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-rw-r--r--engines/hdb/window.cpp25
-rw-r--r--engines/hdb/window.h1
2 files changed, 26 insertions, 0 deletions
diff --git a/engines/hdb/window.cpp b/engines/hdb/window.cpp
index b0b66b6627..606cf78b71 100644
--- a/engines/hdb/window.cpp
+++ b/engines/hdb/window.cpp
@@ -134,6 +134,31 @@ void Window::closeDialog() {
}
}
+bool Window::checkDialogClose(int x, int y) {
+ if (!_dialogInfo.active)
+ return false;
+
+ if (x >= _dialogInfo.x && x < _dialogInfo.x + _dialogInfo.width && y >= _dialogInfo.y && y < _dialogInfo.y + _dialogInfo.height) {
+ closeDialog();
+ return true;
+ }
+
+ // If Cinematics are on, we need to timeout instead of get a click
+ if (g_hdb->_ai->cinematicsActive()) {
+ if (_dialogDelay < g_hdb->getTimeSlice()) {
+ closeDialog();
+ _dialogDelay = 0;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void Window::drawBorder() {
+
+}
+
void Window::setDialogDelay(int delay) {
_dialogDelay = g_system->getMillis() + 1000 * delay;
}
diff --git a/engines/hdb/window.h b/engines/hdb/window.h
index 60a2e667a5..fa478e7352 100644
--- a/engines/hdb/window.h
+++ b/engines/hdb/window.h
@@ -57,6 +57,7 @@ public:
void openDialog(const char *title, int tileIndex, const char *string, int more, const char *luaMore);
void closeDialog();
+ bool checkDialogClose(int x, int y);
void setDialogDelay(int delay);
uint32 getDialogDelay() {
return _dialogDelay;