diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/events.h | 3 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 9 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.cpp | 242 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.h | 46 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.cpp | 12 |
5 files changed, 296 insertions, 16 deletions
diff --git a/engines/tsage/events.h b/engines/tsage/events.h index 1942c98901..ecc710ed99 100644 --- a/engines/tsage/events.h +++ b/engines/tsage/events.h @@ -83,7 +83,8 @@ enum CursorType { INV_CARAVAN_KEY = 67, BF_LAST_INVENT = 68, // Ringworld 2 objects - R2_OPTO_DISK = 1, R2_2 = 2, R2_NEGATOR_GUN = 3, R2_STEPPING_DISKS = 4, R2_5 = 5, R2_6 = 6, + R2_OPTO_DISK = 1, R2_READER = 2, R2_NEGATOR_GUN = 3, R2_STEPPING_DISKS = 4, + R2_ATTRACTOR_UNIT = 5, R2_SENSOR_PROBE = 6, R2_7 = 7, R2_8 = 8, R2_9 = 9, R2_10 = 10, R2_11 = 11, R2_12 = 12, R2_13 = 13, R2_14 = 14, R2_15 = 15, R2_16 = 16, R2_17 = 17, R2_18 = 18, R2_19 = 19, R2_20 = 20, R2_21 = 21, R2_22 = 22, R2_23 = 23, R2_24 = 24, R2_25 = 25, R2_26 = 26, R2_27 = 27, R2_28 = 28, diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index e2e0c71a03..c6ad92bd91 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -57,7 +57,10 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { case 300: return new Scene300(); case 325: + error("Missing scene %d from group 0", sceneNumber); case 400: + // Science Lab + return new Scene400(); case 500: case 525: case 600: @@ -576,11 +579,11 @@ void Ringworld2InvObjectList::reset() { // Set up default inventory setObjectScene(R2_OPTO_DISK, 800); - setObjectScene(R2_2, 400); + setObjectScene(R2_READER, 400); setObjectScene(R2_NEGATOR_GUN, 100); setObjectScene(R2_STEPPING_DISKS, 100); - setObjectScene(R2_5, 400); - setObjectScene(R2_6, 400); + setObjectScene(R2_ATTRACTOR_UNIT, 400); + setObjectScene(R2_SENSOR_PROBE, 400); setObjectScene(R2_7, 500); setObjectScene(R2_8, 700); setObjectScene(R2_9, 800); diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index 661a52d601..c3f97f1eef 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -64,7 +64,7 @@ void Scene50::process(Event &event) { event.handled = true; warning("TODO: incomplete Scene50::process()"); // CursorType _oldCursorId = _cursorId; - g_globals->_events.setCursor(R2_2); + g_globals->_events.setCursor(CURSOR_ARROW); // _cursorManager.sub_1D474(2, 0); // sub_5566A(1); // _cursorManager._fieldE = _oldCursorId; @@ -1204,8 +1204,6 @@ Common::String Scene125::parseMessage(const Common::String &msg) { * *--------------------------------------------------------------------------*/ -/*--------------------------------------------------------------------------*/ - void Scene150::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(100); @@ -1675,7 +1673,7 @@ bool Scene300::Miranda::startAction(CursorType action, Event &event) { SceneItem::display2(300, 54); return true; - case R2_2: + case R2_READER: if (!R2_GLOBALS.getFlag(2) || !R2_GLOBALS.getFlag(3) || (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 1)) SceneItem::display2(300, 55); else { @@ -1749,7 +1747,7 @@ bool Scene300::Seeker::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager1, scene, 310, &R2_GLOBALS._player, NULL); return true; - case R2_2: + case R2_READER: if (!R2_GLOBALS.getFlag(2) || !R2_GLOBALS.getFlag(3) || (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 1)) break; @@ -2325,7 +2323,7 @@ void Scene300::signal() { void Scene300::signal309() { if (R2_GLOBALS.getFlag(2)) - R2_GLOBALS._stripManager_lookupList[0] = (R2_INVENTORY.getObjectScene(R2_2) == 1) ? 3 : 2; + R2_GLOBALS._stripManager_lookupList[0] = (R2_INVENTORY.getObjectScene(R2_READER) == 1) ? 3 : 2; if (R2_GLOBALS.getFlag(4)) R2_GLOBALS._stripManager_lookupList[0] = 4; @@ -2362,6 +2360,238 @@ void Scene300::signal309() { R2_GLOBALS._stripManager_lookupList[4] = 3; } +/*-------------------------------------------------------------------------- + * Scene 400 - Science Lab + * + *--------------------------------------------------------------------------*/ + +bool Scene400::Terminal::startAction(CursorType action, Event &event) { + Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 402; + scene->setAction(&scene->_sequenceManager1, scene, 402, &R2_GLOBALS._player, this, NULL); + + return true; + } else { + return NamedHotspot::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +bool Scene400::Door::startAction(CursorType action, Event &event) { + Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 401; + scene->setAction(&scene->_sequenceManager1, scene, 401, &R2_GLOBALS._player, this, NULL); + + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene400::Reader::startAction(CursorType action, Event &event) { + Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 405; + scene->setAction(&scene->_sequenceManager1, scene, 405, &R2_GLOBALS._player, this, NULL); + + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene400::SensorProbe::startAction(CursorType action, Event &event) { + Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 404; + scene->setAction(&scene->_sequenceManager1, scene, 404, &R2_GLOBALS._player, this, NULL); + + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +bool Scene400::AttractorUnit::startAction(CursorType action, Event &event) { + Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; + + if (action == CURSOR_USE) { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 406; + scene->setAction(&scene->_sequenceManager1, scene, 406, &R2_GLOBALS._player, this, NULL); + + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +void Scene400::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + loadScene(400); + _sound1.play(20); + + _door.postInit(); + _door.setVisage(100); + _door.setPosition(Common::Point(123, 84)); + _door.setDetails(400, 24, -1, 26, 1, NULL); + + _consoleDisplay.postInit(); + _consoleDisplay.setup(400, 4, 1); + _consoleDisplay.setPosition(Common::Point(236, 92)); + _consoleDisplay.fixPriority(120); + _consoleDisplay.animate(ANIM_MODE_2, NULL); + _consoleDisplay._numFrames = 5; + + _testerDisplay.postInit(); + _testerDisplay.setup(400, 2, 1); + _testerDisplay.setPosition(Common::Point(198, 83)); + _testerDisplay.animate(ANIM_MODE_2, NULL); + _testerDisplay._numFrames = 20; + + if (R2_INVENTORY.getObjectScene(R2_READER) == 400) { + _reader.postInit(); + _reader.setup(400, 5, 2); + _reader.setPosition(Common::Point(301, 95)); + _reader.setDetails(400, 54, -1, 56, 1, NULL); + } + + if (R2_INVENTORY.getObjectScene(R2_SENSOR_PROBE) == 400) { + _sensorProbe.postInit(); + _sensorProbe.setup(400, 5, 1); + _sensorProbe.setPosition(Common::Point(251, 104)); + _sensorProbe.fixPriority(121); + _sensorProbe.setDetails(400, 57, -1, 59, 1, NULL); + } + + if (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_UNIT) == 400) { + _attractorUnit.postInit(); + _attractorUnit.setup(400, 5, 3); + _attractorUnit.setPosition(Common::Point(265, 129)); + _attractorUnit.setDetails(400, 60, -1, 62, 1, NULL); + } + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.disableControl(); + + _equipment1.setDetails(11, 400, 3, -1, -1); + _equipment2.setDetails(24, 400, 3, -1, -1); + _equipment3.setDetails(25, 400, 3, -1, -1); + _equipment4.setDetails(26, 400, 3, -1, -1); + _equipment5.setDetails(28, 400, 3, -1, -1); + _equipment6.setDetails(29, 400, 3, -1, -1); + _desk.setDetails(12, 400, 6, -1, -1); + _desk2.setDetails(27, 400, 6, -1, -1); + _terminal.setDetails(13, 400, 6, -1, 11); + _duct.setDetails(14, 400, 12, -1, -1); + _console.setDetails(15, 400, 15, -1, 17); + _equalizer.setDetails(Rect(284, 99, 308, 108), 400, 36, -1, 38, 1, NULL); + _transducer.setDetails(Rect(295, 67, 314, 79), 400, 39, -1, 41, 1, NULL); + _optimizer.setDetails(Rect(308, 106, 315, 113), 400, 42, -1, 44, 1, NULL); + _soundModule.setDetails(Rect(291, 118, 315, 131), 400, 45, -1, 47, 1, NULL); + _tester.setDetails(Rect(179, 62, 217, 92), 400, 30, -1, 32, 1, NULL); + _helmet.setDetails(Rect(181, 53, 197, 65), 400, 48, -1, 50, 1, NULL); + _nullifier.setDetails(Rect(201, 56, 212, 65), 400, 51, -1, 50, 1, NULL); + _shelves.setDetails(16, 400, 18, -1, 20); + _cabinet.setDetails(17, 400, 21, -1, -1); + _doorDisplay.setDetails(Rect(161, 43, 166, 52), 400, 27, -1, -1, 1, NULL); + _lights.setDetails(Rect(113, 3, 168, 14), 400, 33, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 400, 0, 1, -1, 1, NULL); + + _sceneMode = 400; + switch (R2_GLOBALS._sceneManager._previousScene) { + case 125: + setAction(&_sequenceManager1, this, 403, &R2_GLOBALS._player, NULL); + break; + case 200: + setAction(&_sequenceManager1, this, 400, &R2_GLOBALS._player, &_door, NULL); + break; + default: + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setPosition(Common::Point(180, 100)); + R2_GLOBALS._player.enableControl(); + break; + } +} + +void Scene400::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene400::signal() { + switch (_sceneMode) { + case 400: + case 403: + R2_GLOBALS._player.enableControl(); + break; + case 401: + R2_GLOBALS._sceneManager.changeScene(200); + break; + case 402: + R2_GLOBALS._sceneManager.changeScene(125); + break; + case 404: + // Getting the sensor probe + R2_INVENTORY.setObjectScene(R2_SENSOR_PROBE, 1); + _sensorProbe.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 405: + // Getting the reader + R2_INVENTORY.setObjectScene(R2_READER, 1); + _reader.remove(); + R2_GLOBALS._player.enableControl(); + break; + case 406: + R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 1); + _attractorUnit.remove(); + R2_GLOBALS._player.enableControl(); + break; + default: + break; + } +} + +void Scene400::dispatch() { + switch (R2_GLOBALS._player.getRegionIndex() - 15) { + case 0: + case 11: + case 12: + R2_GLOBALS._player._shade = 2; + break; + case 9: + R2_GLOBALS._player._shade = 0; + break; + case 10: + R2_GLOBALS._player._shade = 1; + break; + case 13: + R2_GLOBALS._player._shade = 3; + break; + case 14: + R2_GLOBALS._player._shade = 4; + break; + default: + break; + } +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h index 5b3123b37f..646d23286a 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.h +++ b/engines/tsage/ringworld2/ringworld2_scenes0.h @@ -292,6 +292,52 @@ public: virtual void signal(); }; +class Scene400: public SceneExt { + /* Items */ + class Terminal: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Objects */ + class Door: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Reader: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class SensorProbe: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class AttractorUnit: public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + NamedHotspot _background, _equipment1, _equipment2, _equipment3; + NamedHotspot _equipment4, _equipment5, _equipment6; + NamedHotspot _desk, _desk2, _console; + NamedHotspot _duct, _shelves, _cabinet, _doorDisplay, _lights; + NamedHotspot _equalizer, _transducer, _optimizer, _soundModule, _tester; + NamedHotspot _helmet, _nullifier; + Terminal _terminal; + SceneActor _consoleDisplay, _testerDisplay; + Door _door; + Reader _reader; + SensorProbe _sensorProbe; + AttractorUnit _attractorUnit; + SequenceManager _sequenceManager1; + ASoundExt _sound1; + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); +}; + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index 4b4f9b8375..d820784c45 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -1047,7 +1047,7 @@ void Scene2000::synchronize(Serializer &s) { * *--------------------------------------------------------------------------*/ bool Scene2350::Actor2::startAction(CursorType action, Event &event) { - if (action != R2_6) + if (action != R2_SENSOR_PROBE) return(SceneActor::startAction(action, event)); return true; } @@ -1651,13 +1651,13 @@ bool Scene2435::Actor2::startAction(CursorType action, Event &event) { switch (action) { case R2_34: R2_GLOBALS._player.disableControl(); - R2_GLOBALS._events.setCursor(R2_2); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); R2_GLOBALS.setFlag(82); scene->_stripManager.start(603, scene); return true; case R2_35: R2_GLOBALS._player.disableControl(); - R2_GLOBALS._events.setCursor(R2_2); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); R2_GLOBALS.setFlag(82); scene->_stripManager.start(602, scene); R2_INVENTORY.setObjectScene(R2_35, 2000); @@ -1665,7 +1665,7 @@ bool Scene2435::Actor2::startAction(CursorType action, Event &event) { case CURSOR_TALK: R2_GLOBALS._player.disableControl(); scene->_sceneMode = 20; - R2_GLOBALS._events.setCursor(R2_2); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); if ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS.getFlag(82))) { scene->_stripManager.start(605, scene); return true; @@ -1765,7 +1765,7 @@ void Scene2435::signal() { g_globals->_sceneManager.changeScene(2000); break; case 20: - R2_GLOBALS._player.enableControl(R2_6); + R2_GLOBALS._player.enableControl(CURSOR_TALK); break; case 30: R2_GLOBALS._player._characterScene[1] = 2435; @@ -1787,7 +1787,7 @@ void Scene2435::signal() { case 2436: R2_GLOBALS._walkRegions.enableRegion(2); _sceneMode = 20; - R2_GLOBALS._events.setCursor(R2_2); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); _stripManager.start(709, this); default: R2_GLOBALS._player.enableControl(); |