aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
Diffstat (limited to 'engines')
-rw-r--r--engines/agi/agi.cpp165
-rw-r--r--engines/agi/agi.h4
-rw-r--r--engines/agi/cycle.cpp2
-rw-r--r--engines/agi/detection.cpp29
-rw-r--r--engines/agi/keyboard.cpp31
-rw-r--r--engines/agi/menu.cpp62
-rw-r--r--engines/agi/preagi_mickey.cpp2
-rw-r--r--engines/agi/saveload.cpp82
-rw-r--r--engines/agi/sprite.cpp5
-rw-r--r--engines/agos/agos.cpp3
-rw-r--r--engines/agos/agos.h44
-rw-r--r--engines/agos/debug.h2
-rw-r--r--engines/agos/detection_tables.h160
-rw-r--r--engines/agos/draw.cpp10
-rw-r--r--engines/agos/input.cpp5
-rw-r--r--engines/agos/midiparser_s1d.cpp4
-rw-r--r--engines/agos/pn.cpp50
-rw-r--r--engines/agos/res_snd.cpp4
-rw-r--r--engines/agos/saveload.cpp25
-rw-r--r--engines/agos/script_pn.cpp126
-rw-r--r--engines/agos/script_s1.cpp13
-rw-r--r--engines/agos/vga_e2.cpp44
-rw-r--r--engines/agos/vga_ww.cpp22
-rw-r--r--engines/cine/cine.cpp6
-rw-r--r--engines/cine/detection.cpp52
-rw-r--r--engines/cine/pal.cpp3
-rw-r--r--engines/cine/saveload.cpp9
-rw-r--r--engines/cruise/cruise.cpp3
-rw-r--r--engines/cruise/cruise_main.cpp42
-rw-r--r--engines/cruise/cruise_main.h8
-rw-r--r--engines/cruise/dataLoader.cpp2
-rw-r--r--engines/cruise/linker.cpp21
-rw-r--r--engines/cruise/mainDraw.cpp32
-rw-r--r--engines/cruise/mainDraw.h4
-rw-r--r--engines/cruise/menu.cpp1
-rw-r--r--engines/cruise/script.cpp7
-rw-r--r--engines/cruise/sound.cpp4
-rw-r--r--engines/cruise/staticres.cpp53
-rw-r--r--engines/cruise/staticres.h4
-rw-r--r--engines/drascula/converse.cpp26
-rw-r--r--engines/drascula/drascula.cpp11
-rw-r--r--engines/drascula/drascula.h4
-rw-r--r--engines/drascula/graphics.cpp62
-rw-r--r--engines/drascula/rooms.cpp39
-rw-r--r--engines/drascula/talk.cpp1
-rw-r--r--engines/gob/demos/demoplayer.cpp45
-rw-r--r--engines/gob/demos/demoplayer.h2
-rw-r--r--engines/gob/demos/scnplayer.cpp2
-rw-r--r--engines/gob/detection.cpp52
-rw-r--r--engines/gob/draw.cpp2
-rw-r--r--engines/gob/draw.h5
-rw-r--r--engines/gob/draw_v1.cpp2
-rw-r--r--engines/gob/draw_v2.cpp28
-rw-r--r--engines/gob/game.cpp6
-rw-r--r--engines/gob/global.cpp2
-rw-r--r--engines/gob/global.h2
-rw-r--r--engines/gob/gob.cpp183
-rw-r--r--engines/gob/gob.h3
-rw-r--r--engines/gob/init.cpp7
-rw-r--r--engines/gob/init.h38
-rw-r--r--engines/gob/init_v1.cpp3
-rw-r--r--engines/gob/init_v2.cpp3
-rw-r--r--engines/gob/init_v3.cpp3
-rw-r--r--engines/gob/init_v4.cpp45
-rw-r--r--engines/gob/init_v6.cpp3
-rw-r--r--engines/gob/inter_v1.cpp13
-rw-r--r--engines/gob/inter_v2.cpp66
-rw-r--r--engines/gob/map.h8
-rw-r--r--engines/gob/map_v2.cpp26
-rw-r--r--engines/gob/map_v4.cpp159
-rw-r--r--engines/gob/module.mk2
-rw-r--r--engines/gob/resources.cpp44
-rw-r--r--engines/gob/resources.h6
-rw-r--r--engines/gob/save/saveconverter.cpp6
-rw-r--r--engines/gob/save/saveload.h28
-rw-r--r--engines/gob/save/saveload_v4.cpp20
-rw-r--r--engines/gob/scenery.cpp13
-rw-r--r--engines/gob/script.cpp2
-rw-r--r--engines/gob/sound/bgatmosphere.cpp3
-rw-r--r--engines/gob/sound/sounddesc.cpp6
-rw-r--r--engines/gob/sound/soundmixer.cpp25
-rw-r--r--engines/gob/sound/soundmixer.h4
-rw-r--r--engines/gob/util.cpp12
-rw-r--r--engines/gob/util.h1
-rw-r--r--engines/gob/variables.cpp32
-rw-r--r--engines/gob/variables.h12
-rw-r--r--engines/gob/videoplayer.cpp16
-rw-r--r--engines/gob/videoplayer.h2
-rw-r--r--engines/groovie/cell.cpp819
-rw-r--r--engines/groovie/cell.h48
-rw-r--r--engines/groovie/script.cpp44
-rw-r--r--engines/groovie/script.h3
-rw-r--r--engines/kyra/gui.cpp10
-rw-r--r--engines/kyra/gui_hof.cpp2
-rw-r--r--engines/kyra/gui_mr.cpp2
-rw-r--r--engines/kyra/items_mr.cpp3
-rw-r--r--engines/kyra/kyra_hof.cpp6
-rw-r--r--engines/kyra/kyra_mr.h1
-rw-r--r--engines/kyra/kyra_v1.cpp3
-rw-r--r--engines/kyra/saveload.cpp6
-rw-r--r--engines/kyra/screen.cpp23
-rw-r--r--engines/kyra/script_mr.cpp8
-rw-r--r--engines/kyra/sequences_mr.cpp3
-rw-r--r--engines/kyra/sound_digital.cpp2
-rw-r--r--engines/kyra/sprites.cpp4
-rw-r--r--engines/lure/hotspots.cpp25
-rw-r--r--engines/lure/res.cpp3
-rw-r--r--engines/lure/scripts.cpp3
-rw-r--r--engines/m4/m4.cpp3
-rw-r--r--engines/made/made.cpp3
-rw-r--r--engines/parallaction/parallaction.cpp3
-rw-r--r--engines/parallaction/parser.h14
-rw-r--r--engines/parallaction/parser_br.cpp37
-rw-r--r--engines/parallaction/parser_ns.cpp33
-rw-r--r--engines/parallaction/saveload.cpp88
-rw-r--r--engines/parallaction/saveload.h1
-rw-r--r--engines/queen/display.cpp3
-rw-r--r--engines/queen/music.cpp3
-rw-r--r--engines/queen/queen.cpp3
-rw-r--r--engines/saga/detection.cpp4
-rw-r--r--engines/saga/font.cpp48
-rw-r--r--engines/saga/saga.cpp3
-rw-r--r--engines/sci/console.cpp25
-rw-r--r--engines/sci/debug.h1
-rw-r--r--engines/sci/engine/scriptdebug.cpp29
-rw-r--r--engines/sci/engine/seg_manager.cpp13
-rw-r--r--engines/sci/engine/seg_manager.h7
-rw-r--r--engines/sci/engine/vm.cpp14
-rw-r--r--engines/sci/engine/vm.h5
-rw-r--r--engines/sci/gfx/operations.cpp1
-rw-r--r--engines/sci/resource.cpp8
-rw-r--r--engines/sci/sci.cpp4
-rw-r--r--engines/scumm/actor.cpp65
-rw-r--r--engines/scumm/actor.h8
-rw-r--r--engines/scumm/boxes.cpp2
-rw-r--r--engines/scumm/costume.cpp207
-rw-r--r--engines/scumm/costume.h6
-rw-r--r--engines/scumm/detection.cpp72
-rw-r--r--engines/scumm/detection_tables.h12
-rw-r--r--engines/scumm/dialogs.cpp9
-rw-r--r--engines/scumm/dialogs.h4
-rw-r--r--engines/scumm/file.cpp9
-rw-r--r--engines/scumm/file.h5
-rw-r--r--engines/scumm/gfx.cpp14
-rw-r--r--engines/scumm/he/cup_player_he.cpp23
-rw-r--r--engines/scumm/he/intern_he.h2
-rw-r--r--engines/scumm/he/script_v100he.cpp4
-rw-r--r--engines/scumm/he/script_v60he.cpp23
-rw-r--r--engines/scumm/he/script_v72he.cpp10
-rw-r--r--engines/scumm/he/script_v80he.cpp6
-rw-r--r--engines/scumm/he/script_v90he.cpp2
-rw-r--r--engines/scumm/he/wiz_he.cpp4
-rw-r--r--engines/scumm/imuse_digi/dimuse_bndmgr.cpp2
-rw-r--r--engines/scumm/input.cpp17
-rw-r--r--engines/scumm/object.cpp64
-rw-r--r--engines/scumm/resource.cpp11
-rw-r--r--engines/scumm/resource_v2.cpp2
-rw-r--r--engines/scumm/resource_v3.cpp2
-rw-r--r--engines/scumm/resource_v4.cpp9
-rw-r--r--engines/scumm/saveload.cpp56
-rw-r--r--engines/scumm/saveload.h2
-rw-r--r--engines/scumm/script.cpp130
-rw-r--r--engines/scumm/script_v0.cpp153
-rw-r--r--engines/scumm/script_v5.cpp18
-rw-r--r--engines/scumm/script_v6.cpp8
-rw-r--r--engines/scumm/scumm-md5.h130
-rw-r--r--engines/scumm/scumm.cpp21
-rw-r--r--engines/scumm/scumm.h12
-rw-r--r--engines/scumm/scumm_v0.h30
-rw-r--r--engines/scumm/scumm_v2.h5
-rw-r--r--engines/scumm/sound.cpp14
-rw-r--r--engines/scumm/string.cpp5
-rw-r--r--engines/scumm/vars.cpp4
-rw-r--r--engines/scumm/verbs.cpp473
-rw-r--r--engines/sky/logic.cpp3
-rw-r--r--engines/sword1/animation.cpp42
-rw-r--r--engines/sword1/control.cpp2
-rw-r--r--engines/sword1/logic.cpp3
-rw-r--r--engines/sword1/resman.cpp6
-rw-r--r--engines/sword1/sound.cpp3
-rw-r--r--engines/sword2/animation.cpp39
-rw-r--r--engines/sword2/animation.h2
-rw-r--r--engines/sword2/resman.cpp6
-rw-r--r--engines/sword2/startup.cpp4
-rw-r--r--engines/sword2/sword2.cpp3
-rw-r--r--engines/tinsel/detection.cpp4
-rw-r--r--engines/tinsel/heapmem.cpp5
-rw-r--r--engines/tinsel/saveload.cpp27
-rw-r--r--engines/tinsel/tinsel.cpp3
-rw-r--r--engines/touche/touche.cpp3
-rw-r--r--engines/tucker/locations.cpp2
191 files changed, 3572 insertions, 1841 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index e373dd3e6d..69b27e10f9 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -25,6 +25,7 @@
#include "common/md5.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/config-manager.h"
@@ -271,19 +272,6 @@ void AgiEngine::processEvents() {
}
}
-void AgiEngine::checkQuickLoad() {
- if (ConfMan.hasKey("save_slot")) {
- char saveNameBuffer[256];
-
- snprintf (saveNameBuffer, 256, "%s.%03d", _targetName.c_str(), ConfMan.getInt("save_slot"));
-
- if (loadGame(saveNameBuffer, false) == errOK) { // Do not check game id
- _game.exitAllLogics = 1;
- _menu->enableAll();
- }
- }
-}
-
void AgiEngine::pollTimer(void) {
static uint32 m = 0;
uint32 dm;
@@ -301,40 +289,10 @@ void AgiEngine::pollTimer(void) {
m = g_tickTimer;
}
-bool AgiEngine::isKeypress(void) {
- processEvents();
- return _keyQueueStart != _keyQueueEnd;
-}
-
-int AgiEngine::getKeypress(void) {
- int k;
-
- while (_keyQueueStart == _keyQueueEnd) // block
- pollTimer();
-
- keyDequeue(k);
-
- return k;
-}
-
-void AgiEngine::clearKeyQueue(void) {
- while (isKeypress()) {
- getKeypress();
- }
-}
-
void AgiEngine::agiTimerFunctionLow(void *refCon) {
g_tickTimer++;
}
-void AgiEngine::clearImageStack(void) {
- _imageStack.clear();
-}
-
-void AgiEngine::releaseImageStack(void) {
- _imageStack.clear();
-}
-
void AgiEngine::pause(uint32 msec) {
uint32 endTime = _system->getMillis() + msec;
@@ -348,38 +306,6 @@ void AgiEngine::pause(uint32 msec) {
_gfx->setCursor(_renderMode == Common::kRenderAmiga);
}
-void AgiEngine::recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
- int16 p4, int16 p5, int16 p6, int16 p7) {
- ImageStackElement pnew;
-
- pnew.type = type;
- pnew.pad = 0;
- pnew.parm1 = p1;
- pnew.parm2 = p2;
- pnew.parm3 = p3;
- pnew.parm4 = p4;
- pnew.parm5 = p5;
- pnew.parm6 = p6;
- pnew.parm7 = p7;
-
- _imageStack.push(pnew);
-}
-
-void AgiEngine::replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
- int16 p4, int16 p5, int16 p6, int16 p7) {
- switch (type) {
- case ADD_PIC:
- debugC(8, kDebugLevelMain, "--- decoding picture %d ---", p1);
- agiLoadResource(rPICTURE, p1);
- _picture->decodePicture(p1, p2, p3 != 0);
- break;
- case ADD_VIEW:
- agiLoadResource(rVIEW, p1);
- _sprites->addToPic(p1, p2, p3, p4, p5, p6, p7);
- break;
- }
-}
-
void AgiEngine::initPriTable() {
int i, p, y = 0;
@@ -489,11 +415,6 @@ int AgiEngine::agiInit() {
_game.mouseFence.setWidth(0); // Reset
- _game.lastController = 0;
- for (i = 0; i < MAX_DIRS; i++)
- _game.controllerOccured[i] = false;
-
-
return ec;
}
@@ -530,21 +451,6 @@ int AgiEngine::agiDeinit() {
return ec;
}
-int AgiEngine::agiDetectGame() {
- int ec = errOK;
-
- assert(_gameDescription != NULL);
-
- if (getVersion() <= 0x2999) {
- _loader = new AgiLoader_v2(this);
- } else {
- _loader = new AgiLoader_v3(this);
- }
- ec = _loader->detectGame();
-
- return ec;
-}
-
int AgiEngine::agiLoadResource(int r, int n) {
int i;
@@ -587,67 +493,6 @@ static const GameSettings agiSettings[] = {
{NULL, NULL, 0, 0, NULL}
};
-AgiTextColor AgiButtonStyle::getColor(bool hasFocus, bool pressed, bool positive) const {
- if (_amigaStyle) {
- if (positive) {
- if (pressed) { // Positive pressed Amiga-style button
- if (_olderAgi) {
- return AgiTextColor(amigaBlack, amigaOrange);
- } else {
- return AgiTextColor(amigaBlack, amigaPurple);
- }
- } else { // Positive unpressed Amiga-style button
- return AgiTextColor(amigaWhite, amigaGreen);
- }
- } else { // _amigaStyle && !positive
- if (pressed) { // Negative pressed Amiga-style button
- return AgiTextColor(amigaBlack, amigaCyan);
- } else { // Negative unpressed Amiga-style button
- return AgiTextColor(amigaWhite, amigaRed);
- }
- }
- } else { // PC-style button
- if (hasFocus || pressed) { // A pressed or in focus PC-style button
- return AgiTextColor(pcWhite, pcBlack);
- } else { // An unpressed PC-style button without focus
- return AgiTextColor(pcBlack, pcWhite);
- }
- }
-}
-
-AgiTextColor AgiButtonStyle::getColor(bool hasFocus, bool pressed, int baseFgColor, int baseBgColor) const {
- return getColor(hasFocus, pressed, AgiTextColor(baseFgColor, baseBgColor));
-}
-
-AgiTextColor AgiButtonStyle::getColor(bool hasFocus, bool pressed, const AgiTextColor &baseColor) const {
- if (hasFocus || pressed)
- return baseColor.swap();
- else
- return baseColor;
-}
-
-int AgiButtonStyle::getTextOffset(bool hasFocus, bool pressed) const {
- return (pressed && !_amigaStyle) ? 1 : 0;
-}
-
-bool AgiButtonStyle::getBorder(bool hasFocus, bool pressed) const {
- return _amigaStyle && !_authenticAmiga && (hasFocus || pressed);
-}
-
-void AgiButtonStyle::setAmigaStyle(bool amigaStyle, bool olderAgi, bool authenticAmiga) {
- _amigaStyle = amigaStyle;
- _olderAgi = olderAgi;
- _authenticAmiga = authenticAmiga;
-}
-
-void AgiButtonStyle::setPcStyle(bool pcStyle) {
- setAmigaStyle(!pcStyle);
-}
-
-AgiButtonStyle::AgiButtonStyle(Common::RenderMode renderMode) {
- setAmigaStyle(renderMode == Common::kRenderAmiga);
-}
-
AgiBase::AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
_noSaveLoadAllowed = false;
@@ -671,7 +516,7 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas
parseFeatures();
_rnd = new Common::RandomSource();
- syst->getEventManager()->registerRandomSource(*_rnd, "agi");
+ g_eventRec.registerRandomSource(*_rnd, "agi");
Common::addDebugChannel(kDebugLevelMain, "Main", "Generic debug level");
Common::addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging");
@@ -718,6 +563,12 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas
_predictiveDictLine = NULL;
_predictiveDictLineCount = 0;
_firstSlot = 0;
+
+ // NOTE: On game reload the keys do not get set again,
+ // thus it is incorrect to reset it in agiInit(). Fixes bug #2823762
+ _game.lastController = 0;
+ for (int i = 0; i < MAX_DIRS; i++)
+ _game.controllerOccured[i] = false;
}
void AgiEngine::initialize() {
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index 14e1fd448b..ab572b0dd0 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -760,8 +760,6 @@ public:
void initVersion(void);
void setVersion(uint16 version);
- Common::Error loadGameState(int slot);
- Common::Error saveGameState(int slot, const char *desc);
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
};
@@ -785,6 +783,8 @@ public:
return _gameId;
}
+ Common::Error loadGameState(int slot);
+ Common::Error saveGameState(int slot, const char *desc);
private:
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp
index bf4622bc08..d212f8c2e0 100644
--- a/engines/agi/cycle.cpp
+++ b/engines/agi/cycle.cpp
@@ -328,7 +328,7 @@ int AgiEngine::playGame() {
_game.vars[vKey] = 0;
debugC(2, kDebugLevelMain, "Entering main loop");
- bool firstLoop = true;
+ bool firstLoop = !getflag(fRestartGame); // Do not restore on game restart
do {
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 910f6e0e55..553e42f88e 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -1290,20 +1290,6 @@ const ADGameDescription *AgiMetaEngine::fallbackDetect(const Common::FSList &fsl
namespace Agi {
-Common::Error AgiBase::loadGameState(int slot) {
- static char saveLoadSlot[12];
- sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot);
- loadGame(saveLoadSlot);
- return Common::kNoError; // TODO: return success/failure
-}
-
-Common::Error AgiBase::saveGameState(int slot, const char *desc) {
- static char saveLoadSlot[12];
- sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot);
- saveGame(saveLoadSlot, desc);
- return Common::kNoError; // TODO: return success/failure
-}
-
bool AgiBase::canLoadGameStateCurrently() {
return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork) && !_noSaveLoadAllowed);
}
@@ -1312,4 +1298,19 @@ bool AgiBase::canSaveGameStateCurrently() {
return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork) && !_noSaveLoadAllowed && _game.inputEnabled);
}
+int AgiEngine::agiDetectGame() {
+ int ec = errOK;
+
+ assert(_gameDescription != NULL);
+
+ if (getVersion() <= 0x2999) {
+ _loader = new AgiLoader_v2(this);
+ } else {
+ _loader = new AgiLoader_v3(this);
+ }
+ ec = _loader->detectGame();
+
+ return ec;
+}
+
} // End of namespace Agi
diff --git a/engines/agi/keyboard.cpp b/engines/agi/keyboard.cpp
index 6604587051..b47a39e592 100644
--- a/engines/agi/keyboard.cpp
+++ b/engines/agi/keyboard.cpp
@@ -393,6 +393,11 @@ int AgiEngine::waitKey() {
_gfx->doUpdate();
}
+
+ // Have to clear it as original did not set this variable, and we do it in doPollKeyboard()
+ // Fixes bug #2823759
+ _game.keypress = 0;
+
return key;
}
@@ -409,7 +414,33 @@ int AgiEngine::waitAnyKey() {
break;
_gfx->doUpdate();
}
+
+ // Have to clear it as original did not set this variable, and we do it in doPollKeyboard()
+ _game.keypress = 0;
+
return key;
}
+bool AgiEngine::isKeypress(void) {
+ processEvents();
+ return _keyQueueStart != _keyQueueEnd;
+}
+
+int AgiEngine::getKeypress(void) {
+ int k;
+
+ while (_keyQueueStart == _keyQueueEnd) // block
+ pollTimer();
+
+ keyDequeue(k);
+
+ return k;
+}
+
+void AgiEngine::clearKeyQueue(void) {
+ while (isKeypress()) {
+ getKeypress();
+ }
+}
+
} // End of namespace Agi
diff --git a/engines/agi/menu.cpp b/engines/agi/menu.cpp
index 27e234ebc9..5d30eda81d 100644
--- a/engines/agi/menu.cpp
+++ b/engines/agi/menu.cpp
@@ -493,4 +493,66 @@ void Menu::enableAll() {
}
}
+
+AgiTextColor AgiButtonStyle::getColor(bool hasFocus, bool pressed, bool positive) const {
+ if (_amigaStyle) {
+ if (positive) {
+ if (pressed) { // Positive pressed Amiga-style button
+ if (_olderAgi) {
+ return AgiTextColor(amigaBlack, amigaOrange);
+ } else {
+ return AgiTextColor(amigaBlack, amigaPurple);
+ }
+ } else { // Positive unpressed Amiga-style button
+ return AgiTextColor(amigaWhite, amigaGreen);
+ }
+ } else { // _amigaStyle && !positive
+ if (pressed) { // Negative pressed Amiga-style button
+ return AgiTextColor(amigaBlack, amigaCyan);
+ } else { // Negative unpressed Amiga-style button
+ return AgiTextColor(amigaWhite, amigaRed);
+ }
+ }
+ } else { // PC-style button
+ if (hasFocus || pressed) { // A pressed or in focus PC-style button
+ return AgiTextColor(pcWhite, pcBlack);
+ } else { // An unpressed PC-style button without focus
+ return AgiTextColor(pcBlack, pcWhite);
+ }
+ }
+}
+
+AgiTextColor AgiButtonStyle::getColor(bool hasFocus, bool pressed, int baseFgColor, int baseBgColor) const {
+ return getColor(hasFocus, pressed, AgiTextColor(baseFgColor, baseBgColor));
+}
+
+AgiTextColor AgiButtonStyle::getColor(bool hasFocus, bool pressed, const AgiTextColor &baseColor) const {
+ if (hasFocus || pressed)
+ return baseColor.swap();
+ else
+ return baseColor;
+}
+
+int AgiButtonStyle::getTextOffset(bool hasFocus, bool pressed) const {
+ return (pressed && !_amigaStyle) ? 1 : 0;
+}
+
+bool AgiButtonStyle::getBorder(bool hasFocus, bool pressed) const {
+ return _amigaStyle && !_authenticAmiga && (hasFocus || pressed);
+}
+
+void AgiButtonStyle::setAmigaStyle(bool amigaStyle, bool olderAgi, bool authenticAmiga) {
+ _amigaStyle = amigaStyle;
+ _olderAgi = olderAgi;
+ _authenticAmiga = authenticAmiga;
+}
+
+void AgiButtonStyle::setPcStyle(bool pcStyle) {
+ setAmigaStyle(!pcStyle);
+}
+
+AgiButtonStyle::AgiButtonStyle(Common::RenderMode renderMode) {
+ setAmigaStyle(renderMode == Common::kRenderAmiga);
+}
+
} // End of namespace Agi
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
index e728f2f695..7a6608d0d0 100644
--- a/engines/agi/preagi_mickey.cpp
+++ b/engines/agi/preagi_mickey.cpp
@@ -1267,7 +1267,7 @@ void Mickey::pressOB(int iButton) {
}
// print pressed buttons
- printLine("MICKEY HAS PRESSED: ");
+ printLine("MICKEY HAS PRESSED: ");
_vm->drawStr(20, 22, IDA_DEFAULT, szButtons);
waitAnyKey();
}
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 7c84f1dd72..50b329c0b6 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -32,6 +32,7 @@
#include "common/file.h"
#include "graphics/thumbnail.h"
+#include "common/config-manager.h"
#include "agi/agi.h"
#include "agi/graphics.h"
@@ -925,4 +926,85 @@ int AgiEngine::loadGameSimple() {
return rc;
}
+void AgiEngine::recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
+ int16 p4, int16 p5, int16 p6, int16 p7) {
+ ImageStackElement pnew;
+
+ pnew.type = type;
+ pnew.pad = 0;
+ pnew.parm1 = p1;
+ pnew.parm2 = p2;
+ pnew.parm3 = p3;
+ pnew.parm4 = p4;
+ pnew.parm5 = p5;
+ pnew.parm6 = p6;
+ pnew.parm7 = p7;
+
+ _imageStack.push(pnew);
+}
+
+void AgiEngine::replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
+ int16 p4, int16 p5, int16 p6, int16 p7) {
+ switch (type) {
+ case ADD_PIC:
+ debugC(8, kDebugLevelMain, "--- decoding picture %d ---", p1);
+ agiLoadResource(rPICTURE, p1);
+ _picture->decodePicture(p1, p2, p3 != 0);
+ break;
+ case ADD_VIEW:
+ agiLoadResource(rVIEW, p1);
+ _sprites->addToPic(p1, p2, p3, p4, p5, p6, p7);
+ break;
+ }
+}
+
+void AgiEngine::clearImageStack(void) {
+ _imageStack.clear();
+}
+
+void AgiEngine::releaseImageStack(void) {
+ _imageStack.clear();
+}
+
+void AgiEngine::checkQuickLoad() {
+ if (ConfMan.hasKey("save_slot")) {
+ char saveNameBuffer[256];
+
+ snprintf (saveNameBuffer, 256, "%s.%03d", _targetName.c_str(), ConfMan.getInt("save_slot"));
+
+ _sprites->eraseBoth();
+ _sound->stopSound();
+
+ if (loadGame(saveNameBuffer, false) == errOK) { // Do not check game id
+ _game.exitAllLogics = 1;
+ _menu->enableAll();
+ }
+ }
+}
+
+Common::Error AgiEngine::loadGameState(int slot) {
+ static char saveLoadSlot[12];
+ sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot);
+
+ _sprites->eraseBoth();
+ _sound->stopSound();
+
+ if (loadGame(saveLoadSlot) == errOK) {
+ _game.exitAllLogics = 1;
+ _menu->enableAll();
+ return Common::kNoError;
+ } else {
+ return Common::kUnknownError;
+ }
+}
+
+Common::Error AgiEngine::saveGameState(int slot, const char *desc) {
+ static char saveLoadSlot[12];
+ sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot);
+ if (saveGame(saveLoadSlot, desc) == errOK)
+ return Common::kNoError;
+ else
+ return Common::kUnknownError;
+}
+
} // End of namespace Agi
diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp
index f3c0b7365c..63ac880267 100644
--- a/engines/agi/sprite.cpp
+++ b/engines/agi/sprite.cpp
@@ -56,9 +56,10 @@ struct Sprite {
void *SpritesMgr::poolAlloc(int size) {
uint8 *x;
- // Adjust size to 32-bit boundary to prevent data misalignment
+ // Adjust size to sizeof(void *) boundary to prevent data misalignment
// errors.
- size = (size + 3) & ~3;
+ const int alignPadding = sizeof(void*) - 1;
+ size = (size + alignPadding) & ~alignPadding;
x = _poolTop;
_poolTop += size;
diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp
index 9903952577..0e53698b59 100644
--- a/engines/agos/agos.cpp
+++ b/engines/agos/agos.cpp
@@ -27,6 +27,7 @@
#include "common/file.h"
#include "common/system.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "agos/debugger.h"
#include "agos/intern.h"
@@ -528,7 +529,7 @@ AGOSEngine::AGOSEngine(OSystem *syst)
File::addDefaultDirectory(_gameDataDir.getChild("speech"));
File::addDefaultDirectory(_gameDataDir.getChild("SPEECH"));
- syst->getEventManager()->registerRandomSource(_rnd, "agos");
+ g_eventRec.registerRandomSource(_rnd, "agos");
}
Common::Error AGOSEngine::init() {
diff --git a/engines/agos/agos.h b/engines/agos/agos.h
index 263811b78a..ac1f33428b 100644
--- a/engines/agos/agos.h
+++ b/engines/agos/agos.h
@@ -1248,6 +1248,7 @@ protected:
void hitarea_stuff_helper_2();
void fastFadeIn();
void slowFadeIn();
+ void fullFade();
virtual void vcStopAnimation(uint16 zone, uint16 sprite);
@@ -1265,20 +1266,6 @@ protected:
#ifdef ENABLE_PN
class AGOSEngine_PN : public AGOSEngine {
- struct StackFrame {
- StackFrame *nextframe;
- int16 flag[6];
- int16 param[8];
- int16 classnum;
- uint8 *linpos;
- uint8 *lbase;
- int16 ll;
- int16 linenum;
- int16 process;
- jmp_buf *savearea;
- StackFrame() { memset(this, 0, sizeof(*this)); }
- };
-
virtual Common::Error go();
void demoSeq();
@@ -1358,8 +1345,30 @@ public:
void opn_opcode62();
void opn_opcode63();
+protected:
+ struct StackFrame {
+ StackFrame *nextframe;
+ int16 flag[6];
+ int16 param[8];
+ int16 classnum;
+ uint8 *linpos;
+ uint8 *lbase;
+ int16 ll;
+ int16 linenum;
+ int16 process;
+ int tagOfParentDoline; ///< tag of the doline "instance" to which this StackFrame belongs
+ StackFrame() { memset(this, 0, sizeof(*this)); }
+ };
+
+
StackFrame *_stackbase;
+ int _tagOfActiveDoline; ///< tag of the active doline "instance"
+ int _dolineReturnVal;
+
+ jmp_buf _loadfail;
+
+
byte *_dataBase, *_textBase;
uint32 _dataBaseSize, _textBaseSize;
@@ -1404,8 +1413,6 @@ public:
int _linembr;
uint8 *_linebase;
uint8 *_workptr;
- jmp_buf *_cjmpbuff;
- jmp_buf _loadfail;
uint16 getptr(uint32 pos);
uint32 getlong(uint32 pos);
@@ -1429,7 +1436,6 @@ public:
void addstack(int type);
void dumpstack();
- void junkstack();
void popstack(int type);
void funccpy(int *store);
void funcentry(int *storestore, int procn);
@@ -1465,8 +1471,8 @@ public:
virtual void windowPutChar(WindowBlock *window, byte c, byte b = 0);
bool badload(int8 errorNum);
- int loadfl(char *name);
- int savfl(char *name);
+ int loadFile(char *name);
+ int saveFile(char *name);
void getFilename();
void sysftodb();
void dbtosysf();
diff --git a/engines/agos/debug.h b/engines/agos/debug.h
index 375878a4bc..38674de765 100644
--- a/engines/agos/debug.h
+++ b/engines/agos/debug.h
@@ -2549,7 +2549,7 @@ const char *const ww_videoOpcodeNameTable[] = {
"j|IF_EGA",
/* 60 */
"d|STOP_ANIMATE",
- "d|VC_61",
+ "d|INTRO",
"|FASTFADEOUT",
"|FASTFADEIN",
};
diff --git a/engines/agos/detection_tables.h b/engines/agos/detection_tables.h
index ec21acc0a1..0c672aef52 100644
--- a/engines/agos/detection_tables.h
+++ b/engines/agos/detection_tables.h
@@ -26,6 +26,8 @@
namespace AGOS {
using Common::GUIO_NONE;
+using Common::GUIO_NOMIDI;
+using Common::GUIO_NOMUSIC;
using Common::GUIO_NOSPEECH;
using Common::GUIO_NOSUBTITLES;
@@ -45,7 +47,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_PN,
@@ -68,7 +70,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAtariST,
ADGF_DEMO,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_PN,
@@ -91,7 +93,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAtariST,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_PN,
@@ -137,7 +139,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_DEMO,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_ELVIRA1,
@@ -158,7 +160,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_ELVIRA1,
@@ -179,7 +181,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::FR_FRA,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_ELVIRA1,
@@ -200,7 +202,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_ELVIRA1,
@@ -223,7 +225,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAtariST,
ADGF_DEMO,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_ELVIRA1,
@@ -246,7 +248,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAtariST,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_ELVIRA1,
@@ -269,7 +271,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAtariST,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_ELVIRA1,
@@ -410,7 +412,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_ELVIRA2,
@@ -436,7 +438,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::FR_FRA,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_ELVIRA2,
@@ -462,7 +464,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_ELVIRA2,
@@ -488,7 +490,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::IT_ITA,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_ELVIRA2,
@@ -514,7 +516,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::ES_ESP,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_ELVIRA2,
@@ -540,7 +542,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAtariST,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_ELVIRA2,
@@ -566,7 +568,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::FR_FRA,
Common::kPlatformAtariST,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_ELVIRA2,
@@ -802,7 +804,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_WW,
@@ -829,7 +831,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_WW,
@@ -992,7 +994,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAcorn,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_SIMON1,
@@ -1017,7 +1019,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAcorn,
ADGF_DEMO,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_SIMON1,
@@ -1042,7 +1044,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAcorn,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_SIMON1,
@@ -1066,7 +1068,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_SIMON1,
@@ -1090,7 +1092,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_DEMO,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_SIMON1,
@@ -1114,7 +1116,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_SIMON1,
@@ -1138,7 +1140,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::FR_FRA,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_SIMON1,
@@ -1162,7 +1164,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_SIMON1,
@@ -1186,7 +1188,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::IT_ITA,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOMIDI
},
GType_SIMON1,
@@ -1210,7 +1212,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES | GUIO_NOMIDI
},
GType_SIMON1,
@@ -1234,7 +1236,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES | GUIO_NOMIDI
},
GType_SIMON1,
@@ -1523,7 +1525,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformPC,
ADGF_DEMO,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_SIMON1,
@@ -1548,7 +1550,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_SIMON1,
@@ -1573,7 +1575,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_SIMON1,
@@ -1598,7 +1600,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::RU_RUS,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_SIMON1,
@@ -1623,7 +1625,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::FR_FRA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_SIMON1,
@@ -1648,7 +1650,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_SIMON1,
@@ -1673,7 +1675,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::HB_ISR,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_SIMON1,
@@ -1698,7 +1700,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::IT_ITA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_SIMON1,
@@ -1724,7 +1726,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::IT_ITA,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_SIMON1,
@@ -1749,7 +1751,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::ES_ESP,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_SIMON1,
@@ -1774,7 +1776,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_SIMON1,
@@ -1799,7 +1801,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_SIMON1,
@@ -1824,7 +1826,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSPEECH
},
GType_SIMON2,
@@ -1949,7 +1951,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformPC,
ADGF_DEMO,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -1974,7 +1976,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformPC,
ADGF_DEMO,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -1999,7 +2001,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformPC,
ADGF_DEMO,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -2024,7 +2026,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -2049,7 +2051,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -2074,7 +2076,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::FR_FRA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -2099,7 +2101,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -2124,7 +2126,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -2175,7 +2177,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::IT_ITA,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -2200,7 +2202,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::ES_ESP,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -2225,7 +2227,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::CZ_CZE,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -2250,7 +2252,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -2275,7 +2277,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::FR_FRA,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -2300,7 +2302,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -2325,7 +2327,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::PL_POL,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NONE
},
GType_SIMON2,
@@ -2346,7 +2348,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformPC,
ADGF_DEMO,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2367,7 +2369,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformPC,
ADGF_DEMO,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2391,7 +2393,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2415,7 +2417,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2439,7 +2441,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformMacintosh,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2463,7 +2465,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::FR_FRA,
Common::kPlatformMacintosh,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2487,7 +2489,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformMacintosh,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2511,7 +2513,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::ES_ESP,
Common::kPlatformMacintosh,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2534,7 +2536,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2557,7 +2559,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::PL_POL,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2580,7 +2582,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2603,7 +2605,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::FR_FRA,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2626,7 +2628,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2649,7 +2651,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::IT_ITA,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2672,7 +2674,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::ES_ESP,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_FF,
@@ -2693,7 +2695,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES | GUIO_NOMUSIC
},
GType_PP,
@@ -2714,7 +2716,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_PP,
@@ -2735,7 +2737,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_PP,
@@ -2756,7 +2758,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_PP,
@@ -2777,7 +2779,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_PP,
@@ -2798,7 +2800,7 @@ static const AGOSGameDescription gameDescriptions[] = {
Common::ES_ESP,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO_NOSUBTITLES
},
GType_PP,
diff --git a/engines/agos/draw.cpp b/engines/agos/draw.cpp
index 45443aa335..368da5db83 100644
--- a/engines/agos/draw.cpp
+++ b/engines/agos/draw.cpp
@@ -871,13 +871,11 @@ void AGOSEngine::slowFadeIn() {
_fastFadeInFlag &= ~0x8000;
_paletteFlag = false;
- memset(_videoBuf1, 0, 1024);
- memcpy(_currentPalette, _displayPalette, 1024);
- memcpy(_videoBuf1 + 1024, _displayPalette, 1024);
+ memset(_currentPalette, 0, sizeof(_currentPalette));
for (c = 255; c >= 0; c -= 4) {
- src = _videoBuf1 + 1024;
- dst = _videoBuf1;
+ src = _displayPalette;
+ dst = _currentPalette;
for (p = _fastFadeInFlag; p !=0 ; p -= 3) {
if (src[0] >= c)
@@ -889,7 +887,7 @@ void AGOSEngine::slowFadeIn() {
src += 4;
dst += 4;
}
- _system->setPalette(_videoBuf1, 0, _fastFadeCount);
+ _system->setPalette(_currentPalette, 0, _fastFadeCount);
delay(5);
}
_fastFadeInFlag = 0;
diff --git a/engines/agos/input.cpp b/engines/agos/input.cpp
index cf6e808384..5c37fe620a 100644
--- a/engines/agos/input.cpp
+++ b/engines/agos/input.cpp
@@ -664,10 +664,11 @@ void AGOSEngine_PN::handleKeyboard() {
}
}
if (chr == -1) {
- chr = _keyPressed.ascii;
- if (chr == 8 || chr == 13) {
+ if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_RETURN) {
+ chr = _keyPressed.keycode;
addChar(chr);
} else if (!(_videoLockOut & 0x10)) {
+ chr = _keyPressed.ascii;
if (chr >= 32)
addChar(chr);
}
diff --git a/engines/agos/midiparser_s1d.cpp b/engines/agos/midiparser_s1d.cpp
index d77621cc7b..568135ef8c 100644
--- a/engines/agos/midiparser_s1d.cpp
+++ b/engines/agos/midiparser_s1d.cpp
@@ -126,6 +126,10 @@ void MidiParser_S1D::parseNextEvent(EventInfo &info) {
switch (info.event & 0x0F) {
case 0x0:
// Trigged by MOD2/MOD6/MOD15 in Waxworks
+ // Pure guesswork
+ info.ext.type = *(_position._play_pos++);
+ info.length = readVLQ(_position._play_pos);
+ info.ext.data = _position._play_pos;
break;
case 0x3: // Not sure, Song Select?
diff --git a/engines/agos/pn.cpp b/engines/agos/pn.cpp
index d92efa9077..e8135f56cd 100644
--- a/engines/agos/pn.cpp
+++ b/engines/agos/pn.cpp
@@ -35,6 +35,10 @@ namespace AGOS {
AGOSEngine_PN::AGOSEngine_PN(OSystem *system)
: AGOSEngine(system) {
+ _stackbase = 0;
+ _tagOfActiveDoline = 0;
+ _dolineReturnVal = 0;
+
_dataBase = 0;
_dataBaseSize = 0;
_textBase = 0;
@@ -70,7 +74,7 @@ AGOSEngine_PN::AGOSEngine_PN(OSystem *system)
_objects = 0;
_objectCountS = 0;
- _bp = 0;
+ _bp = 0;
_xofs = 0;
_havinit = 0;
_seed = 0;
@@ -84,16 +88,12 @@ AGOSEngine_PN::AGOSEngine_PN(OSystem *system)
_linebase = 0;
_workptr = 0;
-
- _cjmpbuff = NULL;
}
AGOSEngine_PN::~AGOSEngine_PN() {
free(_dataBase);
free(_textBase);
- free(_cjmpbuff);
- free(_stackbase);
}
const byte egaPalette[48] = {
@@ -251,29 +251,33 @@ void AGOSEngine_PN::setupBoxes() {
}
void AGOSEngine_PN::processor() {
- int q;
-
setqptrs();
- q = setjmp(_loadfail);
- _variableArray[6] = 0;
+ _tagOfActiveDoline = 0;
+ int q = 0;
+ do {
+ assert(_tagOfActiveDoline == 0);
+ _dolineReturnVal = 0;
- if (getPlatform() == Common::kPlatformAtariST) {
- _variableArray[21] = 2;
- } else if (getPlatform() == Common::kPlatformAmiga) {
- _variableArray[21] = 0;
- } else {
- _variableArray[21] = 1;
- }
+ _variableArray[6] = 0;
+
+ if (getPlatform() == Common::kPlatformAtariST) {
+ _variableArray[21] = 2;
+ } else if (getPlatform() == Common::kPlatformAmiga) {
+ _variableArray[21] = 0;
+ } else {
+ _variableArray[21] = 1;
+ }
- _variableArray[16] = _quickshort[6];
- _variableArray[17] = _quickshort[7];
- _variableArray[19] = getptr(55L);
+ _variableArray[16] = _quickshort[6];
+ _variableArray[17] = _quickshort[7];
+ _variableArray[19] = getptr(55L);
- // q indicates the process to run and is 0 the first time,
- // but 1 later on (i.e., when we are "called" from badload()).
- setposition(q, 0);
- doline(0);
+ // q indicates the process to run and is 0 the first time,
+ // but 1 later on (i.e., when we are "called" from badload()).
+ setposition(0, 0);
+ q = doline(0);
+ } while (q);
}
void AGOSEngine_PN::setqptrs() {
diff --git a/engines/agos/res_snd.cpp b/engines/agos/res_snd.cpp
index e85440d8e1..4f3582b55d 100644
--- a/engines/agos/res_snd.cpp
+++ b/engines/agos/res_snd.cpp
@@ -285,10 +285,6 @@ void AGOSEngine_Simon1::playMusic(uint16 music, uint16 track) {
void AGOSEngine::playMusic(uint16 music, uint16 track) {
stopMusic();
- // FIXME: Music too unstable, when switching locations.
- if (getPlatform() == Common::kPlatformPC && getGameType() == GType_WW)
- return;
-
if (getPlatform() == Common::kPlatformAmiga) {
playModule(music);
} else if (getPlatform() == Common::kPlatformAtariST) {
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index 16bde0097b..3787617be7 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -23,8 +23,6 @@
*
*/
-
-
#include "common/savefile.h"
#include "common/system.h"
@@ -231,7 +229,7 @@ bool AGOSEngine::confirmOverWrite(WindowBlock *window) {
break;
case Common::DE_DEU:
message1 = "\rDatei existiert bereits.\r\r";
- message2 = " berschreiben ?\r\r";
+ message2 = " Ueberschreiben ?\r\r";
message3 = " Ja Nein";
break;
default:
@@ -1555,13 +1553,16 @@ bool AGOSEngine_Elvira2::saveGame(uint slot, const char *caption) {
bool AGOSEngine_PN::badload(int8 errorNum) {
if (errorNum == -2)
return 0;
- /* Load error recovery routine */
+ // Load error recovery routine
+
+ // Clear any stack
while (_stackbase != NULL) {
- /* Clear any stack */
dumpstack();
}
- /* Restart from process 1 */
- longjmp(_loadfail, 1);
+
+ // Restart from process 1
+ _tagOfActiveDoline = 1;
+ _dolineReturnVal = 3;
return 1;
}
@@ -1572,7 +1573,7 @@ void AGOSEngine_PN::getFilename() {
memset(_saveFile, 0, sizeof(_saveFile));
while (!shouldQuit() && !strlen(_saveFile)) {
const char *msg = "File name : ";
- pcf((unsigned char)'\n');
+ pcf((unsigned char)'\n');
while (*msg)
pcf((unsigned char)*msg++);
@@ -1582,7 +1583,7 @@ void AGOSEngine_PN::getFilename() {
}
}
-int AGOSEngine_PN::loadfl(char *name) {
+int AGOSEngine_PN::loadFile(char *name) {
Common::InSaveFile *f;
haltAnimation();
@@ -1609,13 +1610,13 @@ int AGOSEngine_PN::loadfl(char *name) {
delete f;
return -1;
}
- delete f;
+ delete f;
restartAnimation();
dbtosysf();
return 0;
}
-int AGOSEngine_PN::savfl(char *name) {
+int AGOSEngine_PN::saveFile(char *name) {
Common::OutSaveFile *f;
sysftodb();
haltAnimation();
@@ -1625,7 +1626,7 @@ int AGOSEngine_PN::savfl(char *name) {
restartAnimation();
const char *msg = "Couldn't save. ";
- pcf((unsigned char)'\n');
+ pcf((unsigned char)'\n');
while (*msg)
pcf((unsigned char)*msg++);
diff --git a/engines/agos/script_pn.cpp b/engines/agos/script_pn.cpp
index 4f9aab2965..2885781a9f 100644
--- a/engines/agos/script_pn.cpp
+++ b/engines/agos/script_pn.cpp
@@ -324,8 +324,8 @@ void AGOSEngine_PN::opn_opcode24() {
// That value then is returned to actCallD, which once again
// returns it. In the end, this amounts to a setScriptReturn(true)
// (but possibly in a different level than the current one).
- longjmp(*(_stackbase->savearea), 2);
- setScriptReturn(false);
+ _dolineReturnVal = 2;
+ _tagOfActiveDoline = _stackbase->tagOfParentDoline;
}
void AGOSEngine_PN::opn_opcode25() {
@@ -334,13 +334,13 @@ void AGOSEngine_PN::opn_opcode25() {
// That value then is returned to actCallD, which once again
// returns it. In the end, this amounts to a setScriptReturn(false)
// (but possibly in a different level than the current one).
- longjmp(*(_stackbase->savearea), 1);
- setScriptReturn(false);
+ _dolineReturnVal = 1;
+ _tagOfActiveDoline = _stackbase->tagOfParentDoline;
}
void AGOSEngine_PN::opn_opcode26() {
while ((_stackbase != NULL) && (_stackbase->classnum != kJmpClassNum))
- junkstack();
+ dumpstack();
dumpstack();
setScriptReturn(true);
}
@@ -353,16 +353,16 @@ void AGOSEngine_PN::opn_opcode27() {
void AGOSEngine_PN::opn_opcode28() {
addstack(varval());
- _stackbase->savearea = _cjmpbuff;
+ _stackbase->tagOfParentDoline = _tagOfActiveDoline;
setScriptReturn(false);
}
void AGOSEngine_PN::opn_opcode29() {
popstack(varval());
- // Jump back to the last doline indicated by the top stackfram.
+ // Jump back to the last doline indicated by the top stackframe.
// The -1 tells it to simply go on with its business.
- longjmp(*(_stackbase->savearea), -1);
- setScriptReturn(false);
+ _dolineReturnVal = -1;
+ _tagOfActiveDoline = _stackbase->tagOfParentDoline;
}
void AGOSEngine_PN::opn_opcode30() {
@@ -386,7 +386,7 @@ void AGOSEngine_PN::opn_opcode31() {
strcpy(bf, genSaveName(slot));
break;
case 1:
- strcpy(bf, "test.sav");
+ strcpy(bf, "pn.sav");
break;
case 2:
// NOTE: Is this case ever used?
@@ -397,7 +397,7 @@ void AGOSEngine_PN::opn_opcode31() {
if (slot == -1) {
setScriptReturn(false);
} else {
- a = loadfl(bf);
+ a = loadFile(bf);
if (a)
setScriptReturn(badload(a));
else
@@ -426,7 +426,7 @@ void AGOSEngine_PN::opn_opcode32() {
strcpy(bf, genSaveName(curSlot));
break;
case 1:
- strcpy(bf, "test.sav");
+ strcpy(bf, "pn.sav");
break;
case 2:
// NOTE: Is this case ever used?
@@ -434,7 +434,7 @@ void AGOSEngine_PN::opn_opcode32() {
break;
}
- a = savfl(bf);
+ a = saveFile(bf);
setScriptReturn(a);
}
@@ -520,19 +520,32 @@ void AGOSEngine_PN::opn_opcode39() {
}
void AGOSEngine_PN::opn_opcode40() {
- setScriptReturn(doaction() | doaction());
+ int a = doaction();
+ if (_dolineReturnVal != 0)
+ return;
+ int b = doaction();
+ setScriptReturn(a | b);
}
void AGOSEngine_PN::opn_opcode41() {
- setScriptReturn(doaction() & doaction());
+ int a = doaction();
+ if (_dolineReturnVal != 0)
+ return;
+ int b = doaction();
+ setScriptReturn(a & b);
}
void AGOSEngine_PN::opn_opcode42() {
- setScriptReturn(doaction() ^ doaction());
+ int a = doaction();
+ if (_dolineReturnVal != 0)
+ return;
+ int b = doaction();
+ setScriptReturn(a ^ b);
}
void AGOSEngine_PN::opn_opcode43() {
- setScriptReturn(!(doaction()));
+ int a = doaction();
+ setScriptReturn(!a);
}
void AGOSEngine_PN::opn_opcode44() {
@@ -874,41 +887,14 @@ int AGOSEngine_PN::doaction() {
}
int AGOSEngine_PN::doline(int needsave) {
- int x;
- jmp_buf *old_jmpbuf = NULL;
- jmp_buf *mybuf;
+ assert(!_stackbase == !needsave);
- mybuf = (jmp_buf *)malloc(sizeof(jmp_buf));
- if (mybuf == NULL)
- error("doline: Out of memory - stack overflow");
-
- x = setjmp(*mybuf);
- // Looking at the longjmp calls below, x can be -1, 1 or 2
- // (and of course 0 when it returns directly, as always).
- if (x > 0) {
- dumpstack();
- // Restore the active jmpbuf to its previous value,
- // then return the longjmp value (will be 2-1=1 or 1-1=0).
- _cjmpbuff = old_jmpbuf;
- free((char *)mybuf);
- return (x - 1);
- }
+ int x;
+ int myTag = ++_tagOfActiveDoline; // Obtain a unique tag for this doline invocation
+ _dolineReturnVal = 0;
- if (x == -1) {
- // Make this doline instance the active one (again).
- // This is used to "return" over possibly multiple
- // layers of nested script invocations.
- // Kind of like throwing an exception.
- _cjmpbuff = mybuf;
- goto carryon;
- }
-
- // Remember the previous active jmpbuf (gets restored
- // above when a longjmp with a positive param occurs).
- old_jmpbuf = _cjmpbuff;
- _cjmpbuff = mybuf;
if (needsave)
- _stackbase->savearea = mybuf;
+ _stackbase->tagOfParentDoline = myTag;
do {
_linct = ((*_linebase) & 127) - 1;
@@ -919,9 +905,26 @@ int AGOSEngine_PN::doline(int needsave) {
goto skipln;
}
-carryon:
do {
x = doaction();
+
+ if (_dolineReturnVal != 0) {
+ if (_tagOfActiveDoline != myTag)
+ return 0;
+
+ x = _dolineReturnVal;
+ _dolineReturnVal = 0;
+
+ if (x > 0) {
+ if (x != 3)
+ dumpstack();
+ // Restore the active jmpbuf to its previous value,
+ // then return _dolineReturnVal-1 (will be 2-1=1 or 1-1=0).
+ _tagOfActiveDoline = myTag - 1;
+ return (x - 1);
+ }
+ }
+
} while (x && !shouldQuit());
skipln:
@@ -1063,7 +1066,7 @@ void AGOSEngine_PN::addstack(int type) {
StackFrame *a;
int i;
- a = (StackFrame *)malloc(sizeof(StackFrame));
+ a = (StackFrame *)calloc(1, sizeof(StackFrame));
if (a == NULL)
error("addstack: Out of memory - stack overflow");
@@ -1093,24 +1096,13 @@ void AGOSEngine_PN::dumpstack() {
_stackbase = a;
}
-void AGOSEngine_PN::junkstack() {
- StackFrame *a;
-
- if (_stackbase == NULL)
- error("junkstack: Stack underflow or unknown longjmp");
-
- a = _stackbase->nextframe;
- if (_stackbase->classnum == kJmpClassNum)
- free((char *)_stackbase->savearea);
- free((char *)_stackbase);
- _stackbase = a;
-}
-
void AGOSEngine_PN::popstack(int type) {
- int i;
+ int i = 0;
- while ((_stackbase != NULL) && (_stackbase->classnum != type))
- junkstack();
+ while ((_stackbase != NULL) && (_stackbase->classnum != type)) {
+ dumpstack();
+ ++i;
+ }
if (_stackbase == NULL)
error("popstack: Stack underflow or unknown longjmp");
diff --git a/engines/agos/script_s1.cpp b/engines/agos/script_s1.cpp
index 2e3d936037..81efb5cd81 100644
--- a/engines/agos/script_s1.cpp
+++ b/engines/agos/script_s1.cpp
@@ -576,18 +576,15 @@ void AGOSEngine_Simon1::os1_specialFade() {
// 187: fade to black
uint i;
- memcpy(_videoBuf1, _currentPalette, 4 * 256);
-
for (i = 32; i != 0; --i) {
- paletteFadeOut(_videoBuf1, 32, 8);
- paletteFadeOut(_videoBuf1 + 4 * 48, 144, 8);
- paletteFadeOut(_videoBuf1 + 4 * 208, 48, 8);
- _system->setPalette(_videoBuf1, 0, 256);
+ paletteFadeOut(_currentPalette, 32, 8);
+ paletteFadeOut(_currentPalette + 4 * 48, 144, 8);
+ paletteFadeOut(_currentPalette + 4 * 208, 48, 8);
+ _system->setPalette(_currentPalette, 0, 256);
delay(5);
}
- memcpy(_currentPalette, _videoBuf1, 1024);
- memcpy(_displayPalette, _videoBuf1, 1024);
+ memcpy(_displayPalette, _currentPalette, 1024);
}
void AGOSEngine::scriptMouseOff() {
diff --git a/engines/agos/vga_e2.cpp b/engines/agos/vga_e2.cpp
index f6e6630d43..de3cb55963 100644
--- a/engines/agos/vga_e2.cpp
+++ b/engines/agos/vga_e2.cpp
@@ -353,9 +353,32 @@ void AGOSEngine::vc55_moveBox() {
_needHitAreaRecalc++;
}
-void AGOSEngine::vc56_fullScreen() {
- uint8 palette[1024];
+void AGOSEngine::fullFade() {
+ uint8 *srcPal, *dstPal;
+ int c, p;
+
+ for (c = 64; c != 0; c --) {
+ srcPal = _curVgaFile2 + 32;
+ dstPal = _currentPalette;
+ for (p = 768; p !=0 ; p -= 3) {
+ uint8 r = srcPal[0] * 4;
+ if (dstPal[0] != r)
+ dstPal[0] += 4;
+ uint8 g = srcPal[1] * 4;
+ if (dstPal[1] != g)
+ dstPal[1] += 4;
+ uint8 b = srcPal[2] * 4;
+ if (dstPal[2] != b)
+ dstPal[2] += 4;
+ srcPal += 3;
+ dstPal += 4;
+ }
+ _system->setPalette(_currentPalette, 0, 256);
+ delay(5);
+ }
+}
+void AGOSEngine::vc56_fullScreen() {
Graphics::Surface *screen = _system->lockScreen();
byte *dst = (byte *)screen->pixels;
byte *src = _curVgaFile2 + 800;
@@ -367,23 +390,12 @@ void AGOSEngine::vc56_fullScreen() {
}
_system->unlockScreen();
- //fullFade();
-
- src = _curVgaFile2 + 32;
- for (int i = 0; i < 256; i++) {
- palette[i * 4 + 0] = *src++ * 4;
- palette[i * 4 + 1] = *src++ * 4;
- palette[i * 4 + 2] = *src++ * 4;
- palette[i * 4 + 3] = 0;
- }
-
- _system->setPalette(palette, 0, 256);
+ fullFade();
}
void AGOSEngine::vc57_blackPalette() {
- uint8 palette[1024];
- memset(palette, 0, sizeof(palette));
- _system->setPalette(palette, 0, 256);
+ memset(_currentPalette, 0, sizeof(_currentPalette));
+ _system->setPalette(_currentPalette, 0, 256);
}
void AGOSEngine::vc58_checkCodeWheel() {
diff --git a/engines/agos/vga_ww.cpp b/engines/agos/vga_ww.cpp
index e7f2ad7807..afc05f7869 100644
--- a/engines/agos/vga_ww.cpp
+++ b/engines/agos/vga_ww.cpp
@@ -193,20 +193,8 @@ void AGOSEngine::vc61() {
_system->unlockScreen();
- if (a == 6) {
- //fullFade();
- src = _curVgaFile2 + 32;
-
- uint8 palette[1024];
- for (int i = 0; i < 256; i++) {
- palette[i * 4 + 0] = *src++ * 4;
- palette[i * 4 + 1] = *src++ * 4;
- palette[i * 4 + 2] = *src++ * 4;
- palette[i * 4 + 3] = 0;
- }
-
- _system->setPalette(palette, 0, 256);
- }
+ if (a == 6)
+ fullFade();
}
void AGOSEngine::vc62_fastFadeOut() {
@@ -221,8 +209,6 @@ void AGOSEngine::vc62_fastFadeOut() {
_fastFadeCount = 208;
}
- memcpy(_videoBuf1, _currentPalette, _fastFadeCount * 4);
-
if (getGameType() == GType_FF || getGameType() == GType_PP) {
if (getGameType() == GType_FF && getBitFlag(75)) {
fadeCount = 4;
@@ -237,8 +223,8 @@ void AGOSEngine::vc62_fastFadeOut() {
}
for (i = fadeCount; i != 0; --i) {
- paletteFadeOut(_videoBuf1, _fastFadeCount, fadeSize);
- _system->setPalette(_videoBuf1, 0, _fastFadeCount);
+ paletteFadeOut(_currentPalette, _fastFadeCount, fadeSize);
+ _system->setPalette(_currentPalette, 0, _fastFadeCount);
delay(5);
}
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp
index 64a9a9dfb8..8756a2fc3c 100644
--- a/engines/cine/cine.cpp
+++ b/engines/cine/cine.cpp
@@ -24,6 +24,7 @@
*/
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/config-manager.h"
@@ -64,7 +65,7 @@ CineEngine::CineEngine(OSystem *syst, const CINEGameDescription *gameDesc) : Eng
g_cine = this;
- syst->getEventManager()->registerRandomSource(_rnd, "cine");
+ g_eventRec.registerRandomSource(_rnd, "cine");
}
CineEngine::~CineEngine() {
@@ -113,6 +114,9 @@ int CineEngine::modifyGameSpeed(int speedChange) {
}
void CineEngine::initialize() {
+ // Initialize all savegames' descriptions to empty strings
+ memset(currentSaveName, 0, sizeof(currentSaveName));
+
// Resize object table to its correct size and reset all its elements
objectTable.resize(NUM_MAX_OBJECT);
resetObjectTable();
diff --git a/engines/cine/detection.cpp b/engines/cine/detection.cpp
index 4786005647..3bc26ab417 100644
--- a/engines/cine/detection.cpp
+++ b/engines/cine/detection.cpp
@@ -607,35 +607,37 @@ SaveStateList CineMetaEngine::listSaves(const char *target) const {
pattern += ".?";
Common::StringList filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end());
- Common::StringList::const_iterator file = filenames.begin();
+ Common::StringList::const_iterator file;
Common::String filename = target;
filename += ".dir";
Common::InSaveFile *in = saveFileMan->openForLoading(filename);
if (in) {
- int8 ch;
- char saveDesc[20];
- do {
+ typedef char CommandeType[20];
+ CommandeType saveNames[10];
+
+ // Initialize all savegames' descriptions to empty strings
+ // so that if the savegames' descriptions can only be partially read from file
+ // then the missing ones are correctly set to empty strings.
+ memset(saveNames, 0, sizeof(saveNames));
+
+ in->read(saveNames, 10 * 20);
+ CommandeType saveDesc;
+
+ for (file = filenames.begin(); file != filenames.end(); ++file) {
+ // Jump over savegame files that don't end with a digit (e.g. "fw.3" is ok, "fw.a" is not).
+ if (!isdigit(file->lastChar()))
+ continue;
+
// Obtain the last digit of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 1);
- uint pos = 0;
- do {
- ch = in->readByte();
- if (pos < (sizeof(saveDesc) - 1)) {
- if (ch < 32 || in->eos()) {
- saveDesc[pos++] = '\0';
- }
- else if (ch >= 32) {
- saveDesc[pos++] = ch;
- }
- }
- } while (ch >= 32 && !in->eos());
- if (saveDesc[0] != 0) {
- saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
- file++;
- }
- } while (!in->eos());
+ // Copy the savegame description making sure it ends with a trailing zero
+ strncpy(saveDesc, saveNames[slotNum], 20);
+ saveDesc[sizeof(CommandeType) - 1] = 0;
+
+ saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
+ }
}
delete in;
@@ -650,6 +652,11 @@ void CineMetaEngine::removeSaveState(const char *target, int slot) const {
typedef char CommandeType[20];
CommandeType saveNames[10];
+ // Initialize all savegames' descriptions to empty strings
+ // so that if the savegames' descriptions can only be partially read from file
+ // then the missing ones are correctly set to empty strings.
+ memset(saveNames, 0, sizeof(saveNames));
+
Common::InSaveFile *in;
char tmp[80];
@@ -707,8 +714,9 @@ Common::Error CineEngine::saveGameState(int slot, const char *desc) {
// Load savegame descriptions from index file
loadSaveDirectory();
- // Set description for selected slot
+ // Set description for selected slot making sure it ends with a trailing zero
strncpy(currentSaveName[slot], desc, 20);
+ currentSaveName[slot][sizeof(CommandeType) - 1] = 0;
// Update savegame descriptions
char indexFile[80];
diff --git a/engines/cine/pal.cpp b/engines/cine/pal.cpp
index b3e3629239..757419ef87 100644
--- a/engines/cine/pal.cpp
+++ b/engines/cine/pal.cpp
@@ -239,9 +239,6 @@ Palette &Palette::saturatedAddNormalizedGray(Palette& output, byte firstIndex, b
}
// a.k.a. transformColor
-// Parameter color components (i.e. r, g and b) are in range [-7, 7]
-// e.g. r = 7 sets the resulting color's red component to maximum
-// e.g. r = -7 sets the resulting color's red component to minimum (i.e. zero)
Cine::Palette::Color Palette::saturatedAddColor(Cine::Palette::Color baseColor, signed r, signed g, signed b) const {
Cine::Palette::Color result;
result.r = CLIP<int>(baseColor.r + r, 0, _format.rMax());
diff --git a/engines/cine/saveload.cpp b/engines/cine/saveload.cpp
index be1e19b229..158d209289 100644
--- a/engines/cine/saveload.cpp
+++ b/engines/cine/saveload.cpp
@@ -468,9 +468,18 @@ bool CineEngine::loadSaveDirectory(void) {
return false;
}
+ // Initialize all savegames' descriptions to empty strings
+ // so that if the savegames' descriptions can only be partially read from file
+ // then the missing ones are correctly set to empty strings.
+ memset(currentSaveName, 0, sizeof(currentSaveName));
+
fHandle->read(currentSaveName, 10 * 20);
delete fHandle;
+ // Make sure all savegames' descriptions end with a trailing zero.
+ for (int i = 0; i < ARRAYSIZE(currentSaveName); i++)
+ currentSaveName[i][sizeof(CommandeType) - 1] = 0;
+
return true;
}
diff --git a/engines/cruise/cruise.cpp b/engines/cruise/cruise.cpp
index 3d3a44a36c..7abf83f054 100644
--- a/engines/cruise/cruise.cpp
+++ b/engines/cruise/cruise.cpp
@@ -24,6 +24,7 @@
*/
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/config-manager.h"
@@ -65,7 +66,7 @@ CruiseEngine::CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc
_debugger = new Debugger();
_sound = new PCSound(_mixer, this);
- syst->getEventManager()->registerRandomSource(_rnd, "cruise");
+ g_eventRec.registerRandomSource(_rnd, "cruise");
}
CruiseEngine::~CruiseEngine() {
diff --git a/engines/cruise/cruise_main.cpp b/engines/cruise/cruise_main.cpp
index e5864ebb31..94dfc95cb5 100644
--- a/engines/cruise/cruise_main.cpp
+++ b/engines/cruise/cruise_main.cpp
@@ -1390,7 +1390,7 @@ int CruiseEngine::processInput(void) {
}
// Player Menu - test for both buttons or the F10 key
- if (((button & MB_BOTH) == MB_BOTH) || (keyboardCode == Common::KEYCODE_F10)) {
+ if (((button & CRS_MB_BOTH) == CRS_MB_BOTH) || (keyboardCode == Common::KEYCODE_F10)) {
changeCursor(CURSOR_NORMAL);
keyboardCode = Common::KEYCODE_INVALID;
return (playerMenu(mouseX, mouseY));
@@ -1398,7 +1398,7 @@ int CruiseEngine::processInput(void) {
if (userWait) {
// Check for left mouse button click or Space to end user waiting
- if ((keyboardCode == Common::KEYCODE_SPACE) || (button == MB_LEFT))
+ if ((keyboardCode == Common::KEYCODE_SPACE) || (button == CRS_MB_LEFT))
userWait = 0;
keyboardCode = Common::KEYCODE_INVALID;
@@ -1450,7 +1450,7 @@ int CruiseEngine::processInput(void) {
menuDown = 0;
}
} else {
- if ((button & MB_LEFT) && (buttonDown == 0)) {
+ if ((button & CRS_MB_LEFT) && (buttonDown == 0)) {
if (menuTable[0]) {
callRelation(getSelectedEntryInMenu(menuTable[0]), dialogueObj);
@@ -1472,7 +1472,7 @@ int CruiseEngine::processInput(void) {
}
}
- } else if ((button & MB_LEFT) && (buttonDown == 0)) {
+ } else if ((button & CRS_MB_LEFT) && (buttonDown == 0)) {
// left click
buttonDown = 1;
@@ -1538,20 +1538,17 @@ int CruiseEngine::processInput(void) {
aniX = mouseX;
aniY = mouseY;
animationStart = true;
- buttonDown = 0;
}
} else {
aniX = mouseX;
aniY = mouseY;
animationStart = true;
- buttonDown = 0;
}
} else {
// No object found, we move the character to the cursor
aniX = mouseX;
aniY = mouseY;
animationStart = true;
- buttonDown = 0;
}
} else {
// handle click in menu
@@ -1590,7 +1587,7 @@ int CruiseEngine::processInput(void) {
}
}
}
- } else if ((button & MB_RIGHT) || (keyboardCode == Common::KEYCODE_F9)) {
+ } else if ((button & CRS_MB_RIGHT) || (keyboardCode == Common::KEYCODE_F9)) {
if (buttonDown == 0) {
keyboardCode = Common::KEYCODE_INVALID;
@@ -1628,29 +1625,28 @@ bool bFastMode = false;
bool manageEvents() {
Common::Event event;
- bool result = false;
Common::EventManager * eventMan = g_system->getEventManager();
- while (eventMan->pollEvent(event) && !result) {
- result = true;
+ while (eventMan->pollEvent(event)) {
+ bool abortFlag = true;
switch (event.type) {
case Common::EVENT_LBUTTONDOWN:
- currentMouseButton |= MB_LEFT;
+ currentMouseButton |= CRS_MB_LEFT;
break;
case Common::EVENT_LBUTTONUP:
- currentMouseButton &= ~MB_LEFT;
+ currentMouseButton &= ~CRS_MB_LEFT;
break;
case Common::EVENT_RBUTTONDOWN:
- currentMouseButton |= MB_RIGHT;
+ currentMouseButton |= CRS_MB_RIGHT;
break;
case Common::EVENT_RBUTTONUP:
- currentMouseButton &= ~MB_RIGHT;
+ currentMouseButton &= ~CRS_MB_RIGHT;
break;
case Common::EVENT_MOUSEMOVE:
currentMouseX = event.mouse.x;
currentMouseY = event.mouse.y;
- result = false;
+ abortFlag = false;
break;
case Common::EVENT_QUIT:
case Common::EVENT_RTL:
@@ -1659,7 +1655,7 @@ bool manageEvents() {
case Common::EVENT_KEYUP:
switch (event.kbd.keycode) {
case Common::KEYCODE_ESCAPE:
- currentMouseButton &= ~MB_MIDDLE;
+ currentMouseButton &= ~CRS_MB_MIDDLE;
break;
default:
break;
@@ -1668,7 +1664,7 @@ bool manageEvents() {
case Common::EVENT_KEYDOWN:
switch (event.kbd.keycode) {
case Common::KEYCODE_ESCAPE:
- currentMouseButton |= MB_MIDDLE;
+ currentMouseButton |= CRS_MB_MIDDLE;
break;
default:
keyboardCode = event.kbd.keycode;
@@ -1689,9 +1685,12 @@ bool manageEvents() {
default:
break;
}
+
+ if (abortFlag)
+ return true;
}
- return result;
+ return false;
}
void getMouseStatus(int16 *pMouseVar, int16 *pMouseX, int16 *pMouseButton, int16 *pMouseY) {
@@ -1798,6 +1797,9 @@ void CruiseEngine::mainLoop(void) {
// User waiting has ended
changeScriptParamInList(-1, -1, &procHead, 9999, 0);
changeScriptParamInList(-1, -1, &relHead, 9999, 0);
+
+ // Disable any mouse click used to end the user wait
+ currentMouseButton = 0;
}
manageScripts(&relHead);
@@ -1899,8 +1901,6 @@ void CruiseEngine::mainLoop(void) {
g_system->updateScreen();
}
- manageEvents();
-
} while (!playerDontAskQuit && quitValue2 && quitValue != 7);
}
diff --git a/engines/cruise/cruise_main.h b/engines/cruise/cruise_main.h
index d2e9350d70..5f4d5c5c13 100644
--- a/engines/cruise/cruise_main.h
+++ b/engines/cruise/cruise_main.h
@@ -56,10 +56,10 @@
namespace Cruise {
enum MouseButton {
- MB_LEFT = 1,
- MB_RIGHT = 2,
- MB_MIDDLE = 4,
- MB_BOTH = MB_LEFT | MB_RIGHT
+ CRS_MB_LEFT = 1,
+ CRS_MB_RIGHT = 2,
+ CRS_MB_MIDDLE = 4,
+ CRS_MB_BOTH = CRS_MB_LEFT | CRS_MB_RIGHT
};
/*#define DUMP_SCRIPT
diff --git a/engines/cruise/dataLoader.cpp b/engines/cruise/dataLoader.cpp
index 3cf3957703..1202d06fbc 100644
--- a/engines/cruise/dataLoader.cpp
+++ b/engines/cruise/dataLoader.cpp
@@ -382,7 +382,7 @@ int loadFNTSub(uint8 *ptr, int destIdx) {
currentPtr = destPtr + 14;
- for (i = 0; i < *(int16 *)(destPtr + 8); i++) {
+ for (i = 0; i < (int16)READ_UINT16(destPtr + 8); i++) {
bigEndianLongToNative((int32 *) currentPtr);
currentPtr += 4;
diff --git a/engines/cruise/linker.cpp b/engines/cruise/linker.cpp
index bb6f682e1e..2d14d46ce3 100644
--- a/engines/cruise/linker.cpp
+++ b/engines/cruise/linker.cpp
@@ -23,6 +23,7 @@
*
*/
+#include "common/endian.h"
#include "cruise/cruise_main.h"
namespace Cruise {
@@ -182,9 +183,7 @@ int updateScriptImport(int ovlIdx) {
uint8 *ptr = ptrData + temp;
*(ptr + 1) = out2;
- *(int16 *)(ptr + 2) = ptrDest2->idx;
-
- bigEndianShortToNative((int16 *)(ptr + 2));
+ WRITE_BE_UINT16(ptr + 2, ptrDest2->idx);
} else {
if (param2 == 20 || param2 == 30 || param2 == 40 || param2 == 50) { // this patch a double push
uint8 *ptr = ptrData + temp;
@@ -192,9 +191,7 @@ int updateScriptImport(int ovlIdx) {
*(ptr + 1) = 0;
*(ptr + 2) = out2; // update the overlay number
- *(int16 *)(ptr + 4) = ptrDest2->idx;
-
- bigEndianShortToNative((int16 *)(ptr + 4));
+ WRITE_BE_UINT16(ptr + 4, ptrDest2->idx);
} else {
int var_4 = ptrDest2->var4;
@@ -213,17 +210,7 @@ int updateScriptImport(int ovlIdx) {
*(ptrData + temp) = param2;
*(ptrData + temp + 1) = out2;
- *(int16 *)(ptrData + temp + 2) = ptrDest2->idx;
-
- bigEndianShortToNative
- (
- (int16
- *)
- (ptrData
- +
- temp
- +
- 2));
+ WRITE_BE_UINT16(ptrData + temp + 2, ptrDest2->idx);
}
}
}
diff --git a/engines/cruise/mainDraw.cpp b/engines/cruise/mainDraw.cpp
index 2932e6dc7d..047f00ee90 100644
--- a/engines/cruise/mainDraw.cpp
+++ b/engines/cruise/mainDraw.cpp
@@ -206,10 +206,34 @@ int m_first_Y;
int m_scaleValue;
int m_color;
-int16 DIST_3D[512];
-int16 polyBuffer2[512];
-int16 XMIN_XMAX[404];
-int16 polyBuffer4[512];
+/*
+ FIXME: Whether intentional or not, the game often seems to use negative indexing
+ of one or more of the arrays below and expects(?) to end up in the preceding one.
+ This "worked" on many platforms so far, but on OSX apparently the buffers don't
+ occupy contiguous memory, and this causes severe corruption and subsequent crashes.
+ Since I'm not really familiar with how the strange drawing code is supposed to work,
+ or whether this behaviour is intentional or not, the short-term fix is to allocate a big
+ buffer and setup pointers within it. This fixes the crashes I'm seeing without causing any
+ (visual) side-effects.
+ If anyone wants to look, this is easily reproduced by starting the game and examining the rug.
+ drawPolyMode1() will then (indirectly) negatively index polyBuffer4. Good luck!
+*/
+
+//int16 DIST_3D[512];
+//int16 polyBuffer2[512];
+//int16 XMIN_XMAX[404];
+//int16 polyBuffer4[512];
+
+int16 bigPolyBuf[512 + 512 + 404 + 512]; /* consolidates the 4 separate buffers above */
+
+//set up the replacement index pointers.
+int16 *DIST_3D = &bigPolyBuf[0];
+int16 *polyBuffer2 = &bigPolyBuf[512];
+int16 *XMIN_XMAX = &bigPolyBuf[512 + 512];
+int16 *polyBuffer4 = &bigPolyBuf[512 + 512 + 404];
+
+
+
// this function fills the sizeTable for the poly (OLD: mainDrawSub1Sub2)
void getPolySize(int positionX, int positionY, int scale, int sizeTable[4], unsigned char *dataPtr) {
diff --git a/engines/cruise/mainDraw.h b/engines/cruise/mainDraw.h
index dc988b551d..620ac6e4d7 100644
--- a/engines/cruise/mainDraw.h
+++ b/engines/cruise/mainDraw.h
@@ -29,8 +29,8 @@
namespace Cruise {
extern int currentTransparent;
-extern int16 polyBuffer2[512];
-extern int16 XMIN_XMAX[404];
+extern int16 *polyBuffer2;
+extern int16 *XMIN_XMAX;
extern int m_color;
int upscaleValue(int value, int scale);
diff --git a/engines/cruise/menu.cpp b/engines/cruise/menu.cpp
index 54f686f32a..7e454e78f8 100644
--- a/engines/cruise/menu.cpp
+++ b/engines/cruise/menu.cpp
@@ -179,6 +179,7 @@ int processMenu(menuStruct *pMenu) {
flipScreen();
manageEvents();
+ g_system->delayMillis(10);
// readKeyboard();
} while (!si);
diff --git a/engines/cruise/script.cpp b/engines/cruise/script.cpp
index 9f89f04069..761bba3673 100644
--- a/engines/cruise/script.cpp
+++ b/engines/cruise/script.cpp
@@ -23,6 +23,7 @@
*
*/
+#include "cruise/cruise.h"
#include "cruise/cruise_main.h"
#include "common/endian.h"
@@ -632,7 +633,11 @@ int executeScripts(scriptInstanceStruct *ptr) {
#endif
opcodeType = getByteFromScript();
- // printf("opType: %d\n",(opcodeType&0xFB)>>3);
+ debugC(5, kCruiseDebugScript, "Script %s/%d ip=%d opcode=%d",
+ overlayTable[currentScriptPtr->overlayNumber].overlayName,
+ currentScriptPtr->scriptNumber,
+ currentScriptPtr->scriptOffset,
+ (opcodeType & 0xFB) >> 3);
currentScriptOpcodeType = opcodeType & 7;
diff --git a/engines/cruise/sound.cpp b/engines/cruise/sound.cpp
index 92c2ac6256..7ca4246785 100644
--- a/engines/cruise/sound.cpp
+++ b/engines/cruise/sound.cpp
@@ -766,6 +766,10 @@ void PCSoundFxPlayer::doSync(Common::Serializer &s) {
for (int i = 0; i < NUM_CHANNELS; ++i) {
_instrumentsChannelTable[i] = -1;
}
+
+ _numOrders = _sfxData[470];
+ _eventsDelay = (244 - _sfxData[471]) * 100 / 1060;
+ _updateTicksCounter = 0;
}
s.syncAsSint16LE(_songPlayed);
diff --git a/engines/cruise/staticres.cpp b/engines/cruise/staticres.cpp
index d49d12c05b..595ac5a38b 100644
--- a/engines/cruise/staticres.cpp
+++ b/engines/cruise/staticres.cpp
@@ -168,6 +168,59 @@ int16 german_fontCharacterTable[256] = {
-1, -1, -1, -1
};
+int16 spanish_fontCharacterTable[256] = {
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
+ 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
+ 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
+ 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
+ 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85,
+ 86, 87, 88, 89, 90, 91, 92,
+ -1, -1, -1,
+ 0x72, 0x80
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ 0x7f, 0x79, 0x7b, 0x81, 0x82, 0x83,
+ -1, -1,
+ 0x7d,
+ -1, -1, -1, -1,
+ 0x7E,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1,
+ 0x6A, 0x69,
+ -1, -1, -1, -1,
+ 0x6B, 0x6C,
+ -1, -1,
+ 0x6D, 0x6E,
+ -1, -1, -1, -1, -1, -1,
+ 0x6F,
+ -1,
+ 0x70,
+ -1, -1,
+ 0x71, 0x72,
+ -1, -1,
+ 0x74, 0x5D,
+ -1,
+ 0x76,
+ -1,
+ 0x5E,
+ -1,
+ 0x75, 0x73, 0x60, 0x5F, 0x61, 0x62, 0x79, 0x78, 0x63, 0x64,
+ -1, -1,
+ 0x7B, 0x7A,
+ 0x65,
+ -1,
+ 0x66,
+ -1, -1,
+ 0x67,
+ -1,
+ 0x68,
+ -1, -1, -1, -1
+};
+
//
// Mouse data
//
diff --git a/engines/cruise/staticres.h b/engines/cruise/staticres.h
index ef9a1b47e9..964bf294dc 100644
--- a/engines/cruise/staticres.h
+++ b/engines/cruise/staticres.h
@@ -41,9 +41,11 @@ extern int actor_invstat[][13];
extern short int english_fontCharacterTable[256];
extern short int german_fontCharacterTable[256];
+extern short int spanish_fontCharacterTable[256];
#define fontCharacterTable (_vm->getLanguage() == Common::DE_DEU ? \
- german_fontCharacterTable : english_fontCharacterTable)
+ german_fontCharacterTable : (_vm->getLanguage() == Common::ES_ESP ? \
+ spanish_fontCharacterTable : english_fontCharacterTable))
// Mouse cursor data
extern const byte mouseCursorNormal[];
diff --git a/engines/drascula/converse.cpp b/engines/drascula/converse.cpp
index 4aa8ee0d9e..006f16ab45 100644
--- a/engines/drascula/converse.cpp
+++ b/engines/drascula/converse.cpp
@@ -141,8 +141,9 @@ void DrasculaEngine::converse(int index) {
int game1 = kDialogOptionUnselected,
game2 = kDialogOptionUnselected,
game3 = kDialogOptionUnselected;
- char phrase1[78], phrase2[78], phrase3[78], phrase4[78];
+ char phrase1[128], phrase2[128], phrase3[128], phrase4[128];
char sound1[13], sound2[13], sound3[13], sound4[13];
+ int phrase1_bottom, phrase2_bottom, phrase3_bottom, phrase4_bottom;
int answer1, answer2, answer3;
char buffer[256];
@@ -207,12 +208,12 @@ void DrasculaEngine::converse(int index) {
updateEvents();
- print_abc_opc(phrase1, 2, game1);
- print_abc_opc(phrase2, 10, game2);
- print_abc_opc(phrase3, 18, game3);
- print_abc_opc(phrase4, 26, kDialogOptionUnselected);
+ phrase1_bottom = 8 * print_abc_opc(phrase1, 2, game1);
+ phrase2_bottom = phrase1_bottom + 8 * print_abc_opc(phrase2, phrase1_bottom + 2, game2);
+ phrase3_bottom = phrase2_bottom + 8 * print_abc_opc(phrase3, phrase2_bottom + 2, game3);
+ phrase4_bottom = phrase3_bottom + 8 * print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionUnselected);
- if (mouseY > 0 && mouseY < 9) {
+ if (mouseY > 0 && mouseY < phrase1_bottom) {
if (game1 == kDialogOptionClicked && _color != kColorWhite)
color_abc(kColorWhite);
else if (game1 != kDialogOptionClicked && _color != kColorLightGreen)
@@ -226,13 +227,13 @@ void DrasculaEngine::converse(int index) {
talk(phrase1, sound1);
response(answer1);
}
- } else if (mouseY > 8 && mouseY < 17) {
+ } else if (mouseY > phrase1_bottom && mouseY < phrase2_bottom) {
if (game2 == kDialogOptionClicked && _color != kColorWhite)
color_abc(kColorWhite);
else if (game2 != kDialogOptionClicked && _color != kColorLightGreen)
color_abc(kColorLightGreen);
- print_abc_opc(phrase2, 10, kDialogOptionSelected);
+ print_abc_opc(phrase2, phrase1_bottom + 2, kDialogOptionSelected);
if (leftMouseButton == 1) {
delay(100);
@@ -240,13 +241,13 @@ void DrasculaEngine::converse(int index) {
talk(phrase2, sound2);
response(answer2);
}
- } else if (mouseY > 16 && mouseY < 25) {
+ } else if (mouseY > phrase2_bottom && mouseY < phrase3_bottom) {
if (game3 == kDialogOptionClicked && _color != kColorWhite)
color_abc(kColorWhite);
else if (game3 != kDialogOptionClicked && _color != kColorLightGreen)
color_abc(kColorLightGreen);
- print_abc_opc(phrase3, 18, kDialogOptionSelected);
+ print_abc_opc(phrase3, phrase2_bottom + 2, kDialogOptionSelected);
if (leftMouseButton == 1) {
delay(100);
@@ -254,8 +255,8 @@ void DrasculaEngine::converse(int index) {
talk(phrase3, sound3);
response(answer3);
}
- } else if (mouseY > 24 && mouseY < 33) {
- print_abc_opc(phrase4, 26, kDialogOptionSelected);
+ } else if (mouseY > phrase3_bottom && mouseY < phrase4_bottom) {
+ print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionSelected);
if (leftMouseButton == 1) {
delay(100);
@@ -265,6 +266,7 @@ void DrasculaEngine::converse(int index) {
} else if (_color != kColorLightGreen)
color_abc(kColorLightGreen);
+ _system->delayMillis(10);
updateScreen();
} // while (breakOut == 0)
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index a3c56be1f4..2e3db3478e 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -24,6 +24,7 @@
*/
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/keyboard.h"
#include "common/file.h"
#include "common/savefile.h"
@@ -92,7 +93,7 @@ DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gam
*textName = 0;
_rnd = new Common::RandomSource();
- syst->getEventManager()->registerRandomSource(*_rnd, "drascula");
+ g_eventRec.registerRandomSource(*_rnd, "drascula");
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
@@ -181,10 +182,6 @@ Common::Error DrasculaEngine::run() {
for (;;) {
int i;
-
- VGA = (byte *)malloc(320 * 200);
- memset(VGA, 0, 64000);
-
takeObject = 0;
_menuBar = false;
_menuScreen = false;
@@ -295,7 +292,6 @@ void DrasculaEngine::endChapter() {
MusicFadeout();
stopMusic();
freeMemory();
- free(VGA);
}
bool DrasculaEngine::runCurrentChapter() {
@@ -716,7 +712,8 @@ bool DrasculaEngine::verify2() {
Common::KeyCode DrasculaEngine::getScan() {
updateEvents();
- if (_keyBufferHead == _keyBufferTail) return Common::KEYCODE_INVALID;
+ if (_keyBufferHead == _keyBufferTail)
+ return Common::KEYCODE_INVALID;
Common::KeyCode key = _keyBuffer[_keyBufferTail].keycode;
_keyBufferTail = (_keyBufferTail + 1) % KEYBUFSIZE;
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h
index b06a2c9d4b..85f31ea2d1 100644
--- a/engines/drascula/drascula.h
+++ b/engines/drascula/drascula.h
@@ -344,7 +344,6 @@ public:
byte *mouseCursor;
// Graphics buffers/pointers
- byte *VGA;
byte *bgSurface;
byte *backSurface;
byte *drawSurface3;
@@ -353,7 +352,6 @@ public:
byte *extraSurface; // not sure about this one, was "dir_hare_dch"
byte *screenSurface;
byte *frontSurface;
- byte *textSurface;
byte *memPtr;
byte *mSession;
@@ -564,7 +562,7 @@ public:
void playTalkSequence(int sequence);
void doTalkSequenceCommand(TalkSequenceCommand cmd);
void converse(int);
- void print_abc_opc(const char *, int, int);
+ int print_abc_opc(const char *, int, int);
void response(int);
void activatePendulum();
diff --git a/engines/drascula/graphics.cpp b/engines/drascula/graphics.cpp
index 76a551c980..74b9e131e3 100644
--- a/engines/drascula/graphics.cpp
+++ b/engines/drascula/graphics.cpp
@@ -24,6 +24,7 @@
*/
#include "drascula/drascula.h"
+#include "graphics/surface.h"
namespace Drascula {
@@ -47,7 +48,7 @@ void DrasculaEngine::allocMemory() {
assert(tableSurface);
extraSurface = (byte *)malloc(64000);
assert(extraSurface);
- crosshairCursor = (byte *)malloc(40 * 25);
+ crosshairCursor = (byte *)malloc(OBJWIDTH * OBJHEIGHT);
assert(crosshairCursor);
mouseCursor = (byte *)malloc(OBJWIDTH * OBJHEIGHT);
assert(mouseCursor);
@@ -126,16 +127,18 @@ void DrasculaEngine::showFrame(bool firstFrame) {
}
byte *prevFrame = (byte *)malloc(64000);
- memcpy(prevFrame, VGA, 64000);
+ byte *screenBuffer = (byte *)_system->lockScreen()->pixels;
+ memcpy(prevFrame, screenBuffer, 64000);
- decodeRLE(pcxData, VGA);
+ decodeRLE(pcxData, screenBuffer);
free(pcxData);
if (!firstFrame)
- mixVideo(VGA, prevFrame);
+ mixVideo(screenBuffer, prevFrame);
- _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
+ _system->unlockScreen();
_system->updateScreen();
+
if (firstFrame)
setPalette(cPal);
@@ -192,8 +195,9 @@ void DrasculaEngine::copyRect(int xorg, int yorg, int xdes, int ydes, int width,
}
void DrasculaEngine::updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer) {
- copyBackground(xorg, yorg, xdes, ydes, width, height, buffer, VGA);
- _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
+ byte *screenBuffer = (byte *)_system->lockScreen()->pixels;
+ copyBackground(xorg, yorg, xdes, ydes, width, height, buffer, screenBuffer);
+ _system->unlockScreen();
_system->updateScreen();
}
@@ -235,13 +239,30 @@ void DrasculaEngine::print_abc(const char *said, int screenX, int screenY) {
} // for
}
-void DrasculaEngine::print_abc_opc(const char *said, int screenY, int game) {
+int DrasculaEngine::print_abc_opc(const char *said, int screenY, int game) {
int signY, letterY, letterX = 0;
uint len = strlen(said);
int screenX = 1;
+ int lines = 1;
for (uint h = 0; h < len; h++) {
+ int wordLength;
+
+ // Look ahead to the end of the word.
+ wordLength = 0;
+ int pos = h;
+ while (said[pos] && said[pos] != ' ') {
+ wordLength++;
+ pos++;
+ }
+
+ if (screenX + wordLength * CHAR_WIDTH_OPC > 317) {
+ screenX = 0;
+ screenY += (CHAR_HEIGHT + 2);
+ lines++;
+ }
+
if (game == 1) {
letterY = 6;
signY = 15;
@@ -281,6 +302,8 @@ void DrasculaEngine::print_abc_opc(const char *said, int screenY, int game) {
screenX = screenX + CHAR_WIDTH_OPC;
}
+
+ return lines;
}
bool DrasculaEngine::textFitsCentered(char *text, int x) {
@@ -402,6 +425,7 @@ void DrasculaEngine::screenSaver() {
int x1_, y1_, off1, off2;
+ byte *screenBuffer = (byte *)_system->lockScreen()->pixels;
for (int i = 0; i < 200; i++) {
for (int j = 0; j < 320; j++) {
x1_ = j + tempRow[i];
@@ -419,10 +443,11 @@ void DrasculaEngine::screenSaver() {
y1_ = checkWrapY(y1_);
off2 = 320 * y1_ + x1_;
- VGA[320 * i + j] = ghost[bgSurface[off2] + (copia[off1] << 8)];
+ screenBuffer[320 * i + j] = ghost[bgSurface[off2] + (copia[off1] << 8)];
}
}
- _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
+
+ _system->unlockScreen();
_system->updateScreen();
_system->delayMillis(20);
@@ -515,11 +540,14 @@ int DrasculaEngine::playFrameSSN() {
decodeRLE(BufferSSN, screenSurface);
free(BufferSSN);
waitFrameSSN();
+
+ byte *screenBuffer = (byte *)_system->lockScreen()->pixels;
if (FrameSSN)
- mixVideo(VGA, screenSurface);
+ mixVideo(screenBuffer, screenSurface);
else
- memcpy(VGA, screenSurface, 64000);
- _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
+ memcpy(screenBuffer, screenSurface, 64000);
+
+ _system->unlockScreen();
_system->updateScreen();
FrameSSN++;
} else {
@@ -534,11 +562,13 @@ int DrasculaEngine::playFrameSSN() {
decodeOffset(BufferSSN, screenSurface, length);
free(BufferSSN);
waitFrameSSN();
+ byte *screenBuffer = (byte *)_system->lockScreen()->pixels;
if (FrameSSN)
- mixVideo(VGA, screenSurface);
+ mixVideo(screenBuffer, screenSurface);
else
- memcpy(VGA, screenSurface, 64000);
- _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
+ memcpy(screenBuffer, screenSurface, 64000);
+
+ _system->unlockScreen();
_system->updateScreen();
FrameSSN++;
}
diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp
index 8284112c1e..c9912f25d2 100644
--- a/engines/drascula/rooms.cpp
+++ b/engines/drascula/rooms.cpp
@@ -1866,69 +1866,68 @@ void DrasculaEngine::enterRoom(int roomIndex) {
}
void DrasculaEngine::clearRoom() {
- memset(VGA, 0, 64000);
_system->fillScreen(0);
_system->updateScreen();
}
-bool DrasculaEngine::exitRoom(int l) {
- debug(2, "Exiting room from door %d", l);
+bool DrasculaEngine::exitRoom(int doorNumber) {
+ debug(2, "Exiting room from door %d", doorNumber);
int roomNum = 0;
// Player can't exit the inn in chapter 1
- if (currentChapter == 1 && objectNum[l] == 104) {
+ if (currentChapter == 1 && objectNum[doorNumber] == 104) {
return false;
}
- if (currentChapter == 1 && objectNum[l] == 105 && flags[0] == 0) {
+ if (currentChapter == 1 && objectNum[doorNumber] == 105 && flags[0] == 0) {
talk(442);
return false;
}
- updateDoor(l);
- if (isDoor[l] != 0 &&
- ((currentChapter != 3 && currentChapter != 5) || visible[l] == 1)) {
+ updateDoor(doorNumber);
+ if (isDoor[doorNumber] != 0 &&
+ ((currentChapter != 3 && currentChapter != 5) || visible[doorNumber] == 1)) {
hideCursor();
- gotoObject(roomObjX[l], roomObjY[l]);
+ gotoObject(roomObjX[doorNumber], roomObjY[doorNumber]);
if (currentChapter != 2) {
- trackProtagonist = trackObj[l];
+ trackProtagonist = trackObj[doorNumber];
updateRoom();
updateScreen();
}
characterMoved = 0;
- trackProtagonist = trackCharacter_alkeva[l];
- objExit = roomExits[l];
+ trackProtagonist = trackCharacter_alkeva[doorNumber];
+ objExit = roomExits[doorNumber];
doBreak = 1;
previousMusic = roomMusic;
// Object specific actions
- if (currentChapter == 1 && objectNum[l] == 105) {
+ if (currentChapter == 1 && objectNum[doorNumber] == 105) {
animation_2_1();
return true;
} else if (currentChapter == 2) {
- if (objectNum[l] == 136)
+ if (objectNum[doorNumber] == 136)
animation_2_2();
- if (objectNum[l] == 124) {
+ if (objectNum[doorNumber] == 124) {
gotoObject(163, 106);
gotoObject(287, 101);
trackProtagonist = 0;
}
- if (objectNum[l] == 173) {
+ if (objectNum[doorNumber] == 173) {
animation_35_2();
return true;
}
- if (objectNum[l] == 146 && flags[39] == 1) {
+ if (objectNum[doorNumber] == 146 && flags[39] == 1) {
flags[5] = 1;
flags[11] = 1;
}
- if (objectNum[l] == 176 && flags[29] == 1) {
+ if (objectNum[doorNumber] == 176 && flags[29] == 1) {
flags[29] = 0;
removeObject(kItemEarWithEarPlug);
addObject(kItemEarplugs);
}
- } else if (currentChapter == 4 && objectNum[l] == 108) {
+ } else if (currentChapter == 4 && objectNum[doorNumber] == 108) {
gotoObject(171, 78);
}
@@ -1936,7 +1935,7 @@ bool DrasculaEngine::exitRoom(int l) {
hare_se_ve = 1;
clearRoom();
- sscanf(_targetSurface[l], "%d", &roomNum);
+ sscanf(_targetSurface[doorNumber], "%d", &roomNum);
curX = -1;
enterRoom(roomNum);
diff --git a/engines/drascula/talk.cpp b/engines/drascula/talk.cpp
index 7c94938c9b..4b649ce8db 100644
--- a/engines/drascula/talk.cpp
+++ b/engines/drascula/talk.cpp
@@ -803,6 +803,7 @@ void DrasculaEngine::talk_sync(const char *said, const char *filename, const cha
p = 0;
+ memset(buf, 0, sizeof(buf));
talkInit(filename);
do {
diff --git a/engines/gob/demos/demoplayer.cpp b/engines/gob/demos/demoplayer.cpp
index 7f65721ce5..13b7aa5327 100644
--- a/engines/gob/demos/demoplayer.cpp
+++ b/engines/gob/demos/demoplayer.cpp
@@ -34,6 +34,7 @@
#include "gob/draw.h"
#include "gob/inter.h"
#include "gob/videoplayer.h"
+#include "gob/sound/sound.h"
namespace Gob {
@@ -186,6 +187,30 @@ void DemoPlayer::playVideo(const char *fileName) {
free(filePtr);
}
+void DemoPlayer::playADL(const char *params) {
+ const char *end;
+
+ end = strchr(params, ' ');
+ if (!end)
+ end = params + strlen(params);
+
+ Common::String fileName(params, end);
+ bool waitEsc = true;
+ int32 repeat = -1;
+
+ if (*end != '\0') {
+ const char *start = end + 1;
+
+ waitEsc = (*start != '0');
+
+ end = strchr(start, ' ');
+ if (end)
+ repeat = atoi(end + 1);
+ }
+
+ playADL(fileName, waitEsc, repeat);
+}
+
void DemoPlayer::playVideoNormal() {
_vm->_vidPlayer->primaryPlay();
}
@@ -233,6 +258,26 @@ void DemoPlayer::playVideoDoubled() {
}
}
+void DemoPlayer::playADL(const Common::String &fileName, bool waitEsc, int32 repeat) {
+ debugC(1, kDebugDemo, "Playing ADL \"%s\" (%d, %d)", fileName.c_str(), waitEsc, repeat);
+
+ _vm->_sound->adlibUnload();
+ _vm->_sound->adlibLoadADL(fileName.c_str());
+ _vm->_sound->adlibSetRepeating(repeat);
+ _vm->_sound->adlibPlay();
+
+ if (!waitEsc)
+ return;
+
+ int16 key = 0;
+ while (!_vm->shouldQuit() && (key != kKeyEscape) && _vm->_sound->adlibIsPlaying()) {
+ _vm->_util->longDelay(1);
+ while (_vm->_util->checkKey(key))
+ if (key == kKeyEscape)
+ break;
+ }
+}
+
void DemoPlayer::evaluateVideoMode(const char *mode) {
debugC(2, kDebugDemo, "Video mode \"%s\"", mode);
diff --git a/engines/gob/demos/demoplayer.h b/engines/gob/demos/demoplayer.h
index 64c98b58c5..f0672b9645 100644
--- a/engines/gob/demos/demoplayer.h
+++ b/engines/gob/demos/demoplayer.h
@@ -57,9 +57,11 @@ protected:
void evaluateVideoMode(const char *mode);
void clearScreen();
void playVideo(const char *fileName);
+ void playADL(const char *params);
void playVideoNormal();
void playVideoDoubled();
+ void playADL(const Common::String &fileName, bool waitEsc = true, int32 repeat = -1);
private:
enum ScriptSource {
diff --git a/engines/gob/demos/scnplayer.cpp b/engines/gob/demos/scnplayer.cpp
index 616da3272a..bf81773a15 100644
--- a/engines/gob/demos/scnplayer.cpp
+++ b/engines/gob/demos/scnplayer.cpp
@@ -66,6 +66,8 @@ bool SCNPlayer::playStream(Common::SeekableReadStream &scn) {
_rebase0 = true;
} else if (lineStartsWith(line, "REBASE0:OFF")) {
_rebase0 = false;
+ } else if (lineStartsWith(line, "ADL ")) {
+ playADL(line.c_str() + 4);
}
// Mind user input
diff --git a/engines/gob/detection.cpp b/engines/gob/detection.cpp
index 61c17b16f8..6088d622f8 100644
--- a/engines/gob/detection.cpp
+++ b/engines/gob/detection.cpp
@@ -2750,7 +2750,7 @@ static const GOBGameDescription gameDescriptions[] = {
EN_GRB,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2764,7 +2764,7 @@ static const GOBGameDescription gameDescriptions[] = {
DE_DEU,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2778,7 +2778,7 @@ static const GOBGameDescription gameDescriptions[] = {
FR_FRA,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2792,7 +2792,7 @@ static const GOBGameDescription gameDescriptions[] = {
IT_ITA,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2806,7 +2806,7 @@ static const GOBGameDescription gameDescriptions[] = {
ES_ESP,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2820,7 +2820,7 @@ static const GOBGameDescription gameDescriptions[] = {
EN_GRB,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2834,7 +2834,7 @@ static const GOBGameDescription gameDescriptions[] = {
DE_DEU,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2848,7 +2848,7 @@ static const GOBGameDescription gameDescriptions[] = {
FR_FRA,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2862,7 +2862,7 @@ static const GOBGameDescription gameDescriptions[] = {
IT_ITA,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2876,7 +2876,7 @@ static const GOBGameDescription gameDescriptions[] = {
ES_ESP,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2890,7 +2890,7 @@ static const GOBGameDescription gameDescriptions[] = {
DE_DEU,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2904,7 +2904,7 @@ static const GOBGameDescription gameDescriptions[] = {
ES_ESP,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2918,7 +2918,7 @@ static const GOBGameDescription gameDescriptions[] = {
EN_GRB,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2932,7 +2932,7 @@ static const GOBGameDescription gameDescriptions[] = {
DE_DEU,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2946,7 +2946,7 @@ static const GOBGameDescription gameDescriptions[] = {
FR_FRA,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2960,7 +2960,7 @@ static const GOBGameDescription gameDescriptions[] = {
IT_ITA,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2974,7 +2974,7 @@ static const GOBGameDescription gameDescriptions[] = {
IT_ITA,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -2988,7 +2988,7 @@ static const GOBGameDescription gameDescriptions[] = {
DE_DEU,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -3002,7 +3002,7 @@ static const GOBGameDescription gameDescriptions[] = {
FR_FRA,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -3016,7 +3016,7 @@ static const GOBGameDescription gameDescriptions[] = {
EN_GRB,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -3030,7 +3030,7 @@ static const GOBGameDescription gameDescriptions[] = {
DE_DEU,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -3044,7 +3044,7 @@ static const GOBGameDescription gameDescriptions[] = {
FR_FRA,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -3058,7 +3058,7 @@ static const GOBGameDescription gameDescriptions[] = {
IT_ITA,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -3072,7 +3072,7 @@ static const GOBGameDescription gameDescriptions[] = {
ES_ESP,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -3086,7 +3086,7 @@ static const GOBGameDescription gameDescriptions[] = {
PL_POL,
kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NOSUBTITLES | GUIO_NOSPEECH
+ GUIO_NOSPEECH
},
kGameTypeWoodruff,
kFeatures640,
@@ -4299,7 +4299,7 @@ static const GOBGameDescription fallbackDescs[] = {
GUIO_NONE
},
kGameTypeUrban,
- kFeatures640 | kFeaturesSCNDemo,
+ kFeaturesAdlib | kFeatures640 | kFeaturesSCNDemo,
"", "", 8
}
};
diff --git a/engines/gob/draw.cpp b/engines/gob/draw.cpp
index fb3cb9bbcd..46f75f67aa 100644
--- a/engines/gob/draw.cpp
+++ b/engines/gob/draw.cpp
@@ -303,6 +303,8 @@ void Draw::dirtiedRect(SurfaceDescPtr surface,
invalidateRect(left, top, right, bottom);
else if (surface == _frontSurface)
_vm->_video->dirtyRectsAdd(left, top, right, bottom);
+ else if (_vm->_video->_splitSurf && (surface == _vm->_video->_splitSurf))
+ _vm->_video->retrace();
}
void Draw::initSpriteSurf(int16 index, int16 width, int16 height,
diff --git a/engines/gob/draw.h b/engines/gob/draw.h
index ba32df0c3e..1da6ba4b74 100644
--- a/engines/gob/draw.h
+++ b/engines/gob/draw.h
@@ -39,7 +39,7 @@ namespace Gob {
#define RENDERFLAG_USEDELTAS 0x0010
#define RENDERFLAG_UNKNOWN 0x0080
#define RENDERFLAG_NOBLITINVALIDATED 0x0200
-#define RENDERFLAG_SKIPOPTIONALTEXT 0x0400
+#define RENDERFLAG_NOSUBTITLES 0x0400
#define RENDERFLAG_FROMSPLIT 0x0800
#define RENDERFLAG_DOUBLECOORDS 0x1000
@@ -77,6 +77,9 @@ public:
int16 _backDeltaX;
int16 _backDeltaY;
+ int16 _subtitleFont;
+ int16 _subtitleColor;
+
FontToSprite _fontToSprite[4];
Font *_fonts[kFontCount];
diff --git a/engines/gob/draw_v1.cpp b/engines/gob/draw_v1.cpp
index e2cfcb613d..719945fd6f 100644
--- a/engines/gob/draw_v1.cpp
+++ b/engines/gob/draw_v1.cpp
@@ -318,6 +318,8 @@ void Draw_v1::spriteOperation(int16 operation) {
int16 perLine;
Resource *resource;
+ operation &= 0x0F;
+
if (_sourceSurface >= 100)
_sourceSurface -= 80;
if (_destSurface >= 100)
diff --git a/engines/gob/draw_v2.cpp b/engines/gob/draw_v2.cpp
index 8fe70589a7..a1074d7ecb 100644
--- a/engines/gob/draw_v2.cpp
+++ b/engines/gob/draw_v2.cpp
@@ -216,7 +216,9 @@ void Draw_v2::printTotText(int16 id) {
dataPtr = textItem->getData();
ptr = dataPtr;
- if ((_renderFlags & RENDERFLAG_SKIPOPTIONALTEXT) && (ptr[1] & 0x80)) {
+ bool isSubtitle = (ptr[1] & 0x80) != 0;
+
+ if (isSubtitle && !_vm->_global->_doSubtitles) {
delete textItem;
return;
}
@@ -398,10 +400,15 @@ void Draw_v2::printTotText(int16 id) {
} else {
_destSpriteX = offX;
_destSpriteY = offY;
- _fontIndex = fontIndex;
- _frontColor = frontColor;
+ _fontIndex = fontIndex;
+ _frontColor = frontColor;
_textToPrint = str;
+ if (isSubtitle) {
+ _fontIndex = _subtitleFont;
+ _frontColor = _subtitleColor;
+ }
+
if (_needAdjust != 2) {
if ((_destSpriteX >= destX) && (_destSpriteY >= destY) &&
(((_fonts[_fontIndex]->getCharHeight() / 2) + _destSpriteY - 1) <= spriteBottom)) {
@@ -449,6 +456,10 @@ void Draw_v2::printTotText(int16 id) {
ptr++;
offX = destX + (int16)READ_LE_UINT16(ptr);
offY = destY + (int16)READ_LE_UINT16(ptr + 2);
+ if (_renderFlags & RENDERFLAG_DOUBLECOORDS) {
+ offX += (int16)READ_LE_UINT16(ptr);
+ offY += (int16)READ_LE_UINT16(ptr + 2);
+ }
ptr += 4;
break;
@@ -457,11 +468,19 @@ void Draw_v2::printTotText(int16 id) {
fontIndex = ((*ptr & 0xF0) >> 4) & 7;
frontColor = *ptr & 0x0F;
ptr++;
+
+ if (isSubtitle) {
+ _subtitleFont = fontIndex;
+ _subtitleColor = frontColor;
+ }
break;
case 4:
ptr++;
frontColor = *ptr++;
+
+ if (isSubtitle)
+ _subtitleColor = frontColor;
break;
case 6:
@@ -502,8 +521,7 @@ void Draw_v2::printTotText(int16 id) {
case 10:
str[0] = (char) 255;
- WRITE_LE_UINT16((uint16 *) (str + 1),
- ptr - _vm->_game->_resources->getTexts());
+ WRITE_LE_UINT16(str + 1, ptr - _vm->_game->_resources->getTexts());
str[3] = 0;
ptr++;
for (int i = *ptr++; i > 0; i--) {
diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp
index d201019d08..4e2bd223b7 100644
--- a/engines/gob/game.cpp
+++ b/engines/gob/game.cpp
@@ -275,6 +275,12 @@ void Game::playTot(int16 skipPlay) {
_vm->_draw->_fontToSprite[i].height = -1;
}
+ // Gobliiins music stopping
+ if (_vm->getGameType() == kGameTypeGob1) {
+ _vm->_sound->adlibStop();
+ _vm->_sound->cdStop();
+ }
+
_vm->_mult->initAll();
_vm->_mult->zeroMultData();
diff --git a/engines/gob/global.cpp b/engines/gob/global.cpp
index 2969ed0870..f4f1303386 100644
--- a/engines/gob/global.cpp
+++ b/engines/gob/global.cpp
@@ -124,6 +124,8 @@ Global::Global(GobEngine *vm) : _vm(vm) {
_speedFactor = 1;
+ _doSubtitles = false;
+
_noCd = false;
}
diff --git a/engines/gob/global.h b/engines/gob/global.h
index 7849490107..5830e3e58c 100644
--- a/engines/gob/global.h
+++ b/engines/gob/global.h
@@ -141,6 +141,8 @@ public:
// Can be 1, 2 or 3 for normal, double and triple speed, respectively
uint8 _speedFactor;
+ bool _doSubtitles;
+
bool _noCd;
Global(GobEngine *vm);
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index fa4f04eab8..082345e675 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -25,6 +25,7 @@
#include "common/endian.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "base/plugins.h"
#include "common/config-manager.h"
@@ -129,7 +130,7 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
Common::addDebugChannel(kDebugHotspots, "Hotspots", "Hotspots debug level");
Common::addDebugChannel(kDebugDemo, "Demo", "Demo script debug level");
- syst->getEventManager()->registerRandomSource(_rnd, "gob");
+ g_eventRec.registerRandomSource(_rnd, "gob");
}
GobEngine::~GobEngine() {
@@ -302,7 +303,6 @@ void GobEngine::pauseEngineIntern(bool pause) {
} else {
uint32 duration = _system->getMillis() - _pauseStart;
- _vidPlayer->notifyPaused(duration);
_util->notifyPaused(duration);
_game->_startTimeKey += duration;
@@ -314,6 +314,12 @@ void GobEngine::pauseEngineIntern(bool pause) {
_mixer->pauseAll(pause);
}
+void GobEngine::syncSoundSettings() {
+ Engine::syncSoundSettings();
+
+ _init->updateConfig();
+}
+
void GobEngine::pauseGame() {
pauseEngineIntern(true);
@@ -329,139 +335,138 @@ bool GobEngine::initGameParts() {
_saveLoad = 0;
- _global = new Global(this);
- _util = new Util(this);
- _dataIO = new DataIO(this);
- _palAnim = new PalAnim(this);
+ _global = new Global(this);
+ _util = new Util(this);
+ _dataIO = new DataIO(this);
+ _palAnim = new PalAnim(this);
_vidPlayer = new VideoPlayer(this);
- _sound = new Sound(this);
- _game = new Game(this);
+ _sound = new Sound(this);
+ _game = new Game(this);
switch (_gameType) {
case kGameTypeGeisha:
case kGameTypeAdibouUnknown:
case kGameTypeGob1:
- _init = new Init_v1(this);
- _video = new Video_v1(this);
- _inter = new Inter_v1(this);
- _mult = new Mult_v1(this);
- _draw = new Draw_v1(this);
- _map = new Map_v1(this);
- _goblin = new Goblin_v1(this);
- _scenery = new Scenery_v1(this);
+ _init = new Init_v1(this);
+ _video = new Video_v1(this);
+ _inter = new Inter_v1(this);
+ _mult = new Mult_v1(this);
+ _draw = new Draw_v1(this);
+ _map = new Map_v1(this);
+ _goblin = new Goblin_v1(this);
+ _scenery = new Scenery_v1(this);
break;
case kGameTypeFascination:
- _init = new Init_v2(this);
- _video = new Video_v2(this);
- _inter = new Inter_Fascination(this);
- _mult = new Mult_v2(this);
- _draw = new Draw_v2(this);
- _map = new Map_v2(this);
- _goblin = new Goblin_v2(this);
- _scenery = new Scenery_v2(this);
+ _init = new Init_v2(this);
+ _video = new Video_v2(this);
+ _inter = new Inter_Fascination(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v2(this);
+ _scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
case kGameTypeWeen:
case kGameTypeGob2:
- _init = new Init_v2(this);
- _video = new Video_v2(this);
- _inter = new Inter_v2(this);
- _mult = new Mult_v2(this);
- _draw = new Draw_v2(this);
- _map = new Map_v2(this);
- _goblin = new Goblin_v2(this);
- _scenery = new Scenery_v2(this);
+ _init = new Init_v2(this);
+ _video = new Video_v2(this);
+ _inter = new Inter_v2(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v2(this);
+ _scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
case kGameTypeBargon:
- _init = new Init_v2(this);
- _video = new Video_v2(this);
- _inter = new Inter_Bargon(this);
- _mult = new Mult_v2(this);
- _draw = new Draw_Bargon(this);
- _map = new Map_v2(this);
- _goblin = new Goblin_v2(this);
- _scenery = new Scenery_v2(this);
+ _init = new Init_v2(this);
+ _video = new Video_v2(this);
+ _inter = new Inter_Bargon(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_Bargon(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v2(this);
+ _scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
case kGameTypeGob3:
case kGameTypeInca2:
- _init = new Init_v3(this);
- _video = new Video_v2(this);
- _inter = new Inter_v3(this);
- _mult = new Mult_v2(this);
- _draw = new Draw_v2(this);
- _map = new Map_v2(this);
- _goblin = new Goblin_v3(this);
- _scenery = new Scenery_v2(this);
+ _init = new Init_v3(this);
+ _video = new Video_v2(this);
+ _inter = new Inter_v3(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v3(this);
+ _scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v3(this, _targetName.c_str(), SaveLoad_v3::kScreenshotTypeGob3);
break;
case kGameTypeLostInTime:
- _init = new Init_v3(this);
- _video = new Video_v2(this);
- _inter = new Inter_v3(this);
- _mult = new Mult_v2(this);
- _draw = new Draw_v2(this);
- _map = new Map_v2(this);
- _goblin = new Goblin_v3(this);
- _scenery = new Scenery_v2(this);
+ _init = new Init_v3(this);
+ _video = new Video_v2(this);
+ _inter = new Inter_v3(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v3(this);
+ _scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v3(this, _targetName.c_str(), SaveLoad_v3::kScreenshotTypeLost);
break;
case kGameTypeWoodruff:
- _init = new Init_v3(this);
- _video = new Video_v2(this);
- _inter = new Inter_v4(this);
- _mult = new Mult_v2(this);
- _draw = new Draw_v2(this);
- _map = new Map_v4(this);
- _goblin = new Goblin_v4(this);
- _scenery = new Scenery_v2(this);
+ _init = new Init_v4(this);
+ _video = new Video_v2(this);
+ _inter = new Inter_v4(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v4(this);
+ _scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v4(this, _targetName.c_str());
break;
case kGameTypeDynasty:
- _init = new Init_v3(this);
- _video = new Video_v2(this);
- _inter = new Inter_v5(this);
- _mult = new Mult_v2(this);
- _draw = new Draw_v2(this);
- _map = new Map_v4(this);
- _goblin = new Goblin_v4(this);
- _scenery = new Scenery_v2(this);
+ _init = new Init_v3(this);
+ _video = new Video_v2(this);
+ _inter = new Inter_v5(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v4(this);
+ _scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad(this);
break;
case kGameTypeAdibou4:
case kGameTypeUrban:
- _init = new Init_v6(this);
- _video = new Video_v6(this);
- _inter = new Inter_v6(this);
- _mult = new Mult_v2(this);
- _draw = new Draw_v2(this);
- _map = new Map_v4(this);
- _goblin = new Goblin_v4(this);
- _scenery = new Scenery_v2(this);
+ _init = new Init_v6(this);
+ _video = new Video_v6(this);
+ _inter = new Inter_v6(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v4(this);
+ _scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v6(this, _targetName.c_str());
break;
case kGameTypePlaytoon:
case kGameTypePlaytnCk:
case kGameTypeBambou:
- _init = new Init_v2(this);
- _video = new Video_v2(this);
-// _inter = new Inter_Playtoons(this);
- _inter = new Inter_v6(this);
- _mult = new Mult_v2(this);
- _draw = new Draw_v2(this);
- _map = new Map_v2(this);
- _goblin = new Goblin_v2(this);
- _scenery = new Scenery_v2(this);
+ _init = new Init_v2(this);
+ _video = new Video_v2(this);
+ _inter = new Inter_v6(this);
+ _mult = new Mult_v2(this);
+ _draw = new Draw_v2(this);
+ _map = new Map_v2(this);
+ _goblin = new Goblin_v2(this);
+ _scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_Playtoons(this);
break;
diff --git a/engines/gob/gob.h b/engines/gob/gob.h
index 02f6af51bf..84ff707877 100644
--- a/engines/gob/gob.h
+++ b/engines/gob/gob.h
@@ -75,8 +75,6 @@ class SaveLoad;
#define GET_VAR_FSTR(var) _vm->_inter->_variables->getAddressVarString(var)
#define GET_VARO_FSTR(off) _vm->_inter->_variables->getAddressOffString(off)
-#define VAR_ADDRESS(var) _vm->_inter->_variables->getAddressVar32(var)
-
#define WRITE_VAR_OFFSET(off, val) WRITE_VARO_UINT32((off), (val))
#define WRITE_VAR(var, val) WRITE_VAR_UINT32((var), (val))
#define VAR_OFFSET(off) READ_VARO_UINT32(off)
@@ -165,6 +163,7 @@ private:
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
virtual void pauseEngineIntern(bool pause);
+ virtual void syncSoundSettings();
bool initGameParts();
void deinitGameParts();
diff --git a/engines/gob/init.cpp b/engines/gob/init.cpp
index faf85a5b41..834e9b8553 100644
--- a/engines/gob/init.cpp
+++ b/engines/gob/init.cpp
@@ -49,6 +49,9 @@ Init::Init(GobEngine *vm) : _vm(vm) {
_palDesc = 0;
}
+Init::~Init() {
+}
+
void Init::cleanup() {
_vm->_video->freeDriver();
_vm->_global->_primarySurfDesc.reset();
@@ -87,6 +90,7 @@ void Init::initGame() {
char buffer[128];
initVideo();
+ updateConfig();
if (!_vm->isDemo()) {
if (_vm->_dataIO->existData(_vm->_startStk.c_str()))
@@ -206,4 +210,7 @@ void Init::initGame() {
cleanup();
}
+void Init::updateConfig() {
+}
+
} // End of namespace Gob
diff --git a/engines/gob/init.h b/engines/gob/init.h
index 60642d0189..c2784a59ac 100644
--- a/engines/gob/init.h
+++ b/engines/gob/init.h
@@ -32,12 +32,14 @@ namespace Gob {
class Init {
public:
+ Init(GobEngine *vm);
+ virtual ~Init();
+
virtual void initGame();
virtual void initVideo() = 0;
- Init(GobEngine *vm);
- virtual ~Init() {}
+ virtual void updateConfig();
protected:
Video::PalDesc *_palDesc;
@@ -50,34 +52,42 @@ protected:
class Init_v1 : public Init {
public:
- virtual void initVideo();
-
Init_v1(GobEngine *vm);
- virtual ~Init_v1() {}
+ ~Init_v1();
+
+ void initVideo();
};
class Init_v2 : public Init_v1 {
public:
- virtual void initVideo();
-
Init_v2(GobEngine *vm);
- virtual ~Init_v2() {}
+ ~Init_v2();
+
+ void initVideo();
};
class Init_v3 : public Init_v2 {
public:
- virtual void initVideo();
-
Init_v3(GobEngine *vm);
- virtual ~Init_v3() {}
+ ~Init_v3();
+
+ void initVideo();
};
-class Init_v6 : public Init_v3 {
+class Init_v4 : public Init_v3 {
public:
- virtual void initGame();
+ Init_v4(GobEngine *vm);
+ ~Init_v4();
+
+ void updateConfig();
+};
+class Init_v6 : public Init_v3 {
+public:
Init_v6(GobEngine *vm);
- virtual ~Init_v6() {}
+ ~Init_v6();
+
+ void initGame();
};
} // End of namespace Gob
diff --git a/engines/gob/init_v1.cpp b/engines/gob/init_v1.cpp
index e482104ff9..50db774734 100644
--- a/engines/gob/init_v1.cpp
+++ b/engines/gob/init_v1.cpp
@@ -35,6 +35,9 @@ namespace Gob {
Init_v1::Init_v1(GobEngine *vm) : Init(vm) {
}
+Init_v1::~Init_v1() {
+}
+
void Init_v1::initVideo() {
if (_vm->_global->_videoMode)
_vm->validateVideoMode(_vm->_global->_videoMode);
diff --git a/engines/gob/init_v2.cpp b/engines/gob/init_v2.cpp
index 4c65b8102c..f89d5a8cfb 100644
--- a/engines/gob/init_v2.cpp
+++ b/engines/gob/init_v2.cpp
@@ -36,6 +36,9 @@ namespace Gob {
Init_v2::Init_v2(GobEngine *vm) : Init_v1(vm) {
}
+Init_v2::~Init_v2() {
+}
+
void Init_v2::initVideo() {
if (_vm->_global->_videoMode)
_vm->validateVideoMode(_vm->_global->_videoMode);
diff --git a/engines/gob/init_v3.cpp b/engines/gob/init_v3.cpp
index 67304b389a..c96005ed5a 100644
--- a/engines/gob/init_v3.cpp
+++ b/engines/gob/init_v3.cpp
@@ -34,6 +34,9 @@ namespace Gob {
Init_v3::Init_v3(GobEngine *vm) : Init_v2(vm) {
}
+Init_v3::~Init_v3() {
+}
+
void Init_v3::initVideo() {
Init_v2::initVideo();
diff --git a/engines/gob/init_v4.cpp b/engines/gob/init_v4.cpp
new file mode 100644
index 0000000000..3bd50a494d
--- /dev/null
+++ b/engines/gob/init_v4.cpp
@@ -0,0 +1,45 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/endian.h"
+#include "common/config-manager.h"
+
+#include "gob/gob.h"
+#include "gob/init.h"
+#include "gob/global.h"
+
+namespace Gob {
+
+Init_v4::Init_v4(GobEngine *vm) : Init_v3(vm) {
+}
+
+Init_v4::~Init_v4() {
+}
+
+void Init_v4::updateConfig() {
+ _vm->_global->_doSubtitles = ConfMan.getBool("subtitles");
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/init_v6.cpp b/engines/gob/init_v6.cpp
index 4b14c8a29c..40b4769e78 100644
--- a/engines/gob/init_v6.cpp
+++ b/engines/gob/init_v6.cpp
@@ -34,6 +34,9 @@ namespace Gob {
Init_v6::Init_v6(GobEngine *vm) : Init_v3(vm) {
}
+Init_v6::~Init_v6() {
+}
+
void Init_v6::initGame() {
_vm->_global->_noCd = false;
diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp
index 69c392b198..446d86643d 100644
--- a/engines/gob/inter_v1.cpp
+++ b/engines/gob/inter_v1.cpp
@@ -972,6 +972,7 @@ bool Inter_v1::o1_loadTot(OpFuncParams &params) {
bool Inter_v1::o1_palLoad(OpFuncParams &params) {
int index1, index2;
+ int16 id;
byte cmd;
Resource *resource;
@@ -1116,7 +1117,8 @@ bool Inter_v1::o1_palLoad(OpFuncParams &params) {
case 61:
index1 = _vm->_game->_script->readByte();
index2 = (_vm->_game->_script->readByte() - index1 + 1) * 3;
- resource = _vm->_game->_resources->getResource(_vm->_game->_script->readInt16());
+ id = _vm->_game->_script->readInt16();
+ resource = _vm->_game->_resources->getResource(id);
if (!resource)
break;
@@ -1124,6 +1126,13 @@ bool Inter_v1::o1_palLoad(OpFuncParams &params) {
resource->getData() + index1 * 3, index2);
delete resource;
+ // WORKAROUND: The Last Dynasty overwrites the 0. palette entry but depends on it staying black.
+ if ((_vm->getGameType() == kGameTypeDynasty) && (index1 == 0)) {
+ _vm->_draw->_vgaPalette[0].red = 0;
+ _vm->_draw->_vgaPalette[0].green = 0;
+ _vm->_draw->_vgaPalette[0].blue = 0;
+ }
+
if (_vm->_draw->_applyPal) {
_vm->_draw->_applyPal = false;
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
@@ -2303,7 +2312,7 @@ void Inter_v1::o1_setItemPos(OpGobParams &params) {
void Inter_v1::o1_loadObjects(OpGobParams &params) {
params.extraData = _vm->_game->_script->readInt16();
- _vm->_goblin->loadObjects((char *) VAR_ADDRESS(params.extraData));
+ _vm->_goblin->loadObjects(_variables->getAddressVarString(params.extraData));
}
void Inter_v1::o1_freeObjects(OpGobParams &params) {
diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp
index 20f812bb88..19cac86465 100644
--- a/engines/gob/inter_v2.cpp
+++ b/engines/gob/inter_v2.cpp
@@ -25,6 +25,8 @@
#include "common/endian.h"
+#include "gui/message.h"
+
#include "sound/mixer.h"
#include "sound/mods/infogrames.h"
@@ -587,6 +589,11 @@ void Inter_v2::o2_totSub() {
if (!scumm_stricmp(totFile, "edit"))
_vm->_util->forceMouseUp();
+ // WORKAROUND: For some reason, the variable indicating which TOT to load next
+ // is overwritten in the guard house card game in Woodruff
+ if ((_vm->getGameType() == kGameTypeWoodruff) && !scumm_stricmp(totFile, "6"))
+ strcpy(totFile, "EMAP2011");
+
flags = _vm->_game->_script->readByte();
_vm->_game->totSub(flags, totFile);
}
@@ -1297,16 +1304,23 @@ bool Inter_v2::o2_checkData(OpFuncParams &params) {
size = -1;
handle = 1;
- mode = _vm->_saveLoad->getSaveMode(_vm->_game->_script->getResultStr());
+ char *file = _vm->_game->_script->getResultStr();
+
+ // WORKAROUND: For some reason, the variable indicating which TOT to load next
+ // is overwritten in the guard house card game in Woodruff
+ if ((_vm->getGameType() == kGameTypeWoodruff) && !scumm_stricmp(file, "6.TOT"))
+ strcpy(file, "EMAP2011.TOT");
+
+ mode = _vm->_saveLoad->getSaveMode(file);
if (mode == SaveLoad::kSaveModeNone) {
- if (_vm->_dataIO->existData(_vm->_game->_script->getResultStr()))
- size = _vm->_dataIO->getDataSize(_vm->_game->_script->getResultStr());
+ if (_vm->_dataIO->existData(file))
+ size = _vm->_dataIO->getDataSize(file);
else
- warning("File \"%s\" not found", _vm->_game->_script->getResultStr());
+ warning("File \"%s\" not found", file);
} else if (mode == SaveLoad::kSaveModeSave)
- size = _vm->_saveLoad->getSize(_vm->_game->_script->getResultStr());
+ size = _vm->_saveLoad->getSize(file);
else if (mode == SaveLoad::kSaveModeExists)
size = 23;
@@ -1314,7 +1328,7 @@ bool Inter_v2::o2_checkData(OpFuncParams &params) {
handle = -1;
debugC(2, kDebugFileIO, "Requested size of file \"%s\": %d",
- _vm->_game->_script->getResultStr(), size);
+ file, size);
WRITE_VAR_OFFSET(varOff, handle);
WRITE_VAR(16, (uint32) size);
@@ -1338,21 +1352,32 @@ bool Inter_v2::o2_readData(OpFuncParams &params) {
offset = _vm->_game->_script->getResultInt();
retSize = 0;
+ char *file = _vm->_game->_script->getResultStr();
+
debugC(2, kDebugFileIO, "Read from file \"%s\" (%d, %d bytes at %d)",
- _vm->_game->_script->getResultStr(), dataVar, size, offset);
+ file, dataVar, size, offset);
- mode = _vm->_saveLoad->getSaveMode(_vm->_game->_script->getResultStr());
+ mode = _vm->_saveLoad->getSaveMode(file);
if (mode == SaveLoad::kSaveModeSave) {
+
WRITE_VAR(1, 1);
- if (_vm->_saveLoad->load(_vm->_game->_script->getResultStr(), dataVar, size, offset))
+
+ if (!_vm->_saveLoad->load(file, dataVar, size, offset)) {
+
+ GUI::MessageDialog dialog("Failed to load game state from file.");
+ dialog.runModal();
+
+ } else
WRITE_VAR(1, 0);
+
return false;
+
} else if (mode == SaveLoad::kSaveModeIgnore)
return false;
if (size < 0) {
warning("Attempted to read a raw sprite from file \"%s\"",
- _vm->_game->_script->getResultStr());
+ file);
return false ;
} else if (size == 0) {
dataVar = 0;
@@ -1361,13 +1386,13 @@ bool Inter_v2::o2_readData(OpFuncParams &params) {
buf = _variables->getAddressOff8(dataVar);
- if (_vm->_game->_script->getResultStr()[0] == 0) {
+ if (file[0] == 0) {
WRITE_VAR(1, size);
return false;
}
WRITE_VAR(1, 1);
- handle = _vm->_dataIO->openData(_vm->_game->_script->getResultStr());
+ handle = _vm->_dataIO->openData(file);
if (handle < 0)
return false;
@@ -1408,17 +1433,26 @@ bool Inter_v2::o2_writeData(OpFuncParams &params) {
_vm->_game->_script->evalExpr(0);
offset = _vm->_game->_script->getResultInt();
+ char *file = _vm->_game->_script->getResultStr();
+
debugC(2, kDebugFileIO, "Write to file \"%s\" (%d, %d bytes at %d)",
- _vm->_game->_script->getResultStr(), dataVar, size, offset);
+ file, dataVar, size, offset);
WRITE_VAR(1, 1);
- mode = _vm->_saveLoad->getSaveMode(_vm->_game->_script->getResultStr());
+ mode = _vm->_saveLoad->getSaveMode(file);
if (mode == SaveLoad::kSaveModeSave) {
- if (_vm->_saveLoad->save(_vm->_game->_script->getResultStr(), dataVar, size, offset))
+
+ if (!_vm->_saveLoad->save(file, dataVar, size, offset)) {
+
+ GUI::MessageDialog dialog("Failed to save game state to file.");
+ dialog.runModal();
+
+ } else
WRITE_VAR(1, 0);
+
} else if (mode == SaveLoad::kSaveModeNone)
- warning("Attempted to write to file \"%s\"", _vm->_game->_script->getResultStr());
+ warning("Attempted to write to file \"%s\"", file);
return false;
}
diff --git a/engines/gob/map.h b/engines/gob/map.h
index 4a211f205d..ba976ff7ac 100644
--- a/engines/gob/map.h
+++ b/engines/gob/map.h
@@ -204,14 +204,6 @@ protected:
void loadGoblinStates(Common::SeekableReadStream &data, int index);
};
-class Map_v4 : public Map_v2 {
-public:
- virtual void loadMapObjects(const char *avjFile);
-
- Map_v4(GobEngine *vm);
- virtual ~Map_v4();
-};
-
} // End of namespace Gob
#endif // GOB_MAP_H
diff --git a/engines/gob/map_v2.cpp b/engines/gob/map_v2.cpp
index 6ceda7ab44..51caad74b8 100644
--- a/engines/gob/map_v2.cpp
+++ b/engines/gob/map_v2.cpp
@@ -60,7 +60,10 @@ void Map_v2::loadMapObjects(const char *avjFile) {
id = _vm->_game->_script->readInt16();
- if (id == -1) {
+ if (((uint16) id) >= 65520) {
+ warning("Map_v2::loadMapObjects(): ID >= 65520");
+ return;
+ } else if (id == -1) {
_passMap = (int8 *) _vm->_inter->_variables->getAddressOff8(var);
return;
}
@@ -71,13 +74,20 @@ void Map_v2::loadMapObjects(const char *avjFile) {
Common::SeekableReadStream &mapData = *resource->stream();
- if (mapData.readByte() == 3) {
+ _widthByte = mapData.readByte();
+ if (_widthByte == 4) {
_screenWidth = 640;
+ _screenHeight = 400;
+ } else if (_widthByte == 3) {
_passWidth = 65;
+ _screenWidth = 640;
+ _screenHeight = 200;
} else {
- _screenWidth = 320;
_passWidth = 40;
+ _screenWidth = 320;
+ _screenHeight = 200;
}
+
_wayPointsCount = mapData.readByte();
_tilesWidth = mapData.readSint16LE();
_tilesHeight = mapData.readSint16LE();
@@ -85,6 +95,11 @@ void Map_v2::loadMapObjects(const char *avjFile) {
_bigTiles = !(_tilesHeight & 0xFF00);
_tilesHeight &= 0xFF;
+ if (_widthByte == 4) {
+ _screenWidth = mapData.readSint16LE();
+ _screenHeight = mapData.readSint16LE();
+ }
+
_mapWidth = _screenWidth / _tilesWidth;
_mapHeight = _screenHeight / _tilesHeight;
@@ -104,6 +119,11 @@ void Map_v2::loadMapObjects(const char *avjFile) {
_wayPoints[i].notWalkable = mapData.readSByte();
}
+ if (_widthByte == 4) {
+ _mapWidth = VAR(17);
+ _passWidth = _mapWidth;
+ }
+
// In the original asm, this writes byte-wise into the variables-array
tmpPos = mapData.pos();
mapData.seek(passPos);
diff --git a/engines/gob/map_v4.cpp b/engines/gob/map_v4.cpp
deleted file mode 100644
index 1db3d6a3f8..0000000000
--- a/engines/gob/map_v4.cpp
+++ /dev/null
@@ -1,159 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/stream.h"
-
-#include "gob/gob.h"
-#include "gob/map.h"
-#include "gob/global.h"
-#include "gob/goblin.h"
-#include "gob/inter.h"
-#include "gob/game.h"
-#include "gob/script.h"
-#include "gob/resources.h"
-#include "gob/mult.h"
-
-namespace Gob {
-
-Map_v4::Map_v4(GobEngine *vm) : Map_v2(vm) {
-}
-
-Map_v4::~Map_v4() {
-}
-
-void Map_v4::loadMapObjects(const char *avjFile) {
- uint8 wayPointsCount;
- int16 var;
- int16 id;
- int16 mapWidth, mapHeight;
- int16 tmp;
- byte *variables;
- uint32 tmpPos;
- uint32 passPos;
-
- var = _vm->_game->_script->readVarIndex();
- variables = _vm->_inter->_variables->getAddressOff8(var);
-
- id = _vm->_game->_script->readInt16();
-
- if (((uint16) id) >= 65520) {
- warning("Woodruff Stub: loadMapObjects ID >= 65520");
- return;
- } else if (id == -1) {
- _passMap = (int8 *) _vm->_inter->_variables->getAddressOff8(var);
- return;
- }
-
- Resource *resource = _vm->_game->_resources->getResource(id);
- if (!resource)
- return;
-
- Common::SeekableReadStream &mapData = *resource->stream();
-
- _widthByte = mapData.readByte();
- if (_widthByte == 4) {
- _screenWidth = 640;
- _screenHeight = 400;
- } else if (_widthByte == 3) {
- _screenWidth = 640;
- _screenHeight = 200;
- } else {
- _screenWidth = 320;
- _screenHeight = 200;
- }
-
- _wayPointsCount = mapData.readByte();
- _tilesWidth = mapData.readSint16LE();
- _tilesHeight = mapData.readSint16LE();
-
- _bigTiles = !(_tilesHeight & 0xFF00);
- _tilesHeight &= 0xFF;
-
- if (_widthByte == 4) {
- _screenWidth = mapData.readSint16LE();
- _screenHeight = mapData.readSint16LE();
- }
-
- _mapWidth = _screenWidth / _tilesWidth;
- _mapHeight = _screenHeight / _tilesHeight;
-
- passPos = mapData.pos();
- mapData.skip(_mapWidth * _mapHeight);
-
- if (resource->getData()[0] == 1)
- wayPointsCount = _wayPointsCount = 40;
- else
- wayPointsCount = _wayPointsCount == 0 ? 1 : _wayPointsCount;
-
- delete[] _wayPoints;
- _wayPoints = new Point[wayPointsCount];
- for (int i = 0; i < _wayPointsCount; i++) {
- _wayPoints[i].x = mapData.readSByte();
- _wayPoints[i].y = mapData.readSByte();
- _wayPoints[i].notWalkable = mapData.readSByte();
- }
-
- if (_widthByte == 4)
- _mapWidth = VAR(17);
-
- _passWidth = _mapWidth;
-
- // In the original asm, this writes byte-wise into the variables-array
- tmpPos = mapData.pos();
- mapData.seek(passPos);
- if ((variables != 0) &&
- (variables != _vm->_inter->_variables->getAddressOff8(0))) {
-
- _passMap = (int8 *) variables;
- mapHeight = _screenHeight / _tilesHeight;
- mapWidth = _screenWidth / _tilesWidth;
-
- for (int i = 0; i < mapHeight; i++) {
- for (int j = 0; j < mapWidth; j++)
- setPass(j, i, mapData.readSByte());
- _vm->_inter->_variables->getAddressOff8(var + i * _passWidth);
- }
- }
- mapData.seek(tmpPos);
-
- tmp = mapData.readSint16LE();
- mapData.skip(tmp * 14);
- tmp = mapData.readSint16LE();
- mapData.skip(tmp * 14 + 28);
- tmp = mapData.readSint16LE();
- mapData.skip(tmp * 14);
-
- _vm->_goblin->_gobsCount = tmp;
- for (int i = 0; i < _vm->_goblin->_gobsCount; i++)
- loadGoblinStates(mapData, i);
-
- _vm->_goblin->_soundSlotsCount = _vm->_game->_script->readInt16();
- for (int i = 0; i < _vm->_goblin->_soundSlotsCount; i++)
- _vm->_goblin->_soundSlots[i] = _vm->_inter->loadSound(1);
-
- delete resource;
-}
-
-} // End of namespace Gob
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index 611abb6038..26cc4e5d27 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -23,6 +23,7 @@ MODULE_OBJS := \
init_v1.o \
init_v2.o \
init_v3.o \
+ init_v4.o \
init_v6.o \
inter.o \
inter_v1.o \
@@ -36,7 +37,6 @@ MODULE_OBJS := \
map.o \
map_v1.o \
map_v2.o \
- map_v4.o \
mult.o \
mult_v1.o \
mult_v2.o \
diff --git a/engines/gob/resources.cpp b/engines/gob/resources.cpp
index c52b65f0d7..2f3b1b23e7 100644
--- a/engines/gob/resources.cpp
+++ b/engines/gob/resources.cpp
@@ -144,8 +144,6 @@ Resources::~Resources() {
bool Resources::load(const Common::String &fileName) {
unload();
- Common::String fileBase;
-
_totFile = TOTFile::createFileName(fileName, _hasLOM);
if (_hasLOM) {
@@ -154,9 +152,9 @@ bool Resources::load(const Common::String &fileName) {
return false;
}
- fileBase = TOTFile::getFileBase(fileName);
+ _fileBase = TOTFile::getFileBase(fileName);
- _extFile = fileBase + ".ext";
+ _extFile = _fileBase + ".ext";
bool hasTOTRes = loadTOTResourceTable();
bool hasEXTRes = loadEXTResourceTable();
@@ -165,7 +163,7 @@ bool Resources::load(const Common::String &fileName) {
return false;
if (hasTOTRes) {
- if (!loadTOTTextTable(fileBase)) {
+ if (!loadTOTTextTable(_fileBase)) {
unload();
return false;
}
@@ -195,6 +193,7 @@ void Resources::unload(bool del) {
delete[] _totData;
delete[] _imData;
+ _fileBase.clear();
_totFile.clear();
_extFile.clear();
_exFile.clear();
@@ -573,6 +572,41 @@ byte *Resources::getTexts() const {
return _totTextTable->data;
}
+bool Resources::dumpResource(const Resource &resource,
+ const Common::String &fileName) const {
+
+ Common::DumpFile dump;
+
+ if (!dump.open(fileName))
+ return false;
+
+ if (dump.write(resource.getData(), resource.getSize()) != ((uint32) resource.getSize()))
+ return false;
+
+ if (!dump.flush())
+ return false;
+ if (dump.err())
+ return false;
+
+ dump.close();
+ return true;
+}
+
+bool Resources::dumpResource(const Resource &resource, uint16 id,
+ const Common::String &ext) const {
+
+ Common::String fileName = _fileBase;
+
+ char idStr[7];
+
+ snprintf(idStr, 7, "_%05d", id);
+ fileName += idStr;
+ fileName += ".";
+ fileName += ext;
+
+ return dumpResource(resource, fileName);
+}
+
Resource *Resources::getTOTResource(uint16 id) const {
if (id >= _totResourceTable->itemsCount) {
warning("Trying to load non-existent TOT resource (%s, %d/%d)",
diff --git a/engines/gob/resources.h b/engines/gob/resources.h
index d316be83e5..7511185954 100644
--- a/engines/gob/resources.h
+++ b/engines/gob/resources.h
@@ -91,6 +91,11 @@ public:
byte *getTexts() const;
+ bool dumpResource(const Resource &resource,
+ const Common::String &fileName) const;
+ bool dumpResource(const Resource &resource, uint16 id,
+ const Common::String &ext = "dmp") const;
+
private:
// Structure sizes in the files
static const int kTOTResItemSize = 4 + 2 + 2 + 2;
@@ -166,6 +171,7 @@ private:
GobEngine *_vm;
+ Common::String _fileBase;
Common::String _totFile;
Common::String _extFile;
Common::String _exFile;
diff --git a/engines/gob/save/saveconverter.cpp b/engines/gob/save/saveconverter.cpp
index 38fec06859..7bfb2a2da2 100644
--- a/engines/gob/save/saveconverter.cpp
+++ b/engines/gob/save/saveconverter.cpp
@@ -122,14 +122,14 @@ bool SaveConverter::swapDataEndian(byte *data, const byte *sizes, uint32 count)
while (count-- > 0) {
if (*sizes == 3) // 32bit value (3 additional bytes)
- *((uint32 *) data) = SWAP_BYTES_32(*((uint32 *) data));
+ WRITE_UINT32(data, SWAP_BYTES_32(READ_UINT32(data)));
else if (*sizes == 1) // 16bit value (1 additional byte)
- *((uint16 *) data) = SWAP_BYTES_16(*((uint16 *) data));
+ WRITE_UINT16(data, SWAP_BYTES_16(READ_UINT16(data)));
else if (*sizes != 0) // else, it has to be an 8bit value
return false;
count -= *sizes;
- data += *sizes + 1;
+ data += *sizes + 1;
sizes += *sizes + 1;
}
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h
index 8d785c7233..1a1a47178b 100644
--- a/engines/gob/save/saveload.h
+++ b/engines/gob/save/saveload.h
@@ -74,15 +74,15 @@ protected:
/** Save/Load class for Gobliins 2, Ween: The Prophecy and Bargon Attack. */
class SaveLoad_v2 : public SaveLoad {
public:
+ static const uint32 kSlotCount = 15;
+ static const uint32 kSlotNameLength = 40;
+
SaveLoad_v2(GobEngine *vm, const char *targetName);
virtual ~SaveLoad_v2();
SaveMode getSaveMode(const char *fileName) const;
protected:
- static const uint32 kSlotCount = 15;
- static const uint32 kSlotNameLength = 40;
-
struct SaveFile {
const char *sourceName;
SaveMode mode;
@@ -136,6 +136,9 @@ protected:
/** Save/Load class for Goblins 3 and Lost in Time. */
class SaveLoad_v3 : public SaveLoad {
public:
+ static const uint32 kSlotCount = 30;
+ static const uint32 kSlotNameLength = 40;
+
enum ScreenshotType {
kScreenshotTypeGob3, //!< Goblins 3 type screenshot
kScreenshotTypeLost //!< Lost in Time type screenshot
@@ -147,9 +150,6 @@ public:
SaveMode getSaveMode(const char *fileName) const;
protected:
- static const uint32 kSlotCount = 30;
- static const uint32 kSlotNameLength = 40;
-
struct SaveFile {
const char *sourceName;
SaveMode mode;
@@ -264,15 +264,15 @@ protected:
/** Save/Load class for Woodruff. */
class SaveLoad_v4 : public SaveLoad {
public:
+ static const uint32 kSlotCount = 10;
+ static const uint32 kSlotNameLength = 40;
+
SaveLoad_v4(GobEngine *vm, const char *targetName);
virtual ~SaveLoad_v4();
SaveMode getSaveMode(const char *fileName) const;
protected:
- static const uint32 kSlotCount = 10;
- static const uint32 kSlotNameLength = 40;
-
struct SaveFile {
const char *sourceName;
SaveMode mode;
@@ -289,6 +289,8 @@ protected:
GameHandler(GobEngine *vm, const char *target);
~GameHandler();
+ int getLastSlot() const;
+
int32 getSize();
bool load(int16 dataVar, int32 size, int32 offset);
bool save(int16 dataVar, int32 size, int32 offset);
@@ -317,6 +319,8 @@ protected:
File *_slotFile;
+ int _lastSlot;
+
SaveReader *_reader;
SaveWriter *_writer;
@@ -386,15 +390,15 @@ protected:
/** Save/Load class for Urban Runner. */
class SaveLoad_v6 : public SaveLoad {
public:
+ static const uint32 kSlotCount = 60;
+ static const uint32 kSlotNameLength = 40;
+
SaveLoad_v6(GobEngine *vm, const char *targetName);
virtual ~SaveLoad_v6();
SaveMode getSaveMode(const char *fileName) const;
protected:
- static const uint32 kSlotCount = 60;
- static const uint32 kSlotNameLength = 40;
-
struct SaveFile {
const char *sourceName;
SaveMode mode;
diff --git a/engines/gob/save/saveload_v4.cpp b/engines/gob/save/saveload_v4.cpp
index 06280af2a6..16c87b9a64 100644
--- a/engines/gob/save/saveload_v4.cpp
+++ b/engines/gob/save/saveload_v4.cpp
@@ -84,6 +84,8 @@ SaveLoad_v4::GameHandler::GameHandler(GobEngine *vm, const char *target) : SaveH
_slotFile = new File(vm, target);
+ _lastSlot = -1;
+
_writer = 0;
_reader = 0;
}
@@ -94,6 +96,10 @@ SaveLoad_v4::GameHandler::~GameHandler() {
delete _writer;
}
+int SaveLoad_v4::GameHandler::getLastSlot() const {
+ return _lastSlot;
+}
+
int32 SaveLoad_v4::GameHandler::getSize() {
// Fake an empty save file for the very first query, to get clear properties
if (_firstSize) {
@@ -178,6 +184,7 @@ bool SaveLoad_v4::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
if (!vars.writeInto(0, 0, varSize))
return false;
+ _lastSlot = slot;
}
return true;
@@ -261,6 +268,7 @@ bool SaveLoad_v4::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
if (!_writer->writePart(1, &vars))
return false;
+ _lastSlot = slot;
}
return true;
@@ -465,7 +473,11 @@ bool SaveLoad_v4::ScreenPropsHandler::load(int16 dataVar, int32 size, int32 offs
return false;
}
- return _gameHandler->loadScreenProps(_file->getSlot(offset), _curProps->_props);
+ int slot = _gameHandler->getLastSlot();
+ if (slot == -1)
+ slot = _file->getSlot(offset);
+
+ return _gameHandler->loadScreenProps(slot, _curProps->_props);
}
bool SaveLoad_v4::ScreenPropsHandler::save(int16 dataVar, int32 size, int32 offset) {
@@ -474,7 +486,11 @@ bool SaveLoad_v4::ScreenPropsHandler::save(int16 dataVar, int32 size, int32 offs
return false;
}
- return _gameHandler->saveScreenProps(_file->getSlot(offset), _curProps->_props);
+ int slot = _gameHandler->getLastSlot();
+ if (slot == -1)
+ slot = _file->getSlot(offset);
+
+ return _gameHandler->saveScreenProps(slot, _curProps->_props);
}
diff --git a/engines/gob/scenery.cpp b/engines/gob/scenery.cpp
index 7a4b8ad868..a6d6c06544 100644
--- a/engines/gob/scenery.cpp
+++ b/engines/gob/scenery.cpp
@@ -95,7 +95,7 @@ void Scenery::init() {
int16 Scenery::loadStatic(char search) {
int16 size;
- int16 *backsPtr;
+ byte *backsPtr;
int16 picsCount;
int16 resId;
int16 sceneryIndex;
@@ -108,7 +108,7 @@ int16 Scenery::loadStatic(char search) {
_vm->_game->_script->evalExpr(&sceneryIndex);
size = _vm->_game->_script->readInt16();
- backsPtr = (int16 *) (_vm->_game->_script->getData() + _vm->_game->_script->pos());
+ backsPtr = _vm->_game->_script->getData() + _vm->_game->_script->pos();
_vm->_game->_script->skip(size * 2);
picsCount = _vm->_game->_script->readInt16();
resId = _vm->_game->_script->readInt16();
@@ -162,7 +162,7 @@ int16 Scenery::loadStatic(char search) {
ptr->layers[i].planes = 0;
ptr->layers[i].backResId = (int16) READ_LE_UINT16(backsPtr);
- backsPtr++;
+ backsPtr += 2;
}
ptr->pieces = new PieceDesc*[picsCount];
@@ -185,7 +185,7 @@ int16 Scenery::loadStatic(char search) {
_staticPictToSprite[7 * sceneryIndex + i] = sprIndex;
_spriteRefs[sprIndex]++;
} else {
- for (sprIndex = 19; _vm->_draw->_spritesArray[sprIndex] != 0; sprIndex--);
+ for (sprIndex = 19; _vm->_draw->_spritesArray[sprIndex] != 0; sprIndex--) { }
_staticPictToSprite[7 * sceneryIndex + i] = sprIndex;
_spriteRefs[sprIndex] = 1;
@@ -632,6 +632,11 @@ void Scenery::updateAnim(int16 layer, int16 frame, int16 animation, int16 flags,
_vm->_vidPlayer->slotPlay(obj.videoSlot - 1);
}
+ // Subtitle
+ Graphics::CoktelVideo::State state = _vm->_vidPlayer->getState(obj.videoSlot - 1);
+ if (state.flags & Graphics::CoktelVideo::kStateSpeech)
+ _vm->_draw->printTotText(state.speechId);
+
destX = 0;
destY = 0;
left = *(obj.pPosX);
diff --git a/engines/gob/script.cpp b/engines/gob/script.cpp
index 38b1f8fa40..0475bb06f7 100644
--- a/engines/gob/script.cpp
+++ b/engines/gob/script.cpp
@@ -201,7 +201,7 @@ int32 Script::readInt32() {
char *Script::readString(int32 length) {
if (length < 0) {
length = 0;
- while (_totPtr[length++] != '\0');
+ while (_totPtr[length++] != '\0') { }
}
char *string = (char *) _totPtr;
diff --git a/engines/gob/sound/bgatmosphere.cpp b/engines/gob/sound/bgatmosphere.cpp
index 6ce184155e..f0977aa45b 100644
--- a/engines/gob/sound/bgatmosphere.cpp
+++ b/engines/gob/sound/bgatmosphere.cpp
@@ -25,6 +25,7 @@
#include "common/system.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "gob/sound/bgatmosphere.h"
#include "gob/sound/sounddesc.h"
@@ -39,7 +40,7 @@ BackgroundAtmosphere::BackgroundAtmosphere(Audio::Mixer &mixer) :
_shaded = false;
_shadable = true;
- g_system->getEventManager()->registerRandomSource(_rnd, "gobBA");
+ g_eventRec.registerRandomSource(_rnd, "gobBA");
}
BackgroundAtmosphere::~BackgroundAtmosphere() {
diff --git a/engines/gob/sound/sounddesc.cpp b/engines/gob/sound/sounddesc.cpp
index b9b327d105..e8045d21f7 100644
--- a/engines/gob/sound/sounddesc.cpp
+++ b/engines/gob/sound/sounddesc.cpp
@@ -121,9 +121,9 @@ void SoundDesc::convToSigned() {
return;
if (_mixerFlags & Audio::Mixer::FLAG_16BITS) {
- uint16 *data = (uint16 *) _dataPtr;
- for (uint32 i = 0; i < _size; i++)
- data[i] ^= 0x8000;
+ byte *data = _dataPtr;
+ for (uint32 i = 0; i < _size; i++, data += 2)
+ WRITE_LE_UINT16(data, READ_LE_UINT16(data) ^ 0x8000);
} else
for (uint32 i = 0; i < _size; i++)
_dataPtr[i] ^= 0x80;
diff --git a/engines/gob/sound/soundmixer.cpp b/engines/gob/sound/soundmixer.cpp
index 68a96d3b01..eb6d7882f0 100644
--- a/engines/gob/sound/soundmixer.cpp
+++ b/engines/gob/sound/soundmixer.cpp
@@ -33,8 +33,7 @@ SoundMixer::SoundMixer(Audio::Mixer &mixer, Audio::Mixer::SoundType type) : _mix
_rate = _mixer->getOutputRate();
_end = true;
- _data8 = 0;
- _data16 = 0;
+ _data = 0;
_length = 0;
_freq = 0;
_repCount = 0;
@@ -61,9 +60,9 @@ SoundMixer::~SoundMixer() {
inline int16 SoundMixer::getData(int offset) {
if (!_16bit)
- return (int16) _data8[offset];
+ return (int16) ((int8) _data[offset]);
else
- return (int16) FROM_LE_16(_data16[offset]);
+ return (int16) READ_LE_UINT16(_data + (offset * 2));
}
bool SoundMixer::isPlaying() const {
@@ -78,8 +77,7 @@ void SoundMixer::stop(int16 fadeLength) {
Common::StackLock slock(_mutex);
if (fadeLength <= 0) {
- _data8 = 0;
- _data16 = 0;
+ _data = 0;
_end = true;
_playingSound = 0;
return;
@@ -109,13 +107,7 @@ void SoundMixer::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency,
_16bit = (sndDesc._mixerFlags & Audio::Mixer::FLAG_16BITS) != 0;
- if (_16bit) {
- _data16 = (int16 *) sndDesc.getData();
- _shift = 0;
- } else {
- _data8 = (int8 *) sndDesc.getData();
- _shift = 8;
- }
+ _data = sndDesc.getData();
_length = sndDesc.size();
_freq = frequency;
@@ -171,7 +163,7 @@ int SoundMixer::readBuffer(int16 *buffer, const int numSamples) {
Common::StackLock slock(_mutex);
for (int i = 0; i < numSamples; i++) {
- if (!_data8 && !_data16)
+ if (!_data)
return i;
if (_end || (_offset >= _length))
checkEndSample();
@@ -181,7 +173,7 @@ int SoundMixer::readBuffer(int16 *buffer, const int numSamples) {
// Linear interpolation. See sound/rate.cpp
int16 val = (_last + (((_cur - _last) * _offsetFrac +
- FRAC_HALF) >> FRAC_BITS)) << _shift;
+ FRAC_HALF) >> FRAC_BITS)) << (_16bit ? 0 : 8);
*buffer++ = (val * _fadeVol) >> 16;
_offsetFrac += _offsetInc;
@@ -211,8 +203,7 @@ int SoundMixer::readBuffer(int16 *buffer, const int numSamples) {
void SoundMixer::endFade() {
if (_fadeVolStep > 0) {
- _data8 = 0;
- _data16 = 0;
+ _data = 0;
_end = true;
_playingSound = 0;
} else {
diff --git a/engines/gob/sound/soundmixer.h b/engines/gob/sound/soundmixer.h
index 20376b5152..9e66c474e9 100644
--- a/engines/gob/sound/soundmixer.h
+++ b/engines/gob/sound/soundmixer.h
@@ -62,11 +62,9 @@ protected:
Common::Mutex _mutex;
bool _16bit;
- int _shift;
bool _end;
- int8 *_data8;
- int16 *_data16;
+ byte *_data;
uint32 _length;
uint32 _rate;
int32 _freq;
diff --git a/engines/gob/util.cpp b/engines/gob/util.cpp
index 356eb3c643..1a8668b1c2 100644
--- a/engines/gob/util.cpp
+++ b/engines/gob/util.cpp
@@ -45,7 +45,6 @@ Util::Util(GobEngine *vm) : _vm(vm) {
_frameRate = 12;
_frameWaitTime = 0;
_startFrameTime = 0;
- _frameWaitLag = 0;
}
uint32 Util::getTimeKey(void) {
@@ -331,12 +330,10 @@ void Util::setFrameRate(int16 rate) {
_frameRate = rate;
_frameWaitTime = 1000 / rate;
_startFrameTime = getTimeKey();
- _frameWaitLag = 0;
}
void Util::notifyNewAnim() {
_startFrameTime = getTimeKey();
- _frameWaitLag = 0;
}
void Util::waitEndFrame() {
@@ -350,17 +347,12 @@ void Util::waitEndFrame() {
return;
}
- int32 waitTime = _frameWaitTime - _frameWaitLag;
- int32 toWait = waitTime - time;
+ int32 toWait = _frameWaitTime - time;
if (toWait > 0)
delay(toWait);
- int32 now = getTimeKey();
-
- _frameWaitLag = (now - _startFrameTime) - waitTime;
-
- _startFrameTime = now;
+ _startFrameTime = getTimeKey();
}
void Util::setScrollOffset(int16 x, int16 y) {
diff --git a/engines/gob/util.h b/engines/gob/util.h
index 82e2df94de..ef972eb68c 100644
--- a/engines/gob/util.h
+++ b/engines/gob/util.h
@@ -145,7 +145,6 @@ protected:
int16 _frameRate;
int16 _frameWaitTime;
uint32 _startFrameTime;
- int32 _frameWaitLag;
GobEngine *_vm;
diff --git a/engines/gob/variables.cpp b/engines/gob/variables.cpp
index 1183ec21ae..572cba0796 100644
--- a/engines/gob/variables.cpp
+++ b/engines/gob/variables.cpp
@@ -123,22 +123,6 @@ uint8 *Variables::getAddressVar8(uint32 var) {
return getAddressOff8(var * 4);
}
-const uint16 *Variables::getAddressVar16(uint32 var) const {
- return getAddressOff16(var * 4);
-}
-
-uint16 *Variables::getAddressVar16(uint32 var) {
- return getAddressOff16(var * 4);
-}
-
-const uint32 *Variables::getAddressVar32(uint32 var) const {
- return getAddressOff32(var * 4);
-}
-
-uint32 *Variables::getAddressVar32(uint32 var) {
- return getAddressOff32(var * 4);
-}
-
const char *Variables::getAddressVarString(uint32 var) const {
return getAddressOffString(var * 4);
}
@@ -155,22 +139,6 @@ uint8 *Variables::getAddressOff8(uint32 offset) {
return ((uint8 *) (_vars + offset));
}
-const uint16 *Variables::getAddressOff16(uint32 offset) const {
- return ((const uint16 *) (_vars + offset));
-}
-
-uint16 *Variables::getAddressOff16(uint32 offset) {
- return ((uint16 *) (_vars + offset));
-}
-
-const uint32 *Variables::getAddressOff32(uint32 offset) const {
- return ((const uint32 *) (_vars + offset));
-}
-
-uint32 *Variables::getAddressOff32(uint32 offset) {
- return ((uint32 *) (_vars + offset));
-}
-
const char *Variables::getAddressOffString(uint32 offset) const {
return ((const char *) (_vars + offset));
}
diff --git a/engines/gob/variables.h b/engines/gob/variables.h
index 84a4772baa..d11b91ea16 100644
--- a/engines/gob/variables.h
+++ b/engines/gob/variables.h
@@ -69,24 +69,12 @@ public:
const uint8 *getAddressVar8(uint32 var) const;
uint8 *getAddressVar8(uint32 var);
- const uint16 *getAddressVar16(uint32 var) const;
- uint16 *getAddressVar16(uint32 var);
-
- const uint32 *getAddressVar32(uint32 var) const;
- uint32 *getAddressVar32(uint32 var);
-
const char *getAddressVarString(uint32 var) const;
char *getAddressVarString(uint32 var);
const uint8 *getAddressOff8(uint32 offset) const;
uint8 *getAddressOff8(uint32 offset);
- const uint16 *getAddressOff16(uint32 offset) const;
- uint16 *getAddressOff16(uint32 offset);
-
- const uint32 *getAddressOff32(uint32 offset) const;
- uint32 *getAddressOff32(uint32 offset);
-
const char *getAddressOffString(uint32 offset) const;
char *getAddressOffString(uint32 offset);
diff --git a/engines/gob/videoplayer.cpp b/engines/gob/videoplayer.cpp
index f708729fd8..a7399caa54 100644
--- a/engines/gob/videoplayer.cpp
+++ b/engines/gob/videoplayer.cpp
@@ -711,6 +711,9 @@ void VideoPlayer::playFrame(int16 frame, int16 breakKey,
_vm->_video->retrace();
}
+ // Subtitle
+ if (state.flags & Graphics::CoktelVideo::kStateSpeech)
+ _vm->_draw->printTotText(state.speechId);
if (modifiedPal && ((palCmd == 2) || (palCmd == 4)))
_vm->_palAnim->fade(_vm->_global->_pPaletteDesc, -2, 0);
@@ -736,6 +739,8 @@ bool VideoPlayer::doPlay(int16 frame, int16 breakKey,
_vm->_inter->storeKey(_vm->_util->checkKey());
if (VAR(0) == (unsigned) breakKey) {
_primaryVideo->getVideo()->disableSound();
+ // Seek to the last frame. Some scripts depend on that.
+ _primaryVideo->getVideo()->seekFrame(endFrame, SEEK_SET, true);
return true;
}
}
@@ -769,7 +774,7 @@ void VideoPlayer::writeVideoInfo(const char *videoFile, int16 varX, int16 varY,
height = _primaryVideo->getVideo()->getHeight();
if (VAR_OFFSET(varX) == 0xFFFFFFFF)
- _primaryVideo->getVideo()->getAnchor(1, 2, x, y, width, height);
+ _primaryVideo->getVideo()->getFrameCoords(1, x, y, width, height);
WRITE_VAR_OFFSET(varX, x);
WRITE_VAR_OFFSET(varY, y);
@@ -794,13 +799,4 @@ void VideoPlayer::evalBgShading(Graphics::CoktelVideo &video) {
_vm->_sound->bgUnshade();
}
-void VideoPlayer::notifyPaused(uint32 duration) {
- if (_primaryVideo->isOpen())
- _primaryVideo->getVideo()->notifyPaused(duration);
-
- for (uint i = 0; i < _videoSlots.size(); i++)
- if (_videoSlots[i] && _videoSlots[i]->isOpen())
- _videoSlots[i]->getVideo()->notifyPaused(duration);
-}
-
} // End of namespace Gob
diff --git a/engines/gob/videoplayer.h b/engines/gob/videoplayer.h
index 532d216d7e..28e72ab43a 100644
--- a/engines/gob/videoplayer.h
+++ b/engines/gob/videoplayer.h
@@ -103,8 +103,6 @@ public:
void writeVideoInfo(const char *videoFile, int16 varX, int16 varY,
int16 varFrames, int16 varWidth, int16 varHeight);
- void notifyPaused(uint32 duration);
-
private:
class Video {
public:
diff --git a/engines/groovie/cell.cpp b/engines/groovie/cell.cpp
index 3bc8650aa6..c257ac108e 100644
--- a/engines/groovie/cell.cpp
+++ b/engines/groovie/cell.cpp
@@ -27,156 +27,773 @@
namespace Groovie {
-CellGame::CellGame(byte *board) :
- _board(board) {
+CellGame::CellGame() {
_startX = _startY = _endX = _endY = 255;
-}
-int8 CellGame::calcMove(byte *origboard, uint8 color, uint8 depth) {
- uint8 i, j;
- int8 di, dj;
- uint8 bestStartX, bestStartY, bestEndX, bestEndY;
- int8 bestDiff = -100;
- int8 origBoardCount = countBoard(origboard, color);
- int8 currDiff = -100;
- byte *newboard;
- uint8 boardmemsize = sizeof(byte) * BOARDSIZE * BOARDSIZE;
- uint8 oppColor = 3 - color;
+ _stack_index = _boardStackPtr = 0;
+ _flag4 = false;
+ _flag2 = false;
+ _coeff3 = 0;
- bestStartX = bestStartY = bestEndX = bestEndY = 255;
- newboard = (byte*) malloc(boardmemsize);
- memcpy(newboard, origboard, boardmemsize);
+ _moveCount = 0;
+}
- if (0 == depth) {
+byte CellGame::getStartX() {
+ if (_startX > BOARDSIZE) {
+ warning ("CellGame::getStartX: not calculated yet (%d)!", _startX);
return 0;
+ } else {
+ return _startX;
+ }
+}
+
+byte CellGame::getStartY() {
+ if (_startY > BOARDSIZE) {
+ warning ("CellGame::getStartY: not calculated yet (%d)!", _startY);
+ return 6;
+ } else {
+ return _startY;
+ }
+}
+
+byte CellGame::getEndX() {
+ if (_endX > BOARDSIZE) {
+ warning ("CellGame::getEndX: not calculated yet (%d)!", _endX);
+ return 1;
+ } else {
+ return _endX;
+ }
+}
+
+byte CellGame::getEndY() {
+ if (_endY > BOARDSIZE) {
+ warning ("CellGame::getEndY: not calculated yet (%d)!", _endY);
+ return 6;
+ } else {
+ return _endY;
+ }
+}
+
+CellGame::~CellGame() {
+}
+
+const int8 possibleMoves[][9] = {
+ { 1, 7, 8, -1 },
+ { 0, 2, 7, 8, 9, -1 },
+ { 1, 3, 8, 9, 10, -1 },
+ { 2, 4, 9, 10, 11, -1 },
+ { 3, 5, 10, 11, 12, -1 },
+ { 4, 6, 11, 12, 13, -1 }, // 5
+ { 5, 12, 13, -1 },
+ { 0, 1, 8, 14, 15, -1 },
+ { 0, 1, 2, 7, 9, 14, 15, 16, -1 },
+ { 1, 2, 3, 8, 10, 15, 16, 17, -1 },
+ { 2, 3, 4, 9, 11, 16, 17, 18, -1 }, // 10
+ { 3, 4, 5, 10, 12, 17, 18, 19, -1 },
+ { 4, 5, 6, 11, 13, 18, 19, 20, -1 },
+ { 5, 6, 12, 19, 20, -1 },
+ { 7, 8, 15, 21, 22, -1 },
+ { 7, 8, 9, 14, 16, 21, 22, 23, -1 }, // 15
+ { 8, 9, 10, 15, 17, 22, 23, 24, -1 },
+ { 9, 10, 11, 16, 18, 23, 24, 25, -1 },
+ { 10, 11, 12, 17, 19, 24, 25, 26, -1 },
+ { 11, 12, 13, 18, 20, 25, 26, 27, -1 },
+ { 12, 13, 19, 26, 27, -1 }, // 20
+ { 14, 15, 22, 28, 29, -1 },
+ { 14, 15, 16, 21, 23, 28, 29, 30, -1 },
+ { 15, 16, 17, 22, 24, 29, 30, 31, -1 },
+ { 16, 17, 18, 23, 25, 30, 31, 32, -1 },
+ { 17, 18, 19, 24, 26, 31, 32, 33, -1 }, // 25
+ { 18, 19, 20, 25, 27, 32, 33, 34, -1 },
+ { 19, 20, 26, 33, 34, -1 },
+ { 21, 22, 29, 35, 36, -1 },
+ { 21, 22, 23, 28, 30, 35, 36, 37, -1 },
+ { 22, 23, 24, 29, 31, 36, 37, 38, -1 }, // 30
+ { 23, 24, 25, 30, 32, 37, 38, 39, -1 },
+ { 24, 25, 26, 31, 33, 38, 39, 40, -1 },
+ { 25, 26, 27, 32, 34, 39, 40, 41, -1 },
+ { 26, 27, 33, 40, 41, -1 },
+ { 28, 29, 36, 42, 43, -1 }, // 35
+ { 28, 29, 30, 35, 37, 42, 43, 44, -1 },
+ { 29, 30, 31, 36, 38, 43, 44, 45, -1 },
+ { 30, 31, 32, 37, 39, 44, 45, 46, -1 },
+ { 31, 32, 33, 38, 40, 45, 46, 47, -1 },
+ { 32, 33, 34, 39, 41, 46, 47, 48, -1 }, // 40
+ { 33, 34, 40, 47, 48, -1 },
+ { 35, 36, 43, -1 },
+ { 35, 36, 37, 42, 44, -1 },
+ { 36, 37, 38, 43, 45, -1 },
+ { 37, 38, 39, 44, 46, -1 }, // 45
+ { 38, 39, 40, 45, 47, -1 },
+ { 39, 40, 41, 46, 48, -1 },
+ { 40, 41, 47, -1 }
+};
+
+
+const int8 strategy2[][17] = {
+ { 2, 9, 14, 15, 16, -1 },
+ { 3, 10, 14, 15, 16, 17, -1 },
+ { 0, 4, 7, 11, 14, 15, 16, 17, 18, -1 },
+ { 1, 5, 8, 12, 15, 16, 17, 18, 19, -1 },
+ { 2, 6, 9, 13, 16, 17, 18, 19, 20, -1 },
+ { 3, 10, 17, 18, 19, 20, -1 }, // 5
+ { 4, 11, 18, 19, 20, -1 },
+ { 2, 9, 16, 21, 22, 23, -1 },
+ { 3, 10, 17, 21, 22, 23, 24, -1 },
+ { 0, 4, 7, 11, 14, 18, 21, 22, 23, 24, 25, -1 },
+ { 1, 5, 8, 12, 15, 19, 22, 23, 24, 25, 26, -1 }, // 10
+ { 2, 6, 9, 13, 16, 20, 23, 24, 25, 26, 27, -1 },
+ { 3, 10, 17, 24, 25, 26, 27, -1 },
+ { 4, 11, 18, 25, 26, 27, -1 },
+ { 0, 1, 2, 9, 16, 23, 28, 29, 30, -1 },
+ { 0, 1, 2, 3, 10, 17, 24, 28, 29, 30, 31, -1 }, // 15
+ { 0, 1, 2, 3, 4, 7, 11, 14, 18, 21, 25, 28, 29, 30, 31, 32, -1 },
+ { 1, 2, 3, 4, 5, 8, 12, 15, 19, 22, 26, 29, 30, 31, 32, 33, -1 },
+ { 2, 3, 4, 5, 6, 9, 13, 16, 20, 23, 27, 30, 31, 32, 33, 34, -1 },
+ { 3, 4, 5, 6, 10, 17, 24, 31, 32, 33, 34, -1 },
+ { 4, 5, 6, 11, 18, 25, 32, 33, 34, -1 }, // 20
+ { 7, 8, 9, 16, 23, 30, 35, 36, 37, -1 },
+ { 7, 8, 9, 10, 17, 24, 31, 35, 36, 37, 38, -1 },
+ { 7, 8, 9, 10, 11, 14, 18, 21, 25, 28, 32, 35, 36, 37, 38, 39, -1 },
+ { 8, 9, 10, 11, 12, 15, 19, 22, 26, 29, 33, 36, 37, 38, 39, 40, -1 },
+ { 9, 10, 11, 12, 13, 16, 20, 23, 27, 30, 34, 37, 38, 39, 40, 41, -1 }, // 25
+ { 10, 11, 12, 13, 17, 24, 31, 38, 39, 40, 41, -1 },
+ { 11, 12, 13, 18, 25, 32, 39, 40, 41, -1 },
+ { 14, 15, 16, 23, 30, 37, 42, 43, 44, -1 },
+ { 14, 15, 16, 17, 24, 31, 38, 42, 43, 44, 45, -1 },
+ { 14, 15, 16, 17, 18, 21, 25, 28, 32, 35, 39, 42, 43, 44, 45, 46, -1 }, // 30
+ { 15, 16, 17, 18, 19, 22, 26, 29, 33, 36, 40, 43, 44, 45, 46, 47, -1 },
+ { 16, 17, 18, 19, 20, 23, 27, 30, 34, 37, 41, 44, 45, 46, 47, 48, -1 },
+ { 17, 18, 19, 20, 24, 31, 38, 45, 46, 47, 48, -1 },
+ { 18, 19, 20, 25, 32, 39, 46, 47, 48, -1 },
+ { 21, 22, 23, 30, 37, 44, -1 }, // 35
+ { 21, 22, 23, 24, 31, 38, 45, -1 },
+ { 21, 22, 23, 24, 25, 28, 32, 35, 39, 42, 46, -1 },
+ { 22, 23, 24, 25, 26, 29, 33, 36, 40, 43, 47, -1 },
+ { 23, 24, 25, 26, 27, 30, 34, 37, 41, 44, 48, -1 },
+ { 24, 25, 26, 27, 31, 38, 45, -1 }, // 40
+ { 25, 26, 27, 32, 39, 46, -1 },
+ { 28, 29, 30, 37, 44, -1 },
+ { 28, 29, 30, 31, 38, 45, -1 },
+ { 28, 29, 30, 31, 32, 35, 39, 42, 46, -1 },
+ { 29, 30, 31, 32, 33, 36, 40, 43, 47, -1 }, // 45
+ { 30, 31, 32, 33, 34, 37, 41, 44, 48, -1 },
+ { 31, 32, 33, 34, 38, 45, -1 },
+ { 32, 33, 34, 39, 46, -1 }
+};
+
+void CellGame::copyToTempBoard() {
+ for (int i = 0; i < 53; ++i) {
+ _tempBoard[i] = _board[i];
+ }
+}
+
+void CellGame::copyFromTempBoard() {
+ for (int i = 0; i < 53; ++i) {
+ _board[i] = _tempBoard[i];
}
+}
+
+void CellGame::copyToShadowBoard() {
+ _board[53] = 0;
+ _board[55] = 1;
+ _board[56] = 0;
+
+ for (int i = 0; i < 49; ++i) {
+ _shadowBoard[i] = _board[i];
+ }
+}
+
+void CellGame::pushBoard() {
+ assert(_boardStackPtr < 57 * 9);
- for (i = 0; BOARDSIZE > i; i++) { // For every square on the board
- for (j = 0; BOARDSIZE > j; j++) { //
- if (color == *(origboard + i + (BOARDSIZE * j))) { // If the square is the desired colour
- for (di = -2; 2 >= di; di++) { // Check every square two or less in every direction
- for (dj = -2; 2 >= dj; dj++) { //
- if (di != 0 || dj != 0) { // Don't allow a move onto itself
- debugC(7, kGroovieDebugCell | kGroovieDebugAll, "Depth: %d: Testing move %d, %d-> %d, %d", depth, i, j, i+di, j+dj);
- if (validMove(origboard, color, i+di, j+dj)) {
- int8 nextlevel;
- debugC(5, kGroovieDebugCell | kGroovieDebugAll, "Depth: %d: Valid move %d, %d-> %d, %d", depth, i, j, i+di, j+dj);
- execMove (newboard, color, i, j, i+di, j+dj);
-
- nextlevel = calcMove (newboard, oppColor, depth - 1);
- debugC(5, kGroovieDebugCell | kGroovieDebugAll, "Depth: %d: Next level down returned %d", depth, nextlevel);
- currDiff = countBoard(newboard, color) - origBoardCount - nextlevel;
- if (currDiff > bestDiff) {
- debugC(4, kGroovieDebugCell | kGroovieDebugAll, "Depth: %d: Found new best move (diff of %d): %d, %d-> %d, %d", depth, currDiff, i, j, i+di, j+dj);
- bestDiff = currDiff;
- bestStartX = i;
- bestStartY = j;
- bestEndX = i+di;
- bestEndY = j+dj;
-
- }
- // TODO: ideal would be to revert the move, rather than copy the board again. I think.
- memcpy(newboard, origboard, boardmemsize);
- }
- }
+ for (int i = 0; i < 57; ++i)
+ _boardStack[_boardStackPtr + i] = _board[i];
+ _boardStackPtr += 57;
+}
+
+void CellGame::popBoard() {
+ assert(_boardStackPtr > 0);
+
+ _boardStackPtr -= 57;
+ for (int i = 0; i < 57; ++i) {
+ _board[i] = _boardStack[_boardStackPtr + i];
+ }
+}
+
+void CellGame::pushShadowBoard() {
+ assert(_boardStackPtr < 57 * 9);
+
+ for (int i = 0; i < 57; ++i)
+ _boardStack[_boardStackPtr + i] = _shadowBoard[i];
+
+ _boardStackPtr += 57;
+}
+
+void CellGame::popShadowBoard() {
+ assert(_boardStackPtr > 0);
+
+ _boardStackPtr -= 57;
+
+ for (int i = 0; i < 57; ++i) {
+ _shadowBoard[i] = _boardStack[_boardStackPtr + i];
+ }
+}
+
+void CellGame::clearMoves() {
+ _stack_startXY[0] = _board[53];
+ _stack_endXY[0] = _board[54];
+ _stack_pass[0] = _board[55];
+
+ _stack_index = 1;
+}
+
+void CellGame::pushMove() {
+ _stack_startXY[_stack_index] = _board[53];
+ _stack_endXY[_stack_index] = _board[54];
+ _stack_pass[_stack_index] = _board[55];
+
+ _stack_index++;
+}
+
+void CellGame::resetMove() {
+ _board[53] = 0;
+ _board[54] = 0;
+ _board[55] = 0;
+}
+
+void CellGame::takeCells(uint16 whereTo, int8 color) {
+ int cellN;
+ const int8 *str;
+
+ str = possibleMoves[whereTo];
+ while (1) {
+ cellN = *str++;
+ if (cellN < 0)
+ break;
+ if (_tempBoard[cellN] > 0) {
+ --_tempBoard[_tempBoard[cellN] + 48];
+ _tempBoard[cellN] = color;
+ ++_tempBoard[color + 48];
+ }
+ }
+}
+
+void CellGame::countAllCells() {
+ _board[49] = 0;
+ _board[50] = 0;
+ _board[51] = 0;
+ _board[52] = 0;
+
+ for (int i = 0; i < 49; i++) {
+ switch (_board[i]) {
+ case 1: // CELL_BLUE
+ _board[49]++;
+ break;
+ case 2: // CELL_GREEN
+ _board[50]++;
+ break;
+ case 3:
+ _board[51]++;
+ break;
+ case 4:
+ _board[52]++;
+ break;
+ }
+ }
+}
+
+int CellGame::countCellsOnTempBoard(int8 color) {
+ const int8 *str;
+ int res = 0;
+ int i;
+
+ for (i = 0; i < 49; i++)
+ _boardSum[i] = 0;
+
+ for (i = 0; i < 49; i++) {
+ if (_tempBoard[i] == color) {
+ for (str = possibleMoves[i]; *str > 0; str++) {
+ if (!_tempBoard[*str])
+ ++_boardSum[*str];
+ }
+ }
+ }
+
+ for (i = 0; i < 49; i++)
+ res += _boardSum[i];
+
+ return res;
+}
+
+bool CellGame::canMoveFunc1(int8 color) {
+ const int8 *str;
+
+ if (_board[55] == 1) {
+ for (; _board[53] < 49; _board[53]++) {
+ if (_shadowBoard[_board[53]] == color) {
+ str = &possibleMoves[_board[53]][_board[56]];
+ for (;_board[56] < 8; _board[56]++) {
+ _board[54] = *str++;
+ if (_board[54] < 0)
+ break;
+ if (!_shadowBoard[_board[54]]) {
+ _shadowBoard[_board[54]] = -1;
+ ++_board[56];
+ return true;
}
}
+ _board[56] = 0;
+ }
+ }
+ _board[53] = 0;
+ _board[55] = 2;
+ _board[56] = 0;
+ }
+ if (_board[55] == 2) {
+ for (; _board[53] < 49; _board[53]++) {
+ if (_shadowBoard[_board[53]] == color) {
+ str = &strategy2[_board[53]][_board[56]];
+ for (;_board[56] < 16; _board[56]++) {
+ _board[54] = *str++;
+ if (_board[54] < 0)
+ break;
+ if (!_board[_board[54]]) {
+ ++_board[56];
+ return true;
+ }
+ }
+ _board[56] = 0;
}
}
}
- _startX = bestStartX;
- _startY = bestStartY;
- _endX = bestEndX;
- _endY = bestEndY;
-
- debugC(2, kGroovieDebugCell | kGroovieDebugAll, "Depth: %d: Best move is (diff of %d): %d, %d-> %d, %d", depth, bestDiff, _startX, _startY, _endX, _endY);
- free(newboard);
- debugC(5, kGroovieDebugCell | kGroovieDebugAll, "Freed newboard");
- return bestDiff;
+ return false;
}
-void CellGame::execMove(byte *board, uint8 color, int8 startX, int8 startY, int8 endX, int8 endY) {
- int8 i, j;
- uint8 colorToEat = 3 - color; // The opposite of the colour passed: 2 -> 1, 1 -> 2
+bool CellGame::canMoveFunc3(int8 color) {
+ const int8 *str;
+
+ if (_board[55] == 1) {
+ for (; _board[53] < 49; _board[53]++) {
+ if (_shadowBoard[_board[53]] == color) {
+ str = &possibleMoves[_board[53]][_board[56]];
+ for (;_board[56] < 8; _board[56]++) {
+ _board[54] = *str++;
+ if (_board[54] < 0)
+ break;
+ if (!_shadowBoard[_board[54]]) {
+ _shadowBoard[_board[54]] = -1;
+ ++_board[56];
+ return true;
+ }
+ }
+ _board[56] = 0;
+ }
+ }
- if (abs(endX - startX) == 2 || abs(endY - startY) == 2) {
- *(board + startX + BOARDSIZE * startY) = 0;
+ _board[53] = 0;
+ _board[55] = 2;
+ _board[56] = 0;
+ for (int i = 0; i < 49; ++i)
+ _shadowBoard[i] = _board[i];
+ }
+ if (_board[55] == 2) {
+ for (; _board[53] < 49; _board[53]++) {
+ if (_shadowBoard[_board[53]] == color) {
+ str = &strategy2[_board[53]][_board[56]];
+ for (;_board[56] < 16; _board[56]++) {
+ _board[54] = *str++;
+ if (_board[54] < 0)
+ break;
+ if (!_shadowBoard[_board[54]]) {
+ _shadowBoard[_board[54]] = -1;
+ ++_board[56];
+ return true;
+ }
+ }
+ _board[56] = 0;
+ }
+ }
}
- *(board + endX + BOARDSIZE * endY) = color;
+ return false;
+}
+
+bool CellGame::canMoveFunc2(int8 color) {
+ const int8 *str;
- for (i = (endX - 1); endX + 1 >= i; i++) {
- for (j = (endY - 1); endY + 1 >= j; j++) {
- if (BOARDSIZE > i && BOARDSIZE > j && 0 <= i && 0 <= j) { // Don't wrap around the board edges!
- uint8 offset = i + BOARDSIZE * j;
- if (colorToEat == *(board + offset)) {
- *(board + offset) = color;
+ while (1) {
+ while (_board[_board[54]]) {
+ ++_board[54];
+ if (_board[54] >= 49)
+ return false;
+ }
+ if (!_board[55]) {
+ str = possibleMoves[_board[54]];
+ while (1) {
+ _board[53] = *str++;
+ if (_board[53] < 0)
+ break;
+ if (_board[_board[53]] == color) {
+ _board[55] = 1;
+ return true;
+ }
+ }
+ _board[55] = 1;
+ }
+ if (_board[55] == 1) {
+ _board[55] = 2;
+ _board[56] = 0;
+ }
+ if (_board[55] == 2) {
+ str = &strategy2[_board[54]][_board[56]];
+ for (; _board[56] < 16; _board[56]++) {
+ _board[53] = *str++;
+ if (_board[53] < 0)
+ break;
+ if (_board[_board[53]] == color) {
+ ++_board[56];
+ return true;
}
}
+ ++_board[54];
+ _board[55] = 0;
+ if (_board[54] >= 49)
+ break;
}
}
+ return false;
+}
+
+void CellGame::makeMove(int8 color) {
+ copyToTempBoard();
+ _tempBoard[_board[54]] = color;
+ ++_tempBoard[color + 48];
+ if (_board[55] == 2) {
+ _tempBoard[_board[53]] = 0;
+ --_tempBoard[color + 48];
+ }
+ takeCells(_board[54], color);
}
-bool CellGame::validMove(byte *board, uint8 color, int8 endX, int8 endY) {
- if (0 > endX || 0 > endY || BOARDSIZE <= endX || BOARDSIZE <= endY) { // Move is out of bounds
- return false;
+int CellGame::getBoardWeight(int8 color1, int8 color2) {
+ int8 celln;
+ const int8 *str;
+ byte cellCnt[8];
+
+ str = possibleMoves[_board[54]];
+ cellCnt[1] = _board[49];
+ cellCnt[2] = _board[50];
+ cellCnt[3] = _board[51];
+ cellCnt[4] = _board[52];
+ if (_board[55] != 2)
+ ++cellCnt[color2];
+ celln = *str++;
+
+ celln = _board[celln];
+ if (celln > 0) {
+ --cellCnt[celln];
+ ++cellCnt[color2];
}
- if (0 == *(board + endX + (BOARDSIZE * endY))) {
- return true;
+ celln = *str++;
+
+ celln = _board[celln];
+ if (celln > 0) {
+ --cellCnt[celln];
+ ++cellCnt[color2];
}
- return false;
+ celln = *str++;
+
+ celln = _board[celln];
+ if (celln > 0) {
+ --cellCnt[celln];
+ ++cellCnt[color2];
+ }
+ while (1) {
+ celln = *str++;
+ if (celln < 0)
+ break;
+ celln = _board[celln];
+ if (celln > 0) {
+ --cellCnt[celln];
+ ++cellCnt[color2];
+ }
+ }
+ return _coeff3 + 2 * (2 * cellCnt[color1] - cellCnt[1] - cellCnt[2] - cellCnt[3] - cellCnt[4]);
}
-uint8 CellGame::countBoard(byte *board, uint8 color) {
- uint8 total = 0;
- for (uint8 i = 0; BOARDSIZE > i; i++) {
- for (uint8 j = 0; BOARDSIZE > j; j++) {
- if (color == *(board + i + (BOARDSIZE * j))) {
- total++;
+void CellGame::chooseBestMove(int8 color) {
+ int moveIndex = 0;
+ int curWeight;
+ int bestWeight;
+
+ if (_flag2) {
+ bestWeight = 32767;
+ for (int i = 0; i < _stack_index; ++i) {
+ _board[53] = _stack_startXY[i];
+ _board[54] = _stack_endXY[i];
+ _board[55] = _stack_pass[i];
+ makeMove(color);
+ curWeight = countCellsOnTempBoard(color);
+ if (curWeight <= bestWeight) {
+ if (curWeight < bestWeight)
+ moveIndex = 0;
+ bestWeight = curWeight;
+ _stack_startXY[moveIndex] = _board[53];
+ _stack_endXY[moveIndex] = _board[54];
+ _stack_pass[moveIndex++] = _board[55];
}
}
+ _stack_index = moveIndex;
}
- return total;
+
+ _startX = _stack_startXY[0] % 7;
+ _startY = _stack_startXY[0] / 7;
+ _endX = _stack_endXY[0] % 7;
+ _endY = _stack_endXY[0] / 7;
}
-byte CellGame::getStartX() {
- if (_startX > BOARDSIZE) {
- warning ("CellGame::getStartX: not calculated yet!");
- return 0;
+int8 CellGame::calcBestWeight(int8 color1, int8 color2, uint16 depth, int bestWeight) {
+ int8 res;
+ int8 curColor;
+ bool canMove;
+ int type;
+ uint16 i;
+ int8 currBoardWeight;
+ int8 weight;
+
+ pushBoard();
+ copyFromTempBoard();
+ curColor = color2;
+ for (i = 0;; ++i) {
+ if (i >= 4) {
+ res = _coeff3 + 2 * (2 * _board[color1 + 48] - _board[49] - _board[50] - _board[51] - _board[52]);
+ popBoard();
+ return res;
+ }
+ ++curColor;
+ if (curColor > 4)
+ curColor = 1;
+
+ if (_board[curColor + 48]) {
+ if (_board[curColor + 48] >= 49 - _board[49] - _board[50] - _board[51] - _board[52]) {
+ resetMove();
+ canMove = canMoveFunc2(curColor);
+ type = 1;
+ } else {
+ copyToShadowBoard();
+ if (depth == 1) {
+ canMove = canMoveFunc3(curColor);
+ type = 3;
+ } else {
+ canMove = canMoveFunc1(curColor);
+ type = 2;
+ }
+ }
+ if (canMove)
+ break;
+ }
+ }
+ if (_flag1) {
+ popBoard();
+ return bestWeight + 1;
+ }
+
+ depth -= 1;
+ if (depth) {
+ makeMove(curColor);
+ if (type == 1) {
+ res = calcBestWeight(color1, curColor, depth, bestWeight);
+ } else {
+ pushShadowBoard();
+ res = calcBestWeight(color1, curColor, depth, bestWeight);
+ popShadowBoard();
+ }
} else {
- return _startX;
+ res = getBoardWeight(color1, curColor);
+ }
+
+ if ((res < bestWeight && color1 != curColor) || _flag4) {
+ popBoard();
+ return res;
+ }
+
+ currBoardWeight = _coeff3 + 2 * (2 * _board[color1 + 48] - _board[49] - _board[50] - _board[51] - _board[52]);
+ while (1) {
+ if (type == 1) {
+ canMove = canMoveFunc2(curColor);
+ } else if (type == 2) {
+ canMove = canMoveFunc1(curColor);
+ } else {
+ canMove = canMoveFunc3(curColor);
+ }
+
+ if (!canMove)
+ break;
+ if (_flag1) {
+ popBoard();
+ return bestWeight + 1;
+ }
+ if (_board[55] == 2) {
+ if (getBoardWeight(color1, curColor) == currBoardWeight)
+ continue;
+ }
+ if (!depth) {
+ weight = getBoardWeight(color1, curColor);
+ if (type == 1) {
+ if (_board[55] == 2)
+ _board[56] = 16;
+ }
+ } else {
+ makeMove(curColor);
+ if (type != 1) {
+ pushShadowBoard();
+ weight = calcBestWeight(color1, curColor, depth, bestWeight);
+ popShadowBoard();
+ } else {
+ weight = calcBestWeight(color1, curColor, depth, bestWeight);
+ }
+ }
+ if ((weight < res && color1 != curColor) || (weight > res && color1 == curColor))
+ res = weight;
+
+ if ((res < bestWeight && color1 != curColor) || _flag4)
+ break;
}
+ popBoard();
+
+ return res;
}
-byte CellGame::getStartY() {
- if (_startY > BOARDSIZE) {
- warning ("CellGame::getStartY: not calculated yet!");
- return 6;
+int16 CellGame::doGame(int8 color, int depth) {
+ bool canMove;
+ int type;
+ int8 currBoardWeight;
+ int8 w1;
+ int8 w2;
+
+ countAllCells();
+ if (_board[color + 48] >= 49 - _board[49] - _board[50] - _board[51] - _board[52]) {
+ resetMove();
+ canMove = canMoveFunc2(color);
+ type = true;
} else {
- return _startY;
+ copyToShadowBoard();
+ canMove = canMoveFunc1(color);
+ type = false;
}
-}
-byte CellGame::getEndX() {
- if (_endX > BOARDSIZE) {
- warning ("CellGame::getEndX: not calculated yet!");
+ if (canMove) {
+ if (_board[color + 48] - _board[49] - _board[50] - _board[51] - _board[52] == 0)
+ depth = 0;
+ _coeff3 = 0;
+ if (_board[55] == 1)
+ _coeff3 = 1;
+ clearMoves();
+ if (depth) {
+ makeMove(color);
+ _flag4 = false;
+ if (type) {
+ w2 = calcBestWeight(color, color, depth, -127);
+ } else {
+ pushShadowBoard();
+ w2 = calcBestWeight(color, color, depth, -127);
+ popShadowBoard();
+ }
+ } else {
+ w2 = getBoardWeight(color, color);
+ }
+ currBoardWeight = 2 * (2 * _board[color + 48] - _board[49] - _board[50] - _board[51] - _board[52]);
+ while (1) {
+ if (type)
+ canMove = canMoveFunc2(color);
+ else
+ canMove = canMoveFunc1(color);
+
+ if (!canMove)
+ break;
+ if (_flag1)
+ break;
+ _coeff3 = 0;
+ if (_board[55] == 2) {
+ if (getBoardWeight(color, color) == currBoardWeight)
+ continue;
+ }
+ if (_board[55] == 1)
+ _coeff3 = 1;
+ if (depth) {
+ makeMove(color);
+ _flag4 = false;
+ if (type) {
+ w1 = calcBestWeight(color, color, depth, w2);
+ } else {
+ pushShadowBoard();
+ w1 = calcBestWeight(color, color, depth, w2);
+ popShadowBoard();
+ }
+ } else {
+ w1 = getBoardWeight(color, color);
+ }
+ if (w1 == w2)
+ pushMove();
+
+ if (w1 > w2) {
+ clearMoves();
+ w2 = w1;
+ }
+ }
+ chooseBestMove(color);
return 1;
- } else {
- return _endX;
}
+
+ return 0;
}
-byte CellGame::getEndY() {
- if (_endY > BOARDSIZE) {
- warning ("CellGame::getEndY: not calculated yet!");
- return 6;
+const int8 depths[] = { 1, 1, 1, 2, 1, 1, 2, 2, 1, 2, 2, 2, 3, 2, 2, 3, 3, 2, 3, 3, 3 };
+
+int16 CellGame::calcMove(int8 color, uint16 depth) {
+ int result;
+
+ _flag1 = false;
+ ++_moveCount;
+ if (depth) {
+ if (depth == 1) {
+ _flag2 = true;
+ result = doGame(color, 0);
+ } else {
+ int newDepth;
+
+ newDepth = depths[3 * (depth - 2) + _moveCount % 3];
+ _flag2 = true;
+ if (newDepth >= 20) {
+ assert(0); // This branch is not implemented
+ } else {
+ result = doGame(color, newDepth);
+ }
+ }
} else {
- return _endY;
+ _flag2 = false;
+ result = doGame(color, depth);
}
+ return result;
}
-CellGame::~CellGame() {
+int CellGame::playStauf(byte color, uint16 depth, byte *scriptBoard) {
+ int i;
+
+ for (i = 0; i < 49; i++, scriptBoard++) {
+ _board[i] = 0;
+ if (*scriptBoard == 50)
+ _board[i] = 1;
+ if (*scriptBoard == 66)
+ _board[i] = 2;
+ }
+ for (i = 49; i < 57; i++)
+ _board[i] = 0;
+
+ return calcMove(color, depth);
}
+
} // End of Groovie namespace
diff --git a/engines/groovie/cell.h b/engines/groovie/cell.h
index 70e135b62d..39ee529beb 100644
--- a/engines/groovie/cell.h
+++ b/engines/groovie/cell.h
@@ -29,6 +29,7 @@
#include "common/file.h"
#include "common/util.h"
+#include "groovie/cell.h"
#include "groovie/groovie.h"
#define BOARDSIZE 7
@@ -43,24 +44,59 @@ class Script;
class CellGame {
public:
- CellGame(byte *board);
+ CellGame();
~CellGame();
- int8 calcMove(byte *origboard, uint8 color, uint8 depth);
byte getStartX();
byte getStartY();
byte getEndX();
byte getEndY();
+ int playStauf(byte color, uint16 depth, byte *scriptBoard);
private:
- bool validMove(byte *board, uint8 color, int8 endX, int8 endY);
- void execMove(byte *board, uint8 color, int8 startX, int8 startY, int8 endX, int8 endY);
- uint8 countBoard(byte* board, uint8 color);
- byte *_board;
+ void copyToTempBoard();
+ void copyFromTempBoard();
+ void copyToShadowBoard();
+ void pushBoard();
+ void popBoard();
+ void pushShadowBoard();
+ void popShadowBoard();
+ void clearMoves();
+ void pushMove();
+ void resetMove();
+ bool canMoveFunc1(int8 color);
+ bool canMoveFunc2(int8 color);
+ bool canMoveFunc3(int8 color);
+ void takeCells(uint16 whereTo, int8 color);
+ void countAllCells();
+ int countCellsOnTempBoard(int8 color);
+ void makeMove(int8 color);
+ int getBoardWeight(int8 color1, int8 color2);
+ void chooseBestMove(int8 color);
+ int8 calcBestWeight(int8 color1, int8 color2, uint16 depth, int bestWeight);
+ int16 doGame(int8 color, int depth);
+ int16 calcMove(int8 color, uint16 depth);
byte _startX;
byte _startY;
byte _endX;
byte _endY;
+
+ int8 _board[57];
+ int8 _tempBoard[58];
+ int8 _shadowBoard[64];
+ int8 _boardStack[570];
+ int _boardStackPtr;
+
+ int8 _boardSum[58];
+
+ int8 _stack_startXY[128];
+ int8 _stack_endXY[128];
+ int8 _stack_pass[128];
+ int _stack_index;
+
+ int _coeff3;
+ bool _flag1, _flag2, _flag4;
+ int _moveCount;
};
} // End of Groovie namespace
diff --git a/engines/groovie/script.cpp b/engines/groovie/script.cpp
index 6dd1124fce..86713ee3e6 100644
--- a/engines/groovie/script.cpp
+++ b/engines/groovie/script.cpp
@@ -33,6 +33,7 @@
#include "common/config-manager.h"
#include "common/endian.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#define NUM_OPCODES 90
@@ -61,7 +62,7 @@ static void debugScript(int level, bool nl, const char *s, ...) {
Script::Script(GroovieEngine *vm, EngineVersion version) :
_code(NULL), _savedCode(NULL), _stacktop(0),
_debugger(NULL), _vm(vm),
- _videoFile(NULL), _videoRef(0), _font(NULL) {
+ _videoFile(NULL), _videoRef(0), _font(NULL), _staufsMove(NULL) {
// Initialize the opcode set depending on the engine version
switch (version) {
case kGroovieT7G:
@@ -73,7 +74,7 @@ Script::Script(GroovieEngine *vm, EngineVersion version) :
}
// Initialize the random source
- _vm->_system->getEventManager()->registerRandomSource(_random, "GroovieScripts");
+ g_eventRec.registerRandomSource(_random, "GroovieScripts");
// Prepare the variables
_bitflags = 0;
@@ -196,6 +197,10 @@ void Script::directGameLoad(int slot) {
// TODO: We'll probably need to start by running the beginning of the
// script to let it do the soundcard initialization and then do the
// actual loading.
+
+ // Due to HACK above, the call to check valid save slots is not run.
+ // As this is where we load save names, manually call it here.
+ o_checkvalidsaves();
}
void Script::step() {
@@ -1391,32 +1396,21 @@ void Script::o_sub() {
}
void Script::o_cellmove() {
- uint16 arg = readScript8bits();
+ uint16 depth = readScript8bits();
byte *scriptBoard = &_variables[0x19];
- byte *board = (byte *) malloc (BOARDSIZE * BOARDSIZE * sizeof(byte));
byte startX, startY, endX, endY;
- debugScript(1, true, "CELL MOVE var[0x%02X]", arg);
-
- // Arguments used by the original implementation: (2, arg, scriptBoard)
- for (int y = 0; y < 7; y++) {
- for (int x = 0; x < 7; x++) {
- uint8 offset = x + BOARDSIZE * y;
- *(board + offset) = 0;
- if (*scriptBoard == 0x32) *(board + offset) = CELL_BLUE;
- if (*scriptBoard == 0x42) *(board + offset) = CELL_GREEN;
- scriptBoard++;
- debugScript(1, false, "%d", *(board + offset));
- }
- debugScript(1, false, "\n");
- }
+ debugScript(1, true, "CELL MOVE var[0x%02X]", depth);
- CellGame staufsMove((byte *) board);
- staufsMove.calcMove((byte *) board, CELL_GREEN, 2);
- startX = staufsMove.getStartX();
- startY = staufsMove.getStartY();
- endX = staufsMove.getEndX();
- endY = staufsMove.getEndY();
+ if (!_staufsMove)
+ _staufsMove = new CellGame;
+
+ _staufsMove->playStauf(2, depth, scriptBoard);
+
+ startX = _staufsMove->getStartX();
+ startY = _staufsMove->getStartY();
+ endX = _staufsMove->getEndX();
+ endY = _staufsMove->getEndY();
// Set the movement origin
setVariable(0, startY); // y
@@ -1424,8 +1418,6 @@ void Script::o_cellmove() {
// Set the movement destination
setVariable(2, endY);
setVariable(3, endX);
-
- free(board);
}
void Script::o_returnscript() {
diff --git a/engines/groovie/script.h b/engines/groovie/script.h
index 8a95f093ce..4ff79b36b6 100644
--- a/engines/groovie/script.h
+++ b/engines/groovie/script.h
@@ -40,6 +40,7 @@ enum EngineVersion {
};
class GroovieEngine;
+class CellGame;
class Script {
friend class Debugger;
@@ -121,6 +122,8 @@ private:
Common::String _debugString;
uint16 _oldInstruction;
+ CellGame *_staufsMove;
+
// Helper functions
uint8 getCodeByte(uint16 address);
uint8 readScript8bits();
diff --git a/engines/kyra/gui.cpp b/engines/kyra/gui.cpp
index 85d974f675..d9924d233b 100644
--- a/engines/kyra/gui.cpp
+++ b/engines/kyra/gui.cpp
@@ -538,18 +538,18 @@ int MainMenu::handle(int dim) {
int item = (mouse.y - menuRect.top) / fh;
if (item != selected) {
- printString(_static.strings[selected], textPos, menuRect.top + selected * fh, _static.menuTable[5], 0, 5);
- printString(_static.strings[item], textPos, menuRect.top + item * fh, _static.menuTable[6], 0, 5);
+ printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[5], 0, 5, _static.strings[selected]);
+ printString("%s", textPos, menuRect.top + item * fh, _static.menuTable[6], 0, 5, _static.strings[item]);
selected = item;
}
if (mousePressed) {
for (int i = 0; i < 3; i++) {
- printString(_static.strings[selected], textPos, menuRect.top + selected * fh, _static.menuTable[5], 0, 5);
+ printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[5], 0, 5, _static.strings[selected]);
_screen->updateScreen();
_system->delayMillis(50);
- printString(_static.strings[selected], textPos, menuRect.top + selected * fh, _static.menuTable[6], 0, 5);
+ printString("%s", textPos, menuRect.top + selected * fh, _static.menuTable[6], 0, 5, _static.strings[selected]);
_screen->updateScreen();
_system->delayMillis(50);
}
@@ -577,7 +577,7 @@ void MainMenu::draw(int select) {
for (int i = 0; i < _static.menuTable[3]; ++i) {
int curY = top + i * _screen->getFontHeight();
int color = (i == select) ? _static.menuTable[6] : _static.menuTable[5];
- printString(_static.strings[i], ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3, curY, color, 0, 5);
+ printString("%s", ((_screen->_curDim->w >> 1) + _screen->_curDim->sx) << 3, curY, color, 0, 5, _static.strings[i]);
}
}
diff --git a/engines/kyra/gui_hof.cpp b/engines/kyra/gui_hof.cpp
index 69e7419757..cb2476ff99 100644
--- a/engines/kyra/gui_hof.cpp
+++ b/engines/kyra/gui_hof.cpp
@@ -757,7 +757,6 @@ int GUI_HoF::optionsButton(Button *button) {
initMenu(*_currentMenu);
_madeSave = false;
_loadedSave = false;
- _vm->_itemInHand = -1;
updateAllMenuButtons();
if (_isDeathMenu) {
@@ -821,6 +820,7 @@ void GUI_HoF::resetState(int item) {
_vm->setNextIdleAnimTimer();
_isDeathMenu = false;
if (!_loadedSave) {
+ _vm->_itemInHand = -1;
_vm->setHandItem(item);
} else {
_vm->setHandItem(_vm->_itemInHand);
diff --git a/engines/kyra/gui_mr.cpp b/engines/kyra/gui_mr.cpp
index e7001ed31f..858e3fde94 100644
--- a/engines/kyra/gui_mr.cpp
+++ b/engines/kyra/gui_mr.cpp
@@ -1141,6 +1141,7 @@ void GUI_MR::resetState(int item) {
_vm->setNextIdleAnimTimer();
_isDeathMenu = false;
if (!_loadedSave) {
+ _vm->_itemInHand = -1;
_vm->setHandItem(item);
} else {
_vm->setHandItem(_vm->_itemInHand);
@@ -1260,7 +1261,6 @@ int GUI_MR::optionsButton(Button *button) {
initMenu(*_currentMenu);
_madeSave = false;
_loadedSave = false;
- _vm->_itemInHand = -1;
updateAllMenuButtons();
if (_isDeathMenu) {
diff --git a/engines/kyra/items_mr.cpp b/engines/kyra/items_mr.cpp
index 5397651e97..d08d58e65d 100644
--- a/engines/kyra/items_mr.cpp
+++ b/engines/kyra/items_mr.cpp
@@ -87,7 +87,8 @@ void KyraEngine_MR::setMouseCursor(uint16 item) {
shape = item+248;
}
- if ((int16)item != _itemInHand)
+ _mouseState = item;
+ if ((int16)item >= 0)
_screen->setMouseCursor(hotX, hotY, getShapePtr(shape));
}
diff --git a/engines/kyra/kyra_hof.cpp b/engines/kyra/kyra_hof.cpp
index 5c41989713..bf515498dc 100644
--- a/engines/kyra/kyra_hof.cpp
+++ b/engines/kyra/kyra_hof.cpp
@@ -1658,7 +1658,7 @@ void KyraEngine_HoF::setCauldronState(uint8 state, bool paletteFade) {
if (!file)
error("Couldn't load cauldron palette");
file->seek(state*18, SEEK_SET);
- _screen->getPalette(0).loadVGAPalette(*file, 241, 6);
+ _screen->getPalette(2).loadVGAPalette(*file, 241, 6);
delete file;
file = 0;
@@ -1673,8 +1673,8 @@ void KyraEngine_HoF::setCauldronState(uint8 state, bool paletteFade) {
_screen->getPalette(0).copy(_screen->getPalette(2), 241, 6);
_cauldronState = state;
_cauldronUseCount = 0;
- //if (state == 5)
- // sub_27149();
+ if (state == 5)
+ setDlgIndex(5);
}
void KyraEngine_HoF::clearCauldronTable() {
diff --git a/engines/kyra/kyra_mr.h b/engines/kyra/kyra_mr.h
index 88bfb8c89b..2204f78b82 100644
--- a/engines/kyra/kyra_mr.h
+++ b/engines/kyra/kyra_mr.h
@@ -495,6 +495,7 @@ private:
bool _useFrameTable;
int o3a_setCharacterFrame(EMCState *script);
+ int o3a_playSoundEffect(EMCState *script);
// special shape code
int initAnimationShapes(uint8 *filedata);
diff --git a/engines/kyra/kyra_v1.cpp b/engines/kyra/kyra_v1.cpp
index 258d0c402f..d79d9a8f32 100644
--- a/engines/kyra/kyra_v1.cpp
+++ b/engines/kyra/kyra_v1.cpp
@@ -24,6 +24,7 @@
*/
#include "common/config-manager.h"
+#include "common/EventRecorder.h"
#include "sound/mididrv.h"
#include "sound/mixer.h"
@@ -81,7 +82,7 @@ KyraEngine_v1::KyraEngine_v1(OSystem *system, const GameFlags &flags)
Common::addDebugChannel(kDebugLevelMovie, "Movie", "Movie debug level");
Common::addDebugChannel(kDebugLevelTimer, "Timer", "Timer debug level");
- _eventMan->registerRandomSource(_rnd, "kyra");
+ g_eventRec.registerRandomSource(_rnd, "kyra");
}
::GUI::Debugger *KyraEngine_v1::getDebugger() {
diff --git a/engines/kyra/saveload.cpp b/engines/kyra/saveload.cpp
index 83230d6e3b..9e0ddcea4f 100644
--- a/engines/kyra/saveload.cpp
+++ b/engines/kyra/saveload.cpp
@@ -222,11 +222,7 @@ const char *KyraEngine_v1::getSavegameFilename(int num) {
Common::String KyraEngine_v1::getSavegameFilename(const Common::String &target, int num) {
assert(num >= 0 && num <= 999);
-
- char extension[5];
- sprintf(extension, "%03d", num);
-
- return target + "." + extension;
+ return target + Common::String::printf(".%03d", num);
}
bool KyraEngine_v1::saveFileLoadable(int slot) {
diff --git a/engines/kyra/screen.cpp b/engines/kyra/screen.cpp
index 6c2c48cb02..7a7544a589 100644
--- a/engines/kyra/screen.cpp
+++ b/engines/kyra/screen.cpp
@@ -95,25 +95,10 @@ bool Screen::init() {
}
if (_useSJIS) {
- if (!_sjisFont) {
- // we use the FM-TOWNS font rom for PC-98, too, until we feel
- // like adding support for the PC-98 font
- //if (_vm->gameFlags().platform == Common::kPlatformFMTowns) {
- // FM-TOWNS
- Common::SeekableReadStream *rom = _vm->resource()->createReadStream("FMT_FNT.ROM");
- Graphics::FontTowns *townsFont = new Graphics::FontTowns();
- if (!rom || !townsFont || !townsFont->loadFromStream(*rom))
- error("Could not load font rom ('FMT_FNT.ROM') required for this version");
- _sjisFont = townsFont;
- delete rom;
- /*} else {
- // PC-98
- _sjisFontData = _vm->resource()->fileData("FONT.ROM", 0);
- if (!_sjisFontData)
- error("missing font rom ('FONT.ROM') required for this version");
- }*/
- }
-
+ _sjisFont = Graphics::FontSJIS::createFont(_vm->gameFlags().platform);
+
+ if (!_sjisFont)
+ error("Could not load any SJIS font, neither the original nor ScummVM's 'SJIS.FNT'");
_sjisFont->enableOutline(!_use16ColorMode);
}
}
diff --git a/engines/kyra/script_mr.cpp b/engines/kyra/script_mr.cpp
index 1800bd1939..819bf838ca 100644
--- a/engines/kyra/script_mr.cpp
+++ b/engines/kyra/script_mr.cpp
@@ -1114,6 +1114,12 @@ int KyraEngine_MR::o3a_setCharacterFrame(EMCState *script) {
return 0;
}
+int KyraEngine_MR::o3a_playSoundEffect(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3a_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0));
+ snd_playSoundEffect(stackPos(0), 200);
+ return 0;
+}
+
#pragma mark -
int KyraEngine_MR::o3d_updateAnim(EMCState *script) {
@@ -1374,7 +1380,7 @@ void KyraEngine_MR::setupOpcodeTable() {
// 0x00
Opcode(o2a_setAnimationShapes);
Opcode(o3a_setCharacterFrame);
- Opcode(o3_playSoundEffect);
+ Opcode(o3a_playSoundEffect);
Opcode(o3_dummy);
// 0x04
Opcode(o2a_setResetFrame);
diff --git a/engines/kyra/sequences_mr.cpp b/engines/kyra/sequences_mr.cpp
index 4d1117f3c9..a1830aec5c 100644
--- a/engines/kyra/sequences_mr.cpp
+++ b/engines/kyra/sequences_mr.cpp
@@ -42,7 +42,8 @@ void KyraEngine_MR::showBadConscience() {
_badConscienceAnim = 6;
else if (_currentChapter == 5 && _rnd.getRandomNumberRng(1, 100) <= 25)
_badConscienceAnim = 7;
- else if (_characterShapeFile == 9)
+
+ if (_characterShapeFile == 9)
_badConscienceAnim = 4;
_badConsciencePosition = (_mainCharacter.x1 <= 160);
diff --git a/engines/kyra/sound_digital.cpp b/engines/kyra/sound_digital.cpp
index 6b81b1c022..1d8bc5b03c 100644
--- a/engines/kyra/sound_digital.cpp
+++ b/engines/kyra/sound_digital.cpp
@@ -346,7 +346,7 @@ int AUDStream::readChunk(int16 *buffer, const int maxSamples) {
#pragma mark -
-SoundDigital::SoundDigital(KyraEngine_MR *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer), _sounds() {
+SoundDigital::SoundDigital(KyraEngine_MR *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
for (uint i = 0; i < ARRAYSIZE(_sounds); ++i)
_sounds[i].stream = 0;
}
diff --git a/engines/kyra/sprites.cpp b/engines/kyra/sprites.cpp
index 3cc632a391..456dcc06f3 100644
--- a/engines/kyra/sprites.cpp
+++ b/engines/kyra/sprites.cpp
@@ -28,6 +28,8 @@
#include "common/stream.h"
#include "common/util.h"
#include "common/system.h"
+#include "common/EventRecorder.h"
+
#include "kyra/screen.h"
#include "kyra/kyra_lok.h"
#include "kyra/sprites.h"
@@ -47,7 +49,7 @@ Sprites::Sprites(KyraEngine_LoK *vm, OSystem *system) {
_spriteDefStart = 0;
memset(_drawLayerTable, 0, sizeof(_drawLayerTable));
_sceneAnimatorBeaconFlag = 0;
- _vm->getEventManager()->registerRandomSource(_rnd, "kyraSprites");
+ g_eventRec.registerRandomSource(_rnd, "kyraSprites");
}
Sprites::~Sprites() {
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp
index 969d8215fb..b5ec00fdf9 100644
--- a/engines/lure/hotspots.cpp
+++ b/engines/lure/hotspots.cpp
@@ -38,6 +38,7 @@
#include "lure/sound.h"
#include "lure/lure.h"
#include "common/endian.h"
+#include "common/EventRecorder.h"
namespace Lure {
@@ -600,7 +601,7 @@ void Hotspot::setRandomDest() {
Common::RandomSource rnd;
int16 xp, yp;
- g_system->getEventManager()->registerRandomSource(rnd, "lureHotspots");
+ g_eventRec.registerRandomSource(rnd, "lureHotspots");
if (currentActions().isEmpty())
currentActions().addFront(START_WALKING, roomNumber());
@@ -2691,7 +2692,19 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
return;
}
h.currentActions().top().setAction(WALKING);
- h.setPosition(h.x(), h.y() & 0xfff8);
+
+ // WORKAROUND: A character that had enteredg an exit area might have been blocked from entering the new room.
+ // The Y position adjust below could thus place a character further into the exit area. So don't do the
+ // position adjustment if the user is already in an exit area
+ int16 x = h.x() + (h.widthCopy() >> 1);
+ int16 y = h.y() + h.heightCopy() - (h.yCorrection() >> 1);
+
+ RoomData *roomData = Resources::getReference().getRoom(h.roomNumber());
+ RoomExitData *exitRec = roomData->exits.checkExits(x, y);
+
+ if (!exitRec)
+ h.setPosition(h.x(), h.y() & 0xfff8);
+
} else if (h.blockedState() == BS_FINAL) {
// If this point is reached, the character twice hasn't found a walking path
debugC(ERROR_DETAILED, kLureDebugAnimations, "Character is hopelessly blocked");
@@ -3135,7 +3148,7 @@ void HotspotTickHandlers::followerAnimHandler(Hotspot &h) {
Common::RandomSource rnd;
RandomActionType actionType;
uint16 scheduleId;
- g_system->getEventManager()->registerRandomSource(rnd, "lureHotspots");
+ g_eventRec.registerRandomSource(rnd, "lureHotspots");
int actionIndex = rnd.getRandomNumber(set->numActions() - 1);
set->getEntry(actionIndex, actionType, scheduleId);
@@ -3325,7 +3338,7 @@ void HotspotTickHandlers::prisonerAnimHandler(Hotspot &h) {
ValueTableData &fields = Resources::getReference().fieldList();
Common::RandomSource rnd;
- g_system->getEventManager()->registerRandomSource(rnd, "lureHotspots");
+ g_eventRec.registerRandomSource(rnd, "lureHotspots");
h.handleTalkDialog();
if (h.frameCtr() > 0) {
@@ -3368,7 +3381,7 @@ void HotspotTickHandlers::morkusAnimHandler(Hotspot &h) {
if (h.executeScript()) {
// Script is done - set new script to one of two alternates randomly
Common::RandomSource rnd;
- g_system->getEventManager()->registerRandomSource(rnd, "lureHotspots");
+ g_eventRec.registerRandomSource(rnd, "lureHotspots");
h.setHotspotScript(rnd.getRandomNumber(100) >= 50 ? 0x54 : 0);
h.setFrameCtr(20 + rnd.getRandomNumber(63));
@@ -3668,7 +3681,7 @@ void HotspotTickHandlers::barmanAnimHandler(Hotspot &h) {
Common::RandomSource rnd;
static bool ewanXOffset = false;
- g_system->getEventManager()->registerRandomSource(rnd, "lureHotspots");
+ g_eventRec.registerRandomSource(rnd, "lureHotspots");
h.handleTalkDialog();
if (h.delayCtr() > 0) {
diff --git a/engines/lure/res.cpp b/engines/lure/res.cpp
index 95cb0a2f1b..7eb76cad32 100644
--- a/engines/lure/res.cpp
+++ b/engines/lure/res.cpp
@@ -30,6 +30,7 @@
#include "lure/lure.h"
#include "common/endian.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
namespace Lure {
@@ -42,7 +43,7 @@ Resources &Resources::getReference() {
}
Resources::Resources() {
- g_system->getEventManager()->registerRandomSource(_rnd, "lureResources");
+ g_eventRec.registerRandomSource(_rnd, "lureResources");
int_resources = this;
reloadData();
diff --git a/engines/lure/scripts.cpp b/engines/lure/scripts.cpp
index 391147ebd5..f9d854a73b 100644
--- a/engines/lure/scripts.cpp
+++ b/engines/lure/scripts.cpp
@@ -34,6 +34,7 @@
#include "lure/sound.h"
#include "common/stack.h"
#include "common/endian.h"
+#include "common/EventRecorder.h"
namespace Lure {
@@ -739,7 +740,7 @@ void Script::addActions(uint16 hotspotId, uint16 actions, uint16 v3) {
void Script::randomToGeneral(uint16 maxVal, uint16 minVal, uint16 v3) {
Common::RandomSource rnd;
- g_system->getEventManager()->registerRandomSource(rnd, "lureScripts");
+ g_eventRec.registerRandomSource(rnd, "lureScripts");
uint16 v = minVal + rnd.getRandomNumber(maxVal - minVal);
Resources::getReference().fieldList().setField(GENERAL, v);
}
diff --git a/engines/m4/m4.cpp b/engines/m4/m4.cpp
index c27f151fdf..b4973002a6 100644
--- a/engines/m4/m4.cpp
+++ b/engines/m4/m4.cpp
@@ -53,6 +53,7 @@
#include "common/file.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/endian.h"
#include "common/system.h"
#include "common/config-manager.h"
@@ -192,7 +193,7 @@ Common::Error M4Engine::run() {
_animation = new Animation(this);
//_callbacks = new Callbacks(this);
_random = new Common::RandomSource();
- g_system->getEventManager()->registerRandomSource(*_random, "m4");
+ g_eventRec.registerRandomSource(*_random, "m4");
if (isM4())
return goM4();
diff --git a/engines/made/made.cpp b/engines/made/made.cpp
index 50a14c3e34..c83f7aaf02 100644
--- a/engines/made/made.cpp
+++ b/engines/made/made.cpp
@@ -24,6 +24,7 @@
*/
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/keyboard.h"
#include "common/file.h"
#include "common/savefile.h"
@@ -74,7 +75,7 @@ MadeEngine::MadeEngine(OSystem *syst, const MadeGameDescription *gameDesc) : Eng
_gameId = g->id;
_rnd = new Common::RandomSource();
- syst->getEventManager()->registerRandomSource(*_rnd, "made");
+ g_eventRec.registerRandomSource(*_rnd, "made");
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index 7aee966aa6..8fadd4e462 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -25,6 +25,7 @@
#include "common/config-manager.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/file.h"
#include "common/util.h"
#include "common/system.h"
@@ -70,7 +71,7 @@ Parallaction::Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gam
Common::addDebugChannel(kDebugMenu, "menu", "Menu debug level");
Common::addDebugChannel(kDebugInventory, "inventory", "Inventory debug level");
- syst->getEventManager()->registerRandomSource(_rnd, "parallaction");
+ g_eventRec.registerRandomSource(_rnd, "parallaction");
}
diff --git a/engines/parallaction/parser.h b/engines/parallaction/parser.h
index b7c8a9e029..3672fd3b09 100644
--- a/engines/parallaction/parser.h
+++ b/engines/parallaction/parser.h
@@ -172,14 +172,14 @@ protected:
DECLARE_UNQUALIFIED_COMMAND_PARSER(simple);
DECLARE_UNQUALIFIED_COMMAND_PARSER(move);
DECLARE_UNQUALIFIED_COMMAND_PARSER(endcommands);
-
+public:
virtual void parseGetData(ZonePtr z);
virtual void parseExamineData(ZonePtr z);
virtual void parseDoorData(ZonePtr z);
virtual void parseMergeData(ZonePtr z);
virtual void parseHearData(ZonePtr z);
virtual void parseSpeakData(ZonePtr z);
-
+protected:
Common::String parseComment();
Common::String parseDialogueString();
Dialogue *parseDialogue();
@@ -289,10 +289,12 @@ protected:
DECLARE_UNQUALIFIED_ANIM_PARSER(endanimation);
virtual void parseZoneTypeBlock(ZonePtr z);
- void parsePathData(ZonePtr z);
- void parseGetData(ZonePtr z);
- void parseDoorData(ZonePtr z);
- void parseAnswerCounter(Answer *answer);
+public:
+ virtual void parsePathData(ZonePtr z);
+ virtual void parseGetData(ZonePtr z);
+ virtual void parseDoorData(ZonePtr z);
+protected:
+ void parseAnswerCounter(Answer *answer);
virtual Answer *parseAnswer();
public:
diff --git a/engines/parallaction/parser_br.cpp b/engines/parallaction/parser_br.cpp
index b1dd86a693..563faa16e6 100644
--- a/engines/parallaction/parser_br.cpp
+++ b/engines/parallaction/parser_br.cpp
@@ -808,26 +808,27 @@ void LocationParser_br::parseDoorData(ZonePtr z) {
}
}
+typedef void (LocationParser_br::*ZoneTypeParser)(ZonePtr);
+static ZoneTypeParser parsers[] = {
+ 0, // no type
+ &LocationParser_br::parseExamineData,
+ &LocationParser_br::parseDoorData,
+ &LocationParser_br::parseGetData,
+ &LocationParser_br::parseMergeData,
+ 0, // taste
+ &LocationParser_br::parseHearData,
+ 0, // feel
+ &LocationParser_br::parseSpeakData,
+ 0, // none
+ 0, // trap
+ 0, // you
+ 0, // command
+ &LocationParser_br::parsePathData,
+ 0, // box
+};
+
void LocationParser_br::parseZoneTypeBlock(ZonePtr z) {
debugC(7, kDebugParser, "parseZoneTypeBlock(name: %s, type: %x)", z->_name, z->_type);
- typedef void (LocationParser_br::*ZoneTypeParser)(ZonePtr);
- ZoneTypeParser parsers[] = {
- 0, // no type
- &LocationParser_br::parseExamineData,
- &LocationParser_br::parseDoorData,
- &LocationParser_br::parseGetData,
- &LocationParser_br::parseMergeData,
- 0, // taste
- &LocationParser_br::parseHearData,
- 0, // feel
- &LocationParser_br::parseSpeakData,
- 0, // none
- 0, // trap
- 0, // you
- 0, // command
- &LocationParser_br::parsePathData,
- 0, // box
- };
ZoneTypeParser p = parsers[ACTIONTYPE(z)];
do {
diff --git a/engines/parallaction/parser_ns.cpp b/engines/parallaction/parser_ns.cpp
index 9971828c31..1c06f86bfa 100644
--- a/engines/parallaction/parser_ns.cpp
+++ b/engines/parallaction/parser_ns.cpp
@@ -1411,24 +1411,25 @@ void LocationParser_ns::parseSpeakData(ZonePtr z) {
}
}
+typedef void (LocationParser_ns::*ZoneTypeParser)(ZonePtr);
+static ZoneTypeParser parsers[] = {
+ 0, // no type
+ &LocationParser_ns::parseExamineData,
+ &LocationParser_ns::parseDoorData,
+ &LocationParser_ns::parseGetData,
+ &LocationParser_ns::parseMergeData,
+ 0, // taste
+ &LocationParser_ns::parseHearData,
+ 0, // feel
+ &LocationParser_ns::parseSpeakData,
+ 0, // none
+ 0, // trap
+ 0, // you
+ 0 // command
+};
+
void LocationParser_ns::parseZoneTypeBlock(ZonePtr z) {
debugC(7, kDebugParser, "parseZoneTypeBlock(name: %s, type: %x)", z->_name, z->_type);
- typedef void (LocationParser_ns::*ZoneTypeParser)(ZonePtr);
- ZoneTypeParser parsers[] = {
- 0, // no type
- &LocationParser_ns::parseExamineData,
- &LocationParser_ns::parseDoorData,
- &LocationParser_ns::parseGetData,
- &LocationParser_ns::parseMergeData,
- 0, // taste
- &LocationParser_ns::parseHearData,
- 0, // feel
- &LocationParser_ns::parseSpeakData,
- 0, // none
- 0, // trap
- 0, // you
- 0 // command
- };
ZoneTypeParser p = parsers[ACTIONTYPE(z)];
do {
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index 5db0e732ee..d95decfd4f 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -67,16 +67,6 @@ public:
virtual void reflowLayout();
};
-Common::String SaveLoad_ns::genOldSaveFileName(uint slot) {
- assert(slot < NUM_SAVESLOTS || slot == SPECIAL_SAVESLOT);
-
- char s[20];
- sprintf(s, "game.%i", slot);
-
- return Common::String(s);
-}
-
-
Common::String SaveLoad::genSaveFileName(uint slot) {
assert(slot < NUM_SAVESLOTS || slot == SPECIAL_SAVESLOT);
@@ -430,55 +420,55 @@ void SaveLoad_ns::getGamePartProgress(bool *complete, int size) {
complete[2] = s.contains("dough");
}
-void SaveLoad_ns::renameOldSavefiles() {
+static bool askRenameOldSavefiles() {
+ GUI::MessageDialog dialog0(
+ "ScummVM found that you have old savefiles for Nippon Safes that should be renamed.\n"
+ "The old names are no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
+ "Press OK to convert them now, otherwise you will be asked next time.\n", "OK", "Cancel");
- bool exists[NUM_SAVESLOTS];
- uint num = 0;
- uint i;
+ return (dialog0.runModal() != 0);
+}
- for (i = 0; i < NUM_SAVESLOTS; i++) {
- exists[i] = false;
- Common::String name = genOldSaveFileName(i);
- Common::InSaveFile *f = _saveFileMan->openForLoading(name);
- if (f) {
- exists[i] = true;
- num++;
+void SaveLoad_ns::renameOldSavefiles() {
+ Common::StringList oldFilenames = _saveFileMan->listSavefiles("game.*");
+ uint numOldSaves = oldFilenames.size();
+
+ bool rename = false;
+ uint success = 0, id;
+ Common::String oldName, newName;
+ for (uint i = 0; i < oldFilenames.size(); ++i) {
+ oldName = oldFilenames[i];
+ int e = sscanf(oldName.c_str(), "game.%u", &id);
+ if (e != 1) {
+ // this wasn't a savefile, so adjust numOldSaves accordingly
+ --numOldSaves;
+ continue;
}
- delete f;
- }
-
- if (num == 0) {
- // there are no old savefiles: nothing to do
- return;
- }
- GUI::MessageDialog dialog0(
- "ScummVM found that you have old savefiles for Nippon Safes that should be renamed.\n"
- "The old names are no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
- "Press OK to convert them now, otherwise you will be asked you next time.\n", "OK", "Cancel");
+ if (!rename) {
+ rename = askRenameOldSavefiles();
+ }
+ if (!rename) {
+ // return immediately if the user doesn't want to rename the files
+ return;
+ }
- int choice = dialog0.runModal();
- if (choice == 0) {
- // user pressed cancel
- return;
+ newName = genSaveFileName(id);
+ if (_saveFileMan->renameSavefile(oldName, newName)) {
+ success++;
+ } else {
+ warning("Error %i (%s) occurred while renaming %s to %s", _saveFileMan->getError(),
+ _saveFileMan->getErrorDesc().c_str(), oldName.c_str(), newName.c_str());
+ }
}
- uint success = 0;
- for (i = 0; i < NUM_SAVESLOTS; i++) {
- if (exists[i]) {
- Common::String oldName = genOldSaveFileName(i);
- Common::String newName = genSaveFileName(i);
- if (_saveFileMan->renameSavefile(oldName, newName)) {
- success++;
- } else {
- warning("Error %i (%s) occurred while renaming %s to %s", _saveFileMan->getError(),
- _saveFileMan->getErrorDesc().c_str(), oldName.c_str(), newName.c_str());
- }
- }
+ if (numOldSaves == 0) {
+ // there were no old savefiles: nothing to notify
+ return;
}
char msg[200];
- if (success == num) {
+ if (success == numOldSaves) {
sprintf(msg, "ScummVM successfully converted all your savefiles.");
} else {
sprintf(msg,
diff --git a/engines/parallaction/saveload.h b/engines/parallaction/saveload.h
index 2b2a7ab6a5..0bcc930c8a 100644
--- a/engines/parallaction/saveload.h
+++ b/engines/parallaction/saveload.h
@@ -62,7 +62,6 @@ public:
class SaveLoad_ns : public SaveLoad {
Parallaction_ns *_vm;
- Common::String genOldSaveFileName(uint slot);
protected:
void renameOldSavefiles();
diff --git a/engines/queen/display.cpp b/engines/queen/display.cpp
index bac7c5f419..ae223ff6cf 100644
--- a/engines/queen/display.cpp
+++ b/engines/queen/display.cpp
@@ -25,6 +25,7 @@
#include "common/system.h"
+#include "common/EventRecorder.h"
#include "common/events.h"
#include "graphics/cursorman.h"
@@ -74,7 +75,7 @@ Display::Display(QueenEngine *vm, OSystem *system)
memset(&_dynalum, 0, sizeof(_dynalum));
setupInkColors();
- system->getEventManager()->registerRandomSource(_rnd, "queenDisplay");
+ g_eventRec.registerRandomSource(_rnd, "queenDisplay");
}
Display::~Display() {
diff --git a/engines/queen/music.cpp b/engines/queen/music.cpp
index 8a50ae6b40..3d5bfbdf73 100644
--- a/engines/queen/music.cpp
+++ b/engines/queen/music.cpp
@@ -25,6 +25,7 @@
#include "common/config-manager.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "queen/music.h"
#include "queen/queen.h"
@@ -84,7 +85,7 @@ MidiMusic::MidiMusic(QueenEngine *vm)
_parser->setMidiDriver(this);
_parser->setTimerRate(_driver->getBaseTempo());
- vm->getEventManager()->registerRandomSource(_rnd, "queenMusic");
+ g_eventRec.registerRandomSource(_rnd, "queenMusic");
}
MidiMusic::~MidiMusic() {
diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp
index ec074190d3..7c351842c4 100644
--- a/engines/queen/queen.cpp
+++ b/engines/queen/queen.cpp
@@ -31,6 +31,7 @@
#include "common/savefile.h"
#include "common/system.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "queen/queen.h"
#include "queen/bankman.h"
@@ -193,7 +194,7 @@ namespace Queen {
QueenEngine::QueenEngine(OSystem *syst)
: Engine(syst), _debugger(0) {
- syst->getEventManager()->registerRandomSource(randomizer, "queen");
+ g_eventRec.registerRandomSource(randomizer, "queen");
}
QueenEngine::~QueenEngine() {
diff --git a/engines/saga/detection.cpp b/engines/saga/detection.cpp
index faf9cbed80..265008992a 100644
--- a/engines/saga/detection.cpp
+++ b/engines/saga/detection.cpp
@@ -204,7 +204,7 @@ SaveStateList SagaMetaEngine::listSaves(const char *target) const {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
slotNum = atoi(file->c_str() + file->size() - 2);
- if (slotNum >= 0 && slotNum <= 99) {
+ if (slotNum >= 0 && slotNum < MAX_SAVES) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
for (int i = 0; i < 3; i++)
@@ -219,7 +219,7 @@ SaveStateList SagaMetaEngine::listSaves(const char *target) const {
return saveList;
}
-int SagaMetaEngine::getMaximumSaveSlot() const { return 99; }
+int SagaMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES - 1; }
void SagaMetaEngine::removeSaveState(const char *target, int slot) const {
char extension[6];
diff --git a/engines/saga/font.cpp b/engines/saga/font.cpp
index d58d1a8900..8b9b45d3ff 100644
--- a/engines/saga/font.cpp
+++ b/engines/saga/font.cpp
@@ -143,10 +143,7 @@ void Font::createOutline(FontData *font) {
int i;
int row;
int newByteWidth;
- int oldByteWidth;
int newRowLength = 0;
- size_t indexOffset = 0;
- int index;
int currentByte;
unsigned char *basePointer;
unsigned char *srcPointer;
@@ -154,57 +151,22 @@ void Font::createOutline(FontData *font) {
unsigned char *destPointer2;
unsigned char *destPointer3;
unsigned char charRep;
- int nextIndex = 0;
-
// Populate new font style character data
for (i = 0; i < FONT_CHARCOUNT; i++) {
newByteWidth = 0;
- oldByteWidth = 0;
- index = font->normal.fontCharEntry[i].index;
- if ((index > 0) || (i == FONT_FIRSTCHAR)) {
- index += indexOffset;
- }
-
- bool skip = false;
-
- if (font->normal.fontCharEntry[i].width != 0 && font->normal.fontCharEntry[i].index < nextIndex) {
- // Some characters are copies of earlier characters.
- // Look up the original, and make sure not to grow the size of
- // the outline font twice.
- skip = true;
- bool found = false;
- for (int j = 0; j < i; j++) {
- if (font->normal.fontCharEntry[i].index == font->normal.fontCharEntry[j].index) {
- index = font->outline.fontCharEntry[j].index;
- found = true;
- break;
- }
- }
- if (!found)
- error("Invalid index backreference in font char %d", i);
- }
- font->outline.fontCharEntry[i].index = index;
+ font->outline.fontCharEntry[i].index = newRowLength;
font->outline.fontCharEntry[i].tracking = font->normal.fontCharEntry[i].tracking;
font->outline.fontCharEntry[i].flag = font->normal.fontCharEntry[i].flag;
- if (font->normal.fontCharEntry[i].width != 0) {
+ if (font->normal.fontCharEntry[i].width != 0)
newByteWidth = getByteLen(font->normal.fontCharEntry[i].width + 2);
- oldByteWidth = getByteLen(font->normal.fontCharEntry[i].width);
-
- if (!skip && newByteWidth > oldByteWidth) {
- indexOffset++;
- }
- }
font->outline.fontCharEntry[i].width = font->normal.fontCharEntry[i].width + 2;
font->outline.fontCharEntry[i].byteWidth = newByteWidth;
- if (!skip) {
- newRowLength += newByteWidth;
- nextIndex = font->normal.fontCharEntry[i].index + oldByteWidth;
- }
+ newRowLength += newByteWidth;
}
debug(2, "New row length: %d", newRowLength);
@@ -220,10 +182,6 @@ void Font::createOutline(FontData *font) {
// Generate outline font representation
for (i = 0; i < FONT_CHARCOUNT; i++) {
- if (i > 0 && font->normal.fontCharEntry[i].index < font->normal.fontCharEntry[i-1].index) {
- // Skip copies
- continue;
- }
for (row = 0; row < font->normal.header.charHeight; row++) {
for (currentByte = 0; currentByte < font->outline.fontCharEntry[i].byteWidth; currentByte++) {
basePointer = font->outline.font + font->outline.fontCharEntry[i].index + currentByte;
diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp
index 4acf93d030..2a2a4b993c 100644
--- a/engines/saga/saga.cpp
+++ b/engines/saga/saga.cpp
@@ -29,6 +29,7 @@
#include "common/config-manager.h"
#include "common/system.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "sound/mixer.h"
@@ -114,7 +115,7 @@ SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc)
Common::File::addDefaultDirectory(_gameDataDir.getChild("video"));
_displayClip.left = _displayClip.top = 0;
- syst->getEventManager()->registerRandomSource(_rnd, "saga");
+ g_eventRec.registerRandomSource(_rnd, "saga");
}
SagaEngine::~SagaEngine() {
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp
index 7c1a165ec1..2ddc6979c9 100644
--- a/engines/sci/console.cpp
+++ b/engines/sci/console.cpp
@@ -194,6 +194,7 @@ Console::Console(SciEngine *vm) : GUI::Debugger() {
scriptState.seekLevel = 0;
scriptState.runningStep = 0;
scriptState.stopOnEvent = false;
+ scriptState.debugging = false;
}
Console::~Console() {
@@ -2091,28 +2092,30 @@ bool Console::cmdBacktrace(int argc, const char **argv) {
printf("\n");
}
- return 0;
return true;
}
bool Console::cmdStep(int argc, const char **argv) {
if (argc == 2 && atoi(argv[1]) > 0)
scriptState.runningStep = atoi(argv[1]) - 1;
+ scriptState.debugging = true;
- return true;
+ return false;
}
bool Console::cmdStepEvent(int argc, const char **argv) {
scriptState.stopOnEvent = true;
+ scriptState.debugging = true;
- return true;
+ return false;
}
bool Console::cmdStepRet(int argc, const char **argv) {
scriptState.seeking = kDebugSeekLevelRet;
scriptState.seekLevel = _vm->_gamestate->_executionStack.size() - 1;
+ scriptState.debugging = true;
- return true;
+ return false;
}
bool Console::cmdStepGlobal(int argc, const char **argv) {
@@ -2124,8 +2127,9 @@ bool Console::cmdStepGlobal(int argc, const char **argv) {
scriptState.seeking = kDebugSeekGlobal;
scriptState.seekSpecial = atoi(argv[1]);
+ scriptState.debugging = true;
- return true;
+ return false;
}
bool Console::cmdStepCallk(int argc, const char **argv) {
@@ -2156,8 +2160,9 @@ bool Console::cmdStepCallk(int argc, const char **argv) {
} else {
scriptState.seeking = kDebugSeekCallk;
}
+ scriptState.debugging = true;
- return true;
+ return false;
}
bool Console::cmdDissassemble(int argc, const char **argv) {
@@ -2227,7 +2232,7 @@ bool Console::cmdDissassembleAddress(int argc, const char **argv) {
_vm->_gamestate->seg_manager->dereference(vpc, &size);
size += vpc.offset; // total segment size
- for (int i = 1; i < argc; i++) {
+ for (int i = 2; i < argc; i++) {
if (!scumm_stricmp(argv[i], "bwt"))
do_bwc = 1;
else if (!scumm_stricmp(argv[i], "bc"))
@@ -2322,14 +2327,16 @@ bool Console::cmdSend(int argc, const char **argv) {
xstack->fp += argc;
_vm->_gamestate->_executionStackPosChanged = true;
+ scriptState.debugging = true;
- return true;
+ return false;
}
bool Console::cmdGo(int argc, const char **argv) {
+ // CHECKME: is this necessary?
scriptState.seeking = kDebugSeekNothing;
- return true;
+ return Cmd_Exit(argc, argv);
}
bool Console::cmdBreakpointList(int argc, const char **argv) {
diff --git a/engines/sci/debug.h b/engines/sci/debug.h
index cd2de2b3a9..a3c4fab372 100644
--- a/engines/sci/debug.h
+++ b/engines/sci/debug.h
@@ -38,6 +38,7 @@ enum DebugSeeking {
};
struct ScriptState {
+ bool debugging;
bool stopOnEvent;
DebugSeeking seeking; // Stepping forward until some special condition is met
int runningStep; // Set to > 0 to allow multiple stepping
diff --git a/engines/sci/engine/scriptdebug.cpp b/engines/sci/engine/scriptdebug.cpp
index 92cfe9daf3..11dd56f2aa 100644
--- a/engines/sci/engine/scriptdebug.cpp
+++ b/engines/sci/engine/scriptdebug.cpp
@@ -311,11 +311,18 @@ reg_t disassemble(EngineState *s, reg_t pos, int print_bw_tag, int print_bytecod
void script_debug(EngineState *s, bool bp) {
// Do we support a separate console?
- printf("%d: acc=%04x:%04x ", script_step_counter, PRINT_REG(s->r_acc));
- disassemble(s, scriptState.xs->addr.pc, 0, 1);
- if (scriptState.seeking == kDebugSeekGlobal)
- printf("Global %d (0x%x) = %04x:%04x\n", scriptState.seekSpecial,
- scriptState.seekSpecial, PRINT_REG(s->script_000->locals_block->_locals[scriptState.seekSpecial]));
+ /* if (sci_debug_flags & _DEBUG_FLAG_LOGGING) { */
+ printf("%d: acc=%04x:%04x ", script_step_counter, PRINT_REG(s->r_acc));
+ disassemble(s, scriptState.xs->addr.pc, 0, 1);
+ if (scriptState.seeking == kDebugSeekGlobal)
+ printf("Global %d (0x%x) = %04x:%04x\n", scriptState.seekSpecial,
+ scriptState.seekSpecial, PRINT_REG(s->script_000->locals_block->_locals[scriptState.seekSpecial]));
+ /* } */
+
+#if 0
+ if (!scriptState.debugging)
+ return;
+#endif
if (scriptState.seeking && !bp) { // Are we looking for something special?
MemObject *mobj = GET_SEGMENT(*s->seg_manager, scriptState.xs->addr.pc.segment, MEM_OBJ_SCRIPT);
@@ -370,9 +377,19 @@ void script_debug(EngineState *s, bool bp) {
// OK, found whatever we were looking for
}
}
-
+
printf("Step #%d\n", script_step_counter);
disassemble(s, scriptState.xs->addr.pc, 0, 1);
+
+ if (scriptState.runningStep) {
+ scriptState.runningStep--;
+ return;
+ }
+
+ scriptState.debugging = false;
+
+ Console *con = ((Sci::SciEngine*)g_engine)->getSciDebugger();
+ con->attach();
}
} // End of namespace Sci
diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp
index 6752ba3e56..905cba9d94 100644
--- a/engines/sci/engine/seg_manager.cpp
+++ b/engines/sci/engine/seg_manager.cpp
@@ -169,7 +169,9 @@ int SegManager::initialiseScript(Script &scr, EngineState *s, int script_nr) {
setScriptSize(scr, s, script_nr);
scr.buf = (byte *)malloc(scr.buf_size);
- dbgPrint("scr.buf ", scr.buf);
+#ifdef DEBUG_SEG_MANAGER
+ printf("scr.buf = %p ", scr.buf);
+#endif
if (!scr.buf) {
scr.freeScript();
warning("SegManager: Not enough memory space for script size");
@@ -864,14 +866,5 @@ int SegManager::freeDynmem(reg_t addr) {
return 0; // OK
}
-void SegManager::dbgPrint(const char* msg, void *i) {
-#ifdef DEBUG_SEG_MANAGER
- char buf[1000];
- sprintf(buf, "%s = [0x%x], dec:[%d]", msg, i, i);
- perror(buf);
-#endif
-}
-
-
} // End of namespace Sci
diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h
index a41d820014..9d406f559f 100644
--- a/engines/sci/engine/seg_manager.h
+++ b/engines/sci/engine/seg_manager.h
@@ -362,13 +362,6 @@ private:
* 'seg' is a valid segment
*/
bool check(SegmentId seg);
-
- void dbgPrint(const char* msg, void *i); // for debug only
-
- // Perform garbage collection
- // Parameters: (EngineState *) s: The state to operate on
- // Effects : Unreachable objects in 's' are deallocated
- //void sm_gc(EngineState *s);
};
} // End of namespace Sci
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 99b5a86e53..0f8fee0876 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -258,6 +258,7 @@ ExecStack *execute_method(EngineState *s, uint16 script, uint16 pubfunct, StackP
if (bp->type == BREAK_EXPORT && bp->data.address == bpaddress) {
Console *con = ((SciEngine *)g_engine)->getSciDebugger();
con->DebugPrintf("Break on script %d, export %d\n", script, pubfunct);
+ scriptState.debugging = true;
breakpointFlag = true;
break;
}
@@ -325,6 +326,7 @@ ExecStack *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj, StackPt
con->DebugPrintf("Break on %s (in [%04x:%04x])\n", method_name, PRINT_REG(send_obj));
print_send_action = 1;
breakpointFlag = true;
+ scriptState.debugging = true;
break;
}
bp = bp->next;
@@ -652,17 +654,19 @@ void run_vm(EngineState *s, int restoring) {
}
- if (script_abort_flag)
+ if (script_abort_flag || g_engine->shouldQuit())
return; // Emergency
-// TODO: re-enable this
-#if 0
// Debug if this has been requested:
- if (script_debug_flag || sci_debug_flags) {
+ // TODO: re-implement sci_debug_flags
+ if (scriptState.debugging /* sci_debug_flags*/) {
script_debug(s, breakpointFlag);
breakpointFlag = false;
}
-#endif
+ Console *con = ((Sci::SciEngine*)g_engine)->getSciDebugger();
+ if (con->isAttached()) {
+ con->onFrame();
+ }
#ifndef DISABLE_VALIDATIONS
if (scriptState.xs->sp < scriptState.xs->fp)
diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h
index f711570d11..ba225a9c00 100644
--- a/engines/sci/engine/vm.h
+++ b/engines/sci/engine/vm.h
@@ -266,18 +266,19 @@ struct ExecStack {
};
+// These types are used both as identifiers and as elements of bitfields
enum BreakpointType {
/**
* Break when selector is executed. data contains (char *) selector name
* (in the format Object::Method)
*/
- BREAK_SELECTOR,
+ BREAK_SELECTOR = 1,
/**
* Break when an exported function is called. data contains
* script_no << 16 | export_no.
*/
- BREAK_EXPORT
+ BREAK_EXPORT = 2
};
struct Breakpoint {
diff --git a/engines/sci/gfx/operations.cpp b/engines/sci/gfx/operations.cpp
index 5604166794..b3a1be68d1 100644
--- a/engines/sci/gfx/operations.cpp
+++ b/engines/sci/gfx/operations.cpp
@@ -1383,7 +1383,6 @@ static sci_event_t scummvm_get_event(GfxDriver *drv) {
// Open debug console
Console *con = ((Sci::SciEngine*)g_engine)->getSciDebugger();
con->attach();
- con->onFrame();
// Clear keyboard event
input.type = SCI_EVT_NONE;
diff --git a/engines/sci/resource.cpp b/engines/sci/resource.cpp
index d99f9f0771..943361332f 100644
--- a/engines/sci/resource.cpp
+++ b/engines/sci/resource.cpp
@@ -882,7 +882,7 @@ void ResourceManager::processPatch(ResourceSource *source, ResourceType restype,
if (resnumber == -1)
return;
if (!file.open(source->location_name)) {
- perror("""__FILE__"": (""__LINE__""): failed to open");
+ warning("ResourceManager::processPatch(): failed to open %s", source->location_name.c_str());
return;
}
fsize = file.size();
@@ -1007,8 +1007,7 @@ int ResourceManager::readResourceMapSCI0(ResourceSource *map) {
offset = file.readUint32LE();
if (file.ioFailed()) {
- warning("Error while reading %s: ", map->location_name.c_str());
- perror("");
+ warning("Error while reading %s", map->location_name.c_str());
return SCI_ERROR_RESMAP_NOT_FOUND;
}
if (offset == 0xFFFFFFFF)
@@ -1079,8 +1078,7 @@ int ResourceManager::readResourceMapSCI1(ResourceSource *map) {
}
}
if (file.ioFailed()) {
- warning("Error while reading %s: ", map->location_name.c_str());
- perror("");
+ warning("Error while reading %s", map->location_name.c_str());
return SCI_ERROR_RESMAP_NOT_FOUND;
}
resId = ResourceId((ResourceType)type, number);
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index af8aac3147..3e434e4f02 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -289,9 +289,7 @@ uint32 SciEngine::getFlags() const {
}
Common::String SciEngine::getSavegameName(int nr) const {
- char extension[6];
- snprintf(extension, sizeof(extension), ".%03d", nr);
- return _targetName + extension;
+ return _targetName + Common::String::printf(".%03d", nr);
}
Common::String SciEngine::getSavegamePattern() const {
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 52866279b8..227ae1d316 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -527,9 +527,15 @@ void Actor_v2::walkActor() {
if (_moving & MF_TURN) {
new_dir = updateActorDirection(false);
// FIXME: is this correct?
- if (_facing != new_dir)
+ if (_facing != new_dir) {
+
+ // Actor never stops walking when an object has been selected without this
+ if (_vm->_game.version ==0)
+ _moving = 0;
+
setDirection(new_dir);
- else
+
+ } else
_moving = 0;
return;
}
@@ -817,6 +823,16 @@ void Actor::setDirection(int direction) {
if (_costume == 0)
return;
+ // V0 MM
+ if (_vm->_game.version == 0) {
+ if (_moving)
+ _vm->_costumeLoader->costumeDecodeData(this, _walkFrame, 0);
+ else
+ _vm->_costumeLoader->costumeDecodeData(this, _standFrame, 0);
+ _needRedraw = true;
+ return;
+ }
+
// Update the costume for the new direction (and mark the actor for redraw)
aMask = 0x8000;
for (i = 0; i < 16; i++, aMask >>= 1) {
@@ -1224,7 +1240,10 @@ void Actor::showActor() {
_vm->ensureResourceLoaded(rtCostume, _costume);
- if (_vm->_game.version <= 2) {
+ if (_vm->_game.version == 0) {
+ _cost.reset();
+ startAnimActor(_standFrame);
+ } else if (_vm->_game.version <= 2) {
_cost.reset();
startAnimActor(_standFrame);
startAnimActor(_initFrame);
@@ -1380,6 +1399,13 @@ void ScummEngine::processActors() {
Actor** end = _sortedActors + numactors;
for (Actor** ac = _sortedActors; ac != end; ++ac) {
Actor* a = *ac;
+
+ // V0 MM: 0x057B
+ if (_game.version == 0) {
+ ActorC64 *A = (ActorC64*) a;
+ if ((A->_speaking & 1))
+ A->_speaking ^= 0xFE;
+ }
// Draw and animate the actors, except those w/o a costume.
// Note: We could 'optimize' this a little bit by only putting
// actors with a costume into the _sortedActors array in the
@@ -1572,6 +1598,8 @@ void Actor_v2::prepareDrawActorCostume(BaseCostumeRenderer *bcr) {
// we need to shift it 8 pixels to the left
if (_facing == 90)
bcr->_actorX -= 8;
+ } else if (_vm->_game.version == 0) {
+ bcr->_actorX += 12;
} else if (_vm->_game.version <= 2) {
// HACK: We have to adjust the x position by one strip (8 pixels) in
// V2 games. However, it is not quite clear to me why. And to fully
@@ -1703,6 +1731,12 @@ void Actor::animateActor(int anim) {
case 4: // turn to new direction
turnToDirection(dir);
break;
+ case 64:
+ if (_vm->_game.version == 0) {
+ _moving &= ~MF_TURN;
+ setDirection(dir);
+ break;
+ }
default:
if (_vm->_game.version <= 2)
startAnimActor(anim / 4);
@@ -2167,21 +2201,38 @@ void Actor::setActorCostume(int c) {
}
}
-static const char* v0ActorNames[7] = {
+static const char* v0ActorNames[0x19] = {
"Syd",
"Razor",
"Dave",
"Michael",
"Bernard",
"Wendy",
- "Jeff"
+ "Jeff",
+ "",
+ "Dr Fred",
+ "Nurse Edna",
+ "Weird Ed",
+ "Dead Cousin Ted",
+ "Purple Tentacle",
+ "Green Tentacle",
+ "Meteor",
+ "Plant",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "Sandy"
};
const byte *Actor::getActorName() {
- const byte *ptr;
+ const byte *ptr = NULL;
if (_vm->_game.version == 0) {
- ptr = (const byte *)v0ActorNames[_number - 1];
+ if (_number)
+ ptr = (const byte *)v0ActorNames[_number - 1];
} else {
ptr = _vm->getResourceAddress(rtActorName, _number);
}
diff --git a/engines/scumm/actor.h b/engines/scumm/actor.h
index d32f268b11..c3edd24a39 100644
--- a/engines/scumm/actor.h
+++ b/engines/scumm/actor.h
@@ -380,11 +380,15 @@ protected:
class ActorC64 : public Actor_v2 {
public:
- // FIXME: This flag is never saved, which might lead to broken save states.
+ // FIXME: These vars are never saved, which might lead to broken save states.
byte _miscflags;
+ byte _speaking, _speakingPrev;
+ byte _costCommand, _costFrame;
public:
- ActorC64(ScummEngine *scumm, int id) : Actor_v2(scumm, id) {}
+ ActorC64(ScummEngine *scumm, int id) : Actor_v2(scumm, id) {
+ _speaking = _speakingPrev = _costCommand = _costFrame = 0;
+ }
virtual void initActor(int mode) {
Actor_v2::initActor(mode);
if (mode == -1) {
diff --git a/engines/scumm/boxes.cpp b/engines/scumm/boxes.cpp
index 472e04b5f3..d480209501 100644
--- a/engines/scumm/boxes.cpp
+++ b/engines/scumm/boxes.cpp
@@ -445,7 +445,7 @@ byte ScummEngine::getNumBoxes() {
return 0;
if (_game.version == 8)
return (byte)READ_LE_UINT32(ptr);
- else if (_game.features >= 5)
+ else if (_game.version >= 5)
return (byte)READ_LE_UINT16(ptr);
else
return ptr[0];
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index 39c2f73e88..6923c27b38 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -1043,26 +1043,25 @@ byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
if (limb >= 8)
return 0;
+ if (a->_cost.start[limb] == 0xFFFF)
+ return 0;
+
if (limb == 0) {
_draw_top = 200;
_draw_bottom = 0;
}
+
+ bool flipped = (a->_cost.start[limb] & 0x80) != 0;
+ byte frameStart = _loaded._frameOffsets[a->_cost.frame[limb]];
+ byte frame = _loaded._frameOffsets[frameStart + a->_cost.curpos[limb]];
+ if (frame == 0xFF)
+ return 0;
- // TODO:
- // get out how animations are handled
- byte state = a->_moving != 0 ? 0 : 1;
- byte unk1 = (_loaded._animCmds + (state*32) + newDirToOldDir(a->getFacing()) * 8)[limb];
- byte unk2 = _loaded._frameOffsets[_loaded._frameOffsets[limb] + (unk1 & 0x7f)];
- bool flipped = (unk1 & 0x80) != 0;
-
- byte p1 = _loaded._frameOffsets[unk2];
- byte temp1 = _loaded._baseptr[p1];
- byte temp2 = temp1 + _loaded._dataOffsets[4];
- int offL = _loaded._baseptr[temp1 + 2];
- int offH = _loaded._baseptr[temp2];
- int off = (offH << 8) + offL;
+ byte ptrLow = _loaded._baseptr[frame];
+ byte ptrHigh = ptrLow + _loaded._dataOffsets[4];
+ int frameOffset = (_loaded._baseptr[ptrHigh] << 8) + _loaded._baseptr[ptrLow + 2]; // 0x23EF / 0x2400
- const byte *data = _loaded._baseptr + off;
+ const byte *data = _loaded._baseptr + frameOffset;
// Set up the palette data
byte palette[4] = { 0, 0, 0, 0 };
@@ -1080,8 +1079,8 @@ byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
int offsetY = *data++;
// these two fields seems to be most times zero
// byte6 was one time 255 in one costume I tried
-// int byte5 = *data++;
-// int byte6 = *data++;
+// int byte5 = *data++; // 0x1F80 // This value is never used
+// int byte6 = *data++; // 0x1F86 // This value is subtracted from ?actor drawy? at 0x2383
// debug(3, "byte5: %d", byte5);
// debug(3, "byte6: %d", byte6);
data += 2;
@@ -1094,17 +1093,13 @@ byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
if (flipped) {
if (offsetX)
- xpos += (offsetX-1) * 8;
+ xpos += (offsetX - 1) * 8;
} else {
xpos += offsetX * 8;
}
- // + 4 could be commented, because maybe the _actorX position is
- // wrong, I looked at the scumm-c64 interpreter by lloyd
- // and there Bernhard is directly on the right in the intro
- // but here in ScummVM he is 4 pixel left of the other position.
- xpos += _actorX - (a->_width / 2) + 4;
- ypos += _actorY - _loaded._maxHeight;
+ xpos += _actorX - (a->_width / 2);
+ ypos += (_actorY - _loaded._maxHeight) + 1; // +1 as we appear to be 1 pixel away from the original interpreter
// This code is very similar to procC64()
for (int y = 0; y < height; ++y) {
@@ -1114,9 +1109,9 @@ byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
int realX = 0;
if (flipped) {
if (offsetX == 0||offsetX == 1) {
- realX = width-(x+1);
+ realX = width-(x + 1);
} else if (offsetX == 2) {
- realX = width-(x+2);
+ realX = width-(x + 2);
}
} else {
realX = x;
@@ -1137,10 +1132,8 @@ byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
}
_draw_top = MIN(_draw_top, ypos);
- _draw_bottom = MAX(_draw_bottom, ypos+height);
- // if +4 above is NOT commented, here "+(flipped ? 4 : 0)" can be commented out
- // and other way round
- _vm->markRectAsDirty(kMainVirtScreen, xpos, xpos+(width*8)/*+(flipped ? 4 : 0)*/, ypos, ypos+height, _actorID);
+ _draw_bottom = MAX(_draw_bottom, ypos + height);
+ _vm->markRectAsDirty(kMainVirtScreen, xpos, xpos + (width * 8), ypos, ypos + height, _actorID);
return 0;
}
@@ -1154,6 +1147,7 @@ void C64CostumeRenderer::setCostume(int costume, int shadow) {
void C64CostumeLoader::loadCostume(int id) {
const byte *ptr = _vm->getResourceAddress(rtCostume, id);
+
_id = id;
_baseptr = ptr + 9;
@@ -1168,33 +1162,152 @@ void C64CostumeLoader::loadCostume(int id) {
_animCmds = _baseptr + READ_LE_UINT16(ptr + 7);
_maxHeight = 0;
- for (int i = 0; i < 8; ++i) {
- int pid = _frameOffsets[_frameOffsets[i]];
- byte p1 = _frameOffsets[pid];
- byte b = _baseptr[p1];
- byte c = b + _dataOffsets[4];
- int offL = _baseptr[b + 2];
- int offH = _baseptr[c];
- int off = (offH << 8) + offL;
- const byte *data = _baseptr + off;
-
- if (data[3] > _maxHeight) {
- _maxHeight = data[3]; // data[3] is libs's Y offset
+}
+
+void C64CostumeLoader::frameUpdate(ActorC64 *a, int cmd ) {
+ byte limbFrames = 0;
+
+ // Each costume-command has 8 limbs (0x2622)
+ cmd <<= 3;
+
+ for (int limb = 0, pos = 0; limb < 8; ++limb, pos = 0) {
+ // get a limb frames ptr from the costume command
+ limbFrames = ((_animCmds + cmd)[limb]);
+
+ // Dont change limb if entry is invalid
+ if (limbFrames == 0xFF)
+ continue;
+
+ // Has limb frames ptr changed since last update?
+ if (a->_cost.start[limb] == limbFrames)
+ continue;
+
+ // Set new limb command addresses
+ a->_cost.start[limb] = limbFrames;
+ a->_cost.frame[limb] = _frameOffsets[limb] + (limbFrames & 0x7f); // limb animation-frames ptr
+
+ // Get first entry of a limbs' frames
+ byte frameStart = _frameOffsets[ a->_cost.frame[limb]];
+
+ // Loop each frame in this limb until we reach the end marker
+ while (pos != 0xFF) { // This is just so we dont overflow
+ byte frame = _frameOffsets[frameStart + pos];
+
+ // Each animation-frame until we find end
+ if (frame == 0xFF)
+ break;
+
+ byte ptrLow = _baseptr[frame];
+ byte ptrHigh = ptrLow + _dataOffsets[4];
+ int frameOffset = (_baseptr[ptrHigh] << 8) + _baseptr[ptrLow + 2]; // 0x23EF / 0x2400
+
+ const byte *data = _baseptr + frameOffset;
+
+ if (data[3] > _maxHeight)
+ _maxHeight = data[3] + 1;
+
+ ++pos;
}
+
+ // Set ending position of limb frames
+ a->_cost.end[limb] = pos - 1;
+ a->_cost.curpos[limb] = 0;
}
- ++_maxHeight;
}
-void C64CostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
+// based on 0x2BCA, doesn't match disassembly because 'oldDir' variable
+// is not the same value as stored in the original interpreter
+int C64CostumeLoader::dirToDirStop(int oldDir) {
+ switch (oldDir) {
+ case 0:
+ return 4; // Left
+ case 1:
+ return 5; // Right
+ case 2:
+ return 6; // Face Camera
+ case 3:
+ return 7; // Face Away
+ }
+ // shouldnt' be reached
+ return 4;
}
-byte C64CostumeLoader::increaseAnims(Actor *a) {
- return 0;
+void C64CostumeLoader::actorSpeak(ActorC64 *a, int &cmd) {
+ if ((a->_speaking & 0x80))
+ cmd += 0x0C;
+ else
+ cmd += 0x10;
}
-byte C64CostumeLoader::increaseAnim(Actor *a, int slot) {
- return 0;
+void C64CostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
+ ActorC64 *A = (ActorC64 *)a;
+ int dir = newDirToOldDir(a->getFacing());
+ int command = dir;
+
+ loadCostume(a->_costume);
+
+ // Enable/Disable speaking flag
+ if (frame == a->_talkStartFrame) {
+ A->_speaking = 1;
+ return;
+ }
+ if (frame == a->_talkStopFrame) {
+ A->_speaking = 0;
+ return;
+ }
+
+ // Different command for stand frame
+ if (frame == a->_standFrame)
+ command = dirToDirStop(dir);
+
+ // Update the limb frames
+ frameUpdate(A, command);
+
+ // Keep current command/frame mode
+ A->_costCommand = dir;
+ A->_costFrame = frame;
+
+ // Update 'speaking' frames?
+ if (A->_speaking) {
+ command = dir; // Incase standing frame was set as cmd
+ actorSpeak(A, command);
+
+ // Update the limb speak frames
+ frameUpdate(A, command);
+ }
}
+byte C64CostumeLoader::increaseAnims(Actor *a) {
+ ActorC64 *A = (ActorC64 *)a;
+
+ // check if the actor speak flag has changed since last frame increase
+ if (A->_speaking != A->_speakingPrev) {
+ int cmd = A->_costCommand;
+ A->_speakingPrev = A->_speaking;
+
+ // Update to use speak frame
+ if (A->_speaking & 0x80) {
+ actorSpeak(A, cmd);
+
+ } else {
+ // Update to use stand frame
+ if (A->_costFrame == A->_standFrame)
+ cmd = dirToDirStop(cmd);
+ }
+
+ // Update the limb frames
+ frameUpdate(A, cmd);
+ }
+
+ // increase each frame pos
+ for (int limb = 0; limb < 8; ++limb) {
+ if (a->_cost.curpos[limb] < a->_cost.end[limb])
+ a->_cost.curpos[limb]++;
+ else
+ a->_cost.curpos[limb] = 0;
+ }
+
+ return 1;
+}
} // End of namespace Scumm
diff --git a/engines/scumm/costume.h b/engines/scumm/costume.h
index ecb12986cf..929eb8c451 100644
--- a/engines/scumm/costume.h
+++ b/engines/scumm/costume.h
@@ -79,8 +79,12 @@ public:
byte increaseAnims(Actor *a);
int _maxHeight;
+
protected:
- byte increaseAnim(Actor *a, int slot);
+ void actorSpeak(ActorC64 *a, int &cmd);
+ int dirToDirStop(int oldDir);
+ void frameUpdate(ActorC64 *A, int cmd);
+
};
class ClassicCostumeRenderer : public BaseCostumeRenderer {
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index 5fa74d22c3..8beb2ef720 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -723,6 +723,32 @@ GameDescriptor ScummMetaEngine::findGame(const char *gameid) const {
return AdvancedDetector::findGameID(gameid, gameDescriptions, obsoleteGameIDsTable);
}
+static Common::String generatePreferredTarget(const DetectorResult &x) {
+ Common::String res(x.game.gameid);
+
+ if (x.game.preferredTag) {
+ res = res + "-" + x.game.preferredTag;
+ }
+
+ if (x.game.features & GF_DEMO) {
+ res = res + "-demo";
+ }
+
+ // Append the platform, if a non-standard one has been specified.
+ if (x.game.platform != Common::kPlatformPC && x.game.platform != Common::kPlatformUnknown) {
+ // HACK: For CoMI, it's pointless to encode the fact that it's for Windows
+ if (x.game.id != GID_CMI)
+ res = res + "-" + Common::getPlatformAbbrev(x.game.platform);
+ }
+
+ // Append the language, if a non-standard one has been specified
+ if (x.language != Common::EN_ANY && x.language != Common::UNK_LANG) {
+ res = res + "-" + Common::getLanguageCode(x.language);
+ }
+
+ return res;
+}
+
GameList ScummMetaEngine::detectGames(const Common::FSList &fslist) const {
GameList detectedGames;
Common::List<DetectorResult> results;
@@ -737,34 +763,34 @@ GameList ScummMetaEngine::detectGames(const Common::FSList &fslist) const {
const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions);
assert(g);
GameDescriptor dg(x->game.gameid, g->description, x->language, x->game.platform);
- dg.updateDesc(x->extra); // Append additional information, if set, to the description.
+
+ // Append additional information, if set, to the description.
+ dg.updateDesc(x->extra);
// Compute and set the preferred target name for this game.
// Based on generateComplexID() in advancedDetector.cpp.
- Common::String res(x->game.gameid);
-
- if (x->game.preferredTag) {
- res = res + "-" + x->game.preferredTag;
- }
-
- if (x->game.features & GF_DEMO) {
- res = res + "-demo";
- }
-
- // Append the platform, if a non-standard one has been specified.
- if (x->game.platform != Common::kPlatformPC && x->game.platform != Common::kPlatformUnknown) {
- // HACK: For CoMI, it's pointless to encode the fact that it's for Windows
- if (x->game.id != GID_CMI)
- res = res + "-" + Common::getPlatformAbbrev(x->game.platform);
- }
-
- // Append the language, if a non-standard one has been specified
- if (x->language != Common::EN_ANY && x->language != Common::UNK_LANG) {
- res = res + "-" + Common::getLanguageCode(x->language);
+ dg["preferredtarget"] = generatePreferredTarget(*x);
+
+ // HACK: Detect and distinguish the FM-TOWNS demos
+ if (x->game.platform == Common::kPlatformFMTowns && (x->game.features & GF_DEMO)) {
+ if (x->md5 == "2d388339d6050d8ccaa757b64633954e") {
+ // Indy + Loom demo
+ dg.description() = "Indiana Jones and the Last Crusade & Loom";
+ dg.updateDesc(x->extra);
+ dg["preferredtarget"] = "indyloom";
+ } else if (x->md5 == "77f5c9cc0986eb729c1a6b4c8823bbae") {
+ // Zak + Loom demo
+ dg.description() = "Zak McKracken & Loom";
+ dg.updateDesc(x->extra);
+ dg["preferredtarget"] = "zakloom";
+ } else if (x->md5 == "3938ee1aa4433fca9d9308c9891172b1") {
+ // Indy + Zak demo
+ dg.description() = "Indiana Jones and the Last Crusade & Zak McKracken";
+ dg.updateDesc(x->extra);
+ dg["preferredtarget"] = "indyzak";
+ }
}
- dg["preferredtarget"] = res;
-
dg.setGUIOptions(x->game.guioptions);
detectedGames.push_back(dg);
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h
index 92024a21cc..5054bffd30 100644
--- a/engines/scumm/detection_tables.h
+++ b/engines/scumm/detection_tables.h
@@ -230,14 +230,14 @@ static const GameSettings gameVariantsTable[] = {
{"monkey2", 0, 0, GID_MONKEY2, 5, 0, MDT_ADLIB | MDT_MIDI, 0, UNK, GUIO_NOSPEECH},
- {"atlantis", "", 0, GID_INDY4, 5, 0, MDT_ADLIB | MDT_MIDI, 0, UNK, GUIO_NOSPEECH},
- {"atlantis", "CD" , 0, GID_INDY4, 5, 0, MDT_ADLIB | MDT_MIDI, 0, UNK, GUIO_NONE},
+ {"atlantis", "" , 0, GID_INDY4, 5, 0, MDT_ADLIB | MDT_MIDI, 0, UNK, GUIO_NONE},
+ {"atlantis", "Floppy", 0, GID_INDY4, 5, 0, MDT_ADLIB | MDT_MIDI, 0, UNK, GUIO_NOSPEECH},
- {"tentacle", "", 0, GID_TENTACLE, 6, 0, MDT_ADLIB | MDT_MIDI, GF_USE_KEY, UNK, GUIO_NOSPEECH},
- {"tentacle", "CD", 0, GID_TENTACLE, 6, 0, MDT_ADLIB | MDT_MIDI, GF_USE_KEY, UNK, GUIO_NONE},
+ {"tentacle", "", 0, GID_TENTACLE, 6, 0, MDT_ADLIB | MDT_MIDI, GF_USE_KEY, UNK, GUIO_NONE},
+ {"tentacle", "Floppy", 0, GID_TENTACLE, 6, 0, MDT_ADLIB | MDT_MIDI, GF_USE_KEY, UNK, GUIO_NOSPEECH},
- {"samnmax", "", 0, GID_SAMNMAX, 6, 0, MDT_ADLIB | MDT_MIDI, GF_USE_KEY, UNK, GUIO_NOSPEECH},
- {"samnmax", "CD", 0, GID_SAMNMAX, 6, 0, MDT_ADLIB | MDT_MIDI, GF_USE_KEY, UNK, GUIO_NONE},
+ {"samnmax", "", 0, GID_SAMNMAX, 6, 0, MDT_ADLIB | MDT_MIDI, GF_USE_KEY, UNK, GUIO_NONE},
+ {"samnmax", "Floppy", 0, GID_SAMNMAX, 6, 0, MDT_ADLIB | MDT_MIDI, GF_USE_KEY, UNK, GUIO_NOSPEECH},
#ifdef ENABLE_SCUMM_7_8
{"ft", 0, 0, GID_FT, 7, 0, MDT_NONE, 0, UNK, GUIO_NOMIDI},
diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp
index 880fab04a5..42e49afcc1 100644
--- a/engines/scumm/dialogs.cpp
+++ b/engines/scumm/dialogs.cpp
@@ -439,7 +439,7 @@ ScummMenuDialog::ScummMenuDialog(ScummEngine *scumm)
new GUI::ButtonWidget(this, "ScummMain.Resume", "Resume", kPlayCmd, 'P');
new GUI::ButtonWidget(this, "ScummMain.Load", "Load", kLoadCmd, 'L');
- new GUI::ButtonWidget(this, "ScummMain.Save", "Save", kSaveCmd, 'S');
+ _saveButton = new GUI::ButtonWidget(this, "ScummMain.Save", "Save", kSaveCmd, 'S');
new GUI::ButtonWidget(this, "ScummMain.Options", "Options", kOptionsCmd, 'O');
#ifndef DISABLE_HELP
@@ -471,6 +471,13 @@ ScummMenuDialog::~ScummMenuDialog() {
delete _loadDialog;
}
+void ScummMenuDialog::reflowLayout() {
+ if (!_vm->canSaveGameStateCurrently())
+ _saveButton->setEnabled(false);
+
+ Dialog::reflowLayout();
+}
+
void ScummMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kSaveCmd:
diff --git a/engines/scumm/dialogs.h b/engines/scumm/dialogs.h
index af844272fa..d4ecbde534 100644
--- a/engines/scumm/dialogs.h
+++ b/engines/scumm/dialogs.h
@@ -88,6 +88,8 @@ public:
~ScummMenuDialog();
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
+ virtual void reflowLayout();
+
protected:
ScummEngine *_vm;
@@ -99,6 +101,8 @@ protected:
SaveLoadChooser *_saveDialog;
SaveLoadChooser *_loadDialog;
+ GUI::ButtonWidget *_saveButton;
+
void save();
void load();
};
diff --git a/engines/scumm/file.cpp b/engines/scumm/file.cpp
index 3f101691c7..6dc31b09ef 100644
--- a/engines/scumm/file.cpp
+++ b/engines/scumm/file.cpp
@@ -126,7 +126,7 @@ bool ScummFile::openSubFile(const Common::String &filename) {
bool ScummFile::eos() const {
- return _subFileLen ? (pos() >= _subFileLen) : File::eos(); // FIXME
+ return _subFileLen ? _myEos : File::eos();
}
int32 ScummFile::pos() const {
@@ -154,7 +154,10 @@ bool ScummFile::seek(int32 offs, int whence) {
assert((int32)_subFileStart <= offs && offs <= (int32)(_subFileStart + _subFileLen));
whence = SEEK_SET;
}
- return File::seek(offs, whence);
+ bool ret = File::seek(offs, whence);
+ if (ret)
+ _myEos = false;
+ return ret;
}
uint32 ScummFile::read(void *dataPtr, uint32 dataSize) {
@@ -167,7 +170,7 @@ uint32 ScummFile::read(void *dataPtr, uint32 dataSize) {
int32 newPos = curPos + dataSize;
if (newPos > _subFileLen) {
dataSize = _subFileLen - curPos;
- _myIoFailed = true;
+ _myEos = true;
}
}
diff --git a/engines/scumm/file.h b/engines/scumm/file.h
index aa52dd069f..c37c2f036e 100644
--- a/engines/scumm/file.h
+++ b/engines/scumm/file.h
@@ -55,7 +55,7 @@ private:
byte _encbyte;
int32 _subFileStart;
int32 _subFileLen;
- bool _myIoFailed;
+ bool _myEos; // Have we read past the end of the subfile?
void setSubfileRange(int32 start, int32 len);
void resetSubfile();
@@ -67,8 +67,7 @@ public:
bool open(const Common::String &filename);
bool openSubFile(const Common::String &filename);
- bool ioFailed() const { return _myIoFailed || BaseScummFile::ioFailed(); }
- void clearIOFailed() { _myIoFailed = false; BaseScummFile::clearIOFailed(); }
+ void clearErr() { _myEos = false; BaseScummFile::clearErr(); }
bool eos() const;
int32 pos() const;
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index a54199272f..3839a75261 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -774,18 +774,18 @@ void ditherHerc(byte *src, byte *hercbuf, int srcPitch, int *x, int *y, int *wid
}
void scale2x(byte *dst, int dstPitch, const byte *src, int srcPitch, int w, int h) {
- byte *dstL1 = dst;
- byte *dstL2 = dst + dstPitch;
+ uint16 *dstL1 = (uint16 *)dst;
+ uint16 *dstL2 = (uint16 *)(dst + dstPitch);
- int dstAdd = dstPitch * 2 - w * 2;
- int srcAdd = srcPitch - w;
+ const int dstAdd = dstPitch - w;
+ const int srcAdd = srcPitch - w;
while (h--) {
- for (int x = 0; x < w; ++x, dstL1 += 2, dstL2 += 2) {
+ for (int x = 0; x < w; ++x) {
uint16 col = *src++;
col |= col << 8;
- *(uint16*)(dstL1) = col;
- *(uint16*)(dstL2) = col;
+ *dstL1++ = col;
+ *dstL2++ = col;
}
dstL1 += dstAdd; dstL2 += dstAdd;
src += srcAdd;
diff --git a/engines/scumm/he/cup_player_he.cpp b/engines/scumm/he/cup_player_he.cpp
index 51176c5df9..39615edb6a 100644
--- a/engines/scumm/he/cup_player_he.cpp
+++ b/engines/scumm/he/cup_player_he.cpp
@@ -91,20 +91,19 @@ void CUP_Player::close() {
}
void CUP_Player::play() {
- while (parseNextHeaderTag(_fileStream)) {
- if (_fileStream.ioFailed()) {
- return;
- }
- }
+ while (parseNextHeaderTag(_fileStream)) { }
+
+ if (_fileStream.eos() || _fileStream.err())
+ return;
+
debug(1, "rate %d width %d height %d", _playbackRate, _width, _height);
int ticks = _system->getMillis();
while (_dataSize != 0 && !_vm->shouldQuit()) {
- while (parseNextBlockTag(_fileStream)) {
- if (_fileStream.ioFailed()) {
- return;
- }
- }
+ while (parseNextBlockTag(_fileStream)) { }
+ if (_fileStream.eos() || _fileStream.err())
+ return;
+
int diff = _system->getMillis() - ticks;
if (diff >= 0 && diff <= _playbackRate) {
_system->delayMillis(_playbackRate - diff);
@@ -200,6 +199,10 @@ void CUP_Player::waitForSfxChannel(int channel) {
bool CUP_Player::parseNextHeaderTag(Common::SeekableReadStream &dataStream) {
uint32 tag = dataStream.readUint32BE();
uint32 size = dataStream.readUint32BE() - 8;
+
+ if (dataStream.eos())
+ return false;
+
uint32 next = dataStream.pos() + size;
debug(1, "New header tag %s %d dataSize %d", tag2str(tag), size, _dataSize);
switch (tag) {
diff --git a/engines/scumm/he/intern_he.h b/engines/scumm/he/intern_he.h
index 8aa8a8d3f5..2f7f539ee3 100644
--- a/engines/scumm/he/intern_he.h
+++ b/engines/scumm/he/intern_he.h
@@ -78,7 +78,7 @@ protected:
int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2);
void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2);
- int convertFilePath(byte *dst);
+ int convertFilePath(byte *dst, int dstSize);
virtual void decodeParseString(int a, int b);
void swapObjects(int object1, int object2);
diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp
index 58a858ede4..2748633bdc 100644
--- a/engines/scumm/he/script_v100he.cpp
+++ b/engines/scumm/he/script_v100he.cpp
@@ -1624,7 +1624,7 @@ void ScummEngine_v100he::o100_roomOps() {
copyScriptString((byte *)buffer, sizeof(buffer));
- r = convertFilePath(buffer);
+ r = convertFilePath(buffer, sizeof(buffer));
memcpy(_saveLoadFileName, buffer + r, sizeof(buffer) - r);
debug(1, "o100_roomOps: case 137: filename %s", _saveLoadFileName);
@@ -2243,7 +2243,7 @@ void ScummEngine_v100he::o100_videoOps() {
if (_videoParams.flags == 0)
_videoParams.flags = 4;
- const char *filename = (char *)_videoParams.filename + convertFilePath(_videoParams.filename);
+ const char *filename = (char *)_videoParams.filename + convertFilePath(_videoParams.filename, sizeof(_videoParams.filename));
if (_videoParams.flags == 2) {
VAR(119) = _moviePlay->load(filename, _videoParams.flags, _videoParams.wizResNum);
} else {
diff --git a/engines/scumm/he/script_v60he.cpp b/engines/scumm/he/script_v60he.cpp
index b416a0e75d..79b589df00 100644
--- a/engines/scumm/he/script_v60he.cpp
+++ b/engines/scumm/he/script_v60he.cpp
@@ -93,7 +93,7 @@ void ScummEngine_v60he::setupOpcodes() {
_opcodes[0xed].setProc(0, 0);
}
-int ScummEngine_v60he::convertFilePath(byte *dst) {
+int ScummEngine_v60he::convertFilePath(byte *dst, int dstSize) {
debug(1, "convertFilePath: original filePath is %s", dst);
int len = resStrLen(dst);
@@ -113,18 +113,27 @@ int ScummEngine_v60he::convertFilePath(byte *dst) {
// Strip path
int r = 0;
- if (dst[0] == '.' && dst[1] == '/') { // Game Data Path
+ if (dst[len - 3] == 's' && dst[len - 2] == 'g') { // Save Game File
+ // Change filename prefix to target name, for save game files.
+ char saveName[20];
+ sprintf(saveName, "%s.sg%c", _targetName.c_str(), dst[len - 1]);
+ memcpy(dst, saveName, 20);
+ } else if (dst[0] == '.' && dst[1] == '/') { // Game Data Path
+ // The default game data path is set to './' by ScummVM
r = 2;
} else if (dst[2] == 'b' && dst[5] == 'k') { // Backyard Basketball INI
r = 13;
} else if (dst[0] == '*' && dst[1] == '/') { // Save Game Path (HE72 - HE100)
+ // The default save game path is set to '*/' by ScummVM
r = 2;
} else if (dst[0] == 'c' && dst[1] == ':') { // Save Game Path (HE60 - HE71)
+ // The default save path is game path (DOS) or 'c:/hegames/' (Windows)
for (r = len; r != 0; r--) {
if (dst[r - 1] == '/')
break;
}
} else if (dst[0] == 'u' && dst[1] == 's') { // Save Game Path (Moonbase Commander)
+ // The default save path is 'user/'
r = 5;
}
@@ -271,7 +280,7 @@ void ScummEngine_v60he::o60_roomOps() {
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
- r = convertFilePath(buffer);
+ r = convertFilePath(buffer, sizeof(buffer));
memcpy(_saveLoadFileName, buffer + r, sizeof(buffer) - r);
debug(1, "o60_roomOps: case 221: filename %s", _saveLoadFileName);
@@ -686,7 +695,7 @@ void ScummEngine_v60he::o60_openFile() {
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
- filename = (char *)buffer + convertFilePath(buffer);
+ filename = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
debug(1, "Final filename to %s", filename);
mode = pop();
@@ -740,7 +749,7 @@ void ScummEngine_v60he::o60_deleteFile() {
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
- filename = (char *)buffer + convertFilePath(buffer);
+ filename = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
debug(1, "o60_deleteFile (\"%s\")", filename);
@@ -762,8 +771,8 @@ void ScummEngine_v60he::o60_rename() {
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
- oldFilename = (char *)buffer1 + convertFilePath(buffer1);
- newFilename = (char *)buffer2 + convertFilePath(buffer2);
+ oldFilename = (char *)buffer1 + convertFilePath(buffer1, sizeof(buffer1));
+ newFilename = (char *)buffer2 + convertFilePath(buffer2, sizeof(buffer2));
debug(1, "o60_rename (\"%s\" to \"%s\")", oldFilename, newFilename);
diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp
index 9d5bd0b23d..c6489004d7 100644
--- a/engines/scumm/he/script_v72he.cpp
+++ b/engines/scumm/he/script_v72he.cpp
@@ -713,7 +713,7 @@ void ScummEngine_v72he::o72_roomOps() {
copyScriptString((byte *)buffer, sizeof(buffer));
- r = convertFilePath(buffer);
+ r = convertFilePath(buffer, sizeof(buffer));
memcpy(_saveLoadFileName, buffer + r, sizeof(buffer) - r);
debug(1, "o72_roomOps: case 221: filename %s", _saveLoadFileName);
@@ -1401,7 +1401,7 @@ void ScummEngine_v72he::o72_openFile() {
strcpy((char *)buffer, "moonbase.ini");
}
- const char *filename = (char *)buffer + convertFilePath(buffer);
+ const char *filename = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
debug(1, "Final filename to %s", filename);
slot = -1;
@@ -1548,7 +1548,7 @@ void ScummEngine_v72he::o72_deleteFile() {
byte buffer[256];
copyScriptString(buffer, sizeof(buffer));
- const char *filename = (char *)buffer + convertFilePath(buffer);
+ const char *filename = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
debug(1, "o72_deleteFile(%s)", filename);
@@ -1563,8 +1563,8 @@ void ScummEngine_v72he::o72_rename() {
copyScriptString(buffer1, sizeof(buffer1));
copyScriptString(buffer2, sizeof(buffer2));
- const char *newFilename = (char *)buffer1 + convertFilePath(buffer1);
- const char *oldFilename = (char *)buffer2 + convertFilePath(buffer2);
+ const char *newFilename = (char *)buffer1 + convertFilePath(buffer1, sizeof(buffer1));
+ const char *oldFilename = (char *)buffer2 + convertFilePath(buffer2, sizeof(buffer2));
_saveFileMan->renameSavefile(oldFilename, newFilename);
diff --git a/engines/scumm/he/script_v80he.cpp b/engines/scumm/he/script_v80he.cpp
index 4b759dec53..fb63568e9f 100644
--- a/engines/scumm/he/script_v80he.cpp
+++ b/engines/scumm/he/script_v80he.cpp
@@ -89,7 +89,7 @@ void ScummEngine_v80he::o80_getFileSize() {
byte buffer[256];
copyScriptString(buffer, sizeof(buffer));
- const char *filename = (char *)buffer + convertFilePath(buffer);
+ const char *filename = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
Common::SeekableReadStream *f = 0;
if (!_saveFileMan->listSavefiles(filename).empty()) {
@@ -154,7 +154,7 @@ void ScummEngine_v80he::o80_readConfigFile() {
copyScriptString(section, sizeof(section));
copyScriptString(filename, sizeof(filename));
- r = convertFilePath(filename);
+ r = convertFilePath(filename, sizeof(filename));
if (_game.id == GID_TREASUREHUNT) {
// WORKAROUND: Remove invalid characters
@@ -222,7 +222,7 @@ void ScummEngine_v80he::o80_writeConfigFile() {
error("o80_writeConfigFile: default type %d", subOp);
}
- r = convertFilePath(filename);
+ r = convertFilePath(filename, sizeof(filename));
if (_game.id == GID_TREASUREHUNT) {
// WORKAROUND: Remove invalid characters
diff --git a/engines/scumm/he/script_v90he.cpp b/engines/scumm/he/script_v90he.cpp
index 7a7a1ff58b..8c50dfecc3 100644
--- a/engines/scumm/he/script_v90he.cpp
+++ b/engines/scumm/he/script_v90he.cpp
@@ -1427,7 +1427,7 @@ void ScummEngine_v90he::o90_videoOps() {
if (_videoParams.flags == 0)
_videoParams.flags = 4;
- const char *filename = (char *)_videoParams.filename + convertFilePath(_videoParams.filename);
+ const char *filename = (char *)_videoParams.filename + convertFilePath(_videoParams.filename, sizeof(_videoParams.filename));
if (_videoParams.flags & 2) {
VAR(119) = _moviePlay->load(filename, _videoParams.flags, _videoParams.wizResNum);
} else {
diff --git a/engines/scumm/he/wiz_he.cpp b/engines/scumm/he/wiz_he.cpp
index a6dab366ee..b79c35740e 100644
--- a/engines/scumm/he/wiz_he.cpp
+++ b/engines/scumm/he/wiz_he.cpp
@@ -2345,7 +2345,7 @@ void Wiz::processWizImage(const WizParameters *params) {
if (params->processFlags & kWPFUseFile) {
Common::SeekableReadStream *f = NULL;
memcpy(buffer, params->filename, 260);
- const char *filename = (char *)buffer + _vm->convertFilePath(buffer);
+ const char *filename = (char *)buffer + _vm->convertFilePath(buffer, sizeof(buffer));
if (!_vm->_saveFileMan->listSavefiles(filename).empty()) {
f = _vm->_saveFileMan->openForLoading(filename);
@@ -2390,7 +2390,7 @@ void Wiz::processWizImage(const WizParameters *params) {
if (params->processFlags & kWPFUseFile) {
Common::OutSaveFile *f;
memcpy(buffer, params->filename, 260);
- const char *filename = (char *)buffer + _vm->convertFilePath(buffer);
+ const char *filename = (char *)buffer + _vm->convertFilePath(buffer, sizeof(buffer));
switch (params->fileWriteMode) {
case 2:
diff --git a/engines/scumm/imuse_digi/dimuse_bndmgr.cpp b/engines/scumm/imuse_digi/dimuse_bndmgr.cpp
index 4577a11fe1..be5f7623ca 100644
--- a/engines/scumm/imuse_digi/dimuse_bndmgr.cpp
+++ b/engines/scumm/imuse_digi/dimuse_bndmgr.cpp
@@ -225,7 +225,7 @@ bool BundleMgr::loadCompTable(int32 index) {
_file->seek(8, SEEK_CUR);
if (tag != MKID_BE('COMP')) {
- error("BundleMgr::loadCompTable() Compressed sound %d invalid (%s)", index, tag2str(tag));
+ error("BundleMgr::loadCompTable() Compressed sound %d (%s:%d) invalid (%s)", index, _file->getName(), _bundleTable[index].offset, tag2str(tag));
return false;
}
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index 61b714a3e2..ab32992b03 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -110,9 +110,9 @@ void ScummEngine_v80he::parseEvent(Common::Event event) {
void ScummEngine::parseEvent(Common::Event event) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
- if (event.kbd.keycode >= '0' && event.kbd.keycode <= '9'
- && (event.kbd.flags == Common::KBD_ALT ||
- event.kbd.flags == Common::KBD_CTRL)) {
+ if (event.kbd.keycode >= '0' && event.kbd.keycode <= '9' &&
+ ((event.kbd.flags == Common::KBD_ALT && canSaveGameStateCurrently()) ||
+ (event.kbd.flags == Common::KBD_CTRL && canLoadGameStateCurrently()))) {
_saveLoadSlot = event.kbd.keycode - '0';
// don't overwrite autosave (slot 0)
@@ -302,17 +302,6 @@ void ScummEngine::processInput() {
//
_mouseAndKeyboardStat = 0;
- // Interpret 'return' as left click and 'tab' as right click
- if (lastKeyHit.keycode && _cursor.state > 0) {
- if (lastKeyHit.keycode == Common::KEYCODE_TAB) {
- _mouseAndKeyboardStat = MBS_RIGHT_CLICK;
- lastKeyHit.reset();
- } else if (lastKeyHit.keycode == Common::KEYCODE_RETURN) {
- _mouseAndKeyboardStat = MBS_LEFT_CLICK;
- lastKeyHit.reset();
- }
- }
-
if ((_leftBtnPressed & msClicked) && (_rightBtnPressed & msClicked) && _game.version >= 4) {
// Pressing both mouse buttons is treated as if you pressed
// the cutscene exit key (ESC) in V4+ games. That mimicks
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index f29be071e0..2eab2cfa3a 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -181,7 +181,11 @@ void ScummEngine::clearOwnerOf(int obj) {
// Alternatively, scan the inventory to see if the object is in there...
for (i = 0; i < _numInventory; i++) {
if (_inventory[i] == obj) {
- assert(WIO_INVENTORY == whereIsObject(obj));
+ if (_game.version == 0)
+ assert(WIO_INVENTORY == whereIsObjectInventory(obj));
+ else
+ assert(WIO_INVENTORY == whereIsObject(obj));
+
// Found the object! Nuke it from the inventory.
_res->nukeResource(rtInventory, i);
_inventory[i] = 0;
@@ -286,7 +290,7 @@ int ScummEngine::getState(int obj) {
// it. Fortunately this does not prevent frustrated players from
// blowing up the mansion, should they feel the urge to.
- if (_game.id == GID_MANIAC && (obj == 182 || obj == 193))
+ if (_game.id == GID_MANIAC && _game.version != 0 && (obj == 182 || obj == 193))
_objectStateTable[obj] |= kObjectState_08;
}
@@ -317,6 +321,15 @@ int ScummEngine::getObjectIndex(int object) const {
return -1;
}
+int ScummEngine::whereIsObjectInventory(int object) {
+ int res = 0;
+ _v0ObjectInInventory = true;
+ res = whereIsObject(object);
+ _v0ObjectInInventory = false;
+
+ return res;
+}
+
int ScummEngine::whereIsObject(int object) const {
int i;
@@ -326,7 +339,7 @@ int ScummEngine::whereIsObject(int object) const {
if (object < 1)
return WIO_NOT_FOUND;
- if (_objectOwnerTable[object] != OF_OWNER_ROOM) {
+ if ((_objectOwnerTable[object] != OF_OWNER_ROOM && _game.version != 0) || _v0ObjectInInventory) {
for (i = 0; i < _numInventory; i++)
if (_inventory[i] == object)
return WIO_INVENTORY;
@@ -334,7 +347,7 @@ int ScummEngine::whereIsObject(int object) const {
}
for (i = (_numLocalObjects-1); i > 0; i--)
- if (_objs[i].obj_nr == object) {
+ if ((_objs[i].obj_nr == object && !_v0ObjectIndex) || (_v0ObjectIndex && i == object)) {
if (_objs[i].fl_object_index)
return WIO_FLOBJECT;
return WIO_ROOM;
@@ -379,7 +392,7 @@ int ScummEngine::getObjectOrActorXY(int object, int &x, int &y) {
* Returns X, Y and direction in angles
*/
void ScummEngine::getObjectXYPos(int object, int &x, int &y, int &dir) {
- int idx = getObjectIndex(object);
+ int idx = (_v0ObjectIndex) ? object : getObjectIndex(object);
assert(idx >= 0);
ObjectData &od = _objs[idx];
int state;
@@ -434,7 +447,7 @@ void ScummEngine::getObjectXYPos(int object, int &x, int &y, int &dir) {
dir = oldDirToNewDir(od.actordir & 3);
}
-static int getDist(int x, int y, int x2, int y2) {
+int ScummEngine::getDist(int x, int y, int x2, int y2) {
int a = ABS(y - y2);
int b = ABS(x - x2);
return MAX(a, b);
@@ -475,6 +488,14 @@ int ScummEngine::getObjActToObjActDist(int a, int b) {
return getDist(x, y, x2, y2);
}
+int ScummEngine_v0::findObjectIndex(int x, int y) {
+ int objIdx;
+ _v0ObjectIndex = true;
+ objIdx = findObject(x, y);
+ _v0ObjectIndex = false;
+ return objIdx;
+}
+
int ScummEngine::findObject(int x, int y) {
int i, b;
byte a;
@@ -504,8 +525,12 @@ int ScummEngine::findObject(int x, int y) {
}
#endif
if (_objs[i].x_pos <= x && _objs[i].width + _objs[i].x_pos > x &&
- _objs[i].y_pos <= y && _objs[i].height + _objs[i].y_pos > y)
- return _objs[i].obj_nr;
+ _objs[i].y_pos <= y && _objs[i].height + _objs[i].y_pos > y) {
+ if (_game.version == 0 && _v0ObjectIndex)
+ return i;
+ else
+ return _objs[i].obj_nr;
+ }
break;
}
} while ((_objs[b].state & mask) == a);
@@ -811,6 +836,9 @@ void ScummEngine_v3old::resetRoomObjects() {
if (_dumpScripts) {
char buf[32];
sprintf(buf, "roomobj-%d-", _roomResource);
+ if (_game.version == 0)
+ sprintf(buf + 11, "%d-", od->flags);
+
dumpResource(buf, od->obj_nr, room + od->OBCDoffset);
}
}
@@ -1033,6 +1061,10 @@ void ScummEngine::updateObjectStates() {
int i;
ObjectData *od = &_objs[1];
for (i = 1; i < _numLocalObjects; i++, od++) {
+ // V0 MM, Room objects with Flag == 1 are objects with 'no-state' (room specific objects, non-pickup)
+ if (_game.version == 0 && od->flags == 1)
+ continue;
+
if (od->obj_nr > 0)
od->state = getState(od->obj_nr);
}
@@ -1155,7 +1187,7 @@ const byte *ScummEngine::getObjOrActorName(int obj) {
void ScummEngine::setObjectName(int obj) {
int i;
- if (obj < _numActors)
+ if (obj < _numActors && _game.version != 0)
error("Can't set actor %d name with new-name-of", obj);
for (i = 0; i < _numNewNames; i++) {
@@ -1181,8 +1213,13 @@ void ScummEngine::setObjectName(int obj) {
uint32 ScummEngine::getOBCDOffs(int object) const {
int i;
- if (_objectOwnerTable[object] != OF_OWNER_ROOM)
+ if ((_objectOwnerTable[object] != OF_OWNER_ROOM && (_game.version != 0)) || _v0ObjectInInventory)
return 0;
+
+ // V0 MM Return by Index
+ if (_v0ObjectIndex)
+ return _objs[object].OBCDoffset;
+
for (i = (_numLocalObjects-1); i > 0; i--) {
if (_objs[i].obj_nr == object) {
if (_objs[i].fl_object_index != 0)
@@ -1194,17 +1231,20 @@ uint32 ScummEngine::getOBCDOffs(int object) const {
}
byte *ScummEngine::getOBCDFromObject(int obj) {
+ bool useInventory = _v0ObjectInInventory;
int i;
byte *ptr;
- if (_objectOwnerTable[obj] != OF_OWNER_ROOM) {
+ _v0ObjectInInventory = false;
+
+ if ((_objectOwnerTable[obj] != OF_OWNER_ROOM && (_game.version != 0)) || useInventory) {
for (i = 0; i < _numInventory; i++) {
if (_inventory[i] == obj)
return getResourceAddress(rtInventory, i);
}
} else {
for (i = (_numLocalObjects-1); i > 0; --i) {
- if (_objs[i].obj_nr == obj) {
+ if ((_objs[i].obj_nr == obj && !_v0ObjectIndex) || (_v0ObjectIndex && i == obj)) {
if (_objs[i].fl_object_index) {
assert(_objs[i].OBCDoffset == 8);
ptr = getResourceAddress(rtFlObject, _objs[i].fl_object_index);
diff --git a/engines/scumm/resource.cpp b/engines/scumm/resource.cpp
index 8359675032..d3faa15c10 100644
--- a/engines/scumm/resource.cpp
+++ b/engines/scumm/resource.cpp
@@ -229,7 +229,7 @@ void ScummEngine::askForDisk(const char *filename, int disknum) {
sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, _gameDataDir.getPath().c_str());
#endif
- result = displayMessage("Quit", buf);
+ result = displayMessage("Quit", "%s", buf);
if (!result) {
error("Cannot find file: '%s'", filename);
}
@@ -253,10 +253,10 @@ void ScummEngine::readIndexFile() {
if (_game.version <= 5) {
// Figure out the sizes of various resources
- while (!_fileHandle->eos()) {
+ while (true) {
blocktype = _fileHandle->readUint32BE();
itemsize = _fileHandle->readUint32BE();
- if (_fileHandle->ioFailed())
+ if (_fileHandle->eos() || _fileHandle->err())
break;
switch (blocktype) {
case MKID_BE('DOBJ'):
@@ -285,7 +285,6 @@ void ScummEngine::readIndexFile() {
}
_fileHandle->seek(itemsize - 8, SEEK_CUR);
}
- _fileHandle->clearIOFailed();
_fileHandle->seek(0, SEEK_SET);
}
@@ -300,7 +299,7 @@ void ScummEngine::readIndexFile() {
blocktype = _fileHandle->readUint32BE();
itemsize = _fileHandle->readUint32BE();
- if (_fileHandle->ioFailed())
+ if (_fileHandle->eos() || _fileHandle->err())
break;
numblock++;
@@ -689,7 +688,7 @@ int ScummEngine::loadResource(int type, int idx) {
dumpResource("script-", idx, getResourceAddress(rtScript, idx));
}
- if (!_fileHandle->ioFailed()) {
+ if (!_fileHandle->err() && !_fileHandle->eos()) {
return 1;
}
diff --git a/engines/scumm/resource_v2.cpp b/engines/scumm/resource_v2.cpp
index 184f3d94df..e469c721b1 100644
--- a/engines/scumm/resource_v2.cpp
+++ b/engines/scumm/resource_v2.cpp
@@ -138,7 +138,7 @@ void ScummEngine_v2::readEnhancedIndexFile() {
_fileHandle->seek(_numScripts * 3, SEEK_CUR);
_numSounds = _fileHandle->readByte();
- _fileHandle->clearIOFailed();
+ _fileHandle->clearErr();
_fileHandle->seek(0, SEEK_SET);
readMAXS(0);
diff --git a/engines/scumm/resource_v3.cpp b/engines/scumm/resource_v3.cpp
index 420f71cf03..0728395055 100644
--- a/engines/scumm/resource_v3.cpp
+++ b/engines/scumm/resource_v3.cpp
@@ -80,7 +80,7 @@ void ScummEngine_v3old::readIndexFile() {
_fileHandle->seek(_numScripts * 3, SEEK_CUR);
_numSounds = _fileHandle->readByte();
- _fileHandle->clearIOFailed();
+ _fileHandle->clearErr();
_fileHandle->seek(0, SEEK_SET);
readMAXS(0);
diff --git a/engines/scumm/resource_v4.cpp b/engines/scumm/resource_v4.cpp
index 28e0fb05b5..75858f7b42 100644
--- a/engines/scumm/resource_v4.cpp
+++ b/engines/scumm/resource_v4.cpp
@@ -61,11 +61,11 @@ void ScummEngine_v4::readIndexFile() {
closeRoom();
openRoom(0);
- while (!_fileHandle->eos()) {
+ while (true) {
// Figure out the sizes of various resources
itemsize = _fileHandle->readUint32LE();
blocktype = _fileHandle->readUint16LE();
- if (_fileHandle->ioFailed())
+ if (_fileHandle->eos() || _fileHandle->err())
break;
switch (blocktype) {
@@ -95,16 +95,15 @@ void ScummEngine_v4::readIndexFile() {
_fileHandle->seek(itemsize - 8, SEEK_CUR);
}
- _fileHandle->clearIOFailed();
_fileHandle->seek(0, SEEK_SET);
readMAXS(0);
allocateArrays();
- while (1) {
+ while (true) {
itemsize = _fileHandle->readUint32LE();
- if (_fileHandle->ioFailed())
+ if (_fileHandle->eos() || _fileHandle->err())
break;
blocktype = _fileHandle->readUint16LE();
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 144de2f5f1..7bf61a8762 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -86,6 +86,19 @@ bool ScummEngine::canLoadGameStateCurrently() {
// FIXME: Actually, we might wish to support loading in more places.
// As long as we are sure it won't cause any problems... Are we
// aware of *any* spots where loading is not supported?
+
+ // HE games are limited to original load and save interface only,
+ // due to numerous glitches (see bug #1726909) that can occur.
+ if (_game.heversion >= 60)
+ return false;
+
+ // COMI always disables saving/loading (to tell the truth:
+ // the main menu) via its scripts, thus we need to make an
+ // exception here. This the same forced overwriting of the
+ // script decisions as in ScummEngine::processKeyboard.
+ if (_game.id == GID_CMI)
+ return true;
+
return (VAR_MAINMENU_KEY == 0xFF || VAR(VAR_MAINMENU_KEY) != 0);
}
@@ -99,7 +112,22 @@ bool ScummEngine::canSaveGameStateCurrently() {
// TODO: Should we disallow saving in some more places,
// e.g. when a SAN movie is playing? Not sure whether the
// original EXE allowed this.
- return (VAR_MAINMENU_KEY == 0xFF || VAR(VAR_MAINMENU_KEY) != 0);
+
+ // HE games are limited to original load and save interface only,
+ // due to numerous glitches (see bug #1726909) that can occur.
+ if (_game.heversion >= 60)
+ return false;
+
+ // COMI always disables saving/loading (to tell the truth:
+ // the main menu) via its scripts, thus we need to make an
+ // exception here. This the same forced overwriting of the
+ // script decisions as in ScummEngine::processKeyboard.
+ if (_game.id == GID_CMI)
+ return true;
+
+ // SCUMM v4+ doesn't allow saving in room 0 or if
+ // VAR(VAR_MAINMENU_KEY) to set to zero.
+ return (VAR_MAINMENU_KEY == 0xFF || (VAR(VAR_MAINMENU_KEY) != 0 && _currentRoom != 0));
}
@@ -1368,11 +1396,31 @@ void ScummEngine::saveOrLoad(Serializer *s) {
}
void ScummEngine_v0::saveOrLoad(Serializer *s) {
+ ScummEngine_v2::saveOrLoad(s);
+
+ const SaveLoadEntry v0Entrys[] = {
+ MKLINE(ScummEngine_v0, _currentMode, sleByte, VER(78)),
+ MKLINE(ScummEngine_v0, _currentLights, sleByte, VER(78)),
+ MKEND()
+ };
+ s->saveLoadEntries(this, v0Entrys);
+}
+
+
+void ScummEngine_v2::saveOrLoad(Serializer *s) {
ScummEngine::saveOrLoad(s);
- // TODO: Save additional variables
- // _currentMode
- // _currentLights
+ const SaveLoadEntry v2Entrys[] = {
+ MKLINE(ScummEngine_v2, _inventoryOffset, sleUint16, VER(79)),
+ MKEND()
+ };
+ s->saveLoadEntries(this, v2Entrys);
+
+ // In old saves we didn't store _inventoryOffset -> reset it to
+ // a sane default when loading one of those.
+ if (s->getVersion() < 79 && s->isLoading()) {
+ _inventoryOffset = 0;
+ }
}
void ScummEngine_v5::saveOrLoad(Serializer *s) {
diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h
index 49bfe39b21..4f6adc5570 100644
--- a/engines/scumm/saveload.h
+++ b/engines/scumm/saveload.h
@@ -50,7 +50,7 @@ namespace Scumm {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 78
+#define CURRENT_VER 79
/**
* An auxillary macro, used to specify savegame versions. We use this instead
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp
index 4d9447bee5..2c3fe09db2 100644
--- a/engines/scumm/script.cpp
+++ b/engines/scumm/script.cpp
@@ -23,10 +23,9 @@
*
*/
-
-
#include "common/config-manager.h"
#include "common/util.h"
+#include "common/system.h"
#include "scumm/actor.h"
#include "scumm/object.h"
@@ -133,6 +132,8 @@ void ScummEngine::runObjectScript(int object, int entry, bool freezeResistant, b
initializeLocals(slot, vars);
+ // V0 Ensure we don't try and access objects via index inside the script
+ _v0ObjectIndex = false;
runScriptNested(slot);
}
@@ -786,92 +787,65 @@ void ScummEngine::runInventoryScript(int i) {
}
void ScummEngine::inventoryScriptIndy3Mac() {
- VerbSlot *vs;
- int args[24];
- int j, slot;
+ int slot;
- memset(args, 0, sizeof(args));
+ // VAR(67) controls the scroll offset of the inventory in Indy3 for Macintosh.
+ // The inventory consists of two columns with three items visible in each,
+ // so a maximum of six items are visible at once.
- if (VAR(67) < 0) {
- VAR(67) = 0;
- }
- args[5] = getInventoryCount(VAR(VAR_EGO));
- if (args[5] <= 6) {
+ // The scroll offset must be non-negative and if there are six or less items
+ // in the inventory, the inventory is fixed in the top position.
+ const int invCount = getInventoryCount(VAR(VAR_EGO));
+ if (VAR(67) < 0 || invCount <= 6) {
VAR(67) = 0;
}
- if (args[5] >= 6) {
- args[5] -= 6;
- }
- args[6] = 0;
- if (VAR(67) >= args[5]) {
- VAR(67) = args[5];
- args[4] = args[5];
- args[5] /= 2;
- args[5] *= 2;
- args[4] -= args[5];
- if (args[4]) {
+
+ // If there are more than six items in the inventory, clamp the scroll position
+ // to be at most invCount-6, rounded up to the next even integer.
+ bool scrolledToBottom = false;
+ if (invCount > 6 && VAR(67) >= invCount - 6) {
+ VAR(67) = invCount - 6;
+ // Odd number of inventory items? -> increment VAR(67) to make it even
+ if (invCount & 1) {
VAR(67)++;
}
- args[6]++;
- }
- args[2] = 1;
- for (j = 1; j < 7; j++) {
- args[1] = (VAR(67) + args[2]);
- args[3] = findInventory(VAR(VAR_EGO),args[1]);
- VAR(82 + args[2]) = args[3];
- args[2]++;
+ scrolledToBottom = true;
}
- byte tmp[6];
-
- tmp[0] = 0xFF;
- tmp[1] = 0x06;
- tmp[3] = 0x00;
- tmp[4] = 0x00;
-
- for (j = 0; j < 6; j++) {
- tmp[2] = 0x53 + j;
-
- slot = getVerbSlot(101 + j, 0);
- vs = &_verbs[slot];
+ // Now update var 83 till 89 to contain the inventory IDs of the
+ // corresponding inventory slots.
+ // Also setup fake verbs for the inventory
+ byte tmp[6] = { 0xFF, 0x06, 0x52, 0x00, 0x00, 0x00 };
+ for (int j = 1; j < 7; j++) {
+ int tmpA = (VAR(67) + j);
+ int tmpB = findInventory(VAR(VAR_EGO), tmpA);
+ VAR(82 + j) = tmpB;
+
+ // Setup fake verb
+ tmp[2] = 0x52 + j;
+ slot = getVerbSlot(100 + j, 0);
loadPtrToResource(rtVerb, slot, tmp);
+
+ VerbSlot *vs = &_verbs[slot];
vs->type = kTextVerbType;
vs->imgindex = 0;
vs->curmode = 1;
drawVerb(slot, 0);
}
- args[5] = getInventoryCount(VAR(VAR_EGO));
- if (args[5] > 6) {
- slot = getVerbSlot(107, 0);
- if (VAR(67)) {
- vs = &_verbs[slot];
- vs->curmode = 1;
- } else {
- vs = &_verbs[slot];
- vs->curmode = 0;
- }
- drawVerb(slot, 0);
- slot = getVerbSlot(108, 0);
- if (!args[6]) {
- vs = &_verbs[slot];
- vs->curmode = 1;
- } else {
- vs = &_verbs[slot];
- vs->curmode = 0;
- }
- drawVerb(slot, 0);
- } else {
- slot = getVerbSlot(107, 0);
- vs = &_verbs[slot];
- vs->curmode = 0;
- drawVerb(slot, 0);
- slot = getVerbSlot(108, 0);
- vs = &_verbs[slot];
- vs->curmode = 0;
- drawVerb(slot, 0);
- }
+ // Enable up arrow if there are more than six items and we are not already
+ // scrolled all the way up.
+ slot = getVerbSlot(107, 0);
+ _verbs[slot].curmode = (invCount > 6 && VAR(67)) ? 1 : 0;
+ drawVerb(slot, 0);
+
+ // Enable down arrow if there are more than six items and we are not already
+ // scrolled all the way down.
+ slot = getVerbSlot(108, 0);
+ _verbs[slot].curmode = (invCount > 6 && !scrolledToBottom) ? 1 : 0;
+ drawVerb(slot, 0);
+ // Redraw!
verbMouseOver(0);
}
@@ -1204,7 +1178,7 @@ void ScummEngine::runInputScript(int clickArea, int val, int mode) {
args[4] = VAR(VAR_VIRT_MOUSE_Y);
}
- // Macintosh verison of indy3ega used different interface, so adjust values.
+ // Macintosh version of indy3ega used different interface, so adjust values.
if (_game.id == GID_INDY3 && _game.platform == Common::kPlatformMacintosh) {
if (clickArea == kVerbClickArea && (val >= 101 && val <= 108)) {
if (val == 107) {
@@ -1216,10 +1190,16 @@ void ScummEngine::runInputScript(int clickArea, int val, int mode) {
inventoryScriptIndy3Mac();
return;
} else {
- args[0] = 3;
- args[1] = VAR(83 + (val - 101));
+ args[0] = kInventoryClickArea;
+ args[1] = VAR(82 + (val - 100));
}
}
+
+ // Clicks are handled differently in Indy3 mac: param 2 of the
+ // input script is set to 0 for normal clicks, and to 1 for double clicks.
+ uint32 time = _system->getMillis();
+ args[2] = (time < _lastInputScriptTime + 500); // 500 ms double click delay
+ _lastInputScriptTime = time;
}
if (verbScript)
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp
index 1b8368d636..873f2fa281 100644
--- a/engines/scumm/script_v0.cpp
+++ b/engines/scumm/script_v0.cpp
@@ -410,41 +410,43 @@ void ScummEngine_v0::decodeParseString() {
actorTalk(buffer);
}
-void ScummEngine_v0::drawSentence() {
- Common::Rect sentenceline;
+void ScummEngine_v0::drawSentenceWord(int object, bool usePrep, bool objInInventory) {
const byte *temp;
int sentencePrep = 0;
+
+ // If object not in inventory, we except an index
+ if (!objInInventory)
+ _v0ObjectIndex = true;
+ else
+ _v0ObjectInInventory = true;
- if (!(_userState & 32))
- return;
+ temp = getObjOrActorName(object);
- if (getResourceAddress(rtVerb, _activeVerb)) {
- strcpy(_sentenceBuf, (char*)getResourceAddress(rtVerb, _activeVerb));
- } else {
- return;
+ _v0ObjectInInventory = false;
+ _v0ObjectIndex = false;
+
+ // Append the 'object-name'
+ if (temp) {
+ strcat(_sentenceBuf, " ");
+ strcat(_sentenceBuf, (const char*)temp);
}
- if (_activeObject > 0) {
- temp = getObjOrActorName(_activeObject);
- if (temp) {
- strcat(_sentenceBuf, " ");
- strcat(_sentenceBuf, (const char*)temp);
- }
+ // Append the modifier? (With / On / To / In)
+ if (!usePrep)
+ return;
- if (_verbs[_activeVerb].prep == 0xFF) {
- byte *ptr = getOBCDFromObject(_activeObject);
- assert(ptr);
- sentencePrep = (*(ptr + 11) >> 5);
- } else {
- sentencePrep = _verbs[_activeVerb].prep;
- }
+ if (_verbs[_activeVerb].prep == 0xFF) {
+ _v0ObjectInInventory = objInInventory;
+ sentencePrep = verbPrep(object);
+ } else {
+ sentencePrep = _verbs[_activeVerb].prep;
}
if (sentencePrep > 0 && sentencePrep <= 4) {
// The prepositions, like the fonts, were hard code in the engine. Thus
// we have to do that, too, and provde localized versions for all the
// languages MM/Zak are available in.
- const char *prepositions[][5] = {
+ static const char *prepositions[][5] = {
{ " ", " in", " with", " on", " to" }, // English
{ " ", " mit", " mit", " mit", " zu" }, // German
{ " ", " dans", " avec", " sur", " <" }, // French
@@ -471,13 +473,65 @@ void ScummEngine_v0::drawSentence() {
strcat(_sentenceBuf, prepositions[lang][sentencePrep]);
}
+}
+
+void ScummEngine_v0::drawSentence() {
+ Common::Rect sentenceline;
+ bool inventoryFirst = false;
+
+ if (!(_userState & 32))
+ return;
+
+ // Current Verb, Walk/Use
+ if (getResourceAddress(rtVerb, _activeVerb)) {
+ strcpy(_sentenceBuf, (char*)getResourceAddress(rtVerb, _activeVerb));
+ } else {
+ return;
+ }
- if (_activeInventory > 0) {
- temp = getObjOrActorName(_activeInventory);
- if (temp) {
- strcat(_sentenceBuf, " ");
- strcat(_sentenceBuf, (const char*)temp);
+ // If using inventory first, draw it first
+ if (_activeInvExecute && _activeInventory) {
+ drawSentenceWord(_activeInventory, true, true);
+ } else {
+ // Not using inventory, use selected object
+ if (_activeObject)
+ drawSentenceWord(_activeObjectIndex, true, false);
+ else
+ inventoryFirst = true;
+ }
+
+
+ // Draw the inventory?
+ if (_activeInventory > 0 && _activeObject2 == 0) {
+ // Only if inventory isnt first (it will already be drawn by now)
+ if (!_activeInvExecute) {
+ drawSentenceWord(_activeInventory, inventoryFirst, true);
+ } else {
+ // Draw the active object, which could be inventory based, or room based
+ if (_activeObject && !_activeObjectIndex) {
+ drawSentenceWord(_activeObject, inventoryFirst, true);
+ } else // Room based
+ drawSentenceWord(_activeObjectIndex, inventoryFirst, false);
}
+
+ // Draw the 2nd active object
+ } else if (_activeObject2) {
+
+ // 2nd Object is in inventory
+ if (_activeObject2Inv) {
+ _v0ObjectInInventory = true;
+ drawSentenceWord(_activeObject2, inventoryFirst, true);
+ } else {
+ drawSentenceWord(_activeObject2Index, inventoryFirst, false);
+ }
+ }
+
+ // Draw the active actor
+ if (_activeActor) {
+ Actor *a = derefActor(_activeActor, "");
+
+ strcat(_sentenceBuf, " ");
+ strcat(_sentenceBuf, (const char*)a->getActorName());
}
_string[2].charset = 1;
@@ -664,9 +718,22 @@ void ScummEngine_v0::o_animateActor() {
int act = getVarOrDirectByte(PARAM_1);
int anim = getVarOrDirectByte(PARAM_2);
int unk = fetchScriptByte();
+
debug(0,"o_animateActor: unk %d", unk);
- Actor *a = derefActor(act, "o_animateActor");
+ ActorC64 *a = (ActorC64*) derefActor(act, "o_animateActor");
+
+ // 0x6993
+ if (anim == 0xFE) {
+ a->_speaking = 0x80; // Enabled, but not switching
+ return;
+ }
+ // 0x69A3
+ if (anim == 0xFD) {
+ a->_speaking = 0x00;
+ return;
+ }
+
a->animateActor(anim);
}
@@ -713,9 +780,9 @@ void ScummEngine_v0::o_pickupObject() {
if (getObjectIndex(obj) == -1)
return;
- if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */
+ if (whereIsObjectInventory(_activeObject2) == WIO_INVENTORY) /* Don't take an */
return; /* object twice */
-
+
addObjectToInventory(obj, _roomResource);
markObjectRectAsDirty(obj);
putOwner(obj, VAR(VAR_EGO));
@@ -738,8 +805,13 @@ void ScummEngine_v0::o_setActorBitVar() {
byte act = getVarOrDirectByte(PARAM_1);
byte mask = getVarOrDirectByte(PARAM_2);
byte mod = getVarOrDirectByte(PARAM_3);
+
+ // 0x63ED
+ if (act >= _numActors)
+ return;
ActorC64 *a = (ActorC64 *)derefActor(act, "o_setActorBitVar");
+
if (mod)
a->_miscflags |= mask;
else
@@ -900,10 +972,25 @@ void ScummEngine_v0::o_setOwnerOf() {
setOwnerOf(obj, owner);
}
-void ScummEngine_v0::resetSentence() {
- _activeInventory = 0;
- _activeObject = 0;
+void ScummEngine_v0::resetSentence(bool walking) {
_activeVerb = 13;
+
+ if (!walking) {
+ _activeInventory = 0;
+ _activeObject = 0;
+ _activeObject2 = 0;
+ _activeObjectIndex = 0;
+ _activeObject2Index = 0;
+ }
+
+ _verbExecuting = false;
+ _verbPickup = false;
+
+ _activeActor = 0;
+ _activeInvExecute = false;
+ _activeObject2Inv = false;
+ _activeObjectObtained = false;
+ _activeObject2Obtained = false;
}
} // End of namespace Scumm
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index 1ce38fd800..f83e7f2879 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -1138,9 +1138,19 @@ void ScummEngine_v5::o5_ifClassOfIs() {
while ((_opcode = fetchScriptByte()) != 0xFF) {
cls = getVarOrDirectWord(PARAM_1);
- b = getClass(obj, cls);
- if (((cls & 0x80) && !b) || (!(cls & 0x80) && b))
- cond = false;
+
+ // WORKAROUND bug #1668393: Due to a script bug, the wrong opcode is used
+ // to check the state of the inside door (object 465) of the Hostel on Mars,
+ // when opening the Hostel door from the outside.
+ if (_game.id == GID_ZAK && _game.platform == Common::kPlatformFMTowns &&
+ vm.slot[_currentScript].number == 205 && _currentRoom == 185 &&
+ obj == 465 && cls == 0) {
+ cond = (getState(obj) == 0);
+ } else {
+ b = getClass(obj, cls);
+ if (((cls & 0x80) && !b) || (!(cls & 0x80) && b))
+ cond = false;
+ }
}
jumpRelative(cond);
}
@@ -1775,7 +1785,7 @@ void ScummEngine_v5::o5_roomOps() {
while ((chr = fetchScriptByte()))
filename += chr;
- if (filename.hasPrefix("iq-") || filename.hasPrefix("IQ-") || filename.hasSuffix("-iq")) {
+ if (filename.hasPrefix("iq-") || filename.hasPrefix("IQ-") || filename.hasSuffix("-iq") || filename.hasSuffix("-IQ")) {
filename = _targetName + ".iq";
} else {
error("SO_LOAD_STRING: Unsupported filename %s", filename.c_str());
diff --git a/engines/scumm/script_v6.cpp b/engines/scumm/script_v6.cpp
index dcd60352c7..6df3c0c494 100644
--- a/engines/scumm/script_v6.cpp
+++ b/engines/scumm/script_v6.cpp
@@ -701,6 +701,14 @@ void ScummEngine_v6::o6_ifNot() {
void ScummEngine_v6::o6_jump() {
int offset = fetchScriptWordSigned();
+
+ // WORKAROUND bug #2826144: Talking to the guard at the bigfoot party, after
+ // he's let you inside, will cause the game to hang, if you end the conversation.
+ // This is a script bug, due to a missing jump in one segment of the script.
+ if (_game.id == GID_SAMNMAX && vm.slot[_currentScript].number == 101 && readVar(0x8000 + 97) == 1 && offset == 1) {
+ offset = -18;
+ }
+
_scriptPointer += offset;
}
diff --git a/engines/scumm/scumm-md5.h b/engines/scumm/scumm-md5.h
index 5bb0e097dc..cb7f906f13 100644
--- a/engines/scumm/scumm-md5.h
+++ b/engines/scumm/scumm-md5.h
@@ -1,5 +1,5 @@
/*
- This file was generated by the md5table tool on Sat Jul 11 01:37:44 2009
+ This file was generated by the md5table tool on Thu Jul 30 10:23:41 2009
DO NOT EDIT MANUALLY!
*/
@@ -17,20 +17,20 @@ static const MD5Table md5table[] = {
{ "008e76ec3ae58d0add637ea7aa299a2c", "freddi3", "", "", -1, Common::FR_FRA, Common::kPlatformMacintosh },
{ "02cae0e7ff8504f73618391873d5781a", "freddi3", "HE 98.5", "", -1, Common::DE_DEU, Common::kPlatformWindows },
{ "0305e850382b812fec6e5998ef88a966", "pajama", "", "Demo", -1, Common::NL_NLD, Common::kPlatformWindows },
- { "035deab53b47bc43abc763560d0f8d4b", "atlantis", "", "Demo", -1, Common::EN_ANY, Common::kPlatformPC },
+ { "035deab53b47bc43abc763560d0f8d4b", "atlantis", "Floppy", "Demo", -1, Common::EN_ANY, Common::kPlatformPC },
{ "037385a953789190298494d92b89b3d0", "catalog", "HE 72", "Demo", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "03d3b18ee3fd68114e2a687c871e38d5", "freddi4", "HE 99", "Mini Game", -1, Common::EN_USA, Common::kPlatformWindows },
- { "0425954a9db5c340861672892c3e678d", "samnmax", "CD", "Demo", -1, Common::EN_ANY, Common::kPlatformUnknown },
+ { "0425954a9db5c340861672892c3e678d", "samnmax", "", "Demo", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "04401d747f1a2c1c4b388daff71ed378", "ft", "", "", 535405461, Common::DE_DEU, Common::kPlatformMacintosh },
{ "04687cdf7f975a89d2474929f7b80946", "indy3", "FM-TOWNS", "", 7552, Common::EN_ANY, Common::kPlatformFMTowns },
{ "0557df19f046a84c2fdc63507c6616cb", "farm", "HE 72", "Demo", -1, Common::NL_NLD, Common::kPlatformWindows },
{ "055ffe4f47753e47594ac67823220c54", "puttrace", "HE 99", "", -1, Common::DE_DEU, Common::kPlatformUnknown },
{ "057c9b456dedcc4d71b991a3072a20b3", "monkey", "SEGA", "", 9465, Common::JA_JPN, Common::kPlatformSegaCD },
{ "0650e8ab1432564607cd651c0fa3f344", "loom", "PC-Engine", "", -1, Common::EN_ANY, Common::kPlatformPCEngine },
- { "06b187468113f9ae5a400b148a847fac", "atlantis", "", "Floppy", 12075, Common::EN_ANY, Common::kPlatformMacintosh },
+ { "06b187468113f9ae5a400b148a847fac", "atlantis", "Floppy", "Floppy", 12075, Common::EN_ANY, Common::kPlatformMacintosh },
{ "06c3cf4f31daad8b1cd93153491db9e6", "pajama3", "", "", -1, Common::NL_NLD, Common::kPlatformMacintosh },
{ "07433205acdca3bc553d0e731588b35f", "airport", "", "", -1, Common::EN_ANY, Common::kPlatformWindows },
- { "07a1eefd8ca95d77310311446c0f53d0", "brstorm", "", "Demo", 5433, Common::EN_ANY, Common::kPlatformUnknown },
+ { "07a1eefd8ca95d77310311446c0f53d0", "brstorm", "", "", 5433, Common::EN_ANY, Common::kPlatformUnknown },
{ "07b810e37be7489263f7bc7627d4765d", "freddi4", "unenc", "Unencrypted", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "084ed0fa98a6d1e9368d67fe9cfbd417", "freddi", "HE 71", "Demo", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "0855496dde35356b1a9691e22ba84cdc", "freddi", "HE 73", "Demo", -1, Common::EN_ANY, Common::kPlatformWindows },
@@ -49,14 +49,14 @@ static const MD5Table md5table[] = {
{ "0c45eb4baff0c12c3d9dfa889c8070ab", "pajama3", "", "Demo", -1, Common::DE_DEU, Common::kPlatformUnknown },
{ "0cccfa5223099a60e76cfcca57a1a141", "freddi3", "", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "0d1b69471605201ef2fa9cec1f5f02d2", "maniac", "V2", "V2", -1, Common::ES_ESP, Common::kPlatformPC },
- { "0e4c5d54a0ad4b26132e78b5ea76642a", "samnmax", "", "Demo", 6485, Common::EN_ANY, Common::kPlatformPC },
+ { "0e4c5d54a0ad4b26132e78b5ea76642a", "samnmax", "Floppy", "Demo", 6485, Common::EN_ANY, Common::kPlatformPC },
{ "0e96ab45a4eb72acc1b46813976589fd", "activity", "", "", -1, Common::EN_ANY, Common::kPlatformMacintosh },
{ "0e9b01430e31d9fcd94071d433bbc6bf", "loom", "No Adlib", "EGA", -1, Common::FR_FRA, Common::kPlatformAtariST },
{ "0f5935bd5e88ba6f09e558d64459746d", "thinker1", "", "Demo", 30919, Common::EN_USA, Common::kPlatformWindows },
- { "0f6f2e716ba896a44e5059bba1de7ca9", "samnmax", "CD", "CD", -1, Common::IT_ITA, Common::kPlatformUnknown },
+ { "0f6f2e716ba896a44e5059bba1de7ca9", "samnmax", "", "CD", -1, Common::IT_ITA, Common::kPlatformUnknown },
{ "0f9c7a76657f0840b8f7ccb5bffeb9f4", "indy3", "No Adlib", "EGA", -1, Common::FR_FRA, Common::kPlatformAtariST },
{ "0f9d3317910ac7a9f449243118884ada", "puttzoo", "", "", 42070, Common::DE_DEU, Common::kPlatformWindows },
- { "0fb73eddfcf584c02ba097984df131ba", "samnmax", "CD", "CD", 9080, Common::DE_DEU, Common::kPlatformUnknown },
+ { "0fb73eddfcf584c02ba097984df131ba", "samnmax", "", "CD", 9080, Common::DE_DEU, Common::kPlatformUnknown },
{ "1005456bfe351c1b679e1ff2dc2849e9", "puttzoo", "", "", -1, Common::UNK_LANG, Common::kPlatformWindows },
{ "100b4c8403ad6a83d4bf7dbf83e44dc4", "spyfox", "", "", -1, Common::FR_FRA, Common::kPlatformWindows },
{ "10d8e66cd11049ce64815ebb9fd76eb3", "spyozon", "", "", -1, Common::FR_FRA, Common::kPlatformUnknown },
@@ -72,22 +72,22 @@ static const MD5Table md5table[] = {
{ "15240c59d3681ed53f714f8d925cb2d6", "maniac", "V2", "V2", -1, Common::ES_ESP, Common::kPlatformAtariST },
{ "157367c3c21e0d03a0cba44361b4cf65", "indy3", "No Adlib", "EGA", -1, Common::EN_ANY, Common::kPlatformAtariST },
{ "15e03ffbfeddb9c2aebc13dcb2a4a8f4", "monkey", "VGA", "VGA", 8357, Common::EN_ANY, Common::kPlatformPC },
- { "15f588e887e857e8c56fe6ade4956168", "atlantis", "", "Floppy", -1, Common::ES_ESP, Common::kPlatformAmiga },
+ { "15f588e887e857e8c56fe6ade4956168", "atlantis", "Floppy", "Floppy", -1, Common::ES_ESP, Common::kPlatformAmiga },
{ "16542a7342a918bfe4ba512007d36c47", "FreddisFunShop", "HE 99L", "", -1, Common::EN_USA, Common::kPlatformUnknown },
- { "166553538ff320c69edafeee29525419", "samnmax", "CD", "CD", -1, Common::EN_ANY, Common::kPlatformMacintosh },
+ { "166553538ff320c69edafeee29525419", "samnmax", "", "CD", -1, Common::EN_ANY, Common::kPlatformMacintosh },
{ "16effd200aa6b8abe9c569c3e578814d", "freddi4", "HE 99", "Demo", -1, Common::NL_NLD, Common::kPlatformWindows },
{ "179879b6e35c1ead0d93aab26db0951b", "fbear", "HE 70", "", 13381, Common::EN_ANY, Common::kPlatformWindows },
{ "17b5d5e6af4ae89d62631641d66d5a05", "indy3", "VGA", "VGA", -1, Common::IT_ITA, Common::kPlatformPC },
{ "17f7296f63c78642724f057fd8e736a7", "maniac", "NES", "extracted", -1, Common::EN_GRB, Common::kPlatformNES },
- { "17fa250eb72dae2dad511ba79c0b6b0a", "tentacle", "CD", "Demo", -1, Common::FR_FRA, Common::kPlatformPC },
- { "182344899c2e2998fca0bebcd82aa81a", "atlantis", "CD", "CD", 12035, Common::EN_ANY, Common::kPlatformPC },
+ { "17fa250eb72dae2dad511ba79c0b6b0a", "tentacle", "", "Demo", -1, Common::FR_FRA, Common::kPlatformPC },
+ { "182344899c2e2998fca0bebcd82aa81a", "atlantis", "", "CD", 12035, Common::EN_ANY, Common::kPlatformPC },
{ "183d7464902d40d00800e8ee1f04117c", "maniac", "V2", "V2", 1988, Common::DE_DEU, Common::kPlatformPC },
{ "1875b90fade138c9253a8e967007031a", "indy3", "VGA", "VGA", 6295, Common::EN_ANY, Common::kPlatformPC },
{ "187d315f6b5168f68680dfe8c3d76a3e", "loom", "EGA", "EGA", -1, Common::HB_ISR, Common::kPlatformPC },
{ "1900e501a52fbf55bde6e4196f6d2aa6", "zak", "V2", "V2", -1, Common::IT_ITA, Common::kPlatformPC },
{ "19263586f749a560c1adf8b3393a9593", "socks", "HE 85", "", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "19bf6938a94698296bcb0c99c31c91a7", "spyfox2", "", "Demo", -1, Common::EN_GRB, Common::kPlatformWindows },
- { "1a6e5ae2777a6a33f06ffc0226210934", "atlantis", "CD", "CD", -1, Common::EN_ANY, Common::kPlatformMacintosh },
+ { "1a6e5ae2777a6a33f06ffc0226210934", "atlantis", "", "CD", -1, Common::EN_ANY, Common::kPlatformMacintosh },
{ "1c792d28376d45e145cb916bca0400a2", "spyfox2", "", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "1c7e7db2cfab1ad62746ab680a634204", "maniac", "NES", "extracted", -1, Common::FR_FRA, Common::kPlatformNES },
{ "1ca86e2cf9aaa2068738a1e5ba477e60", "zak", "FM-TOWNS", "", -1, Common::JA_JPN, Common::kPlatformFMTowns },
@@ -97,12 +97,12 @@ static const MD5Table md5table[] = {
{ "1dd7aa088e09f96d06818aa9a9deabe0", "indy3", "No Adlib", "EGA", 5361, Common::EN_ANY, Common::kPlatformMacintosh },
{ "1ed22f601f8b3695804a6583cc3083f1", "puttrace", "HE 98.5", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "1f2e62b5a9c50589fc342285a6bb3a27", "freddi", "HE 73", "", -1, Common::HB_ISR, Common::kPlatformWindows },
- { "1fbebd7b2b692df5297870447a80cfed", "atlantis", "", "Floppy", 12030, Common::DE_DEU, Common::kPlatformPC },
+ { "1fbebd7b2b692df5297870447a80cfed", "atlantis", "Floppy", "Floppy", 12030, Common::DE_DEU, Common::kPlatformPC },
{ "1ff5997c78fbd0a841a75ef15a05d9d5", "BluesBirthday", "", "Red", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "2012f854d83d9cc6f73b2b544cd8bbf8", "water", "HE 80", "", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "20176076d708bf14407bcc9bdcd7a418", "pajama3", "", "", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "204453e33456c4faa26e276229fe5b76", "spyfox2", "", "Demo", 14689, Common::DE_DEU, Common::kPlatformWindows },
- { "20da6fce37805423966aaa8f3c2426aa", "atlantis", "", "Floppy", -1, Common::FR_FRA, Common::kPlatformAmiga },
+ { "20da6fce37805423966aaa8f3c2426aa", "atlantis", "Floppy", "Floppy", -1, Common::FR_FRA, Common::kPlatformAmiga },
{ "2108d83dcf09f8adb4bc524669c8cf51", "PuttTime", "HE 99", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "21a6592322f92550f144f68a8a4e685e", "dig", "", "", -1, Common::FR_FRA, Common::kPlatformMacintosh },
{ "21abe302e1b1e2b66d6f5c12e241ebfd", "freddicove", "unenc", "Unencrypted", -1, Common::RU_RUS, Common::kPlatformWindows },
@@ -114,14 +114,14 @@ static const MD5Table md5table[] = {
{ "22f4ea88a09da12df9308ba30bcb7d0f", "loom", "EGA", "EGA", -1, Common::EN_ANY, Common::kPlatformPC },
{ "23394c8d29cc63c61313959431a12476", "spyfox", "HE 100", "Updated", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "257f8c14d8c584f7ddd601bcb00920c7", "maniac", "NES", "", 262144, Common::DE_DEU, Common::kPlatformNES },
- { "2723fea3dae0cb47768c424b145ae0e7", "tentacle", "", "Floppy", 7932, Common::EN_ANY, Common::kPlatformPC },
+ { "2723fea3dae0cb47768c424b145ae0e7", "tentacle", "Floppy", "Floppy", 7932, Common::EN_ANY, Common::kPlatformPC },
{ "27b2ef1653089fe5b897d9cc89ce784f", "balloon", "HE 80", "", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "27b3a4224ad63d5b04627595c1c1a025", "zak", "V2", "V2", -1, Common::IT_ITA, Common::kPlatformAmiga },
- { "28d24a33448fab6795850bc9f159a4a2", "atlantis", "CD", "Demo", 11170, Common::JA_JPN, Common::kPlatformFMTowns },
+ { "28d24a33448fab6795850bc9f159a4a2", "atlantis", "", "Demo", 11170, Common::JA_JPN, Common::kPlatformFMTowns },
{ "28ef68ee3ed76d7e2ee8ee13c15fbd5b", "loom", "EGA", "EGA", 5748, Common::EN_ANY, Common::kPlatformPC },
{ "28f07458f1b6c24e118a1ea056827701", "lost", "HE 99", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "2a208ffbcd0e83e86f4356e6f64aa6e1", "loom", "EGA", "EGA", -1, Common::ES_ESP, Common::kPlatformPC },
- { "2a41b53cf1a90b6e6f26c10cc6041084", "tentacle", "CD", "Demo", 2439158, Common::EN_ANY, Common::kPlatformMacintosh },
+ { "2a41b53cf1a90b6e6f26c10cc6041084", "tentacle", "", "Demo", 2439158, Common::EN_ANY, Common::kPlatformMacintosh },
{ "2a446817ffcabfef8716e0c456ecaf81", "puttzoo", "", "Demo", -1, Common::DE_DEU, Common::kPlatformWindows },
{ "2a8658dbd13d84d1bce64a71a35995eb", "pajama2", "HE 99", "Demo", -1, Common::HB_ISR, Common::kPlatformWindows },
{ "2c04aacffb8428f30ccf4f734fbe3adc", "activity", "", "", -1, Common::EN_ANY, Common::kPlatformPC },
@@ -130,7 +130,7 @@ static const MD5Table md5table[] = {
{ "2d388339d6050d8ccaa757b64633954e", "zak", "FM-TOWNS", "Demo", 7520, Common::EN_ANY, Common::kPlatformFMTowns },
{ "2d4536a56e01da4b02eb021e7770afa2", "zak", "FM-TOWNS", "", 7520, Common::EN_ANY, Common::kPlatformFMTowns },
{ "2d4acbdcfd8e374c9da8c2e7303a5cd0", "BluesBirthday", "", "Demo", -1, Common::EN_ANY, Common::kPlatformUnknown },
- { "2d9d46f23cb07bbc90b8ad464d3e4ff8", "atlantis", "CD", "CD", -1, Common::EN_ANY, Common::kPlatformMacintosh },
+ { "2d9d46f23cb07bbc90b8ad464d3e4ff8", "atlantis", "", "CD", -1, Common::EN_ANY, Common::kPlatformMacintosh },
{ "2e85f7aa054930c692a5b1bed1dfc295", "football2002", "", "Demo", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "2e8a1f76ea33bc5e04347646feee173d", "pajama3", "", "", -1, Common::DE_DEU, Common::kPlatformUnknown },
{ "2fe369ad70f52a8cf7ad6077ee64f81a", "loom", "EGA", "EGA", -1, Common::DE_DEU, Common::kPlatformAmiga },
@@ -157,18 +157,18 @@ static const MD5Table md5table[] = {
{ "3824e60cdf639d22f6df92a03dc4b131", "fbear", "HE 61", "", 7732, Common::EN_ANY, Common::kPlatformPC },
{ "387a544b8b10b26912d8413bab63a853", "monkey2", "", "Demo", -1, Common::EN_ANY, Common::kPlatformPC },
{ "3905799e081b80a61d4460b7b733c206", "maniac", "NES", "", 262144, Common::EN_USA, Common::kPlatformNES },
- { "3938ee1aa4433fca9d9308c9891172b1", "zak", "FM-TOWNS", "Demo", -1, Common::EN_ANY, Common::kPlatformFMTowns },
+ { "3938ee1aa4433fca9d9308c9891172b1", "zak", "FM-TOWNS", "Demo", 7520, Common::EN_ANY, Common::kPlatformFMTowns },
{ "399b217b0c8d65d0398076da486363a9", "indy3", "VGA", "VGA", 6295, Common::DE_DEU, Common::kPlatformPC },
{ "39cb9dec16fa16f38d79acd80effb059", "loom", "EGA", "EGA", -1, Common::FR_FRA, Common::kPlatformAmiga },
{ "39cb9dec16fa16f38d79acd80effb059", "loom", "EGA", "EGA", -1, Common::IT_ITA, Common::kPlatformAmiga },
{ "39fd6db10d0222d817025c4d3346e3b4", "farm", "", "Demo", -1, Common::EN_ANY, Common::kPlatformMacintosh },
- { "3a03dab514e4038df192d8a8de469788", "atlantis", "", "Floppy", -1, Common::EN_ANY, Common::kPlatformAmiga },
+ { "3a03dab514e4038df192d8a8de469788", "atlantis", "Floppy", "Floppy", -1, Common::EN_ANY, Common::kPlatformAmiga },
{ "3a0c35f3c147b98a2bdf8d400cfc4ab5", "indy3", "FM-TOWNS", "", -1, Common::JA_JPN, Common::kPlatformFMTowns },
{ "3a3e592b074f595489f7f11e150c398d", "puttzoo", "HE 99", "Updated", -1, Common::EN_USA, Common::kPlatformWindows },
- { "3a5d13675e9a23aedac0bac7730f0ac1", "samnmax", "CD", "CD", -1, Common::FR_FRA, Common::kPlatformMacintosh },
+ { "3a5d13675e9a23aedac0bac7730f0ac1", "samnmax", "", "CD", -1, Common::FR_FRA, Common::kPlatformMacintosh },
{ "3a5ec90d556d4920976c5578bfbfaf79", "maniac", "NES", "extracted", -1, Common::DE_DEU, Common::kPlatformNES },
{ "3af61c5edf8e15b43dbafd285b2e9777", "puttcircus", "", "Demo", -1, Common::HB_ISR, Common::kPlatformWindows },
- { "3b301b7892f883ce42ab4be6a274fea6", "samnmax", "", "Floppy", -1, Common::EN_ANY, Common::kPlatformPC },
+ { "3b301b7892f883ce42ab4be6a274fea6", "samnmax", "Floppy", "Floppy", -1, Common::EN_ANY, Common::kPlatformPC },
{ "3b832f4a90740bf22e9b8ed42ca0128c", "freddi4", "HE 99", "", -1, Common::EN_GRB, Common::kPlatformWindows },
{ "3cce1913a3bc586b51a75c3892ff18dd", "indy3", "VGA", "VGA", -1, Common::RU_RUS, Common::kPlatformPC },
{ "3d219e7546039543307b55a91282bf18", "funpack", "", "", -1, Common::EN_ANY, Common::kPlatformPC },
@@ -176,7 +176,7 @@ static const MD5Table md5table[] = {
{ "3df6ead57930488bc61e6e41901d0e97", "fbear", "HE 61", "", -1, Common::EN_ANY, Common::kPlatformMacintosh },
{ "3e48298920fab9b7aec5a971e1bd1fab", "pajama3", "", "Demo", -1, Common::EN_GRB, Common::kPlatformWindows },
{ "40564ec47da48a67787d1f9bd043902a", "maniac", "V2 Demo", "V2 Demo", 1988, Common::EN_ANY, Common::kPlatformPC },
- { "4167a92a1d46baa4f4127d918d561f88", "tentacle", "CD", "CD", 7932, Common::EN_ANY, Common::kPlatformUnknown },
+ { "4167a92a1d46baa4f4127d918d561f88", "tentacle", "", "CD", 7932, Common::EN_ANY, Common::kPlatformUnknown },
{ "41958e24d03181ff9a381a66d048a581", "ft", "", "", -1, Common::PT_BRA, Common::kPlatformUnknown },
{ "425205754fa749f4f0b0dd9d09fa45fd", "football", "", "Demo", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "430bc518017b6fac046f58bab6baad5d", "monkey2", "", "", -1, Common::JA_JPN, Common::kPlatformFMTowns },
@@ -195,13 +195,13 @@ static const MD5Table md5table[] = {
{ "4aa93cb30e485b728504ba3a693f12bf", "pajama", "HE 100", "", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "4af4a6b248103c1fe9edef619677f540", "puttmoon", "", "Demo", -1, Common::EN_ANY, Common::kPlatformMacintosh },
{ "4ba37f835be11a59d969f90f272f575b", "water", "HE 80", "", -1, Common::EN_USA, Common::kPlatformUnknown },
- { "4ba7fb331296c283e73d8f5b2096e551", "samnmax", "CD", "CD", -1, Common::ES_ESP, Common::kPlatformUnknown },
+ { "4ba7fb331296c283e73d8f5b2096e551", "samnmax", "", "CD", -1, Common::ES_ESP, Common::kPlatformUnknown },
{ "4bedb49943df95a9c900a5a82ccbe9de", "ft", "", "", -1, Common::FR_FRA, Common::kPlatformUnknown },
{ "4bfa4a43684bcb437f7fb47f457a0aa5", "socks", "HE 99", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "4c4820518e16e1a0e3616a3b021a04f3", "catalog", "HE CUP", "Preview", 10927456, Common::DE_DEU, Common::kPlatformUnknown },
{ "4cb9c3618f71668f8e4346c8f323fa82", "monkey2", "", "", 10700, Common::EN_ANY, Common::kPlatformMacintosh },
{ "4ce2d5b355964bbcb5e5ce73236ef868", "freddicove", "HE 100", "", -1, Common::RU_RUS, Common::kPlatformWindows },
- { "4d34042713958b971cb139fba4658586", "atlantis", "CD", "", -1, Common::JA_JPN, Common::kPlatformFMTowns },
+ { "4d34042713958b971cb139fba4658586", "atlantis", "", "", -1, Common::JA_JPN, Common::kPlatformFMTowns },
{ "4dbff3787aedcd96b0b325f2d92d7ad9", "maze", "HE 100", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "4dc780f1bc587a193ce8a97652791438", "loom", "EGA", "EGA", -1, Common::EN_ANY, Common::kPlatformAmiga },
{ "4e5867848ee61bc30d157e2c94eee9b4", "PuttTime", "HE 90", "Demo", 18394, Common::EN_USA, Common::kPlatformUnknown },
@@ -209,15 +209,15 @@ static const MD5Table md5table[] = {
{ "4f04b321a95d4315ce6d65f8e1dd0368", "maze", "HE 80", "", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "4f138ac6f9b2ac5a41bc68b2c3296064", "freddi4", "HE 99", "", -1, Common::FR_FRA, Common::kPlatformWindows },
{ "4f1d6f8b38343dba405472538b5037ed", "fbear", "HE 61", "", 7717, Common::EN_ANY, Common::kPlatformPC },
- { "4f267a901719623de7dde83e47d5b474", "atlantis", "", "Floppy", -1, Common::DE_DEU, Common::kPlatformAmiga },
+ { "4f267a901719623de7dde83e47d5b474", "atlantis", "Floppy", "Floppy", -1, Common::DE_DEU, Common::kPlatformAmiga },
{ "4f580a021eee026f3b4589e17d130d78", "freddi4", "", "", -1, Common::UNK_LANG, Common::kPlatformUnknown },
{ "4fa6870d9bc8c313b65d54b1da5a1891", "pajama", "", "", -1, Common::NL_NLD, Common::kPlatformWindows },
- { "4fbbe9f64b8bc547503a379a301183ce", "tentacle", "CD", "CD", -1, Common::IT_ITA, Common::kPlatformUnknown },
+ { "4fbbe9f64b8bc547503a379a301183ce", "tentacle", "", "CD", -1, Common::IT_ITA, Common::kPlatformUnknown },
{ "4fe6a2e8df3c4536b278fdd2fbcb181e", "pajama3", "", "Mini Game", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "5057fb0e99e5aa29df1836329232f101", "freddi2", "HE 80", "", -1, Common::UNK_LANG, Common::kPlatformWindows },
{ "507bb360688dc4180fdf0d7597352a69", "freddi", "HE 73", "", 26402, Common::SE_SWE, Common::kPlatformWindows },
{ "50b831f11b8c4b83784cf81f4dcc69ea", "spyfox", "HE 100", "", -1, Common::EN_ANY, Common::kPlatformWii },
- { "50fcdc982a25063b78ad46bf389b8e8d", "tentacle", "", "Floppy", -1, Common::IT_ITA, Common::kPlatformPC },
+ { "50fcdc982a25063b78ad46bf389b8e8d", "tentacle", "Floppy", "Floppy", -1, Common::IT_ITA, Common::kPlatformPC },
{ "51305e929e330e24a75a0351c8f9975e", "freddi2", "HE 99", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "513f91a9dbe8d5490b39e56a3ac5bbdf", "pajama2", "HE 98.5", "", -1, Common::NL_NLD, Common::kPlatformMacintosh },
{ "5262a27afcaee04e5c4900220bd463e7", "PuttsFunShop", "", "", -1, Common::EN_USA, Common::kPlatformUnknown },
@@ -229,10 +229,10 @@ static const MD5Table md5table[] = {
{ "55e4cc866ff9046824e1c638ba2b8c7f", "ft", "", "", -1, Common::RU_RUS, Common::kPlatformUnknown },
{ "566165a7338fa11029e7c14d94fa70d0", "freddi", "HE 73", "Demo", 9800, Common::EN_ANY, Common::kPlatformWindows },
{ "5719fc8a13b4638b78d9d8d12f091f94", "puttrace", "HE 99", "", -1, Common::FR_FRA, Common::kPlatformWindows },
- { "5798972220cd458be2626d54c80f71d7", "atlantis", "", "Floppy", -1, Common::IT_ITA, Common::kPlatformAmiga },
+ { "5798972220cd458be2626d54c80f71d7", "atlantis", "Floppy", "Floppy", -1, Common::IT_ITA, Common::kPlatformAmiga },
{ "57a17febe2183f521250e55d55b83e60", "PuttTime", "HE 99", "", -1, Common::FR_FRA, Common::kPlatformWindows },
{ "57a5cfec9ef231a007043cc1917e8988", "freddi", "HE 100", "", -1, Common::EN_ANY, Common::kPlatformWii },
- { "57b0d89af79befe1cabce3bece869e7f", "tentacle", "", "Floppy", -1, Common::DE_DEU, Common::kPlatformPC },
+ { "57b0d89af79befe1cabce3bece869e7f", "tentacle", "Floppy", "Floppy", -1, Common::DE_DEU, Common::kPlatformPC },
{ "58436e634f4fae1d9973591c2ffa1fcb", "spyfox", "HE 99", "Updated", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "589601b676c98b1c0c987bc031ab68b3", "chase", "HE 95", "", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "58fdf4c7ad13540a734e18f8584cad89", "puttzoo", "", "", -1, Common::EN_ANY, Common::kPlatformMacintosh },
@@ -289,9 +289,9 @@ static const MD5Table md5table[] = {
{ "6bf70eee5de3d24d2403e0dd3d267e8a", "spyfox", "", "", 49221, Common::UNK_LANG, Common::kPlatformWindows },
{ "6c2bff0e327f2962e809c2e1a82d7309", "monkey", "VGA", "VGA", -1, Common::EN_ANY, Common::kPlatformAmiga },
{ "6d1baa1065ac5f7b210be8ebe4235e49", "freddi", "HE 73", "", -1, Common::NL_NLD, Common::kPlatformMacintosh },
- { "6dead580b0ff14d5f7b33b4219f04159", "samnmax", "CD", "Demo", 16556335, Common::EN_ANY, Common::kPlatformMacintosh },
+ { "6dead580b0ff14d5f7b33b4219f04159", "samnmax", "", "Demo", 16556335, Common::EN_ANY, Common::kPlatformMacintosh },
{ "6df20c50c1ab19799de9be7ae7716881", "fbear", "HE 61", "Demo", -1, Common::EN_ANY, Common::kPlatformMacintosh },
- { "6e959d65358eedf9b68b81e304b97fa4", "tentacle", "CD", "CD", 7932, Common::DE_DEU, Common::kPlatformUnknown },
+ { "6e959d65358eedf9b68b81e304b97fa4", "tentacle", "", "CD", 7932, Common::DE_DEU, Common::kPlatformUnknown },
{ "6ea966b4d660c870b9ee790d1fbfc535", "monkey2", "", "", -1, Common::ES_ESP, Common::kPlatformAmiga },
{ "6f0be328c64d689bb606d22a389e1b0f", "loom", "No Adlib", "EGA", 5748, Common::EN_ANY, Common::kPlatformMacintosh },
{ "6f6ef668c608c7f534fea6e6d3878dde", "indy3", "EGA", "EGA", -1, Common::DE_DEU, Common::kPlatformPC },
@@ -332,7 +332,7 @@ static const MD5Table md5table[] = {
{ "7ddeaf52c8b9a50551ce0aa2ac811d07", "BluesABCTime", "", "Demo", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "7e151c17adf624f1966c8fc5827c95e9", "puttputt", "HE 61", "", -1, Common::EN_ANY, Common::kPlatform3DO },
{ "7ea2da67ebabea4ac20cee9f4f9d2934", "airport", "", "Demo", -1, Common::EN_ANY, Common::kPlatformMacintosh },
- { "7edd665bbede7ea8b7233f8e650be6f8", "samnmax", "CD", "CD", -1, Common::FR_FRA, Common::kPlatformUnknown },
+ { "7edd665bbede7ea8b7233f8e650be6f8", "samnmax", "", "CD", -1, Common::FR_FRA, Common::kPlatformUnknown },
{ "7f45ddd6dbfbf8f80c0c0efea4c295bc", "maniac", "V1", "V1", 1972, Common::EN_ANY, Common::kPlatformPC },
{ "7f945525abcd48015adf1632637a44a1", "pajama", "", "Demo", -1, Common::FR_FRA, Common::kPlatformUnknown },
{ "7fc6cdb46b4c9d384c52327f4bca6416", "football", "", "", -1, Common::EN_ANY, Common::kPlatformUnknown },
@@ -354,12 +354,12 @@ static const MD5Table md5table[] = {
{ "87df3e0074624040407764b7c5e710b9", "pajama", "", "Demo", 18354, Common::NL_NLD, Common::kPlatformWindows },
{ "87f6e8037b7cc996e13474b491a7a98e", "maniac", "V2", "V2", -1, Common::IT_ITA, Common::kPlatformPC },
{ "8801fb4a1200b347f7a38523339526dd", "jungle", "", "", -1, Common::EN_ANY, Common::kPlatformWindows },
- { "883af4b0af4f77a92f1dcf1d0a283140", "tentacle", "CD", "CD", -1, Common::ES_ESP, Common::kPlatformUnknown },
+ { "883af4b0af4f77a92f1dcf1d0a283140", "tentacle", "", "CD", -1, Common::ES_ESP, Common::kPlatformUnknown },
{ "898ce8eb1234a955ef75e87141902bb3", "freddi3", "", "", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "898eaa21f79cf8d4f08db856244689ff", "pajama", "HE 99", "Updated", 66505, Common::EN_ANY, Common::kPlatformWindows },
{ "89cfc425566003ff74b7dc7b3e6fd469", "indy3", "EGA", "EGA", -1, Common::FR_FRA, Common::kPlatformPC },
{ "8a484262363a8e18be87112454f1456b", "pjgames", "", "", -1, Common::EN_USA, Common::kPlatformUnknown },
- { "8aa05d3cdb0e795436043f0546af2da2", "tentacle", "CD", "CD?", -1, Common::FR_FRA, Common::kPlatformUnknown },
+ { "8aa05d3cdb0e795436043f0546af2da2", "tentacle", "", "CD?", -1, Common::FR_FRA, Common::kPlatformUnknown },
{ "8aed489aba45d2b9fb8a04079c9c6e6a", "baseball", "HE CUP", "Preview", 12876596, Common::UNK_LANG, Common::kPlatformUnknown },
{ "8afb3cf9f95abf208358e984f0c9e738", "funpack", "", "", -1, Common::EN_ANY, Common::kPlatform3DO },
{ "8bdb0bf87b5e303dd35693afb9351215", "ft", "", "", -1, Common::DE_DEU, Common::kPlatformUnknown },
@@ -367,11 +367,11 @@ static const MD5Table md5table[] = {
{ "8de13897f0121c79d29a2377159f9ad0", "socks", "HE 99", "Updated", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "8e3241ddd6c8dadf64305e8740d45e13", "balloon", "HE 100", "Updated", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "8e4ee4db46954bfe2912e259a16fad82", "monkey2", "", "", -1, Common::FR_FRA, Common::kPlatformPC },
- { "8e9417564f33790815445b2136efa667", "atlantis", "CD", "CD", 11915, Common::JA_JPN, Common::kPlatformMacintosh },
+ { "8e9417564f33790815445b2136efa667", "atlantis", "", "CD", 11915, Common::JA_JPN, Common::kPlatformMacintosh },
{ "8e9830a6f2702be5b22c8fa0a6aaf977", "freddi2", "HE 80", "", -1, Common::NL_NLD, Common::kPlatformMacintosh },
{ "8eb84cee9b429314c7f0bdcf560723eb", "monkey", "FM-TOWNS", "", -1, Common::EN_ANY, Common::kPlatformFMTowns },
{ "8ee63cafb1fe9d62aa0d5a23117e70e7", "freddi2", "HE 100", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
- { "8f3758ff98c9c5d78e5d635222cad026", "atlantis", "", "Floppy", -1, Common::IT_ITA, Common::kPlatformPC },
+ { "8f3758ff98c9c5d78e5d635222cad026", "atlantis", "Floppy", "Floppy", -1, Common::IT_ITA, Common::kPlatformPC },
{ "8fec68383202d38c0d25e9e3b757c5df", "comi", "Demo", "Demo", 18041, Common::UNK_LANG, Common::kPlatformWindows },
{ "8ffd618a776a4c0d8922bb28b09f8ce8", "airport", "", "Demo", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "90a329d8ad5b7ce0690429e98cfbb32f", "funpack", "", "", -1, Common::HB_ISR, Common::kPlatformPC },
@@ -381,10 +381,10 @@ static const MD5Table md5table[] = {
{ "91469353f7be1b122fa88d23480a1320", "zak", "V2", "V2", -1, Common::FR_FRA, Common::kPlatformAmiga },
{ "91d5db93187fab54d823f73bd6441cb6", "maniac", "NES", "extracted", -1, Common::EN_USA, Common::kPlatformNES },
{ "927a764615c7fcdd72f591355e089d8c", "monkey", "No Adlib", "EGA", -1, Common::DE_DEU, Common::kPlatformAtariST },
- { "92b078d9d6d9d751da9c26b8b3075779", "tentacle", "", "Floppy", -1, Common::FR_FRA, Common::kPlatformPC },
+ { "92b078d9d6d9d751da9c26b8b3075779", "tentacle", "Floppy", "Floppy", -1, Common::FR_FRA, Common::kPlatformPC },
{ "92e7727e67f5cd979d8a1070e4eb8cb3", "puttzoo", "HE 98.5", "Updated", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "92fc0073a4cf259ff36070ecb8628ba8", "thinkerk", "", "", -1, Common::EN_USA, Common::kPlatformUnknown },
- { "94aaedbb8f26d71ed3ad6dd34490e29e", "tentacle", "", "Floppy", -1, Common::FR_FRA, Common::kPlatformPC },
+ { "94aaedbb8f26d71ed3ad6dd34490e29e", "tentacle", "Floppy", "Floppy", -1, Common::FR_FRA, Common::kPlatformPC },
{ "94db6519da85b8d08c976d8e9a858ea7", "baseball", "HE CUP", "Preview", 10044774, Common::UNK_LANG, Common::kPlatformUnknown },
{ "95818b178d473c989ac753574e8892aa", "readtime", "", "Demo", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "95b3806e043be08668c54c3ffe98650f", "BluesABCTime", "", "", -1, Common::EN_ANY, Common::kPlatformUnknown },
@@ -392,13 +392,13 @@ static const MD5Table md5table[] = {
{ "9708cf716ed8bcc9ff3fcfc69413b746", "puttputt", "HE 61", "", -1, Common::EN_ANY, Common::kPlatformPC },
{ "9781422e4288dbc090720e4563168ba7", "puttzoo", "", "", -1, Common::FR_FRA, Common::kPlatformWindows },
{ "981e1e1891f2be7e25a01f50ae55a5af", "puttrace", "HE 98", "", -1, Common::EN_USA, Common::kPlatformUnknown },
- { "98744fe66ff730e8c2b3b1f58803ab0b", "atlantis", "", "Demo", -1, Common::EN_ANY, Common::kPlatformPC },
+ { "98744fe66ff730e8c2b3b1f58803ab0b", "atlantis", "Floppy", "Demo", -1, Common::EN_ANY, Common::kPlatformPC },
{ "99128b6a5bdd9831d9682fb8b5cbf8d4", "BluesBirthday", "", "Yellow", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "99a3699f80b8f776efae592b44b9b991", "maniac", "V2", "V2", -1, Common::FR_FRA, Common::kPlatformPC },
- { "99b6f822b0b2612415407865438697d6", "atlantis", "CD", "Demo", -1, Common::EN_ANY, Common::kPlatformPC },
+ { "99b6f822b0b2612415407865438697d6", "atlantis", "", "Demo", -1, Common::EN_ANY, Common::kPlatformPC },
{ "9b7452b5cd6d3ffb2b2f5118010af84f", "ft", "Demo", "Demo", 116463537, Common::EN_ANY, Common::kPlatformMacintosh },
{ "9bc548e179cdb0767009401c094d0895", "maniac", "V2", "V2", -1, Common::DE_DEU, Common::kPlatformAmiga },
- { "9bd2a8f72613e715c199246dd511e10f", "atlantis", "", "Floppy", -1, Common::ES_ESP, Common::kPlatformPC },
+ { "9bd2a8f72613e715c199246dd511e10f", "atlantis", "Floppy", "Floppy", -1, Common::ES_ESP, Common::kPlatformPC },
{ "9bda5fee51d2fda5253d02c642016bf4", "spyfox", "HE 98.5", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "9c0ee9c252785e9fca0143e42ac4b256", "freddi2", "HE 99", "Updated", -1, Common::DE_DEU, Common::kPlatformWindows },
{ "9c0fee288ad564a7d25ec3e841810d79", "indy3", "EGA", "EGA", -1, Common::EN_ANY, Common::kPlatformAmiga },
@@ -420,7 +420,7 @@ static const MD5Table md5table[] = {
{ "a2386da005672cbd5136f4f27a626c5f", "farm", "", "", 87061, Common::NL_NLD, Common::kPlatformWindows },
{ "a28135a7ade38cc0208b04507c46efd1", "spyfox", "HE 99", "", -1, Common::DE_DEU, Common::kPlatformUnknown },
{ "a2bb6aa0537402c1b3c2ea899ccef64b", "lost", "HE 99", "Demo", 15540, Common::EN_ANY, Common::kPlatformWindows },
- { "a3036878840720fbefa41e6965fa4a0a", "samnmax", "", "Floppy", -1, Common::EN_ANY, Common::kPlatformPC },
+ { "a3036878840720fbefa41e6965fa4a0a", "samnmax", "Floppy", "Floppy", -1, Common::EN_ANY, Common::kPlatformPC },
{ "a336134914eaab4892d35625aa15ad1d", "freddi4", "HE 99", "", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "a525c1753c1db5011c00417da37887ef", "PuttTime", "HE 100", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "a561d2e2413cc1c71d5a1bf87bf493ea", "lost", "HE 100", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
@@ -441,16 +441,16 @@ static const MD5Table md5table[] = {
{ "aaa587701cde7e74692c68c1024b85eb", "puttrace", "HE 99", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "aaa7f36a253f277dd29dd1c051b0e4b9", "indy3", "No Adlib", "EGA", -1, Common::DE_DEU, Common::kPlatformAtariST },
{ "ab0693e9324cfcf498fdcbb12acf8bb4", "puttcircus", "", "", -1, Common::EN_ANY, Common::kPlatformUnknown },
- { "ac1642b6edfb8521ca03760126f1c250", "tentacle", "CD", "Demo", -1, Common::DE_DEU, Common::kPlatformPC },
+ { "ac1642b6edfb8521ca03760126f1c250", "tentacle", "", "Demo", -1, Common::DE_DEU, Common::kPlatformPC },
{ "ac62d50e39492ee3738b4e83a5ac780f", "freddi2", "HE 80", "", -1, Common::NL_NLD, Common::kPlatformWindows },
- { "acad97ab1c6fc2a5b2d98abf6db4a190", "tentacle", "", "Floppy", -1, Common::EN_ANY, Common::kPlatformUnknown },
- { "ae94f110a14ce71fc515d5b648827a8f", "tentacle", "", "Floppy", -1, Common::ES_ESP, Common::kPlatformPC },
+ { "acad97ab1c6fc2a5b2d98abf6db4a190", "tentacle", "Floppy", "Floppy", -1, Common::EN_ANY, Common::kPlatformUnknown },
+ { "ae94f110a14ce71fc515d5b648827a8f", "tentacle", "Floppy", "Floppy", -1, Common::ES_ESP, Common::kPlatformPC },
{ "aefa244ea034b7cd2041f0a44be7d9ba", "pajama3", "", "", -1, Common::EN_ANY, Common::kPlatformMacintosh },
{ "af2bd1a43b50b55915d87994e093203d", "freddi", "HE 99", "Updated", 34829, Common::DE_DEU, Common::kPlatformWindows },
{ "b100abf7ff83146df50db78dbd5e9cfa", "freddicove", "HE 100", "", -1, Common::FR_FRA, Common::kPlatformUnknown },
{ "b23f7cd7c304d7dff08e92a96120d5b4", "zak", "V1", "V1", -1, Common::EN_ANY, Common::kPlatformPC },
{ "b250d0f9cc83f80ced56fe11a4fb057c", "maniac", "V2", "V2", 1988, Common::EN_ANY, Common::kPlatformPC },
- { "b289a2a8cbedbf45786e0b4ad2f510f1", "samnmax", "", "Floppy", -1, Common::IT_ITA, Common::kPlatformPC },
+ { "b289a2a8cbedbf45786e0b4ad2f510f1", "samnmax", "Floppy", "Floppy", -1, Common::IT_ITA, Common::kPlatformPC },
{ "b47be81e39a9710f6f595f7b527b60f8", "puttrace", "HE 99", "", -1, Common::EN_GRB, Common::kPlatformWindows },
{ "b5298a5c15ffbe8b381d51ea4e26d35c", "freddi4", "HE 99", "", -1, Common::DE_DEU, Common::kPlatformUnknown },
{ "b597e0403cc0002f69170e6caba7edd9", "indy3", "EGA", "EGA Demo", 5361, Common::EN_ANY, Common::kPlatformPC },
@@ -479,7 +479,7 @@ static const MD5Table md5table[] = {
{ "c24c490373aeb48fbd54caa8e7ae376d", "loom", "No Adlib", "EGA", -1, Common::DE_DEU, Common::kPlatformAtariST },
{ "c25755b08a8d0d47695e05f1e2111bfc", "freddi4", "", "Demo", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "c30ef068add4277104243c31ce46c12b", "monkey2", "", "", -1, Common::FR_FRA, Common::kPlatformAmiga },
- { "c3196c5349e53e387aaff1533d95e53a", "samnmax", "", "Demo", -1, Common::EN_ANY, Common::kPlatformPC },
+ { "c3196c5349e53e387aaff1533d95e53a", "samnmax", "Floppy", "Demo", -1, Common::EN_ANY, Common::kPlatformPC },
{ "c3b22fa4654bb580b20325ebf4174841", "puttzoo", "", "", -1, Common::NL_NLD, Common::kPlatformWindows },
{ "c3df37df9d3b481b45f75283a9907c47", "loom", "EGA", "EGA", -1, Common::IT_ITA, Common::kPlatformPC },
{ "c4787c3e8b5e2dfda90850ee800af00f", "zak", "V2", "V2", -1, Common::FR_FRA, Common::kPlatformPC },
@@ -487,22 +487,22 @@ static const MD5Table md5table[] = {
{ "c4ffae9fac495475d6bc3343ccc8faf9", "Soccer2004", "", "", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "c5cc7cba02a2fbd539c4439e775b0536", "puttzoo", "HE 99", "Updated", 43470, Common::DE_DEU, Common::kPlatformWindows },
{ "c5d10e190d4b4d59114b824f2fdbd00e", "loom", "FM-TOWNS", "", -1, Common::EN_ANY, Common::kPlatformFMTowns },
- { "c63ee46143ba65f9ce14cf539ca51bd7", "atlantis", "", "Floppy", -1, Common::EN_ANY, Common::kPlatformPC },
+ { "c63ee46143ba65f9ce14cf539ca51bd7", "atlantis", "Floppy", "Floppy", -1, Common::EN_ANY, Common::kPlatformPC },
{ "c666a998af90d81db447eccba9f72c8d", "monkey", "No Adlib", "EGA", -1, Common::EN_ANY, Common::kPlatformAtariST },
{ "c6907d44f1166941d982864cd42cdc89", "pajama2", "HE 99", "", -1, Common::DE_DEU, Common::kPlatformUnknown },
{ "c782fbbe74a987c3df8ac73cd3e289ed", "freddi", "HE 73", "", -1, Common::SE_SWE, Common::kPlatformMacintosh },
{ "c7890e038806df2bb5c0c8c6f1986ea2", "monkey", "VGA", "VGA", -1, Common::EN_ANY, Common::kPlatformPC },
- { "c7be10f775404fd9785a8b92a06d240c", "atlantis", "CD", "", -1, Common::EN_ANY, Common::kPlatformFMTowns },
+ { "c7be10f775404fd9785a8b92a06d240c", "atlantis", "", "", -1, Common::EN_ANY, Common::kPlatformFMTowns },
{ "c7c492a107ec520d7a7943037d0ca54a", "freddi", "HE 71", "Demo", -1, Common::NL_NLD, Common::kPlatformWindows },
- { "c83079157ec765a28de445aec9768d60", "tentacle", "CD", "Demo", 7477, Common::EN_ANY, Common::kPlatformUnknown },
+ { "c83079157ec765a28de445aec9768d60", "tentacle", "", "Demo", 7477, Common::EN_ANY, Common::kPlatformUnknown },
{ "c8575e0b973ff1723aba6cd92c642db2", "puttrace", "HE 99", "Demo", -1, Common::FR_FRA, Common::kPlatformWindows },
{ "c8aac5e3e701874e2fa4117896f9e1b1", "freddi", "HE 73", "Demo", -1, Common::EN_ANY, Common::kPlatformMacintosh },
{ "c8c5baadcbfc8d0372ed4335abace8a7", "pajama3", "", "Demo", -1, Common::FR_FRA, Common::kPlatformWindows },
{ "c9717ee6059f1e43b768b464493d2fba", "fbpack", "", "", -1, Common::JA_JPN, Common::kPlatform3DO },
{ "cb1559e8405d17a5a278a6b5ad9338d1", "freddi3", "", "Demo", 22718, Common::EN_ANY, Common::kPlatformUnknown },
- { "cc04a076779379524ed4d9c5ee3c6fb1", "tentacle", "CD", "CD", 282467632, Common::EN_ANY, Common::kPlatformMacintosh },
+ { "cc04a076779379524ed4d9c5ee3c6fb1", "tentacle", "", "CD", 282467632, Common::EN_ANY, Common::kPlatformMacintosh },
{ "cc0c4111449054f1692bb3c0c5e04629", "BluesBirthday", "", "Demo", -1, Common::EN_ANY, Common::kPlatformUnknown },
- { "cc8ba2b0df2f9c450bcf055fe2711979", "samnmax", "", "Demo", 7485, Common::DE_DEU, Common::kPlatformPC },
+ { "cc8ba2b0df2f9c450bcf055fe2711979", "samnmax", "Floppy", "Demo", 7485, Common::DE_DEU, Common::kPlatformPC },
{ "cd424f143a141bc59226ad83a6e40f51", "maze", "HE 98.5", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "cd46c9f122272d02bbf79332ff521898", "loom", "EGA", "EGA", 5748, Common::RU_RUS, Common::kPlatformPC },
{ "cd9c05e755d7bf8e9b9590ad1ebe273e", "dig", "Demo", "Demo", 45156007, Common::EN_ANY, Common::kPlatformMacintosh },
@@ -525,7 +525,7 @@ static const MD5Table md5table[] = {
{ "d220d154aafbfa12bd6f3ab1b2dae420", "puttzoo", "", "Demo", -1, Common::DE_DEU, Common::kPlatformMacintosh },
{ "d2cc8e31bce61e6cf2951249e10638fe", "basketball", "", "", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "d37c55388294b66e53e7ced3af88fa68", "freddi2", "HE 100", "Updated Demo", -1, Common::EN_ANY, Common::kPlatformUnknown },
- { "d43352a805d78b5f4936c6d7779bf575", "samnmax", "CD", "CD", -1, Common::RU_RUS, Common::kPlatformPC },
+ { "d43352a805d78b5f4936c6d7779bf575", "samnmax", "", "CD", -1, Common::RU_RUS, Common::kPlatformPC },
{ "d4aac997e2f4e15341f0bfbf905419bd", "PuttTime", "HE 99", "", 62698, Common::EN_GRB, Common::kPlatformWindows },
{ "d4b8ee426b1afd3e53bc0cf020418cf6", "dog", "HE 99", "", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "d4cccb5af88f3e77f370896e9ba8c5f9", "freddi", "HE 71", "", -1, Common::UNK_LANG, Common::kPlatformWindows },
@@ -535,7 +535,7 @@ static const MD5Table md5table[] = {
{ "d62047a6729349ab36f7ee065bf26509", "dig", "", "", -1, Common::RU_RUS, Common::kPlatformUnknown },
{ "d62d248c3df6ec177405e2cb23d923b2", "indy3", "EGA", "EGA", -1, Common::IT_ITA, Common::kPlatformPC },
{ "d6334a5a9b61afe18c368540fdf522ca", "airport", "", "", -1, Common::EN_ANY, Common::kPlatformMacintosh },
- { "d6dd0646404768a63e963891a96daadd", "atlantis", "", "Floppy", 12035, Common::EN_ANY, Common::kPlatformMacintosh },
+ { "d6dd0646404768a63e963891a96daadd", "atlantis", "Floppy", "Floppy", 12035, Common::EN_ANY, Common::kPlatformMacintosh },
{ "d73c851b942af44deb9b6d5f416a0972", "freddi3", "HE 99", "Demo", -1, Common::HB_ISR, Common::kPlatformWindows },
{ "d74122362a77ec24525fdd50297dfd82", "freddi4", "", "", -1, Common::FR_FRA, Common::kPlatformMacintosh },
{ "d7ab7cd6105546016e6a0d46fb36b964", "pajama", "HE 100", "Demo", -1, Common::EN_ANY, Common::kPlatformUnknown },
@@ -543,8 +543,8 @@ static const MD5Table md5table[] = {
{ "d831f7c048574dd9d5d85db2a1468099", "maniac", "C64", "", -1, Common::EN_ANY, Common::kPlatformC64 },
{ "d8323015ecb8b10bf53474f6e6b0ae33", "dig", "", "", 16304, Common::UNK_LANG, Common::kPlatformUnknown },
{ "d8d07efcb88f396bee0b402b10c3b1c9", "maniac", "NES", "", 262144, Common::EN_GRB, Common::kPlatformNES },
- { "d917f311a448e3cc7239c31bddb00dd2", "samnmax", "CD", "CD", 9080, Common::EN_ANY, Common::kPlatformUnknown },
- { "d9d0dd93d16ab4dec55cabc2b86bbd17", "samnmax", "CD", "Demo", 6478, Common::EN_ANY, Common::kPlatformPC },
+ { "d917f311a448e3cc7239c31bddb00dd2", "samnmax", "", "CD", 9080, Common::EN_ANY, Common::kPlatformUnknown },
+ { "d9d0dd93d16ab4dec55cabc2b86bbd17", "samnmax", "", "Demo", 6478, Common::EN_ANY, Common::kPlatformPC },
{ "da09e666fc8f5b78d7b0ac65d1a3b56e", "monkey2", "", "", 11135, Common::EN_ANY, Common::kPlatformFMTowns },
{ "da6269b18fcb08189c0aa9c95533cce2", "monkey", "CD", "CD", 8955, Common::IT_ITA, Common::kPlatformPC },
{ "da669b20271b85182e9c17a2a37ea02e", "monkey2", "", "", -1, Common::DE_DEU, Common::kPlatformAmiga },
@@ -566,7 +566,7 @@ static const MD5Table md5table[] = {
{ "e361a7058ed8e8ebb462663c0a3ae8d6", "puttputt", "HE 61", "", -1, Common::HB_ISR, Common::kPlatformPC },
{ "e41de1c2a15abbcdbf9977e2d7e8a340", "freddi2", "HE 100", "Updated", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "e44ea295a3f8fe4f41983080dab1e9ce", "freddi", "HE 90", "Updated", -1, Common::FR_FRA, Common::kPlatformMacintosh },
- { "e534d29afb3c6e0ee9dc3d53c5956714", "atlantis", "", "Floppy", -1, Common::DE_DEU, Common::kPlatformAmiga },
+ { "e534d29afb3c6e0ee9dc3d53c5956714", "atlantis", "Floppy", "Floppy", -1, Common::DE_DEU, Common::kPlatformAmiga },
{ "e5563c8358443c4352fcddf7402a5e0a", "pajama2", "HE 98.5", "", -1, Common::FR_FRA, Common::kPlatformWindows },
{ "e5c112140ad6574997de033a8e2a2964", "readtime", "", "", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "e62056ba675ad65d8854ab3c5ad4b3c0", "spyfox2", "", "Mini Game", -1, Common::EN_ANY, Common::kPlatformWindows },
@@ -584,11 +584,11 @@ static const MD5Table md5table[] = {
{ "ecc4340c2b801f5af8da4e00c0e432d9", "puttcircus", "", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "ed2b074bc3166087a747acb2a3c6abb0", "freddi3", "HE 98.5", "Demo", -1, Common::DE_DEU, Common::kPlatformUnknown },
{ "ed361270102e355afe5236954216aba2", "lost", "", "", -1, Common::EN_USA, Common::kPlatformUnknown },
- { "ede149fda3edfc1dbd7347e0737cb583", "tentacle", "CD", "CD", -1, Common::FR_FRA, Common::kPlatformMacintosh },
- { "edfdb24a499d92c59f824c52987c0eec", "atlantis", "", "Floppy", -1, Common::FR_FRA, Common::kPlatformPC },
+ { "ede149fda3edfc1dbd7347e0737cb583", "tentacle", "", "CD", -1, Common::FR_FRA, Common::kPlatformMacintosh },
+ { "edfdb24a499d92c59f824c52987c0eec", "atlantis", "Floppy", "Floppy", -1, Common::FR_FRA, Common::kPlatformPC },
{ "ee41f6afbc5b26fa475754b56fe92048", "puttputt", "HE 61", "", 8032, Common::JA_JPN, Common::kPlatform3DO },
{ "ee785fe2569bc9965526e774f7ab86f1", "spyfox", "HE 99", "", -1, Common::FR_FRA, Common::kPlatformMacintosh },
- { "ef347474f3c7be3b29584eaa133cca05", "samnmax", "", "Floppy", -1, Common::FR_FRA, Common::kPlatformPC },
+ { "ef347474f3c7be3b29584eaa133cca05", "samnmax", "Floppy", "Floppy", -1, Common::FR_FRA, Common::kPlatformPC },
{ "ef71a322b6530ac45b1a070f7c0795f7", "moonbase", "Demo", "Demo", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "ef74d9071d4e564b037cb44bd6774de7", "fbear", "HE 61", "", -1, Common::HB_ISR, Common::kPlatformPC },
{ "efe0a04a703e765ebebe92b6c8aa6b86", "baseball2003", "", "", -1, Common::EN_ANY, Common::kPlatformUnknown },
@@ -598,11 +598,11 @@ static const MD5Table md5table[] = {
{ "f163cf53f7850e43fb482471e5c52e1a", "maniac", "NES", "", 262144, Common::ES_ESP, Common::kPlatformNES },
{ "f1b0e0d587b85052de5534a3847e68fe", "water", "HE 99", "Updated", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "f237bf8a5ef9af78b2a6a4f3901da341", "pajama", "", "Demo", 18354, Common::EN_ANY, Common::kPlatformUnknown },
- { "f27b1ba0eadaf2a6617b2b58192d1dbf", "samnmax", "", "Floppy", -1, Common::DE_DEU, Common::kPlatformPC },
+ { "f27b1ba0eadaf2a6617b2b58192d1dbf", "samnmax", "Floppy", "Floppy", -1, Common::DE_DEU, Common::kPlatformPC },
{ "f3d55aea441e260e9e9c7d2a187097e0", "puttzoo", "", "Demo", 14337, Common::EN_ANY, Common::kPlatformWindows },
{ "f40a7f495f59188ca57a9d1d50301bb6", "puttputt", "Demo", "Demo", -1, Common::EN_ANY, Common::kPlatformMacintosh },
{ "f5228b0cc1c19e6ea8268ba2eeb61f60", "freddi", "HE 73", "Demo", -1, Common::FR_FRA, Common::kPlatformWindows },
- { "f73883f13b5a302749a5bad31d909780", "tentacle", "CD", "CD", -1, Common::DE_DEU, Common::kPlatformMacintosh },
+ { "f73883f13b5a302749a5bad31d909780", "tentacle", "", "CD", -1, Common::DE_DEU, Common::kPlatformMacintosh },
{ "f7711f9264d4d43c2a1518ec7c10a607", "pajama3", "", "", 79382, Common::EN_USA, Common::kPlatformUnknown },
{ "f79e60c17cca601e411f1f75e8ee9b5a", "spyfox2", "", "", 51286, Common::UNK_LANG, Common::kPlatformUnknown },
{ "f8be685007a8b425ba2a455da732f59f", "pajama2", "HE 99", "", -1, Common::FR_FRA, Common::kPlatformMacintosh },
@@ -613,7 +613,7 @@ static const MD5Table md5table[] = {
{ "fbb697d89d2beca87360a145f467bdae", "PuttTime", "HE 90", "Demo", -1, Common::DE_DEU, Common::kPlatformUnknown },
{ "fbbbb38a81fc9d6a61d509278390a290", "farm", "", "", -1, Common::EN_ANY, Common::kPlatformMacintosh },
{ "fbdd947d21e8f5bac6d6f7a316af1c5a", "spyfox", "", "Demo", 15693, Common::EN_ANY, Common::kPlatformUnknown },
- { "fc53ce0e5f6562b1c1e1b4b8203acafb", "samnmax", "", "Floppy", -1, Common::ES_ESP, Common::kPlatformPC },
+ { "fc53ce0e5f6562b1c1e1b4b8203acafb", "samnmax", "Floppy", "Floppy", -1, Common::ES_ESP, Common::kPlatformPC },
{ "fc6b6148e80d67939d9a18697c0f626a", "monkey", "EGA", "EGA", -1, Common::DE_DEU, Common::kPlatformPC },
{ "fc8d197a22146e74766e9cb0cfcaf1da", "freddi2", "HE 80", "Demo", 27298, Common::EN_ANY, Common::kPlatformUnknown },
{ "fcb78ebecab2757264c590890c319cc5", "PuttTime", "HE 85", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 70b2d7285e..1beda85456 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -26,6 +26,7 @@
#include "common/config-manager.h"
#include "common/md5.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/system.h"
#include "gui/message.h"
@@ -136,6 +137,8 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
// Init all vars
+ _v0ObjectIndex = false;
+ _v0ObjectInInventory = false;
_imuse = NULL;
_imuseDigital = NULL;
_musicEngine = NULL;
@@ -183,6 +186,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_mouseAndKeyboardStat = 0;
_leftBtnPressed = 0;
_rightBtnPressed = 0;
+ _lastInputScriptTime = 0;
_bootParam = 0;
_dumpScripts = false;
_debugMode = 0;
@@ -216,7 +220,6 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_roomResource = 0;
OF_OWNER_ROOM = 0;
_verbMouseOver = 0;
- _inventoryOffset = 0;
_classData = NULL;
_actorToPrintStrFor = 0;
_sentenceNum = 0;
@@ -542,7 +545,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
for (int i = 0; i < ARRAYSIZE(debugChannels); ++i)
Common::addDebugChannel(debugChannels[i].flag, debugChannels[i].channel, debugChannels[i].desc);
- syst->getEventManager()->registerRandomSource(_rnd, "scumm");
+ g_eventRec.registerRandomSource(_rnd, "scumm");
}
@@ -651,6 +654,8 @@ ScummEngine_v3old::ScummEngine_v3old(OSystem *syst, const DetectorResult &dr)
ScummEngine_v2::ScummEngine_v2(OSystem *syst, const DetectorResult &dr)
: ScummEngine_v3old(syst, dr) {
+ _inventoryOffset = 0;
+
_activeInventory = 0;
_activeObject = 0;
_activeVerb = 0;
@@ -669,7 +674,17 @@ ScummEngine_v2::ScummEngine_v2(OSystem *syst, const DetectorResult &dr)
ScummEngine_v0::ScummEngine_v0(OSystem *syst, const DetectorResult &dr)
: ScummEngine_v2(syst, dr) {
+ _verbExecuting = false;
+ _verbPickup = false;
_currentMode = 0;
+
+ _activeObject2 = 0;
+ _activeObjectIndex = 0;
+ _activeObject2Index = 0;
+ _activeInvExecute = false;
+ _activeObject2Inv = false;
+ _activeObjectObtained = false;
+ _activeObject2Obtained = false;
}
ScummEngine_v6::ScummEngine_v6(OSystem *syst, const DetectorResult &dr)
@@ -1907,7 +1922,7 @@ void ScummEngine::scummLoop(int delta) {
}
// Trigger autosave if necessary.
- if (!_saveLoadFlag && shouldPerformAutoSave(_lastSaveTime)) {
+ if (!_saveLoadFlag && shouldPerformAutoSave(_lastSaveTime) && canSaveGameStateCurrently()) {
_saveLoadSlot = 0;
sprintf(_saveLoadName, "Autosave %d", _saveLoadSlot);
_saveLoadFlag = 1;
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 6491f8a171..0e2031eea5 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -565,6 +565,9 @@ protected:
int32 *_scummVars;
byte *_bitVars;
+ bool _v0ObjectIndex; // V0 Use object index, instead of object number
+ bool _v0ObjectInInventory; // V0 Use object number from inventory
+
/* Global resource tables */
int _numVariables, _numBitVariables, _numLocalObjects;
int _numGlobalObjects, _numArray, _numVerbs, _numFlObject;
@@ -612,6 +615,12 @@ protected:
uint16 _mouseAndKeyboardStat;
byte _leftBtnPressed, _rightBtnPressed;
+ /**
+ * Last time runInputScript was run (measured in terms of OSystem::getMillis()).
+ * This is currently only used for Indy3 mac to detect "double clicks".
+ */
+ uint32 _lastInputScriptTime;
+
/** The bootparam, to be passed to the script 1, the bootscript. */
int _bootParam;
@@ -858,12 +867,14 @@ protected:
int getObjNewDir(int obj);
int getObjectIndex(int object) const;
int getObjectImageCount(int object);
+ int whereIsObjectInventory(int object);
int whereIsObject(int object) const;
int findObject(int x, int y);
void findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint object, uint room);
public:
int getObjectOrActorXY(int object, int &x, int &y); // Used in actor.cpp, hence public
protected:
+ int getDist(int x, int y, int x2, int y2);
int getObjActToObjActDist(int a, int b); // Not sure how to handle
const byte *getObjOrActorName(int obj); // these three..
void setObjectName(int obj);
@@ -884,7 +895,6 @@ protected:
protected:
/* Should be in Verb class */
uint16 _verbMouseOver;
- int _inventoryOffset;
int8 _userPut;
uint16 _userState;
diff --git a/engines/scumm/scumm_v0.h b/engines/scumm/scumm_v0.h
index ccca5df0d3..19260b6429 100644
--- a/engines/scumm/scumm_v0.h
+++ b/engines/scumm/scumm_v0.h
@@ -35,7 +35,20 @@ namespace Scumm {
*/
class ScummEngine_v0 : public ScummEngine_v2 {
protected:
- int _currentMode;
+ byte _currentMode;
+ bool _verbExecuting; // is a verb executing
+ bool _verbPickup; // are we picking up an object during a verb execute
+
+ int _activeActor; // Actor Number
+ int _activeObject2; // 2nd Object Number
+
+ bool _activeInvExecute; // is activeInventory first to be executed
+ bool _activeObject2Inv; // is activeobject2 in the inventory
+ bool _activeObjectObtained; // collected _activeobject?
+ bool _activeObject2Obtained; // collected _activeObject2?
+
+ int _activeObjectIndex;
+ int _activeObject2Index;
public:
ScummEngine_v0(OSystem *syst, const DetectorResult &dr);
@@ -53,12 +66,25 @@ protected:
virtual void processInput();
+ virtual void runObject(int obj, int entry);
virtual void saveOrLoad(Serializer *s);
+ // V0 MM Verb commands
+ int verbPrep(int object);
+ bool verbMove(int object, int objectIndex, bool invObject);
+ bool verbMoveToActor(int actor);
+ bool verbObtain(int object, int objIndex);
+ bool verbExecutes(int object, bool inventory = false);
+ bool verbExec();
+
+ int findObjectIndex(int x, int y);
+
virtual void checkExecVerbs();
virtual void handleMouseOver(bool updateInventory);
void resetVerbs();
void setNewKidVerbs();
+
+ void drawSentenceWord(int object, bool usePrep, bool objInInventory);
void drawSentence();
void switchActor(int slot);
@@ -68,7 +94,7 @@ protected:
virtual int getActiveObject();
- virtual void resetSentence();
+ virtual void resetSentence(bool walking = false);
/* Version C64 script opcodes */
void o_stopCurrentScript();
diff --git a/engines/scumm/scumm_v2.h b/engines/scumm/scumm_v2.h
index 338b5f6167..ee9591bc45 100644
--- a/engines/scumm/scumm_v2.h
+++ b/engines/scumm/scumm_v2.h
@@ -45,6 +45,7 @@ protected:
int8 _mouseOverBoxV2;
char _sentenceBuf[256];
+ uint16 _inventoryOffset;
int _activeInventory;
int _activeObject;
@@ -66,6 +67,8 @@ protected:
virtual void resetScummVars();
virtual void decodeParseString();
+ virtual void saveOrLoad(Serializer *s);
+
virtual void processKeyboard(Common::KeyState lastKeyHit);
virtual void readIndexFile();
@@ -100,7 +103,7 @@ protected:
virtual void setBuiltinCursor(int index);
- void runObject(int obj, int entry);
+ virtual void runObject(int obj, int entry);
/* Version 2 script opcodes */
void o2_actorFromPos();
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index ad48029bd2..2362427779 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -23,6 +23,9 @@
*
*/
+#include "common/config-manager.h"
+#include "common/timer.h"
+#include "common/util.h"
#include "scumm/actor.h"
#include "scumm/file.h"
@@ -32,10 +35,6 @@
#include "scumm/sound.h"
#include "scumm/util.h"
-#include "common/config-manager.h"
-#include "common/timer.h"
-#include "common/util.h"
-
#include "sound/adpcm.h"
#include "sound/audiocd.h"
#include "sound/flac.h"
@@ -46,8 +45,6 @@
#include "sound/vorbis.h"
#include "sound/wave.h"
-
-
namespace Scumm {
struct MP3OffsetTable { /* Compressed Sound (.SO3) */
@@ -420,17 +417,16 @@ void Sound::playSound(int soundID) {
sound = (char *)malloc(size);
int vol = ptr[24] * 4;
int loopStart = 0, loopEnd = 0;
-#if 0 // Disabling this until after 0.11.0
int loopcount = ptr[27];
if (loopcount > 1) {
// TODO: We can only loop once, or infinitely many times, but
// have no support for a finite number of repetitions.
- // This is
+ // So far, I have seen only 1 and 255 (for infinite repetitions),
+ // so maybe this is not really a problem.
loopStart = READ_BE_UINT16(ptr + 10) - READ_BE_UINT16(ptr + 8);
loopEnd = READ_BE_UINT16(ptr + 14);
flags |= Audio::Mixer::FLAG_LOOP;
}
-#endif
memcpy(sound, ptr + READ_BE_UINT16(ptr + 8), size);
_mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate,
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp
index f00f4ff33b..e99bea87de 100644
--- a/engines/scumm/string.cpp
+++ b/engines/scumm/string.cpp
@@ -995,6 +995,11 @@ void ScummEngine::drawString(int a, const byte *msg) {
}
_string[a].xpos = _charset->_str.right;
+
+ if (_game.heversion >= 60) {
+ _string[a]._default.xpos = _string[a].xpos;
+ _string[a]._default.ypos = _string[a].ypos;
+ }
}
int ScummEngine::convertMessageToString(const byte *msg, byte *dst, int dstSize) {
diff --git a/engines/scumm/vars.cpp b/engines/scumm/vars.cpp
index 22487b43a3..98e088365e 100644
--- a/engines/scumm/vars.cpp
+++ b/engines/scumm/vars.cpp
@@ -538,9 +538,7 @@ void ScummEngine_v8::setupScummVars() {
#endif
void ScummEngine_v0::resetScummVars() {
- _activeInventory = 0;
- _activeObject = 0;
- _activeVerb = 13;
+ resetSentence();
VAR(VAR_EGO) = 3;
diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp
index 81b28ce563..1ab9d72a58 100644
--- a/engines/scumm/verbs.cpp
+++ b/engines/scumm/verbs.cpp
@@ -155,6 +155,7 @@ void ScummEngine_v0::switchActor(int slot) {
VAR(VAR_EGO) = VAR(97 + slot);
actorFollowCamera(VAR(VAR_EGO));
resetVerbs();
+ resetSentence(false);
setUserState(247);
}
@@ -376,14 +377,8 @@ void ScummEngine_v2::checkV2Inventory(int x, int y) {
if (object > 0) {
if (_game.version == 0) {
- if (_activeInventory != object) {
- _activeInventory = object;
- } else if (_activeVerb != 3 && _activeVerb != 13) {
- if (_activeObject)
- runObject(_activeObject, _activeVerb);
- else
- runObject(_activeInventory, _activeVerb);
- }
+ _activeInventory = object;
+
} else {
runInputScript(kInventoryClickArea, object, 0);
}
@@ -425,7 +420,9 @@ void ScummEngine_v2::redrawV2Inventory() {
_string[1].right = _mouseOverBoxesV2[i].rect.right - 1;
_string[1].color = _mouseOverBoxesV2[i].color;
+ _v0ObjectInInventory = true;
const byte *tmp = getObjOrActorName(obj);
+ _v0ObjectInInventory = false;
assert(tmp);
// Prevent inventory entries from overflowing by truncating the text
@@ -629,14 +626,14 @@ void ScummEngine_v2::checkExecVerbs() {
if (vs->verbid && vs->saveid == 0 && vs->curmode == 1) {
if (_mouseAndKeyboardStat == vs->key) {
// Trigger verb as if the user clicked it
- runInputScript(1, vs->verbid, 1);
+ runInputScript(kVerbClickArea, vs->verbid, 1);
return;
}
}
}
// Generic keyboard input
- runInputScript(4, _mouseAndKeyboardStat, 1);
+ runInputScript(kKeyClickArea, _mouseAndKeyboardStat, 1);
} else if (_mouseAndKeyboardStat & MBS_MOUSE_MASK) {
VirtScreen *zone = findVirtScreen(_mouse.y);
const byte code = _mouseAndKeyboardStat & MBS_LEFT_CLICK ? 1 : 2;
@@ -649,7 +646,7 @@ void ScummEngine_v2::checkExecVerbs() {
if (zone->number == kVerbVirtScreen && _mouse.y <= zone->topline + 8) {
// Click into V2 sentence line
- runInputScript(5, 0, 0);
+ runInputScript(kSentenceClickArea, 0, 0);
} else if (zone->number == kVerbVirtScreen && _mouse.y > zone->topline + inventoryArea) {
// Click into V2 inventory
checkV2Inventory(_mouse.x, _mouse.y);
@@ -657,7 +654,7 @@ void ScummEngine_v2::checkExecVerbs() {
over = findVerbAtPos(_mouse.x, _mouse.y);
if (over != 0) {
// Verb was clicked
- runInputScript(1, _verbs[over].verbid, code);
+ runInputScript(kVerbClickArea, _verbs[over].verbid, code);
} else {
// Scene was clicked
runInputScript((zone->number == kMainVirtScreen) ? kSceneClickArea : kVerbClickArea, 0, code);
@@ -666,6 +663,25 @@ void ScummEngine_v2::checkExecVerbs() {
}
}
+void ScummEngine_v0::runObject(int obj, int entry) {
+ int prev = _v0ObjectInInventory;
+
+ if (getVerbEntrypoint(obj, entry) != 0) {
+ _v0ObjectInInventory = prev;
+ runObjectScript(obj, entry, false, false, NULL);
+ } else if (entry != 13 && entry != 15) {
+ if (_activeVerb != 3) {
+ VAR(9) = entry;
+ runScript(3, 0, 0, 0);
+
+ // For some reasons, certain objects don't have a "give" script
+ } else if (VAR(5) > 0 && VAR(5) < 8) {
+ if (_activeInventory)
+ setOwnerOf(_activeInventory, VAR(5));
+ }
+ }
+}
+
void ScummEngine_v2::runObject(int obj, int entry) {
if (getVerbEntrypoint(obj, entry) != 0) {
runObjectScript(obj, entry, false, false, NULL);
@@ -679,10 +695,293 @@ void ScummEngine_v2::runObject(int obj, int entry) {
_activeVerb = 13;
}
+bool ScummEngine_v0::verbMoveToActor(int actor) {
+ Actor *a = derefActor(VAR(VAR_EGO), "checkExecVerbs");
+ Actor *a2 =derefActor(actor, "checkExecVerbs");
+
+ if (!a->_moving) {
+ int dist = getDist(a->getRealPos().x, a->getRealPos().y, a2->getRealPos().x, a2->getRealPos().y);
+ if (dist > 5)
+ a->startWalkActor(a2->getRealPos().x, a2->getRealPos().y, 1);
+ else
+ return false;
+
+ return true;
+ }
+
+ return true;
+}
+
+bool ScummEngine_v0::verbMove(int object, int objectIndex, bool invObject) {
+ int x, y, dir;
+ Actor *a = derefActor(VAR(VAR_EGO), "checkExecVerbs");
+
+ if (_currentMode != 3 && _currentMode != 2)
+ return false;
+
+ if (a->_moving)
+ return true;
+
+ _v0ObjectIndex = true;
+ getObjectXYPos(objectIndex, x, y, dir);
+ _v0ObjectIndex = false;
+ // Detect distance from target object
+ int dist = getDist(a->getRealPos().x, a->getRealPos().y, x, y);
+
+ // FIXME: This should be changed once the walkbox problem is fixed
+ if (dist > 0x5) {
+ a->startWalkActor(x, y, dir);
+ VAR(6) = x;
+ VAR(7) = y;
+ return true;
+ } else {
+ // Finished walk, are we picking up the item?
+ if (_verbPickup) {
+ int oldActive = _activeObject, oldIndex = _activeObjectIndex;
+ _activeObject = object;
+ _activeObjectIndex = objectIndex;
+
+ _v0ObjectIndex = true;
+ // Execute pickup
+ runObject(objectIndex, 14);
+ _v0ObjectIndex = false;
+
+ _activeObject = oldActive;
+ _activeObjectIndex = oldIndex;
+
+ // Finished picking up
+ _verbPickup = false;
+ }
+ }
+
+ return false;
+}
+
+bool ScummEngine_v0::verbObtain(int obj, int objIndex) {
+ bool didPickup = false;
+
+ int prep, where = whereIsObjectInventory(obj);
+
+ if (objIndex == 0)
+ return false;
+
+ if (where != WIO_INVENTORY) {
+ _v0ObjectIndex = true;
+ prep = verbPrep(objIndex);
+
+ if (prep == 1 || prep == 4) {
+ if (_activeVerb != 13 && _activeVerb != 14) {
+ _verbPickup = true;
+ didPickup = true;
+ }
+ } else {
+ _verbPickup = false;
+ }
+
+ if (verbMove(obj, objIndex, false))
+ return true;
+
+ if (didPickup && (prep == 1 || prep == 4))
+ if (_activeVerb != 13 && _activeVerb != 14)
+ _activeInventory = obj;
+ }
+
+ return false;
+}
+
+int ScummEngine_v0::verbPrep(int object) {
+ if (!_v0ObjectInInventory)
+ _v0ObjectIndex = true;
+ else
+ _v0ObjectIndex = false;
+ byte *ptr = getOBCDFromObject(object);
+ _v0ObjectIndex = false;
+ assert(ptr);
+ return (*(ptr + 11) >> 5);
+}
+
+bool ScummEngine_v0::verbExecutes(int object, bool inventory) {
+ _v0ObjectInInventory = inventory;
+ int prep = verbPrep(object);
+
+ if (prep == 2 || prep == 0) {
+ return true;
+ }
+
+ return false;
+}
+
+bool ScummEngine_v0::verbExec() {
+ int prep = 0;
+ int entry = (_currentMode != 0 && _currentMode != 1) ? _activeVerb : 15;
+
+ if ((!_activeInvExecute && _activeObject && getObjectIndex(_activeObject) == -1)) {
+ resetSentence();
+ return false;
+ }
+
+ // Lets try walk to the object
+ if (_activeObject && _activeObjectIndex && !_activeObjectObtained && _currentMode != 0) {
+ prep = verbPrep(_activeObjectIndex);
+
+ if (verbObtain(_activeObject, _activeObjectIndex))
+ return true;
+
+ _activeObjectObtained = true;
+ }
+
+ if (_activeObject2 && _activeObject2Index && !_activeObject2Obtained && _currentMode != 0) {
+ prep = verbPrep(_activeObject2Index);
+
+ _v0ObjectInInventory = false;
+ if (verbObtain(_activeObject2, _activeObject2Index))
+ return true;
+
+ if (prep != 1 && prep != 4) {
+ _activeInventory = _activeObject;
+ _activeObject = _activeObject2;
+ _activeObjectIndex = _activeObject2Index;
+ _activeObject2 = 0;
+ _activeObject2Index = 0;
+ }
+
+ _activeObject2Obtained = true;
+ }
+
+ // Give-To
+ if (_activeVerb == 3 && _activeInventory && _activeActor) {
+ // FIXME: Actors need to turn and face each other
+ // And walk to each other
+ if (verbMoveToActor(_activeActor))
+ return true;
+
+ _v0ObjectInInventory = true;
+ VAR(5) = _activeActor;
+ runObject(_activeInventory , 3);
+ _v0ObjectInInventory = false;
+
+ resetSentence();
+ return false;
+ }
+
+ if (_activeActor) {
+ _v0ObjectIndex = true;
+ runObject(_activeActor, entry);
+ _v0ObjectIndex = false;
+ _verbExecuting = false;
+
+ resetSentence();
+ return false;
+ }
+
+ // If we've finished walking (now near target), execute the action
+ if (_activeObject && _activeObjectIndex && verbPrep(_activeObjectIndex) == 2) {
+ _v0ObjectIndex = true;
+ runObject(_activeObjectIndex, entry);
+ _v0ObjectIndex = false;
+ _verbExecuting = false;
+
+ if ((_currentMode == 3 || _currentMode == 2) && _activeVerb == 13)
+ return false;
+
+ resetSentence();
+ return false;
+ }
+
+ // We acted on an inventory item
+ if (_activeInventory && verbExecutes(_activeInventory, true) && _activeVerb != 3) {
+ _v0ObjectInInventory = true;
+ runObject(_activeInventory, _activeVerb);
+
+ _verbExecuting = false;
+
+ if (_currentMode == 3 && _activeVerb == 13) {
+ resetSentence(true);
+ return false;
+ }
+
+ resetSentence();
+ return false;
+ }
+
+ if (_activeObject) {
+ _v0ObjectIndex = true;
+ runObject(_activeObjectIndex, entry);
+ _v0ObjectIndex = false;
+ } else if (_activeInventory) {
+ if (verbExecutes(_activeInventory, true) == false) {
+ if (_activeObject2 && verbExecutes(_activeObject2, true)) {
+ _v0ObjectInInventory = true;
+
+ _activeObject = _activeInventory;
+ _activeInventory = _activeObject2;
+
+ runObject(_activeObject, _activeVerb);
+ } else {
+ _v0ObjectInInventory = true;
+ runObject(_activeInventory, _activeVerb);
+ }
+ } else {
+ runObject(_activeInventory, _activeVerb);
+ _v0ObjectInInventory = true;
+ }
+ }
+
+ _verbExecuting = false;
+
+ if (_activeVerb == 13) {
+ resetSentence(true);
+ return false;
+ }
+
+ resetSentence();
+
+ return false;
+}
+
void ScummEngine_v0::checkExecVerbs() {
Actor *a;
VirtScreen *zone = findVirtScreen(_mouse.y);
+ // Is a verb currently executing
+ if (_verbExecuting) {
+ // Check if mouse click
+ if (_mouseAndKeyboardStat & MBS_MOUSE_MASK) {
+ int over = findVerbAtPos(_mouse.x, _mouse.y);
+ int act = getActorFromPos(_virtualMouse.x, _virtualMouse.y);
+ int obj = findObject(_virtualMouse.x, _virtualMouse.y);
+
+ if (over && over != _activeVerb) {
+ _activeVerb = over;
+ _verbExecuting = false;
+ return;
+ }
+
+ if (!obj && !act && !over) {
+ resetSentence(false);
+ } else {
+ a = derefActor(VAR(VAR_EGO), "checkExecVerbs");
+ a->stopActorMoving();
+ }
+ } else {
+ if (_verbExecuting && !verbExec())
+ return;
+ }
+ }
+
+ // What-Is selected, any object we hover over is selected, on mouse press we set to WalkTo
+ if (_activeVerb == 15) {
+ int obj = findObject(_virtualMouse.x, _virtualMouse.y);
+ int objIdx = findObjectIndex(_virtualMouse.x, _virtualMouse.y);
+ _activeObject = obj;
+ _activeObjectIndex = objIdx;
+
+ if ((_mouseAndKeyboardStat & MBS_MOUSE_MASK))
+ _activeVerb = 13; // Walk-To
+
+ return;
+ }
+
if (_userPut <= 0 || _mouseAndKeyboardStat == 0)
return;
@@ -693,61 +992,147 @@ void ScummEngine_v0::checkExecVerbs() {
if (zone->number == kVerbVirtScreen && _mouse.y <= zone->topline + 8) {
// TODO
} else if (zone->number == kVerbVirtScreen && _mouse.y > zone->topline + 32) {
+ int prevInventory = _activeInventory;
+
// Click into V2 inventory
checkV2Inventory(_mouse.x, _mouse.y);
+ if (!_activeInventory)
+ return;
+
+ // Did we just change the selected inventory item?
+ if (prevInventory && prevInventory != _activeInventory && _activeInventory != _activeObject2) {
+ _activeObject = 0;
+ _activeInvExecute = true;
+ _activeObject2Inv = true;
+ _activeObject2 = _activeInventory;
+ _activeInventory = prevInventory;
+ return;
+ }
+
+ // is the new selected inventory the same as the last selected?, reset to previous if it is
+ if (_activeInventory == _activeObject2)
+ _activeInventory = prevInventory;
+
+ // Inventory Selected changed
+ if (prevInventory != _activeInventory)
+ if (!_activeObject2 || prevInventory != _activeObject2)
+ return;
+
+ if (_activeVerb == 11 && !((!(_activeObject || _activeInventory)) || !_activeObject2))
+ return;
} else {
int over = findVerbAtPos(_mouse.x, _mouse.y);
+ int act = getActorFromPos(_virtualMouse.x, _virtualMouse.y);
+ int obj = findObject(_virtualMouse.x, _virtualMouse.y);
+ int objIdx = findObjectIndex(_virtualMouse.x, _virtualMouse.y);
+
+ if ((_activeObject || _activeInventory) && act) {
+ obj = 0;
+ objIdx = 0;
+ }
// Handle New Kid verb options
- if (_activeVerb == 7) {
+ if (_activeVerb == 7 || over == 7) {
+ // Disable New-Kid (in the secret lab)
+ if (_currentMode == 2 || _currentMode == 0)
+ return;
+
+ if (_activeVerb != 7) {
+ _activeVerb = over;
+ over = 0;
+ }
+
if (over) {
_activeVerb = 13;
switchActor(_verbs[over].verbid - 1);
+ return;
}
+
+ setNewKidVerbs();
+
return;
}
+
+ // Clicked on nothing, walk here?
+ if (!over && !act && _activeVerb == 13 && !obj && _currentMode != 0) {
+ // Clear all selected
+ resetSentence();
- if (over) {
- _activeVerb = _verbs[over].verbid;
- // Selected New Kid verb
- if (_activeVerb == 7)
- setNewKidVerbs();
+ // 0xB31
+ VAR(6) = _virtualMouse.x / V12_X_MULTIPLIER;
+ VAR(7) = _virtualMouse.y / V12_Y_MULTIPLIER;
+ if (zone->number == kMainVirtScreen) {
+ a = derefActor(VAR(VAR_EGO), "checkExecVerbs");
+ a->stopActorMoving();
+ a->startWalkActor(_virtualMouse.x / V12_X_MULTIPLIER, _virtualMouse.y / V12_Y_MULTIPLIER, -1);
+ }
return;
}
- int act = getActorFromPos(_virtualMouse.x, _virtualMouse.y);
- int obj = findObject(_virtualMouse.x, _virtualMouse.y);
- if (act != 0 && _activeVerb == 3 && _activeInventory != 0) {
- // Give inventory item to actor
- VAR(5) = act;
- runObject(_activeInventory, _activeVerb);
- } else if (obj) {
- if (_currentMode == 3 && _activeVerb != 13 && obj != _activeObject) {
- _activeObject = obj;
- return;
- }
+ // No new verb, use previous
+ if (over == 0)
+ over = _activeVerb;
- _activeObject = obj;
- if (_currentMode == 3) {
- int x, y, dir;
- a = derefActor(VAR(VAR_EGO), "checkExecVerbs");
- getObjectXYPos(obj, x, y, dir);
- a->startWalkActor(x, y, dir);
+ // No verb selected, use walk-to
+ if (!_activeVerb)
+ _activeVerb = over = 13; // Walk-To
+
+ // New verb selected
+ if (_activeVerb != over) {
+ _activeVerb = over;
+ if (_activeVerb == 13) {
+ resetSentence();
}
+ return;
+ }
- int entry = (_currentMode == 3) ? _activeVerb : 15;
- runObject(_activeObject, entry);
- } else if (zone->number == kMainVirtScreen) {
- a = derefActor(VAR(VAR_EGO), "checkExecVerbs");
- a->startWalkActor(_virtualMouse.x / V12_X_MULTIPLIER, _virtualMouse.y / V12_Y_MULTIPLIER, -1);
+ // Only allowing targetting actors if its the GIVE/USE verb
+ if (_activeVerb == 3 || _activeVerb == 11) {
+ // Different actor selected?
+ if (act) {
+ if (_activeActor != act) {
+ _activeActor = act;
+ return;
+ }
+ }
}
- _activeInventory = 0;
- _activeObject = 0;
- _activeVerb = 13;
+ if (obj && obj != _activeObject) {
+ if (!_activeObject)
+ if (_activeInventory)
+ _activeInvExecute = true;
+
+ // USE
+ if (_activeVerb == 11 || _activeVerb == 8) {
+ if (obj != _activeObject || obj != _activeObject2) {
+ if (!_activeObject || _activeInventory) {
+ _activeObject = obj;
+ _activeObjectIndex = objIdx;
+ return;
+ } else {
+ if (_activeObject2 != obj) {
+ _activeObject2 = obj;
+ _activeObject2Index = objIdx;
+ return;
+ }
+ }
+ }
+ } else {
+ _activeObject = obj;
+ _activeObjectIndex = objIdx;
+
+ if (_activeVerb != 13)
+ return;
+
+ //return;
+ }
+ }
}
- }
+
+ _verbExecuting = true;
+
+ } // mouse k/b action
}
void ScummEngine::verbMouseOver(int verb) {
diff --git a/engines/sky/logic.cpp b/engines/sky/logic.cpp
index 991fbe19d0..5924197d96 100644
--- a/engines/sky/logic.cpp
+++ b/engines/sky/logic.cpp
@@ -27,6 +27,7 @@
#include "common/endian.h"
#include "common/rect.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/system.h"
#include "sky/autoroute.h"
@@ -73,7 +74,7 @@ void Logic::setupLogicTable() {
}
Logic::Logic(SkyCompact *skyCompact, Screen *skyScreen, Disk *skyDisk, Text *skyText, MusicBase *skyMusic, Mouse *skyMouse, Sound *skySound) {
- g_system->getEventManager()->registerRandomSource(_rnd, "sky");
+ g_eventRec.registerRandomSource(_rnd, "sky");
_skyCompact = skyCompact;
_skyScreen = skyScreen;
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index 2d0d081ef6..7ed50461af 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -160,6 +160,9 @@ void MoviePlayer::play(void) {
stopEvent.kbd = Common::KEYCODE_ESCAPE;
stopEvents.push_back(stopEvent);
+ _textX = 0;
+ _textY = 0;
+
terminated = !playVideo(stopEvents);
if (terminated)
@@ -200,12 +203,15 @@ void MoviePlayer::performPostProcessing(byte *screen) {
}
}
+ byte *src, *dst;
+ int x, y;
+
if (_textMan->giveSpriteData(2)) {
- byte *src = (byte *)_textMan->giveSpriteData(2) + sizeof(FrameHeader);
- byte *dst = screen + _textY * _decoder->getWidth() + _textX * 1;
+ src = (byte *)_textMan->giveSpriteData(2) + sizeof(FrameHeader);
+ dst = screen + _textY * SCREEN_WIDTH + _textX * 1;
- for (int y = 0; y < _textHeight; y++) {
- for (int x = 0; x < _textWidth; x++) {
+ for (y = 0; y < _textHeight; y++) {
+ for (x = 0; x < _textWidth; x++) {
switch (src[x]) {
case BORDER_COL:
dst[x] = _decoder->getBlack();
@@ -216,8 +222,34 @@ void MoviePlayer::performPostProcessing(byte *screen) {
}
}
src += _textWidth;
- dst += _decoder->getWidth();
+ dst += SCREEN_WIDTH;
+ }
+ } else if (_textX && _textY) {
+ // If the frame doesn't cover the entire screen, we have to
+ // erase the subtitles manually.
+
+ int frameWidth = _decoder->getWidth();
+ int frameHeight = _decoder->getHeight();
+ int frameX = (_system->getWidth() - frameWidth) / 2;
+ int frameY = (_system->getHeight() - frameHeight) / 2;
+
+ dst = screen + _textY * _system->getWidth();
+
+ for (y = 0; y < _textHeight; y++) {
+ if (_textY + y < frameY || _textY + y >= frameY + frameHeight) {
+ memset(dst + _textX, _decoder->getBlack(), _textWidth);
+ } else {
+ if (frameX > _textX)
+ memset(dst + _textX, _decoder->getBlack(), frameX - _textX);
+ if (frameX + frameWidth < _textX + _textWidth)
+ memset(dst + frameX + frameWidth, _decoder->getBlack(), _textX + _textWidth - (frameX + frameWidth));
+ }
+
+ dst += _system->getWidth();
}
+
+ _textX = 0;
+ _textY = 0;
}
}
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index 756ce3a5cc..09d2197f2a 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -1207,7 +1207,7 @@ bool Control::restoreGameFromFile(uint8 slot) {
for (uint32 cnt2 = 0; cnt2 < playerSize; cnt2++)
playerBuf[cnt2] = inf->readUint32LE();
- if (inf->ioFailed()) {
+ if (inf->err() || inf->eos()) {
displayMessage(0, "Can't read from file '%s'. (%s)", fName, _saveFileMan->popErrorDesc().c_str());
delete inf;
free(_restoreBuf);
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp
index 7e911bd197..be3797b0bd 100644
--- a/engines/sword1/logic.cpp
+++ b/engines/sword1/logic.cpp
@@ -28,6 +28,7 @@
#include "common/util.h"
#include "common/system.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "sword1/logic.h"
#include "sword1/text.h"
@@ -55,7 +56,7 @@ namespace Sword1 {
uint32 Logic::_scriptVars[NUM_SCRIPT_VARS];
Logic::Logic(SwordEngine *vm, ObjectMan *pObjMan, ResMan *resMan, Screen *pScreen, Mouse *pMouse, Sound *pSound, Music *pMusic, Menu *pMenu, OSystem *system, Audio::Mixer *mixer) {
- g_system->getEventManager()->registerRandomSource(_rnd, "sword1");
+ g_eventRec.registerRandomSource(_rnd, "sword1");
_vm = vm;
_objMan = pObjMan;
diff --git a/engines/sword1/resman.cpp b/engines/sword1/resman.cpp
index 979bd3210a..90ea5fe677 100644
--- a/engines/sword1/resman.cpp
+++ b/engines/sword1/resman.cpp
@@ -263,9 +263,9 @@ void ResMan::resOpen(uint32 id) { // load resource ID into memory
_memMan->alloc(memHandle, size);
Common::File *clusFile = resFile(id);
assert(clusFile);
- clusFile->seek( resOffset(id) );
- clusFile->read( memHandle->data, size);
- if (clusFile->ioFailed()) {
+ clusFile->seek(resOffset(id));
+ clusFile->read(memHandle->data, size);
+ if (clusFile->err() || clusFile->eos()) {
error("Can't read %d bytes from offset %d from cluster file %s\nResource ID: %d (%08X)", size, resOffset(id), _prj.clu[(id >> 24) - 1].label, id, id);
}
} else
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index b23bf71445..6ad946b28d 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -28,6 +28,7 @@
#include "common/util.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/system.h"
#include "sword1/sound.h"
@@ -47,7 +48,7 @@ namespace Sword1 {
#define SPEECH_FLAGS (Audio::Mixer::FLAG_16BITS | Audio::Mixer::FLAG_AUTOFREE | Audio::Mixer::FLAG_LITTLE_ENDIAN)
Sound::Sound(const char *searchPath, Audio::Mixer *mixer, ResMan *pResMan) {
- g_system->getEventManager()->registerRandomSource(_rnd, "sword1sound");
+ g_eventRec.registerRandomSource(_rnd, "sword1sound");
strcpy(_filePath, searchPath);
_mixer = mixer;
_resMan = pResMan;
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp
index 21ab645bfe..4a235315b6 100644
--- a/engines/sword2/animation.cpp
+++ b/engines/sword2/animation.cpp
@@ -116,7 +116,7 @@ void MoviePlayer::play(MovieText *movieTexts, uint32 numMovieTexts, uint32 leadI
terminated = !playVideo(stopEvents);
- closeTextObject(_currentMovieText);
+ closeTextObject(_currentMovieText, NULL);
if (terminated) {
_snd->stopHandle(*_bgSoundHandle);
@@ -171,7 +171,7 @@ void MoviePlayer::openTextObject(uint32 index) {
}
}
-void MoviePlayer::closeTextObject(uint32 index) {
+void MoviePlayer::closeTextObject(uint32 index, byte *screen) {
if (index < _numMovieTexts) {
MovieText *text = &_movieTexts[index];
@@ -179,6 +179,32 @@ void MoviePlayer::closeTextObject(uint32 index) {
text->_textMem = NULL;
if (_textSurface) {
+ if (screen) {
+ // If the frame doesn't cover the entire
+ // screen, we have to erase the subtitles
+ // manually.
+
+ int frameWidth = _decoder->getWidth();
+ int frameHeight = _decoder->getHeight();
+ int frameX = (_system->getWidth() - frameWidth) / 2;
+ int frameY = (_system->getHeight() - frameHeight) / 2;
+
+ byte *dst = screen + _textY * _system->getWidth();
+
+ for (int y = 0; y < text->_textSprite.h; y++) {
+ if (_textY + y < frameY || _textY + y >= frameY + frameHeight) {
+ memset(dst + _textX, _decoder->getBlack(), text->_textSprite.w);
+ } else {
+ if (frameX > _textX)
+ memset(dst + _textX, _decoder->getBlack(), frameX - _textX);
+ if (frameX + frameWidth < _textX + text->_textSprite.w)
+ memset(dst + frameX + frameWidth, _decoder->getBlack(), _textX + text->_textSprite.w - (frameX + frameWidth));
+ }
+
+ dst += _system->getWidth();
+ }
+ }
+
_vm->_screen->deleteSurface(_textSurface);
_textSurface = NULL;
}
@@ -204,7 +230,7 @@ void MoviePlayer::drawTextObject(uint32 index, byte *screen) {
src = buffer;
}
- byte *dst = screen + _textY * _decoder->getWidth() + _textX;
+ byte *dst = screen + _textY * RENDERWIDE + _textX;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
@@ -214,15 +240,11 @@ void MoviePlayer::drawTextObject(uint32 index, byte *screen) {
dst[x] = white;
}
src += width;
- dst += _decoder->getWidth();
+ dst += RENDERWIDE;
}
}
}
-// FIXME: This assumes that the subtitles always fit within the frame of the
-// movie. In Broken Sword 2, that's a fairly safe assumption, but not
-// necessarily in all other games.
-
void MoviePlayer::performPostProcessing(byte *screen) {
MovieText *text;
int frame = _decoder->getCurFrame();
@@ -247,6 +269,7 @@ void MoviePlayer::performPostProcessing(byte *screen) {
if (frame <= text->_endFrame) {
drawTextObject(_currentMovieText, screen);
} else {
+ closeTextObject(_currentMovieText, screen);
_currentMovieText++;
}
}
diff --git a/engines/sword2/animation.h b/engines/sword2/animation.h
index 032350d2d6..f2b44baaa0 100644
--- a/engines/sword2/animation.h
+++ b/engines/sword2/animation.h
@@ -98,7 +98,7 @@ protected:
void performPostProcessing(byte *screen);
void openTextObject(uint32 index);
- void closeTextObject(uint32 index);
+ void closeTextObject(uint32 index, byte *screen);
void drawTextObject(uint32 index, byte *screen);
};
diff --git a/engines/sword2/resman.cpp b/engines/sword2/resman.cpp
index 6741be33f1..c49fb8e786 100644
--- a/engines/sword2/resman.cpp
+++ b/engines/sword2/resman.cpp
@@ -151,7 +151,7 @@ bool ResourceManager::init() {
for (i = 0; i < size / 2; i++)
_resConvTable[i] = file.readUint16LE();
- if (file.ioFailed()) {
+ if (file.eos() || file.err()) {
file.close();
GUIErrorMessage("Broken Sword 2: Cannot read resource.tab");
return false;
@@ -178,7 +178,7 @@ bool ResourceManager::init() {
cdInf[i].cd = file.readByte();
- if (file.ioFailed()) {
+ if (file.eos() || file.err()) {
delete cdInf;
file.close();
GUIErrorMessage("Broken Sword 2: Cannot read cd.inf");
@@ -477,7 +477,7 @@ void ResourceManager::readCluIndex(uint16 fileNum, Common::File *file) {
_resFiles[fileNum].entryTab = (uint32*)malloc(tableSize);
_resFiles[fileNum].numEntries = tableSize / 8;
file->read(_resFiles[fileNum].entryTab, tableSize);
- if (file->ioFailed())
+ if (file->eos() || file->err())
error("unable to read index table from file %s", _resFiles[fileNum].fileName);
#ifdef SCUMM_BIG_ENDIAN
diff --git a/engines/sword2/startup.cpp b/engines/sword2/startup.cpp
index 09bf65bf75..e4572d3c1a 100644
--- a/engines/sword2/startup.cpp
+++ b/engines/sword2/startup.cpp
@@ -66,7 +66,7 @@ bool Sword2Engine::initStartMenu() {
int start_ids[MAX_starts];
int lineno = 0;
- while (!fp.eos() && !fp.ioFailed()) {
+ while (!fp.eos() && !fp.err()) {
Common::String line = fp.readLine();
// Skip empty lines or, more likely, the end of the stream.
@@ -103,7 +103,7 @@ bool Sword2Engine::initStartMenu() {
}
// An I/O error before EOS? That's bad, but this is not a vital file.
- if (fp.ioFailed() && !fp.eos())
+ if (fp.err() && !fp.eos())
warning("I/O error while reading startup.inf");
fp.close();
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index cf44b4c99c..e368f257a2 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -33,6 +33,7 @@
#include "common/file.h"
#include "common/fs.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/savefile.h"
#include "common/system.h"
@@ -305,7 +306,7 @@ Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
_gmmLoadSlot = -1; // Used to manage GMM Loading
- syst->getEventManager()->registerRandomSource(_rnd, "sword2");
+ g_eventRec.registerRandomSource(_rnd, "sword2");
}
Sword2Engine::~Sword2Engine() {
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp
index a3f921505a..df3f95ca13 100644
--- a/engines/tinsel/detection.cpp
+++ b/engines/tinsel/detection.cpp
@@ -79,6 +79,8 @@ namespace Tinsel {
using Common::GUIO_NONE;
using Common::GUIO_NOSPEECH;
+using Common::GUIO_NOSFX;
+using Common::GUIO_NOMUSIC;
static const TinselGameDescription gameDescriptions[] = {
@@ -101,7 +103,7 @@ static const TinselGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformPC,
ADGF_DEMO,
- GUIO_NOSPEECH
+ GUIO_NOSPEECH | GUIO_NOSFX | GUIO_NOMUSIC
},
GID_DW1,
0,
diff --git a/engines/tinsel/heapmem.cpp b/engines/tinsel/heapmem.cpp
index e77f505edb..5db2918d2f 100644
--- a/engines/tinsel/heapmem.cpp
+++ b/engines/tinsel/heapmem.cpp
@@ -285,7 +285,8 @@ MEM_NODE *MemoryAlloc(int flags, long size) {
}
#ifdef SCUMM_NEED_ALIGNMENT
- size = (size + 3) & ~3; //round up to nearest multiple of 4, this ensures the addresses that are returned are 4-byte aligned as well.
+ const int alignPadding = sizeof(void*) - 1;
+ size = (size + alignPadding) & ~alignPadding; //round up to nearest multiple of sizeof(void*), this ensures the addresses that are returned are alignment-safe.
#endif
while ((flags & DWM_NOALLOC) == 0 && bCompacted) {
@@ -521,7 +522,7 @@ MEM_NODE *MemoryReAlloc(MEM_NODE *pMemNode, long size, int flags) {
assert(flags & (DWM_FIXED | DWM_MOVEABLE));
// align the size to machine boundary requirements
- size = (size + sizeof(int) - 1) & ~(sizeof(int) - 1);
+ size = (size + sizeof(void *) - 1) & ~(sizeof(void *) - 1);
// validate the size
assert(size);
diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp
index 62bcc732a8..0069778531 100644
--- a/engines/tinsel/saveload.cpp
+++ b/engines/tinsel/saveload.cpp
@@ -37,6 +37,8 @@
#include "common/serializer.h"
#include "common/savefile.h"
+#include "gui/message.h"
+
namespace Tinsel {
@@ -84,6 +86,8 @@ extern void syncGlobInfo(Common::Serializer &s);
// in POLYGONS.C
extern void syncPolyInfo(Common::Serializer &s);
+extern int sceneCtr;
+
//----------------- LOCAL DEFINES --------------------
struct SaveGameHeader {
@@ -450,6 +454,11 @@ static bool DoRestore() {
delete f;
+ if (failed) {
+ GUI::MessageDialog dialog("Failed to load game state from file.");
+ dialog.runModal();
+ }
+
return !failed;
}
@@ -471,11 +480,11 @@ static void DoSave(void) {
fname = SaveSceneName;
f = _vm->getSaveFileMan()->openForSaving(fname);
- if (f == NULL)
- return;
-
Common::Serializer s(0, f);
+ if (f == NULL)
+ goto save_failure;
+
// Write out a savegame header
SaveGameHeader hdr;
hdr.id = SAVEGAME_ID;
@@ -500,8 +509,12 @@ static void DoSave(void) {
return;
save_failure:
- delete f;
- _vm->getSaveFileMan()->removeSavefile(fname);
+ if (f) {
+ delete f;
+ _vm->getSaveFileMan()->removeSavefile(fname);
+ }
+ GUI::MessageDialog dialog("Failed to save game state to file.");
+ dialog.runModal();
}
/**
@@ -510,6 +523,10 @@ save_failure:
void ProcessSRQueue(void) {
switch (SRstate) {
case SR_DORESTORE:
+ // If a load has been done directly from title screens, set a larger value for scene ctr so the
+ // code used to skip the title screens in Discworld 1 gets properly disabled
+ if (sceneCtr < 10) sceneCtr = 10;
+
if (DoRestore()) {
DoRestoreScene(srsd, false);
}
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index 95541e3287..5f056351b6 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -26,6 +26,7 @@
#include "common/endian.h"
#include "common/error.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/keyboard.h"
#include "common/file.h"
#include "common/savefile.h"
@@ -934,7 +935,7 @@ Common::Error TinselEngine::run() {
_screenSurface.create(320, 200, 1);
}
- g_system->getEventManager()->registerRandomSource(_random, "tinsel");
+ g_eventRec.registerRandomSource(_random, "tinsel");
_console = new Console();
diff --git a/engines/touche/touche.cpp b/engines/touche/touche.cpp
index 5d79e0fb9a..1a6546cb4c 100644
--- a/engines/touche/touche.cpp
+++ b/engines/touche/touche.cpp
@@ -26,6 +26,7 @@
#include "common/config-manager.h"
#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/system.h"
#include "graphics/cursorman.h"
@@ -73,7 +74,7 @@ ToucheEngine::ToucheEngine(OSystem *system, Common::Language language)
Common::addDebugChannel(kDebugOpcodes, "Opcodes", "Opcodes debug level");
Common::addDebugChannel(kDebugMenu, "Menu", "Menu debug level");
- _eventMan->registerRandomSource(_rnd, "touche");
+ g_eventRec.registerRandomSource(_rnd, "touche");
}
ToucheEngine::~ToucheEngine() {
diff --git a/engines/tucker/locations.cpp b/engines/tucker/locations.cpp
index 4117391cdf..011410fe07 100644
--- a/engines/tucker/locations.cpp
+++ b/engines/tucker/locations.cpp
@@ -1671,7 +1671,7 @@ void TuckerEngine::execData3PreUpdate_locationNum26() {
void TuckerEngine::updateSprite_locationNum27(int i) {
int state;
- if (_flagsTable[155] < 3 || _flagsTable[125] == 5) {
+ if (_flagsTable[155] < 3 || _flagsTable[155] == 5) {
state = -1;
} else if (_flagsTable[155] == 3) {
state = 1;