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-rw-r--r--engines/access/amazon/amazon_game.cpp10
-rw-r--r--engines/access/files.cpp71
-rw-r--r--engines/access/files.h35
-rw-r--r--engines/access/screen.cpp17
-rw-r--r--engines/access/screen.h12
-rw-r--r--engines/access/sound.cpp17
-rw-r--r--engines/access/sound.h10
7 files changed, 136 insertions, 36 deletions
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp
index 53ddde9f68..3f8ae73faa 100644
--- a/engines/access/amazon/amazon_game.cpp
+++ b/engines/access/amazon/amazon_game.cpp
@@ -35,8 +35,14 @@ void AmazonEngine::doTitle() {
_screen->forceFadeOut();
_events->hideCursor();
- _sound->loadSound(98, 30);
-
+ _sound->_soundTable[0] = _sound->loadSound(98, 30);
+ _sound->_soundPriority[0] = 1;
+ _sound->_soundTable[1] = _sound->loadSound(98, 8);
+ _sound->_soundPriority[1] = 2;
+
+ _screen->_loadPalFlag = false;
+ byte *scr = _files->loadScreen(0, 3);
+ _screen->copyBuffer(scr);
}
} // End of namespace Amazon
diff --git a/engines/access/files.cpp b/engines/access/files.cpp
index 7da7574df2..549429b154 100644
--- a/engines/access/files.cpp
+++ b/engines/access/files.cpp
@@ -44,41 +44,72 @@ FileManager::~FileManager() {
_file.close();
}
-void FileManager::loadFile(int fileNum, int subfile) {
+byte *FileManager::loadFile(int fileNum, int subfile) {
setAppended(fileNum);
gotoAppended(subfile);
- handleFile();
+ return handleFile();
}
-void FileManager::loadFile(const Common::String &filename) {
+byte *FileManager::loadFile(const Common::String &filename) {
+ // Open the file
+ openFile(filename);
+
+ // Get a stream for the entire file
+ delete _stream;
+ _stream = _file.readStream(_file.size());
+
+ return handleFile();
+}
+
+void FileManager::openFile(const Common::String &filename) {
// Open up the file
_fileNumber = -1;
_file.close();
if (_file.open(filename))
error("Could not open file - %s", filename.c_str());
+}
- // Get a stream for the entire file
+byte *FileManager::loadScreen(int fileNum, int subfile) {
+ setAppended(fileNum);
+ gotoAppended(subfile);
+ _vm->_screen->loadPalette(_stream);
+
+ return handleFile();
+}
+
+byte *FileManager::loadScreen(const Common::String &filename) {
+ // Open the file
+ openFile(filename);
+
+ // Get the palette
+ _vm->_screen->loadPalette(_stream);
+
+ // Get a stream for the remainder of the file
delete _stream;
_stream = _file.readStream(_file.size());
- handleFile();
+ return handleFile();
}
-void FileManager::handleFile() {
+byte *FileManager::handleFile() {
char header[3];
_stream->read(&header[0], 3);
- if (!strncmp(header, "BDE", 3))
+ if (!strncmp(header, "DBE", 3))
// Decompress the resource
- decompressFile();
- else
- // Not compressed, so move back to start of data
- _stream->seek(0);
+ return decompressFile();
+
+ // Not compressed, so pass out all of the file
+ _stream->seek(0);
+ byte *data = new byte[_stream->size()];
+ _stream->read(data, _stream->size());
+
+ return data;
}
-void FileManager::decompressFile() {
- // TODO
+byte *FileManager::decompressFile() {
+ error("TODO: decompression");
}
void FileManager::setAppended(int fileNum) {
@@ -90,17 +121,17 @@ void FileManager::setAppended(int fileNum) {
error("Could not open file %s", _filenames[fileNum]);
// Read in the file index
- _fileIndex.resize(50);
- for (int i = 0; i < 50; ++i) {
- _fileIndex[i]._offset = _file.readUint32LE();
- _fileIndex[i]._nextOffset = _file.readUint32LE();
- }
+ int count = _file.readUint16LE();
+ assert(count <= 100);
+ _fileIndex.resize(count);
+ for (int i = 0; i < count; ++i)
+ _fileIndex[i] = _file.readUint32LE();
}
}
void FileManager::gotoAppended(int subfile) {
- uint32 offset = _fileIndex[subfile]._offset;
- uint32 size = _fileIndex[subfile]._nextOffset - offset;
+ uint32 offset = _fileIndex[subfile];
+ uint32 size = _fileIndex[subfile + 1] - offset;
_file.seek(offset);
delete _stream;
diff --git a/engines/access/files.h b/engines/access/files.h
index fcd24808a3..42b439ce45 100644
--- a/engines/access/files.h
+++ b/engines/access/files.h
@@ -24,47 +24,60 @@
#define ACCESS_FILES_H
#include "common/scummsys.h"
+#include "common/array.h"
#include "common/file.h"
namespace Access {
class AccessEngine;
-struct FileEntry {
- uint32 _offset;
- uint32 _nextOffset;
-};
-
class FileManager {
private:
AccessEngine *_vm;
const char * const *_filenames;
- void handleFile();
+ void openFile(const Common::String &filename);
+
+ byte *handleFile();
- void decompressFile();
+ byte *decompressFile();
public:
int _fileNumber;
Common::File _file;
Common::SeekableReadStream *_stream;
- Common::Array<FileEntry> _fileIndex;
+ Common::Array<uint32> _fileIndex;
uint32 _entryOffset;
uint32 _nextOffset;
public:
FileManager(AccessEngine *vm);
~FileManager();
- void loadFile(int fileNum, int subfile);
+ /**
+ * Load a given subfile from a container file
+ */
+ byte *loadFile(int fileNum, int subfile);
+
+ /**
+ * Load a given file by name
+ */
+ byte *loadFile(const Common::String &filename);
- void loadFile(const Common::String &filename);
+ /**
+ * Load a given scren from a container file
+ */
+ byte *loadScreen(int fileNum, int subfile);
+
+ /**
+ * Load a given screen by name
+ */
+ byte *loadScreen(const Common::String &filename);
/**
* Open up a sub-file container file
*/
void setAppended(int fileNum);
-
/**
* Open up a sub-file resource within an alrady opened container file.
*/
diff --git a/engines/access/screen.cpp b/engines/access/screen.cpp
index 3f8dc4ecda..4059cab070 100644
--- a/engines/access/screen.cpp
+++ b/engines/access/screen.cpp
@@ -32,6 +32,7 @@ namespace Access {
Screen::Screen(AccessEngine *vm) : _vm(vm) {
create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0);
+ _loadPalFlag = false;
}
void Screen::setDisplayScan() {
@@ -49,6 +50,16 @@ void Screen::setInitialPalettte() {
g_system->getPaletteManager()->setPalette(INITIAL_PALETTE, 0, 18);
}
+void Screen::loadPalette(Common::SeekableReadStream *stream) {
+ stream->read(&_rawPalette[0], PALETTE_SIZE);
+ setPalette();
+ _loadPalFlag = true;
+}
+
+void Screen::setPalette() {
+ g_system->getPaletteManager()->setPalette(&_rawPalette[0], 0, PALETTE_COUNT);
+}
+
void Screen::updatePalette() {
g_system->getPaletteManager()->setPalette(&_tempPalette[0], 0, PALETTE_COUNT);
updateScreen();
@@ -97,4 +108,10 @@ void Screen::forceFadeIn() {
} while (repeatFlag);
}
+void Screen::copyBuffer(const byte *data) {
+ byte *destP = (byte *)getPixels();
+ Common::copy(data, data + (h * w), destP);
+ g_system->copyRectToScreen(destP, w, 0, 0, w, h);
+}
+
} // End of namespace Access
diff --git a/engines/access/screen.h b/engines/access/screen.h
index f8e0dab1b1..d16333c46e 100644
--- a/engines/access/screen.h
+++ b/engines/access/screen.h
@@ -25,6 +25,7 @@
#include "common/scummsys.h"
#include "common/rect.h"
+#include "common/stream.h"
#include "graphics/surface.h"
namespace Access {
@@ -40,8 +41,12 @@ private:
byte _tempPalette[PALETTE_SIZE];
byte _rawPalette[PALETTE_SIZE];
+ void setPalette();
+
void updatePalette();
public:
+ bool _loadPalFlag;
+public:
Screen(AccessEngine *vm);
void setDisplayScan();
@@ -65,6 +70,13 @@ public:
* Set the initial palette
*/
void setInitialPalettte();
+
+ void loadPalette(Common::SeekableReadStream *stream);
+
+ /**
+ * Copy a buffer to the screen
+ */
+ void copyBuffer(const byte *data);
};
} // End of namespace Access
diff --git a/engines/access/sound.cpp b/engines/access/sound.cpp
index d04d915cc9..baad6352b8 100644
--- a/engines/access/sound.cpp
+++ b/engines/access/sound.cpp
@@ -20,10 +20,25 @@
*
*/
+#include "common/algorithm.h"
+#include "access/access.h"
#include "access/sound.h"
namespace Access {
-SoundManager::SoundManager(AccessEngine *vm) : _vm(vm) {}
+SoundManager::SoundManager(AccessEngine *vm) : _vm(vm) {
+ Common::fill(&_soundTable[0], &_soundTable[MAX_SOUNDS], (byte *)nullptr);
+ Common::fill(&_soundPriority[0], &_soundPriority[MAX_SOUNDS], 0);
+}
+
+SoundManager::~SoundManager() {
+ for (int i = 0; i < MAX_SOUNDS; ++i)
+ delete _soundTable[i];
+}
+
+byte *SoundManager::loadSound(int fileNum, int subfile) {
+ return _vm->_files->loadFile(fileNum, subfile);
+}
+
} // End of namespace Access
diff --git a/engines/access/sound.h b/engines/access/sound.h
index e35e64795d..5d173e2e2b 100644
--- a/engines/access/sound.h
+++ b/engines/access/sound.h
@@ -23,6 +23,10 @@
#ifndef ACCESS_SOUND_H
#define ACCESS_SOUND_H
+#include "common/scummsys.h"
+
+#define MAX_SOUNDS 20
+
namespace Access {
class AccessEngine;
@@ -31,11 +35,13 @@ class SoundManager {
private:
AccessEngine *_vm;
public:
- int _soundPriority;
+ byte *_soundTable[MAX_SOUNDS];
+ int _soundPriority[MAX_SOUNDS];
public:
SoundManager(AccessEngine *vm);
+ ~SoundManager();
- void loadSound(int fileNum, int subfile) {}
+ byte *loadSound(int fileNum, int subfile);
};
} // End of namespace Access