diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/gnap/character.cpp | 60 | ||||
-rw-r--r-- | engines/gnap/character.h | 4 | ||||
-rw-r--r-- | engines/gnap/grid.cpp | 2 | ||||
-rw-r--r-- | engines/gnap/scenes/group0.cpp | 60 | ||||
-rw-r--r-- | engines/gnap/scenes/group1.cpp | 52 | ||||
-rw-r--r-- | engines/gnap/scenes/group2.cpp | 56 | ||||
-rw-r--r-- | engines/gnap/scenes/group3.cpp | 26 | ||||
-rw-r--r-- | engines/gnap/scenes/group4.cpp | 8 |
8 files changed, 134 insertions, 134 deletions
diff --git a/engines/gnap/character.cpp b/engines/gnap/character.cpp index 575e3f3dd9..5eb35d1237 100644 --- a/engines/gnap/character.cpp +++ b/engines/gnap/character.cpp @@ -28,7 +28,7 @@ namespace Gnap { Character::Character(GnapEngine *vm) : _vm(vm) { _pos = Common::Point(0, 0); - _idleFacing = kDirNone; + _idleFacing = kDirIdleLeft; _actionStatus = 0; _sequenceId = 0; _sequenceDatNum = 0; @@ -373,8 +373,8 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) { case kDirUpRight: sequenceId = 0x82F; break; - case kDirNone: - case kDirUnk4: + case kDirIdleLeft: + case kDirIdleRight: break; } } @@ -394,8 +394,8 @@ int PlayerGnap::getSequenceId(int kind, Common::Point gridPos) { case kDirUpRight: sequenceId = 0x83E; break; - case kDirNone: - case kDirUnk4: + case kDirIdleLeft: + case kDirIdleRight: break; } break; @@ -478,7 +478,7 @@ void PlayerGnap::useJointOnPlatypus() { kSeqSyncWait, 0, 15 * (5 * plat._pos.x - 25), 48 * (plat._pos.y - 7)); plat._sequenceDatNum = 1; plat._sequenceId = 0x876; - plat._idleFacing = kDirNone; + plat._idleFacing = kDirIdleLeft; playSequence(0x107B5); walkStep(); while (_vm->_gameSys->getAnimationStatus(0) != 2 && !_vm->_gameDone) { @@ -509,7 +509,7 @@ void PlayerGnap::kissPlatypus(int callback) { kSeqSyncWait, _vm->getSequenceTotalDuration(0x10847), 75 * plat._pos.x - plat._gridX, 48 * plat._pos.y - plat._gridY); plat._sequenceDatNum = 1; plat._sequenceId = 0x7CB; - plat._idleFacing = kDirNone; + plat._idleFacing = kDirIdleLeft; playSequence(0x107B5); while (_vm->_gameSys->getAnimationStatus(0) != 2 && !_vm->_gameDone) { _vm->updateMouseCursor(); @@ -528,7 +528,7 @@ void PlayerGnap::useDeviceOnPlatypus() { playSequence(makeRid(1, getSequenceId(kGSPullOutDevice, plat._pos))); - if (plat._idleFacing != kDirNone) { + if (plat._idleFacing != kDirIdleLeft) { _vm->_gameSys->insertSequence(makeRid(1, 0x7D5), plat._id, makeRid(plat._sequenceDatNum, plat._sequenceId), plat._id, kSeqSyncWait, 0, 75 * plat._pos.x - plat._gridX, 48 * plat._pos.y - plat._gridY); @@ -653,10 +653,11 @@ void PlayerGnap::initPos(int gridX, int gridY, Facing facing) { _vm->_timers[2] = 30; _vm->_timers[3] = 300; _pos = Common::Point(gridX, gridY); - if (facing == kDirNone) + if (facing == kDirIdleLeft) _idleFacing = kDirBottomRight; else _idleFacing = facing; + if (_idleFacing == kDirBottomLeft) { _sequenceId = 0x7B8; } else { @@ -1167,9 +1168,9 @@ int PlayerPlat::getSequenceId(int kind, Common::Point gridPos) { int sequenceId = 0x7CB; - if (_idleFacing != kDirNone) { + if (_idleFacing != kDirIdleLeft) { sequenceId = 0x7CC; - _idleFacing = kDirUnk4; + _idleFacing = kDirIdleRight; } return sequenceId | 0x10000; @@ -1189,7 +1190,7 @@ void PlayerPlat::updateIdleSequence() { if (_vm->_timers[1] == 0) { _vm->_timers[1] = _vm->getRandom(20) + 30; int rnd = _vm->getRandom(10); - if (_idleFacing != kDirNone) { + if (_idleFacing != kDirIdleLeft) { if (rnd != 0 || _sequenceId != 0x7CA) { if (rnd != 1 || _sequenceId != 0x7CA) playSequence(0x107CA); @@ -1228,7 +1229,7 @@ void PlayerPlat::updateIdleSequence2() { if (_vm->_timers[0]) { if (!_vm->_timers[1]) { _vm->_timers[1] = _vm->getRandom(20) + 30; - if (_idleFacing != kDirNone) { + if (_idleFacing != kDirIdleLeft) { if (_vm->getRandom(10) >= 2 || _sequenceId != 0x7CA) playSequence(0x107CA); else @@ -1255,15 +1256,15 @@ void PlayerPlat::initPos(int gridX, int gridY, Facing facing) { _vm->_timers[0] = 50; _vm->_timers[1] = 20; _pos = Common::Point(gridX, gridY); - if (facing == kDirNone) - _idleFacing = kDirNone; + if (facing == kDirIdleLeft) + _idleFacing = kDirIdleLeft; else _idleFacing = facing; - if (_idleFacing == kDirUnk4) { + if (_idleFacing == kDirIdleRight) { _sequenceId = 0x7D1; } else { _sequenceId = 0x7C1; - _idleFacing = kDirNone; + _idleFacing = kDirIdleLeft; } _id = 20 * _pos.y; _sequenceDatNum = 1; @@ -1371,15 +1372,14 @@ bool PlayerPlat::walkTo(Common::Point gridPos, int animationIndex, int sequenceI _sequenceId = platSequenceId; _id = platId; _sequenceDatNum = datNum; - // CHECKME Not sure if this is correct... if (_walkNodes[_walkNodesCount - 1]._deltaX > 0) - _idleFacing = kDirNone; + _idleFacing = kDirIdleLeft; else if (_walkNodes[_walkNodesCount - 1]._deltaX < 0) - _idleFacing = kDirUnk4; + _idleFacing = kDirIdleRight; else if (_walkNodes[_walkNodesCount - 1]._gridX1 % 2) - _idleFacing = kDirUnk4; + _idleFacing = kDirIdleRight; else - _idleFacing = kDirNone; + _idleFacing = kDirIdleLeft; if (animationIndex >= 0) _vm->_gameSys->setAnimation(makeRid(_sequenceDatNum, _sequenceId), _id, animationIndex); } else if (animationIndex >= 0) { @@ -1391,29 +1391,29 @@ bool PlayerPlat::walkTo(Common::Point gridPos, int animationIndex, int sequenceI _sequenceId = ridToEntryIndex(sequenceId); _sequenceDatNum = ridToDatIndex(sequenceId); if (_sequenceId == 0x7C2) { - _idleFacing = kDirNone; + _idleFacing = kDirIdleLeft; } else if (_sequenceId == 0x7D2) { - _idleFacing = kDirUnk4; + _idleFacing = kDirIdleRight; } } else { if (_walkNodesCount > 0) { if (_walkNodes[_walkNodesCount - 1]._deltaX > 0) { _sequenceId = 0x7C2; - _idleFacing = kDirNone; + _idleFacing = kDirIdleLeft; } else if (_walkNodes[_walkNodesCount - 1]._deltaX < 0) { _sequenceId = 0x7D2; - _idleFacing = kDirUnk4; + _idleFacing = kDirIdleRight; } else if (_walkNodes[0]._deltaX > 0) { _sequenceId = 0x7C2; - _idleFacing = kDirNone; + _idleFacing = kDirIdleLeft; } else if (_walkNodes[0]._deltaX < 0) { _sequenceId = 0x7D2; - _idleFacing = kDirUnk4; + _idleFacing = kDirIdleRight; } else { _sequenceId = 0x7D2; - _idleFacing = kDirUnk4; + _idleFacing = kDirIdleRight; } - } else if (_idleFacing != kDirNone) { + } else if (_idleFacing != kDirIdleLeft) { _sequenceId = 0x7D2; } else { _sequenceId = 0x7C2; diff --git a/engines/gnap/character.h b/engines/gnap/character.h index be6efbfdf4..27e98be15c 100644 --- a/engines/gnap/character.h +++ b/engines/gnap/character.h @@ -28,10 +28,10 @@ namespace Gnap { class GnapEngine; enum Facing { - kDirNone = 0, + kDirIdleLeft = 0, kDirBottomRight = 1, kDirBottomLeft = 3, - kDirUnk4 = 4, + kDirIdleRight = 4, kDirUpLeft = 5, kDirUpRight = 7 }; diff --git a/engines/gnap/grid.cpp b/engines/gnap/grid.cpp index b3a8a4b305..2197317227 100644 --- a/engines/gnap/grid.cpp +++ b/engines/gnap/grid.cpp @@ -75,7 +75,7 @@ int PlayerGnap::getWalkStopSequenceId(int deltaX, int deltaY) { Facing PlayerGnap::getWalkFacing(int deltaX, int deltaY) { static const Facing gnapWalkFacings[9] = { kDirUpLeft, kDirBottomLeft, kDirBottomLeft, - kDirUpLeft, kDirNone, kDirBottomLeft, + kDirUpLeft, kDirIdleLeft, kDirBottomLeft, kDirUpRight, kDirBottomRight, kDirBottomRight }; // CHECKME This is a little weird diff --git a/engines/gnap/scenes/group0.cpp b/engines/gnap/scenes/group0.cpp index a3359bfb39..e55b08eac3 100644 --- a/engines/gnap/scenes/group0.cpp +++ b/engines/gnap/scenes/group0.cpp @@ -92,7 +92,7 @@ void Scene01::run() { if (_vm->_prevSceneNum == 2) { gnap.initPos(11, 6, kDirBottomLeft); if (_vm->isFlag(kGFPlatypus)) - plat.initPos(12, 6, kDirUnk4); + plat.initPos(12, 6, kDirIdleRight); _vm->endSceneInit(); if (_vm->isFlag(kGFPlatypus)) plat.walkTo(Common::Point(9, 6), -1, 0x107C2, 1); @@ -100,7 +100,7 @@ void Scene01::run() { } else { gnap.initPos(1, 6, kDirBottomRight); if (_vm->isFlag(kGFPlatypus)) - plat.initPos(1, 7, kDirNone); + plat.initPos(1, 7, kDirIdleLeft); _vm->endSceneInit(); } @@ -416,7 +416,7 @@ void Scene02::run() { case 3: gnap.initPos(11, 6, kDirBottomLeft); if (_vm->isFlag(kGFPlatypus)) - plat.initPos(12, 6, kDirUnk4); + plat.initPos(12, 6, kDirIdleRight); _vm->endSceneInit(); if (_vm->isFlag(kGFPlatypus)) plat.walkTo(Common::Point(9, 6), -1, 0x107C2, 1); @@ -425,7 +425,7 @@ void Scene02::run() { case 4: gnap.initPos(_vm->_hotspotsWalkPos[6].x, _vm->_hotspotsWalkPos[6].y, kDirBottomLeft); if (_vm->isFlag(kGFPlatypus)) - plat.initPos(_vm->_hotspotsWalkPos[6].x + 1, _vm->_hotspotsWalkPos[6].y, kDirUnk4); + plat.initPos(_vm->_hotspotsWalkPos[6].x + 1, _vm->_hotspotsWalkPos[6].y, kDirIdleRight); _vm->endSceneInit(); gnap.walkTo(Common::Point(7, 6), 0, 0x107B9, 1); if (_vm->isFlag(kGFPlatypus)) @@ -436,19 +436,19 @@ void Scene02::run() { case 47: _vm->clearFlag(kGFUnk25); gnap.initPos(5, 6, kDirBottomLeft); - plat.initPos(6, 7, kDirUnk4); + plat.initPos(6, 7, kDirIdleRight); _vm->endSceneInit(); break; case 49: gnap.initPos(5, 6, kDirBottomRight); if (_vm->isFlag(kGFPlatypus)) - plat.initPos(6, 7, kDirNone); + plat.initPos(6, 7, kDirIdleLeft); _vm->endSceneInit(); break; default: gnap.initPos(-1, 6, kDirBottomRight); if (_vm->isFlag(kGFPlatypus)) - plat.initPos(-1, 7, kDirNone); + plat.initPos(-1, 7, kDirIdleLeft); _vm->endSceneInit(); if (_vm->isFlag(kGFPlatypus)) plat.walkTo(Common::Point(2, 7), -1, 0x107C2, 1); @@ -569,7 +569,7 @@ void Scene02::run() { gnap._actionStatus = kAS02UseTruckNoGas; } } else { - gnap._idleFacing = kDirUnk4; + gnap._idleFacing = kDirIdleRight; if (gnap.walkTo(_vm->_hotspotsWalkPos[3], 0, gnap.getSequenceId(kGSIdle, Common::Point(2, 2)) | 0x10000, 1)) gnap._actionStatus = kAS02UseTruckNoKeys; } @@ -911,7 +911,7 @@ void Scene03::run() { _vm->_timers[5] = _vm->getRandom(100) + 200; if (_vm->isFlag(kGFPlatypus)) { - plat.initPos(5, 4, kDirNone); + plat.initPos(5, 4, kDirIdleLeft); } else { _vm->_timers[1] = _vm->getRandom(40) + 20; gameSys.setAnimation(0x1C2, 99, 1); @@ -1191,7 +1191,7 @@ void Scene03::updateAnimations() { case kAS03FreePlatypusDone: gnap._actionStatus = -1; plat._pos = Common::Point(6, 6); - plat._idleFacing = kDirUnk4; + plat._idleFacing = kDirIdleRight; plat._id = 120; gameSys.insertSequence(0x107CA, plat._id, 0x1BC, 99, kSeqSyncWait, 0, 75 * plat._pos.x - plat._gridX, 48 * plat._pos.y - plat._gridY); @@ -1267,7 +1267,7 @@ void Scene03::updateAnimations() { gameSys.insertSequence(_nextPlatSequenceId, 99, plat._sequenceId | (plat._sequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0); gnap._sequenceId = 0x1B5; gnap._sequenceDatNum = 0; - gnap._idleFacing = kDirNone; + gnap._idleFacing = kDirIdleLeft; plat._sequenceId = _nextPlatSequenceId; plat._sequenceDatNum = 0; gameSys.setAnimation(_nextPlatSequenceId, 99, 1); @@ -1281,7 +1281,7 @@ void Scene03::updateAnimations() { gnap._id = 20 * gnap._pos.y; gnap._sequenceId = 0x1B6; gnap._sequenceDatNum = 0; - gnap._idleFacing = kDirNone; + gnap._idleFacing = kDirIdleLeft; gnap._actionStatus = kAS03FreePlatypusDone; _nextPlatSequenceId = -1; } else if (_nextPlatSequenceId == 0x1C2 && !_platypusScared) { @@ -1418,12 +1418,12 @@ void Scene04::run() { gnap.walkTo(Common::Point(6, 9), -1, 0x107BA, 1); } else if (_vm->_prevSceneNum == 38) { gnap.initPos(5, 7, kDirBottomRight); - plat.initPos(4, 7, kDirNone); + plat.initPos(4, 7, kDirIdleLeft); _vm->endSceneInit(); } else { gnap.initPos(12, 9, kDirBottomRight); if (_vm->isFlag(kGFPlatypus)) - plat.initPos(12, 8, kDirNone); + plat.initPos(12, 8, kDirIdleLeft); _vm->endSceneInit(); if (_vm->isFlag(kGFPlatypus)) plat.walkTo(Common::Point(9, 8), -1, 0x107C2, 1); @@ -1897,7 +1897,7 @@ void Scene05::run() { if (_vm->_prevSceneNum != 6 && _vm->_prevSceneNum != 36) { gnap.initPos(-1, 8, kDirBottomRight); if (_vm->isFlag(kGFPlatypus)) - plat.initPos(-1, 9, kDirNone); + plat.initPos(-1, 9, kDirIdleLeft); _vm->endSceneInit(); if (_vm->isFlag(kGFPlatypus)) plat.walkTo(Common::Point(2, 8), -1, 0x107C2, 1); @@ -1905,7 +1905,7 @@ void Scene05::run() { } else { gnap.initPos(6, 8, kDirBottomRight); if (_vm->isFlag(kGFPlatypus)) - plat.initPos(7, 9, kDirNone); + plat.initPos(7, 9, kDirIdleLeft); _vm->endSceneInit(); } @@ -1975,7 +1975,7 @@ void Scene05::run() { gnap.useDeviceOnPlatypus(); if (plat.walkTo(_vm->_hotspotsWalkPos[1], 1, 0x107C2, 1)) { plat._actionStatus = kAS05PlatSearchHaystack; - plat._idleFacing = kDirUnk4; + plat._idleFacing = kDirIdleRight; } if (gnap._pos.x == 4 && (gnap._pos.y == 8 || gnap._pos.y == 7)) gnap.walkStep(); @@ -2332,7 +2332,7 @@ void Scene06::run() { _vm->queueInsertDeviceIcon(); gnap.initPos(5, 12, kDirBottomRight); - plat.initPos(6, 12, kDirNone); + plat.initPos(6, 12, kDirIdleLeft); _vm->endSceneInit(); plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1); @@ -2453,7 +2453,7 @@ void Scene06::run() { _vm->_hotspots[kHS06WalkArea5]._flags &= ~SF_WALKABLE; gnap._idleFacing = kDirUpLeft; plat.walkTo(Common::Point(6, 8), 1, 0x107C2, 1); - plat._idleFacing = kDirNone; + plat._idleFacing = kDirIdleLeft; gnap._actionStatus = kAS06UseTwigOnHorse; _vm->setGrabCursorSprite(-1); } else if (_vm->_grabCursorSpriteIndex >= 0) { @@ -2702,7 +2702,7 @@ void Scene07::run() { if (_vm->_prevSceneNum == 8) { gnap.initPos(7, 7, kDirBottomLeft); - plat.initPos(9, 7, kDirUnk4); + plat.initPos(9, 7, kDirIdleRight); _vm->endSceneInit(); } else { gnap._pos = Common::Point(6, 7); @@ -2717,7 +2717,7 @@ void Scene07::run() { plat._id = 160; plat._sequenceId = 0x91; plat._sequenceDatNum = 0; - plat._idleFacing = kDirNone; + plat._idleFacing = kDirIdleLeft; gameSys.insertSequence(0x91, 160, 0, 0, kSeqNone, 0, 0, 0); _vm->endSceneInit(); } @@ -2827,7 +2827,7 @@ void Scene07::run() { if (!_vm->_timers[1]) { _vm->_timers[1] = _vm->getRandom(20) + 30; int gnapRandomValue = _vm->getRandom(20); - if (plat._idleFacing != kDirNone) { + if (plat._idleFacing != kDirIdleLeft) { if (gnapRandomValue == 0 && plat._sequenceId == 0x7CA) plat.playSequence(0x107CC); else if (gnapRandomValue == 1 && plat._sequenceId == 0x7CA) @@ -2966,7 +2966,7 @@ void Scene08::run() { gameSys.insertSequence(0x146, 1, 0, 0, kSeqNone, 0, 0, 0); gnap.initPos(-1, 8, kDirBottomRight); - plat.initPos(-1, 7, kDirNone); + plat.initPos(-1, 7, kDirIdleLeft); _vm->endSceneInit(); @@ -3065,7 +3065,7 @@ void Scene08::run() { gnap.useDeviceOnPlatypus(); plat.walkTo(Common::Point(6, 6), 1, 0x107C2, 1); plat._actionStatus = kAS08PlatWithMan; - plat._idleFacing = kDirNone; + plat._idleFacing = kDirIdleLeft; gnap.playIdle(Common::Point(6, 6)); break; } @@ -3101,7 +3101,7 @@ void Scene08::run() { gnap.useDeviceOnPlatypus(); plat.walkTo(Common::Point(3, 7), 1, 0x107C2, 1); plat._actionStatus = kAS08PlatWithDog; - plat._idleFacing = kDirNone; + plat._idleFacing = kDirIdleLeft; gnap.playIdle(Common::Point(3, 7)); break; } @@ -3346,7 +3346,7 @@ void Scene08::updateAnimations() { plat._pos = Common::Point(1, 8); plat._id = 160; plat._sequenceId = 0x148; - plat._idleFacing = kDirUnk4; + plat._idleFacing = kDirIdleRight; plat._sequenceDatNum = 0; if (gnap._pos == Common::Point(1, 8)) gnap.walkStep(); @@ -3402,13 +3402,13 @@ void Scene09::run() { if (_vm->_prevSceneNum == 8) { gnap.initPos(11, 8, kDirBottomLeft); - plat.initPos(12, 7, kDirUnk4); + plat.initPos(12, 7, kDirIdleRight); _vm->endSceneInit(); gnap.walkTo(Common::Point(9, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(9, 7), -1, 0x107D2, 1); } else { gnap.initPos(4, 7, kDirBottomRight); - plat.initPos(5, 7, kDirNone); + plat.initPos(5, 7, kDirIdleLeft); _vm->endSceneInit(); } @@ -3460,7 +3460,7 @@ void Scene09::run() { gnap.walkTo(Common::Point(4, 7), 0, 0x107BF, 1); gnap._actionStatus = kAS09LeaveScene; plat.walkTo(Common::Point(4, 8), -1, 0x107D2, 1); - plat._idleFacing = kDirUnk4; + plat._idleFacing = kDirIdleRight; break; case kHS09ExitHouse: @@ -3469,7 +3469,7 @@ void Scene09::run() { gnap.walkTo(Common::Point(10, -1), 0, 0x107AB, 1); gnap._actionStatus = kAS09LeaveScene; plat.walkTo(Common::Point(10, -1), -1, 0x107CD, 1); - plat._idleFacing = kDirUnk4; + plat._idleFacing = kDirIdleRight; break; case kHS09Trash: diff --git a/engines/gnap/scenes/group1.cpp b/engines/gnap/scenes/group1.cpp index 1a414cb2f4..f76d04c64d 100644 --- a/engines/gnap/scenes/group1.cpp +++ b/engines/gnap/scenes/group1.cpp @@ -75,13 +75,13 @@ void Scene10::run() { if (_vm->_prevSceneNum == 9) { gnap.initPos(11, 8, kDirBottomLeft); - plat.initPos(12, 7, kDirUnk4); + plat.initPos(12, 7, kDirIdleRight); _vm->endSceneInit(); gnap.walkTo(Common::Point(9, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(9, 7), -1, 0x107D2, 1); } else { gnap.initPos(-1, 7, kDirBottomRight); - plat.initPos(-2, 8, kDirNone); + plat.initPos(-2, 8, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(1, 7), -1, 0x107B9, 1); plat.walkTo(Common::Point(1, 8), -1, 0x107C2, 1); @@ -244,7 +244,7 @@ void Scene10::run() { gnap.useDeviceOnPlatypus(); plat.walkTo(Common::Point(7, 6), 1, 0x107D2, 1); plat._actionStatus = kAS10PlatWithBox; - plat._idleFacing = kDirUnk4; + plat._idleFacing = kDirIdleRight; _vm->_largeSprite = gameSys.createSurface(0xC3); gnap.playIdle(Common::Point(7, 6)); } @@ -383,7 +383,7 @@ void Scene10::updateAnimations() { _nextCookSequenceId = 0x843; plat._sequenceId = 0x7C9; plat._id = 160; - plat._idleFacing = kDirNone; + plat._idleFacing = kDirIdleLeft; plat._sequenceDatNum = 1; break; case 0x843: @@ -551,22 +551,22 @@ void Scene11::run() { switch (_vm->_prevSceneNum) { case 13: gnap.initPos(8, 5, kDirBottomLeft); - plat.initPos(9, 6, kDirUnk4); + plat.initPos(9, 6, kDirIdleRight); break; case 47: gnap.initPos(8, 5, kDirBottomLeft); - plat.initPos(9, 5, kDirUnk4); + plat.initPos(9, 5, kDirIdleRight); _currGoggleGuySequenceId = 0x1FA; _currHookGuySequenceId = 0x1FF; _vm->_timers[7] = 180; break; case 12: gnap.initPos(-1, 9, kDirBottomRight); - plat.initPos(-2, 8, kDirNone); + plat.initPos(-2, 8, kDirIdleLeft); break; default: gnap.initPos(6, 6, kDirBottomLeft); - plat.initPos(6, 5, kDirUnk4); + plat.initPos(6, 5, kDirIdleRight); break; } @@ -1003,11 +1003,11 @@ void Scene12::run() { if (_vm->_prevSceneNum == 15) { gnap.initPos(5, 6, kDirBottomRight); - plat.initPos(3, 7, kDirNone); + plat.initPos(3, 7, kDirIdleLeft); _vm->endSceneInit(); } else { gnap.initPos(11, 8, kDirBottomLeft); - plat.initPos(12, 8, kDirUnk4); + plat.initPos(12, 8, kDirIdleRight); _vm->endSceneInit(); gnap.walkTo(Common::Point(8, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(9, 8), -1, 0x107D2, 1); @@ -1092,7 +1092,7 @@ void Scene12::run() { gnap.useDeviceOnPlatypus(); plat.walkTo(Common::Point(3, 7), 1, 0x107D2, 1); plat._actionStatus = kAS12PlatWithToothGuy; - plat._idleFacing = kDirUnk4; + plat._idleFacing = kDirIdleRight; gnap.playIdle(Common::Point(2, 7)); break; } @@ -1162,7 +1162,7 @@ void Scene12::run() { gnap.useDeviceOnPlatypus(); plat.walkTo(Common::Point(7, 6), 1, 0x107C2, 1); plat._actionStatus = kAS12PlatWithBeardGuy; - plat._idleFacing = kDirNone; + plat._idleFacing = kDirIdleLeft; gnap.playIdle(Common::Point(7, 6)); break; } @@ -1511,10 +1511,10 @@ void Scene13::run() { if (_vm->_prevSceneNum == 14) { gnap.initPos(6, 6, kDirBottomLeft); - plat.initPos(9, 8, kDirNone); + plat.initPos(9, 8, kDirIdleLeft); } else { gnap.initPos(3, 7, kDirBottomRight); - plat.initPos(2, 7, kDirNone); + plat.initPos(2, 7, kDirIdleLeft); } _vm->endSceneInit(); @@ -2445,7 +2445,7 @@ void Scene17::run() { if (_vm->_prevSceneNum == 53 || _vm->_prevSceneNum == 18 || _vm->_prevSceneNum == 20 || _vm->_prevSceneNum == 19) { if (_vm->_prevSceneNum == 20) { gnap.initPos(4, 6, kDirBottomRight); - plat.initPos(5, 6, kDirNone); + plat.initPos(5, 6, kDirIdleLeft); _vm->endSceneInit(); plat.walkTo(Common::Point(5, 9), -1, 0x107C2, 1); gnap.walkTo(Common::Point(4, 8), -1, 0x107B9, 1); @@ -2469,7 +2469,7 @@ void Scene17::run() { } else if (_vm->isFlag(kGFUnk25)) { _vm->clearFlag(kGFSpringTaken); _vm->clearFlag(kGFUnk16); - plat.initPos(7, 9, kDirNone); + plat.initPos(7, 9, kDirIdleLeft); gnap._pos = _vm->_hotspotsWalkPos[2]; gnap._id = 20 * _vm->_hotspotsWalkPos[2].y; gameSys.insertSequence(601, 20 * _vm->_hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0); @@ -2499,18 +2499,18 @@ void Scene17::run() { updateHotspots(); } else if (_vm->_prevSceneNum == 18) { gnap.initPos(6, 6, kDirBottomRight); - plat.initPos(5, 6, kDirNone); + plat.initPos(5, 6, kDirIdleLeft); _vm->endSceneInit(); plat.walkTo(Common::Point(5, 9), -1, 0x107C2, 1); gnap.walkTo(Common::Point(4, 8), -1, 0x107B9, 1); } else { if (_vm->isFlag(kGFSpringTaken)) { gnap.initPos(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, kDirBottomRight); - plat.initPos(1, 9, kDirNone); + plat.initPos(1, 9, kDirIdleLeft); _vm->endSceneInit(); } else { gnap.initPos(3, 7, kDirBottomRight); - plat.initPos(1, 7, kDirNone); + plat.initPos(1, 7, kDirIdleLeft); _vm->endSceneInit(); } _vm->clearFlag(kGFSpringTaken); @@ -3275,13 +3275,13 @@ void Scene18::putDownGarbageCan(int animationIndex) { while (gameSys.getAnimationStatus(animationIndex) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); } - if (gnap._idleFacing != kDirNone && gnap._idleFacing != kDirBottomRight && gnap._idleFacing != kDirUpRight) + if (gnap._idleFacing != kDirIdleLeft && gnap._idleFacing != kDirBottomRight && gnap._idleFacing != kDirUpRight) _vm->_s18GarbageCanPos = gnap._pos.x - 1; else _vm->_s18GarbageCanPos = gnap._pos.x + 1; _vm->clearFlag(kGFPlatypusDisguised); updateHotspots(); - if (gnap._idleFacing != kDirNone && gnap._idleFacing != kDirBottomRight && gnap._idleFacing != kDirUpRight) { + if (gnap._idleFacing != kDirIdleLeft && gnap._idleFacing != kDirBottomRight && gnap._idleFacing != kDirUpRight) { gameSys.insertSequence(0x107BA, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 75 * gnap._pos.x - gnap._gridX, 48 * gnap._pos.y - gnap._gridY); @@ -3429,19 +3429,19 @@ void Scene18::run() { } if (_vm->_prevSceneNum == 17) { gnap.initPos(4, 11, kDirBottomRight); - plat.initPos(5, 11, kDirNone); + plat.initPos(5, 11, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(4, 8), -1, 0x107B9, 1); plat.walkTo(Common::Point(5, 9), -1, 0x107C2, 1); } else if (_vm->_prevSceneNum == 19) { gnap.initPos(7, 7, kDirBottomRight); - plat.initPos(8, 7, kDirNone); + plat.initPos(8, 7, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(7, 8), -1, 0x107B9, 1); plat.walkTo(Common::Point(8, 8), -1, 0x107C2, 1); } else { gnap.initPos(-1, 10, kDirBottomRight); - plat.initPos(-1, 10, kDirNone); + plat.initPos(-1, 10, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(3, 7), -1, 0x107B9, 1); plat.walkTo(Common::Point(3, 8), -1, 0x107C2, 1); @@ -3781,7 +3781,7 @@ void Scene18::run() { if (!_vm->_timers[6]) { plat._actionStatus = -1; _vm->_sceneWaiting = false; - plat.initPos(-1, 10, kDirNone); + plat.initPos(-1, 10, kDirIdleLeft); plat.walkTo(Common::Point(3, 9), -1, 0x107C2, 1); _vm->clearFlag(kGFPlatypusTalkingToAssistant); } @@ -4157,7 +4157,7 @@ void Scene19::run() { gameSys.insertSequence(_currShopAssistantSequenceId, 20, 0, 0, kSeqNone, 0, 0, 0); _vm->_timers[6] = _vm->getRandom(40) + 50; gnap.initPos(3, 6, kDirBottomRight); - plat.initPos(4, 6, kDirNone); + plat.initPos(4, 6, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(4, 9), -1, 0x107B9, 1); plat.walkTo(Common::Point(5, 9), -1, 0x107C2, 1); diff --git a/engines/gnap/scenes/group2.cpp b/engines/gnap/scenes/group2.cpp index 3e61fafc8f..020b3d151c 100644 --- a/engines/gnap/scenes/group2.cpp +++ b/engines/gnap/scenes/group2.cpp @@ -209,42 +209,42 @@ void Scene20::run() { _vm->gameUpdateTick(); gnap.initPos(11, 8, kDirBottomLeft); - plat.initPos(11, 9, kDirUnk4); + plat.initPos(11, 9, kDirIdleRight); gnap.walkTo(Common::Point(5, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(6, 9), -1, 0x107C2, 1); } else { switch (_vm->_prevSceneNum) { case 17: gnap.initPos(5, 11, kDirBottomRight); - plat.initPos(6, 11, kDirNone); + plat.initPos(6, 11, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(5, 8), -1, 0x107B9, 1); plat.walkTo(Common::Point(6, 9), -1, 0x107C2, 1); break; case 18: gnap.initPos(11, 8, kDirBottomLeft); - plat.initPos(11, 9, kDirUnk4); + plat.initPos(11, 9, kDirIdleRight); _vm->endSceneInit(); gnap.walkTo(Common::Point(5, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(6, 9), -1, 0x107C2, 1); break; case 21: gnap.initPos(-1, 8, kDirBottomLeft); - plat.initPos(-1, 9, kDirUnk4); + plat.initPos(-1, 9, kDirIdleRight); _vm->endSceneInit(); gnap.walkTo(Common::Point(3, 8), -1, 0x107B9, 1); plat.walkTo(Common::Point(3, 9), -1, 0x107C2, 1); break; case 22: gnap.initPos(7, 6, kDirBottomRight); - plat.initPos(8, 6, kDirNone); + plat.initPos(8, 6, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(8, 8), -1, 0x107B9, 1); plat.walkTo(Common::Point(9, 9), -1, 0x107C2, 1); break; default: gnap.initPos(8, 6, kDirBottomLeft); - plat.initPos(9, 6, kDirUnk4); + plat.initPos(9, 6, kDirIdleRight); _vm->endSceneInit(); _vm->_hotspots[kHS20WalkArea2]._flags |= SF_WALKABLE; gnap.walkTo(Common::Point(8, 8), -1, 0x107BA, 1); @@ -307,7 +307,7 @@ void Scene20::run() { gnap.walkTo(_vm->_hotspotsWalkPos[kHS20ExitParkingLot], 0, 0x107AF, 1); gnap._actionStatus = kAS20LeaveScene; plat.walkTo(_vm->_hotspotsWalkPos[kHS20ExitParkingLot] + Common::Point(0, 1), -1, 0x107CF, 1); - plat._idleFacing = kDirUnk4; + plat._idleFacing = kDirIdleRight; } break; @@ -346,7 +346,7 @@ void Scene20::run() { gnap.walkTo(_vm->_hotspotsWalkPos[kHS20ExitInsideGrubCity] + Common::Point(0, - 1), 0, 0x107BB, 1); gnap._actionStatus = kAS20LeaveScene; plat.walkTo(_vm->_hotspotsWalkPos[kHS20ExitInsideGrubCity] + Common::Point(1, 0), -1, 0x107C2, 1); - plat._idleFacing = kDirUnk4; + plat._idleFacing = kDirIdleRight; } break; @@ -750,7 +750,7 @@ void Scene21::run() { if (_vm->isFlag(kGFTwigTaken)) { if (_vm->isFlag(kGFKeysTaken)) { gnap.initPos(5, 8, kDirBottomRight); - plat.initPos(6, 8, kDirNone); + plat.initPos(6, 8, kDirIdleLeft); gameSys.insertSequence(0x8E, 2, 0, 0, kSeqNone, 0, 0, 0); if (!_vm->isFlag(kGFUnk04)) gameSys.insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0); @@ -758,7 +758,7 @@ void Scene21::run() { _vm->clearFlag(kGFKeysTaken); } else { gnap.initPos(5, 11, kDirBottomRight); - plat.initPos(6, 11, kDirNone); + plat.initPos(6, 11, kDirIdleLeft); if (!_vm->isFlag(kGFUnk04)) gameSys.insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0); _vm->endSceneInit(); @@ -767,7 +767,7 @@ void Scene21::run() { } } else { gnap.initPos(5, 11, kDirBottomRight); - plat.initPos(6, 11, kDirNone); + plat.initPos(6, 11, kDirIdleLeft); _currOldLadySequenceId = 0x89; gameSys.setAnimation(0x89, 79, 3); gameSys.insertSequence(_currOldLadySequenceId, 79, 0, 0, kSeqNone, 0, 0, 0); @@ -1052,11 +1052,11 @@ void Scene22::run() { if (_vm->_prevSceneNum == 20) { gnap.initPos(2, 8, kDirBottomRight); - plat.initPos(1, 8, kDirNone); + plat.initPos(1, 8, kDirIdleLeft); _vm->endSceneInit(); } else { gnap.initPos(11, _vm->_hotspotsWalkPos[kHS22ExitBackGrubCity].y, kDirBottomRight); - plat.initPos(11, _vm->_hotspotsWalkPos[kHS22ExitBackGrubCity].y + 1, kDirNone); + plat.initPos(11, _vm->_hotspotsWalkPos[kHS22ExitBackGrubCity].y + 1, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(8, 8), -1, 0x107B9, 1); plat.walkTo(Common::Point(9, 8), -1, 0x107C2, 1); @@ -1304,7 +1304,7 @@ void Scene23::run() { _vm->queueInsertDeviceIcon(); gnap.initPos(-1, 7, kDirBottomRight); - plat.initPos(-2, 7, kDirNone); + plat.initPos(-2, 7, kDirIdleLeft); gameSys.insertSequence(0xBD, 255, 0, 0, kSeqNone, 0, 0, 0); gameSys.insertSequence(0xBF, 2, 0, 0, kSeqNone, 0, 0, 0); _vm->endSceneInit(); @@ -1577,13 +1577,13 @@ void Scene24::run() { if (_vm->_prevSceneNum == 20) { gnap.initPos(1, 8, kDirBottomRight); - plat.initPos(2, 8, kDirNone); + plat.initPos(2, 8, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(1, 9), -1, 0x107B9, 1); plat.walkTo(Common::Point(2, 9), -1, 0x107C2, 1); } else { gnap.initPos(8, 8, kDirBottomLeft); - plat.initPos(8, 8, kDirUnk4); + plat.initPos(8, 8, kDirIdleRight); _vm->endSceneInit(); gnap.walkTo(Common::Point(2, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(3, 8), -1, 0x107C2, 1); @@ -1827,13 +1827,13 @@ void Scene25::run() { if (_vm->_prevSceneNum == 24) { gnap.initPos(5, 11, kDirUpLeft); - plat.initPos(6, 11, kDirUnk4); + plat.initPos(6, 11, kDirIdleRight); _vm->endSceneInit(); gnap.walkTo(Common::Point(5, 7), -1, 0x107BA, 1); plat.walkTo(Common::Point(6, 7), -1, 0x107C2, 1); } else { gnap.initPos(5, 6, kDirBottomRight); - plat.initPos(6, 6, kDirNone); + plat.initPos(6, 6, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(5, 8), -1, 0x107B9, 1); plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1); @@ -2148,13 +2148,13 @@ void Scene26::run() { if (_vm->_prevSceneNum == 25) { gnap.initPos(-1, 8, kDirBottomRight); - plat.initPos(-2, 8, kDirNone); + plat.initPos(-2, 8, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(2, 8), -1, 0x107B9, 1); plat.walkTo(Common::Point(1, 8), -1, 0x107C2, 1); } else { gnap.initPos(2, 8, kDirBottomRight); - plat.initPos(3, 8, kDirNone); + plat.initPos(3, 8, kDirIdleLeft); _vm->endSceneInit(); } @@ -2365,28 +2365,28 @@ void Scene27::run() { switch (_vm->_prevSceneNum) { case 26: gnap.initPos(7, 12, kDirBottomRight); - plat.initPos(6, 12, kDirNone); + plat.initPos(6, 12, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(7, 8), -1, 0x107B9, 1); plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1); break; case 29: gnap.initPos(-1, 8, kDirBottomRight); - plat.initPos(-1, 9, kDirNone); + plat.initPos(-1, 9, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(3, 8), -1, 0x107B9, 1); plat.walkTo(Common::Point(3, 9), -1, 0x107C2, 1); break; case 31: gnap.initPos(12, 8, kDirBottomLeft); - plat.initPos(12, 9, kDirUnk4); + plat.initPos(12, 9, kDirIdleRight); _vm->endSceneInit(); gnap.walkTo(Common::Point(8, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(8, 9), -1, 0x107C2, 1); break; default: gnap.initPos(6, 8, kDirBottomRight); - plat.initPos(5, 9, kDirNone); + plat.initPos(5, 9, kDirIdleLeft); _vm->endSceneInit(); break; } @@ -2742,12 +2742,12 @@ void Scene28::run() { _vm->_timers[4] = _vm->getRandom(20) + 80; } gnap.initPos(8, 8, kDirBottomLeft); - plat.initPos(9, 8, kDirUnk4); + plat.initPos(9, 8, kDirIdleRight); _vm->endSceneInit(); } else { gameSys.insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0); gnap.initPos(8, 8, kDirBottomLeft); - plat.initPos(9, 8, kDirUnk4); + plat.initPos(9, 8, kDirIdleRight); _vm->endSceneInit(); _vm->playSequences(0xF7, 0x121, 0x122, 0x123); _currClownSequenceId = 0x115; @@ -3149,13 +3149,13 @@ void Scene29::run() { if (_vm->_prevSceneNum == 27) { gnap.initPos(12, 7, kDirBottomRight); - plat.initPos(12, 8, kDirNone); + plat.initPos(12, 8, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(8, 7), -1, 0x107B9, 1); plat.walkTo(Common::Point(8, 8), -1, 0x107C2, 1); } else { gnap.initPos(-1, 7, kDirBottomRight); - plat.initPos(-2, 7, kDirNone); + plat.initPos(-2, 7, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(2, 7), -1, 0x107B9, 1); plat.walkTo(Common::Point(1, 7), -1, 0x107C2, 1); diff --git a/engines/gnap/scenes/group3.cpp b/engines/gnap/scenes/group3.cpp index b10e7975e5..98a4f6c454 100644 --- a/engines/gnap/scenes/group3.cpp +++ b/engines/gnap/scenes/group3.cpp @@ -68,7 +68,7 @@ void Scene30::run() { _kidSequenceId = 0x101; gnap.initPos(7, 12, kDirBottomRight); - plat.initPos(6, 12, kDirNone); + plat.initPos(6, 12, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(7, 8), -1, 0x107B9, 1); plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1); @@ -319,13 +319,13 @@ void Scene31::run() { if (_vm->_prevSceneNum == 27) { gnap.initPos(-1, 8, kDirBottomLeft); - plat.initPos(-1, 9, kDirUnk4); + plat.initPos(-1, 9, kDirIdleRight); _vm->endSceneInit(); gnap.walkTo(Common::Point(3, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(3, 9), -1, 0x107D2, 1); } else { gnap.initPos(7, 12, kDirBottomRight); - plat.initPos(6, 12, kDirNone); + plat.initPos(6, 12, kDirIdleLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(7, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(6, 8), -1, 0x107D2, 1); @@ -675,13 +675,13 @@ void Scene32::run() { if (_vm->_prevSceneNum == 33) { gnap.initPos(11, 6, kDirBottomLeft); - plat.initPos(12, 6, kDirUnk4); + plat.initPos(12, 6, kDirIdleRight); _vm->endSceneInit(); plat.walkTo(Common::Point(9, 6), -1, 0x107D2, 1); gnap.walkTo(Common::Point(8, 6), -1, 0x107BA, 1); } else { gnap.initPos(1, 6, kDirBottomRight); - plat.initPos(1, 7, kDirNone); + plat.initPos(1, 7, kDirIdleLeft); _vm->endSceneInit(); } @@ -839,26 +839,26 @@ void Scene33::run() { switch (_vm->_prevSceneNum) { case 34: gnap.initPos(11, 7, kDirBottomLeft); - plat.initPos(12, 7, kDirUnk4); + plat.initPos(12, 7, kDirIdleRight); _vm->endSceneInit(); gnap.walkTo(Common::Point(8, 7), -1, 0x107BA, 1); plat.walkTo(Common::Point(9, 7), -1, 0x107D2, 1); break; case 37: gnap.initPos(7, 7, kDirBottomRight); - plat.initPos(8, 7, kDirNone); + plat.initPos(8, 7, kDirIdleLeft); _vm->endSceneInit(); break; case 32: gnap.initPos(-1, 6, kDirBottomRight); - plat.initPos(-1, 7, kDirNone); + plat.initPos(-1, 7, kDirIdleLeft); _vm->endSceneInit(); plat.walkTo(Common::Point(2, 7), -1, 0x107C2, 1); gnap.walkTo(Common::Point(2, 8), -1, 0x107B9, 1); break; default: gnap.initPos(3, 7, kDirBottomRight); - plat.initPos(2, 7, kDirNone); + plat.initPos(2, 7, kDirIdleLeft); _vm->endSceneInit(); break; } @@ -1142,10 +1142,10 @@ void Scene38::run() { if (_vm->_prevSceneNum == 39) { gnap.initPos(3, 7, kDirBottomLeft); - plat.initPos(4, 7, kDirUnk4); + plat.initPos(4, 7, kDirIdleRight); } else { gnap.initPos(3, 8, kDirBottomRight); - plat.initPos(4, 8, kDirNone); + plat.initPos(4, 8, kDirIdleLeft); } _vm->endSceneInit(); @@ -1372,7 +1372,7 @@ void Scene38::updateAnimations() { gnap._sequenceDatNum = 0; gameSys.setAnimation(0x9F, gnap._id, 0); gnap._actionStatus = kAS38HoldingHuntingTrophy; - if (plat._idleFacing != kDirNone) + if (plat._idleFacing != kDirIdleLeft) plat.playSequence(0x107D5); else plat.playSequence(0x107D4); @@ -1448,7 +1448,7 @@ void Scene39::run() { _vm->endSceneInit(); } else { gnap.initPos(4, 7, kDirBottomRight); - plat.initPos(5, 7, kDirNone); + plat.initPos(5, 7, kDirIdleLeft); _vm->endSceneInit(); } diff --git a/engines/gnap/scenes/group4.cpp b/engines/gnap/scenes/group4.cpp index b12d2ad4a1..f37be2c25d 100644 --- a/engines/gnap/scenes/group4.cpp +++ b/engines/gnap/scenes/group4.cpp @@ -1708,13 +1708,13 @@ void Scene44::run() { case 50: gnap.initPos(4, 8, kDirBottomRight); if (_vm->_sceneSavegameLoaded) { - plat.initPos(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, kDirUnk4); + plat.initPos(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, kDirIdleRight); } else if (!_vm->isFlag(kGFUnk13)) { _vm->_timers[0] = 50; _vm->_timers[1] = 20; plat._pos = Common::Point(5, 8); plat._sequenceId = 0xFD; - plat._idleFacing = kDirNone; + plat._idleFacing = kDirIdleLeft; plat._id = 160; plat._sequenceDatNum = 0; gameSys.insertSequence(0xFD, 160, 0, 0, kSeqNone, 0, 0, 0); @@ -2032,7 +2032,7 @@ void Scene44::updateAnimations() { if (gameSys.getAnimationStatus(2) == 2) { if (_nextKissingLadySequenceId == 0xF6) { gameSys.insertSequence(_nextKissingLadySequenceId, 1, _currKissingLadySequenceId, 1, kSeqSyncWait, 0, 0, 0); - plat.initPos(5, 8, kDirNone); + plat.initPos(5, 8, kDirIdleLeft); _currKissingLadySequenceId = _nextKissingLadySequenceId; _nextKissingLadySequenceId = -1; gameSys.setAnimation(0, 0, 2); @@ -2162,7 +2162,7 @@ void Scene45::run() { gameSys.setAnimation(0x9E, 1, 0); gnap._actionStatus = 1; gameSys.insertSequence(gnap._sequenceId, gnap._id, 0, 0, kSeqNone, 0, 0, 0); - plat.initPos(4, 8, kDirNone); + plat.initPos(4, 8, kDirIdleLeft); _vm->endSceneInit(); } else if (_vm->_prevSceneNum == 46) { gnap.initPos(-1, 8, kDirUpRight); |