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-rw-r--r--engines/toltecs/menu.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/engines/toltecs/menu.cpp b/engines/toltecs/menu.cpp
index 4fd40324e8..6e23ff988f 100644
--- a/engines/toltecs/menu.cpp
+++ b/engines/toltecs/menu.cpp
@@ -58,10 +58,6 @@ int MenuSystem::run(MenuID menuId) {
_editingDescription = false;
_running = true;
-
- // TODO: It seems the Y coordinate of the entire GUI should be offset
- // by this much to be drawn correctly. At least, that appears to be the
- // case for the main menu at the start of the game.
_top = 30 - _vm->_guiHeight / 2;
_needRedraw = false;
@@ -106,7 +102,7 @@ void MenuSystem::update() {
if (_needRedraw) {
//_vm->_system->copyRectToScreen(_vm->_screen->_frontScreen + 39 * 640 + 60, 640, 60, 39, 520, 247);
- _vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, 0, 640, 400);
+ _vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, _top, 640, 400 - _top);
//debug("redraw");
_needRedraw = false;
}
@@ -206,7 +202,7 @@ void MenuSystem::handleKeyDown(const Common::KeyState& kbd) {
ItemID MenuSystem::findItemAt(int x, int y) {
for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); iter++) {
- if ((*iter).rect.contains(x, y))
+ if ((*iter).rect.contains(x, y - _top))
return (*iter).id;
}
return kItemIdNone;