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-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 2a9b3c64ee..775f814999 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -155,14 +155,14 @@ void Scene103::enter() {
_globals._spriteIndexes[20] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 6);
if (_game._objects.isInRoom(OBJ_TIMER_MODULE))
- _vm->_game->_scene._hotspots.activate(371, false);
- else
_globals._spriteIndexes[26] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 6);
+ else
+ _vm->_game->_scene._hotspots.activate(371, false);
if (_game._objects.isInRoom(OBJ_REBREATHER))
- _vm->_game->_scene._hotspots.activate(289, false);
- else
_globals._spriteIndexes[25] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 6);
+ else
+ _vm->_game->_scene._hotspots.activate(289, false);
if (_globals[kTurkeyExploded]) {
_globals._spriteIndexes[24] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 6);