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-rw-r--r--engines/agos/event.cpp4
-rw-r--r--engines/scumm/input.cpp7
2 files changed, 0 insertions, 11 deletions
diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp
index cf84b78dc8..5ef65e7b42 100644
--- a/engines/agos/event.cpp
+++ b/engines/agos/event.cpp
@@ -499,10 +499,6 @@ void AGOSEngine::delay(uint amount) {
}
_keyPressed = event.kbd;
-
- // Make sure backspace works right (this fixes a small issue on OS X)
- if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE)
- _keyPressed.ascii = Common::KEYCODE_BACKSPACE;
break;
case Common::EVENT_MOUSEMOVE:
break;
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index 6523635643..ab32992b03 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -135,13 +135,6 @@ void ScummEngine::parseEvent(Common::Event event) {
// Normal key press, pass on to the game.
_keyPressed = event.kbd;
}
-
- // WORKAROUND: On Mac OS X, the ascii value has to be set to the
- // backspace keycode in order for the backspace to work in HE games.
- // This includes using the backspace when entering coach names
- // in the backyard games.
- if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE)
- _keyPressed.ascii = Common::KEYCODE_BACKSPACE;
// FIXME: We are using ASCII values to index the _keyDownMap here,
// yet later one code which checks _keyDownMap will use KEYCODEs