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-rw-r--r--engines/draci/font.cpp38
-rw-r--r--engines/draci/font.h17
2 files changed, 30 insertions, 25 deletions
diff --git a/engines/draci/font.cpp b/engines/draci/font.cpp
index 99f1d37a23..2f51695484 100644
--- a/engines/draci/font.cpp
+++ b/engines/draci/font.cpp
@@ -33,22 +33,38 @@ namespace Draci {
const Common::String kFontSmall("Small.fon");
const Common::String kFontBig("Big.fon");
-Font::Font() :
- _fontHeight(0), _maxCharWidth(0),
- _charWidths(NULL), _charData(0) {
+/**
+ * Default font colours. They all seem to remain constant except for the
+ * first one which varies depending on the character speaking.
+ * kOverFontColour is set to transparent.
+ * TODO: Find out what kFontColour1 should actually be when the game starts
+ */
+const uint8 kFontColour1 = 2, kFontColour2 = 0,
+ kFontColour3 = 3, kFontColour4 = 4,
+ kOverFontColour = 255;
+
+Font::Font() {
+
+ _fontHeight = 0;
+ _maxCharWidth = 0;
+ _charWidths = NULL;
+ _charData = NULL;
setFont(kFontBig);
- _currentFontColour = _fontColour1;
+ _currentFontColour = kFontColour1;
}
-Font::Font(const Common::String &filename) :
- _fontHeight(0), _maxCharWidth(0),
- _charWidths(NULL), _charData(0) {
+Font::Font(const Common::String &filename) {
+
+ _fontHeight = 0;
+ _maxCharWidth = 0;
+ _charWidths = NULL;
+ _charData = NULL;
setFont(filename);
- _currentFontColour = _fontColour1;
+ _currentFontColour = kFontColour1;
}
Font::~Font() {
@@ -170,15 +186,15 @@ void Font::drawChar(Graphics::Surface *dst, uint8 chr, int tx, int ty) const {
break;
case 253:
- colour = _fontColour2;
+ colour = kFontColour2;
break;
case 252:
- colour = _fontColour3;
+ colour = kFontColour3;
break;
case 251:
- colour = _fontColour4;
+ colour = kFontColour4;
break;
}
diff --git a/engines/draci/font.h b/engines/draci/font.h
index 7a50f4099d..55dd495f1e 100644
--- a/engines/draci/font.h
+++ b/engines/draci/font.h
@@ -68,24 +68,13 @@ private:
/** Number of glyphs in the font */
static const unsigned int kCharNum = 138;
- /** Chars are indexed from the space character so this should be subtracted
+ /**
+ * Chars are indexed from the space character so this should be subtracted
* to get the index of a glyph
*/
static const unsigned int kCharIndexOffset = 32;
- /** Default font colours. They all seem to remain constant except for the
- * first one which varies depending on the character speaking.
- * _overFontColour is set to transparent.
- * TODO: Find out what _fontColour1 should actually be when the game starts
- */
-
- static const uint8 _fontColour1 = 2;
- static const uint8 _fontColour2 = 0;
- static const uint8 _fontColour3 = 3;
- static const uint8 _fontColour4 = 4;
- static const uint8 _overFontColour = 255;
-
- /** The varying font colour; initially set to _fontColour1 */
+ /** The varying font colour; initially set to kFontColour1 */
uint8 _currentFontColour;
/** Internal function for freeing fonts when destructing/loading another */