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-rw-r--r--engines/fullpipe/gameloader.cpp72
-rw-r--r--engines/fullpipe/gameloader.h24
-rw-r--r--engines/fullpipe/objects.h25
-rw-r--r--engines/fullpipe/stateloader.cpp72
4 files changed, 96 insertions, 97 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp
index fef7f56d46..fa8eddf7f1 100644
--- a/engines/fullpipe/gameloader.cpp
+++ b/engines/fullpipe/gameloader.cpp
@@ -404,6 +404,78 @@ void CGameLoader::updateSystems(int counterdiff) {
}
}
+Sc2::Sc2() {
+ _sceneId = 0;
+ _field_2 = 0;
+ _scene = 0;
+ _motionController = 0;
+ _data1 = 0;
+ _count1 = 0;
+ _defPicAniInfos = 0;
+ _defPicAniInfosCount = 0;
+ _picAniInfos = 0;
+ _picAniInfosCount = 0;
+ _isLoaded = 0;
+ _entranceData = 0;
+ _entranceDataCount = 0;
+}
+
+bool Sc2::load(MfcArchive &file) {
+ debug(5, "Sc2::load()");
+
+ _sceneId = file.readUint16LE();
+
+ _motionController = (CMotionController *)file.readClass();
+
+ _count1 = file.readUint32LE();
+ debug(4, "count1: %d", _count1);
+ if (_count1 > 0) {
+ _data1 = (int32 *)malloc(_count1 * sizeof(int32));
+
+ for (int i = 0; i < _count1; i++) {
+ _data1[i] = file.readUint32LE();
+ }
+ } else {
+ _data1 = 0;
+ }
+
+ _defPicAniInfosCount = file.readUint32LE();
+ debug(4, "defPicAniInfos: %d", _defPicAniInfosCount);
+ if (_defPicAniInfosCount > 0) {
+ _defPicAniInfos = (PicAniInfo **)malloc(_defPicAniInfosCount * sizeof(PicAniInfo *));
+
+ for (int i = 0; i < _defPicAniInfosCount; i++) {
+ _defPicAniInfos[i] = new PicAniInfo();
+
+ _defPicAniInfos[i]->load(file);
+ }
+ } else {
+ _defPicAniInfos = 0;
+ }
+
+ _picAniInfos = 0;
+ _picAniInfosCount = 0;
+
+ _entranceDataCount = file.readUint32LE();
+ debug(4, "_entranceData: %d", _entranceDataCount);
+
+ if (_entranceDataCount > 0) {
+ _entranceData = (EntranceInfo **)malloc(_entranceDataCount * sizeof(EntranceInfo *));
+
+ for (int i = 0; i < _entranceDataCount; i++) {
+ _entranceData[i] = new EntranceInfo();
+ _entranceData[i]->load(file);
+ }
+ } else {
+ _entranceData = 0;
+ }
+
+ if (file.size() - file.pos() > 0)
+ error("Sc2::load(): (%d bytes left)", file.size() - file.pos());
+
+ return true;
+}
+
CGameVar *FullpipeEngine::getGameLoaderGameVar() {
if (_gameLoader)
return _gameLoader->_gameVar;
diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h
index 6db9c98fb9..87cd1f1a35 100644
--- a/engines/fullpipe/gameloader.h
+++ b/engines/fullpipe/gameloader.h
@@ -33,6 +33,30 @@ class SceneTag;
class CMctlCompound;
class CInputController;
class CInteractionController;
+class CMotionController;
+
+class Sc2 : public CObject {
+ public:
+ int16 _sceneId;
+ int16 _field_2;
+ Scene *_scene;
+ CMotionController *_motionController;
+ int32 *_data1; // FIXME, could be a struct
+ int _count1;
+ PicAniInfo **_defPicAniInfos;
+ int _defPicAniInfosCount;
+ PicAniInfo **_picAniInfos;
+ int _picAniInfosCount;
+ int _isLoaded;
+ EntranceInfo **_entranceData;
+ int _entranceDataCount;
+
+ public:
+ Sc2();
+ virtual bool load(MfcArchive &file);
+};
+
+typedef Common::Array<Sc2> Sc2Array;
struct PreloadItem {
int preloadId1;
diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h
index 008e684a68..9e7c7531a7 100644
--- a/engines/fullpipe/objects.h
+++ b/engines/fullpipe/objects.h
@@ -63,31 +63,6 @@ struct PicAniInfo {
bool load(MfcArchive &file);
};
-class CMotionController;
-
-class Sc2 : public CObject {
- public:
- int16 _sceneId;
- int16 _field_2;
- Scene *_scene;
- CMotionController *_motionController;
- int32 *_data1; // FIXME, could be a struct
- int _count1;
- PicAniInfo **_defPicAniInfos;
- int _defPicAniInfosCount;
- PicAniInfo **_picAniInfos;
- int _picAniInfosCount;
- int _isLoaded;
- EntranceInfo **_entranceData;
- int _entranceDataCount;
-
- public:
- Sc2();
- virtual bool load(MfcArchive &file);
-};
-
-typedef Common::Array<Sc2> Sc2Array;
-
union VarValue {
float floatValue;
int32 intValue;
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index 366872c277..dd00361ce9 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -314,78 +314,6 @@ CGameVar *CGameVar::getSubVarByIndex(int idx) {
return sub;
}
-Sc2::Sc2() {
- _sceneId = 0;
- _field_2 = 0;
- _scene = 0;
- _motionController = 0;
- _data1 = 0;
- _count1 = 0;
- _defPicAniInfos = 0;
- _defPicAniInfosCount = 0;
- _picAniInfos = 0;
- _picAniInfosCount = 0;
- _isLoaded = 0;
- _entranceData = 0;
- _entranceDataCount = 0;
-}
-
-bool Sc2::load(MfcArchive &file) {
- debug(5, "Sc2::load()");
-
- _sceneId = file.readUint16LE();
-
- _motionController = (CMotionController *)file.readClass();
-
- _count1 = file.readUint32LE();
- debug(4, "count1: %d", _count1);
- if (_count1 > 0) {
- _data1 = (int32 *)malloc(_count1 * sizeof(int32));
-
- for (int i = 0; i < _count1; i++) {
- _data1[i] = file.readUint32LE();
- }
- } else {
- _data1 = 0;
- }
-
- _defPicAniInfosCount = file.readUint32LE();
- debug(4, "defPicAniInfos: %d", _defPicAniInfosCount);
- if (_defPicAniInfosCount > 0) {
- _defPicAniInfos = (PicAniInfo **)malloc(_defPicAniInfosCount * sizeof(PicAniInfo *));
-
- for (int i = 0; i < _defPicAniInfosCount; i++) {
- _defPicAniInfos[i] = new PicAniInfo();
-
- _defPicAniInfos[i]->load(file);
- }
- } else {
- _defPicAniInfos = 0;
- }
-
- _picAniInfos = 0;
- _picAniInfosCount = 0;
-
- _entranceDataCount = file.readUint32LE();
- debug(4, "_entranceData: %d", _entranceDataCount);
-
- if (_entranceDataCount > 0) {
- _entranceData = (EntranceInfo **)malloc(_entranceDataCount * sizeof(EntranceInfo *));
-
- for (int i = 0; i < _entranceDataCount; i++) {
- _entranceData[i] = new EntranceInfo();
- _entranceData[i]->load(file);
- }
- } else {
- _entranceData = 0;
- }
-
- if (file.size() - file.pos() > 0)
- error("Sc2::load(): (%d bytes left)", file.size() - file.pos());
-
- return true;
-}
-
bool PicAniInfo::load(MfcArchive &file) {
debug(5, "PicAniInfo::load()");