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-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp97
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.h24
3 files changed, 123 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 5cb66a50f7..e591436fd8 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -211,6 +211,8 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Computer room
return new Scene3260();
case 3275:
+ // Hall
+ return new Scene3275();
case 3350:
case 3375:
case 3385:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index f7e7be02f2..1a219e773a 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -1538,5 +1538,102 @@ void Scene3260::signal() {
}
}
+/*--------------------------------------------------------------------------
+ * Scene 3275 - Hall
+ *
+ *--------------------------------------------------------------------------*/
+bool Scene3275::Actor2::startAction(CursorType action, Event &event) {
+ Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene;
+
+ if (action != CURSOR_USE)
+ return SceneActor::startAction(action, event);
+
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 3275;
+ scene->setAction(&scene->_sequenceManager, scene, 3275, &R2_GLOBALS._player, &scene->_actor2, NULL);
+ return true;
+}
+
+void Scene3275::Exit1::changeScene() {
+ Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_sceneMode = 0;
+ g_globals->_events.setCursor(CURSOR_ARROW);
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 10;
+ Common::Point pt(418, 118);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+void Scene3275::postInit(SceneObjectList *OwnerList) {
+ loadScene(3275);
+
+ if (R2_GLOBALS._sceneManager._previousScene == -1)
+ R2_GLOBALS._sceneManager._previousScene = 3260;
+
+ if (R2_GLOBALS._sceneManager._previousScene == 3150)
+ g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
+ else
+ g_globals->gfxManager()._bounds.moveTo(Common::Point(0, 0));
+
+ SceneExt::postInit();
+ _exit1.setDetails(Rect(398, 60, 439, 118), SHADECURSOR_UP, 3150);
+ _exit1.setDest(Common::Point(418, 128));
+
+ _actor1.postInit();
+ _actor1.setup(3275, 1, 7);
+ _actor1.setPosition(Common::Point(419, 119));
+
+ _actor2.postInit();
+ _actor2.setup(3275, 2, 1);
+ _actor2.setPosition(Common::Point(56, 118));
+ _actor2.setDetails(3275, 3, 4, -1, 1, NULL);
+
+ _item2.setDetails(Rect(153, 58, 200, 120), 3275, 6, 7, 8, 1, NULL);
+ _item3.setDetails(Rect(275, 58, 331, 120), 3275, 6, 7, 8, 1, NULL);
+ _item4.setDetails(Rect(0, 66, 22, 127), 3275, 9, 10, 11, 1, NULL);
+ _item5.setDetails(Rect(457, 66, 480, 127), 3275, 9, 10, 11, 1, NULL);
+ _item1.setDetails(Rect(0, 0, 480, 200), 3275, 0, 1, 2, 1, NULL);
+
+ R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.disableControl();
+ if (R2_GLOBALS._player._oldCharacterScene[3] == 3150) {
+ _sceneMode = 11;
+ R2_GLOBALS._player.setup(30, 3, 1);
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player.setPosition(Common::Point(418, 118));
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ Common::Point pt(418, 128);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else if (R2_GLOBALS._player._oldCharacterScene[3] == 3260) {
+ _sceneMode = 3276;
+ setAction(&_sequenceManager, this, 3276, &R2_GLOBALS._player, &_actor2, NULL);
+ } else {
+ R2_GLOBALS._player.setup(30, 3, 1);
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._player.setPosition(Common::Point(245, 135));
+ R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ R2_GLOBALS._player.enableControl();
+ }
+ R2_GLOBALS._player._oldCharacterScene[3] = 3275;
+}
+
+void Scene3275::signal() {
+ switch (_sceneMode) {
+ case 10:
+ R2_GLOBALS._sceneManager.changeScene(3150);
+ break;
+ case 3275:
+ R2_GLOBALS._sceneManager.changeScene(3260);
+ break;
+ default:
+ R2_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
} // End of namespace Ringworld2
} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h
index 22e5fea477..c82515c8c0 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.h
@@ -357,6 +357,30 @@ public:
virtual void signal();
};
+class Scene3275 : public SceneExt {
+ class Actor2 : public SceneActor {
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ class Exit1 : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+public:
+ NamedHotspot _item1;
+ NamedHotspot _item2;
+ NamedHotspot _item3;
+ NamedHotspot _item4;
+ NamedHotspot _item5;
+ SceneActor _actor1;
+ Actor2 _actor2;
+ Exit1 _exit1;
+ SequenceManager _sequenceManager;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
} // End of namespace Ringworld2
} // End of namespace TsAGE