diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/toltecs/menu.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/engines/toltecs/menu.cpp b/engines/toltecs/menu.cpp index 4fd40324e8..6e23ff988f 100644 --- a/engines/toltecs/menu.cpp +++ b/engines/toltecs/menu.cpp @@ -58,10 +58,6 @@ int MenuSystem::run(MenuID menuId) { _editingDescription = false; _running = true; - - // TODO: It seems the Y coordinate of the entire GUI should be offset - // by this much to be drawn correctly. At least, that appears to be the - // case for the main menu at the start of the game. _top = 30 - _vm->_guiHeight / 2; _needRedraw = false; @@ -106,7 +102,7 @@ void MenuSystem::update() { if (_needRedraw) { //_vm->_system->copyRectToScreen(_vm->_screen->_frontScreen + 39 * 640 + 60, 640, 60, 39, 520, 247); - _vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, 0, 640, 400); + _vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, _top, 640, 400 - _top); //debug("redraw"); _needRedraw = false; } @@ -206,7 +202,7 @@ void MenuSystem::handleKeyDown(const Common::KeyState& kbd) { ItemID MenuSystem::findItemAt(int x, int y) { for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); iter++) { - if ((*iter).rect.contains(x, y)) + if ((*iter).rect.contains(x, y - _top)) return (*iter).id; } return kItemIdNone; |