diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/module.mk | 1 | ||||
-rw-r--r-- | engines/scumm/palette.cpp | 223 | ||||
-rw-r--r-- | engines/scumm/player_v4a.cpp | 186 | ||||
-rw-r--r-- | engines/scumm/player_v4a.h | 96 | ||||
-rw-r--r-- | engines/scumm/scumm.cpp | 6 | ||||
-rw-r--r-- | engines/scumm/scumm.h | 2 | ||||
-rw-r--r-- | engines/scumm/sound.cpp | 20 |
7 files changed, 374 insertions, 160 deletions
diff --git a/engines/scumm/module.mk b/engines/scumm/module.mk index 58d8db91fc..51fbecdb0d 100644 --- a/engines/scumm/module.mk +++ b/engines/scumm/module.mk @@ -40,6 +40,7 @@ MODULE_OBJS := \ player_v2a.o \ player_v2cms.o \ player_v3a.o \ + player_v4a.o \ resource_v2.o \ resource_v3.o \ resource_v4.o \ diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp index a2cd4a0d4d..44249a8715 100644 --- a/engines/scumm/palette.cpp +++ b/engines/scumm/palette.cpp @@ -70,121 +70,80 @@ void ScummEngine::resetPalette() { else setEGAPalette(); } + } else if ((_game.platform == Common::kPlatformAmiga) && _game.version == 4) { + // if rendermode is set to EGA we use the full palette from the resources + // else we initialise and then lock down the first 16 colors. + if (_renderMode != Common::kRenderEGA) + setAmigaMIPalette(); } else setDirtyColors(0, 255); } -void ScummEngine::setC64Palette() { - setPalColor( 0, 0x00, 0x00, 0x00); - setPalColor( 1, 0xFD, 0xFE, 0xFC); - setPalColor( 2, 0xBE, 0x1A, 0x24); - setPalColor( 3, 0x30, 0xE6, 0xC6); - setPalColor( 4, 0xB4, 0x1A, 0xE2); - setPalColor( 5, 0x1F, 0xD2, 0x1E); - setPalColor( 6, 0x21, 0x1B, 0xAE); - setPalColor( 7, 0xDF, 0xF6, 0x0A); - setPalColor( 8, 0xB8, 0x41, 0x04); - setPalColor( 9, 0x6A, 0x33, 0x04); - setPalColor(10, 0xFE, 0x4A, 0x57); - setPalColor(11, 0x42, 0x45, 0x40); - setPalColor(12, 0x70, 0x74, 0x6F); - setPalColor(13, 0x59, 0xFE, 0x59); - setPalColor(14, 0x5F, 0x53, 0xFE); - setPalColor(15, 0xA4, 0xA7, 0xA2); +void ScummEngine::setHardcodedPaletteRGB(const byte *ptr, int numcolor, int index) { + for ( ; numcolor > 0; --numcolor, ++index, ptr += 3) + setPalColor( index, ptr[0], ptr[1], ptr[2]); +} +void ScummEngine::setC64Palette() { // Use 17 color table for v1 games to allow correct color for inventory and // sentence line. Original games used some kind of dynamic color table // remapping between rooms. - setPalColor(16, 255, 85, 255); + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0xFD, 0xFE, 0xFC, 0xBE, 0x1A, 0x24, 0x30, 0xE6, 0xC6, + 0xB4, 0x1A, 0xE2, 0x1F, 0xD2, 0x1E, 0x21, 0x1B, 0xAE, 0xDF, 0xF6, 0x0A, + 0xB8, 0x41, 0x04, 0x6A, 0x33, 0x04, 0xFE, 0x4A, 0x57, 0x42, 0x45, 0x40, + 0x70, 0x74, 0x6F, 0x59, 0xFE, 0x59, 0x5F, 0x53, 0xFE, 0xA4, 0xA7, 0xA2, + + 0xFF, 0x55, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); } void ScummEngine::setNESPalette() { - setPalColor(0x00,0x00,0x00,0x00); // 0x1D - setPalColor(0x01,0x00,0x24,0x92); - setPalColor(0x02,0x00,0x00,0xDB); - setPalColor(0x03,0x6D,0x49,0xDB); - setPalColor(0x04,0x92,0x00,0x6D); - setPalColor(0x05,0xB6,0x00,0x6D); - setPalColor(0x06,0xB6,0x24,0x00); - setPalColor(0x07,0x92,0x49,0x00); - setPalColor(0x08,0x6D,0x49,0x00); - setPalColor(0x09,0x24,0x49,0x00); - setPalColor(0x0A,0x00,0x6D,0x24); - setPalColor(0x0B,0x00,0x92,0x00); - setPalColor(0x0C,0x00,0x49,0x49); - setPalColor(0x0D,0x00,0x00,0x00); - setPalColor(0x0E,0x00,0x00,0x00); - setPalColor(0x0F,0x00,0x00,0x00); - - setPalColor(0x10,0xB6,0xB6,0xB6); - setPalColor(0x11,0x00,0x6D,0xDB); - setPalColor(0x12,0x00,0x49,0xFF); - setPalColor(0x13,0x92,0x00,0xFF); - setPalColor(0x14,0xB6,0x00,0xFF); - setPalColor(0x15,0xFF,0x00,0x92); - setPalColor(0x16,0xFF,0x00,0x00); - setPalColor(0x17,0xDB,0x6D,0x00); - setPalColor(0x18,0x92,0x6D,0x00); - setPalColor(0x19,0x24,0x92,0x00); - setPalColor(0x1A,0x00,0x92,0x00); - setPalColor(0x1B,0x00,0xB6,0x6D); - setPalColor(0x1C,0x00,0x92,0x92); - setPalColor(0x1D,0x6D,0x6D,0x6D); // 0x00 - setPalColor(0x1E,0x00,0x00,0x00); - setPalColor(0x1F,0x00,0x00,0x00); - - setPalColor(0x20,0xFF,0xFF,0xFF); - setPalColor(0x21,0x6D,0xB6,0xFF); - setPalColor(0x22,0x92,0x92,0xFF); - setPalColor(0x23,0xDB,0x6D,0xFF); - setPalColor(0x24,0xFF,0x00,0xFF); - setPalColor(0x25,0xFF,0x6D,0xFF); - setPalColor(0x26,0xFF,0x92,0x00); - setPalColor(0x27,0xFF,0xB6,0x00); - setPalColor(0x28,0xDB,0xDB,0x00); - setPalColor(0x29,0x6D,0xDB,0x00); - setPalColor(0x2A,0x00,0xFF,0x00); - setPalColor(0x2B,0x49,0xFF,0xDB); - setPalColor(0x2C,0x00,0xFF,0xFF); - setPalColor(0x2D,0x49,0x49,0x49); - setPalColor(0x2E,0x00,0x00,0x00); - setPalColor(0x2F,0x00,0x00,0x00); - - setPalColor(0x30,0xFF,0xFF,0xFF); - setPalColor(0x31,0xB6,0xDB,0xFF); - setPalColor(0x32,0xDB,0xB6,0xFF); - setPalColor(0x33,0xFF,0xB6,0xFF); - setPalColor(0x34,0xFF,0x92,0xFF); - setPalColor(0x35,0xFF,0xB6,0xB6); - setPalColor(0x36,0xFF,0xDB,0x92); - setPalColor(0x37,0xFF,0xFF,0x49); - setPalColor(0x38,0xFF,0xFF,0x6D); - setPalColor(0x39,0xB6,0xFF,0x49); - setPalColor(0x3A,0x92,0xFF,0x6D); - setPalColor(0x3B,0x49,0xFF,0xDB); - setPalColor(0x3C,0x92,0xDB,0xFF); - setPalColor(0x3D,0x92,0x92,0x92); - setPalColor(0x3E,0x00,0x00,0x00); - setPalColor(0x3F,0x00,0x00,0x00); + static const byte ctable[] = { + /* 0x1D */ + 0x00, 0x00, 0x00, 0x00, 0x24, 0x92, 0x00, 0x00, 0xDB, 0x6D, 0x49, 0xDB, + 0x92, 0x00, 0x6D, 0xB6, 0x00, 0x6D, 0xB6, 0x24, 0x00, 0x92, 0x49, 0x00, + 0x6D, 0x49, 0x00, 0x24, 0x49, 0x00, 0x00, 0x6D, 0x24, 0x00, 0x92, 0x00, + 0x00, 0x49, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + + 0xB6, 0xB6, 0xB6, 0x00, 0x6D, 0xDB, 0x00, 0x49, 0xFF, 0x92, 0x00, 0xFF, + 0xB6, 0x00, 0xFF, 0xFF, 0x00, 0x92, 0xFF, 0x00, 0x00, 0xDB, 0x6D, 0x00, + 0x92, 0x6D, 0x00, 0x24, 0x92, 0x00, 0x00, 0x92, 0x00, 0x00, 0xB6, 0x6D, + /* 0x00 */ + 0x00, 0x92, 0x92, 0x6D, 0x6D, 0x6D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + + 0xFF, 0xFF, 0xFF, 0x6D, 0xB6, 0xFF, 0x92, 0x92, 0xFF, 0xDB, 0x6D, 0xFF, + 0xFF, 0x00, 0xFF, 0xFF, 0x6D, 0xFF, 0xFF, 0x92, 0x00, 0xFF, 0xB6, 0x00, + 0xDB, 0xDB, 0x00, 0x6D, 0xDB, 0x00, 0x00, 0xFF, 0x00, 0x49, 0xFF, 0xDB, + 0x00, 0xFF, 0xFF, 0x49, 0x49, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + + 0xFF, 0xFF, 0xFF, 0xB6, 0xDB, 0xFF, 0xDB, 0xB6, 0xFF, 0xFF, 0xB6, 0xFF, + 0xFF, 0x92, 0xFF, 0xFF, 0xB6, 0xB6, 0xFF, 0xDB, 0x92, 0xFF, 0xFF, 0x49, + 0xFF, 0xFF, 0x6D, 0xB6, 0xFF, 0x49, 0x92, 0xFF, 0x6D, 0x49, 0xFF, 0xDB, + 0x92, 0xDB, 0xFF, 0x92, 0x92, 0x92, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); } void ScummEngine::setAmigaPalette() { - setPalColor( 0, 0, 0, 0); - setPalColor( 1, 0, 0, 187); - setPalColor( 2, 0, 187, 0); - setPalColor( 3, 0, 187, 187); - setPalColor( 4, 187, 0, 0); - setPalColor( 5, 187, 0, 187); - setPalColor( 6, 187, 119, 0); - setPalColor( 7, 187, 187, 187); - setPalColor( 8, 119, 119, 119); - setPalColor( 9, 119, 119, 255); - setPalColor(10, 0, 255, 0); - setPalColor(11, 0, 255, 255); - setPalColor(12, 255, 136, 136); - setPalColor(13, 255, 0, 255); - setPalColor(14, 255, 255, 0); - setPalColor(15, 255, 255, 255); + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0xBB, 0x00, 0xBB, 0x00, 0x00, 0xBB, 0xBB, + 0xBB, 0x00, 0x00, 0xBB, 0x00, 0xBB, 0xBB, 0x77, 0x00, 0xBB, 0xBB, 0xBB, + 0x77, 0x77, 0x77, 0x77, 0x77, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0xFF, + 0xFF, 0x88, 0x88, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); +} + +void ScummEngine::setAmigaMIPalette() { + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0x00, 0x88, 0x22, 0x00, 0x66, 0x77, + 0xBB, 0x66, 0x66, 0xAA, 0x22, 0xAA, 0x88, 0x55, 0x22, 0x77, 0x77, 0x77, + 0x33, 0x33, 0x33, 0x22, 0x55, 0xDD, 0x22, 0xDD, 0x44, 0x00, 0xCC, 0xFF, + 0xFF, 0x99, 0x99, 0xFF, 0x55, 0xFF, 0xFF, 0xFF, 0x77, 0xFF, 0xFF, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); } void ScummEngine::setHercPalette() { @@ -214,50 +173,32 @@ void ScummEngine::setCGAPalette() { } void ScummEngine::setEGAPalette() { - setPalColor( 0, 0, 0, 0); - setPalColor( 1, 0, 0, 170); - setPalColor( 2, 0, 170, 0); - setPalColor( 3, 0, 170, 170); - setPalColor( 4, 170, 0, 0); - setPalColor( 5, 170, 0, 170); - setPalColor( 6, 170, 85, 0); - setPalColor( 7, 170, 170, 170); - setPalColor( 8, 85, 85, 85); - setPalColor( 9, 85, 85, 255); - setPalColor(10, 85, 255, 85); - setPalColor(11, 85, 255, 255); - setPalColor(12, 255, 85, 85); - setPalColor(13, 255, 85, 255); - setPalColor(14, 255, 255, 85); - setPalColor(15, 255, 255, 255); + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0x00, 0xAA, 0xAA, + 0xAA, 0x00, 0x00, 0xAA, 0x00, 0xAA, 0xAA, 0x55, 0x00, 0xAA, 0xAA, 0xAA, + 0x55, 0x55, 0x55, 0x55, 0x55, 0xFF, 0x55, 0xFF, 0x55, 0x55, 0xFF, 0xFF, + 0xFF, 0x55, 0x55, 0xFF, 0x55, 0xFF, 0xFF, 0xFF, 0x55, 0xFF, 0xFF, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); } void ScummEngine::setV1Palette() { - setPalColor( 0, 0, 0, 0); - setPalColor( 1, 255, 255, 255); - setPalColor( 2, 170, 0, 0); - setPalColor( 3, 0, 170, 170); - setPalColor( 4, 170, 0, 170); - setPalColor( 5, 0, 170, 0); - setPalColor( 6, 0, 0, 170); - setPalColor( 7, 255, 255, 85); - setPalColor( 8, 255, 85, 85); - setPalColor( 9, 170, 85, 0); - setPalColor(10, 255, 85, 85); - setPalColor(11, 85, 85, 85); - setPalColor(12, 170, 170, 170); - setPalColor(13, 85, 255, 85); - setPalColor(14, 85, 85, 255); + static const byte ctable[] = { + 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xAA, 0x00, 0x00, 0x00, 0xAA, 0xAA, + 0xAA, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0x00, 0x00, 0xAA, 0xFF, 0xFF, 0x55, + 0xFF, 0x55, 0x55, 0xAA, 0x55, 0x00, 0xFF, 0x55, 0x55, 0x55, 0x55, 0x55, + 0xAA, 0xAA, 0xAA, 0x55, 0xFF, 0x55, 0x55, 0x55, 0xFF, 0x55, 0x55, 0x55, + + 0xFF, 0x55, 0xFF + }; + setHardcodedPaletteRGB(ctable, ARRAYSIZE(ctable) / 3); if (_game.id == GID_ZAK) setPalColor(15, 170, 170, 170); - else - setPalColor(15, 85, 85, 85); - - setPalColor(16, 255, 85, 255); } void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) { + int firstIndex = 0; int i; byte *dest, r, g, b; @@ -277,7 +218,13 @@ void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) { dest = _currentPalette; - for (i = 0; i < numcolor; i++) { + if ((_game.platform == Common::kPlatformAmiga) && _game.version == 4 && _renderMode != Common::kRenderEGA) { + firstIndex = 16; + dest += 3 * 16; + ptr += 3 * 16; + } + + for (i = firstIndex; i < numcolor; i++) { r = *ptr++; g = *ptr++; b = *ptr++; @@ -302,7 +249,7 @@ void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) { memcpy(_darkenPalette, _currentPalette, 768); } - setDirtyColors(0, numcolor - 1); + setDirtyColors(firstIndex, numcolor - 1); } void ScummEngine::setDirtyColors(int min, int max) { diff --git a/engines/scumm/player_v4a.cpp b/engines/scumm/player_v4a.cpp new file mode 100644 index 0000000000..7c3aab0462 --- /dev/null +++ b/engines/scumm/player_v4a.cpp @@ -0,0 +1,186 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + + +#include "engines/engine.h" +#include "scumm/player_v4a.h" +#include "scumm/scumm.h" + +#include "common/file.h" + +namespace Scumm { + +Player_V4A::Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer) + : _vm(scumm), _mixer(mixer), _musicId(), _sfxSlots(), _tfmxPlay(0), _tfmxSfx(0), _musicHandle(), _sfxHandle() { + init(); +} + +bool Player_V4A::init() { + if (_vm->_game.id != GID_MONKEY_VGA) + error("player_v4a - unknown game"); + + Common::File fileMdat; + Common::File fileSample; + bool mdatExists = fileMdat.open("music.dat"); + bool sampleExists = fileSample.open("sample.dat"); + + if (mdatExists && sampleExists) { + Audio::Tfmx *play = new Audio::Tfmx(_mixer->getOutputRate(), true); + if (play->load(fileMdat, fileSample)) { + play->setSignalPtr(_signal); + _tfmxPlay = play; + } else + delete play; + + play = new Audio::Tfmx(_mixer->getOutputRate(), true); + fileMdat.seek(0); + fileSample.seek(0); + if (play->load(fileMdat, fileSample)) { + _tfmxSfx = play; + } else + delete play; + } + return _tfmxPlay != 0; +} + +Player_V4A::~Player_V4A() { + _mixer->stopHandle(_musicHandle); + _mixer->stopHandle(_sfxHandle); + delete _tfmxPlay; + delete _tfmxSfx; +} + +void Player_V4A::setMusicVolume(int vol) { + debug(5, "player_v4a: setMusicVolume %i", vol); +} + +void Player_V4A::stopAllSounds() { + debug(5, "player_v4a: stopAllSounds"); + if (_tfmxPlay) { + _tfmxPlay->stopSong(); + _signal[0] = 0; + } + _musicId = 0; + if (_tfmxSfx) + _tfmxSfx->stopSong(); + clearSfxSlots(); +} + +void Player_V4A::stopSound(int nr) { + debug(5, "player_v4a: stopSound %d", nr); + if (nr == 0) + return; + if (nr == _musicId) { + _musicId = 0; + _tfmxPlay->stopSong(); + _signal[0] = 0; + } else { + const int chan = getSfxChan(nr); + if (chan != -1) { + setSfxSlot(chan, 0); + _tfmxSfx->stopMacroEffect(chan); + } + } +} + +void Player_V4A::startSound(int nr) { + assert(_vm); + const byte *ptr = _vm->getResourceAddress(rtSound, nr); + assert(ptr); + + static const int8 monkeyCommands[52] = { + -1, -2, -3, -4, -5, -6, -7, -8, + -9, -10, -11, -12, -13, -14, 18, 17, + -17, -18, -19, -20, -21, -22, -23, -24, + -25, -26, -27, -28, -29, -30, -31, -32, + -33, 16, -35, 0, 1, 2, 3, 7, + 8, 10, 11, 4, 5, 14, 15, 12, + 6, 13, 9, 19 + }; + + const int val = ptr[9]; + if (val < 0 || val >= ARRAYSIZE(monkeyCommands)) { + warning("player_v4a: illegal Songnumber %i", val); + return; + } + + if (!_tfmxSfx || !_tfmxPlay) + return; + + int index = monkeyCommands[val]; + const byte type = ptr[6]; + if (index < 0) { + // SoundFX + index = -index - 1; + debug(3, "player_v4a: play %d: custom %i - %02X", nr, index, type); + + if (_tfmxSfx->getSongIndex() < 0) + _tfmxSfx->doSong(0x18); + const int chan = _tfmxSfx->doSfx((uint16)index); + if (chan >= 0 && chan < ARRAYSIZE(_sfxSlots)) + setSfxSlot(chan, nr, type); + else + warning("player_v4a: custom %i is not of required type", index); + + if (!_mixer->isSoundHandleActive(_sfxHandle)) + _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, _tfmxSfx, -1, Audio::Mixer::kMaxChannelVolume, 0, false); + } else { + // Song + debug(3, "player_v4a: play %d: song %i - %02X", nr, index, type); + if (ptr[6] != 0x7F) + warning("player_v4a: Song has wrong type"); + + _tfmxPlay->doSong(index); + _signal[0] = 2; + _musicId = nr; + + if (!_mixer->isSoundHandleActive(_musicHandle)) + _mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, _tfmxPlay, -1, Audio::Mixer::kMaxChannelVolume, 0, false); + } +} + +int Player_V4A::getMusicTimer() const { + if (_musicId) { + // TODO: The titlesong is running with ~70 ticks per second and the scale seems to be based on that. + // Other songs dont and I have no clue if this scalevalue is anything close to correct for them. + // The Amiga-Game doesnt counts the ticks of the song, but has an own timer and I hope thespeed is constant through the game + const int magicScale = 357; // ~ 1000 * 25 * (10173 / 709379.0) + return (_mixer->getSoundElapsedTime(_musicHandle)) / magicScale; + } + return 0; +} + +int Player_V4A::getSoundStatus(int nr) const { + bool a = nr == _musicId; + bool b = _tfmxPlay->getSongIndex() >= 0; + int c = _signal[0]; + + debug(5, "player_v4a: getSoundStatus music=%d, active=%d, signal=%d", a, b, c); + if (nr == _musicId) + return _signal[0]; + return 0; +} + +} // End of namespace Scumm diff --git a/engines/scumm/player_v4a.h b/engines/scumm/player_v4a.h new file mode 100644 index 0000000000..3b454e9349 --- /dev/null +++ b/engines/scumm/player_v4a.h @@ -0,0 +1,96 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef SCUMM_PLAYER_V4A_H +#define SCUMM_PLAYER_V4A_H + +#include "common/scummsys.h" +#include "scumm/music.h" +#include "sound/mixer.h" +#include "sound/mods/tfmx.h" + +class Mixer; + +namespace Scumm { + +class ScummEngine; + +/** + * Scumm V4 Amiga sound/music driver. + */ +class Player_V4A : public MusicEngine { +public: + Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer); + virtual ~Player_V4A(); + + virtual void setMusicVolume(int vol); + virtual void startSound(int sound); + virtual void stopSound(int sound); + virtual void stopAllSounds(); + virtual int getMusicTimer() const; + virtual int getSoundStatus(int sound) const; + +private: + ScummEngine *_vm; + + Audio::Tfmx *_tfmxPlay; + Audio::Tfmx *_tfmxSfx; + Audio::Mixer *_mixer; + Audio::SoundHandle _musicHandle; + Audio::SoundHandle _sfxHandle; + + int _musicId; + uint16 _signal[4]; + + struct SfxChan { + int id; + byte type; + } _sfxSlots[4]; + + int getSfxChan(int id) const { + for (int i = 0; i < ARRAYSIZE(_sfxSlots); ++i) + if (_sfxSlots[i].id == id) + return i; + return -1; + } + + void setSfxSlot(int channel, int id, byte type = 0) { + _sfxSlots[channel].id = id; + _sfxSlots[channel].type = type; + } + + void clearSfxSlots() { + for (int i = 0; i < ARRAYSIZE(_sfxSlots); ++i){ + _sfxSlots[i].id = 0; + _sfxSlots[i].type = 0; + } + } + + bool init(); +}; + +} // End of namespace Scumm + +#endif diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index dcbf95ef4b..6716fda3fd 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -55,6 +55,7 @@ #include "scumm/player_v2.h" #include "scumm/player_v2a.h" #include "scumm/player_v3a.h" +#include "scumm/player_v4a.h" #include "scumm/he/resource_he.h" #include "scumm/scumm_v0.h" #include "scumm/scumm_v8.h" @@ -494,7 +495,8 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) case Common::kRenderCGA: case Common::kRenderEGA: case Common::kRenderAmiga: - if ((_game.version >= 4 && !(_game.features & GF_16COLOR)) || (_game.features & GF_OLD256)) + if ((_game.version >= 4 && !(_game.features & GF_16COLOR) && !(_game.platform == Common::kPlatformAmiga && _renderMode == Common::kRenderEGA)) + || (_game.features & GF_OLD256)) _renderMode = Common::kRenderDefault; break; @@ -1669,7 +1671,7 @@ void ScummEngine::setupMusic(int midi) { } else if (_game.platform == Common::kPlatformPCEngine && _game.version == 3) { // TODO: Add support for music format } else if (_game.platform == Common::kPlatformAmiga && _game.version <= 4) { - // TODO: Add support for music format + _musicEngine = new Player_V4A(this, _mixer); } else if (_game.id == GID_MANIAC && _game.version == 1) { _musicEngine = new Player_V1(this, _mixer, midiDriver != MD_PCSPK); } else if (_game.version <= 2) { diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index 9ac6f87f26..b74104ea3c 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -1017,9 +1017,11 @@ protected: const byte *getPalettePtr(int palindex, int room); + void setHardcodedPaletteRGB(const byte *ptr, int numcolor, int firstIndex = 0); void setC64Palette(); void setNESPalette(); void setAmigaPalette(); + void setAmigaMIPalette(); void setHercPalette(); void setCGAPalette(); void setEGAPalette(); diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index bc3ca00571..970b3970b6 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -440,26 +440,6 @@ void Sound::playSound(int soundID) { if (_vm->_game.id == GID_MONKEY_VGA || _vm->_game.id == GID_MONKEY_EGA || (_vm->_game.id == GID_MONKEY && _vm->_game.platform == Common::kPlatformMacintosh)) { - // Sound is currently not supported at all in the amiga versions of these games - if (_vm->_game.platform == Common::kPlatformAmiga) { - int track = -1; - if (soundID == 50) - track = 17; - else if (ptr[6] == 0x7F && ptr[7] == 0x00 && ptr[8] == 0x80) { - static const char tracks[16] = {13,14,10,3,4,9,16,5,1,8,2,15,6,7,11,12}; - if (ptr[9] == 0x0E) - track = 18; - else - track = tracks[ptr[9] - 0x23]; - } - if (track != -1) { - playCDTrack(track,((track < 5) || (track > 16)) ? 1 : -1,0,0); - stopCDTimer(); - _currentCDSound = soundID; - } - return; - } - // Works around the fact that in some places in MonkeyEGA/VGA, // the music is never explicitly stopped. // Rather it seems that starting a new music is supposed to |