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-rw-r--r--engines/illusions/actor.cpp26
-rw-r--r--engines/illusions/actor.h2
-rw-r--r--engines/illusions/backgroundresource.cpp8
-rw-r--r--engines/illusions/backgroundresource.h1
-rw-r--r--engines/illusions/illusions.cpp5
-rw-r--r--engines/illusions/illusions_duckman.cpp123
-rw-r--r--engines/illusions/illusions_duckman.h23
-rw-r--r--engines/illusions/scriptopcodes_duckman.cpp10
-rw-r--r--engines/illusions/scriptopcodes_duckman.h1
-rw-r--r--engines/illusions/scriptresource.cpp5
-rw-r--r--engines/illusions/sequenceopcodes.cpp14
-rw-r--r--engines/illusions/sequenceopcodes.h1
-rw-r--r--engines/illusions/sound.cpp106
-rw-r--r--engines/illusions/sound.h33
-rw-r--r--engines/illusions/soundresource.cpp57
-rw-r--r--engines/illusions/soundresource.h19
16 files changed, 389 insertions, 45 deletions
diff --git a/engines/illusions/actor.cpp b/engines/illusions/actor.cpp
index 7890d021a7..e2b5e9194a 100644
--- a/engines/illusions/actor.cpp
+++ b/engines/illusions/actor.cpp
@@ -433,7 +433,19 @@ uint32 Control::getPriority() {
positionY = CLIP<int16>(positionY, -5000, 5000);
- return p + 50 * ((objectId & 0x3F) + ((10000 * priority + positionY + 5000) << 6));;
+ return p + 50 * ((objectId & 0x3F) + ((10000 * priority + positionY + 5000) << 6));
+}
+
+uint32 Control::getOverlapPriority() {
+ if (_vm->getGameId() == kGameIdBBDOU)
+ return getPriority();
+ return _priority;
+}
+
+uint32 Control::getDrawPriority() {
+ if (_vm->getGameId() == kGameIdBBDOU)
+ return getPriority();
+ return (_actor->_position.y + 32768) | (_priority << 16);
}
Common::Point Control::calcPosition(Common::Point posDelta) {
@@ -1008,7 +1020,7 @@ void Controls::placeBackgroundObject(BackgroundObject *backgroundObject) {
control->_priority = backgroundObject->_priority;
control->readPointsConfig(backgroundObject->_pointsConfig);
control->activateObject();
- _controls.push_back(control);
+ _controls.push_front(control);
_vm->_dict->setObjectControl(control->_objectId, control);
}
@@ -1069,7 +1081,7 @@ void Controls::placeActor(uint32 actorTypeId, Common::Point placePt, uint32 sequ
actor->_pathCtrY = 140;
- _controls.push_back(control);
+ _controls.push_front(control);
_vm->_dict->setObjectControl(objectId, control);
if (_vm->getGameId() == kGameIdDuckman) {
@@ -1112,7 +1124,7 @@ void Controls::placeSequenceLessActor(uint32 objectId, Common::Point placePt, Wi
actor->_namedPoints = 0;
actor->_pathCtrY = 140;
- _controls.push_back(control);
+ _controls.push_front(control);
_vm->_dict->setObjectControl(objectId, control);
control->appearActor();
}
@@ -1129,7 +1141,7 @@ void Controls::placeActorLessObject(uint32 objectId, Common::Point feetPt, Commo
control->_position.y = 0;
control->_actorTypeId = 0;
control->_actor = 0;
- _controls.push_back(control);
+ _controls.push_front(control);
_vm->_dict->setObjectControl(objectId, control);
}
@@ -1161,7 +1173,7 @@ void Controls::placeDialogItem(uint16 objectNum, uint32 actorTypeId, uint32 sequ
actor->_position2 = placePt;
actor->_scale = actorType->_scale;
actor->_color = actorType->_color;
- _controls.push_back(control);
+ _controls.push_front(control);
control->appearActor();
control->startSequenceActor(sequenceId, 2, 0);
control->setActorIndex(1);
@@ -1272,7 +1284,7 @@ bool Controls::getOverlappedObject(Control *control, Common::Point pt, Control *
Common::Rect collisionRect;
testControl->getCollisionRect(collisionRect);
if (!collisionRect.isEmpty() && collisionRect.contains(pt)) {
- uint32 testPriority = testControl->getPriority();
+ uint32 testPriority = testControl->getOverlapPriority();
if ((!foundControl || foundPriority < testPriority) &&
testPriority >= minPriorityExt) {
foundControl = testControl;
diff --git a/engines/illusions/actor.h b/engines/illusions/actor.h
index 7e69ee6cab..5f95559fe6 100644
--- a/engines/illusions/actor.h
+++ b/engines/illusions/actor.h
@@ -177,6 +177,8 @@ public:
void clearNotifyThreadId1();
void clearNotifyThreadId2();
void setPriority(int16 priority);
+ uint32 getOverlapPriority();
+ uint32 getDrawPriority();
uint32 getPriority();
Common::Point calcPosition(Common::Point posDelta);
uint32 getSubActorParent();
diff --git a/engines/illusions/backgroundresource.cpp b/engines/illusions/backgroundresource.cpp
index 07a07c2079..a39412c5be 100644
--- a/engines/illusions/backgroundresource.cpp
+++ b/engines/illusions/backgroundresource.cpp
@@ -61,7 +61,7 @@ void BackgroundResourceLoader::load(Resource *resource) {
_vm->_camera->set(backgroundItem->_bgRes->_bgInfos[index - 1]._panPoint, backgroundItem->_bgRes->_bgInfos[index - 1]._surfInfo._dimensions);
if (backgroundItem->_bgRes->_palettesCount > 0) {
- Palette *palette = &backgroundItem->_bgRes->_palettes[backgroundItem->_bgRes->_paletteIndex - 1];
+ Palette *palette = backgroundItem->_bgRes->getPalette(backgroundItem->_bgRes->_paletteIndex - 1);
_vm->_screen->setPalette(palette->_palette, 1, palette->_count);
}
@@ -298,7 +298,7 @@ void BackgroundResource::load(byte *data, uint32 dataSize) {
_priorityLayers = new PriorityLayer[_priorityLayersCount];
stream.seek(0x34);
uint32 priorityLayersOffs = stream.readUint32LE();
- debug(0, "_priorityLayersCount: %d", _priorityLayersCount);
+ debug("_priorityLayersCount: %d", _priorityLayersCount);
for (uint i = 0; i < _priorityLayersCount; ++i) {
stream.seek(priorityLayersOffs + i * 12);
_priorityLayers[i].load(data, stream);
@@ -411,6 +411,10 @@ PathWalkRects *BackgroundResource::getPathWalkRects(uint index) {
return &_pathWalkRects[index];
}
+Palette *BackgroundResource::getPalette(uint index) {
+ return &_palettes[index];
+}
+
bool BackgroundResource::findNamedPoint(uint32 namedPointId, Common::Point &pt) {
return _namedPoints.findNamedPoint(namedPointId, pt);
}
diff --git a/engines/illusions/backgroundresource.h b/engines/illusions/backgroundresource.h
index b09c2d5e6f..8d31deb193 100644
--- a/engines/illusions/backgroundresource.h
+++ b/engines/illusions/backgroundresource.h
@@ -144,6 +144,7 @@ public:
RegionLayer *getRegionLayer(uint index);
PathWalkPoints *getPathWalkPoints(uint index);
PathWalkRects *getPathWalkRects(uint index);
+ Palette *getPalette(uint index);
bool findNamedPoint(uint32 namedPointId, Common::Point &pt);
public:
diff --git a/engines/illusions/illusions.cpp b/engines/illusions/illusions.cpp
index c58eb85c0d..993da5bad4 100644
--- a/engines/illusions/illusions.cpp
+++ b/engines/illusions/illusions.cpp
@@ -182,7 +182,7 @@ int IllusionsEngine::updateGraphics(uint flags) {
}
*/
if (actor->_surfInfo._dimensions._width && actor->_surfInfo._dimensions._height) {
- uint32 priority = control->getPriority();
+ uint32 priority = control->getDrawPriority();
_screen->_drawQueue->insertSprite(&actor->_drawFlags, actor->_surface,
actor->_surfInfo._dimensions, drawPosition, control->_position,
priority, actor->_scale, actor->_spriteFlags);
@@ -191,7 +191,8 @@ int IllusionsEngine::updateGraphics(uint flags) {
}
if (_screenText->_surface) {
- int16 priority = getPriorityFromBase(99);
+ // TODO Make nicer
+ uint32 priority = getGameId() == kGameIdDuckman ? getPriorityFromBase(19) : getPriorityFromBase(99);
_screen->_drawQueue->insertTextSurface(_screenText->_surface, _screenText->_dimensions,
_screenText->_position, priority);
}
diff --git a/engines/illusions/illusions_duckman.cpp b/engines/illusions/illusions_duckman.cpp
index 3a87b09b25..1bbaf06a77 100644
--- a/engines/illusions/illusions_duckman.cpp
+++ b/engines/illusions/illusions_duckman.cpp
@@ -79,7 +79,7 @@ Common::Error IllusionsEngine_Duckman::run() {
// Init search paths
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "music");
- SearchMan.addSubDirectoryMatching(gameDataDir, "sfx");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "sfx", 0, 2);
SearchMan.addSubDirectoryMatching(gameDataDir, "video");
SearchMan.addSubDirectoryMatching(gameDataDir, "voice");
SearchMan.addSubDirectoryMatching(gameDataDir, "x");// DEBUG until gam reader is done
@@ -128,6 +128,9 @@ Common::Error IllusionsEngine_Duckman::run() {
_fieldA = 0;
_fieldE = 240;
+ _propertyTimersActive = false;
+ _propertyTimersPaused = false;
+
_globalSceneId = 0x00010003;
initInventory();
@@ -144,6 +147,7 @@ Common::Error IllusionsEngine_Duckman::run() {
startScriptThread(0x00020004, 0);
_doScriptThreadInit = true;
+#if 0
//DEBUG
_scriptResource->_properties.set(0x000E003A, true);
_scriptResource->_properties.set(0x000E0020, true);
@@ -152,6 +156,7 @@ Common::Error IllusionsEngine_Duckman::run() {
_scriptResource->_properties.set(0x000E0009, true);
_scriptResource->_properties.set(0x000E003D, true);
_scriptResource->_properties.set(0x000E0024, true);
+#endif
while (!shouldQuit()) {
runUpdateFunctions();
@@ -165,7 +170,7 @@ Common::Error IllusionsEngine_Duckman::run() {
delete _fader;
- delete _soundMan;
+ delete _soundMan;
delete _updateFunctions;
delete _threads;
delete _talkItems;
@@ -359,7 +364,7 @@ Common::Point IllusionsEngine_Duckman::getNamedPointPosition(uint32 namedPointId
}
uint32 IllusionsEngine_Duckman::getPriorityFromBase(int16 priority) {
- return 32000000 * priority;
+ return priority << 16;
}
uint32 IllusionsEngine_Duckman::getCurrentScene() {
@@ -954,7 +959,7 @@ uint32 IllusionsEngine_Duckman::runTriggerCause(uint32 verbId, uint32 objectId2,
}
uint32 tempThreadId = newTempThreadId();
- debug(2, "Starting cause thread %08X", tempThreadId);
+ debug("Starting cause thread %08X with triggerThreadId %08X", tempThreadId, triggerThreadId);
CauseThread_Duckman *causeThread = new CauseThread_Duckman(this, tempThreadId, 0, 0,
triggerThreadId);
_threads->startThread(causeThread);
@@ -1211,6 +1216,93 @@ DMInventorySlot *IllusionsEngine_Duckman::findClosestInventorySlot(Common::Point
return minInventorySlot;
}
+void IllusionsEngine_Duckman::addPropertyTimer(uint32 propertyId) {
+ PropertyTimer *propertyTimer;
+ if (findPropertyTimer(propertyId, propertyTimer) || findPropertyTimer(0, propertyTimer)) {
+ propertyTimer->_propertyId = propertyId;
+ propertyTimer->_startTime = 0;
+ propertyTimer->_duration = 0;
+ propertyTimer->_endTime = 0;
+ }
+}
+
+void IllusionsEngine_Duckman::setPropertyTimer(uint32 propertyId, uint32 duration) {
+ PropertyTimer *propertyTimer;
+ if (findPropertyTimer(propertyId, propertyTimer)) {
+ propertyTimer->_startTime = getCurrentTime();
+ propertyTimer->_duration = duration;
+ propertyTimer->_endTime = duration + propertyTimer->_startTime;
+ }
+ _scriptResource->_properties.set(propertyId, false);
+ if (!_propertyTimersActive) {
+ _updateFunctions->add(29, getCurrentScene(), new Common::Functor1Mem<uint, int, IllusionsEngine_Duckman>
+ (this, &IllusionsEngine_Duckman::updatePropertyTimers));
+ _propertyTimersActive = true;
+ }
+}
+
+void IllusionsEngine_Duckman::removePropertyTimer(uint32 propertyId) {
+ PropertyTimer *propertyTimer;
+ if (findPropertyTimer(propertyId, propertyTimer))
+ propertyTimer->_propertyId = 0;
+ _scriptResource->_properties.set(propertyId, true);
+}
+
+bool IllusionsEngine_Duckman::findPropertyTimer(uint32 propertyId, PropertyTimer *&propertyTimer) {
+ for (uint i = 0; i < kPropertyTimersCount; ++i)
+ if (_propertyTimers[i]._propertyId == propertyId) {
+ propertyTimer = &_propertyTimers[i];
+ return true;
+ }
+ return false;
+}
+
+int IllusionsEngine_Duckman::updatePropertyTimers(uint flags) {
+ int result = 1;
+ uint32 currTime = getCurrentTime();
+ if (_pauseCtr <= 0) {
+ if (_propertyTimersPaused) {
+ for (uint i = 0; i < kPropertyTimersCount; ++i) {
+ PropertyTimer &propertyTimer = _propertyTimers[i];
+ propertyTimer._startTime = currTime;
+ propertyTimer._endTime = currTime + propertyTimer._duration;
+ }
+ _propertyTimersPaused = false;
+ }
+ if (flags & 1) {
+ _propertyTimersActive = false;
+ _propertyTimersPaused = false;
+ result = 2;
+ } else {
+ bool timersActive = false;
+ for (uint i = 0; i < kPropertyTimersCount; ++i) {
+ PropertyTimer &propertyTimer = _propertyTimers[i];
+ if (propertyTimer._propertyId) {
+ timersActive = true;
+ if (!_scriptResource->_properties.get(propertyTimer._propertyId) &&
+ isTimerExpired(propertyTimer._startTime, propertyTimer._endTime))
+ _scriptResource->_properties.set(propertyTimer._propertyId, true);
+ }
+ }
+ if (!timersActive) {
+ _propertyTimersActive = false;
+ _propertyTimersPaused = false;
+ result = 2;
+ }
+ }
+ } else {
+ if (!_propertyTimersPaused) {
+ for (uint i = 0; i < kPropertyTimersCount; ++i) {
+ PropertyTimer &propertyTimer = _propertyTimers[i];
+ propertyTimer._duration -= getDurationElapsed(propertyTimer._startTime, propertyTimer._endTime);
+ }
+ _propertyTimersPaused = true;
+ }
+ result = 1;
+ }
+ return result;
+}
+
// Special code
typedef Common::Functor1Mem<OpCall&, void, IllusionsEngine_Duckman> SpecialCodeFunctionDM;
@@ -1224,6 +1316,9 @@ void IllusionsEngine_Duckman::initSpecialCode() {
SPECIAL(0x00160005, spcOpenInventory);
SPECIAL(0x00160007, spcPutBackInventoryItem);
SPECIAL(0x00160008, spcClearInventorySlot);
+ SPECIAL(0x0016000A, spcAddPropertyTimer);
+ SPECIAL(0x0016000B, spcSetPropertyTimer);
+ SPECIAL(0x0016000C, spcRemovePropertyTimer);
SPECIAL(0x00160010, spcCenterNewspaper);
SPECIAL(0x00160014, spcUpdateObject272Sequence);
SPECIAL(0x0016001C, spcSetCursorInventoryMode);
@@ -1307,7 +1402,6 @@ static const ScreenShakeEffect *kShakerEffects[] = {
void IllusionsEngine_Duckman::spcStartScreenShaker(OpCall &opCall) {
ARG_BYTE(effect);
- debug("### effect: %d", effect);
const ScreenShakeEffect *shakerEffect = kShakerEffects[effect];
startScreenShaker(shakerEffect->_pointsCount, shakerEffect->_duration, shakerEffect->_points, opCall._threadId);
}
@@ -1356,6 +1450,25 @@ void IllusionsEngine_Duckman::spcClearInventorySlot(OpCall &opCall) {
notifyThreadId(opCall._threadId);
}
+void IllusionsEngine_Duckman::spcAddPropertyTimer(OpCall &opCall) {
+ ARG_UINT32(propertyId);
+ addPropertyTimer(propertyId);
+ notifyThreadId(opCall._threadId);
+}
+
+void IllusionsEngine_Duckman::spcSetPropertyTimer(OpCall &opCall) {
+ ARG_INT16(propertyNum);
+ ARG_INT16(duration);
+ setPropertyTimer(propertyNum | 0xE0000, duration);
+ notifyThreadId(opCall._threadId);
+}
+
+void IllusionsEngine_Duckman::spcRemovePropertyTimer(OpCall &opCall) {
+ ARG_UINT32(propertyId);
+ removePropertyTimer(propertyId);
+ notifyThreadId(opCall._threadId);
+}
+
void IllusionsEngine_Duckman::spcCenterNewspaper(OpCall &opCall) {
Control *control = getObjectControl(0x40017);
control->_flags |= 8;
diff --git a/engines/illusions/illusions_duckman.h b/engines/illusions/illusions_duckman.h
index 48d8ef28ca..7f6c427b78 100644
--- a/engines/illusions/illusions_duckman.h
+++ b/engines/illusions/illusions_duckman.h
@@ -91,6 +91,16 @@ struct ScreenShaker {
const ScreenShakerPoint *_points;
};
+struct PropertyTimer {
+ uint32 _propertyId;
+ uint32 _startTime;
+ uint32 _duration;
+ uint32 _endTime;
+ PropertyTimer() : _propertyId(0) {}
+};
+
+const uint kPropertyTimersCount = 6;
+
struct OpCall;
typedef Common::Functor1<OpCall&, void> SpecialCodeFunction;
@@ -125,6 +135,10 @@ public:
ScreenShaker *_screenShaker;
+ PropertyTimer _propertyTimers[kPropertyTimersCount];
+ bool _propertyTimersActive;
+ bool _propertyTimersPaused;
+
uint _chinesePuzzleIndex;
byte _chinesePuzzleAnswers[3];
@@ -220,6 +234,12 @@ public:
DMInventoryItem *findInventoryItem(uint32 objectId);
DMInventorySlot *findClosestInventorySlot(Common::Point pos);
+ void addPropertyTimer(uint32 propertyId);
+ void setPropertyTimer(uint32 propertyId, uint32 duration);
+ void removePropertyTimer(uint32 propertyId);
+ bool findPropertyTimer(uint32 propertyId, PropertyTimer *&propertyTimer);
+ int updatePropertyTimers(uint flags);
+
// Special code
void initSpecialCode();
void runSpecialCode(uint32 specialCodeId, OpCall &opCall);
@@ -230,6 +250,9 @@ public:
void spcOpenInventory(OpCall &opCall);
void spcPutBackInventoryItem(OpCall &opCall);
void spcClearInventorySlot(OpCall &opCall);
+ void spcAddPropertyTimer(OpCall &opCall);
+ void spcSetPropertyTimer(OpCall &opCall);
+ void spcRemovePropertyTimer(OpCall &opCall);
void spcCenterNewspaper(OpCall &opCall);
void spcSetCursorInventoryMode(OpCall &opCall);
void spcUpdateObject272Sequence(OpCall &opCall);
diff --git a/engines/illusions/scriptopcodes_duckman.cpp b/engines/illusions/scriptopcodes_duckman.cpp
index a1e5e1cb9a..e8daf6a999 100644
--- a/engines/illusions/scriptopcodes_duckman.cpp
+++ b/engines/illusions/scriptopcodes_duckman.cpp
@@ -55,6 +55,7 @@ void ScriptOpcodes_Duckman::initOpcodes() {
// First clear everything
for (uint i = 0; i < 256; ++i)
_opcodes[i] = 0;
+ OPCODE(1, opNop);
OPCODE(2, opSuspend);
OPCODE(3, opYield);
OPCODE(4, opTerminate);
@@ -169,6 +170,9 @@ void ScriptOpcodes_Duckman::freeOpcodes() {
// Opcodes
+void ScriptOpcodes_Duckman::opNop(ScriptThread *scriptThread, OpCall &opCall) {
+}
+
void ScriptOpcodes_Duckman::opSuspend(ScriptThread *scriptThread, OpCall &opCall) {
opCall._result = kTSSuspend;
}
@@ -242,7 +246,7 @@ void ScriptOpcodes_Duckman::opEnterScene18(ScriptThread *scriptThread, OpCall &o
_vm->enterScene(sceneId, 0);
}
-//static uint dsceneId = 0, dthreadId = 0;
+static uint dsceneId = 0, dthreadId = 0;
//static uint dsceneId = 0x00010008, dthreadId = 0x00020029;//Beginning in Jac
//static uint dsceneId = 0x0001000A, dthreadId = 0x00020043;//Home front
//static uint dsceneId = 0x0001000E, dthreadId = 0x0002007C;
@@ -251,13 +255,13 @@ void ScriptOpcodes_Duckman::opEnterScene18(ScriptThread *scriptThread, OpCall &o
//static uint dsceneId = 0x00010021, dthreadId = 0x00020113;
//static uint dsceneId = 0x00010022, dthreadId = 0x00020114;
//static uint dsceneId = 0x0001002D, dthreadId = 0x00020141;
-static uint dsceneId = 0x00010033, dthreadId = 0x000201A4;//Chinese
+//static uint dsceneId = 0x00010033, dthreadId = 0x000201A4;//Chinese
//static uint dsceneId = 0x00010036, dthreadId = 0x000201B5;
//static uint dsceneId = 0x00010039, dthreadId = 0x00020089;//Map
//static uint dsceneId = 0x0001003D, dthreadId = 0x000201E0;
//static uint dsceneId = 0x0001004B, dthreadId = 0x0002029B;
//static uint dsceneId = 0x0001005B, dthreadId = 0x00020341;
-
+//static uint dsceneId = 0x00010010, dthreadId = 0x0002008A;
void ScriptOpcodes_Duckman::opChangeScene(ScriptThread *scriptThread, OpCall &opCall) {
ARG_SKIP(2);
diff --git a/engines/illusions/scriptopcodes_duckman.h b/engines/illusions/scriptopcodes_duckman.h
index 77050deb3f..f9f536e16c 100644
--- a/engines/illusions/scriptopcodes_duckman.h
+++ b/engines/illusions/scriptopcodes_duckman.h
@@ -42,6 +42,7 @@ protected:
// Opcodes
+ void opNop(ScriptThread *scriptThread, OpCall &opCall);
void opSuspend(ScriptThread *scriptThread, OpCall &opCall);
void opYield(ScriptThread *scriptThread, OpCall &opCall);
void opTerminate(ScriptThread *scriptThread, OpCall &opCall);
diff --git a/engines/illusions/scriptresource.cpp b/engines/illusions/scriptresource.cpp
index 2054d4dede..18a258aa6c 100644
--- a/engines/illusions/scriptresource.cpp
+++ b/engines/illusions/scriptresource.cpp
@@ -158,12 +158,13 @@ void TriggerObject::load(byte *dataStart, Common::SeekableReadStream &stream) {
bool TriggerObject::findTriggerCause(uint32 verbId, uint32 objectId2, uint32 &codeOffs) {
if ((verbId & 0xFFFF0000) == 0) {
- for (uint i = 0; i < _causesCount; ++i)
+ for (uint i = 0; i < _causesCount; ++i) {
if ((verbId == 7 && ((_causes[i]._verbId == 7 && _causes[i]._objectId2 == objectId2) || _causes[i]._verbId == 8)) ||
- verbId == _causes[i]._verbId) {
+ (verbId != 7 && verbId == _causes[i]._verbId)) {
codeOffs = _causes[i]._codeOffs;
return true;
}
+ }
} else {
for (uint i = 0; i < _causesCount; ++i)
if (_causes[i]._verbId == verbId && _causes[i]._objectId2 == objectId2) {
diff --git a/engines/illusions/sequenceopcodes.cpp b/engines/illusions/sequenceopcodes.cpp
index 7783972f4d..5ef5158951 100644
--- a/engines/illusions/sequenceopcodes.cpp
+++ b/engines/illusions/sequenceopcodes.cpp
@@ -28,6 +28,7 @@
#include "illusions/screen.h"
#include "illusions/scriptman.h"
#include "illusions/scriptopcodes.h"
+#include "illusions/sound.h"
namespace Illusions {
@@ -90,6 +91,7 @@ void SequenceOpcodes::initOpcodes() {
OPCODE(40, opSetPriorityLayer);
OPCODE(41, opDisableAutoRegionLayer);
OPCODE(42, opSetRegionLayer);
+ OPCODE(48, opSetPalette);
OPCODE(49, opShiftPalette);
OPCODE(50, opPlaySound);
OPCODE(51, opStopSound);
@@ -344,6 +346,14 @@ void SequenceOpcodes::opSetRegionLayer(Control *control, OpCall &opCall) {
control->_actor->_regionLayer = bgRes->getRegionLayer(regionLayerIndex - 1);
}
+void SequenceOpcodes::opSetPalette(Control *control, OpCall &opCall) {
+ ARG_INT16(paletteIndex);
+ ARG_BYTE(fromIndex);
+ BackgroundResource *bgRes = _vm->_backgroundItems->getActiveBgResource();
+ Palette *palette = bgRes->getPalette(paletteIndex - 1);
+ _vm->_screen->setPalette(palette->_palette, fromIndex, palette->_count);
+}
+
void SequenceOpcodes::opShiftPalette(Control *control, OpCall &opCall) {
ARG_INT16(fromIndex);
ARG_INT16(toIndex);
@@ -359,12 +369,12 @@ void SequenceOpcodes::opPlaySound(Control *control, OpCall &opCall) {
volume = 255;
if (!(flags & 2))
pan = _vm->convertPanXCoord(control->_actor->_position.x);
- // TODO _vm->startSound(soundEffectId, volume, pan);
+ _vm->_soundMan->playSound(soundEffectId, volume, pan);
}
void SequenceOpcodes::opStopSound(Control *control, OpCall &opCall) {
ARG_UINT32(soundEffectId);
- // TODO _vm->stopSound(soundEffectId);
+ _vm->_soundMan->stopSound(soundEffectId);
}
void SequenceOpcodes::opStartScriptThread(Control *control, OpCall &opCall) {
diff --git a/engines/illusions/sequenceopcodes.h b/engines/illusions/sequenceopcodes.h
index 48241e11b1..4d5cb7ab53 100644
--- a/engines/illusions/sequenceopcodes.h
+++ b/engines/illusions/sequenceopcodes.h
@@ -78,6 +78,7 @@ protected:
void opSetPriorityLayer(Control *control, OpCall &opCall);
void opDisableAutoRegionLayer(Control *control, OpCall &opCall);
void opSetRegionLayer(Control *control, OpCall &opCall);
+ void opSetPalette(Control *control, OpCall &opCall);
void opShiftPalette(Control *control, OpCall &opCall);
void opPlaySound(Control *control, OpCall &opCall);
void opStopSound(Control *control, OpCall &opCall);
diff --git a/engines/illusions/sound.cpp b/engines/illusions/sound.cpp
index 0f60e5d14c..23caf7ebb0 100644
--- a/engines/illusions/sound.cpp
+++ b/engines/illusions/sound.cpp
@@ -27,8 +27,8 @@ namespace Illusions {
// MusicPlayer
-MusicPlayer::MusicPlayer(Audio::Mixer *mixer)
- : _mixer(mixer), _musicId(0), _flags(0) {
+MusicPlayer::MusicPlayer()
+ : _musicId(0), _flags(0) {
_flags = 1; // TODO?
}
@@ -52,15 +52,15 @@ void MusicPlayer::play(uint32 musicId, bool looping, int16 volume, int16 pan) {
Common::File *fd = new Common::File();
fd->open(filename);
Audio::AudioStream *audioStream = Audio::makeLoopingAudioStream(Audio::makeWAVStream(fd, DisposeAfterUse::YES), looping ? 0 : 1);
- _mixer->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, audioStream, -1, volume, pan);
+ g_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, audioStream, -1, volume, pan);
}
}
void MusicPlayer::stop() {
debug("MusicPlayer::stop()");
if ((_flags & 1) && (_flags & 2)) {
- if (_mixer->isSoundHandleActive(_soundHandle))
- _mixer->stopHandle(_soundHandle);
+ if (g_system->getMixer()->isSoundHandleActive(_soundHandle))
+ g_system->getMixer()->stopHandle(_soundHandle);
_flags &= ~2;
_flags &= ~4;
_flags &= ~8;
@@ -69,13 +69,12 @@ void MusicPlayer::stop() {
}
bool MusicPlayer::isPlaying() {
- return (_flags & 1) && (_flags & 2) && _mixer->isSoundHandleActive(_soundHandle);
+ return (_flags & 1) && (_flags & 2) && g_system->getMixer()->isSoundHandleActive(_soundHandle);
}
// VoicePlayer
-VoicePlayer::VoicePlayer(Audio::Mixer *mixer)
- : _mixer(mixer) {
+VoicePlayer::VoicePlayer() {
}
VoicePlayer::~VoicePlayer() {
@@ -102,19 +101,19 @@ void VoicePlayer::start(int16 volume, int16 pan) {
Common::File *fd = new Common::File();
fd->open(filename);
Audio::AudioStream *audioStream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
- _mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, audioStream, -1, volume, pan);
+ g_system->getMixer()->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, audioStream, -1, volume, pan);
_voiceStatus = 4;
}
void VoicePlayer::stop() {
- if (_mixer->isSoundHandleActive(_soundHandle))
- _mixer->stopHandle(_soundHandle);
+ if (g_system->getMixer()->isSoundHandleActive(_soundHandle))
+ g_system->getMixer()->stopHandle(_soundHandle);
_voiceStatus = 1;
_voiceName.clear();
}
bool VoicePlayer::isPlaying() {
- return _mixer->isSoundHandleActive(_soundHandle);
+ return g_system->getMixer()->isSoundHandleActive(_soundHandle);
}
bool VoicePlayer::isEnabled() {
@@ -126,17 +125,62 @@ bool VoicePlayer::isCued() {
return _voiceStatus == 2;
}
+// Sound
+
+Sound::Sound(uint32 soundEffectId, uint32 soundGroupId, bool looping)
+ : _stream(0), _soundEffectId(soundEffectId), _soundGroupId(soundGroupId), _looping(looping) {
+ load();
+}
+
+Sound::~Sound() {
+ unload();
+}
+
+void Sound::load() {
+ Common::String filename = Common::String::format("%08x/%08x.wav", _soundGroupId, _soundEffectId);
+ Common::File *fd = new Common::File();
+ if (!fd->open(filename)) {
+ delete fd;
+ error("SoundMan::loadSound() Could not load %s", filename.c_str());
+ }
+ _stream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
+}
+
+void Sound::unload() {
+ stop();
+ delete _stream;
+ _stream = 0;
+}
+
+void Sound::play(int16 volume, int16 pan) {
+ stop();
+ _stream->rewind();
+ Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(_stream, _looping ? 0 : 1, DisposeAfterUse::NO);
+ g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, audioStream,
+ -1, volume, pan, DisposeAfterUse::YES);
+}
+
+void Sound::stop() {
+ if (g_system->getMixer()->isSoundHandleActive(_soundHandle))
+ g_system->getMixer()->stopHandle(_soundHandle);
+}
+
+bool Sound::isPlaying() {
+ return g_system->getMixer()->isSoundHandleActive(_soundHandle);
+}
+
// SoundMan
SoundMan::SoundMan(IllusionsEngine *vm)
: _vm(vm), _musicNotifyThreadId(0) {
- _musicPlayer = new MusicPlayer(_vm->_mixer);
- _voicePlayer = new VoicePlayer(_vm->_mixer);
+ _musicPlayer = new MusicPlayer();
+ _voicePlayer = new VoicePlayer();
}
SoundMan::~SoundMan() {
delete _musicPlayer;
delete _voicePlayer;
+ unloadSounds(0);
}
void SoundMan::update() {
@@ -183,4 +227,38 @@ bool SoundMan::isVoiceCued() {
return _voicePlayer->isCued();
}
+void SoundMan::loadSound(uint32 soundEffectId, uint32 soundGroupId, bool looping) {
+ Sound *soundEffect = new Sound(soundEffectId, soundGroupId, looping);
+ _sounds.push_front(soundEffect);
+}
+
+void SoundMan::playSound(uint32 soundEffectId, int16 volume, int16 pan) {
+ Sound *soundEffect = getSound(soundEffectId);
+ soundEffect->play(volume, pan);
+}
+
+void SoundMan::stopSound(uint32 soundEffectId) {
+ Sound *soundEffect = getSound(soundEffectId);
+ soundEffect->stop();
+}
+
+void SoundMan::unloadSounds(uint32 soundGroupId) {
+ SoundListIterator it = _sounds.begin();
+ while (it != _sounds.end()) {
+ Sound *soundEffect = *it;
+ if (soundGroupId == 0 || soundEffect->_soundGroupId == soundGroupId) {
+ delete soundEffect;
+ it = _sounds.erase(it);
+ } else
+ ++it;
+ }
+}
+
+Sound *SoundMan::getSound(uint32 soundEffectId) {
+ for (SoundListIterator it = _sounds.begin(); it != _sounds.end(); ++it)
+ if ((*it)->_soundEffectId == soundEffectId)
+ return *it;
+ return 0;
+}
+
} // End of namespace Illusions
diff --git a/engines/illusions/sound.h b/engines/illusions/sound.h
index 9e2cd43fa1..d2d91ac3c8 100644
--- a/engines/illusions/sound.h
+++ b/engines/illusions/sound.h
@@ -35,13 +35,12 @@ class IllusionsEngine;
class MusicPlayer {
public:
- MusicPlayer(Audio::Mixer *mixer);
+ MusicPlayer();
~MusicPlayer();
void play(uint32 musicId, bool looping, int16 volume, int16 pan);
void stop();
bool isPlaying();
protected:
- Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
uint32 _musicId;
uint _flags;
@@ -49,7 +48,7 @@ protected:
class VoicePlayer {
public:
- VoicePlayer(Audio::Mixer *mixer);
+ VoicePlayer();
~VoicePlayer();
bool cue(const char *voiceName);
void stopCueing();
@@ -59,12 +58,29 @@ public:
bool isEnabled();
bool isCued();
protected:
- Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
Common::String _voiceName;
uint _voiceStatus;
};
+class Sound {
+public:
+ Sound(uint32 soundEffectId, uint32 soundGroupId, bool looping);
+ ~Sound();
+ void load();
+ void unload();
+ void play(int16 volume, int16 pan);
+ void stop();
+ bool isPlaying();
+public:
+ uint32 _soundEffectId;
+ uint32 _soundGroupId;
+protected:
+ Audio::RewindableAudioStream *_stream;
+ Audio::SoundHandle _soundHandle;
+ bool _looping;
+};
+
class SoundMan {
public:
SoundMan(IllusionsEngine *vm);
@@ -82,11 +98,20 @@ public:
bool isVoiceEnabled();
bool isVoiceCued();
+ void loadSound(uint32 soundEffectId, uint32 soundGroupId, bool looping);
+ void playSound(uint32 soundEffectId, int16 volume, int16 pan);
+ void stopSound(uint32 soundEffectId);
+ void unloadSounds(uint32 soundGroupId);
+
protected:
+ typedef Common::List<Sound*> SoundList;
+ typedef SoundList::iterator SoundListIterator;
IllusionsEngine *_vm;
uint32 _musicNotifyThreadId;
MusicPlayer *_musicPlayer;
VoicePlayer *_voicePlayer;
+ SoundList _sounds;
+ Sound *getSound(uint32 soundEffectId);
};
} // End of namespace Illusions
diff --git a/engines/illusions/soundresource.cpp b/engines/illusions/soundresource.cpp
index e5cc5dde50..8dbe798905 100644
--- a/engines/illusions/soundresource.cpp
+++ b/engines/illusions/soundresource.cpp
@@ -22,6 +22,7 @@
#include "illusions/illusions.h"
#include "illusions/soundresource.h"
+#include "illusions/sound.h"
namespace Illusions {
@@ -30,20 +31,68 @@ namespace Illusions {
void SoundGroupResourceLoader::load(Resource *resource) {
debug("SoundGroupResourceLoader::load() Loading sound group %08X...", resource->_resId);
- // TODO
- // Load all sounds in sfx/{SoundGroupId}/
+ SoundGroupResource *soundGroupResource = new SoundGroupResource();
+ soundGroupResource->load(resource->_data, resource->_dataSize);
+ resource->_refId = soundGroupResource;
+
+ for (uint i = 0; i < soundGroupResource->_soundEffectsCount; ++i) {
+ SoundEffect *soundEffect = &soundGroupResource->_soundEffects[i];
+ _vm->_soundMan->loadSound(soundEffect->_soundEffectId, resource->_resId, soundEffect->_looping);
+ }
}
void SoundGroupResourceLoader::unload(Resource *resource) {
+ _vm->_soundMan->unloadSounds(resource->_resId);
+ delete (SoundGroupResource*)resource->_refId;
}
void SoundGroupResourceLoader::buildFilename(Resource *resource) {
- resource->_filename = Common::String::format("%08X.fnt", resource->_resId);
+ resource->_filename = Common::String::format("%08X.sg", resource->_resId);
}
bool SoundGroupResourceLoader::isFlag(int flag) {
- return false;
+ return
+ flag == kRlfLoadFile ||
+ flag == kRlfFreeDataAfterUse;
+}
+
+// SoundEffect
+
+void SoundEffect::load(Common::SeekableReadStream &stream) {
+ _soundEffectId = stream.readUint32LE();
+ _looping = stream.readUint16LE() != 0;
+ _field6 = stream.readUint16LE();
+ _volume = stream.readUint16LE();
+ _frequency = stream.readUint16LE();
+ stream.skip(32 + 4); // Skip name
+ debug("SoundEffect::load() _soundEffectId: %08X, _looping: %d, _field6: %d, _volume: %d, _frequency: %d",
+ _soundEffectId, _looping, _field6, _volume, _frequency);
+}
+
+// SoundGroupResource
+
+SoundGroupResource::SoundGroupResource()
+ : _soundEffects(0) {
+}
+
+SoundGroupResource::~SoundGroupResource() {
+ delete[] _soundEffects;
+}
+
+void SoundGroupResource::load(byte *data, uint32 dataSize) {
+ Common::MemoryReadStream stream(data, dataSize, DisposeAfterUse::NO);
+
+ stream.skip(4);
+ _soundEffectsCount = stream.readUint16LE();
+ stream.skip(2);
+ uint32 soundEffectsOffs = stream.readUint32LE();
+ debug("_soundEffectsCount: %d; soundEffectsOffs: %08X", _soundEffectsCount, soundEffectsOffs);
+ _soundEffects = new SoundEffect[_soundEffectsCount];
+ stream.seek(soundEffectsOffs);
+ for (uint i = 0; i < _soundEffectsCount; ++i)
+ _soundEffects[i].load(stream);
+
}
} // End of namespace Illusions
diff --git a/engines/illusions/soundresource.h b/engines/illusions/soundresource.h
index d278a30f52..09b88179ab 100644
--- a/engines/illusions/soundresource.h
+++ b/engines/illusions/soundresource.h
@@ -42,6 +42,25 @@ protected:
IllusionsEngine *_vm;
};
+struct SoundEffect {
+ uint32 _soundEffectId;
+ bool _looping;
+ int16 _field6;
+ int16 _volume;
+ int16 _frequency;
+ void load(Common::SeekableReadStream &stream);
+};
+
+class SoundGroupResource {
+public:
+ SoundGroupResource();
+ ~SoundGroupResource();
+ void load(byte *data, uint32 dataSize);
+public:
+ uint _soundEffectsCount;
+ SoundEffect *_soundEffects;
+};
+
} // End of namespace Illusions
#endif // ILLUSIONS_SOUNDRESOURCE_H