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-rw-r--r--engines/mads/inventory.cpp5
-rw-r--r--engines/mads/inventory.h2
-rw-r--r--engines/mads/nebular/game_nebular.h2
-rw-r--r--engines/mads/nebular/nebular_scenes2.cpp1693
-rw-r--r--engines/mads/nebular/nebular_scenes2.h39
5 files changed, 1678 insertions, 63 deletions
diff --git a/engines/mads/inventory.cpp b/engines/mads/inventory.cpp
index 43b7b6ea28..ec5670b090 100644
--- a/engines/mads/inventory.cpp
+++ b/engines/mads/inventory.cpp
@@ -167,4 +167,9 @@ void InventoryObjects::removeFromInventory(int objectId, int newScene) {
}
}
+int InventoryObjects::getIdFromDesc(int objectId) {
+ warning("TODO: InventoryObjects::getIdFromDesc()");
+ return objectId;
+}
+
} // End of namespace MADS
diff --git a/engines/mads/inventory.h b/engines/mads/inventory.h
index eec272b365..13b81094af 100644
--- a/engines/mads/inventory.h
+++ b/engines/mads/inventory.h
@@ -109,6 +109,8 @@ public:
* @param newScene Specifies the new scene to set the item to
*/
void removeFromInventory(int objectId, int newScene);
+
+ int getIdFromDesc(int objectId);
};
} // End of namespace MADS
diff --git a/engines/mads/nebular/game_nebular.h b/engines/mads/nebular/game_nebular.h
index 5b88f631e3..e4f4efcd8a 100644
--- a/engines/mads/nebular/game_nebular.h
+++ b/engines/mads/nebular/game_nebular.h
@@ -33,7 +33,7 @@ namespace Nebular {
enum StoryMode { STORYMODE_NAUGHTY = 1, STORYMODE_NICE = 2 };
-enum InventoryObject { OBJ_NONE = 0,
+enum InventoryObject { OBJ_NONE = -1, OBJ_BINOCULARS = 0,
OBJ_BURGER = 1, OBJ_DEAD_FISH = 2, OBJ_STUFFED_FISH = 3, OBJ_REBREATHER = 4,
OBJ_TIMER_MODULE = 5, OBJ_BIG_LEAVES = 6, OBJ_POISON_DARTS = 7, OBJ_PLANT_STALK = 8,
OBJ_BLOWGUN = 9, OBJ_TWINKIFRUIT = 10, OBJ_BONE = 11, OBJ_CHICKEN = 12,
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp
index b91384d85b..0bf5c21e59 100644
--- a/engines/mads/nebular/nebular_scenes2.cpp
+++ b/engines/mads/nebular/nebular_scenes2.cpp
@@ -57,7 +57,7 @@ void Scene2xx::setPlayerSpritesPrefix() {
if (oldName != _game._player._spritesPrefix)
_game._player._spritesChanged = true;
-
+
if ((_scene->_nextSceneId == 203 || _scene->_nextSceneId == 204) && _globals[kRhotundaStatus])
_game._player._loadsFirst = false;
@@ -156,7 +156,7 @@ void Scene201::enter() {
int sepChar = (_globals[kSexOfRex] == SEX_UNKNOWN) ? 't' : 'u';
// Guess values. What is the default value used by the compiler?
int suffixNum = -1;
- int abortTimers = -1;
+ int abortTimers = -1;
switch(_globals[kTeleporterCommand]) {
case 1:
suffixNum = 3;
@@ -181,7 +181,7 @@ void Scene201::enter() {
if (suffixNum >= 0)
_scene->loadAnimation(formAnimName(sepChar, suffixNum), abortTimers);
}
-
+
if ((_scene->_priorSceneId == 202) && (_globals[kMeteorologistStatus] == 1) && !_scene->_roomChanged) {
_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('a', 0), 0);
_globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 1), 0);
@@ -282,10 +282,10 @@ void Scene201::step() {
void Scene201::actions() {
MADSAction *action = _game._player._action;
if (action->_lookFlag == false) {
- if (action->isAction(0x18C, 0x83))
+ if (_action.isAction(0x18C, 0x83))
_scene->_nextSceneId = 202;
- else if ((action->isAction(0x50, 0x156)) || (action->isAction(0x188, 0x16C)) || (action->isAction(0x188, 0x1B6))) {
- if (_game._trigger == 0) {
+ else if ((_action.isAction(0x50, 0x156)) || (_action.isAction(0x188, 0x16C)) || (_action.isAction(0x188, 0x1B6))) {
+ if (_game._trigger == 0) {
_game._player._stepEnabled = false;
_game._player._visible = false;
int sepChar = (_globals[kSexOfRex] == SEX_UNKNOWN) ? 't' : 'u';
@@ -293,30 +293,30 @@ void Scene201::actions() {
} else if (_game._trigger == 1) {
_scene->_nextSceneId = 213;
}
- } else if (action->isAction(VERB_LOOK, 0x1A6)) {
+ } else if (_action.isAction(VERB_LOOK, 0x1A6)) {
_vm->_dialogs->show(0x4E85);
- } else if (action->isAction(VERB_LOOK, 0x129)) {
+ } else if (_action.isAction(VERB_LOOK, 0x129)) {
_vm->_dialogs->show(0x4E86);
- } else if (action->isAction(VERB_LOOK, 0x16F)) {
+ } else if (_action.isAction(VERB_LOOK, 0x16F)) {
_vm->_dialogs->show(0x4E87);
- } else if (action->isAction(VERB_LOOK, 0x142)) {
+ } else if (_action.isAction(VERB_LOOK, 0x142)) {
_vm->_dialogs->show(0x4E88);
- } else if (action->isAction(VERB_LOOK, 0x18F)) {
+ } else if (_action.isAction(VERB_LOOK, 0x18F)) {
_vm->_dialogs->show(0x4E89);
- } else if (action->isAction(VERB_LOOK, 0x1B9)) {
+ } else if (_action.isAction(VERB_LOOK, 0x1B9)) {
_vm->_dialogs->show(0x4E8A);
- } else if (action->isAction(VERB_LOOK, 0x192)) {
+ } else if (_action.isAction(VERB_LOOK, 0x192)) {
_vm->_dialogs->show(0x4E8B);
- } else if (action->isAction(VERB_LOOK, 0x1BA)) {
+ } else if (_action.isAction(VERB_LOOK, 0x1BA)) {
_vm->_dialogs->show(0x4E8C);
- } else if (action->isAction(VERB_LOOK, 0x83)) {
+ } else if (_action.isAction(VERB_LOOK, 0x83)) {
_vm->_dialogs->show(0x4E8E);
- } else if (action->isAction(VERB_LOOK, 0x1B6)) {
+ } else if (_action.isAction(VERB_LOOK, 0x1B6)) {
if (_globals[kMeteorologistEverSeen])
_vm->_dialogs->show(0x4E90);
else
_vm->_dialogs->show(0x4E8D);
- } else if (action->isAction(VERB_LOOK, 0x16C)) {
+ } else if (_action.isAction(VERB_LOOK, 0x16C)) {
_vm->_dialogs->show(0x4E91);
} else
return;
@@ -415,8 +415,8 @@ void Scene202::enter() {
_meteoClock1 = _meteoClock2 = _scene->_frameStartTime;
if (_scene->_roomChanged)
- _game._objects.addToInventory(OBJ_NONE);
-
+ _game._objects.addToInventory(OBJ_BINOCULARS);
+
if (_globals[kMeteorologistWatch]) {
_game._player._visible = false;
_game._player._stepEnabled = false;
@@ -489,7 +489,7 @@ void Scene202::step() {
}
int msgIndex = _scene->_kernelMessages.add(msgPos, 0x1110, msgFlag | 32, 0, 120, _game.getQuote(102));
_scene->_kernelMessages.setQuoted(msgIndex, 4, true);
-
+
if (_globals[kMeteorologistWatch] == 1) {
MADSAction *action = _game._player._action;
action->_activeAction._verbId = VERB_LOOK;
@@ -508,7 +508,7 @@ void Scene202::step() {
case 90:
_vm->_sound->command(41);
_scene->_sequences.remove(_globals._spriteIndexes[25]);
- _globals._spriteIndexes[24] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[9], true, 6, 1, 0, 0);
+ _globals._spriteIndexes[24] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[9], true, 6, 1, 0, 0);
_scene->_sequences.setMsgPosition(_globals._spriteIndexes[24], Common::Point(247, 82));
_scene->_sequences.setDepth(_globals._spriteIndexes[24], 1);
_scene->_sequences.addSubEntry(_globals._spriteIndexes[24], SM_0, 0, 91);
@@ -547,7 +547,7 @@ void Scene202::step() {
default:
break;
}
-
+
if (!_scene->_activeAnimation && (_globals[kMeteorologistStatus] != 2) && (_meteoClock2 <= _scene->_frameStartTime) && (_meteoClock1 <= _scene->_frameStartTime)) {
int randVal = _vm->getRandomNumber(1, 500);
int threshold = 1;
@@ -566,7 +566,7 @@ void Scene202::step() {
_meteoClock2 = _scene->_frameStartTime + 2;
}
}
-
+
if (!_scene->_activeAnimation)
return;
@@ -602,11 +602,11 @@ void Scene202::step() {
if (_scene->_activeAnimation->getCurrentFrame() == _meteoFrame) {
return;
}
-
+
_meteoFrame = _scene->_activeAnimation->getCurrentFrame();
int randVal = _vm->getRandomNumber(1, 1000);
int frameStep = -1;
-
+
switch (_scene->_activeAnimation->getCurrentFrame()) {
case 42:
case 77:
@@ -703,7 +703,7 @@ int Scene202::subStep4(int randVal) {
if (randVal <= 200)
return 19;
- return 166;
+ return 166;
}
void Scene202::preActions() {
@@ -713,7 +713,7 @@ void Scene202::preActions() {
if (player._readyToWalk)
_scene->_kernelMessages.reset();
- if (!_ladderTopFl && (action->isAction(0x4E, 0xC7) || !player._readyToWalk)) {
+ if (!_ladderTopFl && (_action.isAction(0x4E, 0xC7) || !player._readyToWalk)) {
if (_game._trigger == 0) {
_vm->_sound->command(29);
player._readyToWalk = false;
@@ -729,10 +729,10 @@ void Scene202::preActions() {
player._readyToWalk = true;
_game._player._stepEnabled = true;
_ladderTopFl = false;
- }
+ }
}
- if (action->isAction(VERB_LOOK, 0x27) && action->_activeAction._indirectObjectId > 0) {
+ if (_action.isAction(VERB_LOOK, 0x27) && (action->_activeAction._indirectObjectId > 0)) {
if (!player._readyToWalk || _ladderTopFl)
_game._player._needToWalk = false;
else
@@ -746,12 +746,12 @@ void Scene202::preActions() {
void Scene202::actions() {
MADSAction *action = _game._player._action;
if (action->_lookFlag == false) {
- if (action->isAction(0x4E, 0xC7)) {
+ if (_action.isAction(0x4E, 0xC7)) {
action->_inProgress = false;
return;
- } else if (action->isAction(0x18C, 0x83)) {
+ } else if (_action.isAction(0x18C, 0x83)) {
_scene->_nextSceneId = 203;
- } else if (action->isAction(0x18C, 0x82)) {
+ } else if (_action.isAction(0x18C, 0x82)) {
if (_globals[kMeteorologistStatus] != 2) {
if (_scene->_activeAnimation)
_globals[kMeteorologistStatus] = 1;
@@ -759,7 +759,7 @@ void Scene202::actions() {
_globals[kMeteorologistStatus] = 0;
}
_scene->_nextSceneId = 201;
- } else if (action->isAction(VERB_TAKE, 0x2C)) {
+ } else if (_action.isAction(VERB_TAKE, 0x2C)) {
if (action->_mainObjectSource == 4) {
if (_game._trigger == 0) {
if (_game._objects.isInInventory(OBJ_BONES)) {
@@ -797,7 +797,7 @@ void Scene202::actions() {
return;
}
}
- } else if ((action->isAction(0x50, 0xC7)) && (_globals[kLadderBroken] == 0)) {
+ } else if ((_action.isAction(0x50, 0xC7)) && (_globals[kLadderBroken] == 0)) {
if (_game._trigger == 0) {
_vm->_sound->command(29);
_meteoClock1 = _scene->_frameStartTime;
@@ -822,7 +822,7 @@ void Scene202::actions() {
action->_inProgress = false;
return;
}
- } else if (((action->isAction(VERB_LOOK, 0x27, 0x82)) || (action->isAction(VERB_LOOK, 0x27, 0x1B6))) && (_globals[kSexOfRex] == SEX_MALE)) {
+ } else if (((_action.isAction(VERB_LOOK, 0x27, 0x82)) || (_action.isAction(VERB_LOOK, 0x27, 0x1B6))) && (_globals[kSexOfRex] == SEX_MALE)) {
if (!_ladderTopFl) {
if (_game._trigger == 0) {
_game._player._stepEnabled = false;
@@ -911,15 +911,15 @@ void Scene202::actions() {
return;
}
}
- } else if (action->isAction(0x188, 0xAA)) {
+ } else if (_action.isAction(0x188, 0xAA)) {
setRandomKernelMessage();
- } else if (action->isAction(VERB_LOOK, 0x129)) {
+ } else if (_action.isAction(VERB_LOOK, 0x129)) {
_vm->_dialogs->show(0x4EEA);
- } else if (action->isAction(VERB_LOOK, 0x86)) {
+ } else if (_action.isAction(VERB_LOOK, 0x86)) {
_vm->_dialogs->show(0x4EEB);
- } else if (action->isAction(VERB_LOOK, 0x19C)) {
+ } else if (_action.isAction(VERB_LOOK, 0x19C)) {
_vm->_dialogs->show(0x4EEC);
- } else if (action->isAction(VERB_LOOK, 0x82)) {
+ } else if (_action.isAction(VERB_LOOK, 0x82)) {
if ((_globals[kMeteorologistStatus] == 0) || (_globals[kMeteorologistStatus] == 2)) {
_vm->_dialogs->show(0x4EED);
} else if (_globals[kMeteorologistStatus] == 1) {
@@ -927,37 +927,37 @@ void Scene202::actions() {
} else {
action->_inProgress = false;
return;
- }
- } else if (action->isAction(VERB_LOOK, 0x18E)) {
+ }
+ } else if (_action.isAction(VERB_LOOK, 0x18E)) {
_vm->_dialogs->show(0x4EEE);
- } else if (action->isAction(VERB_LOOK, 0x164)) {
+ } else if (_action.isAction(VERB_LOOK, 0x164)) {
_vm->_dialogs->show(0x4EEF);
- } else if (action->isAction(VERB_LOOK, 0x175)) {
+ } else if (_action.isAction(VERB_LOOK, 0x175)) {
_vm->_dialogs->show(0x4EF0);
- } else if (action->isAction(VERB_LOOK, 0x174)) {
+ } else if (_action.isAction(VERB_LOOK, 0x174)) {
_vm->_dialogs->show(0x4EF1);
- } else if (action->isAction(VERB_LOOK, 0x142)) {
+ } else if (_action.isAction(VERB_LOOK, 0x142)) {
_vm->_dialogs->show(0x4EF2);
- } else if (action->isAction(VERB_LOOK, 0xAA)) {
+ } else if (_action.isAction(VERB_LOOK, 0xAA)) {
if ((_game._player._playerPos == Common::Point(77, 105)) && (_game._player._facing == FACING_NORTH))
_vm->_dialogs->show(0x4EF4);
else
_vm->_dialogs->show(0x4EF3);
- } else if (action->isAction(VERB_LOOK, 0x186)) {
+ } else if (_action.isAction(VERB_LOOK, 0x186)) {
_vm->_dialogs->show(0x4EF5);
- } else if (action->isAction(VERB_LOOK, 0x1B5)) {
+ } else if (_action.isAction(VERB_LOOK, 0x1B5)) {
_vm->_dialogs->show(0x4EF6);
- } else if (action->isAction(VERB_LOOK, 0x140)) {
+ } else if (_action.isAction(VERB_LOOK, 0x140)) {
_vm->_dialogs->show(0x4EF7);
- } else if (action->isAction(VERB_TAKE, 0x140)) {
+ } else if (_action.isAction(VERB_TAKE, 0x140)) {
_vm->_dialogs->show(0x4EF8);
- } else if (action->isAction(VERB_LOOK, 0x2D)) {
+ } else if (_action.isAction(VERB_LOOK, 0x2D)) {
if (action->_commandSource == 4)
_vm->_dialogs->show(0x4EF9);
else
return;
} else {
- return;
+ return;
}
} else {
_vm->_dialogs->show(0x4EFB);
@@ -1038,7 +1038,7 @@ void Scene203::step() {
} else if (_game._trigger == 81) {
_scene->_nextSceneId = 208;
_scene->_reloadSceneFlag = true;
- }
+ }
}
void Scene203::preActions() {
@@ -1094,7 +1094,7 @@ void Scene205::enter() {
_globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('f', -1), 0);
_globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', -1), 0);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('p', -1), 0);
-
+
if (_globals[kSexOfRex] == SEX_MALE)
_globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 1), 0);
@@ -1144,7 +1144,7 @@ void Scene205::enter() {
warning("sub71704(0x3, 0xC3, 0x108, 0x63, 0x86, 0xD, 2, 0xFDFC, 0x3C, 0x6C, 0x6C, 0x6D, 0x6D, 0x6E, 0x6E, 0x6F, 0x6C, 0);");
if (_scene->_priorSceneId != -2)
- _game._player._playerPos = Common::Point(99, 152);
+ _game._player._playerPos = Common::Point(99, 152);
if (_globals[kSexOfRex] != SEX_MALE) {
_scene->loadAnimation(formAnimName('a', -1), 0);
@@ -1246,7 +1246,7 @@ void Scene207::enter() {
_vultureFl = true;
_spiderFl = (var2 & 1);
-
+
if (_vultureFl) {
_globals._spriteIndexes[16] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 30, 0, 0, 400);
_vultureTime = _game._player._priorTimer;
@@ -1479,7 +1479,7 @@ void Scene208::enter() {
}
void Scene208::step() {
- if (_boundingFl && (_rhotundaTime <= _scene->_activeAnimation->getCurrentFrame())) {
+ if (_boundingFl && (_rhotundaTime <= _scene->_activeAnimation->getCurrentFrame())) {
_rhotundaTime = _scene->_activeAnimation->getCurrentFrame();
if (_rhotundaTime == 125)
@@ -1494,9 +1494,9 @@ void Scene208::step() {
if ((_game._trigger == 0) && _boundingFl)
return;
-
+
_boundingFl = true;
-
+
switch (_game._trigger) {
case 0:
_scene->loadAnimation(formAnimName('A', -1), 81);
@@ -1532,7 +1532,7 @@ void Scene208::subAction(int mode) {
switch (_game._trigger) {
case 0: {
_game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._visible = false;
_globals._spriteIndexes[20] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 6, 1, 0, 0);
_scene->_sequences.setMsgLayout(_globals._spriteIndexes[20]);
@@ -1686,16 +1686,1587 @@ void Scene209::setup() {
_scene->addActiveVocab(0x10F);
}
+void Scene209::handlePause() {
+ switch (_game._trigger) {
+ case 124:
+ if (++_pauseCounter <= _pauseCounterThreshold)
+ _scene->_sequences.addTimer(60, 124);
+ else
+ _pauseMode = 0;
+ break;
+ }
+}
+
+void Scene209::initPauseCounterThreshold() {
+ switch (_game._trigger) {
+ case 226:
+ _scene->_sequences.addTimer(1, 124);
+ _pauseCounterThreshold = _vm->getRandomNumber(7,12);
+ _pauseMode = 2;
+ _pauseCounter = 0;
+ break;
+ }
+}
+
+void Scene209::handlePeek() {
+ switch (_game._trigger) {
+ case 133:
+ _vm->_sound->command(18);
+ _globals._spriteIndexes[18] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 51, 52);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 134);
+ break;
+
+ case 134: {
+ int oldIdx = _globals._spriteIndexes[18];
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 6);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addTimer(60, 135);
+ }
+ break;
+
+ case 135:
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 7);
+ _scene->_sequences.addTimer(10, 136);
+ break;
+
+ case 136:
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 6);
+ _scene->_sequences.addTimer(50, 137);
+ break;
+
+ case 137:
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 51, 52);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 138);
+ break;
+
+ case 138:
+ _pauseMode = 1;
+ _scene->_hotspots.activate(227, false);
+ _playingAnimFl = false;
+ break;
+ }
+}
+
+void Scene209::handleVerticalMove() {
+ switch (_game._trigger) {
+ case 140:
+ _globals._spriteIndexes[18] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 8, 8, 0, 1);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 1, 5);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 141);
+ break;
+
+ case 141: {
+ _vm->_sound->command(18);
+ int oldIdx = _globals._spriteIndexes[18];
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 5);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addTimer(60, 142);
+ }
+ break;
+
+ case 142:
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 1, 5);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 143);
+ break;
+
+ case 143:
+ _pauseMode = 1;
+ _playingAnimFl = false;
+ _scene->_hotspots.activate(227, false);
+ break;
+ }
+}
+
+void Scene209::handleLookStay() {
+ switch (_game._trigger) {
+ case 145:
+ _vm->_sound->command(18);
+ _monkeyPosition = 2;
+ _globals._spriteIndexes[18] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 51, 52);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 146);
+ break;
+
+ case 146: {
+ int oldIdx = _globals._spriteIndexes[18];
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 6);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addTimer(15, 147);
+ }
+ break;
+
+ case 147:
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 7);
+ _scene->_sequences.addTimer(8, 148);
+ break;
+
+ case 148:
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 6);
+
+ if (!_dodgeFl)
+ _scene->_sequences.addTimer(90, 149);
+ else {
+ _scene->_sequences.addTimer(1, 149);
+ _shouldDodgeFl = true;
+ }
+ break;
+
+ case 149:
+ _playingAnimFl = false;
+ break;
+ }
+}
+
+void Scene209::handleLookRight() {
+ switch (_game._trigger) {
+ case 151:
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 2, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 8, 14);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 152);
+ break;
+
+ case 152: {
+ int oldIdx = _globals._spriteIndexes[18];
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 6);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addTimer(60, 153);
+ }
+ break;
+
+ case 153:
+ _playingAnimFl = false;
+ if (_dodgeFl)
+ _shouldDodgeFl = true;
+ break;
+ }
+}
+
+void Scene209::handleBlink() {
+ switch (_game._trigger) {
+ case 155:
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 6);
+ _scene->_sequences.addTimer(50, 156);
+ break;
+
+ case 156:
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 7);
+ _scene->_sequences.addTimer(10, 157);
+ break;
+
+ case 157:
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 6);
+ _scene->_sequences.addTimer(50, 158);
+ break;
+
+ case 158:
+ _playingAnimFl = false;
+ if (_dodgeFl)
+ _shouldDodgeFl = true;
+ break;
+ }
+}
+
+void Scene209::handleGetBinoculars() {
+ switch (_game._trigger) {
+ case 161:
+ _vm->_sound->command(18);
+ _monkeyPosition = 3;
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 8, 24);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_FRAME_INDEX, 20, 165);
+ if (!_fallFl && !_dodgeFl) {
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 162);
+ } else {
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 163);
+ }
+ break;
+
+ case 162: {
+ int oldIdx = _globals._spriteIndexes[18];
+ _globals._spriteIndexes[18] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 6, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 23, 25);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 163);
+ }
+ break;
+
+ case 163: {
+ int oldIdx = _globals._spriteIndexes[18];
+ _globals._spriteIndexes[18] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 23, 24);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addTimer(8, 164);
+ }
+ break;
+
+ case 164:
+ _playingAnimFl = false;
+ if (_fallFl)
+ _shouldFallFl = true;
+ break;
+
+ case 165:
+ _vm->_sound->command(18);
+ break;
+ }
+}
+
+void Scene209::handleBinocularBlink() {
+ switch (_game._trigger) {
+ case 167: {
+ int oldIdx = _globals._spriteIndexes[18];
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 2, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 23, 25);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 168);
+ }
+ break;
+
+ case 168: {
+ int oldIdx = _globals._spriteIndexes[18];
+ _globals._spriteIndexes[18] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 8, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 23, 24);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addTimer(30, 169);
+ }
+ break;
+
+ case 169:
+ _playingAnimFl = false;
+ if (_fallFl)
+ _shouldFallFl = true;
+ break;
+ }
+}
+
+void Scene209::handleBinocularScan() {
+ switch (_game._trigger) {
+ case 171: {
+ int oldIdx = _globals._spriteIndexes[18];
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 43, 45);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 172);
+ }
+ break;
+
+ case 172: {
+ int oldIdx = _globals._spriteIndexes[18];
+ int randAction = _vm->getRandomNumber(1,2);
+ switch (randAction) {
+ case 1:
+ _globals._spriteIndexes[18] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
+ break;
+ case 2:
+ _globals._spriteIndexes[18] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 4, 0, 0);
+ break;
+ }
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 23, 25);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 173);
+ }
+ break;
+
+ case 173: {
+ int oldIdx = _globals._spriteIndexes[18];
+ _globals._spriteIndexes[18] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 2, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 26, 30);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 174);
+ }
+ break;
+
+ case 174: {
+ int oldIdx = _globals._spriteIndexes[18];
+ _globals._spriteIndexes[18] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 12, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 23, 24);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addTimer(60, 175);
+ }
+ break;
+
+ case 175:
+ _playingAnimFl = false;
+ if (_fallFl)
+ _shouldFallFl = true;
+ break;
+ }
+}
+
+void Scene209::handleJumpInTree() {
+ switch (_game._trigger) {
+ case 178: {
+ int oldIdx = 0;
+ _monkeyPosition = 1;
+ if (_removeMonkeyFl)
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ else
+ oldIdx = _globals._spriteIndexes[18];
+
+ _globals._spriteIndexes[18] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 46, 49);
+ if (!_removeMonkeyFl)
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 179);
+ }
+ break;
+
+ case 179: {
+ _vm->_sound->command(18);
+ int oldIdx = _globals._spriteIndexes[18];
+ _globals._spriteIndexes[18] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 53, 61);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 180);
+ }
+ break;
+
+ case 180:
+ _removeMonkeyFl = true;
+ _pauseMode = 1;
+ _playingAnimFl = false;
+ _scene->_hotspots.activate(227, false);
+ break;
+ }
+}
+
+void Scene209::handleTongue() {
+ switch (_game._trigger) {
+ case 182: {
+ int oldIdx = _globals._spriteIndexes[18];
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 12, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 26, 30);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 183);
+ }
+ break;
+
+ case 183: {
+ int oldIdx = _globals._spriteIndexes[18];
+ _globals._spriteIndexes[18] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 12, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 31, 33);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 184);
+ }
+ break;
+
+ case 184: {
+ int oldIdx = _globals._spriteIndexes[18];
+ _globals._spriteIndexes[18] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 12, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 36, 37);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 185);
+ }
+ break;
+
+ case 185: {
+ _vm->_sound->command(18);
+ int oldIdx = _globals._spriteIndexes[18];
+ _globals._spriteIndexes[18] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 6, 20, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 38, 39);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 186);
+ }
+ break;
+
+ case 186: {
+ int oldIdx = _globals._spriteIndexes[18];
+ _globals._spriteIndexes[18] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 12, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[18], 40, 41);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[18], SM_0, 0, 178);
+ _removeMonkeyFl = false;
+ }
+ break;
+ }
+}
+
+void Scene209::handleStandFromPeek() {
+ switch (_game._trigger) {
+ case 189:
+ _monkeyPosition = 4;
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 50);
+ _scene->_sequences.addTimer(8, 190);
+ break;
+
+ case 190:
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 6);
+ _scene->_sequences.addTimer(8, 191);
+ break;
+
+ case 191:
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[21] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[21], 1, 5);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[21], SM_0, 0, 192);
+ break;
+
+ case 192: {
+ _vm->_sound->command(18);
+ int oldIdx = _globals._spriteIndexes[21];
+ _globals._spriteIndexes[20] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[20], oldIdx);
+ _scene->_sequences.addTimer(8, 193);
+ }
+ break;
+
+ case 193:
+ _scene->_sequences.remove(_globals._spriteIndexes[20]);
+ _globals._spriteIndexes[19] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 22);
+ _scene->_sequences.addTimer(5, 194);
+ break;
+
+ case 194:
+ _playingAnimFl = false;
+ _counter = 0;
+ break;
+ }
+}
+
+void Scene209::handleStandBlink() {
+ switch (_game._trigger) {
+ case 246:
+ _scene->_sequences.remove(_globals._spriteIndexes[19]);
+ _globals._spriteIndexes[19] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 22);
+ _scene->_sequences.addTimer(10, 247);
+ break;
+
+ case 247:
+ _scene->_sequences.remove(_globals._spriteIndexes[19]);
+ _globals._spriteIndexes[19] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 23);
+ _scene->_sequences.addTimer(8, 248);
+ break;
+
+ case 248:
+ _scene->_sequences.remove(_globals._spriteIndexes[19]);
+ _globals._spriteIndexes[19] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 22);
+ _scene->_sequences.addTimer(10, 249);
+ break;
+
+ case 249:
+ _playingAnimFl = false;
+ break;
+ }
+}
+
+void Scene209::handleJumpAndHide() {
+ switch (_game._trigger) {
+ case 196:
+ _vm->_sound->command(18);
+ _monkeyPosition = 1;
+ _scene->_sequences.remove(_globals._spriteIndexes[19]);
+ _globals._spriteIndexes[20] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[20], 1, 16);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[20], SM_0, 0, 197);
+ break;
+
+ case 197:
+ _pauseMode = 1;
+ _scene->_hotspots.activate(227, false);
+ _playingAnimFl = false;
+ break;
+ }
+}
+
+void Scene209::handleMonkeyEating() {
+ switch (_game._trigger) {
+ case 199:
+ _vm->_sound->command(18);
+ _scene->_sequences.remove(_globals._spriteIndexes[19]);
+ _globals._spriteIndexes[19] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 10, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[19], 1, 14);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[19], SM_0, 0, 200);
+ break;
+
+ case 200: {
+ int oldIdx = _globals._spriteIndexes[19];
+ _globals._spriteIndexes[19] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 10, 10, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[19], 15, 16);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[19], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[19], SM_0, 0, 201);
+ }
+ break;
+
+ case 201: {
+ int oldIdx = _globals._spriteIndexes[19];
+ _globals._spriteIndexes[19] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 12);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[19], oldIdx);
+ _scene->_sequences.addTimer(20, 202);
+ }
+ break;
+
+ case 202:
+ _scene->_sequences.remove(_globals._spriteIndexes[19]);
+ _globals._spriteIndexes[19] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 19);
+ _scene->_sequences.addTimer(20, 203);
+ break;
+
+ case 203:
+ _scene->_sequences.remove(_globals._spriteIndexes[19]);
+ _globals._spriteIndexes[19] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 17);
+ _scene->_sequences.addTimer(20, 204);
+ break;
+
+ case 204:
+ _scene->_sequences.remove(_globals._spriteIndexes[19]);
+ _globals._spriteIndexes[19] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 10, 8, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[19], 18, 19);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[19], SM_0, 0, 205);
+ break;
+
+ case 205: {
+ int oldIdx = _globals._spriteIndexes[19];
+ _globals._spriteIndexes[19] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 10, 8, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[19], 20, 21);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[19], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[19], SM_0, 0, 206);
+ }
+ break;
+
+ case 206: {
+ int oldIdx = _globals._spriteIndexes[19];
+ _globals._spriteIndexes[19] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 10, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[19], 22, 25);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[19], oldIdx);
+ if (!_dodgeFl && !_fallFl)
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[19], SM_0, 0, 207);
+ else
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[19], SM_0, 0, 209);
+ }
+ break;
+
+ case 207: {
+ _vm->_sound->command(18);
+ int msgIndex = _scene->_kernelMessages.add(Common::Point(180, 25), 0xFDFC, 0, 0, 90, _game.getQuote(130));
+ _scene->_kernelMessages.setQuoted(msgIndex, 4, true);
+
+ int oldIdx = _globals._spriteIndexes[19];
+ _globals._spriteIndexes[19] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 15, 4, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[19], 26, 27);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[19], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[19], SM_0, 0, 208);
+ }
+ break;
+
+ case 208: {
+ _scene->_kernelMessages.add(Common::Point(180, 39), 0xFDFC, 0, 0, 90, _game.getQuote(131));
+ int oldIdx = _globals._spriteIndexes[19];
+ _globals._spriteIndexes[19] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 10, 4, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[19], 28, 29);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[19], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[19], SM_0, 0, 209);
+ }
+ break;
+
+ case 209: {
+ int oldIdx = _globals._spriteIndexes[19];
+ _globals._spriteIndexes[19] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 22);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[19], oldIdx);
+ _scene->_sequences.addTimer(1, 210);
+ }
+ break;
+
+ case 210:
+ _playingAnimFl = false;
+ break;
+ }
+}
+
+void Scene209::handleMonkeyFall() {
+ switch (_game._trigger) {
+ case 219: {
+ _vm->_sound->command(25);
+ _scene->_sprites.remove(_globals._spriteIndexes[7]);
+ _scene->_sprites.remove(_globals._spriteIndexes[6]);
+ _scene->_sprites.remove(_globals._spriteIndexes[5]);
+ _scene->_sprites.remove(_globals._spriteIndexes[4]);
+
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('m', 4), 0);
+ _scene->_kernelMessages.add(Common::Point(180, 26), 0xFDFC, 0, 0, 90, _game.getQuote(151));
+ _scene->_sequences.addTimer(40, 100);
+ _scene->_hotspots.activate(227, false);
+ int oldIdx = _globals._spriteIndexes[18];
+ _monkeyPosition = 1;
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[23] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[23], 1, 35);
+ _scene->_sequences.setDepth (_globals._spriteIndexes[23], 6);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[23], SM_0, 0, 220);
+ }
+ break;
+
+ case 220: {
+ _vm->_sound->command(18);
+ _scene->_kernelMessages.add(Common::Point(182, 109), 0xFDFC, 0, 0, 90, _game.getQuote(159));
+ _scene->_hotspots.activate(227, false);
+ int oldIdx = _globals._spriteIndexes[18];
+ _monkeyPosition = 1;
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[23] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[23], 36, 42);
+ _scene->_sequences.setDepth (_globals._spriteIndexes[23], 6);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[18], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[23], SM_0, 0, 221);
+ }
+ break;
+
+ case 221: {
+ _game._objects.setRoom(OBJ_BINOCULARS, 209);
+ _binocularsDroppedFl = true;
+ int oldIdx = _globals._spriteIndexes[23];
+ _globals._spriteIndexes[23] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 8, 1, 0, 0);
+ _globals._spriteIndexes[24] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[24], oldIdx);
+ _scene->_sequences.setMsgPosition(_globals._spriteIndexes[24], Common::Point(201, 131));
+ _scene->_sequences.setDepth(_globals._spriteIndexes[24], 8);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[23], oldIdx);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[23], 43, 72);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[23], SM_0, 0, 222);
+ _scene->_dynamicHotspots.setPosition(_scene->_dynamicHotspots.add(39, 13, _globals._spriteIndexes[24], Common::Rect(0, 0, 0, 0)), 200, 133, FACING_NORTH);
+ }
+ break;
+
+ case 222: {
+ _scene->_kernelMessages.add(Common::Point(182, 109), 0xFDFC, 0, 0, 70, _game.getQuote(160));
+ int oldIdx = _globals._spriteIndexes[23];
+ _globals._spriteIndexes[23] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[23], 73, 78);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[23], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[23], SM_0, 0, 223);
+ }
+ break;
+
+ case 223:
+ _scene->loadAnimation(Resources::formatName(209, 'e', -1, EXT_AA, ""), 224);
+ _vm->_sound->command(38);
+ break;
+
+ case 224:
+ _playingAnimFl = false;
+ _fallFl = false;
+ _counter = 0;
+ _pauseMode = 0;
+ _vm->_dialogs->show(0x51AE);
+ _game._player._stepEnabled = true;
+ break;
+ }
+}
+
+void Scene209::handleMonkey1() {
+ switch (_game._trigger) {
+ case 212:
+ _scene->_sequences.remove(_globals._spriteIndexes[19]);
+ _globals._spriteIndexes[19] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 9, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[19], 1, 13);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[19], SM_0, 0, 213);
+ break;
+
+ case 213: {
+ int oldIdx = _globals._spriteIndexes[19];
+ _globals._spriteIndexes[22] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 7, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[22], 1, 22);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[22], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[22], SM_0, 0, 214);
+ }
+ break;
+
+ case 214: {
+ int oldIdx = _globals._spriteIndexes[22];
+ _globals._spriteIndexes[22] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 7, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[22], 23, 26);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[22], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[22], SM_0, 0, 215);
+ int msgIndex = _scene->_kernelMessages.add(Common::Point(170, 21), 0xFDFC, 0, 0, 90, _game.getQuote(156));
+ _scene->_kernelMessages.setQuoted(msgIndex, 3, true);
+ }
+ break;
+
+ case 215: {
+ _vm->_sound->command(18);
+ _scene->loadAnimation(Resources::formatName(209, 'a', -1, EXT_AA, ""), 251);
+ int oldIdx = _globals._spriteIndexes[22];
+ _globals._spriteIndexes[22] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 7, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[22], 27, 35);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[22], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[22], SM_0, 0, 216);
+ }
+ break;
+
+ case 216: {
+ int oldIdx = _globals._spriteIndexes[22];
+ _globals._spriteIndexes[19] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 22);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[19], oldIdx);
+ _scene->_sequences.addTimer(25, 217);
+ }
+ break;
+
+ case 217:
+ _pitchFl = false;
+ _counter = 0;
+ _pauseMode = 0;
+ _scene->_sequences.addTimer(1, 196);
+ break;
+ }
+}
+
+void Scene209::handleMonkey2() {
+ switch (_game._trigger) {
+ case 251:
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 60, _game.getQuote(137));
+ _vm->_sound->command(22);
+ _globals._spriteIndexes[27] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[12], false, 11, 1, 0, 0);
+ _scene->_sequences.setMsgPosition(_globals._spriteIndexes[27], Common::Point(111, 133));
+ _scene->_sequences.setScale(_globals._spriteIndexes[27], 79);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[27], 1, 6);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[27], SM_0, 0, 252);
+ _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
+ _game._player._visible = false;
+ break;
+
+ case 252: {
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(132));
+ int oldIdx = _globals._spriteIndexes[27];
+ _globals._spriteIndexes[27] = _scene->_sequences.startCycle(_globals._spriteIndexes[12], false, 7);
+ _scene->_sequences.setMsgPosition(_globals._spriteIndexes[27], Common::Point(111, 133));
+ _scene->_sequences.setScale(_globals._spriteIndexes[27], 79);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[27], oldIdx);
+ _scene->_sequences.addTimer(120, 253);
+ }
+ break;
+
+ case 253:
+ _scene->_sequences.remove(_globals._spriteIndexes[27]);
+ _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+ }
+}
+
+void Scene209::handleDodge() {
+ switch (_game._trigger) {
+ case 241:
+ _scene->_hotspots.activate(227, true);
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 7);
+ _scene->_sequences.addTimer(6, 242);
+ break;
+
+ case 242:
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 5);
+ _scene->_sequences.addTimer(25, 243);
+ _vm->_sound->command(24);
+ break;
+
+ case 243:
+ _vm->_sound->command(18);
+ _scene->_sequences.remove(_globals._spriteIndexes[18]);
+ _globals._spriteIndexes[18] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 6);
+ _playingAnimFl = false;
+ _pauseMode = 0;
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(180, 21), 0xFDFC, 0, 0, 90, _game.getQuote(155));
+ if (!_shootMissedLastFl) {
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(135));
+ _shootMissedLastFl = true;
+ } else {
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(136));
+ }
+ break;
+ }
+}
+
void Scene209::enter() {
+ _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('a', 1), 0);
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('e', -1), 0);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('a', 0), 0);
+ _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('b', 1), 0);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('m', 0), 0);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('m', 1), 0);
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('m', 3), 0);
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('m', 6), 0);
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('m', 8), 0);
+
+ _game.loadQuoteSet(0x82, 0x83, 0x84, 0x9C, 0x97, 0x95, 0x99, 0x9E, 0x98, 0x9B, 0xA0, 0x96, 0x9F,
+ 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x91, 0x92, 0x93, 0x94, 0x89, 0x85, 0x8A, 0x86, 0x87, 0x88, 0);
+
+ _vm->_palette->setEntry(252, 63, 44, 30);
+ _vm->_palette->setEntry(253, 63, 20, 22);
+
+ if (_game._objects.isInRoom(OBJ_PLANT_STALK)) {
+ _globals._spriteIndexes[16] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1);
+ int idx = _scene->_dynamicHotspots.add(271, 13, _globals._spriteIndexes[16], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, 263, 129, FACING_SOUTH);
+ _scene->_sequences.setDepth(_globals._spriteIndexes[16], 13);
+ }
+
+ if (_scene->_priorSceneId == 208) {
+ _game._player._playerPos = Common::Point(11, 121);
+ _game._player._facing = FACING_EAST;
+ } else if (_scene->_priorSceneId != -2) {
+ _game._player._playerPos = Common::Point(28, 121);
+ _game._player._facing = FACING_SOUTH;
+ }
+
+ if (_game._objects.isInRoom(OBJ_BINOCULARS)) {
+ _globals._spriteIndexes[24] = _scene->_sequences.startCycle(_globals._spriteIndexes[9], false, 1);
+ _scene->_sequences.setMsgPosition(_globals._spriteIndexes[24], Common::Point(201, 131));
+ _scene->_sequences.setDepth(_globals._spriteIndexes[24], 8);
+ int idx = _scene->_dynamicHotspots.add(39, 13, _globals._spriteIndexes[24], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, 200, 133, FACING_NORTH);
+ }
+
+ if (_scene->_roomChanged) {
+ _game._objects.addToInventory(OBJ_POISON_DARTS);
+ _game._objects.addToInventory(OBJ_BLOWGUN);
+ _globals[36] = 1;
+ }
+
+ _pitchFl = false;
+ _fallFl = false;
+ _dodgeFl = false;
+ _playingAnimFl = false;
+ _monkeyPosition = 1;
+ _counter = 0;
+ _pauseMode = 0;
+ _forceFallFl = false;
+ _shouldFallFl = false;
+ _forceDodgeFl = false;
+ _binocularsDroppedFl = false;
+ _shouldDodgeFl = false;
+ _startShootingInTimerFl = false;
+ _dialogAbortVal = 5;
+ _playingDialogFl = false;
+ _shootMissedLastFl = false;
+ _removeMonkeyFl = true;
+ _shootReadyFl = false;
+
+ _scene->_hotspots.activate(227, false);
+
+ sceneEntrySound();
}
void Scene209::step() {
+ if (!_playingAnimFl && !_pitchFl && !_fallFl && !_dodgeFl && (_pauseMode == 0) && (_globals[36] == 1)) {
+ int randAction = _vm->getRandomNumber(1,50);
+ switch (randAction) {
+ case 1:
+ if ((_monkeyPosition == 1) && (_counter < 2)) {
+ _scene->_sequences.addTimer(1, 133);
+ _playingAnimFl = true;
+ _scene->_hotspots.activate(227, true);
+ ++_counter;
+ }
+ break;
+
+ case 2:
+ if ((_monkeyPosition == 1) && (_counter < 2)) {
+ _scene->_sequences.addTimer(1, 140);
+ _scene->_hotspots.activate(227, true);
+ _playingAnimFl = true;
+ ++_counter;
+ }
+ break;
+
+ case 3:
+ if (_monkeyPosition == 1) {
+ _scene->_sequences.addTimer(1, 145);
+ _scene->_hotspots.activate(227, true);
+ _playingAnimFl = true;
+ _counter = 0;
+ }
+ break;
+
+ case 4:
+ if ((_monkeyPosition == 2) && (_counter < 2)) {
+ _scene->_sequences.addTimer(1, 151);
+ _scene->_hotspots.activate(227, true);
+ ++_counter;
+ _playingAnimFl = true;
+ }
+ break;
+
+ case 5:
+ if (_monkeyPosition == 2) {
+ _scene->_sequences.addTimer(1, 161);
+ _scene->_hotspots.activate(227, true);
+ _counter = 0;
+ _playingAnimFl = true;
+ }
+ break;
+
+ case 6:
+ if (_monkeyPosition == 2) {
+ _scene->_sequences.addTimer(1, 189);
+ _scene->_hotspots.activate(227, true);
+ _counter = 0;
+ _playingAnimFl = true;
+ }
+ break;
+ case 7:
+ if (_monkeyPosition == 3) {
+ _scene->_hotspots.activate(227, true);
+ _scene->_sequences.addTimer(1, 167);
+ _playingAnimFl = true;
+ }
+ break;
+
+ case 8:
+ if (_monkeyPosition == 3) {
+ _scene->_sequences.addTimer(1, 178);
+ _playingAnimFl = true;
+ _scene->_hotspots.activate(227, true);
+ _counter = 0;
+ }
+ break;
+
+ case 9:
+ if ((_monkeyPosition == 3) && (_game._player._playerPos.x<120)) {
+ _scene->_sequences.addTimer(1, 182);
+ _scene->_hotspots.activate(227, true);
+ _counter = 0;
+ _playingAnimFl = true;
+ }
+ break;
+
+ case 10:
+ if (_monkeyPosition == 4) {
+ _scene->_sequences.addTimer(1, 196);
+ _scene->_hotspots.activate(227, true);
+ _playingAnimFl = true;
+ _counter = 0;
+ }
+ break;
+
+ case 11:
+ if ((_monkeyPosition == 4) && (_counter < 3)) {
+ _scene->_sequences.addTimer(1, 199);
+ _scene->_hotspots.activate(227, true);
+ ++_counter;
+ _playingAnimFl = true;
+ }
+ break;
+
+ case 30:
+ if (_monkeyPosition == 4) {
+ _scene->_sequences.addTimer(1, 246);
+ _scene->_hotspots.activate(227, true);
+ _counter = 0;
+ _playingAnimFl = true;
+ }
+ break;
+
+ default:
+ if ((randAction >= 12) && (randAction <= 20) && (_monkeyPosition == 2) && (_counter < 5)) {
+ _scene->_sequences.addTimer(1, 155);
+ ++_counter;
+ _playingAnimFl = true;
+ }
+
+ if ((randAction >= 21) && (randAction <= 29) && (_monkeyPosition == 3) && (_counter < 3)) {
+ _scene->_sequences.addTimer(1, 171);
+ _playingAnimFl = true;
+ ++_counter;
+ }
+ break;
+ }
+ }
+
+ if (!_dodgeFl && !_pitchFl && !_fallFl && (_pauseMode == 1))
+ _scene->_sequences.addTimer(1, 226);
+
+ if (!_dodgeFl && !_pitchFl && !_fallFl && (_pauseMode == 2))
+ handlePause();
+
+ if (!_dodgeFl && !_pitchFl && !_fallFl && (_pauseMode == 1))
+ initPauseCounterThreshold();
+
+ handlePeek();
+ handleVerticalMove();
+ handleLookStay();
+ handleLookRight();
+ handleBlink();
+ handleGetBinoculars();
+ handleStandFromPeek();
+ handleDodge();
+ handleBinocularBlink();
+ handleBinocularScan();
+ handleJumpInTree();
+ handleTongue();
+ handleMonkeyFall();
+ handleJumpAndHide();
+ handleMonkeyEating();
+ handleMonkey1();
+ handleStandBlink();
+ handleMonkey2();
+
+ if ((_monkeyPosition == 1) && !_playingAnimFl && _fallFl) {
+ _scene->_sequences.addTimer(1, 145);
+ _playingAnimFl = true;
+ }
+
+ if ((_monkeyPosition == 2) && !_playingAnimFl && _fallFl) {
+ _scene->_sequences.addTimer(1, 161);
+ _playingAnimFl = true;
+ }
+
+ if ((_monkeyPosition == 4) && !_playingAnimFl && _fallFl) {
+ _scene->_sequences.addTimer(1, 196);
+ _playingAnimFl = true;
+ }
+
+ if ((_monkeyPosition == 3) && !_playingAnimFl && _fallFl && _forceFallFl) {
+ _scene->_sequences.addTimer(1, 219);
+ _playingAnimFl = true;
+ }
+
+ if ((_monkeyPosition == 1) && !_playingAnimFl && _pitchFl) {
+ _scene->_sequences.addTimer(1, 145);
+ _playingAnimFl = true;
+ }
+
+ if ((_monkeyPosition == 2) && !_playingAnimFl && _pitchFl) {
+ _scene->_sequences.addTimer(1, 189);
+ _playingAnimFl = true;
+ }
+
+ if ((_monkeyPosition == 4) && !_playingAnimFl && _pitchFl) {
+ _scene->_sequences.addTimer(1, 212);
+ _playingAnimFl = true;
+ }
+
+ if ((_monkeyPosition == 3) && !_playingAnimFl && _pitchFl) {
+ _scene->_sequences.addTimer(1, 178);
+ _playingAnimFl = true;
+ }
+
+ if ((_monkeyPosition == 1) && !_playingAnimFl && _dodgeFl) {
+ _scene->_sequences.addTimer(1, 145);
+ _playingAnimFl = true;
+ }
+
+ if ((_monkeyPosition == 4) && !_playingAnimFl && _dodgeFl) {
+ _scene->_sequences.addTimer(1, 196);
+ _playingAnimFl = true;
+ }
+
+ if ((_monkeyPosition == 3) && !_playingAnimFl && _dodgeFl) {
+ _scene->_sequences.addTimer(1, 178);
+ _playingAnimFl = true;
+ }
+
+ if ((_monkeyPosition == 2) && !_playingAnimFl && _dodgeFl && _forceDodgeFl) {
+ _scene->_sequences.addTimer(1, 241);
+ _playingAnimFl = true;
+ }
+
+ if (_dodgeFl || _fallFl) { /* if want to dodge or fall */
+ if (!_playingAnimFl && (_monkeyPosition == 2))
+ _shouldDodgeFl = true;
+
+ if (!_playingAnimFl && (_monkeyPosition == 3))
+ _shouldFallFl = true;
+
+ switch (_game._trigger) {
+ case 228:
+ _game._player._visible = false;
+ _globals._spriteIndexes[17] = _scene->_sequences.addSpriteCycle (_globals._spriteIndexes[2], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[17], 1, 7);
+ _scene->_sequences.setMsgPosition(_globals._spriteIndexes[17], Common::Point(116, 131));
+ _scene->_sequences.setDepth(_globals._spriteIndexes[17], 4);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[17], SM_0, 0, 228);
+ break;
+
+ case 229: {
+ int oldIdx = _globals._spriteIndexes[17];
+ _globals._spriteIndexes[17] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 7);
+ _scene->_sequences.setMsgPosition(_globals._spriteIndexes[17], Common::Point(116, 131));
+ _scene->_sequences.setDepth(_globals._spriteIndexes[17], 4);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[17], oldIdx);
+ _scene->_sequences.addTimer(35, 230);
+ }
+ break;
+
+ case 230:
+ _scene->_sequences.remove(_globals._spriteIndexes[17]);
+ _globals._spriteIndexes[17] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[17], 1, 7);
+ _scene->_sequences.setMsgPosition(_globals._spriteIndexes[17], Common::Point(116, 131));
+ _scene->_sequences.setDepth(_globals._spriteIndexes[17], 4);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[17], SM_0, 0, 231);
+ break;
+
+ case 231: {
+ int oldIdx = _globals._spriteIndexes[17];
+ _globals._spriteIndexes[17] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[17], 8, 10);
+ _scene->_sequences.setMsgPosition(_globals._spriteIndexes[17], Common::Point(116, 131));
+ _scene->_sequences.setDepth(_globals._spriteIndexes[17], 4);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[17], oldIdx);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[17], SM_0, 0, 232);
+ _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[17], -1);
+ _game._player._visible = false;
+ }
+ break;
+
+ case 232: {
+ int oldIdx = _globals._spriteIndexes[17];
+ _globals._spriteIndexes[17] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 10);
+ _scene->_sequences.setMsgPosition(_globals._spriteIndexes[17], Common::Point(116, 131));
+ _scene->_sequences.setDepth(_globals._spriteIndexes[17], 4);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[17], oldIdx);
+ _scene->_sequences.addTimer(2, 233);
+ _scene->_kernelMessages.reset();
+ if (_dodgeFl && (_monkeyPosition != 1) && (_monkeyPosition != 2))
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 34463, _game.getQuote(138));
+ if (_fallFl && (_monkeyPosition != 3))
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 34463, _game.getQuote(138));
+ }
+ break;
+
+ case 233:
+ _shootReadyFl = true;
+ break;
+
+ case 234:
+ _scene->_sequences.remove(_globals._spriteIndexes[17]);
+ _scene->_kernelMessages.reset();
+ if (_action.isAction(NOUN_HOSE_DOWN, NOUN_BLOWGUN, NOUN_MONKEY)) {
+ _globals._spriteIndexes[17] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 7, 16, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[17], 11, 12);
+ _scene->_sequences.setMsgPosition(_globals._spriteIndexes[17], Common::Point(116, 131));
+ _scene->_sequences.setDepth(_globals._spriteIndexes[17], 4);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[17], SM_FRAME_INDEX, 12, 239);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[17], SM_0, 0, 235);
+ } else if (_action.isAction(NOUN_SHOOT, NOUN_BLOWGUN, NOUN_MONKEY)) {
+ _globals._spriteIndexes[17] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[17], 11, 12);
+ _scene->_sequences.setMsgPosition(_globals._spriteIndexes[17], Common::Point(116, 131));
+ _scene->_sequences.setDepth(_globals._spriteIndexes[17], 4);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[17], SM_0, 0, 235);
+ _vm->_sound->command(23);
+ }
+ break;
+
+ case 235: {
+ int oldIdx = _globals._spriteIndexes[17];
+ _globals._spriteIndexes[17] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, 13);
+ _scene->_sequences.setMsgPosition(_globals._spriteIndexes[17], Common::Point(116, 131));
+ _scene->_sequences.setDepth(_globals._spriteIndexes[17], 4);
+ _scene->_sequences.updateTimeout(_globals._spriteIndexes[17], oldIdx);
+ _scene->_sequences.addTimer(12, 236);
+ _forceFallFl = true;
+ _forceDodgeFl = true;
+ }
+ break;
+
+ case 236:
+ _scene->_sequences.remove(_globals._spriteIndexes[17]);
+ _globals._spriteIndexes[17] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._spriteIndexes[17], 14, 16);
+ _scene->_sequences.setMsgPosition(_globals._spriteIndexes[17], Common::Point(116, 131));
+ _scene->_sequences.setDepth(_globals._spriteIndexes[17], 4);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[17], SM_0, 0, 237);
+ break;
+
+ case 237:
+ _game._player._visible = true;
+ _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount;
+ _scene->_sequences.addTimer(1, 238);
+ break;
+
+ case 238:
+ _scene->_sequences.remove(_globals._spriteIndexes[17]);
+ if (_dodgeFl)
+ _game._player._stepEnabled = true;
+
+ _startShootingInTimerFl = false;
+
+ if (_fallFl) {
+ _globals[36] = MONKEY_IS_GONE;
+ _game._objects.setRoom(OBJ_POISON_DARTS, NOWHERE);
+ }
+ _dodgeFl = false;
+ _fallFl = false;
+ _forceFallFl = false;
+ _forceDodgeFl = false;
+ _shouldFallFl = false;
+ _shouldDodgeFl = false;
+ break;
+
+ case 239:
+ _vm->_sound->command(23);
+ break;
+ }
+ }
+
+ if (_game._trigger == 100)
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(134));
+
+ if (_shootReadyFl && (_shouldFallFl || _shouldDodgeFl)) {
+ _scene->_sequences.addTimer(4, 234);
+ _shootReadyFl = false;
+ }
}
void Scene209::preActions() {
+ if (_action.isAction(0x18C, 0x84))
+ _game._player._walkOffScreenSceneId = 208;
+
+ if (_globals[36] == 1) {
+ if ((_action.isAction(NOUN_SHOOT) || _action.isAction(NOUN_HOSE_DOWN)) && _action.isAction(NOUN_MONKEY)
+ && _action.isAction(NOUN_BLOWGUN) && _game._objects.isInInventory(OBJ_BLOWGUN) && _game._objects.isInInventory(OBJ_POISON_DARTS)) {
+ _game._player._prepareWalkPos = Common::Point(111, 129);
+ _game._player._prepareWalkFacing = FACING_NORTHEAST;
+ _game._player._needToWalk = true;
+ _game._player._readyToWalk = true;
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_MONKEY) || _action.isAction(VERB_TALKTO, NOUN_MONKEY)) {
+ _game._player._prepareWalkPos = Common::Point(111, 129);
+ _game._player._prepareWalkFacing = FACING_NORTHEAST;
+ _game._player._needToWalk = true;
+ _game._player._readyToWalk = true;
+ }
+ }
}
void Scene209::actions() {
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(0x51B0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(0x18C, 0x1A2)) {
+ _scene->_nextSceneId = 203;
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(VERB_TALKTO, NOUN_MONKEY)) && !_pitchFl && !_playingDialogFl) {
+ _scene->_sequences.addTimer(1, _dialogAbortVal);
+ _playingDialogFl = true;
+ _game._player._stepEnabled = false;
+ _action._inProgress = false;
+ return;
+ }
+
+ switch (_game._trigger) {
+ case 130:
+ _game._player._stepEnabled = true;
+ _playingDialogFl = false;
+ _action._inProgress = false;
+ return;
+
+ case 5:
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 6, 180, _game.getQuote(139));
+ _action._inProgress = false;
+ return;
+
+ case 6:
+ _scene->_kernelMessages.add(Common::Point(180, 21), 0xFDFC, 0, 0, 60, _game.getQuote(151));
+ _scene->_sequences.addTimer(60, 130);
+ _dialogAbortVal = 7;
+ _action._inProgress = false;
+ return;
+
+ case 7:
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 8, 180, _game.getQuote(140));
+ _action._inProgress = false;
+ return;
+
+ case 8:
+ _scene->_kernelMessages.add(Common::Point(180, 21), 0xFDFC, 0, 0, 60, _game.getQuote(149));
+ _scene->_sequences.addTimer(60, 130);
+ _dialogAbortVal = 9;
+ _action._inProgress = false;
+ return;
+
+ case 9:
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 180, _game.getQuote(141));
+ _scene->_sequences.addTimer(200, 10);
+ _action._inProgress = false;
+ return;
+
+ case 10:
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 11, 180, _game.getQuote(142));
+ _action._inProgress = false;
+ return;
+
+ case 11:
+ _scene->_kernelMessages.add(Common::Point(180, 21), 0xFDFC, 0, 0, 60, _game.getQuote(152));
+ _scene->_sequences.addTimer(60, 130);
+ _dialogAbortVal = 12;
+ _action._inProgress = false;
+ return;
+
+ case 12:
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 130, _game.getQuote(143));
+ _scene->_sequences.addTimer(150, 13);
+ _action._inProgress = false;
+ return;
+
+ case 13:
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 14, 180, _game.getQuote(145));
+ _action._inProgress = false;
+ return;
+
+ case 14:
+ _scene->_kernelMessages.add(Common::Point(180, 21), 0xFDFC, 0, 0, 60, _game.getQuote(151));
+ _scene->_sequences.addTimer(60, 130);
+ _dialogAbortVal = 15;
+ _action._inProgress = false;
+ return;
+
+ case 15:
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 16, 180, _game.getQuote(146));
+ _action._inProgress = false;
+ return;
+
+ case 16:
+ _scene->_kernelMessages.add(Common::Point(180, 21), 0xFDFC, 0, 17, 60, _game.getQuote(154));
+ _action._inProgress = false;
+ return;
+
+ case 17:
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 130, 60, _game.getQuote(147));
+ _dialogAbortVal = 18;
+ _action._inProgress = false;
+ return;
+
+ case 18:
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 180, _game.getQuote(148));
+ _pitchFl = true;
+ _playingDialogFl = false;
+ _dialogAbortVal = 5;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_globals[36] == 1) {
+ if ((_action.isAction(NOUN_SHOOT) || _action.isAction(NOUN_HOSE_DOWN)) && _action.isAction(NOUN_MONKEY)
+ && _action.isAction(NOUN_BLOWGUN) && _game._objects.isInInventory(OBJ_BLOWGUN) && _game._objects.isInInventory(OBJ_POISON_DARTS)) {
+ if (_action.isAction(NOUN_SHOOT, NOUN_BLOWGUN, NOUN_MONKEY) && !_startShootingInTimerFl) {
+ _game._triggerSetupMode = KERNEL_TRIGGER_DAEMON;
+ _scene->_sequences.addTimer(1, 231);
+ _startShootingInTimerFl = true;
+ _game._player._stepEnabled = false;
+ _dodgeFl = true;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_HOSE_DOWN, NOUN_BLOWGUN, NOUN_MONKEY) && !_startShootingInTimerFl) {
+ _game._triggerSetupMode = KERNEL_TRIGGER_DAEMON;
+ _scene->_sequences.addTimer(1, 228);
+ _game._player._stepEnabled = false;
+ _fallFl = true;
+ _startShootingInTimerFl = true;
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_LOOK, NOUN_MONKEY)) {
+ _pitchFl = true;
+ _game._player._stepEnabled = false;
+ _vm->_dialogs->show(0x51B2);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_PLANT_STALK) && (_game._trigger || _game._objects.isInRoom(OBJ_PLANT_STALK))) {
+ switch (_game._trigger) {
+ case 0:
+ _globals._spriteIndexes[11] = _scene->_sprites.addSprites("*RXMBD_2", 0);
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._spriteIndexes[26] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[11], false, 3, 2, 0, 0);
+ _scene->_sequences.setMsgLayout(_globals._spriteIndexes[26]);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[26], SM_FRAME_INDEX, 4, 1);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[26], SM_0, 0, 2);
+ break;
+
+ case 1:
+ _scene->_sequences.remove(_globals._spriteIndexes[16]);
+ _game._objects.addToInventory(OBJ_PLANT_STALK);
+ break;
+
+ case 2:
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ _scene->_sequences.addTimer(4, 3);
+ _vm->_dialogs->showPicture(OBJ_PLANT_STALK, 0x328);
+ break;
+
+ case 3:
+ _scene->_sprites.remove(_globals._spriteIndexes[11]);
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, 0x27) && (_game._trigger || _game._objects.isInRoom(OBJ_BINOCULARS))) {
+ switch (_game._trigger) {
+ case 0:
+ _globals._spriteIndexes[10] = _scene->_sprites.addSprites("*RXMBD_8", false);
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._spriteIndexes[25] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], false, 3, 2, 0, 0);
+ _scene->_sequences.setMsgLayout(_globals._spriteIndexes[25]);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[25], SM_FRAME_INDEX, 4, 1);
+ _scene->_sequences.addSubEntry(_globals._spriteIndexes[25], SM_0, 0, 2);
+ break;
+
+ case 1:
+ _scene->_sequences.remove(_globals._spriteIndexes[24]);
+ _game._objects.addToInventory(OBJ_BINOCULARS);
+ break;
+
+ case 2:
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ _binocularsDroppedFl = false;
+ _scene->_sequences.addTimer(4, 3);
+ break;
+
+ case 3:
+ _vm->_dialogs->showPicture (OBJ_BINOCULARS, 0x51AF);
+ _scene->_sprites.remove(_globals._spriteIndexes[10]);
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, 0x142)) {
+ _vm->_dialogs->show(0x51A5);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, 0x1A3)) {
+ _vm->_dialogs->show(0x51A6);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, 0x1A4)) {
+ _vm->_dialogs->show(0x51A7);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, 0x1A6)) {
+ _vm->_dialogs->show(0x51A8);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, 0x84)) {
+ _vm->_dialogs->show(0x51A9);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, 0x1A2)) {
+ _vm->_dialogs->show(0x51AA);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, 0x10F) && (_action._savedFields._mainObjectSource == 4)) {
+ _vm->_dialogs->show(0x51AB);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_GIVE, 0x17A, 0xE3) || _action.isAction(VERB_THROW, 0x17A, 0xE3)) {
+ _vm->_dialogs->show(0x51AD);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, 0x175)) {
+ _vm->_dialogs->show(0x51B1);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_THROW, 0xE3) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) {
+ if (!_action.isAction(0x114)) {
+ _vm->_dialogs->show(0x51B3);
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_THROW, 0x114, 0xE3)) {
+ _vm->_dialogs->show(0x51B4);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, 0x100)) {
+ if (_globals[36] == 1) {
+ if (_monkeyPosition == 1)
+ _vm->_dialogs->show(0x51B5);
+ else
+ _vm->_dialogs->show(0x51B6);
+ } else {
+ if (_globals[36] == 0)
+ _vm->_dialogs->show(0x51B5);
+ else
+ _vm->_dialogs->show(0x51B7);
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK, 0x3A4)) {
+ _vm->_dialogs->show(0x51B8);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, 0x3A4)) {
+ _vm->_dialogs->show(0x51B9);
+ _action._inProgress = false;
+ return;
+ }
}
} // End of namespace Nebular
diff --git a/engines/mads/nebular/nebular_scenes2.h b/engines/mads/nebular/nebular_scenes2.h
index a749e8afcb..d29b94e522 100644
--- a/engines/mads/nebular/nebular_scenes2.h
+++ b/engines/mads/nebular/nebular_scenes2.h
@@ -155,8 +155,45 @@ public:
};
class Scene209: public Scene2xx {
+private:
+ bool _dodgeFl, _forceDodgeFl, _shouldDodgeFl;
+ bool _pitchFl;
+ bool _fallFl, _forceFallFl, _shouldFallFl;
+ bool _playingAnimFl, _playingDialogFl;
+ int _pauseMode, _pauseCounterThreshold, _pauseCounter;
+ bool _removeMonkeyFl;
+ int _monkeyPosition;
+ bool _shootReadyFl, _startShootingInTimerFl, _shootMissedLastFl;
+ bool _binocularsDroppedFl;
+ int _dialogAbortVal;
+ int _counter;
+
+ void handlePause();
+ void initPauseCounterThreshold();
+ void handlePeek();
+ void handleVerticalMove();
+ void handleLookStay();
+ void handleLookRight();
+ void handleBlink();
+ void handleGetBinoculars();
+ void handleStandFromPeek();
+ void handleDodge();
+ void handleBinocularBlink();
+ void handleBinocularScan();
+ void handleJumpInTree();
+ void handleTongue();
+ void handleMonkeyFall();
+ void handleJumpAndHide();
+ void handleMonkeyEating();
+ void handleMonkey1();
+ void handleStandBlink();
+ void handleMonkey2();
+
public:
- Scene209(MADSEngine *vm) : Scene2xx(vm) {}
+ Scene209(MADSEngine *vm) : Scene2xx(vm), _dodgeFl(false), _forceDodgeFl(false), _pitchFl(false), _fallFl(false), _forceFallFl(false),
+ _playingAnimFl(false), _shouldFallFl(false), _shouldDodgeFl(false), _monkeyPosition(0), _counter(0), _pauseMode(0),
+ _binocularsDroppedFl(false), _startShootingInTimerFl(false), _dialogAbortVal(0), _playingDialogFl(false),_shootMissedLastFl(false),
+ _removeMonkeyFl(false), _shootReadyFl(false), _pauseCounterThreshold(0), _pauseCounter(0) {}
virtual void setup();
virtual void enter();
virtual void step();