBJECT_SPOCK, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock, 99);
walkCrewman(OBJECT_MCCOY, _roomVar.love.cmnXPosToCureSpock, _roomVar.love.cmnYPosToCureSpock + 10, 99);
} else
- showText(TX_SPEAKER_MCCOY, TX_LOVA_F55);
+ showText(TX_SPEAKER_MCCOY, 55 + COMMON_MESSAGE_OFFSET, true);
}
@@ -123,13 +123,13 @@ void Room::loveaTimer2Expired() {
showText(TX_SPEAKER_SPOCK, TX_SPOKCOFF);
_awayMission->love.spockInfectionCounter++;
} else if (_awayMission->love.spockInfectionCounter == 30) {
- showText(TX_SPEAKER_MCCOY, TX_LOVA_F08);
+ showText(TX_SPEAKER_MCCOY, 8 + COMMON_MESSAGE_OFFSET, true);
_awayMission->love.spockInfectionCounter++;
} else if (_awayMission->love.spockInfectionCounter == 45) {
showText(TX_SPEAKER_SPOCK, TX_SPOKCOFF);
_awayMission->love.spockInfectionCounter++;
} else if (_awayMission->love.spockInfectionCounter == 60) {
- showText(TX_SPEAKER_SPOCK, TX_LOVA_F54);
+ showText(TX_SPEAKER_SPOCK, 54 + COMMON_MESSAGE_OFFSET, true);
_awayMission->love.romulansUnconsciousFromVirus = true;
_awayMission->love.spockInfectionCounter++;
}
@@ -144,26 +144,26 @@ void Room::loveaUseMTricorderOnSpock() {
playSoundEffectIndex(SND_TRICORDER);
if (_awayMission->love.spockCured)
- showText(TX_SPEAKER_MCCOY, TX_LOVA_F01);
+ showText(TX_SPEAKER_MCCOY, 1 + COMMON_MESSAGE_OFFSET, true);
else if (!_awayMission->love.knowAboutVirus)
- showText(TX_SPEAKER_MCCOY, TX_LOVA_F02);
+ showText(TX_SPEAKER_MCCOY, 2 + COMMON_MESSAGE_OFFSET, true);
else if (_awayMission->love.spockInfectionCounter < 10)
- showText(TX_SPEAKER_MCCOY, TX_LOVA_F04);
+ showText(TX_SPEAKER_MCCOY, 4 + COMMON_MESSAGE_OFFSET, true);
else if (_awayMission->love.spockInfectionCounter < 30)
- showText(TX_SPEAKER_MCCOY, TX_LOVA_F03);
+ showText(TX_SPEAKER_MCCOY, 3 + COMMON_MESSAGE_OFFSET, true);
else if (_awayMission->love.spockInfectionCounter < 50)
- showText(TX_SPEAKER_MCCOY, TX_LOVA_F08);
+ showText(TX_SPEAKER_MCCOY, 8 + COMMON_MESSAGE_OFFSET, true);
else if (_awayMission->love.spockInfectionCounter < 70) // BUGFIX: < 70 instead of == 70
showText(TX_SPEAKER_MCCOY, COMMON_MESSAGE_OFFSET + 10, true); // TX_TUG2_010
else if (_awayMission->love.spockInfectionCounter < 100)
- showText(TX_SPEAKER_MCCOY, TX_LOVA_F10);
+ showText(TX_SPEAKER_MCCOY, 10 + COMMON_MESSAGE_OFFSET, true);
else
showText(TX_SPEAKER_MCCOY, COMMON_MESSAGE_OFFSET + 100);
}
void Room::loveaUseMTricorderOnHuman() {
playSoundEffectIndex(SND_TRICORDER);
- showText(TX_SPEAKER_MCCOY, TX_LOVA_F07);
+ showText(TX_SPEAKER_MCCOY, 7 + COMMON_MESSAGE_OFFSET, true);
}
void Room::loveaUseRomulanLaughingGas() {
@@ -200,7 +200,7 @@ void Room::loveaUseCommunicator() {
showText(TX_SPEAKER_KIRK, TX_MUD4_018);
showText(TX_SPEAKER_UHURA, TX_BRIDU146);
- showText(TX_SPEAKER_KIRK, TX_VENA_F41);
+ showText(TX_SPEAKER_KIRK, 41 + COMMON_MESSAGE_OFFSET, true);
_awayMission->love.contactedEnterpriseBeforeCure = true;
}
diff --git a/engines/startrek/rooms/mudd4.cpp b/engines/startrek/rooms/mudd4.cpp
index 4cbb8a31b8..9118aff823 100644
--- a/engines/startrek/rooms/mudd4.cpp
+++ b/engines/startrek/rooms/mudd4.cpp
@@ -280,14 +280,14 @@ void Room::mudd4KirkUsedCommunications() {
if (!_awayMission->mudd.contactedEnterpriseFirstTime) {
_awayMission->mudd.missionScore++;
showText(TX_SPEAKER_KIRK, 25, true);
- showText(TX_SPEAKER_SCOTT, TX_MUD4_S02);
+ showText(TX_SPEAKER_SCOTT, 2 + SCOTTY_MESSAGE_OFFSET, true);
if (_awayMission->mudd.torpedoStatus == 1)
showText(TX_SPEAKER_KIRK, 27, true);
else
showText(TX_SPEAKER_KIRK, 28, true);
- showText(TX_SPEAKER_SCOTT, TX_MUD4_S04);
+ showText(TX_SPEAKER_SCOTT, 4 + SCOTTY_MESSAGE_OFFSET, true);
const TextRef choices[] = {
TX_SPEAKER_KIRK,
@@ -316,7 +316,7 @@ void Room::mudd4KirkUsedCommunications() {
};
showText(TX_SPEAKER_KIRK, 20, true);
- showText(TX_SPEAKER_SCOTT, TX_MUD4_S03);
+ showText(TX_SPEAKER_SCOTT, 3 + SCOTTY_MESSAGE_OFFSET, true);
int choice = showMultipleTexts(choices);
if (choice == 1) {
diff --git a/engines/startrek/rooms/sins2.cpp b/engines/startrek/rooms/sins2.cpp
index b045f0113e..2d6fb5ad81 100644
--- a/engines/startrek/rooms/sins2.cpp
+++ b/engines/startrek/rooms/sins2.cpp
@@ -228,7 +228,7 @@ void Room::sins2Tick40() {
showText(TX_SPEAKER_UHURA, 85, true);
showText(TX_SPEAKER_KIRK, 8, true);
showText(TX_SPEAKER_UHURA, 97, true);
- showText(TX_SPEAKER_MCCOY, TX_SIN2_F26);
+ showText(TX_SPEAKER_MCCOY, 26 + FOLLOWUP_MESSAGE_OFFSET, true);
showText(TX_SPEAKER_UHURA, 96, true);
showText(TX_SPEAKER_MCCOY, 19, true);
showText(TX_SPEAKER_KIRK, 4, true);
@@ -294,7 +294,7 @@ void Room::sins2LookAtDoor() {
void Room::sins2UseSpockOnDoor() {
if (!_awayMission->sins.openedInnerDoor) {
- showText(TX_SPEAKER_SPOCK, TX_SIN2_F12);
+ showText(TX_SPEAKER_SPOCK, 12 + FOLLOWUP_MESSAGE_OFFSET, true);
showText(TX_SPEAKER_MOSHER, 48, true);
showText(TX_SPEAKER_SPOCK, 30, true);
}
diff --git a/engines/startrek/rooms/trial0.cpp b/engines/startrek/rooms/trial0.cpp
index 1a4a778445..e1d45e609e 100644
--- a/engines/startrek/rooms/trial0.cpp
+++ b/engines/startrek/rooms/trial0.cpp
@@ -249,7 +249,7 @@ void Room::trial0TalkToVlict() {
}
void Room::trial0TalkToGuard() {
- showText(TX_SPEAKER_KLINGON_GUARD, TX_TRI0_F24);
+ showText(TX_SPEAKER_KLINGON_GUARD, 24 + FOLLOWUP_MESSAGE_OFFSET, true);
showText(TX_SPEAKER_BENNIE, 65, true);
showText(TX_SPEAKER_KIRK, 7, true);
showText(TX_SPEAKER_BENNIE, 64, true);
@@ -285,7 +285,7 @@ void Room::trial0UseSnakeOnVlict() {
void Room::trial0UseSnakeOnGuard() {
// Unused, since the snake item doesn't carry over to the courtroom
- showText(TX_SPEAKER_KLINGON_GUARD, TX_TRI0_F24);
+ showText(TX_SPEAKER_KLINGON_GUARD, 24 + FOLLOWUP_MESSAGE_OFFSET, true);
}
void Room::trial0UseMTricorderOnQuetzecoatl() {
diff --git a/engines/startrek/rooms/tug0.cpp b/engines/startrek/rooms/tug0.cpp
index df9aab88b9..912b44e703 100644
--- a/engines/startrek/rooms/tug0.cpp
+++ b/engines/startrek/rooms/tug0.cpp
@@ -179,7 +179,7 @@ void Room::tug0MccoyHealedEngineer() {
}
void Room::tug0EngineerGotUp() {
- showText(TX_SPEAKER_SIMPSON, TX_TUG0_F31);
+ showText(TX_SPEAKER_SIMPSON, 31 + FOLLOWUP_MESSAGE_OFFSET, true);
_awayMission->tug.engineerConscious = true;
loadActorAnim2(8, "tcshow", 0x27, 0xa8, 0);
loadActorAnim2(9, "popen", 0x27, 0xa9, 0);
@@ -329,9 +329,9 @@ void Room::tug0BombExploded() {
showText(TX_SPEAKER_SPOCK, 37, true);
showText(TX_SPEAKER_MCCOY, 27, true);
showText(TX_SPEAKER_KIRK, 4, true);
- showText(TX_SPEAKER_SCOTT, TX_TUG0_S11);
+ showText(TX_SPEAKER_SCOTT, 11 + SCOTTY_MESSAGE_OFFSET, true);
showText(TX_SPEAKER_KIRK, 3, true);
- showText(TX_SPEAKER_SCOTT, TX_TUG0_S06);
+ showText(TX_SPEAKER_SCOTT, 6 + SCOTTY_MESSAGE_OFFSET, true);
_awayMission->tug.field2d = 1;
_awayMission->disableInput = true;
@@ -433,7 +433,7 @@ void Room::tug0TalkToRedshirt() {
void Room::tug0TalkToEngineer() {
if (_awayMission->tug.engineerConscious) {
- showText(TX_SPEAKER_SIMPSON, TX_TUG0_F30);
+ showText(TX_SPEAKER_SIMPSON, 30 + FOLLOWUP_MESSAGE_OFFSET, true);
showText(TX_SPEAKER_MCCOY, 26, true);
showText(TX_SPEAKER_KIRK, 12, true);
}
diff --git a/engines/startrek/rooms/tug3.cpp b/engines/startrek/rooms/tug3.cpp
index 6374983967..c16d58eba0 100644
--- a/engines/startrek/rooms/tug3.cpp
+++ b/engines/startrek/rooms/tug3.cpp
@@ -246,7 +246,7 @@ void Room::tug3TalkToElasi1() {
case 1: // Cereth shoots console, doesn't surrender
_awayMission->disableInput = true;
- showText(TX_SPEAKER_ELASI_CERETH, TX_TUG3_F27);
+ showText(TX_SPEAKER_ELASI_CERETH, 27 + FOLLOWUP_MESSAGE_OFFSET, true);
loadActorAnim2(OBJECT_ELASI_1, "p1draw", -1, -1, 3);
break;
@@ -389,7 +389,7 @@ void Room::tug3UseCommunicator() {
} else {
if (_awayMission->tug.orbitalDecayCounter < 16) {
showText(TX_SPEAKER_KIRK, 6, true);
- showText(TX_SPEAKER_SCOTT, TX_TUG3_S07);
+ showText(TX_SPEAKER_SCOTT, 7 + SCOTTY_MESSAGE_OFFSET, true);
playMidiMusicTracks(-1, -1);
@@ -482,7 +482,7 @@ void Room::tug3SecurityTeamBeamedIn() {
loadActorAnim2(OBJECT_15, "rfiren", -1, -1, 10);
showText(TX_SPEAKER_KIRK, 5, true);
- showText(TX_SPEAKER_SCOTT, TX_TUG3_S08);
+ showText(TX_SPEAKER_SCOTT, 8 + SCOTTY_MESSAGE_OFFSET, true);
playMidiMusicTracks(-1, -1);
_awayMission->disableInput = true;
diff --git a/engines/startrek/rooms/veng1.cpp b/engines/startrek/rooms/veng1.cpp
index 82c4036223..48578a2c02 100644
--- a/engines/startrek/rooms/veng1.cpp
+++ b/engines/startrek/rooms/veng1.cpp
@@ -294,7 +294,7 @@ void Room::veng1KirkAccessedPanel() {
loadActorAnim2(OBJECT_DEBRIS, "s7r1p2", 0xd1, 0x6a);
loadActorStandAnim(OBJECT_PANEL);
} else
- showDescription(TX_VEN1_F33);
+ showDescription(33 + FOLLOWUP_MESSAGE_OFFSET, true);
walkCrewman(OBJECT_KIRK, 0xc9, 0x98);
}
diff --git a/engines/startrek/rooms/veng2.cpp b/engines/startrek/rooms/veng2.cpp
index 15b81ab640..72be99376b 100644
--- a/engines/startrek/rooms/veng2.cpp
+++ b/engines/startrek/rooms/veng2.cpp
@@ -578,8 +578,8 @@ void Room::veng2KirkFiredTorpedo() {
void Room::veng2TorpedoStruckElasiShip() {
loadActorAnim2(OBJECT_VIEWSCREEN, "s7r2p1", VIEWSCREEN_X, VIEWSCREEN_Y);
showText(TX_SPEAKER_ELASI_CAPTAIN, 104, true);
- showText(TX_SPEAKER_ELASI_WEAPONS_MASTER, TX_VEN2_F29);
- showText(TX_SPEAKER_ELASI_CREWMAN, TX_VEN2_F28);
+ showText(TX_SPEAKER_ELASI_WEAPONS_MASTER, 29 + FOLLOWUP_MESSAGE_OFFSET, true);
+ showText(TX_SPEAKER_ELASI_CREWMAN, 28 + FOLLOWUP_MESSAGE_OFFSET, true);
showText(TX_SPEAKER_ELASI_CAPTAIN, 101, true);
showText(TX_SPEAKER_KIRK, 14, true);
showText(TX_SPEAKER_ELASI_CAPTAIN, 106, true);
@@ -619,7 +619,7 @@ void Room::veng2CrewmanInPositionToBeamOut() {
}
void Room::veng2UseSTricorderOnTorpedoButton() {
- spockScan(DIR_N, TX_VEN2_F35); // ENHANCEMENT: Use spockScan (don't just show text)
+ spockScan(DIR_N, 35 + FOLLOWUP_MESSAGE_OFFSET, true); // ENHANCEMENT: Use spockScan (don't just show text)
}
void Room::veng2UseSTricorderOnMiddleConsole() {
diff --git a/engines/startrek/rooms/venga.cpp b/engines/startrek/rooms/venga.cpp
index 57a4ec25aa..5efb7316a4 100644
--- a/engines/startrek/rooms/venga.cpp
+++ b/engines/startrek/rooms/venga.cpp
@@ -60,7 +60,7 @@ void Room::vengaTick() {
_awayMission->veng.counterUntilElasiDestroyShip--;
if (_awayMission->veng.counterUntilElasiDestroyShip == 0 && !_awayMission->veng.firedTorpedo) {
// Elasi fire torpedoes at you since you wouldn't lower your shields.
- showDescription(TX_VENA_F40);
+ showDescription(40 + COMMON_MESSAGE_OFFSET, true);
showGameOverMenu();
return;
}
@@ -76,12 +76,12 @@ void Room::vengaTick() {
}
void Room::vengaElasiBeamOver() {
- showDescription(TX_VENA_F32);
+ showDescription(32 + COMMON_MESSAGE_OFFSET, true);
showGameOverMenu();
}
void Room::vengaUsePhaserAnywhere() {
- showText(TX_SPEAKER_SPOCK, TX_VENA_F34);
+ showText(TX_SPEAKER_SPOCK, 34 + COMMON_MESSAGE_OFFSET, true);
}
void Room::vengaLookAtHypo() {
diff --git a/engines/startrek/text.cpp b/engines/startrek/text.cpp
index 84689542fd..ff61206e79 100644
--- a/engines/startrek/text.cpp
+++ b/engines/startrek/text.cpp
@@ -99,20 +99,11 @@ extern const char *const g_gameStrings[] = {
"#DEM0\\DEM0N009#Spock raises an eyebrow.", // kept because it's used as an enhancement in mudd1
"All mining equipment use this road.",
- "#DEM1\\DEM1_F23#Federation Scum!",
"#DEM3\\DEM3_019#He's dead, Jim...",
"#DEM3\\DEM3_A32#Aieeee!",
- "#DEM3\\DEM3_F21#Oh, thank you, kind souls, for saving my life. Let me rest here for a little before returning to report this miracle to Prelate Angiven.",
- "#TUG0\\TUG0_F30#I suppose I should be grateful to see anyone after that. I thought I was dead.",
- "#TUG0\\TUG0_F31#Thank you, Doctor. Be careful, Captain, the Elasi like to set boobytraps. if you need any equipment I've got my tools in this workspace.",
- "#TUG0\\TUG0_S06#Aye Captain.",
- "#TUG0\\TUG0_S11#Captain, you're alive!",
"#TUG2\\TUG2J003#I recommend extreme caution, Captain. We must be ready to expect anything.",
"Snip...snip...snip.",
- "#TUG3\\TUG3_F27#Foolhardy words, Kirk. You have underestimated me at every turn.",
- "#TUG3\\TUG3_S07#Aye, Captain.",
- "#TUG3\\TUG3_S08#Aye, Captain.",
"#LOV3\\LOV3NA08#With a hiss, the Romulan Laughing Gas billows down the vent. Things are strangely quiet below.",
"#LOV3\\LOV3NA09#With a hiss, the Romulan Laughing Gas billows down the vent. You hear the muffled sounds through the vent of hearty Romulan laughter, followed by the dull thud of bodies hitting the deck.",
@@ -122,15 +113,6 @@ extern const char *const g_gameStrings[] = {
"#LOV3\\LOV3NA23#This is the engineering center for the ARK7 space station.",
"#LOV3\\LOV3NJ32#You attach the antigrav unit to the gas tank. It can be moved freely.",
"(Raises an eyebrow)", // NOTE: no corresponding audio
- "#LOVA\\LOVA_F01#He's been cured of the Oroborus virus.",
- "#LOVA\\LOVA_F02#I'm picking up some kind of virus. I can't identify it without more information.",
- "#LOVA\\LOVA_F03#He's infected with the virus, Jim.",
- "#LOVA\\LOVA_F04#The virus affects the Romulan-Vulcan genotype, Jim.",
- "#LOVA\\LOVA_F07#All lifesigns are normal.",
- "#LOVA\\LOVA_F08#It's what I was afraid of, Jim. I think Spock is getting worse.", // TYPO
- "#LOVA\\LOVA_F10#He has weak vital signs.",
- "#LOVA\\LOVA_F54#The virus has spread to me, Captain. I suggest you concentrate your efforts on the problem.",
- "#LOVA\\LOVA_F55#Jim, we need to synthesize more to make the serum before we can use it.", // TYPO
"#MUD0\\MUD0_018#Life support down to 25%, Captain.",
"#MUD0\\MUD0_019#Life support down to 50%, Captain.",
@@ -141,14 +123,9 @@ extern const char *const g_gameStrings[] = {
"#MUD4\\MUD4_019#Later, Mr. Scott.",
"#MUD4\\MUD4_023#No, I need to have a word with Harry Mudd before we go.",
"#MUD4\\MUD4_A29#Very well, bring us home, Mr. Scott.",
- "#MUD4\\MUD4_S02#The Elasi pirates have been driven off, Captain. We have damage, and injuries among the crew. We just arrived back here a few minutes ago, and we've been trying to raise you on the communicators.",
- "#MUD4\\MUD4_S03#The neutron star is causing more and more problems, Captain. I would recommend beaming over at your earliest possible convenience.",
- "#MUD4\\MUD4_S04#We can do it, Captain, no problem. At least right now, but the situation is only going to get worse. Are you ready to beam over now?",
"#FEA1\\FEA1_A46#There is not enough support, Captain.",
- "#FEA1\\FEA1_F25#What on Earth are you doing with that slithering thing!",
- "#TRI0\\TRI0_F24#How amusing. Federation weaklings.",
"#TRI1\\TRI1_J00#Why do I have the feeling that I'm about to have a bad day?",
"#TRI1\\TRI1U080#Affirmative, sir.",
"Zzzt! Sptttz! Zzzt! Tttt!",
@@ -156,8 +133,6 @@ extern const char *const g_gameStrings[] = {
"#SFX\\QUIET#Zzzzzzzzzzzmmmm.",
"#TRI4\\TRI4_076#You humans have an excellent imagination, but a poor grasp of reality.",
- "#SIN2\\SIN2_F12#This says: \"Dominant People only to dominate things beyond >,<these Submissive Walls\". My guess is that only authorized personnel were allowed beyond this door.",
- "#SIN2\\SIN2_F26#Computer science sounds more like medicine every day.",
"#SIN3\\SIN3_008#All readings are normal. The structure seems to be protecting us from the cosmic rays.",
"#SIN3\\SIN3_012#Can't say I like the decor.",
"Laser Setting: 001",
@@ -170,13 +145,9 @@ extern const char *const g_gameStrings[] = {
"#VEN0\\VEN0_016#They're dead, Jim. All of them.", // TYPO (for only some rooms this text appears in)
"#VEN0\\VEN0N016#This man is dead.",
"#VEN1\\VEN1_004#I'd like to meet the people responsible for this and give them a piece of my mind.",
- "#VEN1\\VEN1_F33#The panel is open.",
"#VEN2\\VEN2_028#Yes, Uhura, Just wanted a status report. Kirk out.",
"#VEN2\\VEN2_066#They are jamming all frequencies, Captain. We will not be able to contact the Enterprise.",
"#VEN2\\VEN2_098#What are you stalling for? Lower your shields.",
- "#VEN2\\VEN2_F28#Captain, the Enterprise is coming on high speed approach!",
- "#VEN2\\VEN2_F29#We can't, Captain. All weapons systems off-line!",
- "#VEN2\\VEN2_F35#This is the photon torpedo launching control.",
"#VEN2\\VEN2_SHI#Shields",
"#VEN2\\VEN2_TRA#Transporter Circuits",
"#VEN2\\VEN2_WEA#Weapons",
@@ -194,10 +165,6 @@ extern const char *const g_gameStrings[] = {
"#VEN5\\VEN5N002#A resolute Mr. Spock.",
"#VEN5\\VEN5N004#Dr. McCoy avoids the glances of his crewmates.",
"#VEN5\\VEN5N007#This door leads to main engineering.",
- "#VENA\\VENA_F32#The landing party has been taken captive by the Elasi, and you know Starfleet does not negotiate with terrorists. As you look forward to a long captivity you wonder who will take command of the Enterprise. Better luck next time.",
- "#VENA\\VENA_F34#Captain, it would be unwise to use your phaser considering the already extensive damage sustained by the Republic.",
- "#VENA\\VENA_F40#The Elasi fire photon torpedoes. The Republic has been destroyed.",
- "#VENA\\VENA_F41#Kirk out.",
"#sfx\\spokcoff#cough... cough...",
"#SFX\\STATICU1#Ent... neu ... trans...",
diff --git a/engines/startrek/text.h b/engines/startrek/text.h
index 7d36a4b268..9be02835e5 100644
--- a/engines/startrek/text.h
+++ b/engines/startrek/text.h
@@ -158,20 +158,11 @@ enum GameStringIDs {
TX_DEM0N009, // kept because it's also used as an enhancement in mudd1 and mudd3
TX_DEM0C001, // "C" = "Custom" (no ID originally assigned)
- TX_DEM1_F23,
TX_DEM3_019, // kept because it's also used as an enhancement in venga
TX_DEM3_A32,
- TX_DEM3_F21,
- TX_TUG0_F30,
- TX_TUG0_F31,
- TX_TUG0_S06,
- TX_TUG0_S11,
TX_TUG2J003,
TX_TUG2C001, // Custom
- TX_TUG3_F27,
- TX_TUG3_S07,
- TX_TUG3_S08,
TX_LOV3NA08,
TX_LOV3NA09,
@@ -181,15 +172,6 @@ enum GameStringIDs {
TX_LOV3NA23,
TX_LOV3NJ32,
TX_LOV5C001, // Custom
- TX_LOVA_F01,
- TX_LOVA_F02,
- TX_LOVA_F03,
- TX_LOVA_F04,
- TX_LOVA_F07,
- TX_LOVA_F08,
- TX_LOVA_F10,
- TX_LOVA_F54,
- TX_LOVA_F55,
TX_MUD0_018,
TX_MUD0_019,
@@ -200,14 +182,9 @@ enum GameStringIDs {
TX_MUD4_019, // kept for now because of TX_MUD4_A29
TX_MUD4_023, // kept for now because of TX_MUD4_A29
TX_MUD4_A29,
- TX_MUD4_S02,
- TX_MUD4_S03,
- TX_MUD4_S04,
TX_FEA1_A46,
- TX_FEA1_F25,
- TX_TRI0_F24,
TX_TRI1_J00,
TX_TRI1U080,
TX_TRI1C001, // Custom
@@ -215,8 +192,6 @@ enum GameStringIDs {
TX_QUIET,
TX_TRI4_076,
- TX_SIN2_F12,
- TX_SIN2_F26,
TX_SIN3_008,
TX_SIN3_012,
TX_SIN3_LASERSETTING001, // Custom named text
@@ -229,13 +204,9 @@ enum GameStringIDs {
TX_VEN0_016,
TX_VEN0N016,
TX_VEN1_004,
- TX_VEN1_F33,
TX_VEN2_028,
TX_VEN2_066,
TX_VEN2_098,
- TX_VEN2_F28,
- TX_VEN2_F29,
- TX_VEN2_F35,
TX_VEN2_SHI,
TX_VEN2_TRA,
TX_VEN2_WEA,
@@ -253,10 +224,6 @@ enum GameStringIDs {
TX_VEN5N002,
TX_VEN5N004,
TX_VEN5N007,
- TX_VENA_F32,
- TX_VENA_F34,
- TX_VENA_F40,
- TX_VENA_F41,
TX_SPOKCOFF,
TX_STATICU1,