diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/gnap/gamesys.cpp | 3 | ||||
-rw-r--r-- | engines/gnap/gamesys.h | 1 | ||||
-rw-r--r-- | engines/gnap/scenes/group1.cpp | 2 |
3 files changed, 1 insertions, 5 deletions
diff --git a/engines/gnap/gamesys.cpp b/engines/gnap/gamesys.cpp index e7899a24e3..ad9d0da35f 100644 --- a/engines/gnap/gamesys.cpp +++ b/engines/gnap/gamesys.cpp @@ -52,7 +52,6 @@ GameSys::GameSys(GnapEngine *vm) : _vm(vm) { _backgroundImageValue1 = 0; _backgroundImageValue4 = 1000; _backgroundImageValue2 = 1000; - _backgroundImageError = true; _gameSysClock = 0; _lastUpdateClock = 0; _backgroundSurface = nullptr; @@ -172,7 +171,6 @@ void GameSys::setBackgroundSurface(Graphics::Surface *surface, int a4, int a5, i _backgroundSurface = surface; if (!_backgroundSurface) { - _backgroundImageError = true; return; } @@ -189,7 +187,6 @@ void GameSys::setBackgroundSurface(Graphics::Surface *surface, int a4, int a5, i _vm->_system->copyRectToScreen(_frontSurface->getPixels(), _frontSurface->pitch, 0, 0, _frontSurface->w, _frontSurface->h); - _backgroundImageError = false; _backgroundImageValue1 = a4; _backgroundImageValue3 = a6; _backgroundImageValue2 = a5; diff --git a/engines/gnap/gamesys.h b/engines/gnap/gamesys.h index 29a5f97db3..a63b32d995 100644 --- a/engines/gnap/gamesys.h +++ b/engines/gnap/gamesys.h @@ -165,7 +165,6 @@ public: int _backgroundImageValue3, _backgroundImageValue1; int _backgroundImageValue4, _backgroundImageValue2; - bool _backgroundImageError; // CHECKME: Unused int32 _gameSysClock, _lastUpdateClock; diff --git a/engines/gnap/scenes/group1.cpp b/engines/gnap/scenes/group1.cpp index f9789e1a70..22fa7a1dba 100644 --- a/engines/gnap/scenes/group1.cpp +++ b/engines/gnap/scenes/group1.cpp @@ -3906,7 +3906,7 @@ void Scene18::updateAnimations() { _vm->setFlag(kGFUnk14); _vm->clearFlag(kGFTruckFilledWithGas); _vm->setFlag(kGFTruckKeysUsed); - _vm->setFlag(kGFUnk14); // CHECKME - Set 2 times? + _vm->setFlag(kGFUnk14); // Useless, already set updateHotspots(); _vm->_gnapActionStatus = kAS18LeaveScene; break; |