diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/neverhood/todo.txt | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/engines/neverhood/todo.txt b/engines/neverhood/todo.txt index 5561ead209..c13d3f13d5 100644 --- a/engines/neverhood/todo.txt +++ b/engines/neverhood/todo.txt @@ -6,10 +6,6 @@ else the game disasm and reimplemtation code become even more different TODOs which can be done any time: ----------------------------------- -- Give placeholder stuff (e.g. sub?????, _flag??? etc.) better fitting names -- Use CursorMan for the mouse cursor (instead of using it like a normal sprite) - - This whould make it neccessary to call _system->updateScreen more often else - the mouse movement would be choppy - Cleanup - Clean up staticdata structs to look more like the ones in create_neverhood (e.g. by using template classes etc.) @@ -17,15 +13,10 @@ TODOs which can be done any time: TODOs which should be done only after the game logic is finished: ------------------------------------------------------------------- -- Implement clever sprite redrawing code (dirty rectangles, microtiles etc.), only redraw what's neccessary -- Rework the resource system - - The current system can be simplified a lot - - Also resource purging needs to be implemented - Implement game menus - Maybe rework organization of files (e.g. put ALL Sprites into one separate file, same with Modules and Scenes) - This would solve the problem of how to organize stuff which is used several times, and less headers would have to be included - The move special scenes (SmackerScene) into the scenes file -- Maybe merge CollisionMan with Scene (since it's so far never used independently) DONE: ------- @@ -34,7 +25,15 @@ DONE: - Play routine should fill the handle so it can be stopped/queried later - Basically like ScummVM own sound handles - RE and implement yet unknown music/sound stuff - +- Implement clever sprite redrawing code (dirty rectangles, microtiles etc.), only redraw what's neccessary +- Rework the resource system + - The current system can be simplified a lot + - Also resource purging needs to be implemented +- Maybe merge CollisionMan with Scene (since it's so far never used independently) +- Give placeholder stuff (e.g. sub?????, _flag??? etc.) better fitting names +- Use CursorMan for the mouse cursor (instead of using it like a normal sprite) + - This whould make it neccessary to call _system->updateScreen more often else + the mouse movement would be choppy TODOs which are experimental: ------------------------------- |