diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index a76b3b3876..4d12d95dc7 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -501,12 +501,15 @@ void SoundCommandParser::processUpdateCues(reg_t obj) { processStopSound(obj, false); } } else { - // Slot actually has no data (which would mean that a sound-resource w/ - // unsupported data is used. - // (example lsl5 - sound resource 744 - it's Roland exclusive - writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET); - // If we don't set signal here, at least the switch to the mud wrestling - // room in lsl5 will not work. + // The sound slot has no data for the currently selected sound card. + // An example can be found during the mud wrestling scene in LSL5, room + // 730: sound 744 (a splat sound heard when Lana Luscious jumps in the + // mud) only contains MIDI channel data. If a non-MIDI sound card is + // selected (like Adlib), then the scene freezes. We also need to stop + // the sound at this point, otherwise KQ6 Mac breaks because the rest + // of the object needs to be reset to avoid a continuous stream of + // sound cues. + processStopSound(obj, true); // this also sets the signal selector } if (musicSlot->fadeCompleted) { |