diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/agos/event.cpp | 4 | ||||
-rw-r--r-- | engines/scumm/input.cpp | 7 |
2 files changed, 0 insertions, 11 deletions
diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp index cf84b78dc8..5ef65e7b42 100644 --- a/engines/agos/event.cpp +++ b/engines/agos/event.cpp @@ -499,10 +499,6 @@ void AGOSEngine::delay(uint amount) { } _keyPressed = event.kbd; - - // Make sure backspace works right (this fixes a small issue on OS X) - if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE) - _keyPressed.ascii = Common::KEYCODE_BACKSPACE; break; case Common::EVENT_MOUSEMOVE: break; diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index 6523635643..ab32992b03 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -135,13 +135,6 @@ void ScummEngine::parseEvent(Common::Event event) { // Normal key press, pass on to the game. _keyPressed = event.kbd; } - - // WORKAROUND: On Mac OS X, the ascii value has to be set to the - // backspace keycode in order for the backspace to work in HE games. - // This includes using the backspace when entering coach names - // in the backyard games. - if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE) - _keyPressed.ascii = Common::KEYCODE_BACKSPACE; // FIXME: We are using ASCII values to index the _keyDownMap here, // yet later one code which checks _keyDownMap will use KEYCODEs |