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-rw-r--r--engines/sword1/animation.cpp5
-rw-r--r--engines/sword2/animation.cpp8
2 files changed, 8 insertions, 5 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index a033abbc3d..c0cd85a7c2 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -555,9 +555,10 @@ bool MoviePlayerMPEG::initOverlays(uint32 id) {
_logoOvls[fcnt][cnt] = _logoOvls[fcnt - 1][cnt];
}
uint8 *pal = ovlFile.fetchFile(12);
- _introPal = (OverlayColor*)malloc(256 * sizeof(OverlayColor));
+ _introPal = (OverlayColor *)malloc(256 * sizeof(OverlayColor));
+ Graphics::PixelFormat format = _system->getOverlayFormat();
for (uint16 cnt = 0; cnt < 256; cnt++)
- _introPal[cnt] = _system->RGBToColor(pal[cnt * 3 + 0], pal[cnt * 3 + 1], pal[cnt * 3 + 2]);
+ _introPal[cnt] = Graphics::RGBToColor(pal[cnt * 3 + 0], pal[cnt * 3 + 1], pal[cnt * 3 + 2], format);
}
return true;
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp
index fb5642a816..1452cc61dc 100644
--- a/engines/sword2/animation.cpp
+++ b/engines/sword2/animation.cpp
@@ -654,8 +654,9 @@ void AnimationState::drawTextObject(SpriteInfo *s, byte *src) {
OverlayColor *dst = _overlay + textY * moviePitch + textX;
- OverlayColor pen = _sys->RGBToColor(255, 255, 255);
- OverlayColor border = _sys->RGBToColor(0, 0, 0);
+ Graphics::PixelFormat format = _sys->getOverlayFormat();
+ OverlayColor pen = Graphics::RGBToColor(255, 255, 255, format);
+ OverlayColor border = Graphics::RGBToColor(0, 0, 0, format);
// TODO: Use the AdvMame scalers for the text? Pre-scale it?
@@ -702,7 +703,8 @@ void AnimationState::clearFrame() {
#ifdef BACKEND_8BIT
memset(_vm->_screen->getScreen(), 0, _movieWidth * _movieHeight);
#else
- OverlayColor black = _sys->RGBToColor(0, 0, 0);
+ Graphics::PixelFormat format = _sys->getOverlayFormat();
+ OverlayColor black = Graphics::RGBToColor(0, 0, 0, format);
for (int i = 0; i < _movieScale * _movieWidth * _movieScale * _movieHeight; i++)
_overlay[i] = black;