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-rw-r--r--engines/scumm/costume.cpp6
-rw-r--r--engines/scumm/cursor.cpp21
-rw-r--r--engines/scumm/detection_tables.h4
-rw-r--r--engines/scumm/gfx.cpp12
-rw-r--r--engines/scumm/palette.cpp23
-rw-r--r--engines/scumm/scumm.cpp9
-rw-r--r--engines/scumm/scumm.h1
7 files changed, 60 insertions, 16 deletions
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index 3d649d3159..584e7b3269 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -297,7 +297,7 @@ byte ClassicCostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
return 2;
}
- v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x;
+ v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x * _vm->_bytesPerPixel;
v1.mask_ptr = _vm->getMaskBuffer(0, v1.y, _zbuf);
@@ -647,7 +647,7 @@ void ClassicCostumeRenderer::procPCEngine(Codec1 &v1) {
for (int row = 0; row < 16; ++row) {
xPos = xStep * x * 16;
for (int col = 0; col < 16; ++col) {
- dst = v1.destptr + yPos * _out.pitch + xPos;
+ dst = v1.destptr + yPos * _out.pitch + xPos * _vm->_bytesPerPixel;
mask = v1.mask_ptr + yPos * _numStrips + (v1.x + xPos) / 8;
maskbit = revBitMask((v1.x + xPos) % 8);
@@ -657,7 +657,7 @@ void ClassicCostumeRenderer::procPCEngine(Codec1 &v1) {
(v1.mask_ptr && (mask[0] & maskbit));
if (color && !masked) {
- *dst = color;
+ WRITE_UINT16(dst, _vm->_16BitPalette[color]);
}
xPos += xStep;
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp
index f3104c2b9f..cd1f194889 100644
--- a/engines/scumm/cursor.cpp
+++ b/engines/scumm/cursor.cpp
@@ -364,10 +364,10 @@ void ScummEngine_v5::redefineBuiltinCursorFromChar(int index, int chr) {
s.pixels = buf;
s.w = _charset->getCharWidth(chr);
s.h = _charset->getFontHeight();
- s.pitch = s.w;
+ s.pitch = s.w * _bytesPerPixel;
// s.h = 17 for FM-TOWNS Loom Japanese. Fixes bug #1166917
assert(s.w <= 16 && s.h <= 17);
- s.bytesPerPixel = 1;
+ s.bytesPerPixel = _bytesPerPixel;
_charset->drawChar(chr, s, 0, 0);
@@ -378,7 +378,7 @@ void ScummEngine_v5::redefineBuiltinCursorFromChar(int index, int chr) {
if (buf[s.pitch * h + w] != 123)
*ptr |= 1 << (15 - w);
}
- ptr++;
+ ptr += _bytesPerPixel;
}
// _charset->setCurID(oldID);
@@ -536,7 +536,12 @@ void ScummEngine_v5::setBuiltinCursor(int idx) {
byte color = default_cursor_colors[idx];
const uint16 *src = _cursorImages[_currentCursor];
- memset(_grabbedCursor, 0xFF, sizeof(_grabbedCursor));
+ if (_bytesPerPixel == 2) {
+ for (i = 0; i < 1024; i++)
+ WRITE_UINT16(_grabbedCursor + i * 2, 0xFF);
+ } else {
+ memset(_grabbedCursor, 0xFF, sizeof(_grabbedCursor));
+ }
_cursor.hotspotX = _cursorHotspots[2 * _currentCursor];
_cursor.hotspotY = _cursorHotspots[2 * _currentCursor + 1];
@@ -545,8 +550,12 @@ void ScummEngine_v5::setBuiltinCursor(int idx) {
for (i = 0; i < 16; i++) {
for (j = 0; j < 16; j++) {
- if (src[i] & (1 << j))
- _grabbedCursor[16 * i + 15 - j] = color;
+ if (src[i] & (1 << j)) {
+ if (_bytesPerPixel == 2)
+ WRITE_UINT16(_grabbedCursor + 16 * i + (15 - j) * 2, _16BitPalette[color]);
+ else
+ _grabbedCursor[16 * i + 15 - j] = color;
+ }
}
}
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h
index 914bf2e5a8..4dbd65ccba 100644
--- a/engines/scumm/detection_tables.h
+++ b/engines/scumm/detection_tables.h
@@ -216,7 +216,9 @@ static const GameSettings gameVariantsTable[] = {
{"loom", "EGA", "ega", GID_LOOM, 3, 0, MDT_PCSPK | MDT_CMS | MDT_ADLIB | MDT_MIDI, 0, UNK, GUIO_NOSPEECH},
{"loom", "No Adlib", "ega", GID_LOOM, 3, 0, MDT_PCSPK | MDT_CMS, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
- {"loom", "PC-Engine", 0, GID_LOOM, 3, 0, MDT_NONE, GF_AUDIOTRACKS | GF_OLD256, Common::kPlatformPCEngine, GUIO_NOSPEECH | GUIO_NOMIDI},
+#ifdef USE_RGB_COLOR
+ {"loom", "PC-Engine", 0, GID_LOOM, 3, 0, MDT_NONE, GF_AUDIOTRACKS | GF_OLD256 | GF_16BIT_COLOR, Common::kPlatformPCEngine, GUIO_NOSPEECH | GUIO_NOMIDI},
+#endif
{"loom", "FM-TOWNS", 0, GID_LOOM, 3, 0, MDT_TOWNS, GF_AUDIOTRACKS | GF_OLD256, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI},
{"loom", "VGA", "vga", GID_LOOM, 4, 0, MDT_NONE, GF_AUDIOTRACKS, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI},
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 1f73d7581f..42443f8be6 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -1023,7 +1023,10 @@ void ScummEngine::restoreBackground(Common::Rect rect, byte backColor) {
fill(mask, _textSurface.pitch, CHARSET_MASK_TRANSPARENCY, width, height, _textSurface.bytesPerPixel);
}
} else {
- fill(screenBuf, vs->pitch, backColor, width, height, vs->bytesPerPixel);
+ if (_game.features & GF_16BIT_COLOR)
+ fill(screenBuf, vs->pitch, _16BitPalette[backColor], width, height, vs->bytesPerPixel);
+ else
+ fill(screenBuf, vs->pitch, backColor, width, height, vs->bytesPerPixel);
}
}
@@ -1262,7 +1265,10 @@ void ScummEngine::drawBox(int x, int y, int x2, int y2, int color) {
fill(backbuff, vs->pitch, flags, width, height, vs->bytesPerPixel);
}
} else {
- fill(backbuff, vs->pitch, color, width, height, vs->bytesPerPixel);
+ if (_game.features & GF_16BIT_COLOR)
+ fill(backbuff, vs->pitch, _16BitPalette[color], width, height, vs->bytesPerPixel);
+ else
+ fill(backbuff, vs->pitch, color, width, height, vs->bytesPerPixel);
}
}
@@ -2882,7 +2888,7 @@ void GdiPCEngine::drawStripPCEngine(byte *dst, byte *mask, int dstPitch, int str
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
paletteEntry = tile[row * 8 + col];
- dst[col] = paletteOffset + paletteEntry;
+ WRITE_UINT16(dst + col * 2, _vm->_16BitPalette[paletteOffset + paletteEntry]);
}
dst += dstPitch;
}
diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp
index c6ec6021f3..7ab5584f9e 100644
--- a/engines/scumm/palette.cpp
+++ b/engines/scumm/palette.cpp
@@ -260,6 +260,11 @@ void ScummEngine::setPCEPaletteFromPtr(const byte *ptr) {
*dest++ = 6 << 5;
}
+ if (_game.features & GF_16BIT_COLOR) {
+ for (int i = firstIndex; i < firstIndex + numcolor - 1; ++i) {
+ _16BitPalette[i] = get16BitColor(_currentPalette[i * 3 + 0], _currentPalette[i * 3 + 1], _currentPalette[i * 3 + 2]);
+ }
+ }
setDirtyColors(firstIndex, firstIndex + numcolor - 1);
}
@@ -708,6 +713,9 @@ void ScummEngine::darkenPalette(int redScale, int greenScale, int blueScale, int
if (color > max)
color = max;
_currentPalette[idx * 3 + 2] = color;
+
+ if (_game.features & GF_16BIT_COLOR)
+ _16BitPalette[idx] = get16BitColor(_currentPalette[idx * 3 + 0], _currentPalette[idx * 3 + 1], _currentPalette[idx * 3 + 2]);
}
if (_game.heversion != 70)
setDirtyColors(startColor, endColor);
@@ -888,6 +896,11 @@ void ScummEngine::swapPalColors(int a, int b) {
ap[2] = bp[2];
bp[2] = t;
+ if (_game.features & GF_16BIT_COLOR) {
+ _16BitPalette[a] = get16BitColor(ap[0], ap[1], ap[2]);
+ _16BitPalette[b] = get16BitColor(bp[0], bp[1], bp[2]);
+ }
+
setDirtyColors(a, a);
setDirtyColors(b, b);
}
@@ -905,6 +918,9 @@ void ScummEngine::copyPalColor(int dst, int src) {
dp[1] = sp[1];
dp[2] = sp[2];
+ if (_game.features & GF_16BIT_COLOR)
+ _16BitPalette[dst] = get16BitColor(sp[0], sp[1], sp[2]);
+
setDirtyColors(dst, dst);
}
@@ -920,6 +936,10 @@ void ScummEngine::setPalColor(int idx, int r, int g, int b) {
_darkenPalette[idx * 3 + 1] = g;
_darkenPalette[idx * 3 + 2] = b;
}
+
+ if (_game.features & GF_16BIT_COLOR)
+ _16BitPalette[idx] = get16BitColor(r, g, b);
+
setDirtyColors(idx, idx);
}
@@ -982,6 +1002,9 @@ const byte *ScummEngine::getPalettePtr(int palindex, int room) {
}
void ScummEngine::updatePalette() {
+ if (_game.features & GF_16BIT_COLOR)
+ return;
+
if (_palDirtyMax == -1)
return;
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index b8afb5460e..7cfa813f70 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -111,12 +111,12 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_currentScript(0xFF), // Let debug() work on init stage
_messageDialog(0), _pauseDialog(0), _scummMenuDialog(0), _versionDialog(0) {
- if (_game.features & GF_16BIT_COLOR) {
- _gdi = new Gdi16Bit(this);
- } else if (_game.platform == Common::kPlatformNES) {
+ if (_game.platform == Common::kPlatformNES) {
_gdi = new GdiNES(this);
} else if (_game.platform == Common::kPlatformPCEngine) {
_gdi = new GdiPCEngine(this);
+ } else if (_game.features & GF_16BIT_COLOR) {
+ _gdi = new Gdi16Bit(this);
} else if (_game.version <= 1) {
_gdi = new GdiV1(this);
} else if (_game.version == 2) {
@@ -1486,6 +1486,9 @@ void ScummEngine_v2::resetScumm() {
void ScummEngine_v3::resetScumm() {
ScummEngine_v4::resetScumm();
+ _16BitPalette = (uint16 *)malloc(512);
+ memset(_16BitPalette, 0, 512);
+
delete _savePreparedSavegame;
_savePreparedSavegame = NULL;
}
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index e3475d6bf7..b136bab52d 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -1124,6 +1124,7 @@ public:
byte _HEV7ActorPalette[256];
uint8 *_hePalettes;
uint16 _hePaletteSlot;
+ uint16 *_16BitPalette;
protected:
int _shadowPaletteSize;