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-rw-r--r--engines/sherlock/animation.cpp2
-rw-r--r--engines/sherlock/animation.h1
-rw-r--r--engines/sherlock/detection.cpp6
-rw-r--r--engines/sherlock/inventory.cpp4
-rw-r--r--engines/sherlock/journal.cpp8
-rw-r--r--engines/sherlock/people.cpp4
-rw-r--r--engines/sherlock/people.h4
-rw-r--r--engines/sherlock/scene.cpp2
8 files changed, 14 insertions, 17 deletions
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp
index 1d6c12f668..6cdefaffbd 100644
--- a/engines/sherlock/animation.cpp
+++ b/engines/sherlock/animation.cpp
@@ -28,7 +28,7 @@ namespace Sherlock {
static const int NO_FRAMES = FRAMES_END;
-Animation::Animation(SherlockEngine *vm): _vm(vm) {
+Animation::Animation(SherlockEngine *vm) : _vm(vm) {
}
/**
diff --git a/engines/sherlock/animation.h b/engines/sherlock/animation.h
index 06614df6b1..cd22a5c30a 100644
--- a/engines/sherlock/animation.h
+++ b/engines/sherlock/animation.h
@@ -45,7 +45,6 @@ private:
const int *checkForSoundFrames(const Common::String &filename);
public:
-public:
Animation(SherlockEngine *vm);
void setPrologueNames(const char *const *names, int count);
diff --git a/engines/sherlock/detection.cpp b/engines/sherlock/detection.cpp
index 2804ec1d31..00f6a1256e 100644
--- a/engines/sherlock/detection.cpp
+++ b/engines/sherlock/detection.cpp
@@ -66,7 +66,7 @@ static const ADExtraGuiOptionsMap optionsList[] = {
GAMEOPTION_ORIGINAL_SAVES,
{
_s("Use original savegame dialog"),
- _s("Files button in-game shows original savegame dialog rather than ScummVM menu"),
+ _s("Files button in-game shows original savegame dialog rather than the ScummVM menu"),
"originalsaveload",
false
}
@@ -197,7 +197,7 @@ SaveStateDescriptor SherlockMetaEngine::querySaveMetaInfos(const char *target, i
#if PLUGIN_ENABLED_DYNAMIC(SHERLOCK)
-REGISTER_PLUGIN_DYNAMIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
+ REGISTER_PLUGIN_DYNAMIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
#else
-REGISTER_PLUGIN_STATIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
+ REGISTER_PLUGIN_STATIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
#endif
diff --git a/engines/sherlock/inventory.cpp b/engines/sherlock/inventory.cpp
index 8da83aa5da..5b548bb9e3 100644
--- a/engines/sherlock/inventory.cpp
+++ b/engines/sherlock/inventory.cpp
@@ -128,7 +128,7 @@ void Inventory::loadGraphics() {
/**
* Searches through the list of names that correspond to the inventory items
- * and returns the numer that matches the passed name
+ * and returns the number that matches the passed name
*/
int Inventory::findInv(const Common::String &name) {
for (int idx = 0; idx < (int)_names.size(); ++idx) {
@@ -150,7 +150,7 @@ void Inventory::putInv(int slamIt) {
UserInterface &ui = *_vm->_ui;
// If an inventory item has disappeared (due to using it or giving it),
- // a blank space slot may haave appeared. If so, adjust the inventory
+ // a blank space slot may have appeared. If so, adjust the inventory
if (_invIndex > 0 && _invIndex > (_holdings - 6)) {
--_invIndex;
freeGraphics();
diff --git a/engines/sherlock/journal.cpp b/engines/sherlock/journal.cpp
index 2a7aeb4f2d..966ed55b81 100644
--- a/engines/sherlock/journal.cpp
+++ b/engines/sherlock/journal.cpp
@@ -248,7 +248,7 @@ void Journal::loadJournalFile(bool alreadyLoaded) {
// Is it a control character?
if (c < 128) {
- // Nope. Set flag for allowing control coes to insert spaces
+ // Nope. Set flag for allowing control codes to insert spaces
ctrlSpace = true;
assert(c >= ' ');
@@ -898,7 +898,6 @@ bool Journal::handleEvents(int key) {
}
screen.buttonPrint(Common::Point(JOURNAL_POINTS[7][2], JOURNAL_BUTTONS_Y + 11), color, true, "Last Page");
-
// Print Text button
if (pt.x > JOURNAL_POINTS[8][0] && pt.x < JOURNAL_POINTS[8][1] && pt.y >= (JOURNAL_BUTTONS_Y + 11) &&
pt.y < (JOURNAL_BUTTONS_Y + 20) && !_journal.empty()) {
@@ -922,14 +921,14 @@ bool Journal::handleEvents(int key) {
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
- if (((found == BTN_UP && events._released) || key =='U') && _up) {
+ if (((found == BTN_UP && events._released) || key == 'U') && _up) {
// Scroll up
drawJournal(1, LINES_PER_PAGE);
doArrows();
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
- if (((found == BTN_DOWN && events._released) || key =='D') && _down) {
+ if (((found == BTN_DOWN && events._released) || key == 'D') && _down) {
// Scroll down
drawJournal(2, LINES_PER_PAGE);
doArrows();
@@ -951,7 +950,6 @@ bool Journal::handleEvents(int key) {
screen.buttonPrint(Common::Point(JOURNAL_POINTS[5][2], JOURNAL_BUTTONS_Y + 11), COMMAND_FOREGROUND, true, "Search");
bool notFound = false;
-
do {
int dir;
if ((dir = getFindName(notFound)) != 0) {
diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp
index 9a42f94d4d..ad7c37a8c4 100644
--- a/engines/sherlock/people.cpp
+++ b/engines/sherlock/people.cpp
@@ -119,7 +119,7 @@ const char PORTRAITS[MAX_PEOPLE][5] = {
{ "INSP" } // Inspector Lestrade (Scotland Yard)
};
-const char *const NAMES[MAX_PEOPLE] = {
+const char *const NAMES[MAX_PEOPLE] = {
"Sherlock Holmes",
"Dr. Watson",
"Inspector Lestrade",
@@ -221,7 +221,7 @@ People::~People() {
* Reset the player data
*/
void People::reset() {
- // Note: The engine has theoretical support for two player charactersm but only the first one is used.
+ // Note: The engine has theoretical support for two player characters but only the first one is used.
// Watson is, instead, handled by a different sprite in each scene, with a very simple initial movement, if any
Sprite &p = _data[PLAYER];
diff --git a/engines/sherlock/people.h b/engines/sherlock/people.h
index f98c3db867..9ac1a797c6 100644
--- a/engines/sherlock/people.h
+++ b/engines/sherlock/people.h
@@ -53,12 +53,12 @@ enum {
MAP_DOWN = 5, MAP_DOWNLEFT = 6, MAP_LEFT = 2, MAP_UPLEFT = 8
};
-extern const char *const NAMES[MAX_PEOPLE];
+extern const char *const NAMES[MAX_PEOPLE];
extern const char PORTRAITS[MAX_PEOPLE][5];
class SherlockEngine;
-class Person: public Sprite {
+class Person : public Sprite {
public:
Person() : Sprite() {}
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index 8a906e9335..41d9284024 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -964,7 +964,7 @@ int Scene::startCAnim(int cAnimNum, int playRate) {
if (talk._talkToAbort)
return 1;
- // Add new anim shape entry for displaying the animationo
+ // Add new anim shape entry for displaying the animation
_canimShapes.push_back(Object());
Object &cObj = _canimShapes[_canimShapes.size() - 1];