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-rw-r--r--engines/sherlock/animation.cpp3
-rw-r--r--engines/sherlock/events.cpp8
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp76
-rw-r--r--engines/sherlock/scalpel/scalpel_screen.cpp204
-rw-r--r--engines/sherlock/scalpel/scalpel_screen.h40
-rw-r--r--engines/sherlock/scene.cpp3
-rw-r--r--engines/sherlock/screen.cpp136
-rw-r--r--engines/sherlock/screen.h14
-rw-r--r--engines/sherlock/surface.cpp18
-rw-r--r--engines/sherlock/surface.h26
10 files changed, 331 insertions, 197 deletions
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp
index bbf7c913b7..468d61a7b2 100644
--- a/engines/sherlock/animation.cpp
+++ b/engines/sherlock/animation.cpp
@@ -22,6 +22,7 @@
#include "sherlock/animation.h"
#include "sherlock/sherlock.h"
+#include "sherlock/scalpel/scalpel_screen.h"
#include "common/algorithm.h"
namespace Sherlock {
@@ -212,7 +213,7 @@ bool Animation::play3DO(const Common::String &filename, bool intro, int minDelay
if (fadeActive) {
// process fading
- screen.blitFrom3DOcolorLimit(fadeLimitColor);
+ static_cast<Scalpel::Scalpel3DOScreen *>(_vm->_screen)->blitFrom3DOcolorLimit(fadeLimitColor);
if (!fadeLimitColor) {
// we are at the end, so stop
diff --git a/engines/sherlock/events.cpp b/engines/sherlock/events.cpp
index e4fe3fb6d6..89d7de98f5 100644
--- a/engines/sherlock/events.cpp
+++ b/engines/sherlock/events.cpp
@@ -176,6 +176,8 @@ void Events::pollEvents() {
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
_mousePos = event.mouse;
+ if (IS_3DO)
+ _mousePos = Common::Point(_mousePos.x / 2, _mousePos.y / 2);
// Handle events
switch (event.type) {
@@ -219,7 +221,11 @@ void Events::pollEventsAndWait() {
}
void Events::warpMouse(const Common::Point &pt) {
- _mousePos = pt - _vm->_screen->_currentScroll;
+ Common::Point pos = pt;
+ if (IS_3DO)
+ pos = Common::Point(pt.x / 2, pt.y);
+
+ _mousePos = pos - _vm->_screen->_currentScroll;
g_system->warpMouse(_mousePos.x, _mousePos.y);
}
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index aef9dfd4f2..7b64ca379b 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -28,6 +28,7 @@
#include "sherlock/scalpel/scalpel_map.h"
#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/scalpel/scalpel_scene.h"
+#include "sherlock/scalpel/scalpel_screen.h"
#include "sherlock/scalpel/tsage/logo.h"
#include "sherlock/sherlock.h"
#include "sherlock/music.h"
@@ -251,8 +252,8 @@ void ScalpelEngine::initialize() {
if (getPlatform() == Common::kPlatform3DO) {
const Graphics::PixelFormat pixelFormatRGB565 = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
- // 320x200 16-bit RGB565 for 3DO support
- initGraphics(320, 200, false, &pixelFormatRGB565);
+ // 16-bit RGB565 for 3DO support
+ initGraphics(640, 400, true, &pixelFormatRGB565);
} else {
// 320x200 palettized
initGraphics(320, 200, false);
@@ -668,9 +669,10 @@ bool ScalpelEngine::show3DOSplash() {
}
bool ScalpelEngine::showCityCutscene3DO() {
+ Scalpel3DOScreen &screen = *(Scalpel3DOScreen *)_screen;
_animation->_soundLibraryFilename = "TITLE.SND";
- _screen->clear();
+ screen.clear();
bool finished = _events->delay(2500, true);
// rain.aiff seems to be playing in an endless loop until
@@ -683,8 +685,8 @@ bool ScalpelEngine::showCityCutscene3DO() {
_music->loadSong("prolog");
// Fade screen to grey
- _screen->_backBuffer1.fill(0xCE59); // RGB565: 25, 50, 25 (grey)
- _screen->fadeIntoScreen3DO(2);
+ screen._backBuffer1.fill(0xCE59); // RGB565: 25, 50, 25 (grey)
+ screen.fadeIntoScreen3DO(2);
}
if (finished) {
@@ -692,27 +694,27 @@ bool ScalpelEngine::showCityCutscene3DO() {
}
if (finished) {
- _screen->_backBuffer1.fill(0); // fill backbuffer with black to avoid issues during fade from white
+ screen._backBuffer1.fill(0); // fill backbuffer with black to avoid issues during fade from white
finished = _animation->play3DO("26open1", true, 1, true, 2);
}
if (finished) {
- _screen->_backBuffer1.blitFrom(*_screen); // save into backbuffer 1, used for fade
- _screen->_backBuffer2.blitFrom(*_screen); // save into backbuffer 2, for restoring later
+ screen._backBuffer1.blitFrom(*_screen); // save into backbuffer 1, used for fade
+ screen._backBuffer2.blitFrom(*_screen); // save into backbuffer 2, for restoring later
// "London, England"
ImageFile3DO titleImage_London("title2a.cel", kImageFile3DOType_Cel);
- _screen->_backBuffer1.transBlitFrom(titleImage_London[0]._frame, Common::Point(30, 50));
+ screen._backBuffer1.transBlitFrom(titleImage_London[0]._frame, Common::Point(30, 50));
- _screen->fadeIntoScreen3DO(1);
+ screen.fadeIntoScreen3DO(1);
finished = _events->delay(1500, true);
if (finished) {
// "November, 1888"
ImageFile3DO titleImage_November("title2b.cel", kImageFile3DOType_Cel);
- _screen->_backBuffer1.transBlitFrom(titleImage_November[0]._frame, Common::Point(100, 100));
+ screen._backBuffer1.transBlitFrom(titleImage_November[0]._frame, Common::Point(100, 100));
- _screen->fadeIntoScreen3DO(1);
+ screen.fadeIntoScreen3DO(1);
finished = _music->waitUntilMSec(14700, 0, 0, 5000);
}
@@ -726,21 +728,21 @@ bool ScalpelEngine::showCityCutscene3DO() {
finished = _animation->play3DO("26open2", true, 1, false, 2);
if (finished) {
- _screen->_backBuffer1.blitFrom(*_screen); // save into backbuffer 1, used for fade
+ screen._backBuffer1.blitFrom(screen); // save into backbuffer 1, used for fade
// "Sherlock Holmes" (title)
ImageFile3DO titleImage_SherlockHolmesTitle("title1ab.cel", kImageFile3DOType_Cel);
- _screen->_backBuffer1.transBlitFrom(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5));
+ screen._backBuffer1.transBlitFrom(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5));
// Blend in
- _screen->fadeIntoScreen3DO(2);
+ screen.fadeIntoScreen3DO(2);
finished = _events->delay(500, true);
// Title should fade in, Copyright should be displayed a bit after that
if (finished) {
ImageFile3DO titleImage_Copyright("title1c.cel", kImageFile3DOType_Cel);
- _screen->transBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190));
+ screen.transBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190));
finished = _events->delay(3500, true);
}
}
@@ -750,27 +752,28 @@ bool ScalpelEngine::showCityCutscene3DO() {
if (finished) {
// Fade to black
- _screen->_backBuffer1.clear();
- _screen->fadeIntoScreen3DO(3);
+ screen._backBuffer1.clear();
+ screen.fadeIntoScreen3DO(3);
}
if (finished) {
// "In the alley behind the Regency Theatre..."
ImageFile3DO titleImage_InTheAlley("title1d.cel", kImageFile3DOType_Cel);
- _screen->_backBuffer1.transBlitFrom(titleImage_InTheAlley[0]._frame, Common::Point(72, 51));
+ screen._backBuffer1.transBlitFrom(titleImage_InTheAlley[0]._frame, Common::Point(72, 51));
// Fade in
- _screen->fadeIntoScreen3DO(4);
+ screen.fadeIntoScreen3DO(4);
finished = _music->waitUntilMSec(39900, 0, 0, 2500);
// Fade out
- _screen->_backBuffer1.clear();
- _screen->fadeIntoScreen3DO(4);
+ screen._backBuffer1.clear();
+ screen.fadeIntoScreen3DO(4);
}
return finished;
}
bool ScalpelEngine::showAlleyCutscene3DO() {
+ Scalpel3DOScreen &screen = *(Scalpel3DOScreen *)_screen;
bool finished = _music->waitUntilMSec(43500, 0, 0, 1000);
if (finished)
@@ -778,8 +781,8 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
if (finished) {
// Fade out...
- _screen->_backBuffer1.clear();
- _screen->fadeIntoScreen3DO(3);
+ screen._backBuffer1.clear();
+ screen.fadeIntoScreen3DO(3);
finished = _music->waitUntilMSec(67100, 0, 0, 1000); // 66700
}
@@ -794,8 +797,8 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
// Show screaming victim
ImageFile3DO titleImage_ScreamingVictim("scream.cel", kImageFile3DOType_Cel);
- _screen->clear();
- _screen->transBlitFrom(titleImage_ScreamingVictim[0]._frame, Common::Point(0, 0));
+ screen.clear();
+ screen.transBlitFrom(titleImage_ScreamingVictim[0]._frame, Common::Point(0, 0));
// Play "scream.aiff"
if (_sound->_voices)
@@ -806,8 +809,8 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
if (finished) {
// Fade out
- _screen->_backBuffer1.clear();
- _screen->fadeIntoScreen3DO(5);
+ screen._backBuffer1.clear();
+ screen.fadeIntoScreen3DO(5);
finished = _music->waitUntilMSec(84400, 0, 0, 2000);
}
@@ -817,17 +820,17 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
if (finished) {
// Fade out
- _screen->_backBuffer1.clear();
- _screen->fadeIntoScreen3DO(5);
+ screen._backBuffer1.clear();
+ screen.fadeIntoScreen3DO(5);
}
if (finished) {
// "Early the following morning on Baker Street..."
ImageFile3DO titleImage_EarlyTheFollowingMorning("title3.cel", kImageFile3DOType_Cel);
- _screen->_backBuffer1.transBlitFrom(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51));
+ screen._backBuffer1.transBlitFrom(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51));
// Fade in
- _screen->fadeIntoScreen3DO(4);
+ screen.fadeIntoScreen3DO(4);
finished = _music->waitUntilMSec(96700, 0, 0, 3000);
}
@@ -835,12 +838,13 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
}
bool ScalpelEngine::showStreetCutscene3DO() {
+ Scalpel3DOScreen &screen = *(Scalpel3DOScreen *)_screen;
bool finished = true;
if (finished) {
// fade out "Early the following morning..."
- _screen->_backBuffer1.clear();
- _screen->fadeIntoScreen3DO(4);
+ screen._backBuffer1.clear();
+ screen.fadeIntoScreen3DO(4);
// wait for music a bit
finished = _music->waitUntilMSec(100300, 0, 0, 1000);
@@ -859,8 +863,8 @@ bool ScalpelEngine::showStreetCutscene3DO() {
if (finished) {
// Fade out
- _screen->_backBuffer1.clear();
- _screen->fadeIntoScreen3DO(4);
+ screen._backBuffer1.clear();
+ screen.fadeIntoScreen3DO(4);
}
return finished;
diff --git a/engines/sherlock/scalpel/scalpel_screen.cpp b/engines/sherlock/scalpel/scalpel_screen.cpp
index 44113b2a5d..df1a9d4306 100644
--- a/engines/sherlock/scalpel/scalpel_screen.cpp
+++ b/engines/sherlock/scalpel/scalpel_screen.cpp
@@ -88,6 +88,210 @@ void ScalpelScreen::makeField(const Common::Rect &r) {
_backBuffer->vLine(r.right - 1, r.top + 1, r.bottom - 2, BUTTON_TOP);
}
+/*----------------------------------------------------------------*/
+
+void Scalpel3DOScreen::blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) {
+ Common::Rect srcRect = srcBounds;
+ Common::Rect destRect(pt.x, pt.y, pt.x + srcRect.width(), pt.y + srcRect.height());
+
+ if (!srcRect.isValidRect() || !clip(srcRect, destRect))
+ return;
+
+ // Add dirty area remapped to the 640x200 surface
+ addDirtyRect(Common::Rect(destRect.left * 2, destRect.top * 2, destRect.right * 2, destRect.bottom * 2));
+
+ // Transfer the area, doubling each pixel
+ for (int yp = 0; yp < srcRect.height(); ++yp) {
+ const uint16 *srcP = (const uint16 *)src.getBasePtr(srcRect.left, srcRect.top + yp);
+ uint16 *destP = (uint16 *)getBasePtr(destRect.left * 2, (destRect.top + yp) * 2);
+
+ for (int xp = srcRect.left; xp < srcRect.right; ++xp, ++srcP, destP += 2) {
+ *destP = *srcP;
+ *(destP + 1) = *srcP;
+ *(destP + 640) = *srcP;
+ *(destP + 640 + 1) = *srcP;
+ }
+ }
+}
+
+void Scalpel3DOScreen::transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt,
+ bool flipped, int overrideColor) {
+ Common::Rect drawRect(0, 0, src.w, src.h);
+ Common::Rect destRect(pt.x, pt.y, pt.x + src.w, pt.y + src.h);
+
+ // Clip the display area to on-screen
+ if (!clip(drawRect, destRect))
+ // It's completely off-screen
+ return;
+
+ if (flipped)
+ drawRect = Common::Rect(src.w - drawRect.right, src.h - drawRect.bottom,
+ src.w - drawRect.left, src.h - drawRect.top);
+
+ Common::Point destPt(destRect.left, destRect.top);
+ addDirtyRect(Common::Rect(destPt.x * 2, destPt.y * 2, (destPt.x + drawRect.width()) * 2,
+ (destPt.y + drawRect.height()) * 2));
+
+ assert(src.format.bytesPerPixel == 2 && _surface.format.bytesPerPixel == 2);
+
+ for (int yp = 0; yp < drawRect.height(); ++yp) {
+ const uint16 *srcP = (const uint16 *)src.getBasePtr(
+ flipped ? drawRect.right - 1 : drawRect.left, drawRect.top + yp);
+ uint16 *destP = (uint16 *)getBasePtr(destPt.x * 2, (destPt.y + yp) * 2);
+
+ for (int xp = 0; xp < drawRect.width(); ++xp, destP += 2) {
+ // RGB 0, 0, 0 -> transparent on 3DO
+ if (*srcP) {
+ *destP = *srcP;
+ *(destP + 1) = *srcP;
+ *(destP + 640) = *srcP;
+ *(destP + 640 + 1) = *srcP;
+ }
+
+ srcP = flipped ? srcP - 1 : srcP + 1;
+ }
+ }
+}
+
+void Scalpel3DOScreen::fillRect(const Common::Rect &r, uint color) {
+ Screen::fillRect(Common::Rect(r.left * 2, r.top * 2, r.right * 2, r.bottom * 2), color);
+}
+
+void Scalpel3DOScreen::fadeIntoScreen3DO(int speed) {
+ Events &events = *_vm->_events;
+ uint16 *currentScreenBasePtr = (uint16 *)getPixels();
+ uint16 *targetScreenBasePtr = (uint16 *)_backBuffer->getPixels();
+ uint16 currentScreenPixel = 0;
+ uint16 targetScreenPixel = 0;
+
+ uint16 currentScreenPixelRed = 0;
+ uint16 currentScreenPixelGreen = 0;
+ uint16 currentScreenPixelBlue = 0;
+
+ uint16 targetScreenPixelRed = 0;
+ uint16 targetScreenPixelGreen = 0;
+ uint16 targetScreenPixelBlue = 0;
+
+ uint16 screenWidth = SHERLOCK_SCREEN_WIDTH;
+ uint16 screenHeight = SHERLOCK_SCREEN_HEIGHT;
+ uint16 screenX = 0;
+ uint16 screenY = 0;
+ uint16 pixelsChanged = 0;
+
+ clearDirtyRects();
+
+ do {
+ pixelsChanged = 0;
+ uint16 *currentScreenPtr = currentScreenBasePtr;
+ uint16 *targetScreenPtr = targetScreenBasePtr;
+
+ for (screenY = 0; screenY < screenHeight; screenY++, currentScreenPtr += 640) {
+ for (screenX = 0; screenX < screenWidth; screenX++) {
+ currentScreenPixel = *currentScreenPtr;
+ targetScreenPixel = *targetScreenPtr;
+
+ if (currentScreenPixel != targetScreenPixel) {
+ // pixel doesn't match, adjust accordingly
+ currentScreenPixelRed = currentScreenPixel & 0xF800;
+ currentScreenPixelGreen = currentScreenPixel & 0x07E0;
+ currentScreenPixelBlue = currentScreenPixel & 0x001F;
+ targetScreenPixelRed = targetScreenPixel & 0xF800;
+ targetScreenPixelGreen = targetScreenPixel & 0x07E0;
+ targetScreenPixelBlue = targetScreenPixel & 0x001F;
+
+ if (currentScreenPixelRed != targetScreenPixelRed) {
+ if (currentScreenPixelRed < targetScreenPixelRed) {
+ currentScreenPixelRed += 0x0800;
+ } else {
+ currentScreenPixelRed -= 0x0800;
+ }
+ }
+ if (currentScreenPixelGreen != targetScreenPixelGreen) {
+ // Adjust +2/-2 because we are running RGB555 at RGB565
+ if (currentScreenPixelGreen < targetScreenPixelGreen) {
+ currentScreenPixelGreen += 0x0040;
+ } else {
+ currentScreenPixelGreen -= 0x0040;
+ }
+ }
+ if (currentScreenPixelBlue != targetScreenPixelBlue) {
+ if (currentScreenPixelBlue < targetScreenPixelBlue) {
+ currentScreenPixelBlue += 0x0001;
+ } else {
+ currentScreenPixelBlue -= 0x0001;
+ }
+ }
+
+ uint16 v = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
+ *currentScreenPtr = v;
+ *(currentScreenPtr + 1) = v;
+ *(currentScreenPtr + 640) = v;
+ *(currentScreenPtr + 640 + 1) = v;
+
+ pixelsChanged++;
+ }
+
+ currentScreenPtr += 2;
+ targetScreenPtr++;
+ }
+ }
+
+ // Too much considered dirty at the moment
+ addDirtyRect(Common::Rect(0, 0, screenWidth * 2, screenHeight * 2));
+
+ events.pollEvents();
+ events.delay(10 * speed);
+ } while ((pixelsChanged) && (!_vm->shouldQuit()));
+}
+
+void Scalpel3DOScreen::blitFrom3DOcolorLimit(uint16 limitColor) {
+ uint16 *currentScreenPtr = (uint16 *)getPixels();
+ uint16 *targetScreenPtr = (uint16 *)_backBuffer->getPixels();
+ uint16 currentScreenPixel = 0;
+
+ uint16 screenWidth = SHERLOCK_SCREEN_WIDTH;
+ uint16 screenHeight = SHERLOCK_SCREEN_HEIGHT;
+ uint16 screenX = 0;
+ uint16 screenY = 0;
+
+ uint16 currentScreenPixelRed = 0;
+ uint16 currentScreenPixelGreen = 0;
+ uint16 currentScreenPixelBlue = 0;
+
+ uint16 limitPixelRed = limitColor & 0xF800;
+ uint16 limitPixelGreen = limitColor & 0x07E0;
+ uint16 limitPixelBlue = limitColor & 0x001F;
+
+ for (screenY = 0; screenY < screenHeight; screenY++, currentScreenPtr += 640) {
+ for (screenX = 0; screenX < screenWidth; screenX++) {
+ currentScreenPixel = *targetScreenPtr;
+
+ currentScreenPixelRed = currentScreenPixel & 0xF800;
+ currentScreenPixelGreen = currentScreenPixel & 0x07E0;
+ currentScreenPixelBlue = currentScreenPixel & 0x001F;
+
+ if (currentScreenPixelRed < limitPixelRed)
+ currentScreenPixelRed = limitPixelRed;
+ if (currentScreenPixelGreen < limitPixelGreen)
+ currentScreenPixelGreen = limitPixelGreen;
+ if (currentScreenPixelBlue < limitPixelBlue)
+ currentScreenPixelBlue = limitPixelBlue;
+
+ uint16 v = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
+ *currentScreenPtr = v;
+ *(currentScreenPtr + 1) = v;
+ *(currentScreenPtr + 640) = v;
+ *(currentScreenPtr + 640 + 1) = v;
+
+ currentScreenPtr += 2;
+ targetScreenPtr++;
+ }
+ }
+
+ // Too much considered dirty at the moment
+ addDirtyRect(Common::Rect(0, 0, screenWidth * 2, screenHeight * 2));
+}
+
} // End of namespace Scalpel
} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_screen.h b/engines/sherlock/scalpel/scalpel_screen.h
index 0277bcd16f..b1be1210e0 100644
--- a/engines/sherlock/scalpel/scalpel_screen.h
+++ b/engines/sherlock/scalpel/scalpel_screen.h
@@ -59,6 +59,46 @@ public:
void makeField(const Common::Rect &r);
};
+class Scalpel3DOScreen : public ScalpelScreen {
+protected:
+ /**
+ * Draws a sub-section of a surface at a given position within this surface
+ * Overriden for the 3DO to automatically double the size of everything to the underlying 640x400 surface
+ */
+ virtual void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
+
+ /**
+ * Draws a surface at a given position within this surface with transparency
+ */
+ virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
+ int overrideColor);
+public:
+ Scalpel3DOScreen(SherlockEngine *vm) : ScalpelScreen(vm) {}
+ virtual ~Scalpel3DOScreen() {}
+
+ /**
+ * Draws a sub-section of a surface at a given position within this surface
+ */
+ void rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds) {
+ ScalpelScreen::blitFrom(src, pt, srcBounds);
+ }
+
+ /**
+ * Fade backbuffer 1 into screen (3DO RGB!)
+ */
+ void fadeIntoScreen3DO(int speed);
+
+ void blitFrom3DOcolorLimit(uint16 color);
+
+ /**
+ * Fill a given area of the surface with a given color
+ */
+ virtual void fillRect(const Common::Rect &r, uint color);
+
+ inline virtual uint16 w() const { return _surface.w / 2; }
+ inline virtual uint16 h() const { return _surface.h / 2; }
+};
+
} // End of namespace Scalpel
} // End of namespace Sherlock
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index 4e40032df9..d3f5ade0b1 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -26,6 +26,7 @@
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/scalpel/scalpel_scene.h"
+#include "sherlock/scalpel/scalpel_screen.h"
#include "sherlock/tattoo/tattoo.h"
#include "sherlock/tattoo/tattoo_scene.h"
#include "sherlock/tattoo/tattoo_user_interface.h"
@@ -1282,7 +1283,7 @@ void Scene::transitionToScene() {
} else {
// fade in for 3DO
screen.clear();
- screen.fadeIntoScreen3DO(3);
+ static_cast<Scalpel::Scalpel3DOScreen *>(_vm->_screen)->fadeIntoScreen3DO(3);
}
} else {
screen.slamArea(screen._currentScroll.x, screen._currentScroll.y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp
index a5241524ef..208487d0ca 100644
--- a/engines/sherlock/screen.cpp
+++ b/engines/sherlock/screen.cpp
@@ -30,15 +30,17 @@
namespace Sherlock {
Screen *Screen::init(SherlockEngine *vm) {
- if (vm->getGameID() == GType_SerratedScalpel)
- return new Scalpel::ScalpelScreen(vm);
- else
+ if (vm->getGameID() == GType_RoseTattoo)
return new Screen(vm);
+ else if (vm->getPlatform() == Common::kPlatform3DO)
+ return new Scalpel::Scalpel3DOScreen(vm);
+ else
+ return new Scalpel::ScalpelScreen(vm);
}
Screen::Screen(SherlockEngine *vm) : Surface(g_system->getWidth(), g_system->getHeight()), _vm(vm),
- _backBuffer1(g_system->getWidth(), g_system->getHeight()),
- _backBuffer2(g_system->getWidth(), g_system->getHeight()),
+ _backBuffer1(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200),
+ _backBuffer2(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200),
_backBuffer(&_backBuffer1) {
_transitionSeed = 1;
_fadeStyle = false;
@@ -219,130 +221,6 @@ void Screen::verticalTransition() {
}
}
-void Screen::fadeIntoScreen3DO(int speed) {
- Events &events = *_vm->_events;
- uint16 *currentScreenBasePtr = (uint16 *)getPixels();
- uint16 *targetScreenBasePtr = (uint16 *)_backBuffer->getPixels();
- uint16 currentScreenPixel = 0;
- uint16 targetScreenPixel = 0;
-
- uint16 currentScreenPixelRed = 0;
- uint16 currentScreenPixelGreen = 0;
- uint16 currentScreenPixelBlue = 0;
-
- uint16 targetScreenPixelRed = 0;
- uint16 targetScreenPixelGreen = 0;
- uint16 targetScreenPixelBlue = 0;
-
- uint16 screenWidth = this->w();
- uint16 screenHeight = this->h();
- uint16 screenX = 0;
- uint16 screenY = 0;
- uint16 pixelsChanged = 0;
-
- _dirtyRects.clear();
-
- do {
- pixelsChanged = 0;
- uint16 *currentScreenPtr = currentScreenBasePtr;
- uint16 *targetScreenPtr = targetScreenBasePtr;
-
- for (screenY = 0; screenY < screenHeight; screenY++) {
- for (screenX = 0; screenX < screenWidth; screenX++) {
- currentScreenPixel = *currentScreenPtr;
- targetScreenPixel = *targetScreenPtr;
-
- if (currentScreenPixel != targetScreenPixel) {
- // pixel doesn't match, adjust accordingly
- currentScreenPixelRed = currentScreenPixel & 0xF800;
- currentScreenPixelGreen = currentScreenPixel & 0x07E0;
- currentScreenPixelBlue = currentScreenPixel & 0x001F;
- targetScreenPixelRed = targetScreenPixel & 0xF800;
- targetScreenPixelGreen = targetScreenPixel & 0x07E0;
- targetScreenPixelBlue = targetScreenPixel & 0x001F;
-
- if (currentScreenPixelRed != targetScreenPixelRed) {
- if (currentScreenPixelRed < targetScreenPixelRed) {
- currentScreenPixelRed += 0x0800;
- } else {
- currentScreenPixelRed -= 0x0800;
- }
- }
- if (currentScreenPixelGreen != targetScreenPixelGreen) {
- // Adjust +2/-2 because we are running RGB555 at RGB565
- if (currentScreenPixelGreen < targetScreenPixelGreen) {
- currentScreenPixelGreen += 0x0040;
- } else {
- currentScreenPixelGreen -= 0x0040;
- }
- }
- if (currentScreenPixelBlue != targetScreenPixelBlue) {
- if (currentScreenPixelBlue < targetScreenPixelBlue) {
- currentScreenPixelBlue += 0x0001;
- } else {
- currentScreenPixelBlue -= 0x0001;
- }
- }
- *currentScreenPtr = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
- pixelsChanged++;
- }
-
- currentScreenPtr++;
- targetScreenPtr++;
- }
- }
-
- // Too much considered dirty at the moment
- addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight));
-
- events.pollEvents();
- events.delay(10 * speed);
- } while ((pixelsChanged) && (!_vm->shouldQuit()));
-}
-
-void Screen::blitFrom3DOcolorLimit(uint16 limitColor) {
- uint16 *currentScreenPtr = (uint16 *)getPixels();
- uint16 *targetScreenPtr = (uint16 *)_backBuffer->getPixels();
- uint16 currentScreenPixel = 0;
-
- uint16 screenWidth = this->w();
- uint16 screenHeight = this->h();
- uint16 screenX = 0;
- uint16 screenY = 0;
-
- uint16 currentScreenPixelRed = 0;
- uint16 currentScreenPixelGreen = 0;
- uint16 currentScreenPixelBlue = 0;
-
- uint16 limitPixelRed = limitColor & 0xF800;
- uint16 limitPixelGreen = limitColor & 0x07E0;
- uint16 limitPixelBlue = limitColor & 0x001F;
-
- for (screenY = 0; screenY < screenHeight; screenY++) {
- for (screenX = 0; screenX < screenWidth; screenX++) {
- currentScreenPixel = *targetScreenPtr;
-
- currentScreenPixelRed = currentScreenPixel & 0xF800;
- currentScreenPixelGreen = currentScreenPixel & 0x07E0;
- currentScreenPixelBlue = currentScreenPixel & 0x001F;
-
- if (currentScreenPixelRed < limitPixelRed)
- currentScreenPixelRed = limitPixelRed;
- if (currentScreenPixelGreen < limitPixelGreen)
- currentScreenPixelGreen = limitPixelGreen;
- if (currentScreenPixelBlue < limitPixelBlue)
- currentScreenPixelBlue = limitPixelBlue;
-
- *currentScreenPtr = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
- currentScreenPtr++;
- targetScreenPtr++;
- }
- }
-
- // Too much considered dirty at the moment
- addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight));
-}
-
void Screen::restoreBackground(const Common::Rect &r) {
if (r.width() > 0 && r.height() > 0)
_backBuffer1.blitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
diff --git a/engines/sherlock/screen.h b/engines/sherlock/screen.h
index 43e6ea883f..04a0c1e505 100644
--- a/engines/sherlock/screen.h
+++ b/engines/sherlock/screen.h
@@ -62,6 +62,11 @@ protected:
SherlockEngine *_vm;
/**
+ * Clear the current dirty rects list
+ */
+ void clearDirtyRects() { _dirtyRects.clear(); }
+
+ /**
* Adds a rectangle to the list of modified areas of the screen during the
* current frame
*/
@@ -86,7 +91,7 @@ public:
void update();
/**
- * Makes the whole screen dirty, Hack for 3DO movie playing
+ * Makes the whole screen dirty
*/
void makeAllDirty();
@@ -126,13 +131,6 @@ public:
void verticalTransition();
/**
- * Fade backbuffer 1 into screen (3DO RGB!)
- */
- void fadeIntoScreen3DO(int speed);
-
- void blitFrom3DOcolorLimit(uint16 color);
-
- /**
* Prints the text passed onto the back buffer at the given position and color.
* The string is then blitted to the screen
*/
diff --git a/engines/sherlock/surface.cpp b/engines/sherlock/surface.cpp
index 2090a334a1..d7d5cd95e8 100644
--- a/engines/sherlock/surface.cpp
+++ b/engines/sherlock/surface.cpp
@@ -211,23 +211,23 @@ void Surface::fillRect(const Common::Rect &r, uint color) {
}
void Surface::fill(uint color) {
- _surface.fillRect(Common::Rect(_surface.w, _surface.h), color);
+ fillRect(Common::Rect(_surface.w, _surface.h), color);
}
bool Surface::clip(Common::Rect &srcBounds, Common::Rect &destBounds) {
- if (destBounds.left >= _surface.w || destBounds.top >= _surface.h ||
+ if (destBounds.left >= w() || destBounds.top >= h() ||
destBounds.right <= 0 || destBounds.bottom <= 0)
return false;
// Clip the bounds if necessary to fit on-screen
- if (destBounds.right > _surface.w) {
- srcBounds.right -= destBounds.right - _surface.w;
- destBounds.right = _surface.w;
+ if (destBounds.right > w()) {
+ srcBounds.right -= destBounds.right - w();
+ destBounds.right = w();
}
- if (destBounds.bottom > _surface.h) {
- srcBounds.bottom -= destBounds.bottom - _surface.h;
- destBounds.bottom = _surface.h;
+ if (destBounds.bottom > h()) {
+ srcBounds.bottom -= destBounds.bottom - h();
+ destBounds.bottom = h();
}
if (destBounds.top < 0) {
@@ -244,7 +244,7 @@ bool Surface::clip(Common::Rect &srcBounds, Common::Rect &destBounds) {
}
void Surface::clear() {
- fillRect(Common::Rect(0, 0, _surface.w, _surface.h), 0);
+ fillRect(Common::Rect(0, 0, w(), h()), 0);
}
void Surface::free() {
diff --git a/engines/sherlock/surface.h b/engines/sherlock/surface.h
index 64b57f644a..378c9be9cd 100644
--- a/engines/sherlock/surface.h
+++ b/engines/sherlock/surface.h
@@ -40,30 +40,32 @@ private:
bool _freePixels;
/**
+ * Copy a surface into this one
+ */
+ void blitFrom(const Graphics::Surface &src);
+protected:
+ Graphics::Surface _surface;
+
+ /**
* Clips the given source bounds so the passed destBounds will be entirely on-screen
*/
bool clip(Common::Rect &srcBounds, Common::Rect &destBounds);
/**
- * Copy a surface into this one
+ * Base method stub for signalling dirty rect areas
*/
- void blitFrom(const Graphics::Surface &src);
+ virtual void addDirtyRect(const Common::Rect &r) {}
/**
* Draws a sub-section of a surface at a given position within this surface
*/
- void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
+ virtual void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
/**
* Draws a surface at a given position within this surface with transparency
*/
- void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
+ virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
int overrideColor);
-
-protected:
- Graphics::Surface _surface;
-
- virtual void addDirtyRect(const Common::Rect &r) {}
public:
Surface(uint16 width, uint16 height);
Surface();
@@ -138,7 +140,7 @@ public:
/**
* Fill a given area of the surface with a given color
*/
- void fillRect(const Common::Rect &r, uint color);
+ virtual void fillRect(const Common::Rect &r, uint color);
void fill(uint color);
@@ -168,8 +170,8 @@ public:
virtual void writeString(const Common::String &str, const Common::Point &pt, uint overrideColor);
void writeFancyString(const Common::String &str, const Common::Point &pt, uint overrideColor1, uint overrideColor2);
- inline uint16 w() const { return _surface.w; }
- inline uint16 h() const { return _surface.h; }
+ inline virtual uint16 w() const { return _surface.w; }
+ inline virtual uint16 h() const { return _surface.h; }
inline const byte *getPixels() const { return (const byte *)_surface.getPixels(); }
inline byte *getPixels() { return (byte *)_surface.getPixels(); }
inline byte *getBasePtr(int x, int y) { return (byte *)_surface.getBasePtr(x, y); }