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-rw-r--r--engines/xeen/configure.engine3
-rw-r--r--engines/xeen/debugger.cpp56
-rw-r--r--engines/xeen/debugger.h44
-rw-r--r--engines/xeen/detection.cpp183
-rw-r--r--engines/xeen/detection_tables.h48
-rw-r--r--engines/xeen/module.mk13
-rw-r--r--engines/xeen/xeen.cpp209
-rw-r--r--engines/xeen/xeen.h153
8 files changed, 709 insertions, 0 deletions
diff --git a/engines/xeen/configure.engine b/engines/xeen/configure.engine
new file mode 100644
index 0000000000..489254f269
--- /dev/null
+++ b/engines/xeen/configure.engine
@@ -0,0 +1,3 @@
+# This file is included from the main "configure" script
+# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
+add_engine xeen "World of Xeen" no
diff --git a/engines/xeen/debugger.cpp b/engines/xeen/debugger.cpp
new file mode 100644
index 0000000000..0642498749
--- /dev/null
+++ b/engines/xeen/debugger.cpp
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/file.h"
+#include "xeen/xeen.h"
+#include "xeen/debugger.h"
+
+namespace Xeen {
+
+static int strToInt(const char *s) {
+ if (!*s)
+ // No string at all
+ return 0;
+ else if (toupper(s[strlen(s) - 1]) != 'H')
+ // Standard decimal string
+ return atoi(s);
+
+ // Hexadecimal string
+ uint tmp = 0;
+ int read = sscanf(s, "%xh", &tmp);
+ if (read < 1)
+ error("strToInt failed on string \"%s\"", s);
+ return (int)tmp;
+}
+
+/*------------------------------------------------------------------------*/
+
+Debugger::Debugger(XeenEngine *vm) : GUI::Debugger(), _vm(vm) {
+ registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
+ registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene));
+}
+
+bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
+ return true;
+}
+
+} // End of namespace Access
diff --git a/engines/xeen/debugger.h b/engines/xeen/debugger.h
new file mode 100644
index 0000000000..6a1ec12e80
--- /dev/null
+++ b/engines/xeen/debugger.h
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_DEBUGGER_H
+#define XEEN_DEBUGGER_H
+
+#include "common/scummsys.h"
+#include "gui/debugger.h"
+
+namespace Xeen {
+
+class XeenEngine;
+
+class Debugger : public GUI::Debugger {
+protected:
+ XeenEngine *_vm;
+
+ bool Cmd_LoadScene(int argc, const char **argv);
+public:
+ Debugger(XeenEngine *vm);
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_DEBUGGER_H */
diff --git a/engines/xeen/detection.cpp b/engines/xeen/detection.cpp
new file mode 100644
index 0000000000..2b30478808
--- /dev/null
+++ b/engines/xeen/detection.cpp
@@ -0,0 +1,183 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "xeen/xeen.h"
+
+#include "base/plugins.h"
+#include "common/savefile.h"
+#include "engines/advancedDetector.h"
+#include "common/system.h"
+
+#define MAX_SAVES 99
+
+namespace Xeen {
+
+struct XeenGameDescription {
+ ADGameDescription desc;
+
+ int gameID;
+ uint32 features;
+};
+
+uint32 XeenEngine::getGameID() const {
+ return _gameDescription->gameID;
+}
+
+uint32 XeenEngine::getGameFeatures() const {
+ return _gameDescription->features;
+}
+
+uint32 XeenEngine::getFeatures() const {
+ return _gameDescription->desc.flags;
+}
+
+Common::Language XeenEngine::getLanguage() const {
+ return _gameDescription->desc.language;
+}
+
+Common::Platform XeenEngine::getPlatform() const {
+ return _gameDescription->desc.platform;
+}
+
+} // End of namespace Xeen
+
+static const PlainGameDescriptor XeenGames[] = {
+ { "xeen", "Xeen" },
+ { "worldofxeen", "World of Xeen" },
+ {0, 0}
+};
+
+#include "xeen/detection_tables.h"
+
+class XeenMetaEngine : public AdvancedMetaEngine {
+public:
+ XeenMetaEngine() : AdvancedMetaEngine(Xeen::gameDescriptions, sizeof(Xeen::XeenGameDescription), XeenGames) {
+ _maxScanDepth = 3;
+ }
+
+ virtual const char *getName() const {
+ return "Xeen Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Xeen Engine (c) ???";
+ }
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ virtual SaveStateList listSaves(const char *target) const;
+ virtual int getMaximumSaveSlot() const;
+ virtual void removeSaveState(const char *target, int slot) const;
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+};
+
+bool XeenMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail);
+}
+
+bool Xeen::XeenEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsRTL) ||
+ (f == kSupportsLoadingDuringRuntime) ||
+ (f == kSupportsSavingDuringRuntime);
+}
+
+bool XeenMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ const Xeen::XeenGameDescription *gd = (const Xeen::XeenGameDescription *)desc;
+ *engine = new Xeen::XeenEngine(syst, gd);
+ return gd != 0;
+}
+
+SaveStateList XeenMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringArray filenames;
+ Common::String saveDesc;
+ Common::String pattern = Common::String::format("%s.0??", target);
+ Xeen::XeenSavegameHeader header;
+
+ filenames = saveFileMan->listSavefiles(pattern);
+ sort(filenames.begin(), filenames.end()); // Sort to get the files in numerical order
+
+ SaveStateList saveList;
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ const char *ext = strrchr(file->c_str(), '.');
+ int slot = ext ? atoi(ext + 1) : -1;
+
+ if (slot >= 0 && slot < MAX_SAVES) {
+ Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
+
+ if (in) {
+ Xeen::XeenEngine::readSavegameHeader(in, header);
+ saveList.push_back(SaveStateDescriptor(slot, header._saveName));
+
+ header._thumbnail->free();
+ delete header._thumbnail;
+ delete in;
+ }
+ }
+ }
+
+ return saveList;
+}
+
+int XeenMetaEngine::getMaximumSaveSlot() const {
+ return MAX_SAVES;
+}
+
+void XeenMetaEngine::removeSaveState(const char *target, int slot) const {
+ Common::String filename = Common::String::format("%s.%03d", target, slot);
+ g_system->getSavefileManager()->removeSavefile(filename);
+}
+
+SaveStateDescriptor XeenMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::String filename = Common::String::format("%s.%03d", target, slot);
+ Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
+
+ if (f) {
+ Xeen::XeenSavegameHeader header;
+ Xeen::XeenEngine::readSavegameHeader(f, header);
+ delete f;
+
+ // Create the return descriptor
+ SaveStateDescriptor desc(slot, header._saveName);
+ desc.setThumbnail(header._thumbnail);
+ desc.setSaveDate(header._year, header._month, header._day);
+ desc.setSaveTime(header._hour, header._minute);
+ desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
+
+ return desc;
+ }
+
+ return SaveStateDescriptor();
+}
+
+
+#if PLUGIN_ENABLED_DYNAMIC(XEEN)
+ REGISTER_PLUGIN_DYNAMIC(XEEN, PLUGIN_TYPE_ENGINE, XeenMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(XEEN, PLUGIN_TYPE_ENGINE, XeenMetaEngine);
+#endif
diff --git a/engines/xeen/detection_tables.h b/engines/xeen/detection_tables.h
new file mode 100644
index 0000000000..e106abf8cd
--- /dev/null
+++ b/engines/xeen/detection_tables.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+namespace Xeen {
+
+static const XeenGameDescription gameDescriptions[] = {
+ {
+ // World of Xeen
+ {
+ "worldofxeen",
+ nullptr,
+ {
+ { "xeen.cc", 0, "0cffbab533d9afe140e69ec93096f43e", 13435646 },
+ { "dark.cc", 0, "df194483ecea6abc0511637d712ced7c", 11217676 },
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformDOS,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NONE)
+ },
+ GType_World,
+ 0
+ },
+
+ { AD_TABLE_END_MARKER, 0, 0 }
+};
+
+} // End of namespace Xeen
diff --git a/engines/xeen/module.mk b/engines/xeen/module.mk
new file mode 100644
index 0000000000..a33b26a988
--- /dev/null
+++ b/engines/xeen/module.mk
@@ -0,0 +1,13 @@
+MODULE := engines/xeen
+
+MODULE_OBJS := \
+ detection.o \
+ xeen.o
+
+# This module can be built as a plugin
+ifeq ($(ENABLE_XEEN), DYNAMIC_PLUGIN)
+PLUGIN := 1
+endif
+
+# Include common rules
+include $(srcdir)/rules.mk
diff --git a/engines/xeen/xeen.cpp b/engines/xeen/xeen.cpp
new file mode 100644
index 0000000000..3fe75e10a0
--- /dev/null
+++ b/engines/xeen/xeen.cpp
@@ -0,0 +1,209 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "common/debug-channels.h"
+#include "common/events.h"
+#include "engines/util.h"
+#include "graphics/scaler.h"
+#include "graphics/thumbnail.h"
+#include "xeen/xeen.h"
+
+namespace Xeen {
+
+XeenEngine::XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc)
+ : _gameDescription(gameDesc), Engine(syst), _randomSource("Xeen") {
+ _debugger = nullptr;
+}
+
+XeenEngine::~XeenEngine() {
+ delete _debugger;
+}
+
+void XeenEngine::initialize() {
+ // Set up debug channels
+ DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
+ DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
+ DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
+ DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");
+
+ // Create sub-objects of the engine
+ _debugger = new Debugger(this);
+
+ // Set graphics mode
+ initGraphics(320, 200, false);
+
+ // If requested, load a savegame instead of showing the intro
+ if (ConfMan.hasKey("save_slot")) {
+ int saveSlot = ConfMan.getInt("save_slot");
+ if (saveSlot >= 0 && saveSlot <= 999)
+ _loadSaveSlot = saveSlot;
+ }
+}
+
+Common::Error XeenEngine::run() {
+ initialize();
+
+ playGame();
+
+ return Common::kNoError;
+}
+
+int XeenEngine::getRandomNumber(int maxNumber) {
+ return _randomSource.getRandomNumber(maxNumber);
+}
+
+Common::Error XeenEngine::saveGameState(int slot, const Common::String &desc) {
+ Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(
+ generateSaveName(slot));
+ if (!out)
+ return Common::kCreatingFileFailed;
+
+ XeenSavegameHeader header;
+ header._saveName = desc;
+ writeSavegameHeader(out, header);
+
+ Common::Serializer s(nullptr, out);
+ synchronize(s);
+
+ out->finalize();
+ delete out;
+
+ return Common::kNoError;
+}
+
+Common::Error XeenEngine::loadGameState(int slot) {
+ Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
+ generateSaveName(slot));
+ if (!saveFile)
+ return Common::kReadingFailed;
+
+ Common::Serializer s(saveFile, nullptr);
+
+ // Load the savaegame header
+ XeenSavegameHeader header;
+ if (!readSavegameHeader(saveFile, header))
+ error("Invalid savegame");
+
+ if (header._thumbnail) {
+ header._thumbnail->free();
+ delete header._thumbnail;
+ }
+
+ // Load most of the savegame data
+ synchronize(s);
+ delete saveFile;
+
+ return Common::kNoError;
+}
+
+Common::String XeenEngine::generateSaveName(int slot) {
+ return Common::String::format("%s.%03d", _targetName.c_str(), slot);
+}
+
+bool XeenEngine::canLoadGameStateCurrently() {
+ return true;
+}
+
+bool XeenEngine::canSaveGameStateCurrently() {
+ return true;
+}
+
+void XeenEngine::synchronize(Common::Serializer &s) {
+ // TODO
+}
+
+const char *const SAVEGAME_STR = "XEEN";
+#define SAVEGAME_STR_SIZE 6
+
+bool XeenEngine::readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header) {
+ char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
+ header._thumbnail = nullptr;
+
+ // Validate the header Id
+ in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
+ if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
+ return false;
+
+ header._version = in->readByte();
+ if (header._version > XEEN_SAVEGAME_VERSION)
+ return false;
+
+ // Read in the string
+ header._saveName.clear();
+ char ch;
+ while ((ch = (char)in->readByte()) != '\0')
+ header._saveName += ch;
+
+ // Get the thumbnail
+ header._thumbnail = Graphics::loadThumbnail(*in);
+ if (!header._thumbnail)
+ return false;
+
+ // Read in save date/time
+ header._year = in->readSint16LE();
+ header._month = in->readSint16LE();
+ header._day = in->readSint16LE();
+ header._hour = in->readSint16LE();
+ header._minute = in->readSint16LE();
+ header._totalFrames = in->readUint32LE();
+
+ return true;
+}
+
+void XeenEngine::writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header) {
+ // Write out a savegame header
+ out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);
+
+ out->writeByte(XEEN_SAVEGAME_VERSION);
+
+ // Write savegame name
+ out->writeString(header._saveName);
+ out->writeByte('\0');
+
+ // Write a thumbnail of the screen
+/*
+ uint8 thumbPalette[768];
+ _screen->getPalette(thumbPalette);
+ Graphics::Surface saveThumb;
+ ::createThumbnail(&saveThumb, (const byte *)_screen->getPixels(),
+ _screen->w, _screen->h, thumbPalette);
+ Graphics::saveThumbnail(*out, saveThumb);
+ saveThumb.free();
+*/
+ // Write out the save date/time
+ TimeDate td;
+ g_system->getTimeAndDate(td);
+ out->writeSint16LE(td.tm_year + 1900);
+ out->writeSint16LE(td.tm_mon + 1);
+ out->writeSint16LE(td.tm_mday);
+ out->writeSint16LE(td.tm_hour);
+ out->writeSint16LE(td.tm_min);
+// out->writeUint32LE(_events->getFrameCounter());
+}
+
+void XeenEngine::playGame() {
+ // TODO
+}
+
+} // End of namespace Xeen
diff --git a/engines/xeen/xeen.h b/engines/xeen/xeen.h
new file mode 100644
index 0000000000..2566c1b1eb
--- /dev/null
+++ b/engines/xeen/xeen.h
@@ -0,0 +1,153 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_XEEN_H
+#define XEEN_XEEN_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "common/error.h"
+#include "common/random.h"
+#include "common/savefile.h"
+#include "common/serializer.h"
+#include "common/util.h"
+#include "engines/engine.h"
+#include "graphics/surface.h"
+#include "xeen/debugger.h"
+
+/**
+ * This is the namespace of the Xeen engine.
+ *
+ * Status of this engine: In Development
+ *
+ * Games using this engine:
+ * - Might & Magic 4: Clouds of Xeen
+ * - Might & Magic 5: Dark Side of Xeen
+ * - Might & Magic: World of Xeen
+ * - Might & Magic: Swords of Xeen
+ */
+namespace Xeen {
+
+enum {
+ GType_Clouds = 1,
+ GType_Dark = 2,
+ GType_World = 3,
+ GType_Swords = 4
+};
+
+enum XeenDebugChannels {
+ kDebugPath = 1 << 0,
+ kDebugScripts = 1 << 1,
+ kDebugGraphics = 1 << 2,
+ kDebugSound = 1 << 3
+};
+
+struct XeenGameDescription;
+
+#define XEEN_SAVEGAME_VERSION 1
+#define GAME_FRAME_TIME 50
+
+struct XeenSavegameHeader {
+ uint8 _version;
+ Common::String _saveName;
+ Graphics::Surface *_thumbnail;
+ int _year, _month, _day;
+ int _hour, _minute;
+ int _totalFrames;
+};
+
+class XeenEngine : public Engine {
+private:
+ const XeenGameDescription *_gameDescription;
+ Common::RandomSource _randomSource;
+ int _loadSaveSlot;
+private:
+ void initialize();
+
+ /**
+ * Play the game
+ */
+ void playGame();
+
+ /**
+ * Synchronize savegame data
+ */
+ void synchronize(Common::Serializer &s);
+
+ /**
+ * Support method that generates a savegame name
+ * @param slot Slot number
+ */
+ Common::String generateSaveName(int slot);
+
+ // Engine APIs
+ virtual Common::Error run();
+ virtual bool hasFeature(EngineFeature f) const;
+public:
+ Debugger *_debugger;
+public:
+ XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc);
+ virtual ~XeenEngine();
+
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+ Common::Platform getPlatform() const;
+ uint16 getVersion() const;
+ uint32 getGameID() const;
+ uint32 getGameFeatures() const;
+
+ int getRandomNumber(int maxNumber);
+
+ /**
+ * Load a savegame
+ */
+ virtual Common::Error loadGameState(int slot);
+
+ /**
+ * Save the game
+ */
+ virtual Common::Error saveGameState(int slot, const Common::String &desc);
+
+ /**
+ * Returns true if a savegame can currently be loaded
+ */
+ bool canLoadGameStateCurrently();
+
+ /**
+ * Returns true if the game can currently be saved
+ */
+ bool canSaveGameStateCurrently();
+
+ /**
+ * Read in a savegame header
+ */
+ static bool readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header);
+
+ /**
+ * Write out a savegame header
+ */
+ void writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header);
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_XEEN_H */