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-rw-r--r--engines/gob/inter_playtoons.cpp163
1 files changed, 163 insertions, 0 deletions
diff --git a/engines/gob/inter_playtoons.cpp b/engines/gob/inter_playtoons.cpp
new file mode 100644
index 0000000000..e224f29734
--- /dev/null
+++ b/engines/gob/inter_playtoons.cpp
@@ -0,0 +1,163 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/endian.h"
+
+#include "gob/gob.h"
+#include "gob/inter.h"
+#include "gob/helper.h"
+#include "gob/global.h"
+#include "gob/util.h"
+#include "gob/dataio.h"
+#include "gob/draw.h"
+#include "gob/game.h"
+#include "gob/script.h"
+#include "gob/palanim.h"
+#include "gob/video.h"
+#include "gob/videoplayer.h"
+#include "gob/save/saveload.h"
+#include "gob/sound/sound.h"
+
+namespace Gob {
+
+#define OPCODEVER Inter_Playtoons
+#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
+#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
+#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
+
+Inter_Playtoons::Inter_Playtoons(GobEngine *vm) : Inter_v6(vm) {
+}
+
+void Inter_Playtoons::setupOpcodesDraw() {
+ Inter_v6::setupOpcodesDraw();
+
+// In the code, the Draw codes 0x00 to 0x06 and 0x13 are replaced by an engrish
+// error message. As it's useless, they are simply cleared.
+ CLEAROPCODEDRAW(0x00);
+ CLEAROPCODEDRAW(0x01);
+ CLEAROPCODEDRAW(0x02);
+ CLEAROPCODEDRAW(0x03);
+ CLEAROPCODEDRAW(0x04);
+ CLEAROPCODEDRAW(0x05);
+ CLEAROPCODEDRAW(0x06);
+ CLEAROPCODEDRAW(0x13);
+
+ CLEAROPCODEDRAW(0x21);
+ CLEAROPCODEDRAW(0x22);
+ CLEAROPCODEDRAW(0x24);
+
+ OPCODEDRAW(0x20, oPlaytoons_CD_20_23);
+ OPCODEDRAW(0x23, oPlaytoons_CD_20_23);
+ OPCODEDRAW(0x25, oPlaytoons_CD_25);
+ OPCODEDRAW(0x85, oPlaytoons_openItk);
+}
+
+void Inter_Playtoons::setupOpcodesFunc() {
+ Inter_v6::setupOpcodesFunc();
+
+ OPCODEFUNC(0x3F, oPlaytoons_checkData);
+}
+
+void Inter_Playtoons::setupOpcodesGob() {
+}
+
+bool Inter_Playtoons::oPlaytoons_checkData(OpFuncParams &params) {
+ int16 handle;
+ int16 varOff;
+ int32 size;
+ SaveLoad::SaveMode mode;
+
+ _vm->_game->_script->evalExpr(0);
+ varOff = _vm->_game->_script->readVarIndex();
+
+ size = -1;
+ handle = 1;
+
+ char *file = _vm->_game->_script->getResultStr();
+
+ // WORKAROUND: In Playtoons games, some files are read on CD (and only on CD).
+ // In this case, "@:\" is replaced by the CD drive letter.
+ // As the files are copied on the HDD, those characters are skipped.
+ if (strncmp(file, "@:\\", 3) == 0) {
+ debugC(2, kDebugFileIO, "File check: \"%s\" instead of \"%s\"", file + 3, file);
+ file += 3;
+ }
+
+ mode = _vm->_saveLoad->getSaveMode(file);
+ if (mode == SaveLoad::kSaveModeNone) {
+
+ if (_vm->_dataIO->existData(file))
+ size = _vm->_dataIO->getDataSize(file);
+ else
+ warning("File \"%s\" not found", file);
+
+ } else if (mode == SaveLoad::kSaveModeSave)
+ size = _vm->_saveLoad->getSize(file);
+ else if (mode == SaveLoad::kSaveModeExists)
+ size = 23;
+
+ if (size == -1)
+ handle = -1;
+
+ debugC(2, kDebugFileIO, "Requested size of file \"%s\": %d",
+ file, size);
+
+ WRITE_VAR_OFFSET(varOff, handle);
+ WRITE_VAR(16, (uint32) size);
+
+ return false;
+}
+
+void Inter_Playtoons::oPlaytoons_CD_20_23() {
+ _vm->_game->_script->evalExpr(0);
+}
+
+void Inter_Playtoons::oPlaytoons_CD_25() {
+ _vm->_game->_script->readVarIndex();
+ _vm->_game->_script->readVarIndex();
+}
+
+void Inter_Playtoons::oPlaytoons_openItk() {
+ char fileName[128];
+ char *backSlash;
+
+ _vm->_game->_script->evalExpr(0);
+ strncpy0(fileName, _vm->_game->_script->getResultStr(), 124);
+
+ if (!strchr(fileName, '.'))
+ strcat(fileName, ".ITK");
+
+ // Workaround for Bambou : In the script, the path is hardcoded (!!)
+ if ((backSlash = strrchr(fileName, '\\'))) {
+ debugC(2, kDebugFileIO, "Opening ITK file \"%s\" instead of \"%s\"", backSlash + 1, fileName);
+ _vm->_dataIO->openDataFile(backSlash + 1, true);
+ } else
+ _vm->_dataIO->openDataFile(fileName, true);
+ // All the other checks are meant to verify (if not found at the first try)
+ // if the file is present on the CD or not. As everything is supposed to
+ // be copied, those checks are skipped
+}
+
+} // End of namespace Gob