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-rw-r--r--engines/kyra/debugger.cpp62
-rw-r--r--engines/kyra/debugger.h1
2 files changed, 55 insertions, 8 deletions
diff --git a/engines/kyra/debugger.cpp b/engines/kyra/debugger.cpp
index 614d23f70e..054a752cf8 100644
--- a/engines/kyra/debugger.cpp
+++ b/engines/kyra/debugger.cpp
@@ -485,6 +485,7 @@ void Debugger_EoB::initialize() {
registerCmd("list_monsters", WRAP_METHOD(Debugger_EoB, cmdListMonsters));
registerCmd("show_position", WRAP_METHOD(Debugger_EoB, cmdShowPosition));
registerCmd("set_position", WRAP_METHOD(Debugger_EoB, cmdSetPosition));
+ registerCmd("print_map", WRAP_METHOD(Debugger_EoB, cmdPrintMap));
registerCmd("open_door", WRAP_METHOD(Debugger_EoB, cmdOpenDoor));
registerCmd("close_door", WRAP_METHOD(Debugger_EoB, cmdCloseDoor));
registerCmd("list_flags", WRAP_METHOD(Debugger_EoB, cmdListFlags));
@@ -620,14 +621,59 @@ bool Debugger_EoB::cmdSetPosition(int argc, const char **argv) {
return true;
}
+bool Debugger_EoB::cmdPrintMap(int, const char **) {
+ const uint8 illusion1 = _vm->gameFlags().gameID == GI_EOB1 ? 67 : 46;
+ const uint8 illusion2 = _vm->gameFlags().gameID == GI_EOB1 ? 64 : 46;
+ const uint8 plate1 = _vm->gameFlags().gameID == GI_EOB1 ? 28 : 35;
+ const uint8 plate2 = _vm->gameFlags().gameID == GI_EOB1 ? 28 : 36;
+ const uint8 hole = _vm->gameFlags().gameID == GI_EOB1 ? 27 : 38;
+ const uint8 stairsUp = 23;
+ const uint8 stairsDown = 24;
+ const uint8 types[] = { _vm->_teleporterWallId, illusion1, illusion2, stairsUp, stairsDown, hole, plate1, plate2 };
+ const uint8 signs[] = { 1, 15, 15, 'U', 'D', 164, 'O', 'O' };
+
+ for (int i = 0; i < 1024; ++i) {
+ if (!(i % 0x20))
+ debugPrintf("\n");
+ LevelBlockProperty *bl = &_vm->_levelBlockProperties[i];
+ uint8 f = _vm->_wllWallFlags[bl->walls[0]] | _vm->_wllWallFlags[bl->walls[1]] | _vm->_wllWallFlags[bl->walls[2]] | _vm->_wllWallFlags[bl->walls[3]];
+ uint8 s = _vm->_specialWallTypes[bl->walls[0]] | _vm->_specialWallTypes[bl->walls[1]] | _vm->_specialWallTypes[bl->walls[2]] | _vm->_specialWallTypes[bl->walls[3]];
+ uint8 c = ' ';
+ if (s == 3 || s == 4)
+ c = '/';
+ else if (s == 2 || s == 8)
+ c = '°';
+ else if (f & 8)
+ c = 216;
+ else if (f & 1)
+ c = 2;
+
+ if (_vm->_currentBlock == i) {
+ c = 'X';
+ } else {
+ for (int ii = 0; ii < ARRAYSIZE(types); ++ii) {
+ if (bl->walls[0] == types[ii] || bl->walls[1] == types[ii] || bl->walls[2] == types[ii] || bl->walls[3] == types[ii]) {
+ c = signs[ii];
+ break;
+ }
+ }
+ }
+
+ debugPrintf("%c", c);
+ }
+ debugPrintf("\n\nParty Position: %c Door: %c Stairs Up/Down: %c/%c Plate: %c Hole: %c\nSwitch: %c Clickable Object: %c Illusion Wall: %c Teleporter: %c\n\n", 'X', 216, 'U', 'D', 'O', 164, '/', '°', 15, 1);
+
+ return true;
+}
+
bool Debugger_EoB::cmdOpenDoor(int, const char **) {
- debugPrintf("Warning: Using this command may cause glitches.\n");
uint16 block = _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection);
- int c = (_vm->_wllWallFlags[_vm->_levelBlockProperties[block].walls[0]] & 8) ? 0 : 1;
- int v = _vm->_levelBlockProperties[block].walls[c];
+ uint8 v = _vm->_wllWallFlags[_vm->_levelBlockProperties[block].walls[0]] | _vm->_wllWallFlags[_vm->_levelBlockProperties[block].walls[1]];
int flg = (_vm->_flags.gameID == GI_EOB1) ? 1 : 0x10;
- if (_vm->_wllWallFlags[v] & flg) {
+ if (!(v & 8)) {
debugPrintf("Couldn't open any door. Make sure you're facing the door you wish to open and standing right in front of it.\n\n");
+ } else if (v & flg) {
+ debugPrintf("The door seems to be already open.\n\n");
} else {
_vm->openDoor(block);
debugPrintf("Trying to open door at block %d.\n\n", block);
@@ -636,12 +682,12 @@ bool Debugger_EoB::cmdOpenDoor(int, const char **) {
}
bool Debugger_EoB::cmdCloseDoor(int, const char **) {
- debugPrintf("Warning: Using this command may cause glitches.\n");
uint16 block = _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection);
- int c = (_vm->_wllWallFlags[_vm->_levelBlockProperties[block].walls[0]] & 8) ? 0 : 1;
- int v = _vm->_levelBlockProperties[block].walls[c];
- if ((_vm->_flags.gameID == GI_EOB1 && !(_vm->_wllWallFlags[v] & 1)) || (_vm->_flags.gameID == GI_EOB2 && (_vm->_wllWallFlags[v] & 0x20))) {
+ uint8 v = _vm->_wllWallFlags[_vm->_levelBlockProperties[block].walls[0]] | _vm->_wllWallFlags[_vm->_levelBlockProperties[block].walls[1]];
+ if (!(v & 8)) {
debugPrintf("Couldn't close any door. Make sure you're facing the door you wish to close and standing right in front of it.\n\n");
+ } else if ((_vm->_flags.gameID == GI_EOB1 && !(v & 1)) || (_vm->_flags.gameID == GI_EOB2 && (v & 0x20))) {
+ debugPrintf("The door seems to be already closed.\n\n");
} else {
_vm->closeDoor(block);
debugPrintf("Trying to close door at block %d.\n\n", block);
diff --git a/engines/kyra/debugger.h b/engines/kyra/debugger.h
index 15cee2d592..86df8ec1e6 100644
--- a/engines/kyra/debugger.h
+++ b/engines/kyra/debugger.h
@@ -124,6 +124,7 @@ protected:
bool cmdListMonsters(int argc, const char **argv);
bool cmdShowPosition(int argc, const char **argv);
bool cmdSetPosition(int argc, const char **argv);
+ bool cmdPrintMap(int argc, const char **argv);
bool cmdOpenDoor(int argc, const char **argv);
bool cmdCloseDoor(int argc, const char **argv);
bool cmdListFlags(int argc, const char **argv);