diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index f8027bac17..2a3dbb736b 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -125,6 +125,8 @@ static const char *const selectorNameTable[] = { "test", // Torin "get", // Torin, GK1 "has", // GK1 + "newRoom", // GK1 + "normalize", // GK1 "set", // Torin "clear", // Torin "masterVolume", // SCI2 master volume reset @@ -198,6 +200,8 @@ enum ScriptPatcherSelectors { SELECTOR_test, SELECTOR_get, SELECTOR_has, + SELECTOR_newRoom, + SELECTOR_normalize, SELECTOR_set, SELECTOR_clear, SELECTOR_masterVolume, @@ -1515,6 +1519,134 @@ static const uint16 gk1Day5MoselyVevePointsPatch[] = { PATCH_END }; +// When entering the police station (room 230) sGabeEnters sets ego speed +// to 4 for the door animation but fails to restore it to the game speed +// by calling GKEgo:normalize. This leaves ego at 75% speed until doing +// something that does call normalize. +// +// We fix this by calling GKEgo:normalize after Gabriel finishes walking +// through the door in sGabeEnters:changeState(5). This requires overwriting +// the instructions in state 4 which set GKEgo:ignoreActors to 0 but that's +// okay because normalize does that. +// +// There are two versions of this patch due to two significantly different +// versions of this script. The first is in english pc floppy prior to +// Sierra's 1.0b patch and the second is in cd and localized floppies. The +// script was restructured and the compiler used different sized instructions. +// +// Applies to: All PC Floppy and CD versions. TODO: Test Mac, should apply +// Responsible method: sGabeEnters:changeState +// Fixes bug #10780 +static const uint16 gk1PoliceEgoSpeedFixV1Signature[] = { + 0x31, 0x1f, // bnt 1f [ state 5 ] + SIG_ADDTOOFFSET(+19), + 0x38, SIG_SELECTOR16(ignoreActors), // pushi ignoreActors + 0x78, // push1 + 0x76, // push0 + 0x81, 0x00, // lag 0 + 0x4a, SIG_UINT16(0x000c), // send c [ GKEgo:setPri: -1, ignoreActors: 0 ] + 0x33, 0x45, // jmp 45 [ end of method ] + SIG_MAGICDWORD, + 0x3c, // dup + 0x35, 0x05, // ldi 5 + 0x1a, // eq? + 0x31, 0x3f, // bnt 3f [ end of method ] + SIG_END +}; + +static const uint16 gk1PoliceEgoSpeedFixV1Patch[] = { + 0x31, 0x1b, // bnt 1b [ state 5 ] + SIG_ADDTOOFFSET(+19), + 0x81, 0x00, // lag 0 + 0x4a, PATCH_UINT16(0x0006), // send 6 [ GKEgo:setPri: -1 ] + 0x3a, // toss + 0x48, // ret + 0x33, 0x00, // jmp 0 [ waste 2 bytes ] + 0x38, PATCH_SELECTOR16(normalize), // pushi normalize + 0x76, // push0 + 0x81, 0x00, // lag 0 + 0x4a, PATCH_UINT16(0x0004), // send 4 [ GKEgo:normalize ] + PATCH_END +}; + +// cd / localized floppy / floppy 1.0b version of the above signature/patch +static const uint16 gk1PoliceEgoSpeedFixV2Signature[] = { + 0x31, 0x27, // bnt 27 [ state 5 ] + SIG_ADDTOOFFSET(+26), + 0x38, SIG_SELECTOR16(ignoreActors), // pushi ignoreActors + 0x78, // push1 + 0x76, // push0 + 0x81, 0x00, // lag 0 + 0x4a, SIG_UINT16(0x000c), // send c [ GKEgo:setPri: -1, ignoreActors: 0 ] + 0x32, SIG_UINT16(0x004c), // jmp 004c [ end of method ] + SIG_MAGICDWORD, + 0x3c, // dup + 0x35, 0x05, // ldi 5 + 0x1a, // eq? + 0x31, 0x46, // bnt 46 [ end of method ] + SIG_END +}; + +static const uint16 gk1PoliceEgoSpeedFixV2Patch[] = { + 0x31, 0x24, // bnt 24 [ state 5 ] + SIG_ADDTOOFFSET(+26), + 0x81, 0x00, // lag 0 + 0x4a, PATCH_UINT16(0x0006), // send 6 [ GKEgo:setPri: -1 ] + 0x3a, // toss + 0x48, // ret + 0x32, PATCH_UINT16(0x0000), // jmp 0 [ waste 3 bytes ] + 0x38, PATCH_SELECTOR16(normalize), // pushi 0300 [ normalize ] + 0x76, // push0 + 0x81, 0x00, // lag 0 + 0x4a, PATCH_UINT16(0x0004), // send 4 [ GKEgo:normalize ] + PATCH_END +}; + +// When exiting the drugstore (room 250) egoExits sets ego speed to 15 +// (slowest) for the door animation but fails to restore it to game +// speed by calling GKEgo:normalize. This leaves ego slow until doing +// something that does call normalize. +// +// We fix this by calling GKEgo:normalize after the door animation. +// +// Applies to: All PC Floppy and CD versions. TODO: Test Mac, should apply +// Responsible method: egoExits:changeState +// Fixes bug #10780 +static const uint16 gk1DrugStoreEgoSpeedFixSignature[] = { + 0x30, SIG_UINT16(0x003f), // bnt 003f [ state 1 ] + SIG_ADDTOOFFSET(+60), + SIG_MAGICDWORD, + 0x32, SIG_UINT16(0x0012), // jmp 12 [ end of method ] + 0x3c, // dup + 0x35, 0x01, // ldi 1 + 0x1a, // eq? + 0x31, 0x0c, // bnt c [ end of method ] + 0x38, SIG_SELECTOR16(newRoom), // pushi newRoom + 0x78, // push1 + 0x38, SIG_UINT16(0x00c8), // pushi 00c8 [ map ] + 0x81, 0x02, // lag 2 + 0x4a, SIG_UINT16(0x0006), // send 6 [ rm250:newRoom = map ] + 0x3a, // toss + SIG_END +}; + +static const uint16 gk1DrugStoreEgoSpeedFixPatch[] = { + 0x3a, // toss + 0x31, 0x3d, // bnt 3d [ state 1 ] + PATCH_ADDTOOFFSET(+60), + 0x48, // ret + 0x38, PATCH_SELECTOR16(normalize), // pushi normalize + 0x76, // push0 + 0x81, 0x00, // lag 0 + 0x4a, PATCH_UINT16(0x0004), // send 4 [ GKEgo:normalize ] + 0x38, PATCH_SELECTOR16(newRoom), // pushi newRoom + 0x78, // push1 + 0x38, PATCH_UINT16(0x00c8), // pushi 00c8 [ map ] + 0x81, 0x02, // lag 2 + 0x4a, PATCH_UINT16(0x0006), // send 6 [ rm250:newRoom = map ] + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry gk1Signatures[] = { { true, 51, "fix interrogation bug", 1, gk1InterrogationBugSignature, gk1InterrogationBugPatch }, @@ -1523,7 +1655,10 @@ static const SciScriptPatcherEntry gk1Signatures[] = { { true, 230, "fix day 6 police beignet timer issue (1/2)", 1, gk1Day6PoliceBeignetSignature1, gk1Day6PoliceBeignetPatch1 }, { true, 230, "fix day 6 police beignet timer issue (2/2)", 1, gk1Day6PoliceBeignetSignature2, gk1Day6PoliceBeignetPatch2 }, { true, 230, "fix day 6 police sleep timer issue", 1, gk1Day6PoliceSleepSignature, gk1Day6PoliceSleepPatch }, + { true, 230, "fix police station ego speed (version 1)", 1, gk1PoliceEgoSpeedFixV1Signature, gk1PoliceEgoSpeedFixV1Patch }, + { true, 230, "fix police station ego speed (version 2)", 1, gk1PoliceEgoSpeedFixV2Signature, gk1PoliceEgoSpeedFixV2Patch }, { true, 240, "fix day 5 mosely veve missing points", 1, gk1Day5MoselyVevePointsSignature, gk1Day5MoselyVevePointsPatch }, + { true, 250, "fix ego speed when exiting drug store", 1, gk1DrugStoreEgoSpeedFixSignature, gk1DrugStoreEgoSpeedFixPatch }, { true, 280, "fix pathfinding in Madame Cazanoux's house", 1, gk1CazanouxPathfindingSignature, gk1CazanouxPathfindingPatch }, { true, 710, "fix day 9 vine swing speech playing", 1, gk1Day9VineSwingSignature, gk1Day9VineSwingPatch }, { true, 800, "fix day 10 honfour unlock door lockup", 1, gk1HonfourUnlockDoorSignature, gk1HonfourUnlockDoorPatch }, |