diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/xeen/interface_map.cpp | 250 | ||||
-rw-r--r-- | engines/xeen/resources.cpp | 13 | ||||
-rw-r--r-- | engines/xeen/resources.h | 6 |
3 files changed, 264 insertions, 5 deletions
diff --git a/engines/xeen/interface_map.cpp b/engines/xeen/interface_map.cpp index 42bc079797..9c3d7b7192 100644 --- a/engines/xeen/interface_map.cpp +++ b/engines/xeen/interface_map.cpp @@ -2379,7 +2379,6 @@ void InterfaceMap::setIndoorsMonsters() { Map &map = *_vm->_map; Common::Point mazePos = _vm->_party->_mazePosition; Direction dir = _vm->_party->_mazeDirection; - const int INDOOR_MONSTERS_Y[4] = { 2, 34, 53, 59 }; combat.clear(); for (uint monsterIdx = 0; monsterIdx < map._mobData._monsters.size(); ++monsterIdx) { @@ -3105,6 +3104,255 @@ void InterfaceMap::setIndoorsWallPics() { } void InterfaceMap::setOutdoorsMonsters() { + Combat &combat = *_vm->_combat; + Map &map = *_vm->_map; + Party &party = *_vm->_party; + Direction dir = party._mazeDirection; + Common::Point pt = party._mazePosition; + + for (uint idx = 0; idx < map._mobData._monsters.size(); ++idx) { + MazeMonster &monster = map._mobData._monsters[idx]; + + if (monster._position.x == (pt.x + SCREEN_POSITIONING_X[dir][2]) && + monster._position.y == (pt.y + SCREEN_POSITIONING_Y[dir][2])) { + monster._isAttacking = true; + if (combat._attackMonsters[0] == -1) { + _outdoorList[118]._frame = idx; + combat._attackMonsters[0] = idx; + } else if (combat._attackMonsters[1] == -1) { + _outdoorList[112]._frame = idx; + combat._attackMonsters[1] = idx; + } else if (combat._attackMonsters[2] == -1) { + _outdoorList[115]._frame = idx; + combat._attackMonsters[2] = idx; + } + } + + if (monster._position.x == (pt.x + SCREEN_POSITIONING_X[dir][7]) && + monster._position.y == (pt.y + SCREEN_POSITIONING_Y[dir][7])) { + monster._isAttacking = true; + if (combat._attackMonsters[3] == -1) { + _outdoorList[94]._frame = idx; + combat._attackMonsters[3] = idx; + } else if (combat._attackMonsters[4] == -1) { + _outdoorList[92]._frame = idx; + combat._attackMonsters[4] = idx; + } else if (combat._attackMonsters[5] == -1) { + _outdoorList[93]._frame = idx; + combat._attackMonsters[5] = idx; + } + } + + if (monster._position.x == (pt.x + SCREEN_POSITIONING_X[dir][5]) && + monster._position.y == (pt.y + SCREEN_POSITIONING_Y[dir][5])) { + monster._isAttacking = true; + if (combat._attackMonsters[12] == -1) { + _outdoorList[90]._frame = idx; + combat._attackMonsters[12] = idx; + } + } + + if (monster._position.x == (pt.x + SCREEN_POSITIONING_X[dir][9]) && + monster._position.y == (pt.y + SCREEN_POSITIONING_Y[dir][9])) { + monster._isAttacking = true; + if (combat._attackMonsters[13] == -1) { + _outdoorList[91]._frame = idx; + combat._attackMonsters[13] = idx; + } + } + + if (monster._position.x == (pt.x + SCREEN_POSITIONING_X[dir][14]) && + monster._position.y == (pt.y + SCREEN_POSITIONING_Y[dir][14])) { + monster._isAttacking = true; + if (combat._attackMonsters[6] == -1) { + _outdoorList[75]._frame = idx; + combat._attackMonsters[6] = idx; + } else if (combat._attackMonsters[7] == -1) { + _outdoorList[73]._frame = idx; + combat._attackMonsters[7] = idx; + } else if (combat._attackMonsters[8] == -1) { + _outdoorList[74]._frame = idx; + combat._attackMonsters[8] = idx; + } + } + + if (monster._position.x == (pt.x + SCREEN_POSITIONING_X[dir][12]) && + monster._position.y == (pt.y + SCREEN_POSITIONING_Y[dir][12])) { + monster._isAttacking = true; + if (combat._attackMonsters[14] == -1) { + _outdoorList[69]._frame = idx; + combat._attackMonsters[14] = idx; + } else if (combat._attackMonsters[20] == -1) { + _outdoorList[70]._frame = idx; + combat._attackMonsters[20] = idx; + } + } + + if (monster._position.x == (pt.x + SCREEN_POSITIONING_X[dir][16]) && + monster._position.y == (pt.y + SCREEN_POSITIONING_Y[dir][16])) { + monster._isAttacking = true; + if (combat._attackMonsters[15] == -1) { + _outdoorList[71]._frame = idx; + combat._attackMonsters[15] = idx; + } else if (combat._attackMonsters[21] == -1) { + _outdoorList[72]._frame = idx; + combat._attackMonsters[21] = idx; + } + } + + if (monster._position.x == (pt.x + SCREEN_POSITIONING_X[dir][27]) && + monster._position.y == (pt.y + SCREEN_POSITIONING_Y[dir][27])) { + monster._isAttacking = true; + if (combat._attackMonsters[9] == -1) { + _outdoorList[52]._frame = idx; + combat._attackMonsters[9] = idx; + } else if (combat._attackMonsters[10] == -1) { + _outdoorList[50]._frame = idx; + combat._attackMonsters[10] = idx; + } else if (combat._attackMonsters[11] == -1) { + _outdoorList[51]._frame = idx; + combat._attackMonsters[11] = idx; + } + } + + if (monster._position.x == (pt.x + SCREEN_POSITIONING_X[dir][25]) && + monster._position.y == (pt.y + SCREEN_POSITIONING_Y[dir][25])) { + monster._isAttacking = true; + if (combat._attackMonsters[16] == -1) { + _outdoorList[44]._frame = idx; + combat._attackMonsters[16] = idx; + } else if (combat._attackMonsters[22] == -1) { + _outdoorList[42]._frame = idx; + combat._attackMonsters[22] = idx; + } else if (combat._attackMonsters[24] == -1) { + _outdoorList[43]._frame = idx; + combat._attackMonsters[24] = idx; + } + } + + if (monster._position.x == (pt.x + SCREEN_POSITIONING_X[dir][23]) && + monster._position.y == (pt.y + SCREEN_POSITIONING_Y[dir][23])) { + monster._isAttacking = true; + if (combat._attackMonsters[18] == -1) { + _outdoorList[48]._frame = idx; + combat._attackMonsters[18] = idx; + } + } + + if (monster._position.x == (pt.x + SCREEN_POSITIONING_X[dir][29]) && + monster._position.y == (pt.y + SCREEN_POSITIONING_Y[dir][29])) { + monster._isAttacking = true; + if (combat._attackMonsters[17] == -1) { + _outdoorList[47]._frame = idx; + combat._attackMonsters[17] = idx; + } else if (combat._attackMonsters[23] == -1) { + _outdoorList[45]._frame = idx; + combat._attackMonsters[23] = idx; + } else if (combat._attackMonsters[25] == -1) { + _outdoorList[46]._frame = idx; + combat._attackMonsters[25] = idx; + } + } + + if (monster._position.x == (pt.x + SCREEN_POSITIONING_X[dir][31]) && + monster._position.y == (pt.y + SCREEN_POSITIONING_Y[dir][31])) { + monster._isAttacking = true; + if (combat._attackMonsters[19] == -1) { + _outdoorList[49]._frame = idx; + combat._attackMonsters[19] = idx; + } + } + } + + _outdoorList[115]._x = 58; + _outdoorList[93]._x = 25; + _outdoorList[74]._x = 9; + _outdoorList[51]._x = -1; + _outdoorList[43]._x = -26; + _outdoorList[46]._x = 23; + _outdoorList[48]._x = -58; + _outdoorList[49]._x = 40; + _outdoorList[69]._x = -65; + _outdoorList[70]._x = -85; + _outdoorList[71]._x = 49; + _outdoorList[72]._x = 65; + _outdoorList[90]._x = -112; + _outdoorList[91]._x = 98; + + if (combat._attackMonsters[1] != -1 && combat._attackMonsters[2] == -1) { + _outdoorList[118]._x = 31; + _outdoorList[112]._x = -36; + } else { + _outdoorList[118]._x = -5; + _outdoorList[112]._x = -67; + } + if (combat._attackMonsters[4] != -1 && combat._attackMonsters[5] == -1) { + _outdoorList[94]._x = 8; + _outdoorList[92]._x = -23; + } else { + _outdoorList[94]._x = -7; + _outdoorList[92]._x = -38; + } + if (combat._attackMonsters[7] != -1 && combat._attackMonsters[8] == -1) { + _outdoorList[75]._x = 0; + _outdoorList[73]._x = -16; + } else { + _outdoorList[75]._x = -8; + _outdoorList[73]._x = -24; + } + if (combat._attackMonsters[10] != -1 && combat._attackMonsters[11] == -1) { + _outdoorList[52]._x = -5; + _outdoorList[50]._x = -13; + } else { + _outdoorList[52]._x = -9; + _outdoorList[50]._x = -17; + } + if (combat._attackMonsters[22] != -1 && combat._attackMonsters[24] == -1) { + _outdoorList[44]._x = -27; + _outdoorList[42]._x = -37; + } else { + _outdoorList[44]._x = -34; + _outdoorList[42]._x = -41; + } + if (combat._attackMonsters[23] != -1 && combat._attackMonsters[25] == -1) { + _outdoorList[47]._x = 20; + _outdoorList[45]._x = -12; + } else { + _outdoorList[47]._x = 16; + _outdoorList[45]._x = -16; + } + + for (int idx = 0; idx < 26; ++idx) { + DrawStruct &ds = _outdoorList[OUTDOOR_MONSTER_INDEXES[idx]]; + + if (ds._frame != -1) { + ds._flags &= ~0xfff; + + // TODO: Double-check.. this section looks *weird* + MazeMonster &monster = map._mobData._monsters[ds._frame]; + MonsterStruct &monsterData = map._monsterData[monster._spriteId]; + + ds._frame = monster._frame; + + if (monster._effect2) { + ds._flags = MONSTER_EFFECT_FLAGS[monster._effect2 - 1][monster._effect3]; + } + + if (monster._frame > 7) { + monster._frame -= 8; + ds._sprites = monster._attackSprites; + } else { + ds._sprites = monster._sprites; + } + + ds._y = OUTDOOR_MONSTERS_Y[idx]; + + if (monsterData._flying) { + ds._x += COMBAT_FLOAT_X[_combatFloatCounter]; + ds._y += COMBAT_FLOAT_Y[_combatFloatCounter]; + } + } + } // TODO } diff --git a/engines/xeen/resources.cpp b/engines/xeen/resources.cpp index b54779d0f4..803fea2e12 100644 --- a/engines/xeen/resources.cpp +++ b/engines/xeen/resources.cpp @@ -404,14 +404,21 @@ const int INDOOR_OBJECT_Y[2][12] = { { -65, -6, -6, -6, 36, 36, 36, 54, 54, 54, 54, 54 } }; +const int INDOOR_MONSTERS_Y[4] = { 2, 34, 53, 59 }; + const int OUTDOOR_OBJECT_X[2][12] = { { -5, -7, -112, 98, -8, -77, 61, -9, -43, 25, -74, 56 }, { -35, -35, -142, 68, -35, -95, 19, -35, -62, -24, -98, 16 } }; -const int OUTDOOR_OBJECT_Y[2][12] = { - { 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 69 }, - { 70, 71, 72, 73, 74, 75, 90, 91, 92, 93, 94, 112 } +const int OUTDOOR_MONSTER_INDEXES[26] = { + 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 69, 70, + 71, 72, 73, 74, 75, 90, 91, 92, 93, 94, 112, 115, 118 +}; + +const int OUTDOOR_MONSTERS_Y[26] = { + 59, 59, 59, 59, 59, 59, 59, 59, 59, 59, 59, 53, 53, + 53, 53, 53, 53, 53, 34, 34, 34, 34, 34, 2, 2, 2 }; const int DIRECTION_ANIM_POSITIONS[4][4] = { diff --git a/engines/xeen/resources.h b/engines/xeen/resources.h index 58ac4055b1..98c30f4f34 100644 --- a/engines/xeen/resources.h +++ b/engines/xeen/resources.h @@ -98,9 +98,13 @@ extern const int INDOOR_OBJECT_X[2][12]; extern const int INDOOR_OBJECT_Y[2][12]; +extern const int INDOOR_MONSTERS_Y[4]; + extern const int OUTDOOR_OBJECT_X[2][12]; -extern const int OUTDOOR_OBJECT_Y[2][12]; +extern const int OUTDOOR_MONSTER_INDEXES[26]; + +extern const int OUTDOOR_MONSTERS_Y[26]; extern const int DIRECTION_ANIM_POSITIONS[4][4]; |