aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/script_patches.cpp135
1 files changed, 135 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index f8027bac17..2a3dbb736b 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -125,6 +125,8 @@ static const char *const selectorNameTable[] = {
"test", // Torin
"get", // Torin, GK1
"has", // GK1
+ "newRoom", // GK1
+ "normalize", // GK1
"set", // Torin
"clear", // Torin
"masterVolume", // SCI2 master volume reset
@@ -198,6 +200,8 @@ enum ScriptPatcherSelectors {
SELECTOR_test,
SELECTOR_get,
SELECTOR_has,
+ SELECTOR_newRoom,
+ SELECTOR_normalize,
SELECTOR_set,
SELECTOR_clear,
SELECTOR_masterVolume,
@@ -1515,6 +1519,134 @@ static const uint16 gk1Day5MoselyVevePointsPatch[] = {
PATCH_END
};
+// When entering the police station (room 230) sGabeEnters sets ego speed
+// to 4 for the door animation but fails to restore it to the game speed
+// by calling GKEgo:normalize. This leaves ego at 75% speed until doing
+// something that does call normalize.
+//
+// We fix this by calling GKEgo:normalize after Gabriel finishes walking
+// through the door in sGabeEnters:changeState(5). This requires overwriting
+// the instructions in state 4 which set GKEgo:ignoreActors to 0 but that's
+// okay because normalize does that.
+//
+// There are two versions of this patch due to two significantly different
+// versions of this script. The first is in english pc floppy prior to
+// Sierra's 1.0b patch and the second is in cd and localized floppies. The
+// script was restructured and the compiler used different sized instructions.
+//
+// Applies to: All PC Floppy and CD versions. TODO: Test Mac, should apply
+// Responsible method: sGabeEnters:changeState
+// Fixes bug #10780
+static const uint16 gk1PoliceEgoSpeedFixV1Signature[] = {
+ 0x31, 0x1f, // bnt 1f [ state 5 ]
+ SIG_ADDTOOFFSET(+19),
+ 0x38, SIG_SELECTOR16(ignoreActors), // pushi ignoreActors
+ 0x78, // push1
+ 0x76, // push0
+ 0x81, 0x00, // lag 0
+ 0x4a, SIG_UINT16(0x000c), // send c [ GKEgo:setPri: -1, ignoreActors: 0 ]
+ 0x33, 0x45, // jmp 45 [ end of method ]
+ SIG_MAGICDWORD,
+ 0x3c, // dup
+ 0x35, 0x05, // ldi 5
+ 0x1a, // eq?
+ 0x31, 0x3f, // bnt 3f [ end of method ]
+ SIG_END
+};
+
+static const uint16 gk1PoliceEgoSpeedFixV1Patch[] = {
+ 0x31, 0x1b, // bnt 1b [ state 5 ]
+ SIG_ADDTOOFFSET(+19),
+ 0x81, 0x00, // lag 0
+ 0x4a, PATCH_UINT16(0x0006), // send 6 [ GKEgo:setPri: -1 ]
+ 0x3a, // toss
+ 0x48, // ret
+ 0x33, 0x00, // jmp 0 [ waste 2 bytes ]
+ 0x38, PATCH_SELECTOR16(normalize), // pushi normalize
+ 0x76, // push0
+ 0x81, 0x00, // lag 0
+ 0x4a, PATCH_UINT16(0x0004), // send 4 [ GKEgo:normalize ]
+ PATCH_END
+};
+
+// cd / localized floppy / floppy 1.0b version of the above signature/patch
+static const uint16 gk1PoliceEgoSpeedFixV2Signature[] = {
+ 0x31, 0x27, // bnt 27 [ state 5 ]
+ SIG_ADDTOOFFSET(+26),
+ 0x38, SIG_SELECTOR16(ignoreActors), // pushi ignoreActors
+ 0x78, // push1
+ 0x76, // push0
+ 0x81, 0x00, // lag 0
+ 0x4a, SIG_UINT16(0x000c), // send c [ GKEgo:setPri: -1, ignoreActors: 0 ]
+ 0x32, SIG_UINT16(0x004c), // jmp 004c [ end of method ]
+ SIG_MAGICDWORD,
+ 0x3c, // dup
+ 0x35, 0x05, // ldi 5
+ 0x1a, // eq?
+ 0x31, 0x46, // bnt 46 [ end of method ]
+ SIG_END
+};
+
+static const uint16 gk1PoliceEgoSpeedFixV2Patch[] = {
+ 0x31, 0x24, // bnt 24 [ state 5 ]
+ SIG_ADDTOOFFSET(+26),
+ 0x81, 0x00, // lag 0
+ 0x4a, PATCH_UINT16(0x0006), // send 6 [ GKEgo:setPri: -1 ]
+ 0x3a, // toss
+ 0x48, // ret
+ 0x32, PATCH_UINT16(0x0000), // jmp 0 [ waste 3 bytes ]
+ 0x38, PATCH_SELECTOR16(normalize), // pushi 0300 [ normalize ]
+ 0x76, // push0
+ 0x81, 0x00, // lag 0
+ 0x4a, PATCH_UINT16(0x0004), // send 4 [ GKEgo:normalize ]
+ PATCH_END
+};
+
+// When exiting the drugstore (room 250) egoExits sets ego speed to 15
+// (slowest) for the door animation but fails to restore it to game
+// speed by calling GKEgo:normalize. This leaves ego slow until doing
+// something that does call normalize.
+//
+// We fix this by calling GKEgo:normalize after the door animation.
+//
+// Applies to: All PC Floppy and CD versions. TODO: Test Mac, should apply
+// Responsible method: egoExits:changeState
+// Fixes bug #10780
+static const uint16 gk1DrugStoreEgoSpeedFixSignature[] = {
+ 0x30, SIG_UINT16(0x003f), // bnt 003f [ state 1 ]
+ SIG_ADDTOOFFSET(+60),
+ SIG_MAGICDWORD,
+ 0x32, SIG_UINT16(0x0012), // jmp 12 [ end of method ]
+ 0x3c, // dup
+ 0x35, 0x01, // ldi 1
+ 0x1a, // eq?
+ 0x31, 0x0c, // bnt c [ end of method ]
+ 0x38, SIG_SELECTOR16(newRoom), // pushi newRoom
+ 0x78, // push1
+ 0x38, SIG_UINT16(0x00c8), // pushi 00c8 [ map ]
+ 0x81, 0x02, // lag 2
+ 0x4a, SIG_UINT16(0x0006), // send 6 [ rm250:newRoom = map ]
+ 0x3a, // toss
+ SIG_END
+};
+
+static const uint16 gk1DrugStoreEgoSpeedFixPatch[] = {
+ 0x3a, // toss
+ 0x31, 0x3d, // bnt 3d [ state 1 ]
+ PATCH_ADDTOOFFSET(+60),
+ 0x48, // ret
+ 0x38, PATCH_SELECTOR16(normalize), // pushi normalize
+ 0x76, // push0
+ 0x81, 0x00, // lag 0
+ 0x4a, PATCH_UINT16(0x0004), // send 4 [ GKEgo:normalize ]
+ 0x38, PATCH_SELECTOR16(newRoom), // pushi newRoom
+ 0x78, // push1
+ 0x38, PATCH_UINT16(0x00c8), // pushi 00c8 [ map ]
+ 0x81, 0x02, // lag 2
+ 0x4a, PATCH_UINT16(0x0006), // send 6 [ rm250:newRoom = map ]
+ PATCH_END
+};
+
// script, description, signature patch
static const SciScriptPatcherEntry gk1Signatures[] = {
{ true, 51, "fix interrogation bug", 1, gk1InterrogationBugSignature, gk1InterrogationBugPatch },
@@ -1523,7 +1655,10 @@ static const SciScriptPatcherEntry gk1Signatures[] = {
{ true, 230, "fix day 6 police beignet timer issue (1/2)", 1, gk1Day6PoliceBeignetSignature1, gk1Day6PoliceBeignetPatch1 },
{ true, 230, "fix day 6 police beignet timer issue (2/2)", 1, gk1Day6PoliceBeignetSignature2, gk1Day6PoliceBeignetPatch2 },
{ true, 230, "fix day 6 police sleep timer issue", 1, gk1Day6PoliceSleepSignature, gk1Day6PoliceSleepPatch },
+ { true, 230, "fix police station ego speed (version 1)", 1, gk1PoliceEgoSpeedFixV1Signature, gk1PoliceEgoSpeedFixV1Patch },
+ { true, 230, "fix police station ego speed (version 2)", 1, gk1PoliceEgoSpeedFixV2Signature, gk1PoliceEgoSpeedFixV2Patch },
{ true, 240, "fix day 5 mosely veve missing points", 1, gk1Day5MoselyVevePointsSignature, gk1Day5MoselyVevePointsPatch },
+ { true, 250, "fix ego speed when exiting drug store", 1, gk1DrugStoreEgoSpeedFixSignature, gk1DrugStoreEgoSpeedFixPatch },
{ true, 280, "fix pathfinding in Madame Cazanoux's house", 1, gk1CazanouxPathfindingSignature, gk1CazanouxPathfindingPatch },
{ true, 710, "fix day 9 vine swing speech playing", 1, gk1Day9VineSwingSignature, gk1Day9VineSwingPatch },
{ true, 800, "fix day 10 honfour unlock door lockup", 1, gk1HonfourUnlockDoorSignature, gk1HonfourUnlockDoorPatch },