diff options
Diffstat (limited to 'engines')
| -rw-r--r-- | engines/bladerunner/bladerunner.cpp | 4 | ||||
| -rw-r--r-- | engines/bladerunner/bladerunner.h | 6 | ||||
| -rw-r--r-- | engines/bladerunner/color.h | 2 | ||||
| -rw-r--r-- | engines/bladerunner/script/script.cpp | 4 | 
4 files changed, 10 insertions, 6 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index dee0c6135c..b683e350f1 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -73,6 +73,10 @@ BladeRunnerEngine::BladeRunnerEngine(OSystem *syst)  	_settings = new Settings(this);  	_lights = new Lights(this);  	_combat = new Combat(this); + +	_walkSoundId = -1; +	_walkSoundVolume = 0; +	_walkSoundBalance = 0;  }  BladeRunnerEngine::~BladeRunnerEngine() { diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h index 51c68550f7..d73667863a 100644 --- a/engines/bladerunner/bladerunner.h +++ b/engines/bladerunner/bladerunner.h @@ -120,9 +120,9 @@ public:  	bool _gameIsLoading;  	bool _sceneIsLoading; -	int _walkSoundId = -1; -	int _walkSoundVolume = 0; -	int _walkSoundBalance = 0; +	int _walkSoundId; +	int _walkSoundVolume; +	int _walkSoundBalance;  private:  	static const int kArchiveCount = 10; diff --git a/engines/bladerunner/color.h b/engines/bladerunner/color.h index 10d3737f76..a93d79b34a 100644 --- a/engines/bladerunner/color.h +++ b/engines/bladerunner/color.h @@ -36,7 +36,7 @@ struct Color {  	Color() {  	} -	Color(float r, float g, float b) : r(r), g(g), b(b) { +	Color(float r_, float g_, float b_) : r(r_), g(g_), b(b_) {  	}  }; diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 50d56d566c..6cc4319e34 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -574,7 +574,7 @@ bool ScriptBase::Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z,  void ScriptBase::Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int a3, int running) {  	//TODO -	warning("Async_Actor_Walk_To_Waypoint(%d, %d, %d, %d)", actorId, a3, running); +	warning("Async_Actor_Walk_To_Waypoint(%d, %d, %d, %d)", actorId, waypointId, a3, running);  }  void ScriptBase::Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int a5, bool running) { @@ -1075,7 +1075,7 @@ void ScriptBase::Combat_Flee_Waypoint_Set_Data(int combatFleeWaypointId, int a2,  void ScriptBase::Police_Maze_Target_Track_Add(int itemId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, signed int data[], bool a10) {  	//TODO -	warning("Police_Maze_Target_Track_Add(%d, %f, %f, %f, %f, %f, %f, %d, %x, %d)", itemId,  startX,  startY,  startZ,  endX,  endY,  endZ,  steps,  data,  a10); +	warning("Police_Maze_Target_Track_Add(%d, %f, %f, %f, %f, %f, %f, %d, %p, %d)", itemId,  startX,  startY,  startZ,  endX,  endY,  endZ,  steps,  (void *)data,  a10);  }  | 
