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-rw-r--r--engines/tinsel/handle.cpp135
1 files changed, 1 insertions, 134 deletions
diff --git a/engines/tinsel/handle.cpp b/engines/tinsel/handle.cpp
index c839cb39e3..3921414b01 100644
--- a/engines/tinsel/handle.cpp
+++ b/engines/tinsel/handle.cpp
@@ -85,7 +85,6 @@ static char g_szCdPlayFile[100];
//----------------- FORWARD REFERENCES --------------------
static void LoadFile(MEMHANDLE *pH); // load a memory block as a file
-static void convertFileToLE(MEMHANDLE *pH);
/**
* Loads the graphics handle table index file and preloads all the
@@ -301,10 +300,7 @@ void LoadFile(MEMHANDLE *pH) {
// discardable - unlock the memory
MemoryUnlock(pH->_node);
-
- if (TinselV1Mac)
- convertFileToLE(pH);
-
+
// set the loaded flag
pH->filesize |= fLoaded;
@@ -380,135 +376,6 @@ byte *LockMem(SCNHANDLE offset) {
return MemoryDeref(pH->_node) + (offset & OFFSETMASK);
}
-void convertFileToLE(MEMHANDLE *pH) {
- assert(TinselV1Mac);
-
- char szFilename[sizeof(pH->szName) + 1];
- // extract and zero terminate the filename
- memcpy(szFilename, pH->szName, sizeof(pH->szName));
- szFilename[sizeof(pH->szName)] = 0;
-
- debug("Converting file: %s", szFilename);
-
- byte *data = MemoryDeref(pH->_node);
- byte *ptr = data;
-
- // Process each chunk
-
- while (true) {
- uint32 pos = ptr - data;
-
- uint32 chunkId = READ_BE_UINT32(ptr);
- WRITE_LE_UINT32(ptr, chunkId); ptr += 4;
-
- uint32 nextChunkOffset = READ_BE_UINT32(ptr);
- WRITE_LE_UINT32(ptr, nextChunkOffset); ptr += 4;
-
- uint32 chunkSize = (nextChunkOffset > 0 ? nextChunkOffset : pH->filesize & FSIZE_MASK) - pos;
- uint32 chunkDataSize = chunkSize - 4 - 4; // chunk ID, chunk length
-
- debug("Chunk ID: %x, size %d, next chunk: %d", chunkId, chunkSize, nextChunkOffset);
-
- switch (chunkId) {
- case CHUNK_SCENE - 1:
- assert(chunkDataSize == 8 * 4);
- for (uint32 i = 0; i < 8; i++) {
- // numEntrance, numPoly, numTaggedActor, defRefer, hSceneScript,
- // hEntrance, hPoly, hTaggedActor
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4;
- }
- break;
- case CHUNK_TOTAL_ACTORS - 1:
- case CHUNK_TOTAL_GLOBALS - 1:
- case CHUNK_TOTAL_OBJECTS - 1:
- case CHUNK_TOTAL_POLY - 1:
- assert(chunkDataSize == 4);
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4;
- break;
- case CHUNK_OBJECTS - 1:
- // INV_OBJECT structure
- assert(chunkDataSize % 16 == 0);
- for (uint32 i = 0; i < chunkDataSize / 16; i++) {
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4; // id
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4; // hIconFilm
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4; // hScript
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4; // attribute
- }
- break;
- case CHUNK_FONT:
- assert(chunkDataSize == 4 * 11 + 4 * 300 + 4 * 223);
- // FONT structure: xSpacing, ySpacing, xShadow, yShadow, spaceSize
- // OBJ_INIT: hObjImg, objFlags, objID, objX, objY, objZ
- for (uint32 i = 0; i < 11; i++) {
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4;
- }
- // SCNHANDLE fontDef[300]
- for (uint32 i = 0; i < 300; i++) {
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4;
- }
- // TODO: the font chunk in dw.scn is 2136 bytes, we've only processed the
- // first 44 + 300 * 4 = 1244 ones, so we're left with 892 more...
- // Since all resources are BE in the Mac version, I assume that these are
- // 32-bit integers that should be byte swapped as well.
- for (uint32 i = 0; i < 223; i++) {
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4;
- }
- break;
- case CHUNK_BITMAP:
- // TODO
- break;
- case CHUNK_PALETTE:
- // Palette entries: 32-bit integers, each one with [R, G, B, unused] bytes
- assert(chunkDataSize % 256 == 0);
- for (uint32 i = 0; i < 256; i++) {
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4;
- }
- break;
- case CHUNK_IMAGE:
- assert(chunkDataSize % 16 == 0);
- for (uint32 i = 0; i < chunkDataSize / 16; i++) {
- WRITE_LE_UINT16(ptr, READ_BE_UINT16(ptr)); ptr += 2; // width
- WRITE_LE_UINT16(ptr, READ_BE_UINT16(ptr)); ptr += 2; // height
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4;
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4;
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4;
- }
- break;
- case CHUNK_ANI_FRAME:
- assert(chunkDataSize % 8 == 0);
- for (uint32 i = 0; i < chunkDataSize / 8; i++) {
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4; // SCNHANDLE
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4;
- }
- break;
- case CHUNK_FILM:
- // Filled with 32-bit integers
- assert(chunkDataSize % 4 == 0);
- for (uint32 i = 0; i < chunkDataSize / 4; i++) {
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4;
- }
- break;
- case CHUNK_PCODE:
- // Too complicated to handle here - handled by the script parser
- break;
- case CHUNK_ENTRANCE:
- // Entrance structure (ENTRANCE_STRUC)
- assert(chunkDataSize == 8);
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4; // eNumber - entrance number
- WRITE_LE_UINT32(ptr, READ_BE_UINT32(ptr)); ptr += 4; // hScript - handle to entrance script
- break;
- default:
- error("Unknown chunk ID: %x", chunkId);
- }
-
- // Jump to the next chunk
- if (!nextChunkOffset)
- break;
-
- ptr = data + nextChunkOffset;
- }
-}
-
/**
* Called to lock the current scene and make it non-discardable.
* @param offset Handle and offset to data