diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/access/access.cpp | 58 | ||||
-rw-r--r-- | engines/access/access.h | 9 | ||||
-rw-r--r-- | engines/access/amazon/amazon_game.cpp | 40 | ||||
-rw-r--r-- | engines/access/amazon/amazon_game.h | 48 | ||||
-rw-r--r-- | engines/access/data.cpp | 14 | ||||
-rw-r--r-- | engines/access/data.h | 6 | ||||
-rw-r--r-- | engines/access/inventory.cpp | 10 | ||||
-rw-r--r-- | engines/access/inventory.h | 5 | ||||
-rw-r--r-- | engines/access/player.cpp | 8 | ||||
-rw-r--r-- | engines/access/player.h | 6 | ||||
-rw-r--r-- | engines/access/sound.cpp | 2 |
11 files changed, 170 insertions, 36 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp index 3e8eff3614..9525608b2b 100644 --- a/engines/access/access.cpp +++ b/engines/access/access.cpp @@ -76,8 +76,6 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) _currentMan = 0; _newTime = 0; _newDate = 0; - _intTim[3] = 0; - _timer[3] = 0; Common::fill(&_objectsTable[0], &_objectsTable[100], (SpriteResource *)nullptr); Common::fill(&_establishTable[0], &_establishTable[100], false); Common::fill(&_flags[0], &_flags[256], 0); @@ -180,33 +178,9 @@ Common::Error AccessEngine::run() { playGame(); - dummyLoop(); return Common::kNoError; } -void AccessEngine::dummyLoop() { - // Dummy game loop - while (!shouldQuit()) { - _events->pollEvents(); - - _curTime = g_system->getMillis(); - // Process machine once every tick - while (_curTime - _lastTime < 20) { - g_system->delayMillis(5); - _curTime = g_system->getMillis(); - } - - _lastTime = _curTime; - - g_system->updateScreen(); - - if (_events->_leftButton) { - CursorType cursorId = _events->getCursor(); - _events->setCursor((cursorId == CURSOR_HELP) ? CURSOR_ARROW : (CursorType)(cursorId + 1)); - } - } -} - int AccessEngine::getRandomNumber(int maxNumber) { return _randomSource.getRandomNumber(maxNumber); } @@ -411,4 +385,36 @@ void AccessEngine::freeChar() { _animation->freeAnimationData(); } +void AccessEngine::synchronize(Common::Serializer &s) { + s.syncAsUint16LE(_conversation); + s.syncAsUint16LE(_currentMan); + s.syncAsUint32LE(_newTime); + s.syncAsUint32LE(_newDate); + + for (int i = 0; i < 256; ++i) + s.syncAsUint16LE(_flags[i]); + for (int i = 0; i < 366; ++i) { + s.syncAsByte(_help1[i]); + s.syncAsByte(_help2[i]); + s.syncAsByte(_help3[i]); + } + + s.syncAsUint16LE(_travel); + s.syncAsUint16LE(_ask); + s.syncAsUint16LE(_rScrollRow); + s.syncAsUint16LE(_rScrollCol); + s.syncAsSint16LE(_rScrollX); + s.syncAsSint16LE(_rScrollY); + s.syncAsUint16LE(_rOldRectCount); + s.syncAsUint16LE(_rNewRectCount); + s.syncAsUint16LE(_rKeyFlag); + s.syncAsUint16LE(_mapOffset); + s.syncAsUint16LE(_screenVirtX); + + // Synchronize sub-objects + _timers.synchronize(s); + _inventory->synchronize(s); + _player->synchronize(s); +} + } // End of namespace Access diff --git a/engines/access/access.h b/engines/access/access.h index 55810e8a16..7d76be9039 100644 --- a/engines/access/access.h +++ b/engines/access/access.h @@ -27,6 +27,7 @@ #include "common/system.h" #include "common/error.h" #include "common/random.h" +#include "common/serializer.h" #include "common/util.h" #include "engines/engine.h" #include "graphics/surface.h" @@ -90,7 +91,6 @@ private: */ void setVGA(); - void dummyLoop(); protected: const AccessGameDescription *_gameDescription; Common::RandomSource _randomSource; @@ -110,6 +110,11 @@ protected: * Play the game */ virtual void playGame() = 0; + + /** + * Synchronize savegame data + */ + virtual void synchronize(Common::Serializer &s); public: AnimationManager *_animation; BubbleBox *_bubbleBox; @@ -177,8 +182,6 @@ public: int _currentMan; uint32 _newTime; uint32 _newDate; - int _intTim[3]; - int _timer[3]; int _flags[256]; byte _help1[366]; byte _help2[366]; diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp index cf383ce45a..0ccaae85dc 100644 --- a/engines/access/amazon/amazon_game.cpp +++ b/engines/access/amazon/amazon_game.cpp @@ -44,7 +44,7 @@ AmazonEngine::AmazonEngine(OSystem *syst, const AccessGameDescription *gameDesc) _hitCount = 0; _saveRiver = 0; _hitSafe = 0; - _oldTitleChap = _chapter = 0; + _oldTitleChapter = _chapter = 0; _updateChapter = -1; _topList = 0; _botList = 0; @@ -291,10 +291,10 @@ void AmazonEngine::tileScreen() { if (!_screen->_vesaMode) return; - if (!_clearSummaryFlag && (_oldTitleChap == _chapter)) + if (!_clearSummaryFlag && (_oldTitleChapter == _chapter)) return; - _oldTitleChap = _chapter; + _oldTitleChapter = _chapter; int idx = _chapter - 1; if (!_files->existFile(_tileFiles[idx])) @@ -361,6 +361,40 @@ void AmazonEngine::drawHelp() { error("TODO: drawHelp"); } +void AmazonEngine::synchronize(Common::Serializer &s) { + AccessEngine::synchronize(s); + + s.syncAsSint16LE(_canoeLane); + s.syncAsSint16LE(_canoeYPos); + s.syncAsSint16LE(_hitCount); + s.syncAsSint16LE(_saveRiver); + s.syncAsSint16LE(_hitSafe); + s.syncAsSint16LE(_chapter); + s.syncAsSint16LE(_topList); + s.syncAsSint16LE(_botList); + s.syncAsSint16LE(_riverIndex); + s.syncAsSint16LE(_rawInactiveX); + s.syncAsSint16LE(_rawInactiveY); + s.syncAsSint16LE(_inactiveYOff); + for (int i = 0; i < 100; ++i) + s.syncAsSint16LE(_esTabTable[i]); +} + +/*------------------------------------------------------------------------*/ + +Guard::Guard() { + _guardCel = 0; + _gCode1 = _gCode2 = 0; + _xMid = _yMid = 0; +} + +Plane::Plane() { + _pCount = 0; + _planeCount = 0; + _propCount = 0; + _xCount = 0; +} + } // End of namespace Amazon } // End of namespace Access diff --git a/engines/access/amazon/amazon_game.h b/engines/access/amazon/amazon_game.h index 59511c4546..6511b377ae 100644 --- a/engines/access/amazon/amazon_game.h +++ b/engines/access/amazon/amazon_game.h @@ -29,6 +29,29 @@ namespace Access { namespace Amazon { +class Plane { +public: + int _pCount; + Common::Point _position; + int _planeCount; + int _propCount; + int _xCount; +public: + Plane(); +}; + +class Guard { +public: + int _guardCel; + Common::Point _position; + int _gCode1; + int _gCode2; + Common::Rect _bounds; + int _xMid, _yMid; +public: + Guard(); +}; + class AmazonEngine : public AccessEngine { private: bool _skipStart; @@ -39,7 +62,6 @@ private: int _hitCount; int _saveRiver; int _hitSafe; - int _oldTitleChap; int _topList; int _botList; int _riverIndex; @@ -47,6 +69,8 @@ private: int _rawInactiveY; int _inactiveYOff; int _esTabTable[100]; + + // Other fields Common::Point _tilePos; byte _tileData[1455]; @@ -84,6 +108,11 @@ protected: * Play the game */ virtual void playGame(); + + /** + * Synchronize savegame data + */ + virtual void synchronize(Common::Serializer &s); public: // Fields that are mapped to flags int &_guardLocation; @@ -100,11 +129,24 @@ public: int &_allenFlag; int &_noSound; + // Saved fields + int _chapter; + // Other game specific fields + Guard _guard; + Plane _plane; int _hintLevel; - - int _chapter; int _updateChapter; + int _oldTitleChapter; + int _maxHits; + int _oldScrollCol; + bool _deathFlag; + int _deathCount; + int _deathType; + int _mapPtr; + int _canoeVXPos; + int _canoeMoveCount; + int _canoeFrame; public: AmazonEngine(OSystem *syst, const AccessGameDescription *gameDesc); diff --git a/engines/access/data.cpp b/engines/access/data.cpp index 0279cd5052..cbc52c0a26 100644 --- a/engines/access/data.cpp +++ b/engines/access/data.cpp @@ -59,4 +59,18 @@ void TimerList::updateTimers() { } } +void TimerList::synchronize(Common::Serializer &s) { + int count = size(); + s.syncAsUint16LE(count); + + if (!s.isSaving()) + resize(count); + + for (int i = 0; i < count; ++i) { + s.syncAsUint32LE((*this)[i]._initTm); + s.syncAsUint32LE((*this)[i]._timer); + s.syncAsByte((*this)[i]._flag); + } +} + } // End of namespace Access diff --git a/engines/access/data.h b/engines/access/data.h index 1d64a6ff86..3b3485e459 100644 --- a/engines/access/data.h +++ b/engines/access/data.h @@ -26,6 +26,7 @@ #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" +#include "common/serializer.h" #include "common/types.h" #include "graphics/surface.h" #include "access/files.h" @@ -74,6 +75,11 @@ public: * Update the timer list */ void updateTimers(); + + /** + * Synchronize savegame data + */ + void synchronize(Common::Serializer &s); }; class ExtraCell { diff --git a/engines/access/inventory.cpp b/engines/access/inventory.cpp index dbc3cbac89..25c906056f 100644 --- a/engines/access/inventory.cpp +++ b/engines/access/inventory.cpp @@ -354,5 +354,15 @@ void InventoryManager::combineItems() { warning("TODO: combineItems"); } +void InventoryManager::synchronize(Common::Serializer &s) { + int count = _inv.size(); + s.syncAsUint16LE(count); + + if (!s.isSaving()) + _inv.resize(count); + + for (int i = 0; i < count; ++i) + s.syncAsUint16LE((*this)[i]); +} } // End of namespace Access diff --git a/engines/access/inventory.h b/engines/access/inventory.h index a95581c2d0..0ff9020250 100644 --- a/engines/access/inventory.h +++ b/engines/access/inventory.h @@ -108,6 +108,11 @@ public: void refreshInventory(); int newDisplayInv(); + + /** + * Synchronize savegame data + */ + void synchronize(Common::Serializer &s); }; } // End of namespace Access diff --git a/engines/access/player.cpp b/engines/access/player.cpp index df2ad67826..b8eb08acd8 100644 --- a/engines/access/player.cpp +++ b/engines/access/player.cpp @@ -827,4 +827,12 @@ bool Player::scrollRight() { return true; } +void Player::synchronize(Common::Serializer &s) { + s.syncAsUint16LE(_roomNumber); + s.syncAsSint16LE(_rawPlayerLow.x); + s.syncAsSint16LE(_rawPlayer.x); + s.syncAsSint16LE(_rawPlayerLow.y); + s.syncAsSint16LE(_rawPlayer.y); +} + } // End of namespace Access diff --git a/engines/access/player.h b/engines/access/player.h index 7ba0c05b21..c5c9afa087 100644 --- a/engines/access/player.h +++ b/engines/access/player.h @@ -25,6 +25,7 @@ #include "common/scummsys.h" #include "common/rect.h" +#include "common/serializer.h" #include "access/asurface.h" #include "access/data.h" @@ -127,6 +128,11 @@ public: void calcPlayer(); void checkScroll(); + + /** + * Synchronize savegame data + */ + void synchronize(Common::Serializer &s); }; } // End of namespace Access diff --git a/engines/access/sound.cpp b/engines/access/sound.cpp index 52d9d00e08..91910f2917 100644 --- a/engines/access/sound.cpp +++ b/engines/access/sound.cpp @@ -39,7 +39,7 @@ SoundManager::~SoundManager() { } void SoundManager::clearSounds() { - for (int i = 0; i < _soundTable.size(); ++i) + for (uint i = 0; i < _soundTable.size(); ++i) delete _soundTable[i]; _soundTable.clear(); _soundPriority.clear(); |