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-rw-r--r--engines/gob/save/savehandler.cpp2
-rw-r--r--engines/gob/save/saveload.h79
-rw-r--r--engines/gob/save/saveload_inca2.cpp328
3 files changed, 407 insertions, 2 deletions
diff --git a/engines/gob/save/savehandler.cpp b/engines/gob/save/savehandler.cpp
index 8b7a661278..d447b0dbd6 100644
--- a/engines/gob/save/savehandler.cpp
+++ b/engines/gob/save/savehandler.cpp
@@ -340,6 +340,8 @@ bool TempSpriteHandler::isSprite(int32 size) {
// Contruct the index
int TempSpriteHandler::getIndex(int32 size) {
// Palette flag
+ if (size < -3000)
+ size += 3000;
if (size < -1000)
size += 1000;
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h
index dd99bf466b..89beafd9fc 100644
--- a/engines/gob/save/saveload.h
+++ b/engines/gob/save/saveload.h
@@ -337,6 +337,9 @@ protected:
/** Save/Load class for Inca 2. */
class SaveLoad_Inca2 : public SaveLoad {
public:
+ static const uint32 kSlotCount = 40;
+ static const uint32 kPropsSize = 500;
+
SaveLoad_Inca2(GobEngine *vm, const char *targetName);
virtual ~SaveLoad_Inca2();
@@ -361,10 +364,84 @@ protected:
bool save(int16 dataVar, int32 size, int32 offset);
};
+ class ScreenshotHandler;
+
+ /** Handles the save slots. */
+ class GameHandler : public SaveHandler {
+ friend class SaveLoad_Inca2::ScreenshotHandler;
+ public:
+
+ GameHandler(GobEngine *vm, const char *target);
+ ~GameHandler();
+
+ int32 getSize();
+ bool load(int16 dataVar, int32 size, int32 offset);
+ bool save(int16 dataVar, int32 size, int32 offset);
+
+ bool saveScreenshot(int slot, const SavePartSprite *screenshot);
+ bool loadScreenshot(int slot, SavePartSprite *screenshot);
+
+ /** Slot file construction. */
+ class File : public SlotFileIndexed {
+ public:
+ File(GobEngine *vm, const char *base);
+ File(const File &file);
+ ~File();
+
+ int getSlot(int32 offset) const;
+ int getSlotRemainder(int32 offset) const;
+ };
+
+ private:
+
+ File *_slotFile;
+
+ byte _props[kPropsSize];
+
+ SaveReader *_reader;
+ SaveWriter *_writer;
+
+ void buildIndex();
+
+ bool createReader(int slot);
+ bool createWriter(int slot);
+ };
+
+ /** Handles the screenshots. */
+ class ScreenshotHandler : public TempSpriteHandler {
+ public:
+ ScreenshotHandler(GobEngine *vm, GameHandler *gameHandler);
+ ~ScreenshotHandler();
+
+ int32 getSize();
+ bool load(int16 dataVar, int32 size, int32 offset);
+ bool save(int16 dataVar, int32 size, int32 offset);
+
+ private:
+ /** Slot file construction. */
+ class File : public SaveLoad_Inca2::GameHandler::File {
+ public:
+ File(const SaveLoad_Inca2::GameHandler::File &file);
+ ~File();
+
+ int getSlot(int32 offset) const;
+ int getSlotRemainder(int32 offset) const;
+
+ void buildIndex(byte *buffer) const;
+ };
+
+ File *_file;
+ GameHandler *_gameHandler;
+
+ byte _index[80];
+ };
+
static SaveFile _saveFiles[];
- VoiceHandler *_voiceHandler;
+ VoiceHandler *_voiceHandler;
TempSpriteHandler *_tempSpriteHandler;
+ GameHandler *_gameHandler;
+ ScreenshotHandler *_screenshotHandler;
SaveHandler *getHandler(const char *fileName) const;
const char *getDescription(const char *fileName) const;
diff --git a/engines/gob/save/saveload_inca2.cpp b/engines/gob/save/saveload_inca2.cpp
index 4577440ec8..e32c4fd25c 100644
--- a/engines/gob/save/saveload_inca2.cpp
+++ b/engines/gob/save/saveload_inca2.cpp
@@ -39,6 +39,328 @@ SaveLoad_Inca2::SaveFile SaveLoad_Inca2::_saveFiles[] = {
};
+SaveLoad_Inca2::GameHandler::File::File(GobEngine *vm, const char *base) :
+ SlotFileIndexed(vm, SaveLoad_Inca2::kSlotCount, base, "s") {
+}
+
+SaveLoad_Inca2::GameHandler::File::File(const File &file) :
+ SlotFileIndexed(file._vm, file._slotCount, file._base, file._ext) {
+}
+
+SaveLoad_Inca2::GameHandler::File::~File() {
+}
+
+int SaveLoad_Inca2::GameHandler::File::getSlot(int32 offset) const {
+ uint32 varSize = SaveHandler::getVarSize(_vm);
+
+ if (varSize == 0)
+ return -1;
+
+ return offset - kPropsSize;
+}
+
+int SaveLoad_Inca2::GameHandler::File::getSlotRemainder(int32 offset) const {
+ return 0;
+}
+
+
+SaveLoad_Inca2::GameHandler::GameHandler(GobEngine *vm, const char *target) :
+ SaveHandler(vm) {
+
+ _slotFile = new File(vm, target);
+
+ memset(_props, 0x00, kPropsSize);
+ memset(_props, 0x20, 10);
+
+ _props[43] = 0x01;
+ _props[79] = 0x03;
+
+ buildIndex();
+
+ _writer = 0;
+ _reader = 0;
+}
+
+SaveLoad_Inca2::GameHandler::~GameHandler() {
+ delete _slotFile;
+ delete _reader;
+ delete _writer;
+}
+
+int32 SaveLoad_Inca2::GameHandler::getSize() {
+ return _slotFile->tallyUpFiles(1, kPropsSize);
+}
+
+bool SaveLoad_Inca2::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
+ if (((uint32) offset) < kPropsSize) {
+ // Global properties, like joker usage
+
+ debugC(3, kDebugSaveLoad, "Loading global properties");
+
+ if (((uint32) (offset + size)) > kPropsSize) {
+ warning("Wrong global properties list size (%d, %d)", size, offset);
+ return false;
+ }
+
+ if (((uint32) (offset + size)) >= kPropsSize)
+ buildIndex();
+
+ _vm->_inter->_variables->copyFrom(dataVar, _props + offset, size);
+
+ } else {
+ int32 slot = offset - kPropsSize;
+
+ if ((size != 1) || (slot < 0) || ((uint32)slot >= kSlotCount)) {
+ warning("Invalid loading procedure (%d, %d, %d)", dataVar, size, offset);
+ return false;
+ }
+
+ WRITE_VARO_UINT8(dataVar, 0);
+ if (!createReader(slot))
+ return true;
+
+ SavePartInfo info(0, (uint32) _vm->getGameType(), 0, _vm->getEndianness(), 1);
+ SavePartVars vars(_vm, 1);
+
+ if (!_reader->readPart(0, &info))
+ return true;
+ if (!_reader->readPart(1, &vars))
+ return true;
+
+ // Read the save point number
+ if (!vars.writeInto(dataVar, 0, 1)) {
+ WRITE_VARO_UINT8(dataVar, 0);
+ return true;
+ }
+ }
+
+ return true;
+}
+
+bool SaveLoad_Inca2::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
+ if (((uint32) offset) < kPropsSize) {
+ // Global properties, like joker usage
+
+ debugC(3, kDebugSaveLoad, "Saving global properties");
+
+ if (((uint32) (offset + size)) > kPropsSize) {
+ warning("Wrong global properties list size (%d, %d)", size, offset);
+ return false;
+ }
+
+ _vm->_inter->_variables->copyTo(dataVar, _props + offset, size);
+
+ } else {
+ // Save point flag
+
+ int32 slot = offset - kPropsSize;
+
+ if ((size != 1) || (slot < 0) || ((uint32)slot >= kSlotCount)) {
+ warning("Invalid saving procedure (%d, %d, %d)", dataVar, size, offset);
+ return false;
+ }
+
+ if (!createWriter(slot))
+ return false;
+
+ SavePartInfo info(0, (uint32) _vm->getGameType(), 0, _vm->getEndianness(), 1);
+ SavePartVars vars(_vm, 1);
+
+ // Write the save point number
+ if (!vars.readFrom(dataVar, 0, 1))
+ return false;
+
+ if (!_writer->writePart(0, &info))
+ return false;
+ if (!_writer->writePart(1, &vars))
+ return false;
+ }
+
+ return true;
+}
+
+bool SaveLoad_Inca2::GameHandler::saveScreenshot(int slot,
+ const SavePartSprite *screenshot) {
+
+ if (!createWriter(slot))
+ return false;
+
+ return _writer->writePart(2, screenshot);
+}
+
+bool SaveLoad_Inca2::GameHandler::loadScreenshot(int slot,
+ SavePartSprite *screenshot) {
+
+ if (!createReader(slot))
+ return false;
+
+ return _reader->readPart(2, screenshot);
+}
+
+void SaveLoad_Inca2::GameHandler::buildIndex() {
+ _props[499] = _slotFile->getSlotMax();
+}
+
+bool SaveLoad_Inca2::GameHandler::createReader(int slot) {
+ // If slot < 0, just check if a reader exists
+ if (slot < 0)
+ return (_reader != 0);
+
+ if (!_reader || (_reader->getSlot() != ((uint32) slot))) {
+ Common::String slotFile = _slotFile->build(slot);
+
+ if (slotFile.empty())
+ return false;
+
+ delete _reader;
+
+ _reader = new SaveReader(3, slot, slotFile);
+
+ if (!_reader->load()) {
+ delete _reader;
+ _reader = 0;
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool SaveLoad_Inca2::GameHandler::createWriter(int slot) {
+ // If slot < 0, just check if a writer exists
+ if (slot < 0)
+ return (_writer != 0);
+
+ if (!_writer || (_writer->getSlot() != ((uint32) slot))) {
+ Common::String slotFile = _slotFile->build(slot);
+
+ if (slotFile.empty())
+ return false;
+
+ delete _writer;
+ _writer = new SaveWriter(3, slot, slotFile);
+ }
+
+ return true;
+}
+
+
+SaveLoad_Inca2::ScreenshotHandler::File::File(const SaveLoad_Inca2::GameHandler::File &file) : SaveLoad_Inca2::GameHandler::File(file) {
+
+}
+
+SaveLoad_Inca2::ScreenshotHandler::File::~File() {
+}
+
+int SaveLoad_Inca2::ScreenshotHandler::File::getSlot(int32 offset) const {
+ return (offset - 80) / 15168;
+}
+
+int SaveLoad_Inca2::ScreenshotHandler::File::getSlotRemainder(int32 offset) const {
+ return (offset - 80) % 15168;
+}
+
+void SaveLoad_Inca2::ScreenshotHandler::File::buildIndex(byte *buffer) const {
+ Common::SaveFileManager *saveMan = g_system->getSavefileManager();
+ Common::InSaveFile *in;
+
+ for (uint32 i = 0; i < 40; i++, buffer++) {
+ Common::String slotFile = build(i);
+
+ if (!slotFile.empty() && ((in = saveMan->openForLoading(slotFile)))) {
+ delete in;
+ *buffer = 1;
+ } else
+ *buffer = 0;
+ }
+}
+
+
+SaveLoad_Inca2::ScreenshotHandler::ScreenshotHandler(GobEngine *vm,
+ GameHandler *gameHandler) : TempSpriteHandler(vm) {
+
+ assert(gameHandler);
+
+ _gameHandler = gameHandler;
+
+ _file = new File(*_gameHandler->_slotFile);
+
+ memset(_index, 0, 80);
+}
+
+SaveLoad_Inca2::ScreenshotHandler::~ScreenshotHandler() {
+ delete _file;
+}
+
+int32 SaveLoad_Inca2::ScreenshotHandler::getSize() {
+ return _file->tallyUpFiles(15168, 80);
+}
+
+bool SaveLoad_Inca2::ScreenshotHandler::load(int16 dataVar, int32 size, int32 offset) {
+ if (offset < 80) {
+ // Screenshot index list
+
+ if ((size + offset) > 80) {
+ warning("Wrong screenshot index offset (%d, %d)", size, offset);
+ return false;
+ }
+
+ // Create/Fake the index
+ _file->buildIndex(_index + 40);
+
+ _vm->_inter->_variables->copyFrom(dataVar, _index + offset, size);
+
+ } else {
+ // Screenshot
+
+ uint32 slot = _file->getSlot(offset);
+ int slotRem = _file->getSlotRemainder(offset);
+
+ if ((slot >= kSlotCount) || (slotRem != 0)) {
+ warning("Invalid screenshot loading procedure (%d, %d, %d, %d, %d)",
+ dataVar, size, offset, slot, slotRem);
+ return false;
+ }
+
+ if (!TempSpriteHandler::createSprite(dataVar, size, offset))
+ return false;
+
+ if (!_gameHandler->loadScreenshot(slot, _sprite))
+ return false;
+
+ if (!TempSpriteHandler::load(dataVar, size, offset))
+ return false;
+ }
+
+ return true;
+}
+
+bool SaveLoad_Inca2::ScreenshotHandler::save(int16 dataVar, int32 size, int32 offset) {
+ if (offset < 80) {
+ // Index, we'll ignore that
+
+ } else {
+ // Screenshot
+
+ uint32 slot = _file->getSlot(offset);
+ int slotRem = _file->getSlotRemainder(offset);
+
+ if ((slot >= kSlotCount) || (slotRem != 0)) {
+ warning("Invalid screenshot saving procedure (%d, %d, %d, %d, %d)",
+ dataVar, size, offset, slot, slotRem);
+ return false;
+ }
+
+ if (!TempSpriteHandler::save(dataVar, size, offset))
+ return false;
+
+ return _gameHandler->saveScreenshot(slot, _sprite);
+ }
+
+ return true;
+}
+
+
SaveLoad_Inca2::VoiceHandler::VoiceHandler(GobEngine *vm) : SaveHandler(vm) {
}
@@ -65,11 +387,15 @@ bool SaveLoad_Inca2::VoiceHandler::save(int16 dataVar, int32 size, int32 offset)
SaveLoad_Inca2::SaveLoad_Inca2(GobEngine *vm, const char *targetName) : SaveLoad(vm) {
- _tempSpriteHandler = new TempSpriteHandler(vm);
_voiceHandler = new VoiceHandler(vm);
+ _tempSpriteHandler = new TempSpriteHandler(vm);
+ _gameHandler = new GameHandler(vm, targetName);
+ _screenshotHandler = new ScreenshotHandler(vm, _gameHandler);
_saveFiles[1].handler = _voiceHandler;
_saveFiles[2].handler = _tempSpriteHandler;
+ _saveFiles[3].handler = _gameHandler;
+ _saveFiles[4].handler = _screenshotHandler;
}
SaveLoad_Inca2::~SaveLoad_Inca2() {