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-rw-r--r--engines/tsage/core.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 488eacceab..5261081caa 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -2814,6 +2814,12 @@ void BackgroundSceneObject::setup2(int visage, int stripFrameNum, int frameNum,
void BackgroundSceneObject::copySceneToBackground() {
GLOBALS._sceneManager._scene->_backSurface.copyFrom(g_globals->gfxManager().getSurface(), 0, 0);
+
+ // WORKAROUND: Since savegames don't store the active screen data, once we copy the
+ // foreground objects to the background, we have to prevent the scene being saved.
+ // I do this the easiest way, by using the existing animationCtr global
+ if (g_vm->getGameID() == GType_Ringworld2)
+ ++R2_GLOBALS._animationCtr;
}
/*--------------------------------------------------------------------------*/