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-rw-r--r--engines/fullpipe/scenes/scene10.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/fullpipe/scenes/scene10.cpp b/engines/fullpipe/scenes/scene10.cpp
index ffa127c461..444b51f0a2 100644
--- a/engines/fullpipe/scenes/scene10.cpp
+++ b/engines/fullpipe/scenes/scene10.cpp
@@ -40,10 +40,10 @@ void scene10_initScene(Scene *sc) {
g_vars->scene10_inflater = sc->getStaticANIObject1ById(sc, ANI_NADUVATEL, -1);
g_vars->scene10_ladder = sc->getPictureObjectById(sc, PIC_SC10_LADDER, 0);
- g_fullpipe->lift_setButton(sO_Level1, ST_LBN_1N);
- g_fullpipe->lift_sub5(sc, QU_SC10_ENTERLIFT, QU_SC10_EXITLIFT);
+ g_fp->lift_setButton(sO_Level1, ST_LBN_1N);
+ g_fp->lift_sub5(sc, QU_SC10_ENTERLIFT, QU_SC10_EXITLIFT);
- if (g_fullpipe->getObjectState(sO_Inflater) == g_fullpipe->getObjectEnumState(sO_Inflater, sO_WithGum)) {
+ if (g_fp->getObjectState(sO_Inflater) == g_fp->getObjectEnumState(sO_Inflater, sO_WithGum)) {
g_vars->scene10_hasGum = 1;
} else {
g_vars->scene10_hasGum = 0;
@@ -103,14 +103,14 @@ int sceneHandler10(ExCommand *ex) {
break;
case 29:
- if (g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC10_LADDER) {
- handleObjectInteraction(g_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC10_DTRUBA, 0), ex->_keyCode);
+ if (g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC10_LADDER) {
+ handleObjectInteraction(g_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC10_DTRUBA, 0), ex->_keyCode);
ex->_messageKind = 0;
return 0;
}
- StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);
if (ani && ani->_id == ANI_LIFTBUTTON) {
lift_sub1(ani);
@@ -124,18 +124,18 @@ int sceneHandler10(ExCommand *ex) {
{
int res = 0;
- if (g_fullpipe->_aniMan2) {
- if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200)
- g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
+ if (g_fp->_aniMan2) {
+ if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300;
- if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200)
- g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
+ if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;
res = 1;
}
- g_fullpipe->_behaviorManager->updateBehaviors();
- g_fullpipe->startSceneTrack();
+ g_fp->_behaviorManager->updateBehaviors();
+ g_fp->startSceneTrack();
return res;
}