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-rw-r--r--engines/mads/nebular/nebular_scenes.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp16
-rw-r--r--engines/mads/nebular/nebular_scenes2.cpp44
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp68
-rw-r--r--engines/mads/nebular/nebular_scenes4.cpp46
-rw-r--r--engines/mads/nebular/nebular_scenes5.cpp54
-rw-r--r--engines/mads/nebular/nebular_scenes6.cpp78
-rw-r--r--engines/mads/nebular/nebular_scenes7.cpp30
-rw-r--r--engines/mads/nebular/nebular_scenes8.cpp32
-rw-r--r--engines/mads/sequence.cpp6
-rw-r--r--engines/mads/sequence.h4
11 files changed, 190 insertions, 190 deletions
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp
index 0019118593..72073b1c7b 100644
--- a/engines/mads/nebular/nebular_scenes.cpp
+++ b/engines/mads/nebular/nebular_scenes.cpp
@@ -432,7 +432,7 @@ void SceneTeleporter::teleporterHandleKey() {
case 0: {
_game._player._stepEnabled = false;
Common::Point msgPos = teleporterComputeLocation();
- _handSequenceId = _scene->_sequences.startReverseCycle(_handSpriteId, false, 4, 2, 0, 0);
+ _handSequenceId = _scene->_sequences.startPingPongCycle(_handSpriteId, false, 4, 2, 0, 0);
_scene->_sequences.setPosition(_handSequenceId, msgPos);
_scene->_sequences.setDepth(_handSequenceId, 2);
_scene->_sequences.addSubEntry(_handSequenceId, SEQUENCE_TRIGGER_LOOP, 0, 1);
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 3149343aee..f21ab94bcb 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -134,7 +134,7 @@ void Scene101::sayDang() {
switch (_game._trigger) {
case 0:
_scene->_sequences.remove(_globals._sequenceIndexes[11]);
- _globals._sequenceIndexes[11] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[11], false, 3, 6, 0, 0);
+ _globals._sequenceIndexes[11] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[11], false, 3, 6, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], 17, 21);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
_vm->_sound->command(17);
@@ -696,7 +696,7 @@ void Scene102::enter() {
_globals._spriteIndexes[11] = _scene->_sprites.addSprites("*RXMRC_8");
_globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('x', 0));
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 8, 0, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 8, 0, 0, 0);
_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 170, 0, 1, 6);
_globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 11, 0, 2, 3);
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 4, 0, 1, 0);
@@ -1201,7 +1201,7 @@ void Scene102::actions() {
if (_action.isAction(VERB_TAKE, NOUN_BINOCULARS) && _game._objects.isInRoom(OBJ_BINOCULARS)) {
switch (_game._trigger) {
case 0:
- _globals._sequenceIndexes[11] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[11], false, 3, 1, 0, 0);
+ _globals._sequenceIndexes[11] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[11], false, 3, 1, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[11]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
_game._player._visible = false;
@@ -1433,7 +1433,7 @@ void Scene103::actions() {
switch (_vm->_game->_trigger) {
case 0:
_scene->changeVariant(1);
- _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 3, 2);
+ _globals._sequenceIndexes[13] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[13], false, 3, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[13]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_SPRITE, 7, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -1463,7 +1463,7 @@ void Scene103::actions() {
switch (_vm->_game->_trigger) {
case 0:
_scene->changeVariant(1);
- _globals._sequenceIndexes[12] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[12], false, 3, 2);
+ _globals._sequenceIndexes[12] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[12], false, 3, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[12]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_SPRITE, 6, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -2010,7 +2010,7 @@ void Scene106::enter() {
}
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('G', -1));
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 21, 0, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 21, 0, 0, 0);
_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('I', -1));
_globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 32, 47);
@@ -2503,7 +2503,7 @@ void Scene109::enter() {
_globals._spriteIndexes[10] = _scene->_sprites.addSprites(Resources::formatName(105, 'F', 1, EXT_SS, ""));
_globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('H', 1));
- _globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], true, 4, 0, 0, 0);
+ _globals._sequenceIndexes[10] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[10], true, 4, 0, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 5);
_scene->_sequences.setPosition(_globals._sequenceIndexes[10], Common::Point(126, 39));
_scene->_sequences.setMotion(_globals._sequenceIndexes[10], 0, 200, 0);
@@ -2676,7 +2676,7 @@ void Scene109::actions() {
case 2:
if (_hoovicDifficultFl)
- _globals._sequenceIndexes[8] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[8], false, 4, 2, 0, 0);
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 4, 2, 0, 0);
else
_globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 4, 1, 0, 0);
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp
index 3eef545b09..b8629a3915 100644
--- a/engines/mads/nebular/nebular_scenes2.cpp
+++ b/engines/mads/nebular/nebular_scenes2.cpp
@@ -556,7 +556,7 @@ void Scene202::step() {
case 90:
_vm->_sound->command(41);
_scene->_sequences.remove(_globals._sequenceIndexes[10]);
- _globals._sequenceIndexes[9] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[9], true, 6, 1, 0, 0);
+ _globals._sequenceIndexes[9] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[9], true, 6, 1, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[9], Common::Point(247, 82));
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 91);
@@ -811,7 +811,7 @@ void Scene202::actions() {
} else {
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[7] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[7], false, 3, 2, 0, 0);
+ _globals._sequenceIndexes[7] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[7], false, 3, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[7]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_SPRITE, 6, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -1502,7 +1502,7 @@ void Scene207::enter() {
_spiderFl = (var2 & 1);
if (_vultureFl) {
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 30, 0, 0, 400);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 30, 0, 0, 400);
_vultureHotspotId = _scene->_dynamicHotspots.add(389, 13, _globals._sequenceIndexes[1], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(_vultureHotspotId, Common::Point(254, 94), FACING_WEST);
}
@@ -2164,7 +2164,7 @@ void Scene209::handleLookRight() {
switch (_game._trigger) {
case 151:
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 8, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 8, 14);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 152);
break;
@@ -2231,7 +2231,7 @@ void Scene209::handleGetBinoculars() {
case 162: {
int oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 6, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 8, 6, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 23, 25);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 163);
@@ -2240,7 +2240,7 @@ void Scene209::handleGetBinoculars() {
case 163: {
int oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 0, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 8, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 23, 24);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addTimer(8, 164);
@@ -2264,7 +2264,7 @@ void Scene209::handleBinocularBlink() {
case 167: {
int oldIdx = _globals._sequenceIndexes[3];
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 8, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 23, 25);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 168);
@@ -2273,7 +2273,7 @@ void Scene209::handleBinocularBlink() {
case 168: {
int oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 0, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 8, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 23, 24);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addTimer(30, 169);
@@ -2293,7 +2293,7 @@ void Scene209::handleBinocularScan() {
case 171: {
int oldIdx = _globals._sequenceIndexes[3];
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 43, 45);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 172);
@@ -2305,10 +2305,10 @@ void Scene209::handleBinocularScan() {
int randAction = _vm->getRandomNumber(1,2);
switch (randAction) {
case 1:
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
break;
case 2:
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 4, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 12, 4, 0, 0);
break;
}
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 23, 25);
@@ -2319,7 +2319,7 @@ void Scene209::handleBinocularScan() {
case 173: {
int oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 26, 30);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 174);
@@ -2328,7 +2328,7 @@ void Scene209::handleBinocularScan() {
case 174: {
int oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 0, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 12, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 23, 24);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addTimer(60, 175);
@@ -2414,7 +2414,7 @@ void Scene209::handleTongue() {
case 185: {
_vm->_sound->command(18);
int oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 6, 20, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 6, 20, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 38, 39);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 186);
@@ -2534,7 +2534,7 @@ void Scene209::handleMonkeyEating() {
case 200: {
int oldIdx = _globals._sequenceIndexes[4];
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 10, 10, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 10, 10, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 15, 16);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 201);
@@ -2563,14 +2563,14 @@ void Scene209::handleMonkeyEating() {
case 204:
_scene->_sequences.remove(_globals._sequenceIndexes[4]);
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 10, 8, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 10, 8, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 18, 19);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 205);
break;
case 205: {
int oldIdx = _globals._sequenceIndexes[4];
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 10, 8, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 10, 8, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 20, 21);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 206);
@@ -2595,7 +2595,7 @@ void Scene209::handleMonkeyEating() {
_scene->_kernelMessages.setQuoted(msgIndex, 4, true);
int oldIdx = _globals._sequenceIndexes[4];
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 15, 4, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 15, 4, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 26, 27);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 208);
@@ -2605,7 +2605,7 @@ void Scene209::handleMonkeyEating() {
case 208: {
_scene->_kernelMessages.add(Common::Point(180, 39), 0xFDFC, 0, 0, 90, _game.getQuote(131));
int oldIdx = _globals._sequenceIndexes[4];
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 10, 4, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 10, 4, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 28, 29);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], oldIdx);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 209);
@@ -3448,7 +3448,7 @@ void Scene209::actions() {
_globals._spriteIndexes[11] = _scene->_sprites.addSprites("*RXMBD_2");
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[11] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[11], false, 3, 2, 0, 0);
+ _globals._sequenceIndexes[11] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[11], false, 3, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[11]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_SPRITE, 4, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -3480,7 +3480,7 @@ void Scene209::actions() {
_globals._spriteIndexes[10] = _scene->_sprites.addSprites("*RXMBD_8");
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], false, 3, 2, 0, 0);
+ _globals._sequenceIndexes[10] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[10], false, 3, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[10]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_SPRITE, 4, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -5297,7 +5297,7 @@ void Scene215::actions() {
if (_globals[kSexOfRex] == REX_MALE) {
_game._player._visible = false;
_game._player._stepEnabled = false;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 6, 2, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 6, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 4);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_LOOP, 0, 1);
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index bcedf95a27..478a733485 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -370,7 +370,7 @@ void Scene304::enter() {
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('a', 1));
_globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('b', 0));
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 150, 0, 3, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 150, 0, 3, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 2);
_vm->_palette->setEntry(252, 45, 63, 45);
_vm->_palette->setEntry(253, 20, 45, 20);
@@ -953,7 +953,7 @@ void Scene307::actions() {
case 2: {
int oldIdx = _globals._sequenceIndexes[5];
- _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], false, 12, 6, 0, 0);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], false, 12, 6, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 2, 3);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[5], oldIdx);
@@ -1245,7 +1245,7 @@ void Scene308::step() {
switch (_game._trigger) {
case 70: {
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 18, 9, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 18, 9, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 2, 3);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 9);
_scene->_kernelMessages.reset();
@@ -1266,7 +1266,7 @@ void Scene308::step() {
case 72:
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 20, 5, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 20, 5, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 3, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 9);
_scene->_kernelMessages.reset();
@@ -1284,7 +1284,7 @@ void Scene308::step() {
case 74: {
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 20, 8, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 20, 8, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 6, 7);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 9);
_scene->_kernelMessages.reset();
@@ -1306,7 +1306,7 @@ void Scene308::step() {
case 76: {
int seqIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 26, 0, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 26, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 2, 3);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 9);
_scene->_kernelMessages.reset();
@@ -1441,7 +1441,7 @@ void Scene309::step() {
case 70: {
int idx = _scene->_dynamicHotspots.add(689, 690, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(142, 146), FACING_NORTHEAST);
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 4, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 7, 4, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 2, 3);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 11);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
@@ -1462,7 +1462,7 @@ void Scene309::step() {
case 72: {
int _oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 8, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 7, 8, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 8, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 11);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], _oldIdx);
@@ -1484,7 +1484,7 @@ void Scene309::step() {
case 74: {
int _oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 6, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 7, 6, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 21, 23);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 11);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], _oldIdx);
@@ -1494,7 +1494,7 @@ void Scene309::step() {
case 75: {
int _oldIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 6, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 12, 6, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 24, 25);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], _oldIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 11);
@@ -1513,7 +1513,7 @@ void Scene309::step() {
break;
case 77: {
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 90, 0, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 90, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 29, 30);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 11);
int idx = _scene->_kernelMessages.add(Common::Point(15, 46), 0xFDFC, 0, 0, 120, _game.getQuote(247));
@@ -1965,7 +1965,7 @@ void Scene316::handleRexInGrate() {
case 1:
_scene->_sequences.setDone(_globals._sequenceIndexes[4]);
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 12, 3, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 12, 3, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 2, 3);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -2085,7 +2085,7 @@ void Scene316::handleRoxInGrate() {
case 1:
_scene->_sequences.setDone(_globals._sequenceIndexes[5]);
- _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], false, 17, 3, 0, 0);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], false, 17, 3, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 2, 3);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -2523,7 +2523,7 @@ void Scene318::handleDialog() {
case 0x19C:
case 0x19D:
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
_scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(142, 121));
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 6, 8);
@@ -2883,7 +2883,7 @@ void Scene318::actions() {
case 0:
_game._player._stepEnabled = false;
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 8, 2, 0, 80);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 8, 2, 0, 80);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
_scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(142, 121));
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 2, 5);
@@ -3588,7 +3588,7 @@ void Scene320::setLeftView(int view) {
_scene->_sequences.remove(_globals._sequenceIndexes[0]);
if (view != 10) {
- _globals._sequenceIndexes[0] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[view], false, 6, 0, 0, 18);
+ _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[view], false, 6, 0, 0, 18);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 0);
if (!_blinkFl)
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 2, 2);
@@ -3752,7 +3752,7 @@ void Scene320::actions() {
case 0:
_game._player._stepEnabled = false;
handleButtons();
- _globals._sequenceIndexes[18] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[18], _flippedFl, 4, 2, 0, 0);
+ _globals._sequenceIndexes[18] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[18], _flippedFl, 4, 2, 0, 0);
_scene->_sequences.setScale(_globals._sequenceIndexes[18], 60);
_scene->_sequences.setPosition(_globals._sequenceIndexes[18], Common::Point(_posX, 170));
_scene->_sequences.setDepth(_globals._sequenceIndexes[18], 0);
@@ -4053,12 +4053,12 @@ void Scene351::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
if (_globals[kSexOfRex] == REX_FEMALE) {
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 5, 2, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 5, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 5, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
} else {
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 5, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 5, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[3]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 6, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -4160,12 +4160,12 @@ void Scene352::putArmDown(bool corridorExit, bool doorwayExit) {
_game._player._stepEnabled = false;
_game._player._visible = false;
if (_globals[kSexOfRex] == REX_FEMALE) {
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 5, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 5, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[3]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 5, 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 3);
} else {
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 5, 2, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 5, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 6, 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 3);
@@ -4305,7 +4305,7 @@ void Scene352::preActions() {
_game._player._stepEnabled = false;
_scene->_sequences.remove(_commonSequenceIdx);
_vm->_sound->command(20);
- _commonSequenceIdx = _scene->_sequences.startReverseCycle(_commonSpriteIndex, false, 6, 1, 0, 0);
+ _commonSequenceIdx = _scene->_sequences.startPingPongCycle(_commonSpriteIndex, false, 6, 1, 0, 0);
_scene->_sequences.addSubEntry(_commonSequenceIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 1);
_scene->_sequences.setDepth(_commonSequenceIdx, 15);
}
@@ -4364,7 +4364,7 @@ void Scene352::actions() {
case 1: {
_vm->_sound->command(21);
- _globals._sequenceIndexes[12] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[12], false, 7, 2, 20, 0);
+ _globals._sequenceIndexes[12] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[12], false, 7, 2, 20, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[12], FACING_NORTH);
int oldIdx = _commonSequenceIdx;
_commonSequenceIdx = _scene->_sequences.startCycle(_commonSpriteIndex, false, -2);
@@ -4376,7 +4376,7 @@ void Scene352::actions() {
case 2:
_vm->_sound->command(22);
_scene->_sequences.remove(_commonSequenceIdx);
- _commonSequenceIdx = _scene->_sequences.startReverseCycle(_commonSpriteIndex, false, 8, 1, 0, 0);
+ _commonSequenceIdx = _scene->_sequences.startPingPongCycle(_commonSpriteIndex, false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_commonSequenceIdx, 1, 3);
_scene->_sequences.addSubEntry(_commonSequenceIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 3);
break;
@@ -4431,12 +4431,12 @@ void Scene352::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
if (_globals[kSexOfRex] == REX_FEMALE) {
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 5, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 5, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[3]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 5, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
} else {
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 5, 2, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 5, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 6, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -4478,7 +4478,7 @@ void Scene352::actions() {
case 1: {
_vm->_sound->command(21);
- _globals._sequenceIndexes[12] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[12], false, 7, 2, 20, 0);
+ _globals._sequenceIndexes[12] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[12], false, 7, 2, 20, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[12], 8);
int oldIdx = _commonSequenceIdx;
_commonSequenceIdx = _scene->_sequences.startCycle(_commonSpriteIndex, false, -2);
@@ -4490,7 +4490,7 @@ void Scene352::actions() {
case 2:
_vm->_sound->command(23);
_scene->_sequences.remove(_commonSequenceIdx);
- _commonSequenceIdx = _scene->_sequences.startReverseCycle(_commonSpriteIndex, false, 8, 1, 0, 0);
+ _commonSequenceIdx = _scene->_sequences.startPingPongCycle(_commonSpriteIndex, false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_commonSequenceIdx, 1, 4);
_scene->_sequences.addSubEntry(_commonSequenceIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 3);
break;
@@ -4545,13 +4545,13 @@ void Scene352::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
if (_globals[kSexOfRex] == REX_MALE) {
- _globals._sequenceIndexes[14] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[14], false, 8, 1, 0, 0);
+ _globals._sequenceIndexes[14] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[14], false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[14], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[14]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[14], SEQUENCE_TRIGGER_SPRITE, 2, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[14], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
} else {
- _globals._sequenceIndexes[15] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[15], false, 8, 1, 0, 0);
+ _globals._sequenceIndexes[15] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[15], false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[15], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[15]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[15], SEQUENCE_TRIGGER_SPRITE, 2, 1);
@@ -4592,12 +4592,12 @@ void Scene352::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
if (_globals[kSexOfRex] == REX_MALE) {
- _globals._sequenceIndexes[6] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[6], true, 6, 2, 0, 0);
+ _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 6, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[6]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_SPRITE, 6, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
} else {
- _globals._sequenceIndexes[7] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[7], true, 6, 2, 0, 0);
+ _globals._sequenceIndexes[7] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[7], true, 6, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[7]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_SPRITE, 6, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -4980,12 +4980,12 @@ void Scene359::actions() {
_game._player._visible = false;
_vm->_dialogs->show(35920);
if (_globals[kSexOfRex] == REX_MALE) {
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 4, 2, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 4, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 6, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
} else {
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], true, 7, 2, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], true, 7, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]);
_scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(106, 110));
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 6, 1);
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp
index 56f6fb4466..8a9e510591 100644
--- a/engines/mads/nebular/nebular_scenes4.cpp
+++ b/engines/mads/nebular/nebular_scenes4.cpp
@@ -962,7 +962,7 @@ void Scene402::step() {
}
if (!_bartenderTalking) {
- _globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], false, 7, 0, 0, 0);
+ _globals._sequenceIndexes[10] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[10], false, 7, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 3, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 8);
int idx = _scene->_dynamicHotspots.add(NOUN_BARTENDER, VERB_WALKTO, _globals._sequenceIndexes[10], Common::Rect(0, 0, 0, 0));
@@ -1514,7 +1514,7 @@ void Scene402::step() {
break;
case 3:
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 4, 5);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 32);
_rightWomanMoving = true;
@@ -1697,7 +1697,7 @@ void Scene402::step() {
_scene->_kernelMessages.add(Common::Point(171, 47), 0xFBFA, 0, 0, 130, _game.getQuote(0x200));
_scene->_sequences.addTimer(150, 63);
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
- _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 30, 4, 0, 0);
+ _globals._sequenceIndexes[13] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[13], false, 30, 4, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 10, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 62);
@@ -1769,7 +1769,7 @@ void Scene402::step() {
case 69: {
int seqIdx = _globals._sequenceIndexes[13];
- _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 25, 4, 0, 0);
+ _globals._sequenceIndexes[13] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[13], false, 25, 4, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 10, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[13], seqIdx);
@@ -1783,7 +1783,7 @@ void Scene402::step() {
break;
case 70:
- _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 25, 4, 0, 0);
+ _globals._sequenceIndexes[13] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[13], false, 25, 4, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 10, 12);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
@@ -1840,7 +1840,7 @@ void Scene402::step() {
_cutSceneReady = false;
_helgaReady = false;
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
- _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 15, 2, 0, 0);
+ _globals._sequenceIndexes[13] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[13], false, 15, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 11, 13);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 26);
@@ -1860,7 +1860,7 @@ void Scene402::step() {
_cutSceneReady = false;
_helgaReady = false;
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
- _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 15, 2, 0, 0);
+ _globals._sequenceIndexes[13] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[13], false, 15, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[13], 14, 15);
_scene->_sequences.setDepth(_globals._sequenceIndexes[13], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 26);
@@ -2069,7 +2069,7 @@ void Scene402::actions() {
if (_game._trigger == 0) {
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[21] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[21], false, 7, 2, 0, 0);
+ _globals._sequenceIndexes[21] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[21], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[21], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[21]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[21], SEQUENCE_TRIGGER_SPRITE, 2, 165);
@@ -2202,7 +2202,7 @@ void Scene402::actions() {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[22] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[22], false, 7, 2, 0, 0);
+ _globals._sequenceIndexes[22] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[22], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[22], 1, 2);
_scene->_sequences.setPosition(_globals._sequenceIndexes[22], Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1));
_scene->_sequences.setDepth(_globals._sequenceIndexes[22], 5);
@@ -2445,7 +2445,7 @@ void Scene405::step() {
if (_game._trigger == 70) {
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount ;
_game._player._visible = true;
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
_vm->_sound->command(19);
}
@@ -2495,7 +2495,7 @@ void Scene405::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 75);
Common::Point msgPos = Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1);
@@ -2505,7 +2505,7 @@ void Scene405::actions() {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 70);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], _game._player._playerPos);
@@ -2514,7 +2514,7 @@ void Scene405::actions() {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 80);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], _game._player._playerPos);
@@ -2609,7 +2609,7 @@ void Scene406::enter() {
else {
_game._player._stepEnabled = false;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 3, 1, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 3, 1, 0, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 90);
_vm->_sound->command(19);
}
@@ -2647,7 +2647,7 @@ void Scene406::step() {
if (_game._trigger == 70) {
_game._player._priorTimer = _scene->_frameStartTime + _game._player._ticksAmount;
_game._player._visible = true;
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 4, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 4, 1, 0, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
_vm->_sound->command(19);
}
@@ -2703,7 +2703,7 @@ void Scene406::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 75);
Common::Point msgPos = Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1);
@@ -2713,7 +2713,7 @@ void Scene406::actions() {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 70);
Common::Point msgPos = Common::Point(_game._player._playerPos.x, _game._player._playerPos.y + 1);
@@ -2723,7 +2723,7 @@ void Scene406::actions() {
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 110);
_scene->_sequences.setPosition(_globals._sequenceIndexes[2], _game._player._playerPos);
@@ -2934,7 +2934,7 @@ void Scene408::actions() {
_vm->_sound->command(57);
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], true, 7, 2, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[1]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 2, 1);
@@ -3182,7 +3182,7 @@ void Scene410::actions() {
_vm->_sound->command(57);
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 3);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 3, 1);
@@ -3842,7 +3842,7 @@ void Scene411::actions() {
_vm->_sound->command(57);
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[8] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[8], false, 7, 2, 0, 0);
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[8]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 2, 1);
@@ -3879,7 +3879,7 @@ void Scene411::actions() {
_vm->_sound->command(57);
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[8] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[8], false, 7, 2, 0, 0);
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[8]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 2, 1);
@@ -4078,7 +4078,7 @@ void Scene413::enter() {
case 1:
_vm->_sound->command(30);
_game._player._visible = false;
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 19);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 76);
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index 66d8294fc6..fe15fe0636 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -132,7 +132,7 @@ void Scene501::handleSlotActions() {
frameIndex = 2;
}
- _mainSequenceId = _scene->_sequences.startReverseCycle(_mainSpriteId, false, numTicks, 1, 0, 0);
+ _mainSequenceId = _scene->_sequences.startPingPongCycle(_mainSpriteId, false, numTicks, 1, 0, 0);
_scene->_sequences.setAnimRange(_mainSequenceId, 1, frameIndex);
_scene->_sequences.setMsgLayout(_mainSequenceId);
_vm->_sound->command(10);
@@ -238,7 +238,7 @@ void Scene501::step() {
break;
case 82:
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 9, 1, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 9, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 7);
_vm->_sound->command(12);
_doorHotspotid = _scene->_dynamicHotspots.add(NOUN_DOOR, VERB_WALK_THROUGH, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0));
@@ -273,7 +273,7 @@ void Scene501::step() {
case 72:
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 73);
break;
@@ -415,7 +415,7 @@ void Scene501::actions() {
case 7: {
_vm->_sound->command(12);
int syncIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 9, 1, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 9, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 7);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], syncIdx);
_vm->_sound->command(12);
@@ -581,13 +581,13 @@ void Scene503::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
if (_globals[kSexOfRex] == REX_MALE) {
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 3);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 3, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
} else {
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], true, 8, 1, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], true, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[3]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 4, 1);
@@ -800,7 +800,7 @@ void Scene504::actions() {
case 1: {
int syncIdx = _globals._sequenceIndexes[3];
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 6);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -913,7 +913,7 @@ void Scene505::enter() {
_globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('e', -1));
if (_scene->_priorSceneId != -2)
- _globals._sequenceIndexes[12] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[12], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[12] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[12], false, 6, 1, 0, 0);
_globals._sequenceIndexes[13] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[13], false, 6, 1, 120, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 60);
@@ -996,7 +996,7 @@ void Scene505::step() {
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
_scene->_sequences.remove(_globals._sequenceIndexes[0]);
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
- _globals._sequenceIndexes[13] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[13], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[13] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[13], false, 6, 1, 0, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[13], SEQUENCE_TRIGGER_EXPIRE, 0, 63);
_vm->_sound->command(18);
}
@@ -1260,7 +1260,7 @@ void Scene506::step() {
case 71:
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 5);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
break;
@@ -1317,7 +1317,7 @@ void Scene506::handleDoorSequences() {
case 82:
_scene->_sequences.remove(_doorSequenceIdx);
- _doorSequenceIdx = _scene->_sequences.startReverseCycle(_doorSpriteIdx, false, 7, 1, 0, 0);
+ _doorSequenceIdx = _scene->_sequences.startPingPongCycle(_doorSpriteIdx, false, 7, 1, 0, 0);
_scene->_sequences.setDepth(_doorSequenceIdx, _doorDepth);
if (_actionFl)
_scene->_sequences.addSubEntry(_doorSequenceIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 84);
@@ -1487,7 +1487,7 @@ void Scene507::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 5);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 5, 1);
@@ -1613,7 +1613,7 @@ void Scene508::enter() {
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 11);
int idx = _scene->_dynamicHotspots.add(NOUN_LASER_BEAM, VERB_WALKTO, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(57, 116), FACING_NORTHEAST);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 15, 0, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 15, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 6, 8);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 6);
if (_globals[kLaserHoleIsThere]) {
@@ -1659,7 +1659,7 @@ void Scene508::handlePedestral() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[6] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[6], false, 9, 1, 0, 0);
+ _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], false, 9, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[6]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_SPRITE, 4, 1);
@@ -1732,7 +1732,7 @@ void Scene508::actions() {
break;
case 4:
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 15, 0, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 15, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 6, 8);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 6);
break;
@@ -2024,7 +2024,7 @@ void Scene511::actions() {
case 0:
_game._player._stepEnabled = false;
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
break;
@@ -2257,7 +2257,7 @@ void Scene512::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 5, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -2293,7 +2293,7 @@ void Scene512::actions() {
case 1:
_game._player._visible = false;
- _globals._sequenceIndexes[8] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[8], false, 9, 1, 0, 0);
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 9, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 3);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[8]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -2326,7 +2326,7 @@ void Scene512::actions() {
break;
case 5:
- _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], false, 14, 0, 0, 0);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], false, 14, 0, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 3);
_scene->_hotspots.activate(NOUN_PADLOCK_KEY, true);
_scene->_sequences.addTimer(60, 6);
@@ -2347,7 +2347,7 @@ void Scene512::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 10, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
@@ -2358,12 +2358,12 @@ void Scene512::actions() {
_game._player._visible = true;
if (!_game._objects.isInRoom(OBJ_PADLOCK_KEY) || _game._difficulty == DIFFICULTY_EASY) {
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 1, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 12, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 3);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
} else {
_scene->_sequences.remove(_globals._sequenceIndexes[5]);
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 12, 1, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 12, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 3);
_scene->_hotspots.activate(NOUN_PADLOCK_KEY, false);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -2391,7 +2391,7 @@ void Scene512::actions() {
else
endVal = 2;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 10, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, endVal);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, endVal, 1);
@@ -2529,7 +2529,7 @@ void Scene513::step() {
case 80:
_game._player._stepEnabled = false;
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 7, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
_vm->_sound->command(24);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 81);
@@ -2588,7 +2588,7 @@ void Scene513::actions() {
case 0:
_game._player._stepEnabled = false;
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
break;
@@ -2626,7 +2626,7 @@ void Scene513::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 7, 1, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 7, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
@@ -2636,7 +2636,7 @@ void Scene513::actions() {
_scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[4]);
_game._player._visible = true;
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 7, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
_vm->_sound->command(24);
_scene->_kernelMessages.reset();
diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp
index 679039535f..b0777c13c3 100644
--- a/engines/mads/nebular/nebular_scenes6.cpp
+++ b/engines/mads/nebular/nebular_scenes6.cpp
@@ -130,7 +130,7 @@ void Scene601::step() {
case 71:
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 3);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
break;
@@ -313,7 +313,7 @@ void Scene602::handleSafeActions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], true, 12, 1, 0, 0);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 12, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 3);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_SPRITE, 3, 1);
@@ -348,7 +348,7 @@ void Scene602::handleSafeActions() {
else
_lastSpriteIdx = _globals._spriteIndexes[3];
- _lastSequenceIdx = _scene->_sequences.startReverseCycle(_lastSpriteIdx, false, 12, 1, 0, 0);
+ _lastSequenceIdx = _scene->_sequences.startPingPongCycle(_lastSpriteIdx, false, 12, 1, 0, 0);
_scene->_sequences.setDepth(_lastSequenceIdx, 14);
if (_game._objects[OBJ_DOOR_KEY]._roomNumber == _scene->_currentSceneId)
_scene->_hotspots.activate(NOUN_DOOR_KEY, false);
@@ -460,7 +460,7 @@ void Scene602::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], true, 8, 1, 0, 0);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 3);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_SPRITE, 3, 1);
@@ -600,7 +600,7 @@ void Scene603::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 8, 1, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 1, 5);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 5, 1);
@@ -858,7 +858,7 @@ void Scene604::handleBombActions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], false, 9, 1, 0, 0);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], false, 9, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 3);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
if (_bombMode == 1)
@@ -908,7 +908,7 @@ void Scene604::actions() {
case 0:
_game._player._stepEnabled = false;
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
break;
@@ -1003,12 +1003,12 @@ void Scene605::enter() {
_globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('n', -1));
_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('f', -1));
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 15, 0, 0, 0);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 17, 0, 0, 0);
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 14, 0, 0, 0);
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 13, 0, 0, 0);
- _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], false, 17, 0, 0, 0);
- _globals._sequenceIndexes[6] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[6], false, 18, 0, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 15, 0, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 17, 0, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 14, 0, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 13, 0, 0, 0);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], false, 17, 0, 0, 0);
+ _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], false, 18, 0, 0, 0);
_game._player._visible = false;
_game._player._stepEnabled = false;
@@ -1164,7 +1164,7 @@ void Scene607::step() {
&& !_dogBarking && (_vm->getRandomNumber(1, 50) == 10)) {
_dogBarking = true;
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 8, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 5, 8, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 6);
_scene->_kernelMessages.reset();
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 2, 100);
@@ -1250,7 +1250,7 @@ void Scene607::step() {
case 61: {
int syncIdx = _globals._sequenceIndexes[4];
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 15, 3, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 15, 3, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 46, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], syncIdx);
@@ -1397,7 +1397,7 @@ void Scene607::actions() {
case 0:
_game._player._stepEnabled = false;
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
break;
@@ -1791,7 +1791,7 @@ void Scene608::enter() {
if (!_dogUnderCar)
resetDogVariables();
else {
- _globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], false, 9, 0, 0, 0);
+ _globals._sequenceIndexes[10] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[10], false, 9, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 10, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 6);
}
@@ -1833,7 +1833,7 @@ void Scene608::step() {
if (_vm->getRandomNumber(1, 50) == 10) {
_dogBarkingFl = true;
_scene->_sequences.remove(_globals._sequenceIndexes[5]);
- _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], false, 5, 8, 0, 0);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], false, 5, 8, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 4);
int idx = _scene->_dynamicHotspots.add(NOUN_OBNOXIOUS_DOG, VERB_WALKTO, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(194, 142), FACING_EAST);
@@ -1958,7 +1958,7 @@ void Scene608::step() {
_game._player._visible = true;
_game._player._priorTimer = _scene->_activeAnimation->getNextFrameTimer() - _game._player._ticksAmount;
} else if (_carFrame == 41) {
- _globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], false, 9, 0, 0, 0);
+ _globals._sequenceIndexes[10] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[10], false, 9, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 10, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 6);
_dogUnderCar = true;
@@ -2148,7 +2148,7 @@ void Scene608::step() {
case 82: {
int syncIdx = _globals._sequenceIndexes[9];
- _globals._sequenceIndexes[9] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[9], false, 15, 5, 0, 0);
+ _globals._sequenceIndexes[9] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[9], false, 15, 5, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], 39, 40);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 5);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[9], syncIdx);
@@ -2219,7 +2219,7 @@ void Scene608::actions() {
if ((_globals[kCarStatus] == CAR_UP) || (_globals[kCarStatus] == CAR_SQUASHES_DOG) || (_globals[kCarStatus] == CAR_SQUASHES_DOG_AGAIN)) {
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], true, 6, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], true, 6, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[3]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
@@ -2293,7 +2293,7 @@ void Scene608::actions() {
if ((_globals[kCarStatus] == CAR_DOWN) || (_globals[kCarStatus] == CAR_DOWN_ON_SQUASHED_DOG)) {
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], true, 6, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], true, 6, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 3);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[3]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
@@ -2379,7 +2379,7 @@ void Scene608::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], true, 6, 2, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], true, 6, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 4, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -2407,7 +2407,7 @@ void Scene608::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], true, 6, 2, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], true, 6, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 2, 1);
@@ -2574,7 +2574,7 @@ void Scene609::step() {
case 62:
_scene->_sequences.remove( _globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 7, 1, 0, 0);
_scene->_hotspots.activate(NOUN_VIDEO_STORE_DOOR, true);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 9);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 63);
@@ -2582,7 +2582,7 @@ void Scene609::step() {
case 63:
if (!_globals[kHasTalkedToHermit] && (_game._difficulty != DIFFICULTY_HARD)) {
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 26, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 26, 2, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 7);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(287, 73));
_scene->_sequences.setScale(_globals._sequenceIndexes[3], 47);
@@ -2605,7 +2605,7 @@ void Scene609::step() {
case 71:
if (!_globals[kHasTalkedToHermit]) {
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 26, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 26, 2, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 7);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(287, 73));
_scene->_sequences.setScale(_globals._sequenceIndexes[3], 47);
@@ -2648,7 +2648,7 @@ void Scene609::enterStore() {
case 2:
_game._player._visible = false;
- _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], true, 11, 2, 0, 0);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 11, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 3);
@@ -2690,7 +2690,7 @@ void Scene609::enterStore() {
case 7:
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 7, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 9);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 8);
break;
@@ -2766,7 +2766,7 @@ void Scene609::actions() {
case 0:
_game._player._stepEnabled = false;
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 5);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
break;
@@ -2922,7 +2922,7 @@ void Scene610::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], true, 8, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], true, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 2, 1);
@@ -2952,7 +2952,7 @@ void Scene610::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], true, 8, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], true, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 2, 1);
@@ -4012,7 +4012,7 @@ void Scene611::step() {
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 81);
} else if (_game._trigger == 81) {
int syncId = _globals._sequenceIndexes[1];
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 20, 0, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 20, 0, 0, 0);
int idx = _scene->_dynamicHotspots.add(NOUN_RAT, VERB_WALKTO, _globals._sequenceIndexes[1], Common::Rect(0, 0, 0, 0));
_ratHotspotId = _scene->_dynamicHotspots.setPosition(idx, Common::Point(272, 154), FACING_SOUTHEAST);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 9, 10);
@@ -4040,7 +4040,7 @@ void Scene611::step() {
break;
case 6:
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 12, 3, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 12, 3, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 2, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
@@ -4260,7 +4260,7 @@ void Scene611::step() {
if (_hermitMode == 6) {
if ((_scene->_activeAnimation->getCurrentFrame() == 9) && _check1Fl) {
_scene->_sequences.remove(_globals._sequenceIndexes[3]);
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 1, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 7, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[3]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 112);
@@ -4300,7 +4300,7 @@ void Scene611::step() {
_resetBatterieText = true;
int syncIdx = _globals._sequenceIndexes[3];
_nextFrame = 10;
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 7, 1, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 7, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 2);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], syncIdx);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[3]);
@@ -4488,7 +4488,7 @@ void Scene612::handleWinchMovement() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 10, 1, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 10, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 1, 5);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 5, 1);
@@ -4506,7 +4506,7 @@ void Scene612::handleWinchMovement() {
_globals[kBoatRaised] = false;
} else {
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 17, 9, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 17, 9, 0, 0);
_vm->_sound->command(18);
}
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
@@ -4608,7 +4608,7 @@ void Scene612::actions() {
case 0:
_game._player._stepEnabled = false;
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
break;
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp
index 0f019c4b19..4838ee27d9 100644
--- a/engines/mads/nebular/nebular_scenes7.cpp
+++ b/engines/mads/nebular/nebular_scenes7.cpp
@@ -148,11 +148,11 @@ void Scene701::enter() {
switch (boatStatus) {
case BOAT_TIED_FLOATING:
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 20, 0, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 20, 0, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 10);
break;
case BOAT_ADRIFT:
- _globals._sequenceIndexes[6] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[6], false, 20, 0, 0, 0);
+ _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], false, 20, 0, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 10);
break;
case BOAT_TIED:
@@ -206,7 +206,7 @@ void Scene701::step() {
switch(_game._trigger) {
case 60:
_scene->_sequences.remove(_globals._sequenceIndexes[5]);
- _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], false, 6, 1, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[5], Common::Point(155, 129));
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 61);
break;
@@ -326,7 +326,7 @@ void Scene701::actions() {
case 3:
_vm->_sound->command(17);
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 4);
@@ -502,7 +502,7 @@ void Scene702::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[12] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[12], false, 5, 2, 0, 0);
+ _globals._sequenceIndexes[12] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[12], false, 5, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[12]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_SPRITE, 4, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -1218,7 +1218,7 @@ void Scene704::handleFillBottle(int quote) {
void Scene704::enter() {
if (_game._objects[OBJ_BOTTLE]._roomNumber == _scene->_currentSceneId) {
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('b', 0));
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 0, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 0, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
if (_scene->_priorSceneId == 705) {
_scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(123, 125));
@@ -1585,7 +1585,7 @@ void Scene705::enter() {
void Scene705::step() {
switch (_game._trigger) {
case 70:
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 9, 1, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 9, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
break;
@@ -1798,7 +1798,7 @@ void Scene706::handleTakeVase() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 4, 2, 0, 0);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 4, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[3]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 7, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -2087,7 +2087,7 @@ void Scene710::enter() {
if (_game._objects[OBJ_VASE]._roomNumber == 706) {
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('g', -1));
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 0, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 0, 0, 0);
}
_game._player._visible = false;
@@ -2248,7 +2248,7 @@ void Scene751::step() {
switch (_game._trigger) {
case 70:
_scene->_sequences.remove(_globals._sequenceIndexes[4]);
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 6, 1, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 6, 1, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(155, 129));
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
break;
@@ -2287,7 +2287,7 @@ void Scene751::step() {
case 62:
_vm->_sound->command(17);
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 63);
@@ -2329,7 +2329,7 @@ void Scene751::preActions() {
_game._player._readyToWalk = false;
_game._player._stepEnabled = false;
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 11, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 11, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, 7);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
break;
@@ -2398,7 +2398,7 @@ void Scene751::actions() {
case 3:
_vm->_sound->command(17);
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 4);
@@ -2597,7 +2597,7 @@ void Scene752::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[12] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[12], false, 5, 2, 0, 0);
+ _globals._sequenceIndexes[12] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[12], false, 5, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[12]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_SPRITE, 4, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
@@ -2622,7 +2622,7 @@ void Scene752::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[12] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[12], false, 5, 2, 0, 0);
+ _globals._sequenceIndexes[12] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[12], false, 5, 2, 0, 0);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[12]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_SPRITE, 4, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp
index 7e8366c179..95b3c24938 100644
--- a/engines/mads/nebular/nebular_scenes8.cpp
+++ b/engines/mads/nebular/nebular_scenes8.cpp
@@ -145,7 +145,7 @@ void Scene801::enter() {
case 2:
_game._player._playerPos = Common::Point(8, 117);
_globals[kTeleporterUnderstood] = true;
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 8, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 13);
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 8090);
@@ -283,7 +283,7 @@ void Scene801::actions() {
_globals[kBetweenRooms] = true;
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 4, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 4, 1, 0, 0);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 90);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 5);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 13);
@@ -419,7 +419,7 @@ void Scene802::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], true, 7, 2, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], true, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 2, 1);
@@ -451,7 +451,7 @@ void Scene802::actions() {
case 0:
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[5] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[5], true, 7, 2, 0, 0);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 7, 2, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 4);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_SPRITE, 4, 1);
@@ -692,7 +692,7 @@ void Scene803::step() {
if (_game._trigger == 90) {
int syncIdx = _globals._sequenceIndexes[4];
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 15, 0, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 15, 0, 0, 0);
_scene->_sequences.updateTimeout(_globals._sequenceIndexes[4], syncIdx);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 4, 9);
if (_globals[kHoppyDead])
@@ -726,7 +726,7 @@ void Scene803::step() {
if (_game._trigger == 150) {
_scene->_sequences.remove(_globals._sequenceIndexes[6]);
_vm->_sound->command(18);
- _globals._sequenceIndexes[6] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[6], false, 8, 1, 0, 0);
+ _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 19);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 4);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 151);
@@ -778,7 +778,7 @@ void Scene803::actions() {
case 162:
_scene->_sequences.remove(_globals._sequenceIndexes[9]);
- _globals._sequenceIndexes[9] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[9], true, 6, 1, 0, 0);
+ _globals._sequenceIndexes[9] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[9], true, 6, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], 1, 4);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[9]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 163);
@@ -899,7 +899,7 @@ void Scene804::enter() {
_scene->_sequences.addTimer(60, 100);
} else {
_globals._sequenceIndexes[6] = _scene->_sequences.startCycle(_globals._spriteIndexes[6], false, 1);
- _globals._sequenceIndexes[7] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[7], false, 4, 0, 0, 0);
+ _globals._sequenceIndexes[7] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[7], false, 4, 0, 0, 0);
_scene->_sequences.addTimer(160, 70);
_game._player._stepEnabled = false;
}
@@ -1277,14 +1277,14 @@ void Scene805::actions() {
} else if (_action.isAction(VERB_REMOVE, NOUN_SHIELD_MODULATOR) && _globals[kShieldModInstalled]) {
_scene->_sequences.remove(_globals._sequenceIndexes[1]);
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
- _globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
_game._player._stepEnabled = false;
} else if (_action.isAction(VERB_REMOVE, NOUN_TARGET_MODULE) && _globals[kTargetModInstalled]) {
_scene->_sequences.remove(_globals._sequenceIndexes[2]);
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
- _globals._sequenceIndexes[2] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[2], false, 7, 1, 0, 0);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 7, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 81);
_game._player._stepEnabled = false;
@@ -1433,7 +1433,7 @@ void Scene808::actions() {
_vm->_sound->command(20);
_vm->_sound->command(25);
}
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 211));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 71);
@@ -1468,7 +1468,7 @@ void Scene808::actions() {
_vm->_sound->command(20);
}
_globals[kTopButtonPushed] = false;
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 186));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 91);
@@ -1499,7 +1499,7 @@ void Scene808::actions() {
_vm->_sound->command(20);
}
_globals[kTopButtonPushed] = true;
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 4, 1, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(248, 163));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 81);
@@ -1516,7 +1516,7 @@ void Scene808::actions() {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 2, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 4, 2, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(168, 211));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 70);
@@ -1533,7 +1533,7 @@ void Scene808::actions() {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 2, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 4, 2, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(172, 163));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 80);
@@ -1550,7 +1550,7 @@ void Scene808::actions() {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
- _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 4, 2, 0, 0);
+ _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 4, 2, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[4], Common::Point(172, 186));
_scene->_sequences.setDepth(_globals._sequenceIndexes[4], 2);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 90);
diff --git a/engines/mads/sequence.cpp b/engines/mads/sequence.cpp
index c94f3e3ad4..ab73d70b10 100644
--- a/engines/mads/sequence.cpp
+++ b/engines/mads/sequence.cpp
@@ -466,15 +466,15 @@ int SequenceList::startCycle(int srcSpriteIndex, bool flipped, int cycleIndex) {
return result;
}
-int SequenceList::startReverseCycle(int srcSpriteIndex, bool flipped, int numTicks,
+int SequenceList::startPingPongCycle(int srcSpriteIndex, bool flipped, int numTicks,
int triggerCountdown, int timeoutTicks, int extraTicks) {
SpriteAsset *sprites = _vm->_game->_scene._sprites[srcSpriteIndex];
MSprite *frame = sprites->getFrame(0);
int depth = _vm->_game->_scene._depthSurface.getDepth(Common::Point(
frame->_offset.x + frame->w / 2, frame->_offset.y + frame->h / 2));
- return add(srcSpriteIndex, flipped, sprites->getCount(), triggerCountdown, timeoutTicks,
- extraTicks, numTicks, 0, 0, true, 100, depth - 1, -1, ANIMTYPE_REVERSIBLE, 0, 0);
+ return add(srcSpriteIndex, flipped, 1, triggerCountdown, timeoutTicks,
+ extraTicks, numTicks, 0, 0, true, 100, depth - 1, 1, ANIMTYPE_PING_PONG, 0, 0);
}
void SequenceList::updateTimeout(int spriteIdx, int seqIndex) {
diff --git a/engines/mads/sequence.h b/engines/mads/sequence.h
index ee587ff02d..9603296717 100644
--- a/engines/mads/sequence.h
+++ b/engines/mads/sequence.h
@@ -38,7 +38,7 @@ enum SequenceTrigger {
SEQUENCE_TRIGGER_SPRITE = 2 // Trigger when sequence reaches specific sprite
};
-enum SpriteAnimType { ANIMTYPE_NONE = 0, ANIMTYPE_CYCLED = 1, ANIMTYPE_REVERSIBLE = 2 };
+enum SpriteAnimType { ANIMTYPE_NONE = 0, ANIMTYPE_CYCLED = 1, ANIMTYPE_PING_PONG = 2 };
#define SEQUENCE_ENTRY_SUBSET_MAX 5
@@ -117,7 +117,7 @@ public:
int triggerCountdown = 0, int timeoutTicks = 0, int extraTicks = 0);
int startCycle(int srcSpriteIdx, bool flipped, int cycleIndex);
- int startReverseCycle(int srcSpriteIndex, bool flipped, int numTicks,
+ int startPingPongCycle(int srcSpriteIndex, bool flipped, int numTicks,
int triggerCountdown = 0, int timeoutTicks = 0, int extraTicks = 0);
void updateTimeout(int spriteIdx, int seqIndex);
void setScale(int spriteIdx, int scale);