diff options
Diffstat (limited to 'engines')
| -rw-r--r-- | engines/wintermute/BGame.cpp | 6 | ||||
| -rw-r--r-- | engines/wintermute/BGame.h | 2 | ||||
| -rw-r--r-- | engines/wintermute/BImage.cpp | 1 | ||||
| -rw-r--r-- | engines/wintermute/BSoundBuffer.cpp | 3 | ||||
| -rw-r--r-- | engines/wintermute/scriptables/ScEngine.cpp | 4 | 
5 files changed, 9 insertions, 7 deletions
diff --git a/engines/wintermute/BGame.cpp b/engines/wintermute/BGame.cpp index fa2e19a3c7..a447b7a0f8 100644 --- a/engines/wintermute/BGame.cpp +++ b/engines/wintermute/BGame.cpp @@ -3148,7 +3148,7 @@ HRESULT CBGame::ShowCursor() {  //////////////////////////////////////////////////////////////////////////
 -HRESULT CBGame::SaveGame(int slot, char *desc, bool quickSave) {
 +HRESULT CBGame::SaveGame(int slot, const char *desc, bool quickSave) {
  	char Filename[MAX_PATH + 1];
  	GetSaveSlotFilename(slot, Filename);
 @@ -3793,10 +3793,10 @@ void CBGame::SetWindowTitle() {  			/*          WideString wstr = StringUtil::AnsiToWide(Title);
  			            title = StringUtil::WideToUtf8(wstr);*/
  		}
 -
 +#if 0
  		CBRenderSDL *renderer = static_cast<CBRenderSDL *>(_renderer);
  		// TODO
 -#if 0
 +
  		SDL_SetWindowTitle(renderer->GetSdlWindow(), title.c_str());
  #endif
  	}
 diff --git a/engines/wintermute/BGame.h b/engines/wintermute/BGame.h index de98897a3d..8b0797825d 100644 --- a/engines/wintermute/BGame.h +++ b/engines/wintermute/BGame.h @@ -293,7 +293,7 @@ public:  	virtual HRESULT Cleanup();
  	virtual HRESULT LoadGame(int Slot);
  	virtual HRESULT LoadGame(const char *Filename);
 -	virtual HRESULT SaveGame(int slot, char *desc, bool quickSave = false);
 +	virtual HRESULT SaveGame(int slot, const char *desc, bool quickSave = false);
  	virtual HRESULT ShowCursor();
  	CBSprite *_cursorNoninteractive;
 diff --git a/engines/wintermute/BImage.cpp b/engines/wintermute/BImage.cpp index 869d029e27..5f85215f7a 100644 --- a/engines/wintermute/BImage.cpp +++ b/engines/wintermute/BImage.cpp @@ -101,6 +101,7 @@ byte *CBImage::CreateBMPBuffer(uint32 *BufferSize) {  	return Buffer;
  #endif
 +	return NULL;
  }
 diff --git a/engines/wintermute/BSoundBuffer.cpp b/engines/wintermute/BSoundBuffer.cpp index 1905325f8a..6b689f59ca 100644 --- a/engines/wintermute/BSoundBuffer.cpp +++ b/engines/wintermute/BSoundBuffer.cpp @@ -204,8 +204,8 @@ HRESULT CBSoundBuffer::Resume() {  	if (_stream) {
  		BASS_ChannelPlay(_stream, FALSE);
  	}
 -	return S_OK;
  #endif
 +	return S_OK;
  }
 @@ -237,6 +237,7 @@ uint32 CBSoundBuffer::GetLength() {  	QWORD len = BASS_ChannelGetLength(_stream, BASS_POS_BYTE);
  	return 1000 * BASS_ChannelBytes2Seconds(_stream, len);
  #endif
 +	return 0;
  }
 diff --git a/engines/wintermute/scriptables/ScEngine.cpp b/engines/wintermute/scriptables/ScEngine.cpp index 4edb1c771b..67e9f9eef0 100644 --- a/engines/wintermute/scriptables/ScEngine.cpp +++ b/engines/wintermute/scriptables/ScEngine.cpp @@ -80,7 +80,7 @@ CScEngine::CScEngine(CBGame *inGame): CBBase(inGame) {  			::FreeLibrary(_compilerDLL);
  			_compilerDLL = NULL;
  		} else {
 -			/*
 +		*/	/*
  			// publish external methods to the compiler
  			CALLBACKS c;
  			c.Dll_AddError = AddError;
 @@ -759,7 +759,7 @@ HRESULT CScEngine::SaveBreakpoints() {  		for (int j = 0; j < _breakpoints[i]->_lines.GetSize(); j++) {
  			Count++;
  			sprintf(Key, "Breakpoint%d", Count);
 -			sprintf(Text, "%s:%d", _breakpoints[i]->_filename, _breakpoints[i]->_lines[j]);
 +			sprintf(Text, "%s:%d", _breakpoints[i]->_filename.c_str(), _breakpoints[i]->_lines[j]);
  			Game->_registry->WriteString("Debug", Key, Text);
  		}
  | 
