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-rw-r--r--engines/gnap/character.cpp60
-rw-r--r--engines/gnap/character.h4
-rw-r--r--engines/gnap/grid.cpp2
-rw-r--r--engines/gnap/scenes/group0.cpp60
-rw-r--r--engines/gnap/scenes/group1.cpp52
-rw-r--r--engines/gnap/scenes/group2.cpp56
-rw-r--r--engines/gnap/scenes/group3.cpp26
-rw-r--r--engines/gnap/scenes/group4.cpp8
8 files changed, 134 insertions, 134 deletions
diff --git a/engines/gnap/character.cpp b/engines/gnap/character.cpp
index 575e3f3dd9..5eb35d1237 100644
--- a/engines/gnap/character.cpp
+++ b/engines/gnap/character.cpp
@@ -28,7 +28,7 @@ namespace Gnap {
Character::Character(GnapEngine *vm) : _vm(vm) {
_pos = Common::Point(0, 0);
- _idleFacing = kDirNone;
+ _idleFacing = kDirIdleLeft;
_actionStatus = 0;
_sequenceId = 0;
_sequenceDatNum = 0;
@@ -373,8 +373,8 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
case kDirUpRight:
sequenceId = 0x82F;
break;
- case kDirNone:
- case kDirUnk4:
+ case kDirIdleLeft:
+ case kDirIdleRight:
break;
}
}
@@ -394,8 +394,8 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) {
case kDirUpRight:
sequenceId = 0x83E;
break;
- case kDirNone:
- case kDirUnk4:
+ case kDirIdleLeft:
+ case kDirIdleRight:
break;
}
break;
@@ -478,7 +478,7 @@ void PlayerGnap::useJointOnPlatypus() {
kSeqSyncWait, 0, 15 * (5 * plat._pos.x - 25), 48 * (plat._pos.y - 7));
plat._sequenceDatNum = 1;
plat._sequenceId = 0x876;
- plat._idleFacing = kDirNone;
+ plat._idleFacing = kDirIdleLeft;
playSequence(0x107B5);
walkStep();
while (_vm->_gameSys->getAnimationStatus(0) != 2 && !_vm->_gameDone) {
@@ -509,7 +509,7 @@ void PlayerGnap::kissPlatypus(int callback) {
kSeqSyncWait, _vm->getSequenceTotalDuration(0x10847), 75 * plat._pos.x - plat._gridX, 48 * plat._pos.y - plat._gridY);
plat._sequenceDatNum = 1;
plat._sequenceId = 0x7CB;
- plat._idleFacing = kDirNone;
+ plat._idleFacing = kDirIdleLeft;
playSequence(0x107B5);
while (_vm->_gameSys->getAnimationStatus(0) != 2 && !_vm->_gameDone) {
_vm->updateMouseCursor();
@@ -528,7 +528,7 @@ void PlayerGnap::useDeviceOnPlatypus() {
playSequence(makeRid(1, getSequenceId(kGSPullOutDevice, plat._pos)));
- if (plat._idleFacing != kDirNone) {
+ if (plat._idleFacing != kDirIdleLeft) {
_vm->_gameSys->insertSequence(makeRid(1, 0x7D5), plat._id,
makeRid(plat._sequenceDatNum, plat._sequenceId), plat._id,
kSeqSyncWait, 0, 75 * plat._pos.x - plat._gridX, 48 * plat._pos.y - plat._gridY);
@@ -653,10 +653,11 @@ void PlayerGnap::initPos(int gridX, int gridY, Facing facing) {
_vm->_timers[2] = 30;
_vm->_timers[3] = 300;
_pos = Common::Point(gridX, gridY);
- if (facing == kDirNone)
+ if (facing == kDirIdleLeft)
_idleFacing = kDirBottomRight;
else
_idleFacing = facing;
+
if (_idleFacing == kDirBottomLeft) {
_sequenceId = 0x7B8;
} else {
@@ -1167,9 +1168,9 @@ int PlayerPlat::getSequenceId(int kind, Common::Point gridPos) {
int sequenceId = 0x7CB;
- if (_idleFacing != kDirNone) {
+ if (_idleFacing != kDirIdleLeft) {
sequenceId = 0x7CC;
- _idleFacing = kDirUnk4;
+ _idleFacing = kDirIdleRight;
}
return sequenceId | 0x10000;
@@ -1189,7 +1190,7 @@ void PlayerPlat::updateIdleSequence() {
if (_vm->_timers[1] == 0) {
_vm->_timers[1] = _vm->getRandom(20) + 30;
int rnd = _vm->getRandom(10);
- if (_idleFacing != kDirNone) {
+ if (_idleFacing != kDirIdleLeft) {
if (rnd != 0 || _sequenceId != 0x7CA) {
if (rnd != 1 || _sequenceId != 0x7CA)
playSequence(0x107CA);
@@ -1228,7 +1229,7 @@ void PlayerPlat::updateIdleSequence2() {
if (_vm->_timers[0]) {
if (!_vm->_timers[1]) {
_vm->_timers[1] = _vm->getRandom(20) + 30;
- if (_idleFacing != kDirNone) {
+ if (_idleFacing != kDirIdleLeft) {
if (_vm->getRandom(10) >= 2 || _sequenceId != 0x7CA)
playSequence(0x107CA);
else
@@ -1255,15 +1256,15 @@ void PlayerPlat::initPos(int gridX, int gridY, Facing facing) {
_vm->_timers[0] = 50;
_vm->_timers[1] = 20;
_pos = Common::Point(gridX, gridY);
- if (facing == kDirNone)
- _idleFacing = kDirNone;
+ if (facing == kDirIdleLeft)
+ _idleFacing = kDirIdleLeft;
else
_idleFacing = facing;
- if (_idleFacing == kDirUnk4) {
+ if (_idleFacing == kDirIdleRight) {
_sequenceId = 0x7D1;
} else {
_sequenceId = 0x7C1;
- _idleFacing = kDirNone;
+ _idleFacing = kDirIdleLeft;
}
_id = 20 * _pos.y;
_sequenceDatNum = 1;
@@ -1371,15 +1372,14 @@ bool PlayerPlat::walkTo(Common::Point gridPos, int animationIndex, int sequenceI
_sequenceId = platSequenceId;
_id = platId;
_sequenceDatNum = datNum;
- // CHECKME Not sure if this is correct...
if (_walkNodes[_walkNodesCount - 1]._deltaX > 0)
- _idleFacing = kDirNone;
+ _idleFacing = kDirIdleLeft;
else if (_walkNodes[_walkNodesCount - 1]._deltaX < 0)
- _idleFacing = kDirUnk4;
+ _idleFacing = kDirIdleRight;
else if (_walkNodes[_walkNodesCount - 1]._gridX1 % 2)
- _idleFacing = kDirUnk4;
+ _idleFacing = kDirIdleRight;
else
- _idleFacing = kDirNone;
+ _idleFacing = kDirIdleLeft;
if (animationIndex >= 0)
_vm->_gameSys->setAnimation(makeRid(_sequenceDatNum, _sequenceId), _id, animationIndex);
} else if (animationIndex >= 0) {
@@ -1391,29 +1391,29 @@ bool PlayerPlat::walkTo(Common::Point gridPos, int animationIndex, int sequenceI
_sequenceId = ridToEntryIndex(sequenceId);
_sequenceDatNum = ridToDatIndex(sequenceId);
if (_sequenceId == 0x7C2) {
- _idleFacing = kDirNone;
+ _idleFacing = kDirIdleLeft;
} else if (_sequenceId == 0x7D2) {
- _idleFacing = kDirUnk4;
+ _idleFacing = kDirIdleRight;
}
} else {
if (_walkNodesCount > 0) {
if (_walkNodes[_walkNodesCount - 1]._deltaX > 0) {
_sequenceId = 0x7C2;
- _idleFacing = kDirNone;
+ _idleFacing = kDirIdleLeft;
} else if (_walkNodes[_walkNodesCount - 1]._deltaX < 0) {
_sequenceId = 0x7D2;
- _idleFacing = kDirUnk4;
+ _idleFacing = kDirIdleRight;
} else if (_walkNodes[0]._deltaX > 0) {
_sequenceId = 0x7C2;
- _idleFacing = kDirNone;
+ _idleFacing = kDirIdleLeft;
} else if (_walkNodes[0]._deltaX < 0) {
_sequenceId = 0x7D2;
- _idleFacing = kDirUnk4;
+ _idleFacing = kDirIdleRight;
} else {
_sequenceId = 0x7D2;
- _idleFacing = kDirUnk4;
+ _idleFacing = kDirIdleRight;
}
- } else if (_idleFacing != kDirNone) {
+ } else if (_idleFacing != kDirIdleLeft) {
_sequenceId = 0x7D2;
} else {
_sequenceId = 0x7C2;
diff --git a/engines/gnap/character.h b/engines/gnap/character.h
index be6efbfdf4..27e98be15c 100644
--- a/engines/gnap/character.h
+++ b/engines/gnap/character.h
@@ -28,10 +28,10 @@ namespace Gnap {
class GnapEngine;
enum Facing {
- kDirNone = 0,
+ kDirIdleLeft = 0,
kDirBottomRight = 1,
kDirBottomLeft = 3,
- kDirUnk4 = 4,
+ kDirIdleRight = 4,
kDirUpLeft = 5,
kDirUpRight = 7
};
diff --git a/engines/gnap/grid.cpp b/engines/gnap/grid.cpp
index b3a8a4b305..2197317227 100644
--- a/engines/gnap/grid.cpp
+++ b/engines/gnap/grid.cpp
@@ -75,7 +75,7 @@ int PlayerGnap::getWalkStopSequenceId(int deltaX, int deltaY) {
Facing PlayerGnap::getWalkFacing(int deltaX, int deltaY) {
static const Facing gnapWalkFacings[9] = {
kDirUpLeft, kDirBottomLeft, kDirBottomLeft,
- kDirUpLeft, kDirNone, kDirBottomLeft,
+ kDirUpLeft, kDirIdleLeft, kDirBottomLeft,
kDirUpRight, kDirBottomRight, kDirBottomRight
};
// CHECKME This is a little weird
diff --git a/engines/gnap/scenes/group0.cpp b/engines/gnap/scenes/group0.cpp
index a3359bfb39..e55b08eac3 100644
--- a/engines/gnap/scenes/group0.cpp
+++ b/engines/gnap/scenes/group0.cpp
@@ -92,7 +92,7 @@ void Scene01::run() {
if (_vm->_prevSceneNum == 2) {
gnap.initPos(11, 6, kDirBottomLeft);
if (_vm->isFlag(kGFPlatypus))
- plat.initPos(12, 6, kDirUnk4);
+ plat.initPos(12, 6, kDirIdleRight);
_vm->endSceneInit();
if (_vm->isFlag(kGFPlatypus))
plat.walkTo(Common::Point(9, 6), -1, 0x107C2, 1);
@@ -100,7 +100,7 @@ void Scene01::run() {
} else {
gnap.initPos(1, 6, kDirBottomRight);
if (_vm->isFlag(kGFPlatypus))
- plat.initPos(1, 7, kDirNone);
+ plat.initPos(1, 7, kDirIdleLeft);
_vm->endSceneInit();
}
@@ -416,7 +416,7 @@ void Scene02::run() {
case 3:
gnap.initPos(11, 6, kDirBottomLeft);
if (_vm->isFlag(kGFPlatypus))
- plat.initPos(12, 6, kDirUnk4);
+ plat.initPos(12, 6, kDirIdleRight);
_vm->endSceneInit();
if (_vm->isFlag(kGFPlatypus))
plat.walkTo(Common::Point(9, 6), -1, 0x107C2, 1);
@@ -425,7 +425,7 @@ void Scene02::run() {
case 4:
gnap.initPos(_vm->_hotspotsWalkPos[6].x, _vm->_hotspotsWalkPos[6].y, kDirBottomLeft);
if (_vm->isFlag(kGFPlatypus))
- plat.initPos(_vm->_hotspotsWalkPos[6].x + 1, _vm->_hotspotsWalkPos[6].y, kDirUnk4);
+ plat.initPos(_vm->_hotspotsWalkPos[6].x + 1, _vm->_hotspotsWalkPos[6].y, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(7, 6), 0, 0x107B9, 1);
if (_vm->isFlag(kGFPlatypus))
@@ -436,19 +436,19 @@ void Scene02::run() {
case 47:
_vm->clearFlag(kGFUnk25);
gnap.initPos(5, 6, kDirBottomLeft);
- plat.initPos(6, 7, kDirUnk4);
+ plat.initPos(6, 7, kDirIdleRight);
_vm->endSceneInit();
break;
case 49:
gnap.initPos(5, 6, kDirBottomRight);
if (_vm->isFlag(kGFPlatypus))
- plat.initPos(6, 7, kDirNone);
+ plat.initPos(6, 7, kDirIdleLeft);
_vm->endSceneInit();
break;
default:
gnap.initPos(-1, 6, kDirBottomRight);
if (_vm->isFlag(kGFPlatypus))
- plat.initPos(-1, 7, kDirNone);
+ plat.initPos(-1, 7, kDirIdleLeft);
_vm->endSceneInit();
if (_vm->isFlag(kGFPlatypus))
plat.walkTo(Common::Point(2, 7), -1, 0x107C2, 1);
@@ -569,7 +569,7 @@ void Scene02::run() {
gnap._actionStatus = kAS02UseTruckNoGas;
}
} else {
- gnap._idleFacing = kDirUnk4;
+ gnap._idleFacing = kDirIdleRight;
if (gnap.walkTo(_vm->_hotspotsWalkPos[3], 0, gnap.getSequenceId(kGSIdle, Common::Point(2, 2)) | 0x10000, 1))
gnap._actionStatus = kAS02UseTruckNoKeys;
}
@@ -911,7 +911,7 @@ void Scene03::run() {
_vm->_timers[5] = _vm->getRandom(100) + 200;
if (_vm->isFlag(kGFPlatypus)) {
- plat.initPos(5, 4, kDirNone);
+ plat.initPos(5, 4, kDirIdleLeft);
} else {
_vm->_timers[1] = _vm->getRandom(40) + 20;
gameSys.setAnimation(0x1C2, 99, 1);
@@ -1191,7 +1191,7 @@ void Scene03::updateAnimations() {
case kAS03FreePlatypusDone:
gnap._actionStatus = -1;
plat._pos = Common::Point(6, 6);
- plat._idleFacing = kDirUnk4;
+ plat._idleFacing = kDirIdleRight;
plat._id = 120;
gameSys.insertSequence(0x107CA, plat._id, 0x1BC, 99,
kSeqSyncWait, 0, 75 * plat._pos.x - plat._gridX, 48 * plat._pos.y - plat._gridY);
@@ -1267,7 +1267,7 @@ void Scene03::updateAnimations() {
gameSys.insertSequence(_nextPlatSequenceId, 99, plat._sequenceId | (plat._sequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
gnap._sequenceId = 0x1B5;
gnap._sequenceDatNum = 0;
- gnap._idleFacing = kDirNone;
+ gnap._idleFacing = kDirIdleLeft;
plat._sequenceId = _nextPlatSequenceId;
plat._sequenceDatNum = 0;
gameSys.setAnimation(_nextPlatSequenceId, 99, 1);
@@ -1281,7 +1281,7 @@ void Scene03::updateAnimations() {
gnap._id = 20 * gnap._pos.y;
gnap._sequenceId = 0x1B6;
gnap._sequenceDatNum = 0;
- gnap._idleFacing = kDirNone;
+ gnap._idleFacing = kDirIdleLeft;
gnap._actionStatus = kAS03FreePlatypusDone;
_nextPlatSequenceId = -1;
} else if (_nextPlatSequenceId == 0x1C2 && !_platypusScared) {
@@ -1418,12 +1418,12 @@ void Scene04::run() {
gnap.walkTo(Common::Point(6, 9), -1, 0x107BA, 1);
} else if (_vm->_prevSceneNum == 38) {
gnap.initPos(5, 7, kDirBottomRight);
- plat.initPos(4, 7, kDirNone);
+ plat.initPos(4, 7, kDirIdleLeft);
_vm->endSceneInit();
} else {
gnap.initPos(12, 9, kDirBottomRight);
if (_vm->isFlag(kGFPlatypus))
- plat.initPos(12, 8, kDirNone);
+ plat.initPos(12, 8, kDirIdleLeft);
_vm->endSceneInit();
if (_vm->isFlag(kGFPlatypus))
plat.walkTo(Common::Point(9, 8), -1, 0x107C2, 1);
@@ -1897,7 +1897,7 @@ void Scene05::run() {
if (_vm->_prevSceneNum != 6 && _vm->_prevSceneNum != 36) {
gnap.initPos(-1, 8, kDirBottomRight);
if (_vm->isFlag(kGFPlatypus))
- plat.initPos(-1, 9, kDirNone);
+ plat.initPos(-1, 9, kDirIdleLeft);
_vm->endSceneInit();
if (_vm->isFlag(kGFPlatypus))
plat.walkTo(Common::Point(2, 8), -1, 0x107C2, 1);
@@ -1905,7 +1905,7 @@ void Scene05::run() {
} else {
gnap.initPos(6, 8, kDirBottomRight);
if (_vm->isFlag(kGFPlatypus))
- plat.initPos(7, 9, kDirNone);
+ plat.initPos(7, 9, kDirIdleLeft);
_vm->endSceneInit();
}
@@ -1975,7 +1975,7 @@ void Scene05::run() {
gnap.useDeviceOnPlatypus();
if (plat.walkTo(_vm->_hotspotsWalkPos[1], 1, 0x107C2, 1)) {
plat._actionStatus = kAS05PlatSearchHaystack;
- plat._idleFacing = kDirUnk4;
+ plat._idleFacing = kDirIdleRight;
}
if (gnap._pos.x == 4 && (gnap._pos.y == 8 || gnap._pos.y == 7))
gnap.walkStep();
@@ -2332,7 +2332,7 @@ void Scene06::run() {
_vm->queueInsertDeviceIcon();
gnap.initPos(5, 12, kDirBottomRight);
- plat.initPos(6, 12, kDirNone);
+ plat.initPos(6, 12, kDirIdleLeft);
_vm->endSceneInit();
plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1);
@@ -2453,7 +2453,7 @@ void Scene06::run() {
_vm->_hotspots[kHS06WalkArea5]._flags &= ~SF_WALKABLE;
gnap._idleFacing = kDirUpLeft;
plat.walkTo(Common::Point(6, 8), 1, 0x107C2, 1);
- plat._idleFacing = kDirNone;
+ plat._idleFacing = kDirIdleLeft;
gnap._actionStatus = kAS06UseTwigOnHorse;
_vm->setGrabCursorSprite(-1);
} else if (_vm->_grabCursorSpriteIndex >= 0) {
@@ -2702,7 +2702,7 @@ void Scene07::run() {
if (_vm->_prevSceneNum == 8) {
gnap.initPos(7, 7, kDirBottomLeft);
- plat.initPos(9, 7, kDirUnk4);
+ plat.initPos(9, 7, kDirIdleRight);
_vm->endSceneInit();
} else {
gnap._pos = Common::Point(6, 7);
@@ -2717,7 +2717,7 @@ void Scene07::run() {
plat._id = 160;
plat._sequenceId = 0x91;
plat._sequenceDatNum = 0;
- plat._idleFacing = kDirNone;
+ plat._idleFacing = kDirIdleLeft;
gameSys.insertSequence(0x91, 160, 0, 0, kSeqNone, 0, 0, 0);
_vm->endSceneInit();
}
@@ -2827,7 +2827,7 @@ void Scene07::run() {
if (!_vm->_timers[1]) {
_vm->_timers[1] = _vm->getRandom(20) + 30;
int gnapRandomValue = _vm->getRandom(20);
- if (plat._idleFacing != kDirNone) {
+ if (plat._idleFacing != kDirIdleLeft) {
if (gnapRandomValue == 0 && plat._sequenceId == 0x7CA)
plat.playSequence(0x107CC);
else if (gnapRandomValue == 1 && plat._sequenceId == 0x7CA)
@@ -2966,7 +2966,7 @@ void Scene08::run() {
gameSys.insertSequence(0x146, 1, 0, 0, kSeqNone, 0, 0, 0);
gnap.initPos(-1, 8, kDirBottomRight);
- plat.initPos(-1, 7, kDirNone);
+ plat.initPos(-1, 7, kDirIdleLeft);
_vm->endSceneInit();
@@ -3065,7 +3065,7 @@ void Scene08::run() {
gnap.useDeviceOnPlatypus();
plat.walkTo(Common::Point(6, 6), 1, 0x107C2, 1);
plat._actionStatus = kAS08PlatWithMan;
- plat._idleFacing = kDirNone;
+ plat._idleFacing = kDirIdleLeft;
gnap.playIdle(Common::Point(6, 6));
break;
}
@@ -3101,7 +3101,7 @@ void Scene08::run() {
gnap.useDeviceOnPlatypus();
plat.walkTo(Common::Point(3, 7), 1, 0x107C2, 1);
plat._actionStatus = kAS08PlatWithDog;
- plat._idleFacing = kDirNone;
+ plat._idleFacing = kDirIdleLeft;
gnap.playIdle(Common::Point(3, 7));
break;
}
@@ -3346,7 +3346,7 @@ void Scene08::updateAnimations() {
plat._pos = Common::Point(1, 8);
plat._id = 160;
plat._sequenceId = 0x148;
- plat._idleFacing = kDirUnk4;
+ plat._idleFacing = kDirIdleRight;
plat._sequenceDatNum = 0;
if (gnap._pos == Common::Point(1, 8))
gnap.walkStep();
@@ -3402,13 +3402,13 @@ void Scene09::run() {
if (_vm->_prevSceneNum == 8) {
gnap.initPos(11, 8, kDirBottomLeft);
- plat.initPos(12, 7, kDirUnk4);
+ plat.initPos(12, 7, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(9, 8), -1, 0x107BA, 1);
plat.walkTo(Common::Point(9, 7), -1, 0x107D2, 1);
} else {
gnap.initPos(4, 7, kDirBottomRight);
- plat.initPos(5, 7, kDirNone);
+ plat.initPos(5, 7, kDirIdleLeft);
_vm->endSceneInit();
}
@@ -3460,7 +3460,7 @@ void Scene09::run() {
gnap.walkTo(Common::Point(4, 7), 0, 0x107BF, 1);
gnap._actionStatus = kAS09LeaveScene;
plat.walkTo(Common::Point(4, 8), -1, 0x107D2, 1);
- plat._idleFacing = kDirUnk4;
+ plat._idleFacing = kDirIdleRight;
break;
case kHS09ExitHouse:
@@ -3469,7 +3469,7 @@ void Scene09::run() {
gnap.walkTo(Common::Point(10, -1), 0, 0x107AB, 1);
gnap._actionStatus = kAS09LeaveScene;
plat.walkTo(Common::Point(10, -1), -1, 0x107CD, 1);
- plat._idleFacing = kDirUnk4;
+ plat._idleFacing = kDirIdleRight;
break;
case kHS09Trash:
diff --git a/engines/gnap/scenes/group1.cpp b/engines/gnap/scenes/group1.cpp
index 1a414cb2f4..f76d04c64d 100644
--- a/engines/gnap/scenes/group1.cpp
+++ b/engines/gnap/scenes/group1.cpp
@@ -75,13 +75,13 @@ void Scene10::run() {
if (_vm->_prevSceneNum == 9) {
gnap.initPos(11, 8, kDirBottomLeft);
- plat.initPos(12, 7, kDirUnk4);
+ plat.initPos(12, 7, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(9, 8), -1, 0x107BA, 1);
plat.walkTo(Common::Point(9, 7), -1, 0x107D2, 1);
} else {
gnap.initPos(-1, 7, kDirBottomRight);
- plat.initPos(-2, 8, kDirNone);
+ plat.initPos(-2, 8, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(1, 7), -1, 0x107B9, 1);
plat.walkTo(Common::Point(1, 8), -1, 0x107C2, 1);
@@ -244,7 +244,7 @@ void Scene10::run() {
gnap.useDeviceOnPlatypus();
plat.walkTo(Common::Point(7, 6), 1, 0x107D2, 1);
plat._actionStatus = kAS10PlatWithBox;
- plat._idleFacing = kDirUnk4;
+ plat._idleFacing = kDirIdleRight;
_vm->_largeSprite = gameSys.createSurface(0xC3);
gnap.playIdle(Common::Point(7, 6));
}
@@ -383,7 +383,7 @@ void Scene10::updateAnimations() {
_nextCookSequenceId = 0x843;
plat._sequenceId = 0x7C9;
plat._id = 160;
- plat._idleFacing = kDirNone;
+ plat._idleFacing = kDirIdleLeft;
plat._sequenceDatNum = 1;
break;
case 0x843:
@@ -551,22 +551,22 @@ void Scene11::run() {
switch (_vm->_prevSceneNum) {
case 13:
gnap.initPos(8, 5, kDirBottomLeft);
- plat.initPos(9, 6, kDirUnk4);
+ plat.initPos(9, 6, kDirIdleRight);
break;
case 47:
gnap.initPos(8, 5, kDirBottomLeft);
- plat.initPos(9, 5, kDirUnk4);
+ plat.initPos(9, 5, kDirIdleRight);
_currGoggleGuySequenceId = 0x1FA;
_currHookGuySequenceId = 0x1FF;
_vm->_timers[7] = 180;
break;
case 12:
gnap.initPos(-1, 9, kDirBottomRight);
- plat.initPos(-2, 8, kDirNone);
+ plat.initPos(-2, 8, kDirIdleLeft);
break;
default:
gnap.initPos(6, 6, kDirBottomLeft);
- plat.initPos(6, 5, kDirUnk4);
+ plat.initPos(6, 5, kDirIdleRight);
break;
}
@@ -1003,11 +1003,11 @@ void Scene12::run() {
if (_vm->_prevSceneNum == 15) {
gnap.initPos(5, 6, kDirBottomRight);
- plat.initPos(3, 7, kDirNone);
+ plat.initPos(3, 7, kDirIdleLeft);
_vm->endSceneInit();
} else {
gnap.initPos(11, 8, kDirBottomLeft);
- plat.initPos(12, 8, kDirUnk4);
+ plat.initPos(12, 8, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(8, 8), -1, 0x107BA, 1);
plat.walkTo(Common::Point(9, 8), -1, 0x107D2, 1);
@@ -1092,7 +1092,7 @@ void Scene12::run() {
gnap.useDeviceOnPlatypus();
plat.walkTo(Common::Point(3, 7), 1, 0x107D2, 1);
plat._actionStatus = kAS12PlatWithToothGuy;
- plat._idleFacing = kDirUnk4;
+ plat._idleFacing = kDirIdleRight;
gnap.playIdle(Common::Point(2, 7));
break;
}
@@ -1162,7 +1162,7 @@ void Scene12::run() {
gnap.useDeviceOnPlatypus();
plat.walkTo(Common::Point(7, 6), 1, 0x107C2, 1);
plat._actionStatus = kAS12PlatWithBeardGuy;
- plat._idleFacing = kDirNone;
+ plat._idleFacing = kDirIdleLeft;
gnap.playIdle(Common::Point(7, 6));
break;
}
@@ -1511,10 +1511,10 @@ void Scene13::run() {
if (_vm->_prevSceneNum == 14) {
gnap.initPos(6, 6, kDirBottomLeft);
- plat.initPos(9, 8, kDirNone);
+ plat.initPos(9, 8, kDirIdleLeft);
} else {
gnap.initPos(3, 7, kDirBottomRight);
- plat.initPos(2, 7, kDirNone);
+ plat.initPos(2, 7, kDirIdleLeft);
}
_vm->endSceneInit();
@@ -2445,7 +2445,7 @@ void Scene17::run() {
if (_vm->_prevSceneNum == 53 || _vm->_prevSceneNum == 18 || _vm->_prevSceneNum == 20 || _vm->_prevSceneNum == 19) {
if (_vm->_prevSceneNum == 20) {
gnap.initPos(4, 6, kDirBottomRight);
- plat.initPos(5, 6, kDirNone);
+ plat.initPos(5, 6, kDirIdleLeft);
_vm->endSceneInit();
plat.walkTo(Common::Point(5, 9), -1, 0x107C2, 1);
gnap.walkTo(Common::Point(4, 8), -1, 0x107B9, 1);
@@ -2469,7 +2469,7 @@ void Scene17::run() {
} else if (_vm->isFlag(kGFUnk25)) {
_vm->clearFlag(kGFSpringTaken);
_vm->clearFlag(kGFUnk16);
- plat.initPos(7, 9, kDirNone);
+ plat.initPos(7, 9, kDirIdleLeft);
gnap._pos = _vm->_hotspotsWalkPos[2];
gnap._id = 20 * _vm->_hotspotsWalkPos[2].y;
gameSys.insertSequence(601, 20 * _vm->_hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0);
@@ -2499,18 +2499,18 @@ void Scene17::run() {
updateHotspots();
} else if (_vm->_prevSceneNum == 18) {
gnap.initPos(6, 6, kDirBottomRight);
- plat.initPos(5, 6, kDirNone);
+ plat.initPos(5, 6, kDirIdleLeft);
_vm->endSceneInit();
plat.walkTo(Common::Point(5, 9), -1, 0x107C2, 1);
gnap.walkTo(Common::Point(4, 8), -1, 0x107B9, 1);
} else {
if (_vm->isFlag(kGFSpringTaken)) {
gnap.initPos(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, kDirBottomRight);
- plat.initPos(1, 9, kDirNone);
+ plat.initPos(1, 9, kDirIdleLeft);
_vm->endSceneInit();
} else {
gnap.initPos(3, 7, kDirBottomRight);
- plat.initPos(1, 7, kDirNone);
+ plat.initPos(1, 7, kDirIdleLeft);
_vm->endSceneInit();
}
_vm->clearFlag(kGFSpringTaken);
@@ -3275,13 +3275,13 @@ void Scene18::putDownGarbageCan(int animationIndex) {
while (gameSys.getAnimationStatus(animationIndex) != 2 && !_vm->_gameDone)
_vm->gameUpdateTick();
}
- if (gnap._idleFacing != kDirNone && gnap._idleFacing != kDirBottomRight && gnap._idleFacing != kDirUpRight)
+ if (gnap._idleFacing != kDirIdleLeft && gnap._idleFacing != kDirBottomRight && gnap._idleFacing != kDirUpRight)
_vm->_s18GarbageCanPos = gnap._pos.x - 1;
else
_vm->_s18GarbageCanPos = gnap._pos.x + 1;
_vm->clearFlag(kGFPlatypusDisguised);
updateHotspots();
- if (gnap._idleFacing != kDirNone && gnap._idleFacing != kDirBottomRight && gnap._idleFacing != kDirUpRight) {
+ if (gnap._idleFacing != kDirIdleLeft && gnap._idleFacing != kDirBottomRight && gnap._idleFacing != kDirUpRight) {
gameSys.insertSequence(0x107BA, gnap._id,
makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id,
kSeqSyncWait, 0, 75 * gnap._pos.x - gnap._gridX, 48 * gnap._pos.y - gnap._gridY);
@@ -3429,19 +3429,19 @@ void Scene18::run() {
}
if (_vm->_prevSceneNum == 17) {
gnap.initPos(4, 11, kDirBottomRight);
- plat.initPos(5, 11, kDirNone);
+ plat.initPos(5, 11, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(4, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(5, 9), -1, 0x107C2, 1);
} else if (_vm->_prevSceneNum == 19) {
gnap.initPos(7, 7, kDirBottomRight);
- plat.initPos(8, 7, kDirNone);
+ plat.initPos(8, 7, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(7, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(8, 8), -1, 0x107C2, 1);
} else {
gnap.initPos(-1, 10, kDirBottomRight);
- plat.initPos(-1, 10, kDirNone);
+ plat.initPos(-1, 10, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(3, 7), -1, 0x107B9, 1);
plat.walkTo(Common::Point(3, 8), -1, 0x107C2, 1);
@@ -3781,7 +3781,7 @@ void Scene18::run() {
if (!_vm->_timers[6]) {
plat._actionStatus = -1;
_vm->_sceneWaiting = false;
- plat.initPos(-1, 10, kDirNone);
+ plat.initPos(-1, 10, kDirIdleLeft);
plat.walkTo(Common::Point(3, 9), -1, 0x107C2, 1);
_vm->clearFlag(kGFPlatypusTalkingToAssistant);
}
@@ -4157,7 +4157,7 @@ void Scene19::run() {
gameSys.insertSequence(_currShopAssistantSequenceId, 20, 0, 0, kSeqNone, 0, 0, 0);
_vm->_timers[6] = _vm->getRandom(40) + 50;
gnap.initPos(3, 6, kDirBottomRight);
- plat.initPos(4, 6, kDirNone);
+ plat.initPos(4, 6, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(4, 9), -1, 0x107B9, 1);
plat.walkTo(Common::Point(5, 9), -1, 0x107C2, 1);
diff --git a/engines/gnap/scenes/group2.cpp b/engines/gnap/scenes/group2.cpp
index 3e61fafc8f..020b3d151c 100644
--- a/engines/gnap/scenes/group2.cpp
+++ b/engines/gnap/scenes/group2.cpp
@@ -209,42 +209,42 @@ void Scene20::run() {
_vm->gameUpdateTick();
gnap.initPos(11, 8, kDirBottomLeft);
- plat.initPos(11, 9, kDirUnk4);
+ plat.initPos(11, 9, kDirIdleRight);
gnap.walkTo(Common::Point(5, 8), -1, 0x107BA, 1);
plat.walkTo(Common::Point(6, 9), -1, 0x107C2, 1);
} else {
switch (_vm->_prevSceneNum) {
case 17:
gnap.initPos(5, 11, kDirBottomRight);
- plat.initPos(6, 11, kDirNone);
+ plat.initPos(6, 11, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(5, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(6, 9), -1, 0x107C2, 1);
break;
case 18:
gnap.initPos(11, 8, kDirBottomLeft);
- plat.initPos(11, 9, kDirUnk4);
+ plat.initPos(11, 9, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(5, 8), -1, 0x107BA, 1);
plat.walkTo(Common::Point(6, 9), -1, 0x107C2, 1);
break;
case 21:
gnap.initPos(-1, 8, kDirBottomLeft);
- plat.initPos(-1, 9, kDirUnk4);
+ plat.initPos(-1, 9, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(3, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(3, 9), -1, 0x107C2, 1);
break;
case 22:
gnap.initPos(7, 6, kDirBottomRight);
- plat.initPos(8, 6, kDirNone);
+ plat.initPos(8, 6, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(8, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(9, 9), -1, 0x107C2, 1);
break;
default:
gnap.initPos(8, 6, kDirBottomLeft);
- plat.initPos(9, 6, kDirUnk4);
+ plat.initPos(9, 6, kDirIdleRight);
_vm->endSceneInit();
_vm->_hotspots[kHS20WalkArea2]._flags |= SF_WALKABLE;
gnap.walkTo(Common::Point(8, 8), -1, 0x107BA, 1);
@@ -307,7 +307,7 @@ void Scene20::run() {
gnap.walkTo(_vm->_hotspotsWalkPos[kHS20ExitParkingLot], 0, 0x107AF, 1);
gnap._actionStatus = kAS20LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS20ExitParkingLot] + Common::Point(0, 1), -1, 0x107CF, 1);
- plat._idleFacing = kDirUnk4;
+ plat._idleFacing = kDirIdleRight;
}
break;
@@ -346,7 +346,7 @@ void Scene20::run() {
gnap.walkTo(_vm->_hotspotsWalkPos[kHS20ExitInsideGrubCity] + Common::Point(0, - 1), 0, 0x107BB, 1);
gnap._actionStatus = kAS20LeaveScene;
plat.walkTo(_vm->_hotspotsWalkPos[kHS20ExitInsideGrubCity] + Common::Point(1, 0), -1, 0x107C2, 1);
- plat._idleFacing = kDirUnk4;
+ plat._idleFacing = kDirIdleRight;
}
break;
@@ -750,7 +750,7 @@ void Scene21::run() {
if (_vm->isFlag(kGFTwigTaken)) {
if (_vm->isFlag(kGFKeysTaken)) {
gnap.initPos(5, 8, kDirBottomRight);
- plat.initPos(6, 8, kDirNone);
+ plat.initPos(6, 8, kDirIdleLeft);
gameSys.insertSequence(0x8E, 2, 0, 0, kSeqNone, 0, 0, 0);
if (!_vm->isFlag(kGFUnk04))
gameSys.insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0);
@@ -758,7 +758,7 @@ void Scene21::run() {
_vm->clearFlag(kGFKeysTaken);
} else {
gnap.initPos(5, 11, kDirBottomRight);
- plat.initPos(6, 11, kDirNone);
+ plat.initPos(6, 11, kDirIdleLeft);
if (!_vm->isFlag(kGFUnk04))
gameSys.insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0);
_vm->endSceneInit();
@@ -767,7 +767,7 @@ void Scene21::run() {
}
} else {
gnap.initPos(5, 11, kDirBottomRight);
- plat.initPos(6, 11, kDirNone);
+ plat.initPos(6, 11, kDirIdleLeft);
_currOldLadySequenceId = 0x89;
gameSys.setAnimation(0x89, 79, 3);
gameSys.insertSequence(_currOldLadySequenceId, 79, 0, 0, kSeqNone, 0, 0, 0);
@@ -1052,11 +1052,11 @@ void Scene22::run() {
if (_vm->_prevSceneNum == 20) {
gnap.initPos(2, 8, kDirBottomRight);
- plat.initPos(1, 8, kDirNone);
+ plat.initPos(1, 8, kDirIdleLeft);
_vm->endSceneInit();
} else {
gnap.initPos(11, _vm->_hotspotsWalkPos[kHS22ExitBackGrubCity].y, kDirBottomRight);
- plat.initPos(11, _vm->_hotspotsWalkPos[kHS22ExitBackGrubCity].y + 1, kDirNone);
+ plat.initPos(11, _vm->_hotspotsWalkPos[kHS22ExitBackGrubCity].y + 1, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(8, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(9, 8), -1, 0x107C2, 1);
@@ -1304,7 +1304,7 @@ void Scene23::run() {
_vm->queueInsertDeviceIcon();
gnap.initPos(-1, 7, kDirBottomRight);
- plat.initPos(-2, 7, kDirNone);
+ plat.initPos(-2, 7, kDirIdleLeft);
gameSys.insertSequence(0xBD, 255, 0, 0, kSeqNone, 0, 0, 0);
gameSys.insertSequence(0xBF, 2, 0, 0, kSeqNone, 0, 0, 0);
_vm->endSceneInit();
@@ -1577,13 +1577,13 @@ void Scene24::run() {
if (_vm->_prevSceneNum == 20) {
gnap.initPos(1, 8, kDirBottomRight);
- plat.initPos(2, 8, kDirNone);
+ plat.initPos(2, 8, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(1, 9), -1, 0x107B9, 1);
plat.walkTo(Common::Point(2, 9), -1, 0x107C2, 1);
} else {
gnap.initPos(8, 8, kDirBottomLeft);
- plat.initPos(8, 8, kDirUnk4);
+ plat.initPos(8, 8, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(2, 8), -1, 0x107BA, 1);
plat.walkTo(Common::Point(3, 8), -1, 0x107C2, 1);
@@ -1827,13 +1827,13 @@ void Scene25::run() {
if (_vm->_prevSceneNum == 24) {
gnap.initPos(5, 11, kDirUpLeft);
- plat.initPos(6, 11, kDirUnk4);
+ plat.initPos(6, 11, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(5, 7), -1, 0x107BA, 1);
plat.walkTo(Common::Point(6, 7), -1, 0x107C2, 1);
} else {
gnap.initPos(5, 6, kDirBottomRight);
- plat.initPos(6, 6, kDirNone);
+ plat.initPos(6, 6, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(5, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1);
@@ -2148,13 +2148,13 @@ void Scene26::run() {
if (_vm->_prevSceneNum == 25) {
gnap.initPos(-1, 8, kDirBottomRight);
- plat.initPos(-2, 8, kDirNone);
+ plat.initPos(-2, 8, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(2, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(1, 8), -1, 0x107C2, 1);
} else {
gnap.initPos(2, 8, kDirBottomRight);
- plat.initPos(3, 8, kDirNone);
+ plat.initPos(3, 8, kDirIdleLeft);
_vm->endSceneInit();
}
@@ -2365,28 +2365,28 @@ void Scene27::run() {
switch (_vm->_prevSceneNum) {
case 26:
gnap.initPos(7, 12, kDirBottomRight);
- plat.initPos(6, 12, kDirNone);
+ plat.initPos(6, 12, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(7, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1);
break;
case 29:
gnap.initPos(-1, 8, kDirBottomRight);
- plat.initPos(-1, 9, kDirNone);
+ plat.initPos(-1, 9, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(3, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(3, 9), -1, 0x107C2, 1);
break;
case 31:
gnap.initPos(12, 8, kDirBottomLeft);
- plat.initPos(12, 9, kDirUnk4);
+ plat.initPos(12, 9, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(8, 8), -1, 0x107BA, 1);
plat.walkTo(Common::Point(8, 9), -1, 0x107C2, 1);
break;
default:
gnap.initPos(6, 8, kDirBottomRight);
- plat.initPos(5, 9, kDirNone);
+ plat.initPos(5, 9, kDirIdleLeft);
_vm->endSceneInit();
break;
}
@@ -2742,12 +2742,12 @@ void Scene28::run() {
_vm->_timers[4] = _vm->getRandom(20) + 80;
}
gnap.initPos(8, 8, kDirBottomLeft);
- plat.initPos(9, 8, kDirUnk4);
+ plat.initPos(9, 8, kDirIdleRight);
_vm->endSceneInit();
} else {
gameSys.insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
gnap.initPos(8, 8, kDirBottomLeft);
- plat.initPos(9, 8, kDirUnk4);
+ plat.initPos(9, 8, kDirIdleRight);
_vm->endSceneInit();
_vm->playSequences(0xF7, 0x121, 0x122, 0x123);
_currClownSequenceId = 0x115;
@@ -3149,13 +3149,13 @@ void Scene29::run() {
if (_vm->_prevSceneNum == 27) {
gnap.initPos(12, 7, kDirBottomRight);
- plat.initPos(12, 8, kDirNone);
+ plat.initPos(12, 8, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(8, 7), -1, 0x107B9, 1);
plat.walkTo(Common::Point(8, 8), -1, 0x107C2, 1);
} else {
gnap.initPos(-1, 7, kDirBottomRight);
- plat.initPos(-2, 7, kDirNone);
+ plat.initPos(-2, 7, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(2, 7), -1, 0x107B9, 1);
plat.walkTo(Common::Point(1, 7), -1, 0x107C2, 1);
diff --git a/engines/gnap/scenes/group3.cpp b/engines/gnap/scenes/group3.cpp
index b10e7975e5..98a4f6c454 100644
--- a/engines/gnap/scenes/group3.cpp
+++ b/engines/gnap/scenes/group3.cpp
@@ -68,7 +68,7 @@ void Scene30::run() {
_kidSequenceId = 0x101;
gnap.initPos(7, 12, kDirBottomRight);
- plat.initPos(6, 12, kDirNone);
+ plat.initPos(6, 12, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(7, 8), -1, 0x107B9, 1);
plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1);
@@ -319,13 +319,13 @@ void Scene31::run() {
if (_vm->_prevSceneNum == 27) {
gnap.initPos(-1, 8, kDirBottomLeft);
- plat.initPos(-1, 9, kDirUnk4);
+ plat.initPos(-1, 9, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(3, 8), -1, 0x107BA, 1);
plat.walkTo(Common::Point(3, 9), -1, 0x107D2, 1);
} else {
gnap.initPos(7, 12, kDirBottomRight);
- plat.initPos(6, 12, kDirNone);
+ plat.initPos(6, 12, kDirIdleLeft);
_vm->endSceneInit();
gnap.walkTo(Common::Point(7, 8), -1, 0x107BA, 1);
plat.walkTo(Common::Point(6, 8), -1, 0x107D2, 1);
@@ -675,13 +675,13 @@ void Scene32::run() {
if (_vm->_prevSceneNum == 33) {
gnap.initPos(11, 6, kDirBottomLeft);
- plat.initPos(12, 6, kDirUnk4);
+ plat.initPos(12, 6, kDirIdleRight);
_vm->endSceneInit();
plat.walkTo(Common::Point(9, 6), -1, 0x107D2, 1);
gnap.walkTo(Common::Point(8, 6), -1, 0x107BA, 1);
} else {
gnap.initPos(1, 6, kDirBottomRight);
- plat.initPos(1, 7, kDirNone);
+ plat.initPos(1, 7, kDirIdleLeft);
_vm->endSceneInit();
}
@@ -839,26 +839,26 @@ void Scene33::run() {
switch (_vm->_prevSceneNum) {
case 34:
gnap.initPos(11, 7, kDirBottomLeft);
- plat.initPos(12, 7, kDirUnk4);
+ plat.initPos(12, 7, kDirIdleRight);
_vm->endSceneInit();
gnap.walkTo(Common::Point(8, 7), -1, 0x107BA, 1);
plat.walkTo(Common::Point(9, 7), -1, 0x107D2, 1);
break;
case 37:
gnap.initPos(7, 7, kDirBottomRight);
- plat.initPos(8, 7, kDirNone);
+ plat.initPos(8, 7, kDirIdleLeft);
_vm->endSceneInit();
break;
case 32:
gnap.initPos(-1, 6, kDirBottomRight);
- plat.initPos(-1, 7, kDirNone);
+ plat.initPos(-1, 7, kDirIdleLeft);
_vm->endSceneInit();
plat.walkTo(Common::Point(2, 7), -1, 0x107C2, 1);
gnap.walkTo(Common::Point(2, 8), -1, 0x107B9, 1);
break;
default:
gnap.initPos(3, 7, kDirBottomRight);
- plat.initPos(2, 7, kDirNone);
+ plat.initPos(2, 7, kDirIdleLeft);
_vm->endSceneInit();
break;
}
@@ -1142,10 +1142,10 @@ void Scene38::run() {
if (_vm->_prevSceneNum == 39) {
gnap.initPos(3, 7, kDirBottomLeft);
- plat.initPos(4, 7, kDirUnk4);
+ plat.initPos(4, 7, kDirIdleRight);
} else {
gnap.initPos(3, 8, kDirBottomRight);
- plat.initPos(4, 8, kDirNone);
+ plat.initPos(4, 8, kDirIdleLeft);
}
_vm->endSceneInit();
@@ -1372,7 +1372,7 @@ void Scene38::updateAnimations() {
gnap._sequenceDatNum = 0;
gameSys.setAnimation(0x9F, gnap._id, 0);
gnap._actionStatus = kAS38HoldingHuntingTrophy;
- if (plat._idleFacing != kDirNone)
+ if (plat._idleFacing != kDirIdleLeft)
plat.playSequence(0x107D5);
else
plat.playSequence(0x107D4);
@@ -1448,7 +1448,7 @@ void Scene39::run() {
_vm->endSceneInit();
} else {
gnap.initPos(4, 7, kDirBottomRight);
- plat.initPos(5, 7, kDirNone);
+ plat.initPos(5, 7, kDirIdleLeft);
_vm->endSceneInit();
}
diff --git a/engines/gnap/scenes/group4.cpp b/engines/gnap/scenes/group4.cpp
index b12d2ad4a1..f37be2c25d 100644
--- a/engines/gnap/scenes/group4.cpp
+++ b/engines/gnap/scenes/group4.cpp
@@ -1708,13 +1708,13 @@ void Scene44::run() {
case 50:
gnap.initPos(4, 8, kDirBottomRight);
if (_vm->_sceneSavegameLoaded) {
- plat.initPos(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, kDirUnk4);
+ plat.initPos(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, kDirIdleRight);
} else if (!_vm->isFlag(kGFUnk13)) {
_vm->_timers[0] = 50;
_vm->_timers[1] = 20;
plat._pos = Common::Point(5, 8);
plat._sequenceId = 0xFD;
- plat._idleFacing = kDirNone;
+ plat._idleFacing = kDirIdleLeft;
plat._id = 160;
plat._sequenceDatNum = 0;
gameSys.insertSequence(0xFD, 160, 0, 0, kSeqNone, 0, 0, 0);
@@ -2032,7 +2032,7 @@ void Scene44::updateAnimations() {
if (gameSys.getAnimationStatus(2) == 2) {
if (_nextKissingLadySequenceId == 0xF6) {
gameSys.insertSequence(_nextKissingLadySequenceId, 1, _currKissingLadySequenceId, 1, kSeqSyncWait, 0, 0, 0);
- plat.initPos(5, 8, kDirNone);
+ plat.initPos(5, 8, kDirIdleLeft);
_currKissingLadySequenceId = _nextKissingLadySequenceId;
_nextKissingLadySequenceId = -1;
gameSys.setAnimation(0, 0, 2);
@@ -2162,7 +2162,7 @@ void Scene45::run() {
gameSys.setAnimation(0x9E, 1, 0);
gnap._actionStatus = 1;
gameSys.insertSequence(gnap._sequenceId, gnap._id, 0, 0, kSeqNone, 0, 0, 0);
- plat.initPos(4, 8, kDirNone);
+ plat.initPos(4, 8, kDirIdleLeft);
_vm->endSceneInit();
} else if (_vm->_prevSceneNum == 46) {
gnap.initPos(-1, 8, kDirUpRight);