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-rw-r--r--engines/scumm/charset-fontdata.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/charset-fontdata.cpp b/engines/scumm/charset-fontdata.cpp
index 3c48314165..23e89b1878 100644
--- a/engines/scumm/charset-fontdata.cpp
+++ b/engines/scumm/charset-fontdata.cpp
@@ -617,7 +617,7 @@ CharsetRendererV2::CharsetRendererV2(ScummEngine *vm, Common::Language language)
replacementChars = sizeof(spanishCharsetDataV2) / 2;
break;
case Common::RU_RUS:
- if ((_vm->_game.id == GID_MANIAC) && (_vm->_game.version == 2)) {
+ if (((_vm->_game.id == GID_MANIAC) || (_vm->_game.id == GID_ZAK)) && (_vm->_game.version == 2)) {
replacementData = russCharsetDataV2;
replacementChars = sizeof(russCharsetDataV2) / 2;
} else {
@@ -638,7 +638,7 @@ CharsetRendererV2::CharsetRendererV2(ScummEngine *vm, Common::Language language)
int ch1 = replacementData[2 * i];
int ch2 = replacementData[2 * i + 1];
- if ((_vm->_game.id == GID_MANIAC) && (_vm->_game.version == 2)) {
+ if (((_vm->_game.id == GID_MANIAC) || (_vm->_game.id == GID_ZAK)) && (_vm->_game.version == 2)) {
memcpy(const_cast<byte *>(_fontPtr) + 8 * ch1, russianCharsetDataV2 + 8 * ch2, 8);
} else {
memcpy(const_cast<byte *>(_fontPtr) + 8 * ch1, specialCharsetData + 8 * ch2, 8);