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-rw-r--r--engines/xeen/map.cpp2
-rw-r--r--engines/xeen/party.h2
-rw-r--r--engines/xeen/xeen.cpp1
3 files changed, 1 insertions, 4 deletions
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp
index e16dcf5cb4..5aa2198619 100644
--- a/engines/xeen/map.cpp
+++ b/engines/xeen/map.cpp
@@ -1122,8 +1122,6 @@ void Map::load(int mapId) {
}
}
- // TODO: Switch setting flags that don't seem to ever be used
-
// Reload the monster data for the main maze that we're loading
mapId = party._mazeId;
Common::String filename = Common::String::format("maze%c%03d.mob",
diff --git a/engines/xeen/party.h b/engines/xeen/party.h
index ce2a999619..b7a41e2a8f 100644
--- a/engines/xeen/party.h
+++ b/engines/xeen/party.h
@@ -130,7 +130,7 @@ public:
bool _cloudsEnd;
bool _darkSideEnd;
bool _worldEnd;
- int _ctr24; // TODO: Figure out proper name
+ int _ctr24; // Unused counter
int _day;
uint _year;
int _minutes;
diff --git a/engines/xeen/xeen.cpp b/engines/xeen/xeen.cpp
index 49862a74a1..0e2980119c 100644
--- a/engines/xeen/xeen.cpp
+++ b/engines/xeen/xeen.cpp
@@ -159,7 +159,6 @@ void XeenEngine::playGame() {
}
void XeenEngine::play() {
- // TODO: Init variables
_quitMode = QMODE_NONE;
_interface->setup();